|Commander / EDH||Legal|
Printings View all
|Game Night 2019 (GN2)||Rare|
|Commander 2019 (C19)||Rare|
|Rivals of Ixalan (RIX)||Rare|
|Explorers of Ixalan (EO2)||None|
Combos Browse all
Zetalpa, Primal Dawn
Legendary Creature — Dinosaur
Flying, double strike, vigilance, trample, indestructible
Commander Recommendations Start Commander Deck
Latest as Commander
Zetalpa, Primal Dawn Discussion
1 week ago
What I am seeing is that you have a lot of solid cards that are great in a vacuum, but not a whole lot of cards that actually work well with one-another. In others words you don't just lack combo, you also lack synergy. The issue with a deck like this is that you may be casting spells and expanding your boardstate every turn, but you aren't doing anything impactful to the game.
- You may feel like you are going off, but really you are just playing random cards.
What you lack, overall, are bombs. You need cards that immediately threaten the presence of the game such as Craterhoof Behemoth .
However, your Commander is Captain Sisay , so I am going to suggest specifically Legendary spells. This in turn gives you synergy between your Commander and the rest of your board.
- Avacyn, Angel of Hope ; A strictly better version of Zetalpa, Primal Dawn
- Bow of Nylea : Increases the danger of attacking into you. Trust me, when players see this thing on the field, it immediately halts aggression
- Dosan the Falling Leaf : Stops blue decks in their tracks
- Ghalta, Primal Hunger : Toward the end of the game, this is effectively a 1-2 turn clock. What I mean is, if you play Ghalta after a wrath, he will take down an opponent typically in 1 or 2 attacks. If you play him before a wrath, you threaten entire boardstates as players will need to double and even triple block to absorb the damage. And if he gets countered, so what? You only paid for him, anyway. At least, in most cases
- God-Eternal Oketra : You are running a lot of creatures. This should be main-boarded with no exceptions
- Karametra, God of Harvests : She allows you to ramp by playing creatures. The hidden power of Karametra is that by taking lands directly from your deck, you thin your deck down. This in turn increases the probability of drawing into powerful cards sooner rather than later
- Konda, Lord of Eiganjo : Effectively an 8/8 you can swing with and block with every turn. Just this alone makes opponents rethink attacks because they know they will lose at least one thing. This means they must attack with two creatures, knowing at least one will die
- Linvala, Keeper of Silence : Snuffs out creature-focused combo decks
- Odric, Lunarch Marshal : Overall a powerful synergy piece once your boardstate is robust enough
- Parhelion II : Solid boardstate generator
- Shalai, Voice of Plenty : Stops a lot of midrange decks
- Vorinclex, Voice of Hunger : Gross
- Yeva, Nature's Herald : Play in response to actions. Give your opponents the least amount of time to react to your spells
- Zetalpa, Primal Dawn : Deadly beater
2 weeks ago
Inventors' Fair is anothe good land you could use. Also grab an Ancient Den and Darksteel Citadel as well to maximize artifact synergies. Refurbish , Emeria, The Sky Ruin , and Open the Vaults can also let you get things out of your graveyard.
Reya is probably too expensive.
Cut Heavenly Blademaster, you don't have enough creatures to take advantage of her.
Kemba, Kha Regent would be a more appropriate one because she generates tokens as blockers and swarmers if neede.
I'm not huge on Nahiri, the Lithomancer . 5 mana to not really get a lot done but make a 1/1 and equip it once. Similarly, Ajani Goldmane doesn't seem to do a lot in your deck. I think walkers like Ugin, the Ineffable and Elspeth, Sun's Champion might just straight up be better fits. You want to capitalize on that artifact synergy.
If you absolutely need something expensive and threatening, Zetalpa, Primal Dawn or Heliod, God of the Sun are good options with baked-in indestructible.
Land Tax and Smothering Tithe may also be very big includes. The second generates artifacts for anything that needs them as well as makes lots of mana or slows your opponents down considerably. Both are good for you.
Finally, you have some fun infinite mana generation in there but... what does it do? You've got no real payoff for abusing Basalt Monolith. There's no way to chain or bounce things, no aetherflux resrvoir, etc. Maybe instead of Doubling Cube , you run more linear ramp like Sword of the Animist , Explorer's Scope , or Land Tax
3 weeks ago
@sigiledwatch - aside from a possible Zetalpa, Primal Dawn haste attack with Crashing Drawbridge , then Tainted Strike , it's pretty situational.. It might be better on token strategies.. Plus, it can't attack unless Assault Formation is in the battlefield, and i pay 1 green mana for it to attack.. but thanks for the suggestion!
3 months ago
Renera, Savoir of the Savage
Legendary Creature - Angel Barbarian
Red creatures you control get +2/+0 and have trample.
Green creatures you control get +0/+2 and have menace.
If a creature you control is both red and green, it gets an additional +1/+1 and gains vigilance. It must attack each turn if able.
"Spill your blood into the wilds and let forth the rage of the Gruul Clans flourish!"
So ultimately, because her abilities also boost herself, she becomes a 6/6 with Flying, Haste, Trample, Menace, Vigilance and must attack each turn if able.
While this is absurdly over powered, keep in mind she costs 7 CMC with four specific colors. And trading off the insane protection and evasion that Zetalpa, Primal Dawn has for mere combat tricks you also get mild boons to the rest of your creatures.
Is she broken? Yes. But is she game breaking? No.
Make another card like this; Legendary creature representing a guild of your choice. One boon for one color, another boon for another color, and a final boon with a drawback for creatures of both colors.
They don't need to enhance themselves like Renera does; I just wanted to do it and justified it with a much higher and more strict casting cost.
5 months ago
This is a great little budget deck, have played my first FNM with this last week and came second with a won 4 lost 2 record, it can work as a control deck to stall the game while I get the big guns out or it can also be strong from the start with plenty of cards that need killing twice like Hunted Witness and Orzhov Enforcer
Overall really enjoying playing with this deck at the moment but would appreciate any help for what I could have as a good sideboard for this deck.
5 months ago
RoboGent1 - Hey! Keywords are like "abilities" that are shown on various cards, e.g. "lifelink" or "deathtouch" or "indestructible". Some cards have a large number of these keywords, e.g. Zetalpa, Primal Dawn , and this is often referred to as a "keyword soup". Basically "keyword soup" just means lots of different keywords.
This deck works because the commander, Odric, Lunarch Marshal , applies the keywords from each of your creatures to each of your other creatures each turn.
5 months ago
Brand new user here, brand new player (been toying with MTG Arena to figure out builds I want to invest in).
I've been playing around with Omniscience . I've seen the build that combos it with Overflowing Insight to make the opponent deck out, but that just doesn't seem fun to play with or against. Instead, I've been trying to play as many big creatures as possible and win the same turn in comes out.
Here's where I'm struggling: Omniscience is a big card, so I know the deck needs to ramp quickly. I also know I need to have a constant inflow of cards into my hand. Also fine. The problem is that, when I put together the ramp cards and the drawing engines, there isn't really any room in the deck for anything else. I can fit a few big hitters, and not much to protect me until turn 5+ when I can get all of this out. Here's what I'm running right now on Arena:
2x New Horizons
2x Mana Geode
The idea is to ramp, draw cards, get Samut, Tyrant Smasher out so all my big hitters have Haste and take the game the turn they come on. I know I'm doing something inefficiently, I just don't know what. Any help would be really appreciated here.
6 months ago
Recommendations: Zetalpa, Primal Dawn - 4/8 double striker means 16 flying, indestructible damage a turn whenever Arcades is out.
Sylvan Library - Independent, cheap draw engine that gives you value even before you drop Arcades.
Rhystic Study - See Sylvan Library.
Birds of Paradise - It's just a good turn one play that gets you ahead in both ramp and fixing.
Orator of Ojutai - Draws you two cards on ETB whenever Arcades is out.
Portcullis Vine is slower than Wall of Mulch , but can provide extra draw from your Walls once they're on the battlefield if you can't find a way to blink or bounce them, consider this a weak recommendation.
Soulsworn Jury - Functions as a card draw early, can then be used to deter opponents from making splashy plays.
Wall of Kelp - Gives you a repeatable source of card draw when Arcades is out.
In general this doesn't seem like a combo list, so the low average CMC isn't as important as it would be with a deck that wants to set up and win the game in the same turn cycle. I'd recommend running more bombs to give you impactful plays in the late game, and maybe some cards like Containment Priest or Lavinia, Azorius Renegade to allow you to get to that late game.
Zetalpa, Primal Dawn occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%