Congregation at Dawn

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Congregation at Dawn

Instant

Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.

Congregation at Dawn Discussion

multimedia on Arcades, the Strategist - Defender Deck

2 weeks ago

Hey, for a prototype looks good, nice start.

My first suggestions are to improve the manabase. There's several budget lands to consider adding:

Chromatic Lantern , Sylvan Caryatid and Cryptolith Rite can also help the three color manabase. Currently you need an equal ratio of all three colors in the manabase to consistently play all the cards in the deck. This is not realistic without having more dual lands and more color fixing. cards are the most problematic here. Currently 14x Plains and 28x total basic lands is a lot for a three color manabase.

White is the primary color here as far as deck stats go, but that's deceiving because the cards you want to play the most in the early game are green (Farseek, Battlement, Guardian and other defenders who ramp). In my opinion for these reasons white and green should be a equal ratio for the manabase. Blue is the least important color as far as defender creatures, only really needing it for Arcades; wanting it for Wall of Denial , Tetsuko and Rift. Sure, there's some other good blue defender creatures, but none are any better than what green and white can offer.

My advice for the manabase is equal amount of white and green and only splash blue with more dual lands. Cut down on blue, add more dual lands that can make blue mana allowing you to decrease the amount of Islands. If decreasing blue in the manabase then cut mana cost cards and trim the overall amount of blue cards in the deck. By adding the above suggested lands, keeping lands that you're already playing and having only 2x Islands you can get 16+ blue sources in the manabase which is enough to support Arcades.


Two drop defender creatures to consider adding:

Other cards to consider:

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.

McToters on Mayael Budget(?) (UPDATED)

1 month ago

Gruul War Chant and Warstorm Surge are great choices! Same goes for the Charms!

A few suggestions (if accessible)...

Decimator of the Provinces , Ulamog's Crusher , Breaker of Armies , Hamletback Goliath , Ruric Thar, the Unbowed I think are all good budget suggestions. If you have a few dollars you could work up to Siege Behemoth , Elderscale Wurm , and Vigor would be some solid uogrades.

Drumhunter and Lifecrafter's Bestiary are budget draw engines for decks like this (even if Bestiary doesn’t work off of Mayael’s ability). Also, Congregation at Dawn is a super hawt budget tutor for any Mayael deck!

I ran a Zhur-Taa Ancient and Disaster Radius as some other janky options as well.

Sweet deck! +1

eliakimras on Jurassic Park Adapted

2 months ago

Gishath, Sun's Avatar requires kind of an aggro strategy. You'll almost never win by casting dino after dino and swinging. Your goal has to be cast him as soon as possible then swing for cheat dinos into play. Extra combat steps really help with that. So you should be looking for each ramp card that can get you to 8 mana. Going over 10 ramp cards is almost a must, given the mana cost of this commander. Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Skyshroud Claim and Hour of Promise should do the trick. // These are some ways you can get to 8 mana: Nature's Lore / Farseek / Rampant Growth / Sakura-Tribe Elder + Explosive Vegetation / Circuitous Route / Skyshroud Claim + Temple of the False God (or just wait a turn). Cultivate / Kodama's Reach + Hour of Promise (grabbing Temple of the False God and Boros Garrison ) will also do the trick. // You can take off some cards that don't synergize with the deck: Rootborn Defenses , Unbreakable Formation , Eerie Interlude ( Boros Charm and Heroic Intervention are enough protection), Onward (they can see it coming), Reinforcements (this is only useful when Gishath connects, otherwise is a dead card). // Gishath, Sun's Avatar requires kind of an aggro strategy. Your goal is to cast him as soon as possible. So you should be looking for each ramp card that can get you to 8 mana. Going over 10 ramp cards is almost a must, given the mana cost of this commander. Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Skyshroud Claim and Hour of Promise should do the trick. // Eladamri's Call is better than Congregation at Dawn (if you have 11+ mana to cast both Gishath and Congregation, you should already be winning the game). But I don't think you should bother with tutors, since this is not a combo deck. You should focus on connecting with Gishath, and keeping your board state for the next swing. // Harmonize is never a bad card in decks without blue or black. You might need some cards when you don't have a creature. // Austere Command , Cleansing Nova , Blasphemous Act ( Akroma's Memorial protects your creatures from B. Act), Harsh Mercy , Mass Calcify , Solar Tide and Rout are better boardwipes than Wrath of God in this deck, since mana is never a problem for Gishath. Catastrophe , Armageddon and Decree of Annihilation if you feel like swinging without oposition.

MCJennings on Ramos Dragon Engine

2 months ago

Much appreciated! I have to say I think it's the most fun deck I've built yet. Thus far every win has been off the top and unexpected. Probably my favorite inclusion of what you mentioned is Possibility Storm for how much it 1) does not hinder Ramos' cascade minded build 2) Hoses combo decks entirely 3) Doubles up cast triggers & storm count for yourself. Potential to hard lock combo with Lavinia, Azorius Renegade but I'm too much a coward to run her since her being cloned or stolen would hose a literal 1/5 of the deck haha.

I know the counter doublers are common in Ramos, but I've found he becomes plenty lethal & ramp already and that his real struggle is keeping up with draw & protecting him - I just added Padeem, Consul of Innovation & multiple modal counterspells. Fear of the "win more" aside, I do think I want to test out Corpsejack Menace at some point. I may also be more hesitant because I already run Atraxa, Praetors' Voice as a commander and I'd rather avoid too much overlap.

I wanted to ask about your inclusion of Phyresis as your infect source- is it not an issue to cascade into it pre-Ramos? Or do you hold your cascade til after he's out?

Your Conflux setup with Cloudshift to "reset" ramos, Congregation at Dawn and Maelstrom Wanderer - what's the line from there? Value town or is there an infinite/lock I'm missing?

Is Past in Flames part of a combo or just value? Any advantage I'm missing to it over Mizzix's Mastery ? Flashback reuse in case it's cascaded into prematurely?

In your article you mentioned the benefit of running modal counterspells (charms) for cascade synergy- I see none now but I do see Trap Essence . What made you decide to make that transition? Ramos gets to 5 counters and is "online" but it could also do nothing on an unlucky cascade. AKA could you please sell me on it vs Dromar's Charm ?

How would you rate Kathari Remnant ? I'm indecisive on adding more cascade and if so which ones.

I think many try to go "all in" with Sunforger by including Tithe , Mistveil Plains , Stoneforge Mystic , etc. but I think it'll work better for Ramos just as as it is. Your deck atm is already 10 potential targets inclusive to counterspells, protection, draw, removal, search... I'm not sure yet but I think it should work well.

Hope I'm not overloading, just excited for a new deck and there's zero other Ramos players in any of my meta.

multimedia on Maya Angels

2 months ago

Hey again, saw your forum topic asking for help.

Consider cards that can arrange the top of your library? These cards let you more easily reveal a creature to cheat into play with Mayael. If your friend's budget is $1000 then he/she can afford Scroll Rack and/or Sensei's Divining Top and/or Sylvan Library . These three cards are powerful repeatable ways to arrange the top of your library. Enlightened Tutor can tutor for one of these cards. Other cards that do this are creature tutors that put the creature you search for on top of your library: Worldly Tutor , Congregation at Dawn and Sylvan Tutor .

Other cards to consider:

Good luck with your deck.


WUBRG87 on Gishath Gonna Dump His Boyos

3 months ago

Thurbajen , Thanks brother. I surely will. I need to get my hands on a Congregation at Dawn for sure. I just havent gotten around to getting one and my lgs never seems to have one either, so it looks like im going go have to get it online. Its just far too good a card and works with the Gishath so well its impossible to pass up.

Thurbajen on Gishath Gonna Dump His Boyos

3 months ago

duff87 Hey Bud, yeah, wrath protection was a must for my build, and that's why I put in a Sunforger package. Congregation at Dawn is one of the best cards in the deck so being able to tutor that up and cast it at instant speed is great. It can also tutor up one of the protection spells and removal like Crush Contraband . It's a really great, versatile package. Definitely swap out the Dinosaur Stampede for the Overwhelming Stampede , way, way better. Let me know if you need more help and I'd be happy to oblige.

triproberts12 on Gishath Gonna Dump His Boyos

3 months ago

Oh, and I don't think you need more wrath protection spells. Think of it this way. The first turn you can activate it, you hold up wrath protection. If you need it, cool, if not, you go for the Congregation at Dawn . From there, you shouldn't need more than one more turn of protection to annihilate the table.

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Congregation at Dawn occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%