Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
Printings View all
|Rivals of Ixalan (RIX)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Reckless Rage Discussion
1 month ago
This list is sweet! Have you thought about Reckless Rage? It's super efficient removal, and gives you free Enrage triggers.
1 month ago
lordchromo - sorry for the late reply; also, no worries, I just think I've talked about Aurelia's Fury enough and if anyone wants to see my opinion I can find the old comments in the comment archives. As far as the other cards mentioned, if you can let me know which ones they were I'd be happy to talk about those!
In regards to Magnetic Theft, It's a good card if you've got enough equipment to justify it, or if you play against a lot of equipment decks pretty often; it's also especially good (necessary I'd say) for a Sunforger package, but as I've said before run Sunforger at your discretion. Thanks for the comments!
Angelic_Kronos - that's a complicated question; my initial reaction is that it would be largely unaffected by Teeg himself, but the Thalia/Thorn of Amethyst style effects would rip this deck to shreds. That being said, I wouldn't be afraid to go up against a heavy hatebears list just to test the matchup, but I would be skeptical. I feel like I've got enough removal, but I also feel like the game would largely be decided based on if you could find Reckless Rage or something similar in the list to pick off the stax creatures early enough in the game for the hatebears not to overwhelm you. Thanks for the question and hope this helps!
I will actually update this thing to everything since Throne came out, but it isn't much. TLDR is Fight as One and Dismantling Wave are about the only things I'm excited for from Ikoria or C20, Underworld Breach looks amazing, but I haven't tested it yet, and Hero of the Nyxborn is likely the card from that cycle that I'll be using.
2 months ago
Hey Alvatariano. Wow it's been a while since I've seen a 60 card deck haha. I'm assuming the list is cards you already own, in which case it looks like a decent start. You have a lot going on here though and I think the deck would flow better if you focus on one particular strategy.
For example, you could do a dedicated aura strategy: Thran Golem, Brilliant Halo, Tragic Poet, Dawn Evangel, Tethmos High Priest, Squee's Embrace, Mesa Enchantress, Chained to the Rocks, Prophetic Flamespeaker, Hero of Iroas, Akroan Crusader, Phalanx Leader.
Or spellslinger style: Blaze Commando, Rile, Feather, the Redeemed, Reckless Rage, Zada, Hedron Grinder, Launch the Fleet, Guttersnipe, Twinflame, Ephemeral Shields, Fists of Flame, Charmbreaker Devils.
I buy single cards on tcgplayer.com since they're usually cheapest there. I've found you get more bang for your buck when buying singles rather than booster packs (even though packs are fun to open haha). For example you could get all of the cards mentioned above for about $7.
2 months ago
Risk Factor is not good in combo-kill decks. Your opponent will always choose the damage option as their life total don't matter since you're confined through winning by combo.
Remove Truefire Captain and Gideon's Sacrifice. Lethal combos should not take 4 or more cards to win the game with. The less cards you need to win with the more likelier you'll be able to pull off the combo. A better combo than Truefire would be Boros Reckoner, Irencrag Feat, Star of Extinction. (You don't even need indestructible and you could win as early as turn 4.)
In order to consistently pull off your combos you also need draw power. White and Red are not suited to drawing cards which is this deck's biggest weakness. Instead you should make it so this deck wins by dealing damage over time and it uses your main combo as a plan B if that fails. I suggest running cards that just fit well around Boros Reckoner and Jaya, Venerated Firemage.
Feather is a good evasive body that can get some damage across. Pair that with Sheltering Light as you'll be able to scry multiple times and be able to protect Boros Reckoner from removal spells without losing your indestructible spell. Reckless Rage can also be spammed on repeat with Feather, but it also works well with Boros Reckoner as you can ping him with it to remove two of your opponent's creatures at once.
Thermo-Alchemist and Spear Spewer are great early game pinging creatures, but with Jaya, Venerated Firemage you can double their damage output and they make greater blockers to protect Jaya with. Hanweir Garrison also generates crazy value with Jaya as she doubles the power of the tokens you'll be able to flood the board with and the tokens can double as chump blockers if needed.
2 months ago
Hi, this is -Arcanity-. I'm sorry I may have offended you (I realize my comment on your deck was arguably over-critical), so here I'm reaching out with a different account since you blocked my other one. (If you don't want to talk, you can just block this account too, and I will not bother you any further.)
Okay, so be reasonable. First, you said "Would you mind looking at my deck and giving your opinion", so I commented on what I think are its focus, problems, and improvements. If you took any offense or felt I was being over-critical, I apologize.
Now, let me explain: my deck definitely IS NOT VIABLE if you're playing actual competitive tournaments. This deck is fine for FNM level play, but it is not competitively viable in current Pioneer (I built it when big red, a good matchup, was the top deck in the format), mostly because Lotus Breach and Inverter are running around (I even addressed this point in an update). For this very reason, I didn't add the competitive label to it. Now, the issues with this deck are exactly as you said, in fact, but perhaps not as extreme. It might just be that I have more playing experience with my own deck. The deck often feels a turn or two too slow to keep up, and it does have a LOT of bad hands. I mulligan about once every three games. As with Reckless Rage, I honestly don't have many problems with the card. Knocking your own creature down to one toughness is fine, and there are usually things to kill (in creature matchups, obv). Also, "you do nothing until turn 3 in most games" is TRUE. And that's part of where this deck's fun comes from: the way this plays out, you generally explode in tempo between turns 4-5 to catch up and overwhelm the opponent with a wave of tokens and pump. That's how I won most of my games. It's not the greatest recipe for winning, but I think it IS fun.
Fun is subjective though, so it's obviously fine if you think this isn't the right deck for you. I do however have to disagree on "it wanted to do too many things at once". This deck has an extremely focused gameplan: You have permanents that benefit from pump spells, and, well, pump spells themselves. And that's where it's core weakness lies: draw the wrong half of the deck or get disrupted, and you have a miserable game. That's less "trying hard to be competitive" than trying hard to be fun, perhaps too much for its own success. Again, this is NOT a competitive deck; I only win like 40% of my matches at fnm with it right now (it was a solid 60-65% initially, when the meta was inverter-less). But for me personally, I enjoy janky decks that function but only sometimes win over competitive tier-one decks.
I hope that clarified most things.
2 months ago
I tried out your deck this last week at my LGS, and there are two glaring problems with it. First, this deck is trying to hard to be competitive in a meta where it just isn’t viable, like at all... the only games I won were when my opponent kept a bad starting hand and either got flooded or mana screwed. all of the other games Reckless Rage was completely useless, by the time your opponent has a creature on board that’s worth hitting with Reckless Rage the creatures you have on board either die immediately to it or get knocked to 1 toughness. When I did get a good starting hand, it felt slow, you do nothing until turn 3 in most games; By then almost any other deck in the meta has a half ways decent board state! With that being said, by the time you actually get enough creatures on the board to at least match your opponents you’re already losing and you have nothing to push through with to deal damage! I got Mirrorwing Dragon out once during the entire tournament and then they boardwiped. Season of Growth was an awesome card when it stayed on the board and it definitely kept my hand full, but I ended up cutting it down to 3 of and dropping Mirrorwing in favor of 2 Collision / Colossus after the tournament and played some matches and felt no difference in my chance to draw season of growth and play it, and was able to push through with trample to beat a deck that ran me over during the tournament. My second problem with the deck was that I had zero fun playing it, it felt like it wanted to do too many things at once and ended up only doing 1 or 2 of those things in each game. It’s trying hard to be competitive and failing miserably.
3 months ago
Oh my god, such a good deck!! I have a feather deck, and I now see how much my deck must change. My only comment is that I recommend Reckless Rage, because it's small, low-cost removal each turn.
4 months ago
. Go to two colors, red and green. Replace with
. Reckless Rage triggers enrage for most of your creatures.
If you have a Marauding Raptor out, it will kill Otepec Huntmaster . Replace with Wild Slash or other low cost removal. This will help remove creatures and planeswalkers and gets better after you play the big creatures.
Remove Domri, Anarch of Bolas and replace with 2x Shifting Ceratops and 2x Flame Sweep .
Think about how to deal with the following for sideboard cards:
2. Gain life against burn
3. How to exile anything