|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Uncommon|
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Congregation at Dawn
Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
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Congregation at Dawn Discussion
2 days ago
Very well, here's my latest jank for your consideration (take your time)
Orzhov Advokist: Boosts one of your creatures and tells you ahead of time whether or not someone is planning on attacking you. This potentially lets it both replace one card from Conflict Escalation and another from Deterrence, which would free up a slot for something else. On the downside, it takes a player turn cycle to become relevant and it's more about quality than quantity (although you could use things like Tetravus, Murder Investigation and/or Hangarback Walker to alleviate this, see also about Elemental Mastery below). Another problem is that it doesn't reward people for attacking each other and it's arguably anti-synergetic with Mystic Barrier.
Harvest Season/(Growing Rites of Itlimoc Flip): More powerful yet less reliable alternative to Cultivate. (Although instead of Itlimoc you could just spend hundreds of bucks on a Gaea's Cradle I guess)
(Thornscape Familiar): The only one in the cost reduction Familiar cycle which affects more than one of the colors in your commander's identity. Aside from Gahiji himself, it works for 33 out of the 99 cards in the current deck (assuming no shenanigans like Celestial Dawn or Feroz's Ban). I dunno if you cast those 33 cards frequently enough per turn to make the cost reduction worthwhile compared to land-based ramp, especially since you got some land matters cards like Mirari's Wake.
Continuing my quest of exhausting every possible card advantage option known to beast, god and man:
Elvish Harbinger: Complement or possibly even a replacement for Wood Elves. Ramps and elf Imperial Seal:s from a pretty diverse pool consisting of Rhys the Redeemed, Reclamation Sage, Wood Elves, Knight of the Reliquary, Mirror Entity, Selvala, Explorer Returned & Oracle of Mul Daya. Since it doesn't have flash, unplanned shuffling is my biggest reservation towards this one. (As an optional bonus, it can form the middle of a threefold creature tutor chain with either of the Recruiters and any elf.)
Green Sun's Zenith: Banned in modern and probably something you've already considered. Puts green critters directly onto the battlefield and is self-recurable. It can pick from a pretty diverse pool that includes (among other things) Den Protector, Oracle of Mul Day, Reclamation Sage, Tireless Tracker, Wood Elves, Knight of the Reliquary, Mirri, and Selvala.
Worldly Tutor: Creature Vampiric Tutor, might be a bit slow without an available draw source. (Congregation at Dawn) takes things further, but with the presence of other (shuffling) tutors and a lack of great draw power it seems questionable. Eladamri's Call is the Demonic Tutor equivalent, dunno if it can compete with Green Sun's.
(Evolutionary Leap): Unsure about this one, but could be nice with things that give a benefit upon death (be it naturally or trough Skullclamp with 2 or more toughness) and/or are disposable (especially cheap ETB creatures that can be recurred with Sun Titan).
(Defense of the Heart): Obviously very powerful if it goes off, but I assume that it's too conditional & vulnerable to removal to be worth it.
Magus of the Wheel: Complement to the classic wheel that's already present. I prefer the Magus over Wheel of Fate & Reforge the Soul due to not requiring you to have all the mana at once and/or because it's more predictable for something that discards your hand (although slower without haste). As a bonus, it's recurable with Sun Titan (and tutorable with either of the Recruiters).
Other misc. cards which you've probably already considered and rejected, but just in case:
(Luminarch Ascension): On one hand, Ant Queen on steroids. On the other, draws a lot of hate and/or takes at least four turns to become not-useless (assuming no helpful proliferation) which makes it more and more of a dead draw over time. (Sacred Mesa is a weird compromise.) There's also Emeria Angel/Retreat to Emeria for if you want to expand on the land subtheme, but it doesn't have the same explosive potential as the aforementioned manasinks (although Hazezon Tamar might be a decent compromise).
Elemental Mastery: Channels a quality creature (e.g. a beefed up Knight of the Reliquary or just Gahiji himself) into a quantity of tokens which better synergizes with Gahiji's ability. On the downside, since the tokens only lasts one turn you can't increase their power on the long term with e.g. Curse of Predation. The card also has the two usual problems associated with Auras in that it requires the presence of an appropriate creature to be useful and that single-target removal against said creature becomes a two-for-one deal (and this is further exasperated by the fact that you're encouraged to increase the power of the creature by e.g. putting counters on it). Also too expensive for Sun Titan. Dragon Throne of Tarkir gives somewhat similar quality-to-quantity conversion in a more resilient equipment form.
(Path of Ancestry) vs one of Temple of Abandon/Temple of Plenty/Temple of Triumph. Less reliable scry that only works with Gahiji & the changeling, but taps for all the relevant colors. Dunno how frequently this is relevant for you.
(Rith, the Awakener): Token generator alternative. I'm guessing you've rejected it because the tokens lack evasion and/or the token generation is too conditional. (But hey, at least it's a combat damage effect for Duelist's Heritage to interact with)
(Marton Stromgald): Potentially explosive token amplification but hard to keep alive.
Mass Hysteria: In case you're not getting enough haste from Slayers' Stronghold. Also works with the group slug aspect, but I dunno if it will backfire by e.g. letting powerful tap abilities come out of nowhere. (There's also Concordant Crossroads if you're not worried about it being replaced by another World Enchantment.) Samut, Voice of Dissent is another option that has quite a few other features as well, but I fear she'll come in a bit too late. Got similar feelings about (Urabrask the Hidden), who's also kinda detrimental to the group slug theme and/or will draw too much hate. ((Akroma's Memorial) is even worse in the lateness department.)
Mogg Infestation/(Settle the Wreckage)/Fell the Mighty/(Righteous Fury)/(Sunblast Angel)/(Angel of the Dire Hour): One of the Token Beatdown variants favors board wipes, but all of the listed cards have a tendency to kill your fatties and leave your opponent's weenies alive. In case you want a source of emergency non-targeted creature removal in the main deck and/or the variant, here's some additional options that can leave your own creatures alive, even if they're a bit more expensive than e.g. Wrath of God (or, in the case of Settle the Wreckage, potentially profitable for an opponent). Special mention to Mogg Infestation for still keeping the group slug going by being Beast Within on steroids & Angel of the Dire Hour for bypassing indestructible in addition to shroud, if that's relevant in your meta (although a plain (Arcane Lighthouse) might be better then).
(Elesh Norn, Grand Cenobite): Saving the most prominently obvious card for last, I assume the reason you've rejected it is because it's not explosive enough to act as a 1v1 finisher, while being detrimental to the overall group slug strategy when there's more than one opponent alive.
2 days ago
Did you think about Congregation at Dawn? Seems like a nice way to help set up the combo. Maybe you could ditch a counter for it?
1 week ago
As Foretold + Lotus Bloom/Ancestral Vision/Wheel of Fate/etc
Mana Geyser + Reiterate + Lightning Bolt/Debt to the Deathless/Grapeshot/etc
Demand => Congregation at Dawn => Maelstrom Wanderer & Deadeye Navigator & Peregrine Drake
Don't forget Jeskai Ascendancy pumps your creatures and provides optional card advantage.
3 weeks ago
I don't play French EDH, so I don't know how fast the format is in comparison, I know its faster, but how fast, I can't say. But what I can say is that Panharmonicon seems really slow, it just kinda does nothing progressive if you play it on curve on the more direct version of the EDH format, keep it in if you don't get punished for it. I also think that more blink could be cool, It might just be the filthy regular EDH I have been playing, but Restoration Angel could be a solid pick since she is a flash body that's out of bolt range. I like her and Felidar Guardian instead of blink spells like Ghostly Flicker since they can at least block if you need them instead of having cards in your hand that do nothing after a wrath, they even lower the dependency on Roon. A bit more card draw is something I think your deck needs, either that or it needs to be able to fetch the creatures you need. Putting back in Prime Speaker Zegana or adding Cloudblazer since it isn't so much of a mana sink and it can stabilize you in a tough spot, like Thragtusk. Or you could put in cards like Congregation at Dawn or a blink target like Brutalizer Exarch (and if you had more creatures you could put in Birthing Pod since it can be blinked by Felidar). A little more versatility in your spells would be nice, like adding charms. I think your spells are good, (a little over kill on counters, but again, I don't play French EDH) but I think you will really like Bant Charm, It takes care of the top threat and other cards that can lock down your deck, every ability is live and its versatile, Angelic Purge is another really good piece of removal, being able to sacrifice a permanent to exile a threat is very satisfying. Also throw in Glen Elendra Archmage over negate, you can blink it so glen elendra doesn't die. I get, Ugin is really cool, but you aren't rushing him out like you would in a format like modern. Venser seems good with the unlockable minus, but I think you might be better off with something like Craterhoof Behemoth, or Overwhelming Stampede, or even Cathars' Crusade as better finishers. Gaea's Cradle is expensive, and banned, so try Itlimoc, Cradle of the Sun if you have more creatures. Your Deadeye navigator could use a buddy to go infinite with, I suggest these two: Peregrine Drake, and Palinchron. Gitaxian Probe is better than peek, just sayin'. Nissa seems good in a 2 color deck at best, I would swap her with something different, like Derevi, Empyrial Tactician since you can cast her to untap Roon, and attack to have pseudo vigilance for your creatures. Krosan Grip also takes care of stuff. Angel of Finality would be my pick over relic since its for similar reasons as restoration angel, and its blinkable. Karmic Guide for recursion, and.. Ooooh, this is a long comment... If you want more suggestions, I can most certainly post more, but for right now, I'll let you think about the suggestions I just gave you.
4 weeks ago
your going to probably thank me for this
probably they easiest way to get the largest amount of enrage triggers, it redirects damage to creatures in 1's and its free to trigger so redirect 3 damage to Sun-Crowned Hunters thats 9 damage to a player.
and heres the best part for 1W you can force the damage from a source too the shaman even opponents creatures from something else
oh and look at this combo
heres the instructions on how to do this
- after you have Dual Nature on the field once you get a Gishath trigger Congregation at Dawn the champion and Burning avatar (you only need two damage lol)
- stack the abilities like this make the changeling dual nature trigger last one to go off, then the real changeling champion trigger, then duel nature the dinosaur, finally the real dinosaur trigger first.
- the dinosaur and the clone deals 6 damage to a player (18 if you throw in Warstorm Surge)
- then the champion trigger activates do it to the dinosaur this will also cause the token to disapear
- now heres the key the last trigger happens the clone of the changeling enters the field have it exile the real one
- now heres what happens Dual Nature saids when the real one leaves the field so does the token so since it champion the real one it disapears
- stack the abilties like this nature leave last champion leaves play first
- the dinosaur comes back and the token they deal damage again
- and then the changeling token leaves then the real champion comback champion the real dinosaur again and then the token champions the real changeling
- rise and repeat
what do you think?
1 month ago
Thanks! Lifecrafters and Zendikar are super powerful together. Ive been checking out other peoples lists. Scroll Rack seems really good cause then you can put them back on top of your library. Also Congregation at Dawn seems really good. I need to make those updates. Unsure of its potential, but Ive seen people running Penance will need to test that one.
1 month ago
I think you could cut 2 lands of your choice as well to get the total to 37. You're running green and have ramp.
I like the flavor of gallows at willow hill, but I think you have enough other removal.
I really like the way you've committed to your theme! If you want to debate any of my suggestions I'm game!