Rampaging Ferocidon

Rampaging Ferocidon

Creature — Dinosaur

Menace

Player's can't gain life.

Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller

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Set Rarity
Ixalan (XLN) Rare

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Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Historic Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Casual Legal
Block Constructed Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Magic Duels Legal
Frontier Legal
Arena Legal
Oathbreaker Legal
Leviathan Legal

Rampaging Ferocidon occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rampaging Ferocidon Discussion

DadHumanPraetor on Can't Fight Fate (Klothys Control)

2 months ago

Ash Zealot Destiny Spinner Rampaging Ferocidon Leyline of Combustion Leyline of Punishment all have elements of control, but artifacts are the controliest permanents, even more than blue or white tons of stuff like Winter Orb Pithing Needle

SaberTech on Torbran and his Fiendish Plan

2 months ago

I like the poke idea that this deck is going for, but I think that there are some parts of the deck that are a bit counter productive. I think that a number of the low-damage wrath effects will lose a lot of their impact as you move into the mid and late game, even with Torbran's boost, and even though cards like Pyroclasm will deal more damage to your opponents' creatures they are still dealing enough damage to kill a good number of your own utility creatures anyway. I think that there are other options to consider that would give you more choice and control over where damage is going.

Rolling Thunder and Violent Eruption give you a good amount of control and scale really well with Torbran out. Inferno Titan and Drakuseth, Maw of Flames can spread their damage around and are also large bodies that can help finish a game. Goblin Sharpshooter is another creature that can get pretty ridiculous with Torbran out, and Flameblade Angel might also be worth consideration as a deterrent.

There are some other options worth looking at to increase the "punisher" aspect of the deck. Circle of Flame, Harsh Mentor, Immolation Shaman, Rampaging Ferocidon and Hissing Iguanar are all possible ways of getting some extra damage in. If you end up running more creatures, Hellrider is a possible inclusion. And will all the damage flying around you might find that Neheb, Dreadhorde Champion might make a good addition, although Neheb is better with more X cost spells.

Anyway, just some ideas to think about. I'd like to see your opponents' faces when you drop both Mana Barbs and Torbran onto the board. That's not something most people would want to deal with.

DeinoStinkus on Zendikar Rising

3 months ago

Yeah, but I'd say as the Guilds block goes out of Standard, they'll unban it. Scapeshift is no longer a problem without M19. Plus, it wouldn't be that different from Rampaging Ferocidon.

zacharyrtz on This Is It, This Is The One

3 months ago

jmac44, appreciate the love! Honestly it’s a common misconception that this decklist relies on Food Chain or Ad Nauseam, if anything, those are the flex spots. If you’re looking to run Dingus Egg in your list, I would highly recommend dropping 20 copies of Evolving Wilds and adding in 15 copies of Rampaging Ferocidon and 5 copies of Ramunap Ruins. Thanks for looking! Primer coming tomorrow.

Coward_Token on Winota's Waging Weenies

3 months ago

Not really into cEDH (other than by watching the Spike Feeders & Playing With Power MTG) so take my thoughts with a pinch of salt:

Sanctum Prelate another flexible stax piece

Reliquary Monk some more flexible ETB item removal (tbh not really a fan of those; seems like a kinda puny Winota reward)

tapping humans, dunno if they're too slow: Nova Cleric, Magus of the Balance, Hammer Mage, Bounty Agent, Mangara of Corondor

niche hosers: Harsh Mentor, Aegis of the Gods

non-Human stax/hatebears/hosers that can enable Winota without risking themselves too much: Kinjalli's Sunwing, Leonin Arbiter, Vryn Wingmare, Rampaging Ferocidon

I feel the Auratouched Conscription combo to be gimmicky, esp. since you won't benefit from annihilator until the next turn

Isntitizzet on Menace of the Beasts

3 months ago

Given that all of your creatures already have menace, I feel that Iroas is sort of unnecessary here. His cmc is also high for an aggro deck, so additional 1 drops with menace could take his place. I feel overall this menace build wants to be very low to the ground, mostly 1 and 2 drops with some essential 3s like Sonorous Howlbonder at the top along with possibly cards like Hunted Nightmare. One drops aren't very strong unfortunately,Village Messenger  Flip (gets menace after transformation) Dreadmalkin and Insolent Neonate come to mind as the best available you aren't already playing. However, at 2 Kari Zev, Skyship Raider and Relentless Dead are fairly good here. Even if relentless dead can only get itself back, that's still a decent 2 drop with some resilience to removal spells. Malkin is also a zombie, and Plague Belcher has some great synergy with relentless dead as well. You can put the counters on relentless dead and pay the B to get it back. Its pretty greedy, and the Hunted Nightmare is probably just better, but they both have downsides in their own ways. Unfortunately the good menace creatures seem to clog up the 3 spot. Rampaging Ferocidon, Sin Prodder, Grimdancer and Pestilent Spirit all fall at 3 and you cant play all of them along with Howlbonder and Hunted nightmare.

mschaefer241 on Welcome to Jurassic Park

4 months ago

Thundering Spineback, it is too slow, Rampaging Ferocidon because it cancels out all of your life gain, and many of your cards are life gain. Wayward Swordtooth is replaced by Regal Behemoth, and Territorial Allosaurus, not because it is bad, because it doesn't have any synergy.

ArfiGames on ArfiGames

6 months ago

I could whip something up if you wanted to just send me a list of all the Dino stuff you have access to? Otherwise,

If it’s various Dinos in the sideboard, keep in mind Commune or Forerunner of the Empire. Both of those help to see those Dinos sideboarded in as 1-2 of.

I’d maybe start with 2 Thrashing Brontodon in the main and maybe 2 more in the sideboard just in case. It’s my favourite answer for artifacts and enchantments. It doesn’t really hurt the game plan either to have something like 2 in the main to start I feel.

I think definitely some amount of Rampaging Ferocidon. It seems various forms of Mono-white life gain are popular right now. Especially with new Heliod. It’s an easy card when deciding to board in or out. “They have lifegain or many creatures/tokens? ITS IN!” :)

Flame Sweep would probably be good in the Main even, to help against some of the Mono and clear out any mana dorks etc. I almost always use 4, whether sideboard or main. I’ve found it generally useful at most points.

Shifting Ceratops is quite important in the 75 for obvious reasons. It definitely another good choice for the sideboard or main. I like a split of 2 Carnage and 2 Shifting but I could see 4 Shifting if facing lots of Teferi and Blue. I’d rather have more than one Shifting out VS the decks they are good against simply because they are so resilient. Also the fact they cost less than Carnage really helps to keep things going fast.

Deathgorge Scavenger could certainly be in the Sideboard. Some to consider if you anticipate needing graveyard hate.

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