Congregation at Dawn

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Ravnica: City of Guilds Uncommon

Combos Browse all

Congregation at Dawn

Instant

Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.

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Congregation at Dawn Discussion

Bxbx on Dinotopia

1 month ago

Hi, I'm also currently building a Gishark EDH deck. Some cards you might consider:

Duelist's Heritage It creates funny situations in multiplayer and helps to get an extra gishark-trigger.

Ajani, Caller of the Pride His minus-ability for an extra gishark-trigger.

Congregation at Dawn lets you get all the right dinosaurs for the gishark-trigger (as does Worldly Tutor to a lesser extent).

Urza's Incubator Basically an auto-include for tribal decks.

Cryptic Gateway Maybe it is too conditional but a cool way to get big dinosaurs into play that would otherwise be stuck in your hand.

Scroll Rack In my opinion this is the coolest tech for this deck, because it lets you get rid of all the useless dinosaurs in your hand AND places them on top of your library ready for your gishark-trigger.

Strionic Resonator, again, gives an extra trigger of gishark. But it's also useful because most of the other dinosaurs seem to have triggers on entering the battlefield.

Warstorm Surge and Where Ancients Tread offer you some extra damage from your dinosaurs entering play.

For ramp I would prefer land-fetching sorceries over artifact ramp, because the former thins out the library.

You also might consider the respective scrylands from Theros for manipulating the top of your library.

Ok, that's all for now. Let's hope for some sweet dinolords in Ixalan :)

g0regrind on Elvish Piper Deck

1 month ago

Nice composition, I especially like the creature choice.I am building a similar deck and can throw some ideas your way:I think the main drawback you have is card draw. You are going for Card quality instead, with tons of ways to search your library. However, if you don't draw any of those cards, or you don't draw enough lands you will starve before ramping up. Any of your creatures are good enough to dominate mid-game. You only need specific cards for lategame. It would be considerably easier to achieve the mid-game with ramping up mana and drawing cards.I would suggest switching out some copies of Time of Need, Weird Harvest and Congregation at Dawn for Explore and Harmonize. And perhaps 2 Elvish Harbinger for 2 Sakura-Tribe Elder.

Some further creatures to look at:

Akroma, Angel of Wrath, Aurelia, the Warleader, Jin-Gitaxias, Core Augur, Knollspine Dragon, Sepulchral Primordial, Ashen Rider, Bringer of the Blue Dawn, Craterhoof Behemoth, Hellkite Overlord, Pelakka Wurm, Razia, Boros Archangel, Thraximundar

darleen on Count Dromoka

1 month ago

Here are some suggestions to make the deck more consistent and build more on it's synergy.

LAND Terramorphic Expanse, Blossoming Sands, Canopy Vista, Temple of Plenty, Selesnya Sanctuary or any other dual land

RAMP Cultivate, Nissa's Pilgrimage, Farseek, and Rampant Growth: put land directly onto the battlefield

OFFENSEHardened Scales, Citadel Siege, Earthen Arms: add +1/+1 counters

REMOVALBanishing Light, Oblivion Ring, Faith's Fetters: removal any non-land permanent Disenchant: more removal for artifacts or enchantments End Hostilities: board wipe effect for emergencies

DRAW Inspiring Call: draws cards and protects your valuable creatures Congregation at Dawn: puts any creatures you need at the top of your library Harmonize: puts more cards into your hand Lifecrafter's Bestiary: scry and draw are great card advantage

CREATURES Ivy Lane Denizen, Sunscorch Regent, Managorger Hydra, Salt Road Quartermasters: +1/+1 counters synergy Abzan Falconer, Tuskguard Captain, Longshot Squad: give creatures with +1/+1 counters value abilities

Kyln on One for All

1 month ago

I might try Weird Harvest, Congregation at Dawn, or Glittering Wish to get out your important creatures.

je712 on Karametra, God of Harvests

2 months ago

Hey there, I really like your deck. The synergies are strong and it looks like it can do countless fun things.

I run a Selvala, Explorer Returned enchantress build that often finds Karametra with one of the tutors.

I generally found Starfield of Nyx and Opalescense to be underwhelming. Most opponents have trouble getting rid of multiple enchantments, but once they become creatures can deal with them. So I found myself holding them in my hand instead of playing them. You want to play your enchantments to keep the engine going.

There are two auras for creatures i would recommend running even in a deck that focuses on going wide. Bear Umbra untaps your lands when you attack and keeps the engine running. Ancestral Mask Is a great way to one shot people, putting it on your commander often gets its power above 21. This has saved me a few times when an opponent would have won the game if they were allowed to untap for their turn. Heliod's Pilgrim can fetch both.

Nykthos, Shrine to Nyx is one of the best cards in my deck. It often taps for crazy amounts of mana. Mirari's Wake is insane ramp, even more so with Karametra fetching all those sweet plains and forests. Magus of the Candelabra works incredibly well with lands that tap for more then one mana. Arbor Elf Also works great with enchanted lands, combined with Wild Growth or Utopia Sprawl Karametra can come down on turn three.

I really like Congregation at Dawn with Selvala. The synergies are not as strong with Karametra, but putting Eidolon of Blossoms on the top followed by two echnantment creatures lets you play three creatures and draw an additional card (or more if there is another enchantress effect).

Exploration and Burgeoning let you play excess lands you draw from enchantress effects.

Earthcraft would do absolutely insane things in your deck, you could probably play your whole deck in a single turn once you are properly set up.

Good luck with your deck, I'm sure you will have tons of fun playing it.

akrondo21 on unlimited tokens

2 months ago

I think you should go to this deck when you decide to start changing it up.

I'd remove the Birchlore Rangers, Congregation at Dawn, Elemental Mastery, Altar of the Brood, Ashnod's Altar, Obelisk of Urd, and Commune with the Gods.

I'd replace those with Soul Warden, Soul's Attendant, Ajani's Pridemate, Epic Struggle, Felidar Sovereign, Crusader of Odric

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