|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
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Choose three. You may choose the same mode more than once.
- Fiery Confluence deals 1 damage to each creature.
- Fiery Confluence deals 2 damage to each opponent.
- Destroy target artifact.
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Fiery Confluence Discussion
3 weeks ago
Typically fun and interesting read as ever berryjon.
I am firmly in the camp of loving 'modal' spells and am usually happy to 'overpay' mana for the privilege. Kicker seemed to me to be a great mechanic with so much design room especially in mixing colours. I'm not surprised it's found similar homes in disguise as other mechanics but it's a shame it hasn't come back just 'as is' yet.
I wanted to ask your thoughts on the Confluence Cycle and how you like that you can choose an option more than once? Fiery Confluence, Mystic Confluence, Righteous Confluence, Verdant Confluence, Wretched Confluence
...Also I feel like you could have linked Decision Paralysis for that last section too!
1 month ago
Hi, first of all, this is an innovative take on playing dinosaurs in EDH! I like it!
Cards you might cut:
Dinosaur Stampede and Rallying Roar because aside from flavor they do not offer much. Dinosaurs are already comparatively large and don't need a small buff like that. The trample from Dinosaur Stampede is nice, but ultimatively it's not enough. I also don't like Titanic Ultimatum because the mana cost is really difficult to pay.
Elixir of Immortality is virtually card disadvantage and is only useful with strong library manipulation or tutors in your deck
Stuffy Doll does only interact with 5 cards in a meaningful way: Chandra's Ignition, Star of Extinction, Pyrohemia, Magmasaur and Fiery Confluence from which only Star of Extinction has a significant impact. All other pingers could just simply direct their damage to the player instead of Stuffy Doll. So maybe this is not enough to warrant its inclusion
Ok, that's all for now. Keep me updated about your list!
1 month ago
Thanks for the suggestions Joumba and the like! Both Pyrohemia and Fiery Confluence were in my considerations, but I decided to cut them.Fiery Confluence I am still considering due to its flexibility, but I am now straying from enchantments and leaning towards instants and sorceries because they have more synergy with cards such as Past in Flames, Mystic Retrieval, and Kess, Dissident Mage. Because I'm investing in cards to fill my graveyard, running into opportunities to recast Reanimate or Stitch Together into Elesh Norn, Grand Cenobite or like become much more relevant. Whereas, the only way to recur my enchantments is Open the Vaults. That being said, I am considering taking out Open the Vaults and Marshal's Anthem for a few other cards.Two being Winter Orb because I rely heavily on artifact ramp so it shouldn't hurt me as bad as the rest of my opponents and Mesmeric Orb to help with milling myself.Also, considering Armageddon. A little spiky (and I know this deck is essentially built to do the same thing, but I feel because I'm taking a longer route to get there, it's not as bad :p)
Also, I really like Yamabushi's Storm. I may consider this in the build, however, atm in my meta I am the only one who owns a Crucible of Worlds. If they eventually get one, I probably will throw this in there. One thing to note though, if my combo is in action, and I have an Elesh Norn, Grand Cenobite out, my opponents wont be able to play lands because they will die as they etb.
1 month ago
Nice deck mate! really imaginative! (+1)
Since you play , cards like Pyrohemia, Fiery Confluence and Yamabushi's Storm (for complete removal, in case your opponent(s) have a Crucible of Worlds) could perhaps bring the heat down on those frail swamp creatures you bring forth.
Have a nice one!
1 month ago
1 month ago
I play-tested this a little against one of my own decks and here are my thoughts:
I made Feldon a while ago and it's a trap to load up on big CMCs expecting to cheat them out consistently. I'd suggest pruning them down for more guys like Fanatic of Mogis, token generators, or Mindclaw Shaman. While Feldon likes beaters it's the abusing of the ETBs (I think) he excels at. You already have Panharmonicon, abuse it!
You need more discard outlets, I'm counting 6, make it 10+. Feldon wants you to dig hard into the library. Fiery Confluence, Wheel of Fate, Rummaging Goblin, Burning Inquiry, Faithless Looting, Collective Defiance, Goblin Lore, Mad Prophet, etc.
More ramp. Mind Stone, Commander's Sphere, Hedron Archive, Fellwar Stone, Darksteel Ingot, Fire Diamond, etc. let you do more faster which Red needs to stay ahead of the other colors. Burnished Hart & Wild-Field Scarecrow are great for abusing too.
And please, and this is my opinion, break up your wall of text in the description. It hurts the eye and seems to ramble. Tell us concisely what you want to do, why you chose x card(s), and desire from us the viewers.
Hope something helps!
2 months ago
Could all you Dino doll lovers help me make the most of this deck? money is not the biggest problem, i just dont want to recall my ancestor. its for some casual O SHIT YOUR DOLL JUST DID ME 20 DAMAGE AND YOU MAY DRAW CARDS AND TUTOR LANDS?? WTF kind of stuff. Also the Tremor is reading Dino raging all over the place. Fiery Confluence also very awesome with the Dinos out.
HELP me make a Dino Doll you always wanted to win at the Fair.
2 months ago
This is a really sick use of Sek'kuar! I like the inclusion of old forgotten gems like Phyrexian Purge! Considerign the inclusion of land animate spells like Jolrael, would inclusing mass land destruction like Boom/Bust not be effective? You get Graveborn tokens, they lose their entire landbase? Fiery Confluence's first mode is the only way I see you dispatching these animated lands.
Sek'Kuar, Deathkeeper is an insanely powerful Jund commander when paired with sacrifice outlets... but what really lets my deck go off is the haste he puts onto the board (massing tokens then using spells like Cryptolith Rite to turn these bodies into mana, furthuring our combo). I like the idea your deck is going :)