Hi, Last_Laugh here. I've been playing MTG off and on since I was 14 (back around the time Mirage came out... God I'm getting old).

I started off as a casual kitchen table player playing multiplayer with 6+ people and 60 card decks. OMG these games took FOREVER! (3 hours was a short game)

I quit for several years, came back briefly for Torment, left again, and then came back around the end of Time Spiral and have been actively playing since then.

I played Standard from Alara up until Return to Ravnica rotated out (screw Standard Rotation!) but now only play EDH. Animar and Marchesa are my favorite Commanders.

ACTIVE:

Animar, Gaea's Hemorrhoid

Got 99 Upvotes And A Bitch Ain't One - Marchesa

RETIRED:

Edgar's Dega Vampires

Little Rey of Ishine (Reyhan/Ishai 2.7 cmc)

Narset, American Beauty

Muldrotha's Madhouse - No Infinite

Highest Tapped Out Rank: 3rd

Highest Helper Rank: 1st (Twice: 2018 and 2019)

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Have you ever considered switching to Reyhan, Last of the Abzan/Ishai, Ojutai Dragonspeaker as your commanders with Atraxa in the 98?

Atraxa is better built for harder to get counters like loyalty etc. A single proliferate per round is honestly really slow for +1+1 counters.

Reyhan/Ishai are easier on early mana, draw a LOT less hate, are far more explosive with +1+1 counters, and Reyhan's ability to save counters makes the deck more resilient and opens up several combos. Blade of Selves and/or Rite of Replication kicked targetting Reyhan adds up to an insane amount of counters. Copied/pasted from my own deck...


Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.


Rite of Replication kicked copying Reyhan, Last of the Abzan - 5 tokens are created with counters. They leave the battlefield and 30 instances of placing counters are created.

3x30=90 counters in 30 increments of 3.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - 5 tokens with counters are created. They leave the battlefield and 30 instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution. 30((3+X)+X)

With 1 - 150 in 30 increments of 5 counters.

With 2 - 210 in 30 increments of 7.

With 3 - 270 in 30 increments of 9.

+60 counters for each additional counter.


Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

30(2(2(3)))=360 in 30 increments of 12 counters.


Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

110(2(2(3)))=1320 in 110 increments of 12 counters.


Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

110(4(4(3)))=5,280 in 110 increments of 48 counters.


Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

110(4(4(3+X)+X))=

With 1 - 7,480 counters in 110 increments of 68.

With 2 - 9,680 counters in 110 increments of 88.

With 3 - 11,880 counters in 110 increments of 108.

+2200 counters for each additional counter.

November 23, 2020 11:08 a.m.

Said on Charlielx...

#2

Got 99 Upvotes And A Bitch Ain't One - Marchesa Here's a Marchesa deck that's more powered up than Lokotor's list.

November 21, 2020 8:33 a.m.

Said on Sakashima, of a …...

#3

Destroyerbirb Had some help with the actual equations and a bit of the math totals heh.

@OP Blade of Selves can be a commander damage kill as early as turn 3. T1 Sol Ring (or Mana Crypt if you've got one). Sol Ring then pays for Blade. T2 Reyhan. T3 equip to Reyhan and swing. The Reyhan copies immediately die to the legend rule and you move those 18 counters (6 counters seen and replaced by each of the 3 Reyhans) to your equipped Reyhan for exactly 21 commander damage. Little Rey of Ishine (Reyhan/Ishai 2.7 cmc) for reference and ideas.

November 13, 2020 11:07 a.m. Edited.

Said on Sakashima, of a …...

#4

Blade of Selves copies Reyhan, Last of the Abzan for 18x +1+1 counters either immediately w/o Saka or end of turn with Sakashima out. I'm pasting this from my Reyhan/Ishai, Ojutai Dragonspeaker deck just to give you an idea of how broken this card can get... then picture Rite of Replication kicked.

Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below.

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.

November 12, 2020 9:49 p.m.

Said on Got 99 Upvotes …...

#5

TheRheX

Blasphemous Act is a great card here and I've ran it before. It got dropped when a player at my LGS started running Gaddock Teeg in several decks (I kinda started it in my Sisay and Reyhan/Ishai lists...). That's about when Last One Standing was printed so they got swapped.

Rollick/Swat/Guardianship all deserve spots here but like the Ozolith I haven't played with/against the card and don't own any yet sadly.

Reef Worm is another card I've ran here but it may be worth trying again. It's been awhile and I now have more random payoffs for creatures dying and the repeated tokens would be nice. The 9/9 tokens themselves underwhelmed me without them having evasion.

I've also tried to limit the amount of 4 drops that I run... a: it competes with our commander and b: it's far and away the easiest cmc to end up with over 20 cards of here. Because those cards won't come down before Marchesa, they can make for some very clunky opening hands.

November 5, 2020 7:48 p.m.

Said on Got 99 Upvotes …...

#6

TheRheX I'm more than happy to provide some insight into individual cards.

Drana as you said, gives you the ability to attack away from the Throne while still getting counters for your team. Drana has first strike so mostly all of the rest of your creatures get their counters before regular combat damage.

Gary/Kokusho - These are finishers (or emergency lifegain). I abuse these with things like Metallic Mimic, Vigean Graftmage, Mikaeus, etc. Used 4 times in 4 turns with either will end games. Kokusho is more reliable due to the death trigger not being thwarted by 'no etb' cards and being a consistent 5 damage.

Ozolith is a honestly card I haven't played with yet (been about 10 months since I played last).

Herald is a card I'm on the fence about. It enables us to push some serious damage... but without blockers dying, the crackback is more severe because they didn't block.

Spellskite protects from spot removal, steals auras, and the life paid to do it can be paid over and over (i.e. 1 damage on the stack from my own Goblin Bombardment redirected to Spellskite as many times as needed to lower your life where you want it).

Last One Standing gets under Gaddock Teeg and around the occasional Void Winnower. As far as resolving it goes... 2x 20 sided dice and make ppl put their cards in a row or 2 and start clockwise on my own creature. If there's 35 creatures and you roll 36-40 you reroll.

Sadistic Hypnotist is a stud. The sorcery speed sucks but the discard 2 for each sacrifice puts your opponents in topdeck mode quick. It's ideally more of a 'move to the endgame/finisher' than a true sac outlet here.

Reclamation usually gets back 2-3 creatures over the course of most games.

November 5, 2020 7:31 p.m.

Specialties

Commander / EDH - Counters

Decks

Muldrotha's Madhouse - No Infinite

Commander / EDH* Last_Laugh

SCORE: 84 | 70 COMMENTS | 13946 VIEWS | IN 36 FOLDERS

Got 99 Upvotes And A Bitch Ain't One - Marchesa

Commander / EDH Last_Laugh

SCORE: 107 | 101 COMMENTS | 9699 VIEWS | IN 28 FOLDERS

Edgar's Dega Vampires

Commander / EDH Last_Laugh

SCORE: 146 | 172 COMMENTS | 23036 VIEWS | IN 51 FOLDERS

Narset, American Beauty

Commander / EDH* Last_Laugh

SCORE: 39 | 20 COMMENTS | 2693 VIEWS | IN 8 FOLDERS

Animar, Gaea's Hemorrhoid

Commander / EDH Last_Laugh

SCORE: 63 | 44 COMMENTS | 8804 VIEWS | IN 20 FOLDERS

Little Rey of Ishine (Reyhan/Ishai 2.7 cmc)

Commander / EDH Last_Laugh

SCORE: 37 | 81 COMMENTS | 3582 VIEWS | IN 14 FOLDERS

Hand Hate Marchesa

Commander / EDH Last_Laugh

SCORE: 7 | 6 COMMENTS | 755 VIEWS | IN 2 FOLDERS

Finished Decks 9
Prototype Decks 4
Drafts 0
Playing since Mirage
Points 125
Avg. deck rating 68.86
T/O Rank 433
Helper Rank 150
Favorite formats Commander / EDH
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Good Card Suggestions 1506
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