Congregation at Dawn

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Ravnica: City of Guilds Uncommon

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Congregation at Dawn

Instant

Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.

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Congregation at Dawn Discussion

je712 on Karametra, God of Harvests

1 week ago

Hey there, I really like your deck. The synergies are strong and it looks like it can do countless fun things.

I run a Selvala, Explorer Returned enchantress build that often finds Karametra with one of the tutors.

I generally found Starfield of Nyx and Opalescense to be underwhelming. Most opponents have trouble getting rid of multiple enchantments, but once they become creatures can deal with them. So I found myself holding them in my hand instead of playing them. You want to play your enchantments to keep the engine going.

There are two auras for creatures i would recommend running even in a deck that focuses on going wide. Bear Umbra untaps your lands when you attack and keeps the engine running. Ancestral Mask Is a great way to one shot people, putting it on your commander often gets its power above 21. This has saved me a few times when an opponent would have won the game if they were allowed to untap for their turn. Heliod's Pilgrim can fetch both.

Nykthos, Shrine to Nyx is one of the best cards in my deck. It often taps for crazy amounts of mana. Mirari's Wake is insane ramp, even more so with Karametra fetching all those sweet plains and forests. Magus of the Candelabra works incredibly well with lands that tap for more then one mana. Arbor Elf Also works great with enchanted lands, combined with Wild Growth or Utopia Sprawl Karametra can come down on turn three.

I really like Congregation at Dawn with Selvala. The synergies are not as strong with Karametra, but putting Eidolon of Blossoms on the top followed by two echnantment creatures lets you play three creatures and draw an additional card (or more if there is another enchantress effect).

Exploration and Burgeoning let you play excess lands you draw from enchantress effects.

Earthcraft would do absolutely insane things in your deck, you could probably play your whole deck in a single turn once you are properly set up.

Good luck with your deck, I'm sure you will have tons of fun playing it.

akrondo21 on unlimited tokens

1 week ago

I think you should go to this deck when you decide to start changing it up.

I'd remove the Birchlore Rangers, Congregation at Dawn, Elemental Mastery, Altar of the Brood, Ashnod's Altar, Obelisk of Urd, and Commune with the Gods.

I'd replace those with Soul Warden, Soul's Attendant, Ajani's Pridemate, Epic Struggle, Felidar Sovereign, Crusader of Odric

Travisr2h on Weird Remedies - Turn 3 Infinite/Win

3 weeks ago

Good suggestions.

Chord of Calling would be good, but its a bit pricey for me. It also only can pull one creature. Weird Harvest is great in this deck because it can get your combo pieces, and also is a win condition.

Congregation at Dawn is a bit more of a sure thing than Lead the Stampede.

Pheardemons on The Gold Standard (5-Color Blades)

4 weeks ago

I think you could bring down the Abrupt Decays to 3, maybe even two. Also, I definitely like Chromanticore for this deck. I would probably take out Transguild Courier. You already have Fusion Elemental for your vanilla big guy, so maybe for one extra mana you get a huge monster that has a hell of a lot more value than Transguild Courier

If you're worried about staying "on curve", you do have Mantis Rider for the haste spot, so it is possible you don't need Jund Hackblade? If you want to add something more into the deck that's possibly one to take out.

I'm not a huge fan of Congregation at Dawn. How has that worked for you? If you're playing Demand, do you really need Congregation at Dawn?

Rhox War Monk is also something I'm not the biggest fan here. However, I understand needing lifelink. I play Behemoth Sledge to keep reequipping. I did that to try and play more trample stuff like Siege Rhino to be more aggro. Also, I would recommend Siege Rhino somewhere in the deck.

For something of value, I do really like Witch-Maw Nephilim as a potential end game beater, or Glint-Eye Nephilim to be able to draw cards.

Struyk on I am Groot!

1 month ago

Congregation at Dawn - which 3 to pick?!

je712 on Draw with Selvala, the Enchantress

1 month ago

Changes April 2017

Additions:

  • Serra's Sanctum and Crop Rotation allow for much more explosive play. The Deck plays 45 Enchantments, most of the at 1 to 3 cmc. Serra's Sanctum can often tap for 10 or more mana. Ideally more then once per turn.

  • Magus of the Candelabra untaps Serra's Sanctum, Nykthos and enchanted lands. This little guy can ramp like crazy. Additionally converts the green mana from Selvala to white from untapped lands.

  • Congregation at Dawn can go grab enchantresses and enchantment creatures. With Selvala and enchantresses the three cards can often be drawn in the same turn. Helps set up the enchantress engine.

  • Green Sun's Zenith puts an enchantress or the magus directly on the battlefield. Better than wordly tutor in this deck.

  • Luminarch Ascension is strictly better then Hoofprint of the Stag.

  • Quarantine Field is a great card to ramp into. Playing this to exile all your opponents nonland permanents is very satisfying.

  • Island Sanctuary, Ground Seal, Stony Silence, Urban Burgeoning, Soul Snare

Baconfish on Neverending Landfall

1 month ago

Chino90 I threw in two of the Intangible Virtue instead of the two Congregation at Dawn and then removed two Forest and a Nissa's Pilgrimage then added one Plains and two Emeria Shepherd. They allow me to get back stuff like Crucible of Worlds and Avenger of Zendikar as both are likely to be targeted. It also adds to the value of Elvish Piper.

Then I temporarily replaced Nissa's Pilgrimage with Cultivate as it can find me Plains as well, and with only 7 sorceries it seems unlikely to trigger the spellmastery anyway.

Nissa, Voice of Zendikar seems great in theory, but she seems a bit too slow somehow.

Thoughts?

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