Fiery Confluence

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2015 (C15) Rare

Combos Browse all

Fiery Confluence

Sorcery

Choose three. You may choose the same mode more than once.

  • Fiery Confluence deals 1 damage to each creature.
  • Fiery Confluence deals 2 damage to each opponent.
  • Destroy target artifact.

Fiery Confluence Discussion

Gidgetimer on Firesong and sunspeaker/ painters servant ...

2 weeks ago

It isn't quite as good as Lightning Helix since you only add 3 to red burn spells for each instance of damage they do, not 6. But yes, you name white (naming red doesn't work to make your life gain into bigger life gain since FS&SS deal the damage not the spell on the triggered ability) and then your burn spells deal 3 extra damage per instance of damage being dealt.

You may notice that I am being careful to say "per instance of damage". This is because FS&SS are going to trigger for each time you gain life, and different instances of damage being dealt are different instances of lifegain from lifelink. This means that Cone of Flame will give you three triggers, Fiery Confluence will give you a FS&SS trigger for each damaging mode you choose, Chandra's Fury gives you two triggers, and Fireball gives you one.

KingAtheos on Enraged Dinosaurs

1 month ago

Also, Fiery Confluence can deal 3 damage 3 times to an enrage getting you 3 triggers as state based actions aren't checked while a spell is resolving.

Zoinz on Bolas Wills It

3 months ago

Hello there Senomar, I really appreciate the response! :)

Yeah i have been on the fence of Nicol Bolas, Planeswalker and hes definetly gonna go at some point!

I feel like languish is fine in MY meta, not that often that it will kill any of my own creatures as i run so few and it also kills Meren of Clan Nel Toth and other 4 toughness creatures in my meta :) As for Fiery Confluence theres not alot of artifacts that it would kill so i would go with radiant flames instead of it :P

If i go with the reasoning that Counterspell is bad in 3 colours then i should probably take out Cryptic Command aswell, but my manabase is trying to accomedate the color intensive spells i play, reason for not alot of utility lands. Except for Tectonic Edge which i want to be a wasteland later :)

Recently cut Go for the Throat and i know its kinda controversial with me just saying that theres not alot of artifacts in the format but had to try cutting a spot removal for Thought Erasure . Tho now i think about it i should probably have cut Terminate instead.

Maze of Ith , is definetly a card some people play, but i really dont like it even tho it can save you alot of damage.

As for the more expensive suggestions, i really want them all... Snapcaster Mage , Liliana, the Last Hope , Wasteland but money ;) Force of Will is a card im really not that big a fan of getting 1. because of the price 2. Don't like the card disadvantage it can give as my meta can be quite grindy. (Ofc i know its a amazing card) Force of Negation or Negate are considerations instead :)

Senomar on Bolas Wills It

3 months ago

Hello my friend ! Really nice deck ! The only suggestion I would make is cutting Nicol Bolas, Planeswalker . The CCM is way to high and this card is 99% a dead card in hand in the format. Furthermore you already have quiet some kills in your deck (especially your commander).

You can cut it for Force of Will , Force of Negation , Negate or even the Snapcaster Mage you're talking about in the description :)

I'm not that sure about Languish too since it kills all the creatures you have in the deck and your commander. Fiery Confluence or Radiant Flames seems much appropriated if you want to keep the same amount of wrath.

Ral, Izzet Viceroy seems a bit slow for the format too, you named it, Liliana, the Last Hope would be better

Considering your game plan running 42 lands with Maze of Ith + Wasteland (2 stapples for control decks) could be great. It's a matter of taste :)

Counterspell in 3 colors is strong but not that good. Go for the Throat or Tainted Pact could be better. Once again it's a matter of taste !

I'm far from beeing a pro player so these are more an opinions rather than advices ! Have a nice day !

pskinn01 on Does a card like this ...

3 months ago

I think Fiery Confluence is the only damage spell that causes multiple damage events to occur to a creature, but it hits all. At least the only one I can think of.

SpiralWolfos on Does a card like this ...

3 months ago

I'm not sure where you're playing the deck at, but there are cards like Pestilence , Pyrohemia and Festering Evil if you're willing to put the mana into them. Fiery Confluence will also allow you to deal 1 damage 3 times, similar to the effect that cdkime was talking about. If you are using this effect for Polyraptor, I think Izzet Staticaster could be pretty cute repeatable way to ping the original Polyraptor as well as all the tokens. Hopefully you'll be able to use one of these.

SideBae on Gas Powered Stick (Complete)

3 months ago

Yo! RG decks are interesting. Here's what I think -- feel free to disregard it:

The main attraction of running green is having access to one-mana mana-dorks. Llanowar Elves , Birds of Paradise , Fyndhorn Elves , Elvish Mystic and Orcish Lumberjack will all speed up your deck tremendously, while giving you bodies for Overwhelming Stampede or similar finishers. Exploration is a good accelerator, though it can be expensive; search for tomorrow is similar. There are some two- or three-mana dorks you might also want to consider, like Priest of Titania , Shaman of Forgotten Ways and Somberwald Sage . Having dorks ramps green faster than any other color is capable of.

Overwhelming Stampede is an excellent card; in that vein, Overrun and Triumph of the Hordes are both good finishers. If you want to put money into the deck, Craterhoof Behemoth is a great card in Legacy Elves that also works here. Grabbing Craterhoof with something like Natural Order can produce a really fast win. Green Sun's Zenith is another good tutor-spell, which can also fetch Dryad Arbor turn one.

I see you're running Nature's Lore . Farseek is a great card to fetch a mountain, especially if you choose to run Stomping Ground , Sheltered Thicket and/or Cinder Glade . Taiga is good, too, but that's pushing $200 these days... effing OG duals.

Growing Rites of Itlimoc  Flip is a good card, and an affordable version of Gaea's Cradle . Similarly, Slate of Ancestry is a very underrated EDH card that would be a powerhouse in this deck. In the line of card-draw, Beast Whisperer and Harmonize are worth considering.

Karplusan Forest , Spire Garden , Command Tower and Grove of the Burnwillows are four excellent non-basic, ETB-untapped lands for your colors. You should run these, if at all possible. I think they're better than Jund Panorama and Naya Panorama , as well as Rogue's Passage . You should consider Kessig Wolf Run , as well as cutting one or two lands from the final list.

Depending on how sadistic you are, you may also want to consider running some stax pieces. Thorn of Amethyst is an excellent card in most green decks, as these decks tend to produce oodles of mana and not cast too many non-creature spells. Pyrostatic Pillar and Eidolon of the Great Revel are excellent ways to keep low-curved decks in check. Harsh Mentor varies with meta calls, though it can be very strong. Stranglehold can ruin some strategies, and Price of Glory can nuke counter-heavy decks. Similarly, Vexing Shusher is useful to avoid getting countered, especially since you don't have to activate it until after an opponent casts a counterspell. Scab-Clan Berserker is worth considering.

I suggest Gamble . It's the best tutor in your colors. Eternal Witness is another pretty good card you may want to consider to get you back in the game after a board-wipe. I suggest running Grim Flowering or Nature's Resurgence for the same reason.

Your spot removal will be dependent on how hard you want to lean into Ruric Thar, the Unbowed . If you want to keep him, Reclamation Sage and similar effects are the way to go. Without him, or while thinking of him as a secondary creature, you should run Nature's Claim and/or Krosan Grip . Chain of Acid is an interesting card I've been wondering about recently, so you may be interested in experimenting with it. Hull Breach is similar to Decimate , and is often a two-for-one. Shattering Spree , By Force , Ancient Grudge , Vandalblast and Fiery Confluence are good as well.

Neheb, Dreadhorde Champion is an efficient, powerful creature that helps cycle away dead cards in your hand, all while generating mana. Huntmaster of the Fells  Flip is another super-efficient creature. Boartusk Liege is valuable for its anthem effect and not-insignificant body. Siege Behemoth is another recommendation, for obvious reasons.

Depending on your meta, Sunder Shaman , Choke , Carpet of Flowers , Flashfires and Boil are options. If you keep your mana-base with only a few non-basics, Blood Moon , Magus of the Moon and Ruination are good cards. If your meta is super aggressive, you should consider Loxodon Warhammer or Basilisk Collar in order to recoup life points. Runic Armasaur is another good consideration if your meta has a lot of fetch lands and the like.

Using Sylvan Tutor can let you stack your deck for Lurking Predators , and you can cast Worldly Tutor in response to it triggering to just fetch whatever creature you want from your deck for .

Strionic Resonator is a way to copy your general's trigger, and may be tremendously helpful. Resolving them in succession on the same creature results in quadrupled power.

From Modern Horizons, Collector Ouphe and Throes of Chaos are worth considering.

Alright, that's all I got for now. I hope you found these suggestions at least a little helpful. Good luck with deck building!

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Fiery Confluence occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.15%