Kinjalli's Caller

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Kinjalli's Caller

Creature — Human Cleric

Dinosaur spells you cast cost 1 less to cast.

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Kinjalli's Caller Discussion

brandonsperry25 on Jurassic Park: The Indominus Strikes Back

1 day ago

Ok, just want to give you a play test break down for the one I just ran. Was pretty nice and felt good considering I didn't have the best opening hand land wise.

T1: Evolving Wilds fetching a Forest.

T2: Tap Forest for Birds of Paradise.

T3: Clifftop Retreat tapped, tap Birds of Paradise for and play Kinjalli's Caller, tap Forest for Ulvenwald Tracker.

T4: Tap Forest for Sol Ring, tap Clifftop Retreat costing less for Nest Robber, Sol Ring and Birds of Paradise for casting Mirror Entity (leaving floating.)

T5: Tap Birds of Paradise and Forest, Clifftop Retreat for Cultivate targeting one Forest on battlefield tapped and Mountain into play for land for turn. Tap Sol Ring for Swiftfoot Boots

T6: Scabland tapped, tap lands (2 Forest, 1 Mountain and Clifftop Retreat), Birds of Paradise and Sol Ring for 7 and less from Kinjalli's Caller to cast Gishath, Sun's Avatar and swing.

That's as far as I went with that one, no telling how it would have play out against another deck and what your meta is like. Performance wise, that was a hand that got going. I normally wouldn't play a hand with one land and a Sol Ring but having Birds of Paradise and Evolving Wilds in hand with the Sol Ring made things a little easier for this go round. Ideally, I like to have at least 2-3 lands in hand, and hoping for all three colors so I can at least cast whatever I need depending on the card cost in hand. I also had Savage Stomp in hand, so that would have come in handy next turn for sure.

Haarva91 on dino's

2 weeks ago

Hi milkonfire1, just looking at it quickly (I don't know standard too much), I would say that Drover of the Mighty , Otepec Huntmaster and Kinjalli's Caller would be 3 of each to the least... Would give you a lot of stability and acceleration. They allow for efficient ramp to your big dinosaurs, and Otepec Huntmaster and Kinjalli's Caller will be efficient even later. I'm not sure Pterodon Knight is the best option there, while you have so many great dinosaur options... Anyway, I always like seeing dinosaurs! Good luck!

Orion93 on Nayadinos

3 weeks ago

I think Kinjalli's Caller could be replaced by Raptor Hatchling for the enrage mechanic. That would also really help your mana base because it heavily reduces your reliance on white mana. If you reduce your Sky Terror and Deathgorge Scavenger count by 1 you could run a full set of Raptor Hatchling. Swap 3 Forests for 3 of your double lands (2 Rootbound Crag and 1 sunpetal grove). I think 4 Inspiring Vantage is a bit heavy on white for the adjustments I am suggesting. Might be able to swap those around as well. Just because its a good land doesn't make it the right land. I assume you need equal parts green and red on your first 3 turns. You could almost drop white completely.

Since your spells are almost entirely 5 cmc or less I don't think you need all the cost reducing creatures. Otepec Huntmaster isn't as good as Drover of the Mighty in a long game. You could drop those completely for more spells like Rile or Magma Spray.

With some minor adjustments you could really capitalize the enrage mechanic and have a strong tribal deck. Vanquisher's Banner could have good potential synergy for a long game and you may be able to slide it in as a 1 of card just for the off chance it comes in handy.

Good luck

Mj3913 on Nayassic World

3 weeks ago

Questioning the inclusion of the playset of Kinjalli's Caller. While it is an amazing t1 play, it is a terrible top deck later on and t1 we can more often than not play a tapped land. In it's place I could increase the copies of Savage Stomp and Commune with Dinosaurs to 3 each, maybe add another Cast Out and Gishath, Sun's Avatar. Also considering Ranging Raptors in place of Deathgorge Scavenger (this may require a few more basics?).

Let me know what y'all think. TIA.

LastinKaptin on Dinossaurs White-Red

3 weeks ago

I'm almost tempted to say put in 4 Otepec Huntmaster and 4 Kinjalli's Caller to pump out some big dinos. But don't think that's where your going necessarily. Makes me wish I didn't have a green red dino deck. I'm liking your choice of white.

Ninjew42 on RW Dinostomp

1 month ago

I have some ideas for this deck.


Look at R/W Jurassic Park, The Scary Bit.

dancingbear007 on Dino the last Dinosaur, He's our Friend and whole.

1 month ago

Maybe consider adding x2 Kinjalli's Caller and take out x1 Drover of the Mighty and x1 Otepec Huntmaster just so you can have some more white to even it all out, and another turn one play. Maybe a Kinjalli's Sunwing or two as well, it taps down whatever your opponent wants to play so you possibly have an extra free swing, it's very obnoxious, trust me.

Tjau1985 on We Ate The Flintstones

1 month ago

So I went to FNM this week, came runner up. I was very happy with the deck, I have added a few bits and tweaked it a little.

Landbase, I have added another Scattered Groves.

OUT:

3x Kinjalli's Caller

2x Ranging Raptors

4x Rampaging Ferocidon to Sideboard

IN:

1x Ripjaw Raptor

1x Regisaur Alpha

3x Drover of the Mighty

2x Deathgorge Scavenger

2x Rhonas the Indomitable

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