|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Uncommon|
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Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
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Reckless Rage Discussion
1 month ago
You have too many enablers and fewer cards - deathgorge scavengers as 4-of is too many, it will starve most of the time; 4 migration, 4 drover and 3 otepec are too many mana cards - cut the 3 otepec, as they are unnecessary with 4 regisaur.
1 month ago
Rampaging Ferocidon feels like its better in the side.
regisaur alpha if your ramping i think more than 1 would be better
Cherished Hatchling just doesn't do enough. its a 1 turn flash fight.
Raging Regisaur Seems pretty strong think you should give it a test
Reckless Rage Could be a good way to trigger Enrage
Lightning Bolt Just a great card
Garruk Wildspeaker Good if you want to ramp to big dinos also
Kessig Wolf Run just a amazing land to have 1 or 2 of in the deck
Birds of Paradise Just better than Llanowar Elves.
4 months ago
Removed more filler dinous and added more solid ramping cards like Drover of the Mighty , Thunderherd Migration and Commune with Dinosaurs. Added Reckless Rage for some solid removal and potential enrage synergy. Removed the numbers of legendary dinosaurs from 4 to 2 as they happen to be alot of dead draws.
Looking for better multi coloured lands and removing some of the random filler dinos for more impactfull dinos or dino synergy cards.
5 months ago
I'm thinking of getting back in standard with a Dinasaur deck :)
For draw Commune with Dinosaurs.
And for the rest, Dinasaurs :)
5 months ago
After seeing the core set 19 cards, I decided I want to make a mono red deck that will survive the rotation coming in the fall. The whole strategy behind this deck is to do increments of damage to my opponent's health through Viashino Pyromancer, Burn Spells, and Guttersnipe. Are there any thoughts/ suggestions?
Thanks in advance,
5 months ago
Thanks Stikmn33, per your recommendation I've removed Samut, the Tested, Zacama, Primal Calamity, but only 1 copy of Territorial Hammerskull. In regards to the other suggestions I decided not to implement them because of the following:
- Drover of the Mighty : Although he starts as 1/1, it's very easy for him to get the +2/+2 due to the large amount of dinos and he gives any color of mana as opposed to only green.
-Territorial Hammerskull: I like him in this deck because of his ability and not his power. He allows me to sidestep deathtouch and indestructible creatures. Combined with Kinjalli's Sunwing it also allows for an annoyingly large amount of tapping opponent's creatures (which is a good defensive strategy too).
-Savage Stomp: Definitely great removal but if I fight a creature with deathtouch then my creature would die. I sideboarded Reckless Rage as an alternative because it does 4 damage in exchange for only 1 red and trigger enrage abilities.
5 months ago
Love Dinos, looks fun and awesome to pass to your son. A couple notes/things myself would swap. In the Mana base I'd trade Timber Gorge for Rootbound Crag and Tranquil Expanse for Sunpetal Grove. And one to just weasel in being a tribal deck with plenty of Artifact ramp, Unclaimed Territory i think would do well for ya.
as you said in description you were leaning into the Enrage ability, I've always had fun with Reckless Rage. Triggers some Enrage and can remove a sizable creature for OneRed. Also Polyraptor is a wicked Enrage Dino.
I would trade Seismic Rupture out for Sweltering Suns. Heavier in the red to cast, but 1 more dmg all around, doesn't exclude fliers and can cycle late if you don't need it.
Although they're not Dino's themselves Drover of the Mighty and Forerunner of the Empire are fantastic synergies with Dino's. Drover being solid ramp that gets a bigger body with a Dino on field. Forerunner helping with Enrage and Tutoring any Dino you might be needing at the time.
Deathgorge Scavenger, Thrashing Brontodon & Kinjalli's Sunwing are all Dinos I swear by. Scavenger helps keep graves clear (and can get some life gain), Brontodon is a wicked body for 3 that can smash pesky Artifacts/Enchantments & Sunwing is pretty much Authority of the Consuls on a flying body.
.........also Raptor Hatchling . 1, I Love that Dino, lol. And 2, because he lets you sneak in an infinite "I Win" Combo. (Yes, even in a 4 player match lol) Another reason to squeak in the Forerunner too lol. Frilled Deathspitter + Forerunner of the Empire + Raptor Hatchling + Heroic Intervention = I Win (if no one interrupts). 2 of them on field (1 of the Dinos and the 4runner). Cast remaining dino and have enough to cast Heroic as well. Dino enters, 4runner ETB goes on stack, cast Heroic in response, all 3 become indestructible. 4runner hits Deathspitter, 2damage to target opponent, 4runner hits Hatchling, Brings in a 3/3 Dino, Triggering 4runner again, repeat untill everyone is dead lol.
Looks fun. Happy Slingin!
6 months ago
Sheltered Thicket and Hashep Oasis seem good here. I would replace the Drover of the Mighty with Llanowar Elves. Also you don't have a lot of enrage. I would cut the Dual Shots for Abrades and replace Reckless Rage with Blossoming Defense for some protection.