|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
|Explorers of Ixalan (EO2)||None|
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Zetalpa, Primal Dawn
Legendary Creature — Dinosaur
Flying, double strike, vigilance, trample, indestructible
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Zetalpa, Primal Dawn Discussion
1 week ago
While I like the idea of the deck, I feel as if you're going at this from the wrong angle. First strike is great, but if almost all your creatures have it already, that doesn't leave a lot for Odric, Lunarch Marshal to do. In fact, with the deck set up the way it currently is, I would expect you to start finding greater value in your cards with other keywords instead, like deathtouch and flying.
For a little more power in your commander choice, I'd go with more of the "Keyword soup" types of cards, like Zetalpa, Primal Dawn or Akroma, Angel of Wrath, as well as low CMC cards that have very uncommon and powerful keywords, like Darksteel Myr or Fencing Ace.
It does seem like you're also kind of going for a theme of giving first strike creatures deathtouch as well, and I approve, but given that most of your creatures already have first strike you might do better using Odric, Master Tactician if that's what you want to do so that you can force opponents to block your unbeatable creatures.
2 weeks ago
I playtested this against my Dragons.
Eventually I got five Dragons on the field.
By that stage I had enough mana to pay for Lathliss Dragon Queen's ability to pump the Power of my 2/2 up by 9, making it do 11 damage.
I had gotten 4 damage in earlier in the game with Dismissive Pyromancer, leaving this deck on 5.
Jodah, Archmage Eternal really feels more like a Commander card than a Standard card.
He is cheap enough to make recasting no problem.
His ability would let you get away with playing HUGE spells for peanuts.
He's really not suited to Standard, in my opinion.
Working out your mana base a bit more MIGHT speed this deck up a little. I could probably do it, but I'm tired and don't really feel like it.
There are some problems with the plays you've set out.
This can't happen if the first land pays for the second land, and the second land comes in tapped, which is what happened on my test.
T3: Land, Root Snare on opponents turn.
With only three copies of Root Snare in the deck you are more likely to see it in the late game, rather than on Turn 3.
This play can't happen either. Thran Temporal Gateway costs to activate, and Jodah eternal coats to cast, which would require eight mana.
If you played Chromatic Lantern on Turn 4 you would have access to only six mana, but you couldn't also have played Thran Temporal Gateway that turn.
This deck sort of has too much going on.
I do like the Ramp into Zetalpa, Primal Dawn. I believe there is a place for that card in Standard, but it would probably be in a shell with early mana dorks.
The ratio of Creatures to Artifacts feels way off here.
23 cards in this deck are non-creature spells, but they are all concerned with fixing mana, or stopping damage. That is only going to delay the Opponent and help you Ramp so much.
You have no spot removal which meant that all I had to do to protect my main win con, Lathliss, Dragon Queen, was just not attack with her.
Sorry to be the bearer of bad tidings.
I don't really think this deck is viable in Standard.
If you change it and want me to take another look, tag me in these comments.
I used to offer a lot of deck help, but I have really cut that back these days.
3 weeks ago
The ramp could make use of some Circuitous Route.
I would all 4 copies of Jodah, Archmage Eternal as it enables cheaper casting of the big spells.
1 month ago
Kalemne, Disciple of Iroas used to be unique as the only commander with active Double Strike.
However, now we have Samut, Voice of Dissent, one extra mana to cast, almost identical but comes with tonnes of useful abilities. Then we have Oketra the True and Zetalpa, Primal Dawn, the unlikely commander choice.
The concept of experience counter isn't all that bad. The concept is simple by fulfilling the term to earn the counters and you'll be rewarded for what you've paid for.
Meren of Clan Nel Toth is sadistic. She loves your creatures die and brings them back just to die over and over again.
Ezuri, Claw of Progress is peado who groom your minions.
Mizzix of the Izmagnus is a super saleswoman who promotes buy-more-free-more. Ended up a shopping frenzy.
Daxos the Returned's experience counter ability gets a little irrelevant. He encourages you to play enchantment, but he complement the weakness by providing creatures, which you won't be running a board full of enchantment with no creature.
Now, here comes Kalemne, Disciple of Iroas. She wants you to play creature spells with 5cmc+ to earn the counters which has nothing to do in return with the 5cmc creatures whatsoever.
Perhaps wizards really aren't sure what to do when it comes to combat phase.
1 month ago
Hey, if playing treasures as a win condition then consider Vraska, Relic Seeker? She's a competitive card and with Revel her removal ability when killing a creature gives you two treasures.
She's good with the strategy here and worth ramping into, where as Zetalpa, Primal Dawn is neither of these. Just like Zetalpa, Vraska doesn't die to a board wipe. Like Karn she can make creatures and since you don't have any this is helpful. For the strategy here Hornswoggle is a better main deck card then Cancel because it makes a treasure. Consider more Treasure Map Flip and Spell Swindle? Overall they are two of the better cards for the strategy here because they make treasures.
1 month ago
Welcome to Tapped Out!
Planeswalkerboi, it's not a bad theme that you're using, just seems really slow. A few questions.
- How are you going to handle control decks that do not deal damage for creature removal?
- How will you deal with flying creatures, since you have none with flying or reach?
- Are you on a budget?
I'd suggest some mana ramping, Llanowar Elves and Ranging Raptors will help with that. You also need some cheaper mana cost spells, Enter the Unknown and Snubhorn Sentry are good starts for one cost spells. Relentless Raptor may not have Enrage, but it's a 3/3 for ; Sky Terror has the same converted mana cost is a flyer and has Menace. Siegehorn Ceratops should be a must here, you could also pair it with Bellowing Aegisaur to add +1/+1 counters to all your creatures. You could add Zetalpa, Primal Dawn, it would survive a Cleansing Nova but Settle the Wreckage is could be problematic. Depending on what possibly changes you need to look into balancing your lands colors. Right now you need more Forests and Mountains and less Plains.
2 months ago
Thanks for the comment! I have noticed that this deck is a occasionally slow, but extremely powerful...sometimes unstoppable. Here is what is consistent: turn 5 Zacama if you have the correct pieces, Zacama will threaten other players and they will either lose the game or answer Zacama immediately. Occasionally I have ended up in top deck mode, which can be really annoying. I never considered Soul's Majesty, or Life's Legacy mainly because I never knew they existed. :p I have Rishkar's Expertise and Momentous Fall in place of those two cards. I think these cards are marginally better because you can play a card for free or respond to a board wipe with immediate value. If I was going to add them I would likely replace Zetalpa, Primal Dawn, or Elesh Norn, Grand Cenobite. I am already playing Greater Good, which can be infinite card draw and infinite mana. I am also playing Elemental Bond, which seems to work well.
I'm excited that you are making this deck! It's extremely powerful and one of my favorite ways to play Magic.
2 months ago
Helm of the Host would be an entertaining addition, allowing you to duplicate non-legendary versions of Nicol Bolas, the Ravager Flip. Enter the Unknown for could smooth out your mana curve a bit. You could do so much more with Thran Temporal Gateway, you could drop a Zetalpa, Primal Dawn in to beef up the Drover of the Mighty or add any of the Elder Dragons for to trigger the Dragon's Hoard more.