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Creature — Dinosaur
Enrage - Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
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Bellowing Aegisaur Discussion
2 weeks ago
I took it to my LGS tonight and found some folks playtesting standard decks, so I jumped in with them and gave this deck a whirl. I was only able to play it against one dude who was running an Izzet burn/control deck. I was pretty sure that it would be a really bad matchup for this deck that is so reliant on critters being on the field and spells resolving, but it ended up doing very well. We played three matches and I won two of them. The first game I won I hit the Truefire Captain and Star of Extinction combo. He really did not like that one bit. The second time I won was with infinite tokens infinitely large with a Forerunner of the Empire, Raptor Hatchling Bellowing Aegisaur and Chance for Glory. He didn't like that either. The cool thing was that once he saw the combo with Truefire Captain and Star of Extinction he was gunning hard for the Captain so I kept playing them to soak up his removal while I was able to resolve and keep everything else I needed to hit the second combo that won me the second game.
I'm feeling pretty good about it. There are enough cards in the deck that make my things indestructible (Make a Stand, Sheltering Light) that I was able to keep up with his burn spells, or at least make him use two or three spells to get rid of my things.
It's working! I'll keep playtesting, but I guess the next big step is to take to FNM and see how it do.
Thanks everyone for the support and feedback. Thanks BaneOfLordran for the heads up about Star of Extinction and thanks Apex_killjoy02 for the recommendation about Treasure Map Flip. You were right. That card is so good at digging for the good stuff. Also I get to use my shiny Dino/Treasure token that was the FNM promo during the Ixalan and Rivals blocks of standard, which felt nice haha.
2 weeks ago
I built it!
I did not get to play it at FNM tonight. I got off work late, but I stopped by my LGS and bought/traded for the pieces I still needed and put it together and was able to play against the employee at the store who was running an Abzan Land Destruction deck. We played two rounds and I nearly won with the Star of Extinction / Truefire Captain combo. I got too excited to cast it and tapped out. I should have waited one more turn, played the plains in my hand and then cast it so I could use Sheltering Light to keep the Captain from being blown up by a removal spell. I won the next game with Truefire Captain mentoring a Sky Terror. Never was able to hit my combo pieces because at the time several were missing (I had to trade for the Chance for Glorys.
I did end up clearing out 8 or 9 creatures with Star of Extinction and I was playing on the shop counter. On display beneath me was a Firesong and Sunspeaker for $2.50. I did the math and figured that if I had one of those on the field when I cast my Star of Extinction I would have ended that turn with 160 or 180 extra life... so I bought it. I am only running one as a trial for funsies, but I did go down to two Bellowing Aegisaurs and up to three Star of Extinctions to be able to maximize its potential. I don't want the deck to lose focus and get muddied up, but I think this could be an ok addition. It was certainly worth a couple bucks for me to try it out.
I am also looking at building this deck on MTG Arena. I think that this type of deck would lend itself very well to the "Best of One" format on MTG Arena. Just a few wild cards away from being able to make that happen.
2 weeks ago
Haha, it's cool Crepack. You're not the first. Yeah the goal is to do something with the infinite tokens entering the battlefield either with Bellowing Aegisaur down to keep the tokens (and make them infinitely large!) Or with a Truefire Captain down so the infinite tokens entering the field cause Forerunner of the Empire to infinitely ping Truefire Captain which causes the Captain to infinitely ping the opponent's face.
The four card combos are janky as hell, but with multiple cards that can produce the same effect as one another, and with multiple win cons built into the deck it is quite a bit more viable than it sounds
Thanks for the feedback! I'll build this deck this weekend once my LGS starts selling the singles from Guilds of Ravnica and start getting some play time in with it, then I'll update with what I figure out.
3 weeks ago
I think my fear with Militia Bugler would be sending a Truefire Captain or Bellowing Aegisaur to the bottom. It's definitely worth a play test. I swapped out Lightning Strike for Otepec Huntmaster. Bugler could easily fit in that slot instead I think.
3 weeks ago
BaneOfLordran and Apex_killjoy02: I would so consider splashing black if I could tutor up a Forerunner. Right now I am considering running Red's janky version of card draw to just try and dig for it. Currently considering Tormenting Voice, Dismissive Pyromancer, and the new Risk Factor from Guilds. Maybe Treasure Map Flip?
d4rkmage: Forerunner of the Empire is a may ability, so I could interrupt it, which I would do after it kills all their creatures because there would be no reason to continue beyond that. I agree it wouldn't be a win by itself, it would be a board wipe at best. You wouldn't even be able to keep more than 2 of the tokens it creates because Make a Stand only affects the critters on the board at time of casting it. The combo either needs a Bellowing Aegisaur to keep the tokens around and make them infinitely huge or a Truefire Captain to turn the infinite pings for one into infinite pings for one to the opponent's face.
1 month ago
I found a way to let it truly go infinite. And not need Heroic Intervention.
Step 1: Have 1 Polyraptor, 1 Forerunner of the Empire, and 1 Bellowing Aegisaur. (Yes, this does turn it into 3 colors, but hear me out) Step 2: Play Forerunner, searching up another Aegisaur. If possible, play the Aegisaur that turn, but no pinging(unless it's helpful) Step 3: Play your recently searched up Aegisaur, only pinging everything if needed. Now you have shielded your Aegisaur's from dying, since they place a +1 counter on each other. Step 4: Play Polyraptor and watch your enemies hopes and dreams be crushed as your board is covered in endless Polyraptors, and everything is VERY BIG, and VERY ANGRY. Mostly angry.
1 month ago
- +Burning Sun's Avatar
- +Bellowing Aegisaur
- +Forerunner of the Empire
- +Needletooth Raptor
- +Priest of the Wakening Sun
- +Raging Regisaur
- +Runic Armasaur
- +Territorial Allosaurus
- +Thrashing Brontodon
- +Wayward Swordtooth
- +Elemental Bond
- +Kindred Boon
- +Warstorm Surge
- +Beast Within
- +Swords to Plowshares
- +Blasphemous Act
- +Explosive Vegetation
- +Titanic Ultimatum
- +Bow of Nylea
- +Staff of Nin
- +Sheltered Thicket
- +Kessig Wolf Run
- +Sunhome, Fortress of the Legion
- +Temple of Plenty
- +Clifftop Retreat
1 month ago
the combo with Bellowing Aegisaur only works if Raptor Hatchling is given a counter BEFORE it is dealt damage. otherwise, the Raptor Hatchling will die before Bellowing Aegisaur's ability resolves. not to mention that by the time you're even able to cast Bellowing Aegisaur or Thundering Spineback at all, the game will already be pretty much over. you'll never have the mana to cast them anyway with only 28 lands in a 100 card deck. thats equivalent to 17 lands in a 60 card deck, which is absurdly low. why are you trying to run a 100 card deck?