Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
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Reckless Rage Discussion
2 days ago
4 days ago
Eyo man! A respectable deck build type, and I've got a couple ideas. Instead of the Frilled Deathspitter, run Ranging Raptors. It's a lot less aggressive, but, it increases your ramp a bunch when you do stuff like Reckless Rage, so you could probably run three Reckless Rages and three Lightning Strikes to hit your Ranging Raptors. Your sideboard looks really nice, I'd say. Nice amount of mana, too. Since you're just a ramp deck, maybe you should run Evolving Wilds in place of a couple lands just so you can get more lands out of your deck and you have a higher chance of drawing Ghalta, Primal Hunger. You could probably also make a little room for Otepec Huntmaster, but that's up to you since you have a Regisaur Alpha and Thunderherd Migration for ramp and haste effects.
In conclusion, I bet if you replaced those Frilled Deathspitters with Ranging Raptors, you'd be golden. Less aggressive, but, you get mana out of your deck and your ramp. By your midgame if you've been abusing Ranging Raptors and Wayward Swordtooth, I have no doubt you'd have Ghalta, Primal Hunger down and like 10+ lands on the field.
5 days ago
This deck looks pretty interesting to say the least, I'll give that to you. But first off to give you some mana reliability, instead of Vizier of Many Faces, you can use Tilonalli's Skinshifter since it's in the same colors and has essentially the same effect for a cheaper creature. I'll leave a better update when RIX (Rivals of Ixalan) officially releases so I can play test my own dinosaur a little bit. Reckless Rage is a really fun one, but it's better if you have more enrage creatures and there are some really fun ones you can find. You can still use it, it just won't be as good as it can be. I would also take out Chandra because she's quite pricey irl if you don't have her. But I'm mainly saying that because if we also remove the Thunderherd Migrations, we can throw in Drover of the Mighty for a 2-drop, 3/3, that taps for mana and Ranging Raptors to use for enrage procs to get even more mana, it's one mana more for the same effect as Thunderherd Migration as well as a blocker. As for Ghalta, Primal Hunger, you really shouldn't run four of her since she's a legendary creature and you might get stuck with four in your hand and only able to play one. That's all I have for now since I've got to go, but, I'll leave my deck list that I have below. I still need to make the edits to it that I've made to it irl. Good luck, man!
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P.S. I'd leave the boxes that show my suggestions, but, it's giving me a weird error message.
5 days ago
I agree, Ranging Raptors is avoided by people, which is why he's a great blocker and a good target for Reckless Rage. I put him in over Drover of the Mighty for that reason, plus he is harder to remove with Fatal Push.
6 days ago
Chandrian's List Show
6 days ago
RyJo's Picks Show
Medium creature (4-5 cmc)--3 pts (1.5 sideboard) - Champion of Dusk, because a dedicated Vampire deck seems playable, and getting a 4/4 and drawing several cards for 5 CMC seems very possible.
Big creature (6+ cmc)--3 pts (1.5 sideboard) - Tetzimoc, Primal Death, I'm hedging for some sort of control deck looking to use this creature to prevent the opponent from over extending.
Instant--2 pts (1 sideboard) - Reckless Rage, I think enrage could be a thing, or it could enable some plays with Cherished Hatchling in a Dino deck.
Sorcery--2 pts (1 sideboard) - Golden Demise, most of RDW's creatures get hit by this, and Temur energy's thopters get erased.
Enchantment--2 pts (1 sideboard) - Radiant Destiny, Vampires and Dinosaurs can use this on color, Merfolk can certainly splash this. The G/W Cats deck can also use this and get Ascend going.
Artifact--2 pts (1 sideboard) - Azor's Gateway, I would have gone with Silent Gravestone, but that was banned. This just seems very powerful.
Flex slot Common--1 pt (0.5 sideboard) - Naturalize, it's back, and there are some good targets for it to hit. This is most likely going to be a sideboard only card, but I think between Merfolk, Dinos, and Temur Energy, this will see some play.
Flex slot Uncommon--1 pt (0.5 sideboard) - Thunderherd Migration, for that Dino ramp.
Flex slot Rare/Mythic--1 pt (0.5 sideboard) - Blood Sun, the flip enchantments seem powerful, and this appears to be a good way to prevent those lands from becoming a problem.