|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
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Choose three. You may choose the same mode more than once.
- Fiery Confluence deals 1 damage to each creature.
- Fiery Confluence deals 2 damage to each opponent.
- Destroy target artifact.
Price & Acquistion Set Price Alerts
Fiery Confluence Discussion
1 week ago
Azdranax thanks! By all means send you buddy over! If he has a decklist I'd be willing to look at that too!
Fiery Confluence is a good one. Could find it's way in but for now I think I have enough damage spells. Boseiju, Who Shelters All is good but the 2 life per use, ETB tapped, and the fact that it won't give me normal colorless mana for free really bothers me. Cavern of Souls is not worth the $45 for this deck. Red Elemental Blast and Pyroblast would be good for a sideboard... my meta isn't huge on blue though so for now I'm safe.
Thanks again! Please upvote if you like the deck!
1 week ago
Very solid deck you have here - convinced my buddy to build a deck with this commander, so I'll have to send him in this direction for inspiration. Looks like Fiery Confluence, Boseiju, Who Shelters All and Cavern of Souls would be helpful as well. Red Elemental Blast and Pyroblast would make for great haters in the sideboard as well.
4 weeks ago
Keranos, God of Storms seems like a potential add if you need a late finisher. Fire/Ice seems great in counterburn. Stormchaser Mage is a great beater. Fiery Confluence is good but a bit expensive but works amazingly. Eidolon of the Great Revel can deal a lot of damage but is also expensive. Firebolt is just an shock with flashback. Flames of the Blood Hand is good if your meta has a lot of life gain. Lava Spike 3 points for 1 mana. Harsh Mentor is great for punishing people with money. Monastery Swiftspear is a lot of damage early and late with prowess. Searing Blaze is both removal and burn. Shard Volley is 3 damage for 1 mana. Soul-Scar Mage the only other 1 mana creature with prowess and helps deal with indestructible or annoying creatures. Sulfuric Vortex stops life gain. Thundermaw Hellkite deals the final 5 damage. Vexing Devil flame slash to the dome or a 4/3 for 1. Zealous Conscripts steals a blocker and can turn it sideways. Zo-Zu the Punisher punishes lands entering the battlefield.
Censor. Fantastic tempo card cycles into stuff later. Cryptic Serpent hopefully 2 mana 6/5. Dig Through Time this card is nuts. Fact or Fiction who doesn't love picking their poison? Gitaxian Probe gives information and draws a card. Impulse look at the top 4 and take anything is pretty good. Into the Roil hits anything that isn't a land and draws a card. Miscalculation censor 2.0 Mystical Tutor get's the final points of damage. Pull from Tomorrow draws 4 and you discard a land. Torrential Gearhulk expensive but replays anything for free (also rotates from standard at the end of the year and the price will drop)
heaps more cards here https://docs.google.com/spreadsheets/d/13mMN_mKwaWaOjZhwoyYOiVtIRSZ81y0mkDRrqX0WgdM
1 month ago
Oh you need enrage triggers well here you go
- Splintering Wind
- Staff of Nin
- Harbinger of the Hunt
- Fiery Confluence
- Archangel Avacyn Flip
- Powerstone Minefield
- Fire Ants
- Volcanic Fallout
And because Temple Altisaur
2 months ago
Two recommendations I'd make are Goblin Bombardment and Impact Tremors. They help speed up wins a good bit. The other thing is ways to tutor Skullclamp, namely Steelshaper's Gift, Enlightened Tutor, Demonic Tutor, Vampiric Tutor, and Stoneforge Mystic all get the job done, and reloading your hand is really important in this deck. I notice that basically all of your creatures are vampires, you could include a few non-vamp support creatures like Dark Confidant, Brutal Hordechief, Hellrider and Zulaport Cutthroat which all have synergy with your build. You could also consider a few mass burns like Price of Progress, Flame Rift, Foul-Tongue Shriek, Fiery Confluence, etc. to take people out of the game. Additionally if you wanted more removal, Terminate and Vindicate are in your colors.
2 months ago
Unfortunately, Rakdos does not handle enchantments well, and I can't think of anything that'd help at the moment.
I'd also suggest cutting back on the lands a bit. You definitely don't need that many. Blood Crypt would be another good hybrid land though.
3 months ago
Typically fun and interesting read as ever berryjon.
I am firmly in the camp of loving 'modal' spells and am usually happy to 'overpay' mana for the privilege. Kicker seemed to me to be a great mechanic with so much design room especially in mixing colours. I'm not surprised it's found similar homes in disguise as other mechanics but it's a shame it hasn't come back just 'as is' yet.
I wanted to ask your thoughts on the Confluence Cycle and how you like that you can choose an option more than once? Fiery Confluence, Mystic Confluence, Righteous Confluence, Verdant Confluence, Wretched Confluence
...Also I feel like you could have linked Decision Paralysis for that last section too!