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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Kinjalli's Caller
Creature — Human Cleric
Dinosaur spells you cast cost 1 less to cast.
lhetrick13 on Ty-Ramp-A-Saurus Wrex
2 months ago
Grends27 - Thanks for your thoughts on my deck so I wanted to repay the favor! Disclaimer, looking at your decklist, I am assuming more of a budget build so I will take that into account.
So first off, I like the high creature count of the deck. Similar to my deck, I think I counted 8 creatures that are not dinos that will not hit with Gishath. Most of the non-dino creatures in my deck are there for utility/ramp purposes and seems like yours are filling similar roles. Personally, I am a little underwhelmed by Ilysian Caryatid, Llanowar Elves, and Ixalli's Lorekeeper and try to avoid anything with toughless less than 3 due to Marauding Raptor. I would encourage you to try out Kinjalli's Caller, Shaman of Forgotten Ways, and Intrepid Paleontologist as they provide a similar role but usually have something more than just adding mana/acceleration to the deck. You really need to consider Forerunner of the Empire. The tutor effect is great by itself but the ability to trigger your Enrage dinos is very powerful. Plus with the abundancy of 1/1 tokens in EDH, this is a board wipe for any creatures weaker than say 2 toughness. He is another great utility creature for dinosaur decks!
I like the dinos you included. I know I said I would suggest budget but Trapjaw Tyrant and Silverclad Ferocidons do work. Especially when you have the ability to trigger their Enrage ability multiple times per turn!
Your land count is very similar to mine, I did not count up all the ways you have to ramp up but see a lot of ways to do that via creatures, artifacts, sorceries, instants, etc. I was going to try adding Poetic Ingenuity into my deck as a way to add some additional treasure tokens in the early turns via swinging with smaller dinos to generate mana to cast Gishath. Can not suggest it 100% without trying it but I love the idea of it!
On the enchantment/artifact side, the only thing I would really suggest is adding Strionic Resonator. Similar to me, you are running enough triggered effects that this card will win you games. A good drop for it would be Descendants' Path. I ran that for a while and was just not impressed with the results. Maybe Aggravated Assault if you would like to swing multiple times...combos well with the Poetic Ingenuity!
FOr the Instants/Sorceries, my only suggestion is that with how common boardwipes and interactions are in EDH, I would suggest more single/mass protection. Flawless Maneuver is not to expensive and can be cast for free if Gishath is out. Clever Concealment is nice for those pesky mass exile spells as you can just phase out your creatures and if your deck is firing on all cylinders and you have a board presence, you can usually cast it for free as well!
Otherwise, looks pretty solid! You can tell you have a plan...cast Gishath quick...swing hard...raid dinos...repeat.
Valengeta on Triassic Trample
7 months ago
wallisface and jdogz32 I've decided it's best to drop White for more land consistency, and then made a few changes:
-
Replaced Kinjalli's Caller for Arboreal Grazer because White is now gone, it can still Ramp lands, it can Block better with Reach and can Convoke Ancient Imperiosaur
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Replaced Cryptolith Rite and Hunter's Instinct for Goblin Anarchomancer because it reduces my costs even further without having to tap
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Replaced Ripjaw Raptor for Quartzwood Crasher because I'm curious how it will fare, it's less clunky and can produce more Dinosaurs
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Replaced Carnage Tyrant with Regisaur Alpha because it’s much cheaper to play now, produces even more Dinosaurs and gives Haste to them
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Removed Birds of Paradise because it doesn't help with Convoke
-
Added Thunderherd Migration to fetch me more lands
I'm hoping to have made the deck better. What do you think?
Valengeta on Triassic Trample
7 months ago
wallisface and jdogz32 I've decided it's best to drop White for more land consistency, and then made a few changes:
-
Replaced Kinjalli's Caller for Arboreal Grazer because White is now gone, it can still Ramp lands, it can Block better with Reach and can Convoke Ancient Imperiosaur
-
Replaced Cryptolith Rite and Hunter's Instinct for Goblin Anarchomancer because it reduces my costs even further without having to tap
-
Replaced Ripjaw Raptor for Quartzwood Crasher because I'm curious how it will fare, it's less clunky and can produce more Dinosaurs
-
Reduced Carnage Tyrant to 2 copies because of the mana cost
I'm hoping to have made the deck better. What do you think?
eliakimras on Dinosaurs go Rawr!
7 months ago
Great build! Dinosaurs are such a fun experience for newcomers.
Some points you might want to consider regarding your ramp package:
1: Ramping with creatures or artifacts is riskier than with lands (boardwipes usually leave lands alone). Also, has many mana doublers that benefit from land ramp:
- Thran Dynamo -> Mirari's Wake (also pump your creatures)
- Gilded Lotus -> Mana Reflection (it makes Castle Garenbrig generate 12x)
2: If you're willing to include Cinder Glade and Canopy Vista (or their expensive siblings Stomping Ground, Temple Garden and Sacred Foundry), you open up some more options for you:
3: Then you might want to increase your land count. 33 is too few for Temple of the False God to realiably function.
I recommend swapping out your mana dorks for lands that ramp you (you can never have too much mana with kill-on-sight Gishath, Sun's Avatar):
- Kinjalli's Caller -> Myriad Landscape
- Drover of the Mighty -> Krosan Verge
- Atzocan Seer -> Blighted Woodland
4: Some card draw:
- Commander's Sphere -> Fellwar Stone
- Knight of the Stampede -> Return of the Wildspeaker
- Huatli, Warrior Poet -> Garruk, Primal Hunter
- Atla Palani, Nest Tender (only good when the deck revolves around her) -> Rishkar's Expertise
5: Better combat tricks
- Flowering of the White Tree's pump is decent, but True Conviction hits harder.
6: Broader utility
I'd suggest removing Reliquary Tower. If you have more than seven cards in hand as Gishath, you're already winning hard. In its place, consider one or more of the following:
- Rogue's Passage, Kessig Wolf Run and Sunhome, Fortress of the Legion (they all ensure Gishath's hit).
oconnelljd1 on big daddy dino
8 months ago
Cards to consider cutting:
Volcanic Fallout, Skyshroud Claim, Heaven / Earth, Wayward Swordtooth, Sun-Crowned Hunters, Raging Regisaur, Kinjalli's Caller, Druid of the Anima, Drover of the Mighty, Burning Sun's Avatar, Cacophodon, Star of Extinction
Cards to consider adding:
Kodama's Reach, Regisaur Alpha, Chain Lightning, Blasphemous Act, Carnage Tyrant, Deathgorge Scavenger, Etali, Primal Storm, Annoyed Altisaur, Apex Altisaur, Giant Cindermaw, Harnessed Snubhorn, Sheltered Thicket, Scattered Groves, Sacred Peaks, Kinjalli's Sunwing, Kogla and Yidaro, Quartzwood Crasher, Rampaging Ferocidon, Runic Armasaur, Topiary Stomper, Tyrranax Rex, Wakening Sun's Avatar, Elemental Bond, Taurean Mauler, Unbreakable Formation, Vanquisher's Banner, Coat of Arms, Door of Destinies, Herald's Horn, Path of Ancestry, Pillar of Origins, Pyre of Heroes, Secluded Courtyard, Stoneforge Masterwork, Unclaimed Territory, Vanquisher's Banner
the add section kinda got out of hand, but they are all worth considering
lhetrick13 on Territorial
1 year ago
Wirmy - I had to check out your dino deck after you liked mine. I see a lot of similarities between this deck and mine with the use of Otepec Huntmaster and Marauding Raptor to lower the mana curve of the bigger dinos. The 8 cards I am surprised to see are Windswept Heath and Embercleave. I am guess you do not own a copy of Wooded Foothills or you would be running four copies of that instead of Windswept Heath. For Embercleave, do not get me wrong, I love this card but you usually see if in decks where you can capitalize on its ability to come in cheap by attacking with lots of smaller creatures constantly such as goblins who will always have the numbers and could use the power increase.
Personally, I dropped Otepec Huntmaster from my deck as its toughness of 2 makes it so there is not much synergy with Marauding Raptor since the raptor kills the huntmaster if it comes out first. The ability to grant Haste is pretty sweet but to many games where I had to sit on casting him due to Marauding Raptor. Kinjalli's Caller fit in this role better for me but I am running .
Happy Brewing!
lhetrick13 on Spared No Expense!!!
1 year ago
NonetheWeisser - I love the dinos. The Enrage is a really fun mechanic that is seriously underrated in my opinion.
You are not wrong that lowering the mana curve would be ideal but it is hard to. Dinos are just so BIG and EXPENSIVE! The amount of creatures that drop the cost of dinos mixed with the addition of 4xUtopia Sprawl does help get things out fast. An example of an ideal hand I have played would be:
T1. Play something like Temple Garden and cast Kinjalli's Caller.
T2. Play a land that produces and cast Marauding Raptor then cast Ranging Raptors and reap the benefit of enraging Ranging Raptors.
T3. Play another land and cast Regisaur Alpha pumping Marauding Raptor and perhaps dropping Reckless Rage or Savage Stomp on Ranging Raptors to clear the way to swing for damage.
I am pretty excited for the The Lost Caverns of Ixalan set to drop in 2023 to get some more dinos. Not to many in the tribe to choose from but very fun somewhat janky deck to play!
lhetrick13 on Jurassic Shart Mk.3
1 year ago
Love me a dino deck! Just looking this over I feel like you may need to either add in more creature acceleration or add more lands. Pretty high mana curve for only 21 lands and the few trial games I tried on tappedout, I consistently had to mulligan as I had no playable options due to wrong mana type or no lands to play them with.
To not be a hypocrite, I also have a dino themed deck (Spared No Expense!!!) that runs 21 lands and has a significantly higher mana curve with very similar cards. I have a lot of success with that deck but I it is not budget so run I fetch, pain, filter, etc. lands to aid in getting the right mana base. I also personally found that Kinjalli's Caller may be useless in terms of her combat abilities, but her ability to allow me to cast dinos is superior to Drover.
I would also recommend adding in some slight built in answer for enchantment/artifact removal. Nothing is worse than getting hit with a Ensnaring Bridge or something similar and have no ability to remove it!
Happy Brewing!
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Want (1) | Ilumanatee360 |