Wakening Sun's Avatar
Creature — Dinosaur
When Wakening Sun's Avatar enters the battlefield, if you cast if from your hand, destroy all non-Dinosaur creatures.
Printings View all
|Ixalan (XLN)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Wakening Sun's Avatar occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Wakening Sun's Avatar Discussion
5 months ago
I like to play this Deck.
if you have 8 Mana play Wakening Sun's Avatar booom destroy all Non-Dinosaur ;-)
5 months ago
Okay i Played it 3-4 Times.
Wakening Sun's Avatar expensive but OP, it cleans all Non-Dinosaur Creatures away... 1 from Sideboard if needed.
Majestic Heliopterus from Sideboard, if flying is needed.
Maybe you lose first game, but after that in revenge watch the Sideboard.
6 months ago
So I used by play Selesnya dinos before Marauding Raptor was released. Since it's release, I switch to Naya, and now am leaning toward Gruul. When I played Selesnya, my main strategy was to play Wakening Sun's Avatar and swing for game with what I previously had on the field. I played Commune with Dinosaurs in that to dig to Avatar.
LOVE the idea of Flame Sweep because that will also trigger enrage of my own Dinos as well as deal with my opponent's creatures WITHOUT killing my own creatures! Love it! I'll play with Embercleave and switch out Sunwing for Ceratops.
I appreciate your help! Hopefully we'll run into each other on Arena!
6 months ago
So I've changed this up a bit on Arena and played just Gruul with no white at all. Put in 4 Domri, Anarch of Bolas to act as additional Savage Stomp s. It's working quite well because if I don't need to Savage Stomp something, Domri will give me mana for the turn. I like his versatility; I think he may be a bit underappreciated.
I played Wakening Sun's Avatar to help if I'm against creatures I just can't beat with my normal dinos, and Kinjalli's Sunwing was to help with flying, but if I'm playing Shifting Ceratops then I don't need to play Sunwing, right?
If I went back from Gruul to Naya on Arena, I'd only throw in 2 copies of Wakening Sun's Avatar just for creature board wipes. Do you think that's worth it or should I just go with Gruul? I wouldn't put in Temple Altisaur like you have because with only 2 enrage triggers and nothing else with 2 toughness, I don't need the Altisaur's protection.
I'm working on the mana base. It's a slow collection of the shock/check/quick/etc. lands.
8 months ago
Going to try it for Wakening Sun's Avatar , since I really don't want to be casting that from hand anyway. Thanks!
10 months ago
When you use Cauldron Haze to give your creatures persist, after Wakening Sun's Avatar 's ETB trigger resolves, your creatures will be destroyed, then immediately returned to the battlefield with a -1/-1 counter on each.
Both ETB effects on your creatures will be put on the stack simultaneously, and you can put them in whichever order you want. Regardless, assuming you use Restoration Angel 's flicker on your Wood Elves , it will come back without the -1/-1 counter, and another instance of Wood Elves' ETB trigger will be put onto the stack.
If for some reason Wood Elves then gets destroyed again before the turn ends, persist from Cauldron Haze still applies and means that it will return to the battlefield with a -1/-1 counter, triggering its ETB once more.
In total, you will thus have one instance of Resto Angel's ETB trigger, and a maximum of three instances of Wood Elves' ETB trigger, over the course of the turn.
10 months ago
My opponent plays a Wakening Sun's Avatar with me having Restoration Angel and Wood Elves in play. I respond with a Cauldron Haze . Can I save the Elves from Dying to persist by flickering them with my Angel? How many ETB effects do I get in this scenario and why?. Thanks so much for the help in advance :).
11 months ago
I think these could be some good cuts
Wakening Sun's Avatar because it's crazy expensive and I think you would do better with a damage board wipe. Plus it won't trigger if you cast it with your general. Arcbond , Hour of Devastation , and Savage Twister were some that I found that could fit well in this deck.
Raging Regisaur because it looked pretty weak compared to some of your other dinos. I feel like if I was playing this deck and I drew this or had the option to cast it from the deck it would be lackluster, might even prefer to draw a land.
Dinosaur Stampede because you've already got scary Dino's and it looks like you could really use more land.
And I would also pull Ashnod's Altar and Goblin Bombardment because I wouldn't really want to sacrifice any dino's. I would take both out and add in land, or maybe some other artifact ramp, idk what though.
That would put your land count at 37 which is a waaaay better draw rate for lands. All that being said this deck looks cool as shit. I like the cards you have in here for untapping your general to reuse his ability +1.