|Commander / EDH||Legal|
Printings View all
|Ravnica: City of Guilds (RAV)||Uncommon|
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Congregation at Dawn
Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
|Have (17)||Tiddilywinkus , Lucretian , jstn.mrrtt , Forkbeard , techneil , Ashy , NOGzFTW , Friedrice24 , ecurps , duff87 , sepheroth119 , mziter501 , Va1mar , itheoryz , Royal_Windsor , TheBl0b , VoidCaster113|
|Want (18)||izlosst , Cyrk , Ashkaan , mini_tb , Luftwaffle , king0fclubs , slooty , JSLardizabal , masterglencour , FNG , colorfulsnailboy , Donevan , Rustria , deundefeatable , sleepy104 , notsaying , CuddleSweat , rayzoredge|
Congregation at Dawn Discussion
2 days ago
Thurbajen , Thanks brother. I surely will. I need to get my hands on a Congregation at Dawn for sure. I just havent gotten around to getting one and my lgs never seems to have one either, so it looks like im going go have to get it online. Its just far too good a card and works with the Gishath so well its impossible to pass up.
2 days ago
duff87 Hey Bud, yeah, wrath protection was a must for my build, and that's why I put in a Sunforger package. Congregation at Dawn is one of the best cards in the deck so being able to tutor that up and cast it at instant speed is great. It can also tutor up one of the protection spells and removal like Crush Contraband . It's a really great, versatile package. Definitely swap out the Dinosaur Stampede for the Overwhelming Stampede , way, way better. Let me know if you need more help and I'd be happy to oblige.
3 days ago
Oh, and I don't think you need more wrath protection spells. Think of it this way. The first turn you can activate it, you hold up wrath protection. If you need it, cool, if not, you go for the Congregation at Dawn . From there, you shouldn't need more than one more turn of protection to annihilate the table.
3 days ago
I just think that Kindred Boon is the worst of the cycle. It's 6 mana to make the first creature indestructible, which isn't a great rate. Think about it compared to something like Selfless Spirit or Dauntless Escort .
As for Bellowing Aegisaur, I get that the combo potential is there, but it just seems a bit win-more to me. If you've pulled off the Polyraptor+Forerunner of the Empire/Pyrohemia combo, you should be in good shape to win the game.
I also think Thundering Spineback is a little derpy. It's basically a 7-mana Adaptive Automaton , since you're in trouble if you're sinking 6 mana into making 4/4's. I prefer Vanquisher's Banner in that spot.
I agree with the decision to leave out the mana dorks you mentioned.A 3/3 really doesn't matter in the grand scheme of things, and Drover of the Mighty is vulnerable to wraths. Atzocan Seer is a little more reasonable, what with the recursion, although it will also go with a wrath, and it won't bring back your commander from an exile effect. Better to have a 2-mana land ramp card that gets you to 10 to recast. Kinjalli's Caller gives you something to do turn 1, but it's vulnerable to board wipes, including your own Pyrohemia. I feel the same way about Knight of the Stampede. It would be better to just run Thran Dynamo if you're looking for ramp at that spot on the curve.
In terms of new suggestions, the #1 card this deck should ABSOLUTELY have is Regal Behemoth . I forgot about it, since it was errata'd to Dinosaur, but getting the Monarchy, especially when you have big dinos to keep it is GREAT. I think Territorial Allosaurus is also a solid include. The rate is medium, but if you put in more ramp, taking out an opposing Commander is big game. This deck might also be a good candidate for a Sunforger package. The best card in the deck is Congregation at Dawn , and you would be paying 8 mana for the first indestructible effect you tutor up, making the rate comparable to Kindred Boon .
As for what else you have in the Maybeboard, I do enjoy a good Harmonize . It's just a good rate on unconditional draw that green shouldn't have (Oh, Time Spiral), and it's what you most want to see after a late-game board wipe. Krosan Grip is always good, or so I've heard, although I like Crush Contraband or Return to Dust if you decide to include Sunforger .
4 days ago
Hey, nice upgrade and you kept your deck budget well done :)
There's a few good cards that are included in Feline Ferocity that I don't see here, consider adding them:
- Command Tower > Vivid Grove
- Skullclamp > Trailblazer's Boots
- Cultivate > Nissa's Pilgrimage
- Sword of Vengeance > Helm of the Host
- Leonin Relic-Warder > Felidar Cub
There's some other budget cards ($4 or less each) that can be upgrades to consider:
- Canopy Vista
- Scattered Groves
- Fortified Village
- Sungrass Prairie
- Eladamri's Call
- Congregation at Dawn
- Open the Armory
- Sun Titan
- Swords to Plowshares
Vista and Scattered are good to search for one of them with Farseek since they are Plains. Vista and Village have good interaction with lots of basic lands. Call, Dawn and Armory are tutors, currently here there's no tutors. Dawn has good interaction with Herald's Horn being able to at instant speed set-up the top of your library with Cats. Having three turns where you can draw a Cat or creature of your choice is also nice. Titan is not a Cat, but he can be a repeatable way to reanimate 3 or less CMC permanents.
Cards to consider cutting:
- 1x Plains
- 1x Forest
- Vivid Meadow
- Blossoming Sands
- Graypelt Refuge
- Phantom Nishoba
- Spirit of the Hearth or Felidar Sovereign
- Hunter's Prowess
Good luck with your deck.
2 weeks ago
Thanks! I'm not so sure about Collected Company , because Odric is CMC 4 (and it might be a bit to much money), but Fauna Shaman , Congregation at Dawn and the rest are great ideas. Growing Rites of Itlimoc Flip would be fun because this deck has so many creatures.
2 weeks ago
1 month ago
Congregation at Dawn occurrence in decks from the last year
All decks: 0.0%
Commander / EDH:
All decks: 0.01%