|Commander / EDH||Legal|
Printings View all
|Ravnica: City of Guilds (RAV)||Uncommon|
Combos Browse all
Congregation at Dawn
Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
Price & Acquistion Set Price Alerts
|Have (2)||TheRealPeaches , rikertchu|
|Want (26)||BringerOfStorms , nobody1248 , Dk1997 , AntiheroFOREVER , Vestrinex , Nerukad , wlbreda , angelx , 2gherkins , jpv , No1HanSolo , lightbow , WhipJr , Abzkaban , kovellen , eleventhend , houmbus , RetrovirusX , RadicalHippo , TrackerD , pldoran , Nemorov88 , mimbsky , Clones16 , CaptianClueless , Crivaro|
Congregation at Dawn Discussion
2 weeks ago
There are some older primers on G/W beatdown- Its been a solid teir 2.5 deck for a long while. Think there were budget 'little kid' G/W lists floating around intended to be an introduction to the format, and more recently there are devastating midrange/combo hybrids, as well as the infamous troll worship.
Take a look at sideboards to support it and It'll compete for FNMs in all but the most cutthroat metas.
You can run an older hatebear style list built around Gaddock Teeg, and he's a devastating sideboard option in many matchups, even if he is substantially less format warping that in the past.
3 weeks ago
So Green Sun's Zenith is inferior to Congregation at Dawn, Eldritch Evolution, and Fierce Empath. Going the creature route for now as noncreature spell tax is built-in to the deck. I get how good the card is overall and thank you for suggesting it but in this list it's often straight dead. I still like Defense of the Heart as though it can also be negated by Teeg, it's payoff is double creatures at a quarter of the cost of GSZ's rate.
Not sure about mana dorks. If I'm going the mass land destruction route it makes sense but drawing them late game is not worth drawing them early game.
As for Strip Mine, Wasteland, and Crop Rotation, I run those in my Titania, Protector of Argoth deck where there is inherent advantage for lands being sent to the graveyard. I would have to add them in place of spells here as this deck is colored mana-intensive. Maybe if I played 1v1 this would be valuable enough but in multiplayer I can do better. If I want land tutor effects for cards like Yavimaya Hollow I'll let Knight of the Reliquary do that for me.
Overall playing sorceries and mana rocks seem unnecessary here. Do I need more tutors? Maybe. Survival of the Fittest comes to mind as it is repeatable. Do I need more ramp? Maybe. But taxing everyone is a reverse ramp in and of itself that allows me to play at pace while forcing everyone else to slow down. It may not be a universal truth but I like that deck philosophy here.
Hey thank you again for your input!
1 month ago
1 month ago
Tribal is always a win in my book.
1 month ago
Firstly, I like the list. I love building tribal decks, but I've never done Humans before - so good on ya!
Secondly, here's context from me: I was introduced to magic thru EDH, and slowly (thru going to FNMs and then PPTQs and then GPs and SCG events) got into the cEDH scene, until that wasn't even enough to satisfy my competitive hunger. Now I grind low level events to try and get my game up and become pro. So I will be making cuts based on "Can you win with this card," not "Let's all have fun." (WHICH IS A FINE WAY TO PLAY !! I just don't enjoy playing that way, but if that's how you want to play, go for it !)
Okay here's a list of 23 cards I would take out to make your deck legal, followed by the reasoning behind why I think you should take them out. I will start by saying Westvale Cult Leader Flip isn't a real card; it's the flip side of Hanweir Militia Captain, but it seems TO won't let you tag the Captain.
Mirari's Wake, True Conviction, Heirloom Blade, Swiftfoot Boots, and Sundering Growth: Also bad redundancy. The wake felt like a bad Zendikar Resurgent. Conviction felt like an Archetype of Courage that can't attack. Boots is a poor man's Lightning Greaves, and you def. do not need both. I'd rather have Descendants' Path than Heirloom Blade. Lastly, Sundering Growth is a worse version of Austere Command.
Bow of Nylea, Congregation at Dawn, Collective Effort, and Open the Armory: All these cards just seem like odd fits to me. It's not that they aren't good, but Congregation and Open specifically seem really narrow. Bow seems to care about things you don't care about, and same story with Collective Effort there. For those reasons, I'd take out these four.
Fumigate, Hour of Revelation, and Wrath of God: NOPE NOPE NOT EVEN ONCE. You have plenty of Oblivion Ring effects on your creatures, AND you have Path, AND you have Swords. You do not need sweepers, your opponents do.
Overwhelming Stampede, Avacyn's Pilgrim, Second Harvest, and Thalia's Lancers: These seem to not be needed. Bad redundancy in Overwhelming Stampede, but it's also a spell (as opposed to Beastmaster Ascension, which is a permanent), so it leaves you open to countermagic. Avacyn's Pilgrim seems meh when you have ramp spells. Lastly, Second Harvest and Thalia's Lancers seem narrow. I see you make tokens, which is what Anointed Procession is for, and Thalia's Lancers can get you legends, sure, but your legends are necessarily "silver bullets," if you will.
Herald of War, Selesnya Signet, and Cryptolith Rite: WOW These were hard cuts. I like Herald, but not as much as I like your other angels. The signet is okay I guess, but, considering you are a green deck, I'm not sure how much you need a target for your opponent's Nature's Claim. My last cut was Cryptolith Rite, and I'm not even sure that's correct. I had a hard time cutting your last card. I think the card is awesome, but couldn't find another spot for it, and I didn't want to cut a land (down to 34 lands) to make room, considering your top end is.. pretty top ended.
OKAY! I think that's it. I hope you at least consider these changes. Everyone plays different, so these are the cuts I would make based on how I play magic. Hope this helps !!
1 month ago
Okay, so I think I need to playtest this a bit more. I've yet to actually draw Huatli yet, so I don't actually know how that would play out.
Currently, I can get the combo finished by turn 7 or 8, very consistently. Only cards I don't use are cards which I'm supposed to use in reaction to my opponents playing, such as Hour of Reckoning and Wrath of God.
McToters and 420chandra are probably right about Huatli, as when I was playtesting, I'd have Elspeth, Sun's Champion out for 2 or 3 turns before I won. Replacing her with Huatli might accelerate my deck more. I might replace Elspeth with Huatli at this rate, though it does make me feel good to have 20 or so Soldier tokens.
For lands, I realized that as long as I start my hand with 3 or 4, I don't really need any more. Even if I do, I'm bound to run into Crop Rotation, Kodama's Reach, or Cultivation at some point. The times I didn't draw lands were just because I started off with a bad hand when playtesting.
To draw cards... I feel those cards are a bit expensive. 6, 5, 7 cmc respectively, I feel I could do a lot more things with it, though when it comes down to it, I'll probably have a lot of mana in hand anyways. Skullclamp is something I'm definitely adding to my deck. I thought I already did, which was why I was confused when I saw you say it.
I will probably also add Congregation at Dawn. It seems like a very useful tutor card, and if I already have Skullclamp on the field, I instantly have the cards I want most. Currently, when I get a tutor card (either Primal Command or Enlightened Tutor), I've been going after Birthing Pod to upgrade my tokens to Elvish Mystics, to Priest of Titania/Scryb Ranger, to Selvala/Omnath; I've been using the creature tutor's to look for Protean Hulk, so I can sacrifice him and gain both Omnath and Selvala at once. I only use Selvala to double Omnath's power, which in turn means that my floating mana pool gets doubled. This shit is stupidly crazy. And Congregation at Dawn might just make it come to me faster.
Definitely removing Gaea's Blessing. 2 cmc draw a card isn't that good, especially when most my cards aren't going to be going into the graveyard if I'm lucky.
Not going to run Bane of Progress. That stuff would destroy my own artifacts and enchantments, which I need to win. I'll just hope that Aura Shards can be drawn fast. Also pretty funny has it isn't an aura, so Three Dreams wouldn't work on it at all.
Something I've noticed is that I haven't played Eldrazi Monument, Helm of the Host, nor Doubling Cube very much. They're always sub-par choices compared to Birthing Pod which ensures I win in 4 turns, Whispersilk Cloak which allows Omnath to actually hit hard, or even just Panharmonicon, which has wonderful synergy with Marwyn (almost got her to +30/+30 in playtesting by turn 8, which obviously assumes ideal circumstances).
I'll probably need to playtest this against actual people. My mate told me about untap.in and I might playtest this deck there once I get it shaved down to 100 cards.
1 month ago
Yeah sorry... i was in a rush writing that last comment so my thoughts were all over the place! I wanted to provide the proper feedback.
And I actually just reaized I completely skipped over your draw/tutor question so my apologies for that. I'd recommend Congregation at Dawn if you're looking to just go for your dorks or a gamechanging creature. Weathered Wayfarer and Land Tax are alternative land ramp for white (and Land Tax texhnically allows you tos sift through all your lands if played properly). Same thing goes for Endless Horizons. As far as green draw there's Collective Unconscious, Shamanic Revelation and Regal Force off the top of my head. For a token deck there's always the option of putting in a Skullclamp as well. Always great synergy-draw for a token deck.
I was probably being a bit picky about Primal Command obviously it would depend on your meta (same thing goes for Savage Summoning but straight up it def doesnt help you out any great way with the theme of your deck).
I can also understand why you like keeping Revive and Gaea's Blessing. But remember it depends on your meta--and also remember our deck is t themed around the graveyard. It is always great to have backup plans, so again, we would have to see what doesn't make the cut first. IMO id keep Revive over Gaea's Blessing. And i believe I recall you have an Eternal Witness too, which is in the same vein.
I actually agree with 420chandra's advice about Huatli. I think she is DOPE for tokens and when I saw your list I immediately told my buddy who has Rhys to put her in. And talk about draw for green white... she's your babe. The stupidity would only rise when you're able to get multiple emblems haha.
I totally forgot Wilt-Leaf Liege pumps the tokens... that's a solid call over my mistake.
It's always good to have removal and I didn't want to completely steer you away with saying no to that worse version of Naturalize but it's good you took it out. If your hate runs low think about a Bane of Progress. But all-in-all, Aura Shards should be your master in this regard. (Maybe a Three Dreams to tutor for it? Or Idyllic Tutor i think?)
Hope that all helps! Sorry i wrote so much!
1 month ago
multimedia, the difference between Yavimaya Elder and Solemn Sim is a very good point which I'll have to think about. As for your Elemental Bond idea, I see what you are saying as there are a lot more effective 5-drops than 3 drops. I'll definitely make the switch. I'll have to think about Congregation at Dawn, as I don't know what to take out. I'll see how my deck does on MTGO before buying most of the cards and making any changes. However, you do provide a great point.