Hi, Last_Laugh here. I've been playing MTG off and on since I was 14 (back around the time Mirage came out... God I'm getting old).

I started off as a casual kitchen table player playing multiplayer with 6+ people and 60 card decks. OMG these games took FOREVER! (3 hours was a short game)

I quit for several years, came back briefly for Torment, left again, and then came back around the end of Time Spiral and have been actively playing since then.

I played Standard from Alara up until Return to Ravnica rotated out (screw Standard Rotation!) but now only play EDH. Animar and Marchesa are my favorite Commanders.

ACTIVE:

Animar, Gaea's Hemorrhoid

Every Masochist Needs a Marchesa To Love Them

RETIRED:

Edgar's Dega Vampires

Narset, American Beauty

Muldrotha's Madhouse - No Infinite

ACCIDENTALLY DELETED BUT RETIRED:

Reyhan, Last of the Abzan / Ishai, Ojutai Dragonspeaker (Whoops)

Highest Tapped Out Rank: 3rd

Highest Helper Rank: 1st (Twice: 2018 and 2019)

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Imperial Recruiter deserves a spot. It enables Animar's most efficient combo line using other cards you already run.

Requires only 2 counters on Animar, 4 life, Imperial Recruiter, and only .

  1. Imperial Recruiter looking up Phyrexian Metamorph.

  2. Play Metamorph for 2 life and copy Imperial Recruiter to look up Spellseeker.

  3. Play Spellseeker to look up Neoform.

  4. Play Neoform and sac Spellseeker to look up Ancestral Statue.

  5. Play and bounce Ancestral Statue over and over until Animar is big enough to play a lethal Walking Ballista. You then use Ancestral Statue's final trigger to bounce Phyrexian Metamorph to your hand.

  6. Play Metamorph for 2 life and copy Imperial Recruiter to look up/play Walking Ballista for the win.

Requires only 2 starting counters on Animar and (no recruiter or spellseeker), (no recruiter), (needs both recruiter and spellseeker)

  1. Play Imperial Recruiter to look up Spellseeker.

  2. Play Spellseeker to look up Weird Harvest.

  3. Play Weird Harvest (X = 2) to look up Walking Ballista and Ancestral Statue.

  4. Play Ancestral Statue over and over until Animar is big enough to play a lethal Walking Ballista.

Cloudstone Curio and Equilibrium enable a bunch of infinite combos here too.

Wild Cantor, Utopia Sprawl, and Exploration are all turn 2 Animar options. I'd also recommend Beastcaller Savant as it immediately pays for itself and doubles as a combo piece.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

May 27, 2020 3:46 p.m.

People's answers are going to depend on a few things. First, their age and attachment to graphics. Second, the type of games they play. And Last, what they consider art (story, visuals, etc.).

I started playing on the nes, love jrpgs, and fantasy novels so I'm inclined to go that route due to personal bias. However as far as a melding of good storytelling, visuals/atmosphere, and more mass appeal I would say the original Bioshock made more people respect the medium as a form of art for the first time.

May 26, 2020 3:42 p.m.

The main area that will improve this deck the most is your mana ramp. I'll try to keep my suggestions budget friendly and I can also help suggest some cuts if you'd like.

Talisman of Conviction, Talisman of Creativity, Talisman of Progress, Fellwar Stone, Pentad Prism (only cost rock that ramps 2 different colored mana in one turn), Worn Powerstone, Coalition Relic, and Basalt Monolith are all great mana rocks here. Crystal Vein and Generator Servant are great options too. I literally ran all of these plus what you already run.

Feel free to check out my list for ideas. It's extra turns Narset and it's pretty optimized. Upvotes on any of my decks are appreciated. Narset, American Beauty

May 26, 2020 1:40 a.m.

Said on Why do people ......

#4

I think he's referring to more punisher cards that deter draw-go style control decks. Think Price of Glory and Stoneshaker Shaman type effects.

May 23, 2020 12:49 a.m. Edited.

Said on Why do people ......

#5

Every time I think of blue control decks I get PTSD from facing Esper Drownyard during that standard every damn week. It was a deck full of answers, it ran 0 creatures, and its' only win-con was Nephalia Drownyard to make you mill 3 each turn. It was soul crushing to play against and it took FOREVER (usually went to turns early in game 2).

May 22, 2020 4:21 p.m. Edited.

Said on Grand Theft Magic...

#6

Yeah, if I'm really trying to combo I play Animar, Soul of Elements lol.

Requires only 2 counters on Animar, 4 life, Imperial Recruiter, and only .

  1. Imperial Recruiter looking up Phyrexian Metamorph.

  2. Play Metamorph for 2 life and copy Imperial Recruiter to look up Spellseeker .

  3. Play Spellseeker to look up Neoform.

  4. Play Neoform and sac Spellseeker to look up Ancestral Statue.

  5. Play and bounce Ancestral Statue over and over until AnimMe's power is double your opponents' life total combined. You then use Ancestral Statue's final trigger to bounce Phyrexian Metamorph back to your hand.

  6. Play Metamorph for 2 life and copy Imperial Recruiter to look up/play Walking Ballista for the win.

May 22, 2020 2:03 p.m.

Said on Animardrazi...

#7

Ok, I'm starting out with an 'I don't mean to be too critical so take this with a grain of salt'. I have suggestions for additions and cuts.

There's 2 main problems here. 1: Your mana cost is a bit high even for Animar (It's reasonable, I've seen MUCH worse but 3.5 avg. cmc or less is ideal) and 2: Your choice of/number of non-creature spells.

I'll address these out of order.

Cuts/Replacement Suggestion:

Cut: Fuel for the Cause, Mystic Confluence, and Ionize (over costed and no Animar discount) - Replacements: Stratus Dancer, Draining Whelk, and Stubborn Denial.

Cut: Mind Stone, Chromatic Lantern, Commander's Sphere, Kodama's Reach, Cultivate, and Rishkar's Expertise - Replacements: Beastcaller Savant, Rattleclaw Mystic, Sakura-Tribe Elder, Dryad of the Ilysian Grove, Cloud of Faeries, and Peregrine Drake.

Cut: Doubling Season, Jiang Yanguu, Path of Discovery, Guardian Project, - Replace: Soul of the Harvest, Primordial Sage, Tishana, Voice of Thunder, and Glimpse of Nature

I don't want to overwhelm you all at once, so let me know if you're picking up what I'm putting down. I can suggest some cuts/replacements from your creatures if you'd like. Upvotes on any of my decks are appreciated. Here's my list for ideas... Animar, Gaea's Hemorrhoid

May 22, 2020 1:51 p.m.

Said on Why do people ......

#8

Do you know anyone that likes being told 'no' over and over? Me neither... people like getting away with doing broken things.

May 22, 2020 1:18 p.m.

Said on Grand Theft Magic...

#9

Zealous is worth that etb to permanently steal creatures, ult other people's walkers, etc.

The combos in Marchesa are a bit convoluted and rarely go off because they take 3 cards from the 99. Ashnod's + Sage of Fables + Flayer of the Hatebound = infinite damage/draw. Glen Elendra + Mikaeus + Goblin Bombardment/Ashnod's/Phyrexian Altar/Altar of Dementia = infinite damage, mana, or mill respectively.

May 22, 2020 noon

Copied/pasted from my own decks description...

Abuse Reconnaissance to break all the rules of normal combat. Intrigued yet? Well in that case read on below.

How to break combat:

The intended use of Reconnaissance is pretty straightforward, allowing you to dodge most combat tricks, unfavorable blocks, etc. In itself a nice ability, but this card has a few tricks hidden up it's sleeves.

1) After damage is dealt players recieve priority (the chance to use spells and abilities such as Reconnaissance) while creatures are still considered 'attacking'. This means that you can use Reconnaissance to untap your creatures even after damage has been dealt, effectively granting them pseudo-vigilance. No, the "neither deals, nor recieves damage" part is not applied retroactively and technically doesn't even exist on the oracle text anymore since the rule it's referring to no longer exists. Not bad for a 1-drop enchantment.

2) Since you can attack with all your creatures every turn with no fear of losing any, you'll have more attackers than your opponent has blockers, resulting in more unblocked creatures and therefore more damage.

3) Here's where it really gets fun. Players recieve priority after EVERY combat damage step. This means that you have a chance to use Reconnaissance AFTER first strike damage, but BEFORE regular damage. This is especially broken with Stromkirk Captain as it makes combat entirely one-sided.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

May 22, 2020 2:16 a.m.

'Alt Wincons'

May 22, 2020 2:09 a.m.

Damn it Manny! Brains for dinner... again?!?

May 22, 2020 12:54 a.m.

Said on All In Inalla...

#13

"All In Inalla" Rolls off the tongue a little better imo.

May 21, 2020 11:12 p.m.

Phyrexian Altar + Mike + Retribution of the Ancients + Any Non-Human with an ETB or death trigger equals infinite whatever. I prefer Gray Merchant of Asphodel and/or Kokusho, the Evening Star.

May 21, 2020 5:05 p.m.

Technically not the end dungeon... but it sort of is. FF Tactics Midlight's Deep. Everything is pitch black, it's 10 levels deep, and each level contained two unique items that you had to use the Treasure Hunter ability to turn traps into these items. You had to hope to get the rare item instead of common junk and if your enemies stepped on the trap you couldn't get the item without reloading and trying again. There was also a Summon you could learn from the final boss on level 10 that you couldn't get anywhere else. Lots of reloading and patience were needed.

May 21, 2020 4:48 p.m. Edited.

Said on owling mine help...

#16

@smackjack - Stasis + Rising Waters is an easier Stasis lock (granted your opponents' also get to untap 1 land).

May 21, 2020 11:48 a.m. Edited.

Said on small vamps...

#17

Copied/pasted from my own Edgar list.

Abuse Reconnaissance to break all the rules of normal combat. The intended use of Reconnaissance is pretty straightforward, allowing you to dodge most combat tricks, unfavorable blocks, etc. In itself a nice ability, but this card has a few tricks hidden up it's sleeves.

1) After damage is dealt players recieve priority (the chance to use spells and abilities such as Reconnaissance) while creatures are still considered 'attacking'. This means that you can use Reconnaissance to untap your creatures even after damage has been dealt, effectively granting them pseudo-vigilance. No, the "neither deals, nor recieves damage" part is not applied retroactively and technically doesn't even exist on the oracle text anymore since the rule it's referring to no longer exists. Not bad for a 1-drop enchantment.

2) Since you can attack with all your creatures every turn with no fear of losing any, you'll have more attackers than your opponent has blockers, resulting in more unblocked creatures and therefore more damage.

3) Here's where it really gets fun. Players recieve priority after EVERY combat damage step. This means that you have a chance to use Reconnaissance AFTER first strike damage, but BEFORE regular damage. This is especially broken with Stromkirk Captain as it makes combat entirely one-sided.

Feel free to check out my list for more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

May 20, 2020 8:33 p.m.

Said on MTG tattoo...

#18

Catacomb Dragon is a dragon art I've always liked... granted both my tats are dragons so I'm a bit biased.

May 20, 2020 2:25 p.m.

Said on The "Top" Decks?...

#19

It's typically how many views/upvotes/deckfolders a deck has in a 24 hour period as far as I know. I see the deck in question all the way at the bottom of that list... no idea how it got there though. I've only cracked that list twice personally and I have several decks ranked (by score) in the top 5 for that particular Commander.

May 14, 2020 6:06 p.m.

Said on Muldrotha thievery...

#20

Ok, I have a few suggestions for you and I'll try to keep it budget(ish) friendly.

The main thing I see that needs some tlc is your mana rocks. I'd drop all your lockets etc. that cost mana and get the rest of your Signets and Talismans in here. Dimir Signet, Talisman of Dominance, and Talisman of Resilience. Crystal Vein will also ramp into Muldrotha and can ramp in one turn with Muldy in play.

Random Goodies: Animate Dead is worth it's weight in gold here. Cephalid Coliseum is excellent draw here. Last us Pernicious Deed because a reusable boardwipe on a stick is amazing.

Feel free to check out my list for ideas. It's definitely not budget friendly but you may find a few ideas there. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite

May 13, 2020 12:23 p.m.

Specialties

Commander / EDH - Counters

Decks

Animar, Gaea's Hemorrhoid

Commander / EDH Last_Laugh

SCORE: 61 | 44 COMMENTS | 8068 VIEWS | IN 19 FOLDERS

Hand Hate Marchesa

Commander / EDH Last_Laugh

SCORE: 7 | 6 COMMENTS | 509 VIEWS | IN 2 FOLDERS

Edgar's Dega Vampires

Commander / EDH Last_Laugh

SCORE: 137 | 171 COMMENTS | 21240 VIEWS | IN 47 FOLDERS

Every Masochist Needs a Marchesa To Love Them

Commander / EDH Last_Laugh

SCORE: 90 | 86 COMMENTS | 7989 VIEWS | IN 26 FOLDERS

Narset, American Beauty

Commander / EDH Last_Laugh

SCORE: 37 | 20 COMMENTS | 2446 VIEWS | IN 7 FOLDERS

Muldrotha's Madhouse - No Infinite

Commander / EDH Last_Laugh

SCORE: 81 | 70 COMMENTS | 13177 VIEWS | IN 36 FOLDERS

Finished Decks 7
Prototype Decks 1
Drafts 0
Playing since Mirage
Points 735
Avg. deck rating 68.83
T/O Rank 98
Helper Rank 29
Favorite formats Commander / EDH
Suppressed formats Standard, Legacy, Pre-release, Unformat, Heirloom, Vintage, Archenemy, Planechase, Vanguard, Modern, Pauper, Noble, Casual, Hero, Quest Magic RPG, Quest Magic, Block Constructed, Limited, Duel Commander, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Frontier, Leviathan, 1v1 Commander, Pauper EDH, Canadian Highlander, Brawl, Arena, Oathbreaker, Custom, Oldschool 93/94, Pioneer
Good Card Suggestions 1436
Venues Game Grid
Cards Added/Fixed 1
Last activity 2 days
Joined 3 years