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Creature — Human Cleric
Dinosaur spells you cast cost 1 less to cast.
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Kinjalli's Caller Discussion
1 week ago
this deck looks rather like u made it up cause u had the cards available,... Dinos make way more sense R/G or g/b, u want to ramp into the biggies,.... the high cmc cards hit the board too late, 3x Kinjalli's Caller is insufficient to cast the expensive dinos, 22 lands way too little i would say. 25 is what i would play.
1 week ago
- +Burning Sun's Avatar
- +Bellowing Aegisaur
- +Forerunner of the Empire
- +Needletooth Raptor
- +Priest of the Wakening Sun
- +Raging Regisaur
- +Runic Armasaur
- +Territorial Allosaurus
- +Thrashing Brontodon
- +Wayward Swordtooth
- +Elemental Bond
- +Kindred Boon
- +Warstorm Surge
- +Beast Within
- +Swords to Plowshares
- +Blasphemous Act
- +Explosive Vegetation
- +Titanic Ultimatum
- +Bow of Nylea
- +Staff of Nin
- +Sheltered Thicket
- +Kessig Wolf Run
- +Sunhome, Fortress of the Legion
- +Temple of Plenty
- +Clifftop Retreat
1 month ago
Find a spot for Helm of the Host. It could combo well in this deck.
regisaur alpha and Etali, Primal Storm are prime subjects for dawning the helm. If Regisaur wears it, you'll get it AND another trample dinosaur each turn. They'll both have haste! With a Forerunner of the Empire on the battlefield, you could either put the helm on another dragon and chip away at the opponent each turn OR, if you know you'll be playing dinosaurs, you can put the helm on Forerunner and deal more and more damage each turn.
Deathgorge Scavenger would give you consistant life gain, but that's not quiet as good. If you have a Regisaur on the battlfield, you could opt to give each new Deathgore +1/+1 and swing with haste, but... why would you not put Helm on Regisaur???
Rhonas the Indomitable would LOVE the helm! The second Rhonas will activate the first Rhonas and they can buff each other!
While equiping Otepec Huntmaster and Kinjalli's Caller would theoretically make dropping big bombs gradually easier, this is a silly idea. The helm requires almost as much mana as your bombs anyway. By the time these combos would be up and running, you would have a dinosaur on the battlefield who is a better target for the helm. These combos might do well in a commander deck though. Your commander tax wouldn't matter!
1 month ago
Hey, welcome to modern!
I can see from the comments that you've heard this a bunch already, but Dinos isn't going to be quite powerful enough to play with the top dogs. That said, you can certainly steal some wins with it and have fun along the way! I'd say the most important thing for you to look at changing is the numbers of each card you're running. As cdkime said, consistency is super important. I know when you first start getting into the game there's so many cool cards that each do such cool things it feels best to run a couple of each, but I promise that isn't the best strategy. You want to figure out what the best cards in your deck are, and try to trim the rest. A good example to start with would be going up to 4 Kinjalli's Caller and 3-4 Ixalan's Binding.
2 months ago
Looks good so far! I love dinosaurs, they're super fun to play. Being a dino player myself, I have a lot of suggestions for you!
First off, I would suggest cutting some of the mana dorks, like Kinjalli's Caller, Knight of the Stampede, or Otepec Huntmaster. Although they can be helpful, I suggest cutting them to make room for better ramp. I also think cutting Priest of the Wakening Sun is a good idea; I didn't find him very useful whenever I played him in my deck, but maybe that's just me. Some more cards to reconsider are some of your sorceries, namely Anger of the Gods, Commune with Dinosaurs, and Sweltering Suns. While Anger the Gods and Sweltering Suns allow you to get the enrage trigger, I think they're a little on the weaker side. Not only would they deal a good amount of damage to each of your creatures (they would alone kill 9 of the creatures you currently have in your deck), they are also sorceries and are rather slow. Commune with Dinosaurs I didn't find useful when I playtested with it. As far as your enchantments go, I think Ashes of the Abhorrent, Blind Obedience, Ghostly Prison, and Solemnity don't fit. It seems like you're worried about getting attacked and losing life, but as a dino player, you can't worry about those things. Dinosaurs are aggressive, so you need to put cards in that make them more aggressive rather than slow you down. Plus a lot of your dinosaurs involve +1/+1 counters, and solemnity doesn't allow you to put them on creatures.
To help you with these things, I suggest more ramp in the form of Kodama's Reach, Commander's Sphere, Zendikar Resurgent, Herald's Horn (sort of like ramp and card draw) and Mirari's Wake (the less budget option). In my mind, you can never have enough ramp, especially with an 8 cmc commander. I also think you need some more card draw, so I recommend cards like Elemental Bond, Sunbird's Invocation, Shamanic Revelation or Rishkar's Expertise. Both Elemental Bond and Sunbird's Invocation have worked wonderfully for me. As far as the enrage trigger, I saw you have Pyrohemia so that's a great start, but think about adding Rampaging Ferocidon. My dinosaur deck doesn't focus on the enrage mechanic, but maybe you'll find use of cards like Staff of Nin, Splintering Wind, Task Mage Assembly, or Bullwhip.
I hope this helps! Let me know if you have any questions, I hope I didn't overwhelm you. Great start though!
3 months ago
My lil brother runs G/W Dino’s I like this deck. The base of the deck in my brothers build include.
4x Kinjalli's Caller 4x Drover of the Mighty 4x Kinjalli's Sunwing 4x Ripjaw Raptor (This may be difficult to get they are a bit pricey)) 1x Priest of the Wakening Sun 1x Wakening Sun's Avatar 2x Carnage Tyrant (Another pricey card he lucked out I gave him my copy) 3x Oketra's Monument (Now this was a great card to use it made his white dinosaurs cheaper to cast and made Tokens to keep pressure).
Some of the expensive cards can be substituted. Wish I knew the deck list this is what I remembered anyways hope this helps.
3 months ago
True that. For the best decks, you gotta pony up. Oh, the eternal struggle of a magic player.
I took a look at all the Green/White creatures in Standard atm, and this is the list of creatures I would consider for a Dinosaur deck in these colors:
Priest of the Wakening Sun
Drover of the Mighty
Rhonas the Indomitable
Knight of the Stampede
Wakening Sun's Avatar
Zetalpa, Primal Dawn
Ghalta, Primal Hunger
I would consider maybe focusing on the lower CMC Dinos to populate the majority of the deck and have Wakening Sun's Avatar as a finisher. Your curve is a little wonky, and you'll want to smooth it out a tad.
3 months ago
I didn't forget about you, just got caught up doing something. I'll be honest now; I suggest you go back to the drawing board. Nothing here is worth playing. The only Dino synergy card is Kinjalli's Caller and it's just a bad card. Without Caller there's no reason to play Dinos in white and black. I get it you like Dinos, everyone does, but one aspect of getting better at this game is seeing and knowing when a strategy is not going to work and having courage to scrap it and start over.
If you want to play Dinos then use some of ArchonBlue's advice and consider playing green? You can pair green Dinos to make a playable Dino deck with a second color of white, black, red or even blue. You can even go with mono green, no other colors. I'm not going to give you any more advice about how to play Dinos unless you ask me for some. I'm instead going to give advice in how you can make a budget black white deck without Dinos.
If you like Orzhov black and white and tribal strategies then consider Knights? Knights for two reasons it can be a fine budget starting deck that can win and the strategy is very upgradeable when you're ready to move away from budget, having more money or trades for more expensive cards. Consider building around two of the best budget cards for Orzhov who have great interaction, Knight of Grace and Knight of Malice? These two drops who when paired together are very good for you and not good for your opponent. Either Knight is pumped by the other or by another off color permanent which is good when you only draw one of them.
If you're interested in this idea I'll continue with more advice about how you can build playable budget Orzhov Knights around Grace and Malice. If you would rather have advice on how to make budget green Dinos work with another color then that's also an option. Let me know what you think.