Reckless Rage


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Reckless Rage


Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.

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Reckless Rage Discussion

cherl on Aggro Dino

1 week ago

A couple of recommendations from someone who has placed highly at FNMs with a RG Dinosaur deck. These suggestions depend on your budget, of course, so I'll include some budget options in this list:

  • Carnage Tyrant. This card is insanely good in dinosaur decks, and only dies to board wipes, Doomfall, and being blocked by things as strong as it.

  • Ghalta, Primal Hunger is great as a late-game creature, and if you can get it out earlier, it's even better. Can die to good removal, however, so maybe just a 1 or 2 of.

  • Regisaur Alpha is a great card, and could easily be played as a 4-of. Gives Carnage Tyrant and Ghalta, Primal Hunger haste, which can be deadly.

  • Savage Stomp is great removal that helps get enrage triggers from your creatures and kill off things you don't like.

  • Abrade is just good removal, you could take it or leave it if you really want to dedicate yourself to the dinosaur theme.

  • Drover of the Mighty is an amazing investment that can help you cast your dinosaurs early game and attack as a 3/3 late game. You already have 3, but I'd suggest even going up to 4.

  • Otepec Huntmaster is another way to get your dinosaurs out fast, and can give your big guys haste.

  • Add more Ranging Raptors and Reckless Rage. Thank me later.

As for cuts, I'd recommend getting rid of Pounce, Knight of the Stampede, Grazing Whiptail, Orazca Frillback, Colossal Dreadmaw, Silverclad Ferocidons, Sun-Collared Raptor, Plummet, and Crash the Ramparts.

I hope this was helpful!

Lokitwister on Dino Destruction

1 week ago

Add 4 Thunderherd Migration and 3-4 Ranging Raptors for ramp, 1-3Forerunner of the Empire to tutor dinosaurs you need for either ramp, haste, or bombs, plus the enrage triggers, and 4 Regisaur Alpha for the haste and extra body to get Ghalta out.

Cut the Needletooth Raptor, Raging Swordtooth, and go down 2 Otepec Huntmaster. I like Rile better than Reckless Rage for the card draw and enrage triggers, since you should just be Savage Stomping or Trampling over an opponent's board.

Agusdakilla on Huge Dino attack

2 weeks ago

I second what Trifas said, and would like to add even more. I would take out Lightning Strike, which is a good card, and replace it with cards that are even better for the deck, such as 1x Savage Stomp and 1x Reckless Rage for removal.

Then, I'm going to go even further and say that you should completely optimize your creature count. If you can get you hands of more copies of Drover of the Mighty and Otepec Huntmaster for ramp (Drover is a bit better, but they both work), I'd put them in. I'd put Kinjalli's Sunwing and Deathgorge Scavenger into the sideboard (for control and graveyard decks), remove Siegehorn Ceratops and Relentless Raptors, and put in more Regisaur Alphas, Ripjaw Raptors, and Ranging Raptors. You should also probably play 3 or 4 Thunderherd Migration mainboard, since the ramp it gives combined with the smaller creatures and Ranging Raptors is pretty sweet. Since the white would only be used for cards such as Settle the Wreckage and big splashy finishers that I assume you don't have, since they aren't in the deck, you could consider taking out the white entirely and making it a G/R deck. This would make your land draws much smoother and eliminate a large part of the percentages of getting color screwed.

Just a few suggestions for you to consider! Another question, are you planning on playing this deck in a few tournaments? It would help pinpoint the deck's weaknesses, and check out your local meta.

Trifas on Huge Dino attack

2 weeks ago

I don't think Cherished Hatchling is doing much for your deck. You could probably switch it for more copies of the most relevant cards.

If you have enough enrage targets, you could consider Reckless Rage, its draw back turns into an upside.

JuQ on Dinosaur Commander Deck

2 weeks ago

Huatli's Snubhorn

You could focus it a bit more to Enrage, there are still many enrage dinos you could use: Ranging Raptors, Bellowing Aegisaur, Needletooth Raptor, Raptor Hatchling, Siegehorn Ceratops, Silverclad Ferocidons, Trapjaw Tyrant and use enraging cards like AEther Flash, Pyrohemia, Powerstone Minefield, Lightmine Field, Reckless Rage, Savage Stomp, Subterranean Spirit, Wave of Reckoning. The best part of the enrager cards is they also work on their own stopping token mechanics and many other decks. Just the AEther Flash on its own stops so many decks.

Other cards that may prove usefull are Path of Discovery, Thunderherd Migration and you will also need a ton of card advantage to keep the stomping going Elemental Bond, Harmonize, Hunter's Prowess, Mouth / Feed, Seasons Past, Shamanic Revelation, Soul's Majesty...

razelfark on R/G Dino Ramp

2 weeks ago

For pure consistency I would probably say Abrade is your go to card for the deck. The card does cost 1 more mana and does less damage, but it can be used even if you don't have creatures on board. The card Reckless Rage is great for interacting with your own creatures enrage ability, but can lead to awkward moments when you don't have a creature on board so you can't cast it or the only creatures out have on board are your humans that would die if used. I personally would still use the Rage just because I like its flair and interaction with the cards (especially if you use Ranging Raptors), but would use Abrade for more consistent play.

You may want to consider the use of Magma Spray in side. The card can help you against rush decks and recursion decks because of the exile tag. This will also be very useful against The Scarab God decks as you can burn it before combat damage if they use it to block to prevent it from coming back, or pair it with savage stomp to remove it from game as well.

theshoveler1887 on R/G Dino Ramp

2 weeks ago

Yeah, currently I'm having balancing issues with the deck. Otepec Huntmaster and Drover of the Mighty serve their purposes and having early bodies down on the board is great (in addition to the ramp) but at 2 CMC it makes my deck super weak to Fatal Push. I have Ranging Raptors in there in conjuction with 8 fight cards (Savage Stomp and Reckless Rage) to help dodge removal and ramp me more permanently.

So considerations I'm having are taking out maybe 1-2 copies of each, prioritizing taking out Drover first and putting in more lands and Thunderherds.

Also for reference, I have an R/G Monsters deck that I'm building up (only missing a few cards) so this is mostly my casual "Man I love big beefy dino dudes" deck. That being said, Reckless Rage might still come out of the main board for Abrades. Thoughts?

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