|Commander / EDH||Legal|
Printings View all
|Ixalan (XLN)||Mythic Rare|
Combos Browse all
Wakening Sun's Avatar
Creature — Dinosaur
When Wakening Sun's Avatar enters the battlefield, if you cast if from your hand, destroy all non-Dinosaur creatures.
Price & Acquistion Set Price Alerts
Wakening Sun's Avatar Discussion
2 days ago
Here's a couple of suggestions: Knight of the Stampede would be very good here. Also, Priest of the Wakening Sun can help gain life, and Kinjalli's Caller is a good early game blocker that can ramp into larger dinosaurs. Frankly, I suggest maybeboarding -> sideboarding Priest of the Wakening Sun and mainboarding Knight of the Stampede. Two of the three avatars (Wakening Sun's Avatar, Verdant Sun's Avatar) are pretty good and worth adding. Personally, I love the decklist and think it might be worth running in FNM. Great job YungStitch!
5 days ago
So, a few more notes over the deck now that I look over it again.
First, Dragon Arch is only useful if you have more multicolored creatures than the 2 you have at the moment.
Second, here is some more dinos and stuff I think you may want: Wayward Swordtooth, Silverclad Ferocidons, Regisaur Alpha, Ripjaw Raptor, Wakening Sun's Avatar, Goring Ceratops, Thrashing Brontodon, Rampaging Baloths Rampaging Ferocidon, Raptor Hatchling, Sky Terror, Selvala's Stampede, Elemental Bond, Huatli, Warrior Poet
3 weeks ago
@ HorseFist, thanks for commenting on the deck - good luck in constructing your own version. I hope it is nice and consistent and you have good times out of it.
@ LordMithos, Food Chain doesn't seem to be as much of a value in this deck as it would be in a Prossh deck. I mean, I could use all those infinitely large Polyraptors from the game ending combo, and feed them into Food Chain but at that point...what does it matter? I have a nigh-infinite number of raptors that have nigh infinite power and toughness. at that point i'm already in magical Christmas land lol.
With Cloudstone Curio + 9 lands in play, I tap all my lands to play Zacama for the first time. I then bounce another dino from the board, ideally something with an awesome etb trigger like Wakening Sun's Avatar that has already cleared the board at an earlier point. Then i'd have to wait until next turn to play WSA again. I don't see too much value out of that card outside of this scenario. Do you see something I don't?
- @ bushido_man96, I don't think this deck gets as much value out of Food Chain as you might think. Lets run through a scenario in depth:
Lets say I have 9 lands + Aggravated Assault + Food Chain + Etali, Primal Storm in play. I attack with Etali. During my 2nd main phase I tap the 9 lands to put Zacama into play, the lands untap and then I tap them again for 9 and send Zacama into the Food Chain for . That nets me a total of floating, and my commander back in the command zone.
At this point i've played my commander twice from the command zone. I sac commander to Food Chain and tap my lands netting me in total floating mana again. I recast Zacama again for , giving me floating mana. I send to Aggravated Assault (The goes away.) and I attack with Etali, Primal Storm one more time.
After playing my commander three times from the command zone I can now float that , but this time Zacama will cost me to play and i'll have left floating. Not enough to activate Aggravated Assault without tapping a land. So i'll have to tap one of the 9 that untap off of Zacama's ETB trigger. Etali, Primal Storm does his thing and at this point I have 8 untapped lands. I send Zacama to the Food Chain and I net only 18 mana this time. Zacama will now cost a whopping 17 mana. Obviously at this point the sacrifice wasn't worth it, so I guess we've reached the end of this exhaustive gravy train. Let's add up the totals!
I can get: 3 triggers out of Zacama 3 uses of Aggravated Assault + my 1 normal combat phase, and 3 attacks out of any dinos I have on the field netting me a decent amount of damage. But it may not necessarily be game ending. Is my math right? I think my eyes went cross at some point. I feel the verdict is still out on if Food Chain is worth it. For now, i'm just going to sit on the fence about it.
1 month ago
After playtesting for a while, I found that being able to tutor into cards like Wakening Sun's Avatar and Ghalta, Primal Hunger is much stronger than Metallic Mimic, I just was pretty underhwlemed with a 1/1 for 1 that can gain me 2 life per turn.
As far as Chromatic Lantern, Aura Shards, and Shared Animosity, this is a budget deck so I will typically try to stay away from $10+ cards, but Aura Shards is extremely strong, so I might push that a little.
I had considered Chaos Warp and Beast Within, but I felt they were weaker than Savage Stomp. Looking back though, I do not have very much single target removal, so those very well might make the cut for something else. Also, Savage Stomp may not seem overly strong, but it is 1 G for a permanent +1/+1 counter, removal, and a potential enrage trigger. Sign me up, especially with the enrage creatures coming up in Rivals.
Cathars' Crusade is interesting. I have the Enter the battlefield effects with Warstorm Surge and Elemental Bond, but that does seem very strong. I'll definitely look through to see if there is anything I can replace for it.
Mayael's Aria seems fine enough, but I haven't actually played with it to know it's true value.
Cream of the Crop I had not considered before, but now that you bring it up, it seems very appealing. It definitely helps to keep drawing fuel in the late game, so I will also consider adding that.
Thanks for your suggestions! They really do help.
1 month ago
While Wakening Sun's Avatar (hereinafter "WSA") does not have the traditional cast trigger language, casting WSA is a necessary condition for the wrath effect to occur. As such, cheating WSA onto the field with Champion of Rhonas will not result in a trigger. Given how powerful WSA's effect is, this double-layer of protection assures WSA does not become too overpowered. Traditional ETB triggers can easily be bypassed through numerous cheating mechanisms, resulting in absurdly powerful early plays. Traditional cast triggers fire regardless of whether the creature ever hits the battlefield, and thus are pseudo-uncounterable spells. WSA was carefully designed so it would lack the strengths of both these traditional triggers, and only work if played exactly as Wizards intended.
1 month ago
@Jagd_Tallgeese: That is incorrect. Its not a cast trigger. It says "When Wakening Sun's Avatar enters the battlefield
1 month ago
Drop Burning Sun's Avatar Wakening Sun's Avatar and Bonded Horncrest for a set of Charging Monstrosaur. He is going to be better to draw most of the time. Your sideboard could use some more removal like Cast Out Impeccable Timing Shock etc, as well as graveyard hate like Crook of Condemnation or Sentinel Totem and some enchantment artifact hate like Slice in Twain or Appetite for the Unnatural. If you can manage, I think Goring Ceratops would be better as another Savage Stomp.
1 month ago
So i quickly put together a refined version of what i think ur looking for. Check out Boros Dinosaurs and read the description. I put together 50 cards that could work well together, and then added some options in the maybe-board you can choose from. This is just to give you an idea of the direction you may wanna follow if you want to do Red/White dinosaurs. The reason i dont like Burning Sun's Avatar, is because it seems expensive, and once its enter the battlefield abilities has happened, its just a 6/6 body. It seems strong, but i don't think hitting one creature for 3 damage is worth paying that much for it. Something like Goring Ceratops or Wakening Sun's Avatar just seems much better, as their side effects can actually end the game.