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Creature — Dinosaur
Enrage - Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
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Bellowing Aegisaur Discussion
3 days ago
Xacatzatel, primal Thirst
Legendary creature - Elder Dinosaur
Enrage - Whenever ~ is dealt damage, target opponent looses 2 life and you gain 2 life.
A very big pteranodon. Give us a two-coloured elder dinosaur who's artwork shows an ancylosaur (as seen on Bellowing Aegisaur).
3 weeks ago
First to say, I really like the idea of getting infinite Dinos and finishing your opponent with them.
But, like already stated, infinite is not possible without giving your Forerunner of the Empire indestructible, because it will kill itself once the third Dinosaur entered the battlefield.
Cards that make at least one creature indestructible (in Standard):
Destined / Lead: would need black mana to cast
Heroic Intervention: one of the better iptions, I think, because it is an instant and green.
Sheltering Light: same as above, but with white mana.
Also, I'm missing the option to finish off your opponent the turn you'd go infinite.
anything that gives your bunch of Polyraptor haste.
Bellowing Aegisaur: Prevents your first polyraptor from dying, so it can attack; but need a second Aegisaur to survive more than four damage.
Snapping Sailback: Gets bigger on himself while taking damage; would need to be on the board the turn you go infinite.
Sun-Crowned Hunters: Combine it with the two Aegisaurs and you have the MG that kills off your opponent.
Like I see this, you either have to splash white (for the bellowing ones) or find something that gives all your creatures indestructible.
4 weeks ago
Bellowing Aegisaur + Walking Ballista is only infinite if you have a way to protect Aegisaur: it doesn't put counters on itself. Using Defense of the Heart also won't work, since Ballista will enter with zero counters and die.
1 month ago
I'm assuming you're on a budget, but fortunately there's lots of cheap things you could add to this deck still!
Bellowing Aegisaur may have a high CMC, but with enough mana acceleration it's not as much of a problem, and its Enrage trigger is well worth it. You could toss in something like Kodama's Reach, Rampant Growth or Farseek for more mana accel. Farseek is neat because it can find lands like your Sheltered Thicket since it's a "Forest" and a "Mountain". You could probably cut Thunderherd Migration for one of these. Forerunner of the Empire and Pyrohemia are great enrage triggers, too.
1 month ago
Interesting idea. The Polyraptor combo works also with 2x Bellowing Aegisaur. Maybe Heroic Intervention is also a good idea. And there is even a third infinity Combo, which might be even better compared to the Walking Ballista plan. With Forerunner of the Empire + Heroic Intervention + Raptor Hatchling . Also creates infinite Tokens, just 3/3s, but that's irrelevant because theres infinite of them. If you would use this combo instead of the other one, then Regisaur Alpha would really pay off.
1 month ago
There are other cards that you can add to the mix to create an instant win-con. Frilled Deathspitter, triggering an infinite loop with a protected Forerunner of the Empire and Raptor Hatchling on the field is both fun, and your win-con can occur earlier in the game. I also like the idea of playing at least 1 Bellowing Aegisaur, which facilitates infinite token loops.
1 month ago
Bellowing Aegisaur is not a replacement here for Rite of Passage as it does not put a counter on itself. This means that you can only resolve a total of 5 Forerunner of the Empire triggers before Aegisaur dies, thus breaking the loop.
On the point of the original combo, it seems like you're getting a bit confused here. The combo goes "infinite" by itself. Say you have a Forerunner of the Empire in play as well as a Rite of Passage.
from here, you play Polyraptor, which triggers Forerunner's ability and deals one damage to forerunners and one damage to the polyraptors. This bth triggers rite and raptors. Resolve the rite of passage trigger first, effectively negating the one damage to your creatures with the +1/+1 counter placed on them (as in each creature has been marked with one damage but they are getting one additional toughness from the counter).
Next you resolve the raptor's ability, making a copy of itself. you now have Forerunner of the Empire with a +1/+1 counter and one damage marked on it, a Polyraptor with a +1/+1 coutner and one damage marked on it and a Polyraptor token with no counters or damage marked on it.
The token entering will trigger forerunner's ability and you will do the exact same thing. The only difference here is that there will be two Polyraptor tokens entering, one from the original and one from the token that previously entered.
Now let's look at Forerunner of the Empire's ability (the second one which is relevant to this combo):"Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature."
See the "may" clause in the ability. This means that you don't have to trigger it and you can choose that for ANY of the Polyraptor tokens entering that they won't trigger the ability.
So if you wanted to, even though you double the number of Polyraptors for each resolution of Forerunner's ability, you could only have one of those tokens trigger the ability. This would mean that you can run the cycle as many times as you want and just double the number of raptors each time.
As for the quantity of +1/+1 counters on them, if you ran the cycle 3 times you would have 8 Polyraptors, one would have 3x +1/+1 counters and 3 damage marked on it (the original card), one would have 2x +1/+1 coutners on it and 2 damage marked (this would be a token), two would have 1x +1/+1 counter and 1 damage marked (also a token) and 3 would have no counters and no damage marked (again, these are tokens).
Assuming you want every raptor to trigger forerunner, then the number of raptors still diverges towards infinity, just a lot faster.
1 month ago
Same deal, because Bellowing Aegisaur does the same thing. It continues giving that boost until you stop it. In both situations, Forerunner survives.
Also I'm pretty sure that throwing down something like Naturalize would end an infinite loop prior to a draw.