Fiery Confluence

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare

Combos Browse all

Fiery Confluence

Sorcery

Choose three. You may choose the same mode more than once.

  • Fiery Confluence deals 1 damage to each creature.
  • Fiery Confluence deals 2 damage to each opponent.
  • Destroy target artifact.
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Price & Acquistion Set Price Alerts

C15

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Fiery Confluence Discussion

douwedewitt on Dino Doll

1 week ago

Could all you Dino doll lovers help me make the most of this deck? money is not the biggest problem, i just dont want to recall my ancestor. its for some casual O SHIT YOUR DOLL JUST DID ME 20 DAMAGE AND YOU MAY DRAW CARDS AND TUTOR LANDS?? WTF kind of stuff. Also the Tremor is reading Dino raging all over the place. Fiery Confluence also very awesome with the Dinos out.

HELP me make a Dino Doll you always wanted to win at the Fair.

KeilFX on Sek'Kuar, The Meat Master

2 weeks ago

This is a really sick use of Sek'kuar! I like the inclusion of old forgotten gems like Phyrexian Purge! Considerign the inclusion of land animate spells like Jolrael, would inclusing mass land destruction like Boom/Bust not be effective? You get Graveborn tokens, they lose their entire landbase? Fiery Confluence's first mode is the only way I see you dispatching these animated lands.

I brewed a Sek'kuar Shadowborn Apostle deck built around comboing off with Razaketh, the Foulblooded! Here's the link :) http://tappedout.net/mtg-decks/born-in-the-shadow-of-the-grave/update/

Sek'Kuar, Deathkeeper is an insanely powerful Jund commander when paired with sacrifice outlets... but what really lets my deck go off is the haste he puts onto the board (massing tokens then using spells like Cryptolith Rite to turn these bodies into mana, furthuring our combo). I like the idea your deck is going :)

goblinguiderevealpls on Kess, Dissident Mage Thunderstorm

3 weeks ago

Anyways, if you are playing in a casual group id recommend mode spells for versatility

Rakdos Charm

Izzet Charm

Dimir Charm

Crosis's Charm

Grixis Charm

Fiery Confluence

Mystic Confluence

Cryptic Command

Incendiary Command

Profane Command

Silumgar's Command

Kolaghan's Command

All of these in graveyard allow you to adapt to all sorts of situations

Counterflux

Vandalblast

hebleb on Mogis Trigger

1 month ago

@Shiek200 - I really like Trinisphere, Uba Mask, and Words of Waste! All seem pretty solid here. Also, I'd much prefer Sheoldred, Whispering One over Magus of the Abyss mostly because of sacrificing rather than destroying :P And yeah might as well add a Valakut, the Molten Pinnacle, why not!

@AlmightyTentacle - Forsaken Wastes and Fiery Confluence are pretty damn good here. I also agree with Toxic Deluge being the top black board wipe but with my experience with this deck, I need to keep as much life as I can lol. And I don't think I'm gonna be adding Pox anytime soon xD

AlmightyTentacle on Mogis Trigger

1 month ago

Hi, hebleb

Nice deck +1!

Here some cards I think you can consider to add in:

ElderCheese on My First Rakdos

1 month ago

Hello fellow enthusiast of Rakdos I also began my life in edh with the lord of Riots. You can check out my current Rakdos deck I've put a lot of time and work into it and its pretty darn nasty if I can toot my own horn. I would recommend Night Market Lookout, Goblin Fireslinger and Mardu Shadowspear as ways to deal quick points of damage when you need to most. Also anything big and colorless helps Ulamog is my main man. I've been playing with a little necro in there after all your black. Fiery Confluence is rather effective. Just some idea's off the top of my head

AlmightyTentacle on Purphoros, Forger of Goblins [[Primer]]

1 month ago

Hi, freakingShane

First of all I really like your Purhporos goblin tribal deck!

As you mentioned your deck is built to be closer to a 1 vs 1 Commander (French) deck, but still I want to suggest you some of the cards for more multiplayer game strategy that imho I think you should consider to add.

Analizing your deck I see some problems in too low count of draw engines. I think you need to maximize draw power cuz in current state after several board whipes you just be run out of gas.

Card advantage:

Ramp:

  • Mana Crypt - expensive but cost all its money.

  • Ancient Tomb - nice land, cut mountain for it.

  • Herald’s Horn - was mentioned before.

Tutors:

  • Imperial Recruiter - I know it is expensive card but it can tutor 80% of all your creatures!

  • Gamble - saves me hundred of times! Offcorse it has drawback and you can discard what you was looking for, but still it is best tutor in red color.

Control & Others:

Cards I think you need to cut out:

P.S. Sorry for some grammar mistakes it was hell of amount of text to type ;-P

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