Bellowing Aegisaur

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Bellowing Aegisaur

Creature — Dinosaur

Enrage - Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.

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Bellowing Aegisaur Discussion

timebender on Nayasaurs

2 weeks ago

Looks good! Here's some suggestions:

Boros Charm - saves your guys from board wipes or damage/destroy removal, can go to an opponents face for 4 damage for a random kill at instant speed, and is the nuts with Gishath because it makes him even harder to block, triggers his ability twice even through a blocker or two, and makes a commander damage kill easier.

Walking Ballista/Triskelion - amazing with all the enrage creatures, particularly Bellowing Aegisaur, which let's you put 5 ±1/±1 counters on each creature you control each turn (or just put infinite counters on everything if you happen to make Aegisaur indestructible somehow...)

Tooth and Nail - just a great card, can search for whatever two guys you need and can get both parts of a combo right away.

Xenagos, God of Revels - amazing in a deck with this many big creatures. Makes a Gishath commander damage kill easier but also is just great with big dinosaurs. Also it's big and hard to kill if you turn it into a creature.

Fires of Yavimaya - another great card with Gishath and the rest of your deck. Giving a bunch of giant Dino's haste is awesome and the +2/+2 is very relevant, digging 2 cards deeper with Gishath, protecting one of your guys from damage based removal or a close combat situation, or letting you trigger enrage 2 more times. Also works well with double strike and Xenagos's +X/+X.

Earthquake, Magmaquake, Pyromatics, etc. - works great with enrage, let's you wipe the board but not necessarily kill all of your creatures. Not as unconditional as [Blasphemous Act], but more flexible depending on the version.

Relic of Progenitus, Rest in Peace, Scavenging Ooze etc. - graveyard hate is almost necessary in most games and groups, not that fun but can win the game or at least give you time against graveyard decks.

Eternal Witness, Sakura-Tribe Elder, Aura Shards, Vandalblast, Fracturing Gust, Naya Charm, Solemn Simulacrum - staple commander cards in Naya colors.

Just some ideas, no clue what to cut though. Hope this helps!

tylergos on Dinocombo

3 weeks ago

Yes i believe you are right with Polyraptor just not the rest of your dinos. you could try adding two Bellowing Aegisaur as this will continue adding +1+1 counters to all your creatures

Kingtalk on First Deck, Dinosaur Commander

3 weeks ago

I'm a pretty big fan of dinosaurs, this deck overall looks good, could use a little work though. As far as lands go, I'd add in Jungle Shrine, Path of Ancestry, Rogue's Passage, and Kessig Wolf Run. If you want to splurge and ensure you can color fix more reliably, maybe throw in City of Brass, Mana Confluence, and Forbidden Orchard too. One of my favorite cards in this deck is Congregation at Dawn because it can either set up your commander to do crazy work, or just set you up for a combo, or even just grab a few mana dorks. Defense of the Heart is also a fantastic card in this deck. I like to run Return to Dust in any deck that can run it because it's stellar removal. I see you have a couple Huatli planeswalkers, and they're good, but I'd also consider Domri Rade and Samut, the Tested. As for creatures, I see you have a few that can trigger the 'Enrage' keyword, but only two creatures that have the keyword. I built my dino deck around that keyword becuase I think it's really powerful. Consider adding in Bellowing Aegisaur, Ripjaw Raptor, Siegehorn Ceratops, Silverclad Ferocidons, and Trapjaw Tyrant. I'd also consider adding in Zacama, Primal Calamity, Temple Altisaur, and Territorial Hammerskull. For creatures to support your dinos, Drover of the Mighty, Druid of the Anima, and Priest of the Wakening Sun and all pretty good. Odric, Lunarch Marshal is an include in this deck because of all the keywords flying around, Zetalpa, Primal Dawn is a reason enough to include him. They're not dinos, but there are two gods from Theros block that are great in here (and in general) Xenagos, God of Revels and Iroas, God of Victory are worthy includes in my opinion. For artifacts I like Door of Destinies and Caltrops to trigger your enrage abilities. Those are just a few suggestions, if you want to check out my dinosaur tech I'll link it here.

Life Finds a Way

paradigmknight on First Deck, Dinosaur Commander

3 weeks ago

I agree with RedDeckTries, the deck doesn't have enough lands. You could try Temple of the False God, Jungle Shrine, Rogue's Passage, Sunhome, Fortress of the Legion, and/or Exotic Orchard. Gishath is heavily reliant on landing attacks, and while it does have trample, you could add Whispersilk Cloak. A great card for this deck is Rishkar's Expertise, often netting you a lot of cards, and a free dinosaur. I think the deck might be missing some big closers, like Overwhelming Stampede, Titanic Ultimatum, etc. While Belligerent Brontodon does synergise with a few of your cards, I think there are other options to consider; Thundering Spineback, Silverclad Ferocidons, Bellowing Aegisaur, Trapjaw Tyrant, Thrashing Brontodon. Congregation at Dawn can act as a tutor in the deck, especially with gishath, and the versatility of Naya Charm is crazy good.

liljramos88 on Sword-n-Shield Dinos

2 months ago

Sorry was not trying to change the deck lol after reading my post it sounded like I did hahahah. Anyways with cards like Belligerent Brontodon and Bellowing Aegisaur, Oketra's Monument seems like a great card to include.

Kala on Zacama Voltron Commander

2 months ago

if you want to pursue the idea of a more dino-based zacama, a few cards you might want to try are Charging Monstrosaur, Bellowing Aegisaur, Cherished Hatchling, Etali, Primal Storm, Gishath, Sun's Avatar, Goring Ceratops , Kinjalli's Sunwing, Polyraptor, Raging Swordtooth, Regisaur Alpha, Temple Altisaur, Wakening Sun's Avatar, and Zetalpa, Primal Dawn. I didn't actually check how expensive these are but i assume they're not too hard on the wallet (?)

Shane on Angry Dinos

2 months ago

DankStompy, bzach211

That's still not infinite. The most I could get off one loop before I start to kill off the Polyraptors is 15 copies. To truly be infinite I would need Bellowing Aegisaur with Shield of the Realm or just 2 aegisaurs. But then the math gets crazy and all the copies would have various amounts of +1/+1 counters. I don't think it's worth trying to include any sort of combo. Currently Forerunner of the Empire into Polyraptor ends up being 3 copies. 7 if I kill the forerunner. That's enough value to usually end the game. Thanks for commenting!

Mitrian on The Dino Brawl

3 months ago

I can't say enough good things about Forerunner of the Empire. It's decent in Commander, but it's game-changing in Brawl. The first dino you want to tutor and play is Ranging Raptors which is fantastic for ramp. The second one to play is Regisaur Alpha, especially if you're going against any opponent with creature ramp. The two damage to everything, plus the haste it gives the rest of your dinos can be devastating. These early plays will change the game for you. The Forerunner is amazing, both for enrage triggers, as well as for non-targeted removal of opponent creatures. Not to mention he enables some really mindblowing combos with things like Polyraptor and Bellowing Aegisaur. Note that his 1 damage effect is a "may" clause, so you don't have to kill your own stuff if you don't want to.

Personally, I'd ditch both of the Huatli planeswalkers, along with the sun-blessed mount, which are just not that good. They are slow, distract you from your primary focus, and their effects don't notably change the game for you. Your best games are when you can go hard aggro in a hurry, in which case, you don't want to spend 5 and 6 mana on a mediocre planeswalker ability when you could instead drop Ghalta, Goring Ceratops, or Bellowing Aegisaur (which are other dinos I'd recommend adding, perhaps in place of the Huatlis).

Another challenge you'll face is that you don't have much removal. Thrashing Brontodon is great here, but you probably want more. Perhaps even just including a Naturalize. Abrade is also useful. Savage Stomp is a decent choice for creature removal, given the size of your dinos.

One thing I'll caution against is not to focus too much on making Gishath's effect happen. Focus on the ramp and board presence. By the time you get the mana for Gishy, there's a good chance your enrage game is already tilting the board in your favor, and his trigger will almost be irrelevant by then.

I have a Gishath EDH deck, and my buddy has a Gishath brawl deck -- they're both pretty powerful and fun to play. He's recently switched his commander to Samut, Voice of Dissent for more haste, and dropped the white dinosaurs; he's almost unbeatable now. When I play any kind of control deck, I always keep mana up to deal with his Forerunner. It's just that good.

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