Zetalpa, Primal Dawn

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare
Explorers of Ixalan (EO2) None

Combos Browse all

Zetalpa, Primal Dawn

Legendary Creature — Dinosaur

Flying, double strike, vigilance, trample, indestructible

Price & Acquistion Set Price Alerts

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Zetalpa, Primal Dawn Discussion

Disciple_of_Doran on Odric, All Is Fair When We Share

1 week ago

While I like the idea of the deck, I feel as if you're going at this from the wrong angle. First strike is great, but if almost all your creatures have it already, that doesn't leave a lot for Odric, Lunarch Marshal to do. In fact, with the deck set up the way it currently is, I would expect you to start finding greater value in your cards with other keywords instead, like deathtouch and flying.

For a little more power in your commander choice, I'd go with more of the "Keyword soup" types of cards, like Zetalpa, Primal Dawn or Akroma, Angel of Wrath, as well as low CMC cards that have very uncommon and powerful keywords, like Darksteel Myr or Fencing Ace.

It does seem like you're also kind of going for a theme of giving first strike creatures deathtouch as well, and I approve, but given that most of your creatures already have first strike you might do better using Odric, Master Tactician if that's what you want to do so that you can force opponents to block your unbeatable creatures.

Argy on Chromatic Jodah

2 weeks ago

I playtested this against my Dragons.

It kept board wiping me with Settle the Wreckage, but I never attack with Lathliss, Dragon Queen, so that I can refill my board, which I did thrice.

Eventually I got five Dragons on the field.

A 4/4 got removed from combat by Spires of Orazca, Chamber Sentry killed another 5/5, Zetalpa, Primal Dawn blocked and killed a second 5/5, and one 2/2 remained unblocked.

By that stage I had enough mana to pay for Lathliss Dragon Queen's ability to pump the Power of my 2/2 up by 9, making it do 11 damage.

I had gotten 4 damage in earlier in the game with Dismissive Pyromancer, leaving this deck on 5.

Next go I played Shock and Lightning Strike and it was all over.

I deliberately made the mistake of attacking with most of my Creatures into Settle the Wreckage. Earlier in the game 6 damage had been prevented with Root Snare.

Jodah, Archmage Eternal got killed earlier with Lightning Strike, before he could do any damage or block.

The Gateway Plaza and Rupture Spire both slowed this deck down too much. The turn they were played actually put you two turns behind because you had to pay PLUS they entered tapped.

Jodah, Archmage Eternal really feels more like a Commander card than a Standard card.

He is cheap enough to make recasting no problem.

His ability would let you get away with playing HUGE spells for peanuts.

He's really not suited to Standard, in my opinion.

Working out your mana base a bit more MIGHT speed this deck up a little. I could probably do it, but I'm tired and don't really feel like it.


There are some problems with the plays you've set out.

T1: Land

T2: Land, Thaumatic Compass  Flip

This can't happen if the first land pays for the second land, and the second land comes in tapped, which is what happened on my test.

T3: Land, Root Snare on opponents turn.

With only three copies of Root Snare in the deck you are more likely to see it in the late game, rather than on Turn 3.

T4: Land, Thran Temporal Gateway, Chromatic Lantern

This play can't happen. You only have four lands at this stage. Thran Temporal Gateway costs and Chromatic Lantern coats , which would require seven mana.

T5: Land, Jodah eternal, activate Thran Temporal Gateway for Zacama, Primal Calamity.

This play can't happen either. Thran Temporal Gateway costs to activate, and Jodah eternal coats to cast, which would require eight mana.

If you played Chromatic Lantern on Turn 4 you would have access to only six mana, but you couldn't also have played Thran Temporal Gateway that turn.


This deck sort of has too much going on.

I do like the Ramp into Zetalpa, Primal Dawn. I believe there is a place for that card in Standard, but it would probably be in a shell with early mana dorks.

The ratio of Creatures to Artifacts feels way off here.

23 cards in this deck are non-creature spells, but they are all concerned with fixing mana, or stopping damage. That is only going to delay the Opponent and help you Ramp so much.

You have no spot removal which meant that all I had to do to protect my main win con, Lathliss, Dragon Queen, was just not attack with her.


Sorry to be the bearer of bad tidings.

I don't really think this deck is viable in Standard.

At the very least it would need a Sideboard with stuff like Dive Down, to protect Zetalpa, Primal Dawn from Vraska's Contempt (which most decks play).

If you change it and want me to take another look, tag me in these comments.

I used to offer a lot of deck help, but I have really cut that back these days.

NightHawk11 on Jodah's Lantern

3 weeks ago

Consider adding Banefire as the finisher for this deck. Another good finisher would be Zetalpa, Primal Dawn, it dodges Seal Away, Cleansing Nova and all destroy effects.

The ramp could make use of some Circuitous Route.

I would all 4 copies of Jodah, Archmage Eternal as it enables cheaper casting of the big spells.

Piew on Kalemne is the Best RW Voltron General.

1 month ago

Kalemne, Disciple of Iroas used to be unique as the only commander with active Double Strike.

However, now we have Samut, Voice of Dissent, one extra mana to cast, almost identical but comes with tonnes of useful abilities. Then we have Oketra the True and Zetalpa, Primal Dawn, the unlikely commander choice.

The concept of experience counter isn't all that bad. The concept is simple by fulfilling the term to earn the counters and you'll be rewarded for what you've paid for.

Meren of Clan Nel Toth is sadistic. She loves your creatures die and brings them back just to die over and over again.

Ezuri, Claw of Progress is peado who groom your minions.

Mizzix of the Izmagnus is a super saleswoman who promotes buy-more-free-more. Ended up a shopping frenzy.

Daxos the Returned's experience counter ability gets a little irrelevant. He encourages you to play enchantment, but he complement the weakness by providing creatures, which you won't be running a board full of enchantment with no creature.

Now, here comes Kalemne, Disciple of Iroas. She wants you to play creature spells with 5cmc+ to earn the counters which has nothing to do in return with the 5cmc creatures whatsoever.

Perhaps wizards really aren't sure what to do when it comes to combat phase.

multimedia on Treasure Plane(t) - Oct. '18 to Sept. '19

1 month ago

Hey, if playing treasures as a win condition then consider Vraska, Relic Seeker? She's a competitive card and with Revel her removal ability when killing a creature gives you two treasures.

She's good with the strategy here and worth ramping into, where as Zetalpa, Primal Dawn is neither of these. Just like Zetalpa, Vraska doesn't die to a board wipe. Like Karn she can make creatures and since you don't have any this is helpful. For the strategy here Hornswoggle is a better main deck card then Cancel because it makes a treasure. Consider more Treasure Map  Flip and Spell Swindle? Overall they are two of the better cards for the strategy here because they make treasures.


hydrothermia on Naya Enrage

1 month ago

Welcome to Tapped Out!

Planeswalkerboi, it's not a bad theme that you're using, just seems really slow. A few questions.

  • How are you going to handle control decks that do not deal damage for creature removal?
  • How will you deal with flying creatures, since you have none with flying or reach?
  • Are you on a budget?

I'd suggest some mana ramping, Llanowar Elves and Ranging Raptors will help with that. You also need some cheaper mana cost spells, Enter the Unknown and Snubhorn Sentry are good starts for one cost spells. Relentless Raptor may not have Enrage, but it's a 3/3 for ; Sky Terror has the same converted mana cost is a flyer and has Menace. Siegehorn Ceratops should be a must here, you could also pair it with Bellowing Aegisaur to add +1/+1 counters to all your creatures. You could add Zetalpa, Primal Dawn, it would survive a Cleansing Nova but Settle the Wreckage is could be problematic. Depending on what possibly changes you need to look into balancing your lands colors. Right now you need more Forests and Mountains and less Plains.

coloneldark on Zacama is Nutz

2 months ago

Matt_MTG,

Thanks for the comment! I have noticed that this deck is a occasionally slow, but extremely powerful...sometimes unstoppable. Here is what is consistent: turn 5 Zacama if you have the correct pieces, Zacama will threaten other players and they will either lose the game or answer Zacama immediately. Occasionally I have ended up in top deck mode, which can be really annoying. I never considered Soul's Majesty, or Life's Legacy mainly because I never knew they existed. :p I have Rishkar's Expertise and Momentous Fall in place of those two cards. I think these cards are marginally better because you can play a card for free or respond to a board wipe with immediate value. If I was going to add them I would likely replace Zetalpa, Primal Dawn, or Elesh Norn, Grand Cenobite. I am already playing Greater Good, which can be infinite card draw and infinite mana. I am also playing Elemental Bond, which seems to work well.

I'm excited that you are making this deck! It's extremely powerful and one of my favorite ways to play Magic.

hydrothermia on Bolas Beyond the Trees

2 months ago

Helm of the Host would be an entertaining addition, allowing you to duplicate non-legendary versions of Nicol Bolas, the Ravager  Flip. Enter the Unknown for could smooth out your mana curve a bit. You could do so much more with Thran Temporal Gateway, you could drop a Zetalpa, Primal Dawn in to beef up the Drover of the Mighty or add any of the Elder Dragons for to trigger the Dragon's Hoard more.

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