Kinjalli's Caller


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Kinjalli's Caller

Creature — Human Cleric

Dinosaur spells you cast cost 1 less to cast.

Price & Acquistion Set Price Alerts



Recent Decks

Kinjalli's Caller Discussion

AmazingGrace15 on Enraging Dinos 2

2 weeks ago

Looks good so far! I love dinosaurs, they're super fun to play. Being a dino player myself, I have a lot of suggestions for you!

First off, I would suggest cutting some of the mana dorks, like Kinjalli's Caller, Knight of the Stampede, or Otepec Huntmaster. Although they can be helpful, I suggest cutting them to make room for better ramp. I also think cutting Priest of the Wakening Sun is a good idea; I didn't find him very useful whenever I played him in my deck, but maybe that's just me. Some more cards to reconsider are some of your sorceries, namely Anger of the Gods, Commune with Dinosaurs, and Sweltering Suns. While Anger the Gods and Sweltering Suns allow you to get the enrage trigger, I think they're a little on the weaker side. Not only would they deal a good amount of damage to each of your creatures (they would alone kill 9 of the creatures you currently have in your deck), they are also sorceries and are rather slow. Commune with Dinosaurs I didn't find useful when I playtested with it. As far as your enchantments go, I think Ashes of the Abhorrent, Blind Obedience, Ghostly Prison, and Solemnity don't fit. It seems like you're worried about getting attacked and losing life, but as a dino player, you can't worry about those things. Dinosaurs are aggressive, so you need to put cards in that make them more aggressive rather than slow you down. Plus a lot of your dinosaurs involve +1/+1 counters, and solemnity doesn't allow you to put them on creatures.

To help you with these things, I suggest more ramp in the form of Kodama's Reach, Commander's Sphere, Zendikar Resurgent, Herald's Horn (sort of like ramp and card draw) and Mirari's Wake (the less budget option). In my mind, you can never have enough ramp, especially with an 8 cmc commander. I also think you need some more card draw, so I recommend cards like Elemental Bond, Sunbird's Invocation, Shamanic Revelation or Rishkar's Expertise. Both Elemental Bond and Sunbird's Invocation have worked wonderfully for me. As far as the enrage trigger, I saw you have Pyrohemia so that's a great start, but think about adding Rampaging Ferocidon. My dinosaur deck doesn't focus on the enrage mechanic, but maybe you'll find use of cards like Staff of Nin, Splintering Wind, Task Mage Assembly, or Bullwhip.

I hope this helps! Let me know if you have any questions, I hope I didn't overwhelm you. Great start though!

liljramos88 on Sword-n-Shield Dinos

1 month ago

My lil brother runs G/W Dino’s I like this deck. The base of the deck in my brothers build include.

4x Kinjalli's Caller 4x Drover of the Mighty 4x Kinjalli's Sunwing 4x Ripjaw Raptor (This may be difficult to get they are a bit pricey)) 1x Priest of the Wakening Sun 1x Wakening Sun's Avatar 2x Carnage Tyrant (Another pricey card he lucked out I gave him my copy) 3x Oketra's Monument (Now this was a great card to use it made his white dinosaurs cheaper to cast and made Tokens to keep pressure).

Some of the expensive cards can be substituted. Wish I knew the deck list this is what I remembered anyways hope this helps.

Deco_y on Sword-n-Shield Dinos

1 month ago

True that. For the best decks, you gotta pony up. Oh, the eternal struggle of a magic player.

I took a look at all the Green/White creatures in Standard atm, and this is the list of creatures I would consider for a Dinosaur deck in these colors:

Imperial Lancer
Kinjalli's Caller
Priest of the Wakening Sun
Cherished Hatchling
Drover of the Mighty
Raptor Companion
Atzocan Seer
Deathgorge Scavenger
Kinjalli's Sunwing
Orazca Frillback
Ranging Raptors
Ravenous Daggertooth
Renegade Rallier
Rhonas the Indomitable
Territorial Hammerskull
Thrashing Brontodon
Knight of the Stampede
Ripjaw Raptor
Territorial Allosaurus
Crested Herdcaller
Snapping Sailback
Temple Altisaur
Trapjaw Tyrant
Carnage Tyrant
Goring Ceratops
Wakening Sun's Avatar
Zetalpa, Primal Dawn
Ghalta, Primal Hunger

I would consider maybe focusing on the lower CMC Dinos to populate the majority of the deck and have Wakening Sun's Avatar as a finisher. Your curve is a little wonky, and you'll want to smooth it out a tad.

multimedia on

1 month ago

I didn't forget about you, just got caught up doing something. I'll be honest now; I suggest you go back to the drawing board. Nothing here is worth playing. The only Dino synergy card is Kinjalli's Caller and it's just a bad card. Without Caller there's no reason to play Dinos in white and black. I get it you like Dinos, everyone does, but one aspect of getting better at this game is seeing and knowing when a strategy is not going to work and having courage to scrap it and start over.

If you want to play Dinos then use some of ArchonBlue's advice and consider playing green? You can pair green Dinos to make a playable Dino deck with a second color of white, black, red or even blue. You can even go with mono green, no other colors. I'm not going to give you any more advice about how to play Dinos unless you ask me for some. I'm instead going to give advice in how you can make a budget black white deck without Dinos.

If you like Orzhov black and white and tribal strategies then consider Knights? Knights for two reasons it can be a fine budget starting deck that can win and the strategy is very upgradeable when you're ready to move away from budget, having more money or trades for more expensive cards. Consider building around two of the best budget cards for Orzhov who have great interaction, Knight of Grace and Knight of Malice? These two drops who when paired together are very good for you and not good for your opponent. Either Knight is pumped by the other or by another off color permanent which is good when you only draw one of them.

If you're interested in this idea I'll continue with more advice about how you can build playable budget Orzhov Knights around Grace and Malice. If you would rather have advice on how to make budget green Dinos work with another color then that's also an option. Let me know what you think.

ZorrosRage on Mayael, Queen of the Dinosaurs

1 month ago

Thanks Here are a few more i thought of.

Rampaging Ferocidon (prob one of the best dinos in game).

Kinjalli's Caller , and Otepec Huntmaster Lower Dino cost

Drover of the Mighty Creature ramp and dino theme

Thrashing Brontodon You really need some artifact and enchantment destruction. here is a dino that does it. Great card. 100% recommend this one.

buckeyetron on Lazer Zap - Turn 4 Win

2 months ago

you can cast Run Amok after the opponent declares blockers, and then target a blocked creature. also, trying to beat dinos "before they can be played" is not a viable strategy. dinos can drop a 5 mana creature on turn 3 with haste.

turn 1: Kinjalli's Caller

turn 2: Otepec Huntmaster

turn 3: pay 3 mana for a Charging Tuskodon and tap Otepec Huntmaster to give it haste.

kenbaumann on Big Quick Dinos

2 months ago

Flooremoji Good idea! Snagged a couple at last night's Dominaria prerelease. Though Kinjalli's Caller is a good early blocker

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