|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Dinosaur
Player's can't gain life.
Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller
Price & Acquistion Set Price Alerts
|Have (20)||Supremespeed , PembrokeWelshCorgi , killstars , AlucardZain , Aquacomics , marsthesoos , jstn.mrrtt , gvlassek , Venser_the_Sojoner , silvereh , chrishuffman95 , DaZlInG , JasYper , Sparky41 , teslacoil7992 , firemind12 , Pumpkinking913 , Clawsun73 , clayperce , ShishkyBob|
|Want (18)||shootersam12 , Brandbrower21 , Coopenhagen , flipdipple , Mousemke , gmoseronover , Georgez96 , Nerukad , Talonisnthavingit , Poggy , GhostlyRobot , Arkantos , SabertoothPuppy , Munch4140 , Kleptozaniac , ztheart , Astromurp01 , houmbus|
Rampaging Ferocidon Discussion
3 days ago
Rampaging Ferocidon to just make sure you're punishing whoever you give tokens to.
4 days ago
Braid of Fire is definitely tempting. Xantcha is an amazing sink for this card. My only concern would be how long the game lasts. Two mana is such a low investment that it might be worth putting into the deck anyways. Also would make a stronger case for Pyrohemia getting added back into the deck too!
As far as Vampiric Link goes, I think you're spot-on with your analysis. I don't think the lifegain offsets the potential of getting 2-for-1'd and once my opponents know that I'm gaining life for every Xantcha activation; they will probably stop doing it. It also would be a nonbo with 3 cards currently in the deck (Sulfuric Vortex, Havoc Festival, and Rampaging Ferocidon). Along the same line of thinking, I considered adding Phyresis into the deck. However, since it would be the only source of infect, she would either need to attack the same enemy twice or have someone pump 15 mana into her activated ability before she (or the enchantment) gets removed. Alternatively there could be a damage doubler on the battlefield, but I think that's bordering on thinking too wishfully.
Adding in Braid of Fire is really tempting but also hard to slot in. As I mentioned in the update section, I'm trying to add more card draw, another boardwipe (Pyrohemia or Chain Reaction?), and a land. You could somewhat make an argument for Braid of Fire being card draw with Xantcha, but that might be stretching it too much. I'm also looking for cuts in the deck so that I can include those categories of cards; but I love every card that's currently in there. Thinking Crown of Doom even though it encourages attacks and potentially turns Xantcha into a 3 turn kill instead of a 5 turn. Let me know what you think!
4 days ago
Nice! This deck will be sweet and unique for sure.
I'd consider Rain of Gore over Witch Hunt. Perhaps also Rampaging Ferocidon? They're cheaper CC and will lower the average CC of your deck but do something similar. The Ferocidons will probably do more damage in fact, especially against creature-heavy decks. Maybe?
1 week ago
great suggestions. thanks. ill think about them, but here is why im not doing it now: Flame Javelin is 6 cmc, so it has synergy with Eidolon of the Great Revel. also, this deck is so consistent, there is never a need to even mulligan.
Ramunap Ruins is interesting, I played a long game against a counterspell deck, and i had 5 lands out, and one in my hand.. he was returning my creatures to my hand, so i played the lands to cast the creatures of course. I won, and it is very rare to play that many lands, and that many turns.. but it can't be countered. the only reason not to put it in is to keep the extra life sometimes. that is a theme of this deck: to avoid paying life on lands.
I would not mind fetch, but the paying the USD and life to get a fetchland that doesnt slow you down? I doubt the measurable improvement they would make to this deck.
using all mountains, and some Dragon's Claw, makes me stronger in the mirror match.
Worship is a problem, but Leyline of Punishment and Volcanic Fallout generally kills pro red creatures.. there is a mediocre chance of getting both, but the game will be relatively long, and no one has 4x Worship right?
1 week ago
Flame Javelin is great but I think if you are ok running 4x cards with a CMC of 3 then Collective Defiance provides you with a sorcery speed replacement level effect + the option to ditch a hand of lands or put a combo player off their win-con. Seems like a good trade-off 1 or 2.
I agree with clockwork swordfish above about Ramunap Ruins as a 1 or 2 of. In games where you flood it's an out.
I'd also add some fetch, just for the flexibility of hitting for 3 with Searing Blaze on the opponent's turn.
If you agree with me about running a fetch or two, then you should throw in one or two shocklands that allow you to side into Wear // Tear or Destructive Revelry, which is your only option for dealing with things like Worship.
I have no idea if there's enough go-wide in your meta but just had a thought about running Rampaging Ferocidon.
2 weeks ago
I agree with sylvannos that Goblin Guide is strictly better than Vexing Devil and I probably won't build the deck without GG despite the cost. I also agree that 4 copies of the The Flame of Keld may be overkill but I am not sure what to replace them with, Searing Blaze seems pretty unimpressive in a deck with 18 basics.
I think a 2-2 or 3-1 split between The Flame of Keld and something else would be good, but I'm not sure what to put in. Flames of the Blood Hand comes to mind, as does Burst Lightning, Rampaging Ferocidon, Incinerate, or Bomat Courier. I don't know, what do you guys think?
2 weeks ago
I didn't want to focus much on curses, it was more so something to put on myself to incentivize people to attack me. As for Trespasser's Curse and Rampaging Ferocidon I didn't want to punish anyone for having creatures as crawlspace can protect me from opponents that build wide and my fogs and deathtouch for opponents that build tall. I do however like Xantcha, Sleeper Agent, Sylvan Offering and Dowsing Dagger Flip. Thanks for the advice!
2 weeks ago
How about cards like Curse of Disturbance, Varchild, Betrayer of Kjeldor, Xantcha, Sleeper Agent, Sylvan Offering or Dowsing Dagger Flip for some more creatures for your opponent to attack with, and cards like Trespasser's Curse and Rampaging Ferocidon to make your opponents suffer for having creatures?