Reckless Rage


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Reckless Rage


Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.

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Recent Decks

Reckless Rage Discussion

Moodbreaker96 on Ramping Dinos

1 month ago

Removed more filler dinous and added more solid ramping cards like Drover of the Mighty , Thunderherd Migration and Commune with Dinosaurs. Added Reckless Rage for some solid removal and potential enrage synergy. Removed the numbers of legendary dinosaurs from 4 to 2 as they happen to be alot of dead draws.

Looking for better multi coloured lands and removing some of the random filler dinos for more impactfull dinos or dino synergy cards.

bohemen86 on R/G Dino Ixalan

2 months ago

I'm thinking of getting back in standard with a Dinasaur deck :)

If I were to build upon your deck I would add some ramping with 4 Drover of the Mighty, 4 Otepec Huntmaster, 4 Thunderherd Migration and have at least 23 lands.

For removal I would choose 4 Abrade(Lightning Strike works too) and maybe a couple of Reckless Rage.

For draw Commune with Dinosaurs.

And for the rest, Dinasaurs :)

WolfBream on Guttersnipe Deck, any thoughts?

2 months ago

After seeing the core set 19 cards, I decided I want to make a mono red deck that will survive the rotation coming in the fall. The whole strategy behind this deck is to do increments of damage to my opponent's health through Viashino Pyromancer, Burn Spells, and Guttersnipe. Are there any thoughts/ suggestions?


Creatures (21):

4 Guttersnipe 4 Viashino Pyromancer 4 Ghitu Lavarunner 3 Dismissive Pyromancer 3 Fanatical Firebrand

Instants (12): 4 Wizard's Lightning 4 Shock 4 Lightning Strike

Enchantments (3):

3 The Flame of Keld

Sorceries (3):

3 Mutiny

Land (21):

21 Mountain

Total: 60


3 Smelt 2 Repeating Barrage 2 Fervent Strike 2 Reckless Rage 2 Warlord's Fury 1 Makeshift Munitions 3 Goblin Chainwhirler

Thanks in advance,


TheSithMonkey on G/R Life Finds A Way V2

2 months ago

Thanks Stikmn33, per your recommendation I've removed Samut, the Tested, Zacama, Primal Calamity, but only 1 copy of Territorial Hammerskull. In regards to the other suggestions I decided not to implement them because of the following:

- Drover of the Mighty : Although he starts as 1/1, it's very easy for him to get the +2/+2 due to the large amount of dinos and he gives any color of mana as opposed to only green.

-Territorial Hammerskull: I like him in this deck because of his ability and not his power. He allows me to sidestep deathtouch and indestructible creatures. Combined with Kinjalli's Sunwing it also allows for an annoyingly large amount of tapping opponent's creatures (which is a good defensive strategy too).

-Savage Stomp: Definitely great removal but if I fight a creature with deathtouch then my creature would die. I sideboarded Reckless Rage as an alternative because it does 4 damage in exchange for only 1 red and trigger enrage abilities.

XlNeddylX on Dino AF

3 months ago

Love Dinos, looks fun and awesome to pass to your son. A couple notes/things myself would swap. In the Mana base I'd trade Timber Gorge for Rootbound Crag and Tranquil Expanse for Sunpetal Grove. And one to just weasel in being a tribal deck with plenty of Artifact ramp, Unclaimed Territory i think would do well for ya.

as you said in description you were leaning into the Enrage ability, I've always had fun with Reckless Rage. Triggers some Enrage and can remove a sizable creature for OneRed. Also Polyraptor is a wicked Enrage Dino.

I would trade Seismic Rupture out for Sweltering Suns. Heavier in the red to cast, but 1 more dmg all around, doesn't exclude fliers and can cycle late if you don't need it.

Although they're not Dino's themselves Drover of the Mighty and Forerunner of the Empire are fantastic synergies with Dino's. Drover being solid ramp that gets a bigger body with a Dino on field. Forerunner helping with Enrage and Tutoring any Dino you might be needing at the time.

Deathgorge Scavenger, Thrashing Brontodon & Kinjalli's Sunwing are all Dinos I swear by. Scavenger helps keep graves clear (and can get some life gain), Brontodon is a wicked body for 3 that can smash pesky Artifacts/Enchantments & Sunwing is pretty much Authority of the Consuls on a flying body.

.........also Raptor Hatchling . 1, I Love that Dino, lol. And 2, because he lets you sneak in an infinite "I Win" Combo. (Yes, even in a 4 player match lol) Another reason to squeak in the Forerunner too lol. Frilled Deathspitter + Forerunner of the Empire + Raptor Hatchling + Heroic Intervention = I Win (if no one interrupts). 2 of them on field (1 of the Dinos and the 4runner). Cast remaining dino and have enough to cast Heroic as well. Dino enters, 4runner ETB goes on stack, cast Heroic in response, all 3 become indestructible. 4runner hits Deathspitter, 2damage to target opponent, 4runner hits Hatchling, Brings in a 3/3 Dino, Triggering 4runner again, repeat untill everyone is dead lol.

Looks fun. Happy Slingin!

Shane on HereBeMonsters

3 months ago

Sheltered Thicket and Hashep Oasis seem good here. I would replace the Drover of the Mighty with Llanowar Elves. Also you don't have a lot of enrage. I would cut the Dual Shots for Abrades and replace Reckless Rage with Blossoming Defense for some protection.

stensiagamekeeper on Dino G/R Ixalan block & Dominaria

3 months ago

I'd second the opinions of those before me that sitting on the fence so far as the enrage mechanic is concerned is unwise. If you swap out all the enrage support in this with cards like Commune with Dinosaurs, Glorybringer, Abrade, Chandra, Torch of Defiance, Rekindling Phoenix and even Jadelight Ranger you have a deck commonly referred to as "red-green monsters" which is actually a relevant part of the competitive meta (although usually not so dinosaur focused). If you went with the enrage mechanic I'd suggest slightly more creatures with enrage (Needletooth Raptor, Frilled Deathspitter and Raptor Hatchling probably being contenders) and possibly some different enablers. I personally prefer Reckless Rage and Savage Stomp over Rile or Dual Shot. Forerunner of the Empire is super fragile but is insane if you can get an engine going. If you are interested I have an all-in enrage deck you could look at You Won't Like Them When They're Angry. although it's more fun than good tbh.

Argy on +1/+1 Kicker

4 months ago

I don't want this to be a confusing post, but here are my thoughts about two of the cards.

Grow from the Ashes

This type of card is really only necessary in a deck that needs to Ramp into a 6 or 7 CMC Creature.

Here it is just taking up a turn, for no real pay off.

Think of it like this - on Turn 3 would you rather play it or Hallar, the Firefletcher? on Turn 5 would you rather play it or Verdurous Gearhulk?

You already have Llanowar Elves for Ramp. I'd find another Creature for the 3 CMC slot.

Shivan Fire

I haven't seen the light yet about this spell.

Magma Spray and Shock both give a better 1 CMC for 2 damage option, and paying 5 CMC for 4 damage in the late game seems very expensive. If it could Creature or Player I could see an argument being made.

Reckless Rage, or Jaya's Immolating Inferno, is a better spell I think.

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