Zetalpa, Primal Dawn


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare
Explorers of Ixalan (EO2) None

Combos Browse all

Zetalpa, Primal Dawn

Legendary Creature — Dinosaur

Flying, double strike, vigilance, trample, indestructible

Price & Acquistion Set Price Alerts



Recent Decks

Zetalpa, Primal Dawn Discussion

RustBeltGames on Keyword Bingo - EDH Style

5 days ago

@Alexbaylis20 Thanks for the suggestion. I think my issue there is the really high CMC of 8. My other 8cmc creature is Zetalpa, Primal Dawn, which while not strictly better, offers me some keyword diversity, in double strike and indestructible that occur less on my other creatures. I could potentially swap it in for Emeria Shepherd. What are your thought on that swap?

zenozia on Odric's Armoury

1 week ago

hi really like your list! but I feel that you rely on the wrong keyword you see in most of the case having flying double strike haste is far better then first strike and vigilence also hexproof is really not that good because it doesnt give it during main phase 1 same thing for indestructible

creature: Skyhunter Skirmisher, Aven Sunstriker Balan, Wandering Knight, Elesh Norn, Grand Cenobite not sure about this one but it's such a cool card! Akroma, Angel of Wrath and Zetalpa, Primal Dawn if your local meta is slow enough this are the cards

artifact: Quietus Spike, Hammer of Nazahn,

instant: Disenchant

sorcery: Hour of Revelation Wrath of God I know it's pretty weird but I feel that you can try to make your creature indestructible and blow thing up. Add them if you want it's more a play style choice then the other card. Revoke Existence

land: Command Beacon

list of thing to cut in my oppinion: Archetype of Courage, Elite Inquisitor, Batterskull, Ring of Thune, Unexpectedly Absent, Darksteel Mutation, Oblivion Ring, Captain of the Watch, Knight of Grace, Precinct Captain, Brimaz, King of Oreskos, Decree of Justice, Leonin Shikari

if you have any question for the cut or why certain card are on the list just ask me :)

DreamWalkd on Zacama is Nutz

1 week ago

I would remove Burnished Hart, Zetalpa, Primal Dawn, or Talisman of Impulse, but I do not have experience in playing this deck.

Burnished Hart seems like it is just a worse option for land ramp when compared to spells like Farseek.

Zetalpa, Primal Dawn is a nice keyword card, and I am not sure how it performs, but I do not think it has enough impact/value in this deck.

Talisman of Impulse goes against the land ramp idea of this deck, because it doesn't add value when Zacama is cast.

Neotrup on card:master of cruelties vs card:Zetalpa, ...

2 weeks ago

How the entire combat phase will work:

Start of combat step:
This step is mostly for abilities to trigger, so it goes straight into a round of priority. We'll assume nobody wants to cast spells or activate abilities and move on.

Declare attackers step:
Master of Cruelties attacks.
Players have a chance to respond, but we'll assume nobody does.

Declare blockers step:
Zetalpa, Primal Dawn blocks Master of Cruelties.
Master of Cruelties would trigger here if it were unblocked, but as it was blocked it does not trigger. Again we'll assume no responses.

First strike combat damage step:
Master of Cruelties deals 1 damage to Zetalpa, Primal Dawn and Zetalpa, Primal Dawn deals 4 damage to Master of Cruelties.
State based actions are checked. Master of Cruelties is destroyed due to lethal damage and Zetalpa, Primal Dawn attempts to be destroyed due to deathtouch damage, but as it is indestructible it will not be destroyed.
Once again players get an opportunity to respond, but only after Master of Cruelties is already in the graveyard.

Regular combat damage step:
Zetalpa, Primal Dawn would deal combat damage again here, however as the creature it was blocking is no longer on the battlefield (as it died during the first strike combat damage step), it has nothing to deal damage to.
Again players have a chance to respond, but things look a lot like they did during the previous step, so it's unlikely they will.

End of combat step:
Like the start of combat step this step doesn't actually have a turn based action associated with it, so we go right to priority. Again things look a lot like they did a second ago, so responses are unlikely.

Madcookie on card:master of cruelties vs card:Zetalpa, ...

2 weeks ago

Zetalpa, Primal Dawn has indestructible so destroy effects (like from deathtouch won't kill it). She also has double strike with does both first strike and normal damage, so even without the indestructible Master of Cruelties wouldn't have survived the encounter.

Indestrictible - 702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).

Deathtouch - 702.2c Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if a proposed combat damage assignment is valid, regardless of that creature’s toughness. See rules 510.1c–d.

Ecmdrw5 on card:master of cruelties vs card:Zetalpa, ...

2 weeks ago

I forgot to add that Master of Cruelties is attaching and Zetalpa, Primal Dawn blocks.

Ecmdrw5 on card:master of cruelties vs card:Zetalpa, ...

2 weeks ago

Master of Cruelties vs Zetalpa, Primal Dawn. Help a noob out with how this plays out.

Deco_y on Sword-n-Shield Dinos

2 weeks ago

True that. For the best decks, you gotta pony up. Oh, the eternal struggle of a magic player.

I took a look at all the Green/White creatures in Standard atm, and this is the list of creatures I would consider for a Dinosaur deck in these colors:

Imperial Lancer
Kinjalli's Caller
Priest of the Wakening Sun
Cherished Hatchling
Drover of the Mighty
Raptor Companion
Atzocan Seer
Deathgorge Scavenger
Kinjalli's Sunwing
Orazca Frillback
Ranging Raptors
Ravenous Daggertooth
Renegade Rallier
Rhonas the Indomitable
Territorial Hammerskull
Thrashing Brontodon
Knight of the Stampede
Ripjaw Raptor
Territorial Allosaurus
Crested Herdcaller
Snapping Sailback
Temple Altisaur
Trapjaw Tyrant
Carnage Tyrant
Goring Ceratops
Wakening Sun's Avatar
Zetalpa, Primal Dawn
Ghalta, Primal Hunger

I would consider maybe focusing on the lower CMC Dinos to populate the majority of the deck and have Wakening Sun's Avatar as a finisher. Your curve is a little wonky, and you'll want to smooth it out a tad.

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