Bellowing Aegisaur

Legality

Not legal in any format

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Set Rarity
Ixalan (XLN) Uncommon

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Bellowing Aegisaur

Creature — Dinosaur

Enrage - Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.

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Bellowing Aegisaur Discussion

InquisitorBiggie on Ixalassic Park - You've got a T-Rex

4 days ago

Bellowing Aegisaur is a nice little trick in most decks, but I think you have better options for enrage dinos. Bellowing Aegisaur would fit best in a counter deck with Walking Ballista; in any other deck it's just a circumstantial bonus at best. Are there any decent 7-drop dinos? Goring Ceratops is an epic force multiplier that basically guarantees a win if you have a decent board presence, but with Lightning Strike and so on in standard he might prove to be too brittle to make the cut.

hullos on AnkyloSOARING Counters

5 days ago

im assuming you know the interaction with Walking Ballista and Bellowing Aegisaur, you start to ping the aegisaur with ballista up to 4 times and all of your creatures get 4 +1+1 counter except the ballista. so having this in mind you can use Animation Module to get more the creatures and +1+1 counter both things your deck wants. also Obelisk Spider is not that great because his counter do not double off of Winding Constrictor.

Pygmyrhino990 on DADDY DINO

5 days ago

you run Walking Ballista yet no Bellowing Aegisaur for the infinite ping combo!

traffy498 on Ixalan Dino

1 week ago

Remove Hour of Promise and Gift of Paradise. Use Drover of the Mighty and Otepec Huntmaster to ramp instead, the deck is way too slow otherwise. Also, get rid of Bellowing Aegisaur and Walking Ballista, those to are best together in a counters only deck. There's so many other good dinos to sub instead.

Vortain on

1 week ago

I haven't played a standard game yet, so I could definitely be wrong, but the pacing of this deck seems too slow. Of the 11 1-Drops you have, 7 deal with creatures you control. That means, on average, you'll start with at least one card that's useless by itself until minimum turn 2. Similar problem with Heroic Intervention. Making it to mid or late game could be difficult.

Looks like most dino's are pretty expensive mana-wise, but I found some of the lower costing ones that might help your Mana Curve and Mana Ramping:

Low Cost Dinos

  • Terror of the Skies: A menace flyer for 2 seems solid.
  • Raptor Hatchling : This is nice since if it gets killed, you then have a 3/3 on the field, which allows you to stall and get to your bigger dinos. I'd strongly consider adding 4 of these. Card doesn't seem to link, so I put it below.
  • Ranging Raptors: You should run 4 of these guys, considering you need the mana out asap. It should replace Ripjaw raptor . Combos well with Rile: attack, get blocked, use Rile. It would be damaged twice, getting you two extra lands. That would a HUGE turn 4 swing.
  • Otepec Huntmaster: For obvious reasons.

Other Ideas/Thoughts:

  • Shaper's Sanctuary might be a better side board card.
  • Renegade Map: I get that Attune with Aether places the land on the field and produces energy to synergize with Aether Hub but I fear that you'll pull this too often with no green to play it. It could be a good idea to replace it with Renegade Map. AwA is much better if you have the right circumstance, but RM will work so long as you have at least one land of any color. Would pretty much come down to play testing.
  • Alternatively to or along with the RM suggestion, also consider adding more Forests and taking out some of the others (esp 1 or 2 each of the duals). The main reason I suggest this is because you (currently) have a high dependence on green early game. Additionally, your dual lands share the requirement for a Forest, making Forest the preferred basic land to start with. Should you keep AwA, you can't use it turn 1 unless you pull an Aether Hub or a Forest.
  • Bellowing Aegisaur: Not a fan of him unless you run mostly low cost dinos. Even then, I feel like the impact would be too little too late.

Possible Setup

  • Turn 1 - Forest > Attune with Aether > Mountain
  • Turn 2 - Plains > Ranging Raptors [3 lands currently]
  • Turn 3 - (Any Land) > Otepec Huntmaster > Rile on Ranging Raptors (Search for basic Land) > Attack (if blocked, another land) [5-6 lands currently]
  • Turn 4 - At this point you can drop your Planeswalker, any 6 drop dinosaur (thanks to Otepec Huntmaster), or, if Ranging Raptors was blocked, you could even play your 8-Drop, Gishath, Sun's Avatar.

There are certainly other setups, but this is a really good scenario, I think.

Raptor Hatchling:

Raptor Hatchling

ohtom on Ixalassic Park - You've got a T-Rex

1 week ago

I actually forgot it rotates out! My bad. Sheltered Thicket will have to do then. Yeah, I was planning on including some more enrage creatures, I'm just waiting for the full spoilers to see if there is anything else, but right now the only other 2 on my radar are Ranging Raptors and Bellowing Aegisaur, Raptor Hatchling seems good, but we need the 2 drop slots for our ramp. But running Huatli does make me want to bring more enrage - I'll just have to see what else we get in the coming week.

shawnzeedyk on abzan infinite counters standard

1 week ago

HUFFDADDY with Winding Constrictor and Bellowing Aegisaur you get 2 counters this means Walking Ballista will net one counter for each one removed getting one bigger each time. This with Heroic Intervention instant win by Walking Ballista

HUFFDADDY on abzan infinite counters standard

1 week ago

Why do you need Winding Constrictor?

As long as their indestructible you can go infinite with just the Bellowing Aegisaur and Walking Ballista, or am I missing something?

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