Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

Legendary Creature — Dinosaur

Flying, double strike, vigilance, trample, indestructible

Zetalpa, Primal Dawn Discussion

Vlasiax on Kathril Keyword Soup

5 hours ago

Oh, and btw: Sunblade Angel + Oketra the True + Bassara Tower Archer provides 8 keyword counters, which can be used as a secondary line for Buried Alive, just in case Zetalpa, Primal Dawn gets exiled.

Shadoobie on The God Pharaoh's Gifts

1 week ago

fatalzintomyum Oh wow. I totally forgot about Iona, Shield of Emeria. That's a great suggestion because we effective way to lock out our opponent on turn 4. It wouldn't deal with the board at the moment, but preventing almost any further action could often win the game on the spot. If I were aiming to make the deck as competitive as possible, I'd probably cut Elesh Norn, Grand Cenobite, Zetalpa, Primal Dawn, and 1 Angel of Invention. For a 3 and 3 split. Honestly, 4 Iona isn't out of the question. However, since I am trying to play this among fellow budget friends. I'd rather not hard lock them out of the game if possible. Unless, they anger me of course. Then I'll need a playset. >:D

I agree Modern is likely outside the power level for God-Pharaoh's Gift or at least in this shell. Unfortunately, I typically play Modern with my group so I wanted to essentially upgrade a Pioneer deck. I'm making that attempt, but that might be the final conclusion.

Balaam__ Ya... I agree the main weakness of this deck is just how easy it is to side board in both artifact and graveyard hate against it. To be perfectly honest, I don't think there's a perfect solution. For Leyline of the Void the best answer I currently have access to is Deputy of Detention or Brazen Borrower, but like you said that's only a temporary solution. I agree counterspells are the best potential solution for artifact hate. Essentially, becoming a jank UW Control with a GPG. I could see playing Dovin's Veto, Aether Gust, and Spell Pierce. Or maybe even some lesser used ones like Hindering Light/Keep Safe or Hypnotic Sprite. If I had the budget Force of Negation. What would you suggest?

multimedia on Kathril

1 month ago

Hey, nice budget version of Kathril.

You don't want to have to cast more than 50% of creatures you're playing. You just want them into your graveyard for Kathril. Consider adding more ways to get creatures into your graveyard for value and some repeatable discard outlets for creatures?

Buried is one of the best setups for Kathril. Tutor for Zetalpa, Primal Dawn, Vampire Nighthawk and Slippery Bogbonder put them into your graveyard for 8 keywords.

Winding Constrictor and Pir, Imaginative Rascal have effects that are unique because they care about any counter that's put on a creature not just a +1/+1 counter. The way these cards work with Kathril puts a lot more +1/+1 counters on her because each time you put a keyword counter on her that's one instance of putting a single counter on a creature thus you put two of each keyword counter onto her. Kathril sees the additional keyword counters that are put on her and will put that many +1/+1 counters onto herself plus one additional +1/+1 counter. The last part of her ability is another instance of putting a counter on a creature except it puts many counters not just one thus only one additional counter is added.

For instance lets say you have Winding Constrictor on the battlefield and there's 10 keywords in your graveyard. Double the number of keyword counters + 1, puts 21 +1/+1 counters on Kathril which gives her more than 21 power to attack for lethal Commander damage.

Corpsejack Menace doesn't interact with keyword counters that are put on Kathril, but what it does is it doubles the amount of +1/+1 counters that are put on her for the last part of her ability. Without Constrictor or Pir, but control Corpsejack and having 10 keywords in your graveyard puts 20 +1/+1 counters on Kathril. The amount of +1/+1 counters that are put on Kathril gets crazy when you control both Constrictor and Corpsejack.

Exotic Orchard, Llanowar Wastes, Caves of Koilos, Murmuring Bosk, High Market, Tainted Field, Tainted Wood are budget land upgrades to consider.

Good luck with your deck.

Hoobynobber7395 on Mono-White Keyword Banding

2 months ago

white is the weakest mono-color deck due to its lack in card draw and ramp... on that note... the best ramp you can get in white:

Solemn Simulacrum

Gift of Estates

and honestly any mana rock would do you well

some spicy includes

Avacyn, Angel of Hope

Zetalpa, Primal Dawn

Akroma, Angel of Wrath

and Fiendslayer Paladin because its an awesome looking card

StopShot on What are the top two …

2 months ago

I can see the merits of running Rune of Protection: Red but I feel like the second best or stronger is Rune of Protection: White. Prevention of damage can bypass shroud and hexproof creatures and white specializes in Lightning Greaves//Swiftfoot Boots and tutoring those cards with Steelshaper's Gift, Stoneforge Mystic, Open the Armory, etc. which Rune of Protection: White heavily turns off a lot of voltron-style decks. It's also incredible at turning off a lot of other hard to remove EDH generals such as Avacyn, Angel of Hope, Zetalpa, Primal Dawn, Akroma, Angel of Wrath, Bruna, Light of Alabaster, Sigarda, Host of Herons, Zur the Enchanter, Uril, the Miststalker, Narset, Enlightened Master and Zurgo Helmsmasher. Those generals may be more niche of a damage source than red or green, but that's where the cycling is helpful whereas spot removal can be more effective at dealing with the red and green damage sources.

Rune of Protection: Green I think may be a bit over-valued as the color green I think is a little too good at artifact/enchantment removal, especially when it comes to stapling that effect on their own creatures such as Acidic Slime, Bane of Progress, Caustic Caterpillar, Gemrazer, Reclamation Sage, Sawtusk Demolisher, Trygon Predator, Terastodon, Woodfall Primus. I feel like green could easily remove the rune before you could get much value out of it and that you'd be better off sticking to spot removal. I know white also has enchantment removal but their removal spells I find to be less practical and as efficient as green meaning you wouldn't find as much enchantment removal in a white deck as you would a green deck.

DeinoStinkus on Ultimate Fusion of Ultimatums

3 months ago

A word of advice: Don't use Zeniths/Finales with Golos. you won't be able to use that card later on. Replace them with extra turn spells and Aminatou's Augury/Plague Wind type spells. For big creatures, let me recommend the Praetors over the Elder Dinosaurs. Zacama and Etali are fine, but Jin-Gitaxias, Core Augur far outdoes Zetalpa, Primal Dawn.

TxRanger on Kathril Package

3 months ago

It goes without saying that Zetalpa, Primal Dawn is one of the best hits. The best Keywords for Kathril are Double strike, Hexproof, Indestructible and Trample. As long as those keywords are in your graveyard Kathril will be hard to deal with. I usually try to get Zetalpa Primal Dawn, Sunblade Angel and Sigarda Host of Herons into my graveyard off of Buried Alive.

shadow63 on Kathril Package

3 months ago

Zetalpa, Primal Dawn seems like a must

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