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Creature — Human Cleric
Dinosaur spells you cast cost 1 less to cast.
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Kinjalli's Caller Discussion
19 hours ago
Caller is best as a turn one play, but you're only playing six lands that can make turn one white and they're only 2 ofs. This is not consistent enough to cast Caller turn one. Drover and Migration are the best ways to ramp here. Drover because of it's synergy with another Dino in your control and because it can make any color of mana to not only be used for Dinos, but any other card in the deck. Migration is a sure way of ramp since you get a Basic land from your library and put it directly into play. Drover can be killed by opponent before you can use it for ramp. Migration doesn't have this problem. Consider 2x more Migration?
Kinjalli's Sunwing is an underrated Dino. This guy lets you get in for more damage with your Dinos because your opponent's blockers will ETB tapped, can't block. Sunwing shuts down opponent's haste and most of all Glorybringer and Hazoret the Fervent. Consider 2x Sunwing?
At some point you'll want a sideboard in it you can put more Dinos like Thrashing Brontodon enchantment hate good blocker, more Sunwing, Sweltering Suns or Fiery Cannonade for tokens, Magma Spray, Baffling End, Survive, Heroic Intervention stops a board wipe, Rhonas the Indomitable, etc.
Good luck with your deck.
3 days ago
1 week ago
Hey, thanks for the feedback. So I got rid of New Horizons and added Thunderherd Migration. I don't know if I want to drop Wayward Swordtooth, because I can play it on turn two if I get Kinjalli's Caller out and then it helps me play a lot of lands really fast, which speeds up the amount of time for me to get the combo. I also don't want to run Commune with Dinosaurs because Forerunner of the Empire has built in tutor and whenever I play Commune with Dinosaurs I'm afraid I'm gonna end up discarding something I really need.
1 week ago
Hey hey! Did you consider Kinjalli's Caller as well as your Huntmasters, a few more of those mana ramp guys can really get your deck going faster. I'm also running some Pillar of Origins which can again help ramp into some bigger creatures. Of the enrage Dino's I love that you're running Needletooth Raptor and I really rate Sun-Crowned Hunters. Hope that helps, it might allow you to still run some huge Dinos.
3 weeks ago
Hey ! You made me think of something.
- t1 Kinjalli's Caller + land drop (2 mana for dinos)
- t2 land drop + Wayward Swordtooth + land drop + commmune with dinosaur, or anything card with 1cc (3 land +1 dino 4 mana for dinos)
- t3 Land drop + land drop + Carnage Tyrant (6mana for dinos)
- t4 Ghalta, Primal Hunger for 2 ? Why not
So I made a quick deck, it needs more work. But the idea is to have tons of lands to not miss a land drop and play fast fat potatoes. We have cycling lands so it's not that of a mater.
It's an all in deck, I am not trying you improove "Ear my RAWR", im trying to make a different deck "Fast potatoes"
3 weeks ago
colton815 Easy there, bud. I appreciate the suggestions; save the aggression for the match.
I dislike Commune with Dinosaurs and Ripjaw Raptor because they put cards into your hand, which is what Vanquisher's Banner does for me. I can't afford to cycle too many cards out of my hand because I go through my library too quickly. Ranging Raptors is great because it ramps my mana, without putting it in my hand.
I originally used 24 lands and it was actually too much. I don't need as much mana because I only have 8 cards with CMC over 5 (Ghalta, Primal Hunger doesn't count because I usually only have to pay 2-4 to play it). Kinjalli's Caller and Oketra's Monument take care of much of my mana costs.
Just looking for a good deck on a budget. Thanks for your help.
3 weeks ago
Ripjaw Raptor and Otepec Huntmaster are absolutely mandatory for a dino deck. period. you're looking at them completely wrong. Ripjaw Raptor is not even comparable to Ranging Raptors. the ripjaw may cost more, but also does a lot more. same thing for Otepec Huntmaster over Kinjalli's Caller. the caller only gets your creatures attacking a single turn sooner, but the huntmaster gets your creatures attacking TWO turns sooner. instead of playing Ripjaw Raptor turn 4 and attacking turn 5, you can play it AND attack on turn 3. the caller isn't exactly "great for early defense" either. if you want it to stick around to keep your dino's mana costs cheap, it can only block creatures with power 2 or less. also, 20 lands is not nearly enough if you're trying to cast spells with cmc 5 or higher. you need 24 lands just to cast 4 cmc spells. for 5+, you need 24 lands PLUS ramp. where is your Commune with Dinosaurs? you also want Drover of the Mighty.
GreenGuy29's suggestion of Sunbird's Invocation is NOT a good one. how could it POSSIBLY make sense that the answer to having a lot of high cost spells...is another high cost spell? "only" 6 mana? again, you only have 20 lands. instead of using a 6 mana card to pump out dinos...just replace it with a dino. no need for a "middle man" when they cost about the same mana anyway. hell the invocation is actually MORE expensive than most of the dinos you should be running. only 6 drop thats really worth it is Carnage Tyrant...so where is it? it flat out ends games.
3 weeks ago
Snivy__ Thanks! I like the Ripjaw Raptor, but the Ranging Raptors is a faster play. Also, the haste from Otepec Huntmaster would be nice, but Kinjalli's Caller is cheaper and is great for early defense. And I already have Savage Stomp :). But Drover of the Mighty is one I haven't considered - I'll definitely evaluate it!