Congregation at Dawn

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Congregation at Dawn

Instant

Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.

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Recent Decks

Congregation at Dawn Discussion

JuQ on Pam's Deck

1 week ago

You seem to run many instants, maybe stuff like Scrivener, Archeomancer or Mnemonic Wall may prove useful.

Eerie Interlude maybe a good protection against board wipes and also help you trigger your "enters the Battlefield" abilities while you selectively leave your tokens on the battlefield.

Is Burgeoning worth the spot on this deck? you have only 7 lands that produce green mana and enter the battlefield untapped on the first turn. A second turn (or later) burgeoning is kinda of a waste of burgeoning. On top of that the land count is quite low and you have very little card draw (you need a lot more) so will run out lands in your hand pretty fast. Maybe I would try some of the Creatures that fetch you a Land when they enter the Battlefield like Satyr Wayfinder, Gatecreeper Vine, Sylvan Ranger, Farhaven Elf or Solemn Simulacrum just to name a few.

I'd say you have too many high costs for that kind of Land base. I also see you have a lot of double and triple color costs on all the colors, that may be a problem during the games as you won't always have Chromatic Lantern.

Is it worth to run Pili-Pala and Grand Architect just for the chance of having them together and going infinite? Let's say you cast Congregation at Dawn and you tutor them together, where would you even spend all that mana? I guess to Populate infinitely with the Vitu-Ghazi Guildmage or to cast the Craterhoof Behemoth If you really want to go that way, maybe you should include either River Hoopoe or Thrasios, Triton Hero to tutor together with the other two with Congregation at Dawn to draw your whole library, play all your spells and give your guys haste with Akroma's Memorial that you would include and would eventually draw (it's a bit pricey but so are several other cards in your deck).

MaybeMeleeKills on Dino Tribal

3 weeks ago

You need Pyrohemia. It is the best enrage enabler, period. It also can wipe boards since most of your creatures are higher toughness than your opponents'.

I would replace Huatli, Warrior Poet with Huatli, Dinosaur Knight. I like Lightning Greaves a lot because it protects your big dino's from spot removal and gives them haste. I think the storage lands are too slow and would cut them for lands that are faster or have better effects. Path of Ancestry is pretty great in my Gishath deck. I don't have Decimate in my deck because if no opponents have artifacts or enchantments I am forced to destroy one of my own, which tend to be high impact. I like Hull Breach better. AEther Flash is an excellent card for your enrage dinos. It also shuts down decks that go wide with smaller creatures. Taurean Mauler is a great card and counts as a dino. Congregation at Dawn is great for stacking your deck for Gishath, Descendants' Path, and Herald's Horn.

I think your most cuttable creatures are Imperial Ceratops and Thrash of Raptors. I already mentioned the storage lands. Tbh your mana base could be sped up considerable but that can get very expensive very fast. Rogue's Passage is good for making sure Gishath hits.

Acute19 on Gishath, Immortal Dinosaurs

4 weeks ago

Nice work! I especially appreciate your inclusion of Erratic Portal for keeping Gishi out of the command zone (it's now added to my deck). I've played several games with Gishath and after each game I've found myself cutting more and more dinos. They just struggle to survive the long wait following Gishath's ability - and they don't have enough impact when they do manage to survive. I've ended up removing all but the biggest and scariest.

Gishath's ability is still a critical component in my deck though! I've just shifted my dino-priorities from quantity to quality. It's all about tutoring up Jurassic Park with Worldly Tutor or Congregation at Dawn right before Gishath hits for damage. Always tutor Zetalpa, Primal Dawn because he stands the best chance of surviving until your next turn (indestructible). Reinforcements accomplishes the same goal later in the game after they've killed off some of your dinos. Forerunner of the Empire for Polyraptor in the main phase before Gishath attacks is another nice combo. Fewer dinos free up the rest of the deck for ramping, enabling, and protecting Gishath. Gishath can usually take out at least one player on commander damage alone, especially with Duelist's Heritage.

After ages and ages searching for an enrage enabling enchantment, I've finally found it in AEther Flash. It's a nice ETB for Silverclad Ferocidons and Trapjaw Tyrant, but the big bonus is making Polyraptor go infinite. The problem is that you need a way to turn off the raptor-spigot because there's no "may" wording on AEther Flash like with Forerunner of the Empire. Thus, I've loaded my deck with cheap enchantment removal to destroy the AEther Flash after however many raptors you want to produce (Disenchant/Naturalize/Krosan Grip/Aura of Silence/Thrashing Brontodon). Even if you don't land the combo, enchantment/artifact hate is always valuable in the target-rich environment of EDH. These spells can also set-free Gishath from Darksteel Mutation, Oblivion Ring, etc. Usually AEther Flash just acts as weenie/token hate, but it's well-worth a slot for that reason alone because Gishath decks are inherently vulnerable to aggro. Ghostly Prison and Crawlspace are also in my deck for minimizing aggro damage.

Infinite Polyraptor is surprisingly easy to trigger with all the tutoring. If they can't sweep your board then you pretty much win the game by default on the next turn.

People are usually smart enough to avoid triggering Defense of the Heart, but I include it anyway because sometimes they'll forget about it. Then I throw down Xenagos, God of Revels and Ghalta, Primal Hunger for 24 damage to the FAAAAAAACE! It could also be 48 damage if Duelist's Heritage is on the board or Boros Charm is in hand. Fun.

I agree that you need more early-game ramp. Load it up with every cheap land-fetch spell you can find. If you aren't ramping up to Gishath then dinos just won't hold up against all the craziness out there. Gotta set him loose and ensure the inevitability of Jeff Goldbloom's prophesy, "life finds a way."

Anyway, great work and feel free to check out my version of Gishath: https://tappedout.net/mtg-decks/must-go-faster-1/

raefgall on Together We Stand

1 month ago

I like the basic structure of the deck. The main thing I'm noticing as a negative is that there are a lot of cards that don't contribute much later in the game, and there isn't a lot of card draw.

One of the downsides of a lot of the Exalted creatures is that many of them (like Akrasan Squire) don't add anything except another Exalted trigger. I would consider removing some of them, focusing on the ones with evasion or enough bulk to survive.

Armadillo Cloak is a great enchantment to stack with the Lifelink subtheme you seem to have going. The oracle text means it stacks with Lifelink, so it might be better than Unflinching Courage.

Rampant Growth is a single use and doesn't ramp you very much. Sword of the Animist might get you more bang for your buck.

The new card, Mirri, Weatherlight Duelist, seems like it would be a perfect fit for your deck, possibly replacing or in addition to Dueling Grounds. Crawlspace is another similar option.

Congregation at Dawn doesn't seem like a great option with the lack of card draw.

Off hand, something like Drogskol Reaver might be a good option with your lifelink cards. Azorius Cluestone, Selesnya Cluestone, and Simic Cluestone might be better options than their Signet counterparts, as another source of card draw. Cards like Bident of Thassa and Edric, Spymaster of Trest would grant additional draws with double-strike.

Hope these suggestions help! +1 to your deck from me.

Wurmlover on Everyone Is a Descendant

1 month ago

I LOVE this deck. to help with consistency, try Congregation at Dawn and Mwonvuli Beast Tracker to fetch the creatures straight to the top of the library.

bomb_arie on Degenerate Designs

1 month ago

Nice deck, had to read into it to understand how it works. Never played (angainst) such a deck. Since you play combo I would add more tutors to find your wincons faster. Some nice tutors that I run in this colors are Congregation at Dawn who finds the creature you might need and some dorks along the way and Brutalizer Exarch which is versatile (tutor or removal). Further for draw Dark Deal might be a nice and cheap complement for Windfall. If you are going to play more of these cards (everbody draws and discards) consider cards like Megrim. In this way you can add an extra win-con in your deck.

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