Forerunner of the Empire

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Forerunner of the Empire

Creature — Human Soldier

When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it.

Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.

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Forerunner of the Empire Discussion

Mahoot on Infinite Boros Dino Burn

2 weeks ago

After a lot of MTG Arena playtesting (and one FNM) The deck is not super consistent. at FNM the only combo I was able to win with was the Truefire Captain Star of Extinction combo, which was fun, but also felt kinda cheap (I'm not taking it out, though. I still like it)

I've managed to hit the Forerunner of the Empire, Raptor Hatchling, Make a Stand, and Truefire Captain combo a few times in Arena (it takes forever to go through the combo, especially if the opponent has a lot of life, haha).

There is something odd about the way the triggers stack in MTG Arena when you try to hit the Bellowing Aegisaur, Forerunner of the Empire, Raptor Hatchling, and Make a Stand combo. The Aegisaur's triggers go on the stack, but I guess the Hatchling taking damage and pooping out a dude and then the Forerunner pinging everything for one take priority over the Aegisaur's +1/+1 counter trigger. What this means is that your tokens never get the counters and therefor they die to the Forerunner's infinite pings. I suppose if I were to stop the combo (by choosing not to trigger the Forerunner's damage to everything) then the Hatchling would stop putting Dinos on the field and then all the Aegisaur's triggers would be allowed to resolve, loading up the Forerunner, Hatchling, and the two tokens that remain on the field with counters equal to the number of times you let the combo fire off. This is not ideal, but could be enough to close out a game, especially since the remaining tokens have trample

I found a few Reddit posts where folks said that the ability to order triggers is coming to MTG Arena, so I guess I have that to look forward to.

I'm currently testing with some lifegain strategies to try and keep up with quicker decks while I try to build my combos. Currently I am trying Healer's Hawk and Bishop's Soldier in place of the Sky Terror and Relentless Raptor, but I also like the idea of keeping the Relentless Raptor and throwing in the enchantment Squire's Devotion. I like the flow of Turn Two: Relentless Raptor, Turn Three: Squire's Devotion, Swing, gain four life. It puts the raptor out of Lightning Strike range, and would probably be able to square up nicely with most of what an opponent would have out by turn three.

I am also considering the Fountain of Renewal and Dawn of Hope combo to draw cards and churn out dudes, but I think I would be better off with early bodies on the field to keep me safe while assembling my combo.

Mahoot on Infinite Boros Dino Burn

2 weeks ago

Hey Joker207755 Thanks for the comment! I'm not sure I understand what you mean. Could you elaborate? If it is that Tajic, Legion's Edge prevents Forerunner of the Empire from doing damage to the opponent's creatures, then I do not need to worry too much. If I am going infinite and my goal is to wipe their board, then Tajic will die after two rounds of it, then the rest of their stuff can die after that.

But, I am wondering if you had something different in mind that I am missing?

Thanks!

Mahoot on Infinite Boros Dino Burn

4 weeks ago

Went 2 and 2 at FNM last night.

All the games I won were with with the Truefire Captain and Star of Extinction combo, except one where I laid down all of my Relentless Raptors early and got in underneath the opponent before she could do much of anything with her Gruul stompy deck. The other deck was an Izzet control/burn deck with a mill side plan. I just had to play around his counter spells and lay down the pieces while he was tapped out, or nearly tapped out.

The two I lost were against Simic Merfolk and this grody Esper Control deck. I actually did pretty ok against the control deck, getting the opponent down to around 3 health both games, but wasn't able to maintain pressure late game.

Merfolk was just too quick. After the match with Merfolk was over we played a couple more games for funsies while we waited for the round to end. I won both of them, so the first two were just kind of off, I guess.

I also built the deck on MTG Arena and it's about half and half there as well, though I have been able to hit at least one of the four card combos a few times and rely less on the two card "Win Target Game" combo.

This is the part of deck building where I struggle. How to fix the problems and tune it up.

It needs removal. I put some Justice Strikes in the sideboard. I'm considering Deafening Clarion though that would clear out my dudes same as theirs. Would be ok if I had dudes in hand to play, or a Firesong and Sunspeaker on the field (more on them later).

It also need a more solid turn three play. Treasure Map feels good on turn three cause I can play it with a mana up and start scrying on my opponent's turn right away, but having a good on-curve creature in the slot would probably be beneficial. Maybe something that can Mentor a Relentless Raptor?

Raptor Hatchling doesn't necessarily need four copies since Forerunner of the Empire tutors him up. He is a pretty ok 2 drop because it makes people think twice about blocking or swinging in because they don't want me to get a 3/3 out of the deal, but going down to two and opening up the other slots to removal or an on-curve creature would probably be better.

Firesong and Sunspeaker are kind of funny. They seem to get folks real nervous even though my deck just wants to use them to gain a butt load of life off a Star of Extinction. I'm not sure they fit in the deck, though if I run Deafening Clarion maybe it'd be ok. One-of is alright, though there's probably something better in the slot (probably not a 6 drop)

Maybe the deck needs to be an aggressive Boros build with the option to combo off. Primary plan to Boros your face off and maybe hit a dirty combo in the process?

Won't be able to go to another FNM for a few weeks. Got some work stuff coming up. I'll get some more games in on Arena and play around with some tweaks.

Mahoot on Infinite Boros Dino Burn

1 month ago

Another Update:

I took it to my LGS tonight and found some folks playtesting standard decks, so I jumped in with them and gave this deck a whirl. I was only able to play it against one dude who was running an Izzet burn/control deck. I was pretty sure that it would be a really bad matchup for this deck that is so reliant on critters being on the field and spells resolving, but it ended up doing very well. We played three matches and I won two of them. The first game I won I hit the Truefire Captain and Star of Extinction combo. He really did not like that one bit. The second time I won was with infinite tokens infinitely large with a Forerunner of the Empire, Raptor Hatchling Bellowing Aegisaur and Chance for Glory. He didn't like that either. The cool thing was that once he saw the combo with Truefire Captain and Star of Extinction he was gunning hard for the Captain so I kept playing them to soak up his removal while I was able to resolve and keep everything else I needed to hit the second combo that won me the second game.

I'm feeling pretty good about it. There are enough cards in the deck that make my things indestructible (Make a Stand, Sheltering Light) that I was able to keep up with his burn spells, or at least make him use two or three spells to get rid of my things.

Honorable mention, once again, to Relentless Raptor and Sky Terror. They do great work in this deck.

It's working! I'll keep playtesting, but I guess the next big step is to take to FNM and see how it do.

Thanks everyone for the support and feedback. Thanks BaneOfLordran for the heads up about Star of Extinction and thanks Apex_killjoy02 for the recommendation about Treasure Map  Flip. You were right. That card is so good at digging for the good stuff. Also I get to use my shiny Dino/Treasure token that was the FNM promo during the Ixalan and Rivals blocks of standard, which felt nice haha.

Mahoot on Infinite Boros Dino Burn

1 month ago

Haha, it's cool Crepack. You're not the first. Yeah the goal is to do something with the infinite tokens entering the battlefield either with Bellowing Aegisaur down to keep the tokens (and make them infinitely large!) Or with a Truefire Captain down so the infinite tokens entering the field cause Forerunner of the Empire to infinitely ping Truefire Captain which causes the Captain to infinitely ping the opponent's face.

The four card combos are janky as hell, but with multiple cards that can produce the same effect as one another, and with multiple win cons built into the deck it is quite a bit more viable than it sounds

Thanks for the feedback! I'll build this deck this weekend once my LGS starts selling the singles from Guilds of Ravnica and start getting some play time in with it, then I'll update with what I figure out.

Mason123s on Boros aggro

1 month ago

This has literally 0 cards from the Boros guild, or even Guilds of Ravnica at all. I think they would make a great addition, but this deck is more of a Pirates/Wizards deck. It would benefit from specializing in one over the other. Right now, only one creature has toughness greater than one. If someone plays a card that deals one damage to target or all creatures, like Forerunner of the Empire, or Niv-Mizzet, Parun, your entire board is gone. That's not winning quickly, that's gaining running realllllly fast into a brick wall.

I think your deck would benefit from a few things: - Specialize in either pirates or wizards. That way, you can benefit from the best part of one, rather than the eh parts of both. If you ditched the wizard/burn spells and picked up things like Fell Flagship that really buffs pirates. If you're willing to splash red or blue, Dire Fleet Neckbreaker is a great addition. If you don't want to splash, Goblin Trailblazer is a good card just because you're not at the risk of being blocked by one 1/1. -Get enchantments or creatures that buff everything else. Cards like Radiant Destiny are good, especially because you already have white in this deck. If you want to stick to red, I would suggest Street Riot. -Embrace the white part of your deck! You have the Boros colors with no Boros, but you'd really benefit from a few mentors like Tajic, Legion's Edge or Goblin Banneret. Removal like Justice Strike is important to get rid of big threats like Ghalta, Primal Hunger.

Good luck with your deck!

Mahoot on Infinite Boros Dino Burn

1 month ago

So when it works Militia Bugler is a great addition to the deck, but it seems like half the time I am either playing him and sending other important pieces to the bottom, or I have the Forerunner of the Empire already so I end up holding onto it so I don't lose those pieces and it becomes somewhat of a dead card in my hand. The more I think about it the more I realize that what you said about Otepec Huntmaster (which was true), could also be said about Militia Bugler. There's only one super important card we are looking for with him and only two other cards he could grab if he doesn't find it.

Now I am playing around with different card draw options to dig for the Forerunner of the Empire and/or Truefire Captain Currently I'm trying Rogue's Gloves (equipped to a Sky Terror) and Risk Factor.

I like Rogue's Gloves because it is repeatable and somewhat reliable. I have mixed feelings about Risk Factor. It's really good on paper, but maybe not the most reliable way to draw cards. If someone played it against me the only way I would let them draw three cards would be if I had less than 6 life or so. It is a really reliable way to deal four damage to your opponent for 3 mana, if it doesn't, oh well, at least you get three whole cards out of it.

With that in mind, I am not super worried about doing early damage to folks, since the combos we're trying to hit kind of don't care what your life total is when they fire off. So maybe Risk Factor isn't the solution I need.

My next idea would be to run Tormenting Voice. I kind of feel good about it. We'll see how it do.

Mahoot on Infinite Boros Dino Burn

1 month ago

BaneOfLordran and Apex_killjoy02: I would so consider splashing black if I could tutor up a Forerunner. Right now I am considering running Red's janky version of card draw to just try and dig for it. Currently considering Tormenting Voice, Dismissive Pyromancer, and the new Risk Factor from Guilds. Maybe Treasure Map  Flip?

d4rkmage: Forerunner of the Empire is a may ability, so I could interrupt it, which I would do after it kills all their creatures because there would be no reason to continue beyond that. I agree it wouldn't be a win by itself, it would be a board wipe at best. You wouldn't even be able to keep more than 2 of the tokens it creates because Make a Stand only affects the critters on the board at time of casting it. The combo either needs a Bellowing Aegisaur to keep the tokens around and make them infinitely huge or a Truefire Captain to turn the infinite pings for one into infinite pings for one to the opponent's face.

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