Skyshroud Elf

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Common
Tempest (TMP) Common

Combos Browse all

Skyshroud Elf

Creature — Elf Druid

: Add to your mana pool.

: Add or to your mana pool.

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Skyshroud Elf Discussion

cgomes on Competitive Marath (GRW, Naya combo)

3 months ago

@Winterblast: Thanks for taking the time to take a look at the deck. Regarding your comments, I talked about Cryptolith Rite in the 'single card discussion' section of the deck description. Briefly, the card is okay but not good enough to make the cut. Creatures with summoning sickness can't tap for mana, so contrary to Earthcraft, it probably won't allow us to produce degenerate mana during the same turn you cast CRite. Also, Earthcraft usually produces more than one mana because of the mana doublers in the deck (e.g., Wild Growth) and we need untapped creatures for earthcraft and Chord of Calling.

I should have explained the role of Skyshroud Elf more in depth. It's not there just to avoid blood moon-type effects; it can do that, of course, but its primary role is to convert mana from cards like Gaea's Cradle, Earthcraft, etc., into mana we can use to cast our general and win cons. That's the reason I wrote that skyshroud should not be meta-dependent--I'm pretty confident that it's a must for this deck.

As you mentioned, however, there is a couple of enchantments and artifacts that can be somewhat problematic for creature-based decks (Humility is a very good example, so thanks for bringing that to my attention.) I've thought about that and the existence of those cards is one of the reason we have cards like Nature's Claim and Beast Within. Interestingly, none of the cards you mentioned will affect the the Purphoros storm kill as long as you can storm under such conditions, which is not that hard tbh. The really problematic cards are the ones that don't allow us to keep a bunch of tiny creatures on the board (e.g., Elesh Norn, Grand Cenobite, Spreading Plague). But then again, we have multiple ways of answering those cards and win the game.

ive-been-degaussed on

3 months ago

Skyshroud Elf over Druid of the Anima. Always.

Also, consider Oketra's Monument, since you have such a high proportion of creature spells in here.

rockleemyhero on I'm looking for mana dorks ...

3 months ago

A few of my favorites:

1 mana: Elves of Deep Shadow, Deathrite Shaman, Orcish Lumberjack

2 mana: Bloom Tender, Skyshroud Elf, there's another 2 drop one from shards that taps for naya colors (not Knotvine Mystic

Similar but equally powerful or abusable: Hope Tender, Kiora's Follower, Skyshroud Ranger, Sakura-Tribe Scout

Kitty+Kitten on Primal samut

5 months ago

Hi. I like the deck you put together here. Maybe in place of Skyshroud Elf you should put Druid of the Anima. It has a similar ability but you wouldn't have to pay one for it.

djewell on Naya EDH Deck

5 months ago

Hey!

Commander is certainly my favorite format!! I would be happy to give ya a few pointers for what it's worth!

One thing that I noticed off the bat is that you have lots of tapped lands! I think you will find that very annoying to you and even that you don't need quite so many dual lands in the deck. I would take out Inspiring Vantage and in stead put in Clifftop Retreat. As well, I think Hanweir Battlements does nothing for you but slow you down since your commander already gives haste. However, if you run Hanweir Garrison (which I think you should) then it might be worth leaving in!

Myriad Landscape, Needle Spires, Rugged Highlands, Scattered Groves, Sheltered Thicket, Blossoming Sands, Sunscorched Desert, Teetering Peaks and Wind-Scarred Crag could be taken out, I would throw in some more basic lands unless you feel like dropping a lot of money on a deck and get some expensive but good dual lands which don't enter tapped... but I don't think you will need those honestly.

I feel like currently the deck is all over the place! It needs a little focusing to where you want to go with this. Commander is much more fun when you focus on getting out fun combos or cards that pair well together!

I think what i'll do is tell you about some cards you don't need in here and then some cards that you should absolutely put in here, and then some directions you might want to go towards with the deck!

Ruric Thar, the Unbowed is a good card, but you are running too many non creature cards! He will hurt ya! (i built a commander deck with this guy as the commander. If you want to use him still, you can check out that deck for inspiration). Stop Hitting Yourself!

Zendikar Incarnate , Omnath, Locus of Rage and Mina and Denn, Wildborn are better for landfall decks, and won't be as much use outside of it. By the time you have 4 mana, you typically won't have more than one land card in hand at a time anyways, and if you just want the trample ability, there are much better cards out there for ya!

You can find better cards than Sylvan Reclamation for removal, depending on what you decide to do with the deck!

Wilderness Elemental is not particularly great.

Radha, Heir to Keld is not bad, but the two red mana empties from your mana pool after your combat phase ends. if you want to go for mana ramp and something similar, might i suggest Savage Ventmaw or Skyshroud Elf? Those two are similar but in different ways. The nice thing about skyshroud is that he can tap for green, red or white (since he taps for green and the second ability would allow you to use that green mana to turn it either red or white) and you can use it to filter your mana to the color you want (besides green). the mana produced by Savage Ventmaw doesn't deplete between phases.

Oversoul of Dusk while hybrid mana, is harder to cast in your 3 color deck and the card itself isn't necessarily that great. Green and white are very common colors in commander.Now Rubblebelt Raiders on the other hand.. might be worth it, and less mana intensive!

Thelonite Hermit is not super great since you're not creating tons of saproling tokens. I don't even really run it in my Tana, the Bloodsower commander deck.

Odric, Lunarch Marshal gives all your creatures double strike and vigilance when you have your commander out.

Bastion Protector aslo pairs well with Odric.. all creatures you control get indestructible.

Odric, Master Tactician is also good for you no matter what direction you decide to go with the deck!Content goes here

I see this really going anywhere. Your commander is quite flexible!

  1. You could find some way to play with your commander's untap ability (with things like Intrepid Hero or Heartless Hidetsugu and other cool creature tap abilities). you could use Illusionist's Bracers to copy the untap effect when you pay the mana cost. Heck, you could untap her with that free untap. Creatures with tap abilities can tap the same turn they come out as long as you control your commander!
  2. You could build a token deck featuring things with "devour" creatures, Anointed Procession and Parallel Lives.
  3. you could focus on large creatures that you can cast to smash into opponents the same turn they come out.

That's about all I have for now.. decide what you want to do to focus the deck and I will be looking to give you ideas wherever you decide to go with this!

Shamen3mill on Fantastic Beasts and How to Get Stomped By Them

6 months ago

While it's less effective in this deck, given the towering mana costs that you have for these creatures, my favorite Naya all-star is still worth consideration.Skyshroud Elf. The strictly better Druid of the Anima, mana fixing out of green into the full naya compliment, and still tapping for one mana.

pskinn01 on Saskia - TO Build-a-deck

8 months ago

Odric, Lunarch Marshal - cause gives haste n vigilance with commander out.
Erebos, God of the Dead - card draw, hate against opponents life gain.
Skyshroud Elf - color filter for red and white.
Stonehoof Chieftain - Conqueror's Flail - a +4/+4 equipment that neutralizes counter spells on your turn
the signers such as Gruul Signet
Gratuitous Violence - is stupid in deck hit one opponent with 10 power, they take 20, and the chosen player takes 40.
Anguished Unmaking and Utter End are good flexible removal instants.

All of the above are used in my theefolk/big toughness themed build of saskia called A woody for Saskia's Big Booty

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