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Commune with Dinosaurs
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Commune with Dinosaurs Discussion
3 days ago
I'd second the opinions of those before me that sitting on the fence so far as the enrage mechanic is concerned is unwise. If you swap out all the enrage support in this with cards like Commune with Dinosaurs, Glorybringer, Abrade, Chandra, Torch of Defiance, Rekindling Phoenix and even Jadelight Ranger you have a deck commonly referred to as "red-green monsters" which is actually a relevant part of the competitive meta (although usually not so dinosaur focused). If you went with the enrage mechanic I'd suggest slightly more creatures with enrage (Needletooth Raptor, Frilled Deathspitter and Raptor Hatchling probably being contenders) and possibly some different enablers. I personally prefer Reckless Rage and Savage Stomp over Rile or Dual Shot. Forerunner of the Empire is super fragile but is insane if you can get an engine going. If you are interested I have an all-in enrage deck you could look at You Won't Like Them When They're Angry. although it's more fun than good tbh.
3 days ago
Otepec Huntmaster is mandatory. the only non-dinos you should be using are the humans that directly help the dinosaurs. Commune with Dinosaurs is great way to dig for dinos and lands, and Charging Tuskodon is very powerful. you also need some mainboard removal like Lightning Strike and Savage Stomp
6 days ago
Also, ramp! You have green but you are not ramping. In these decks with heavy creatures with mana costs of 5+, you need to use some sort or ramping to gain tempo and be able to get yourself into a good board position as soon as possible.
Maybe a full set of Commune with Dinosaurs would be a great idea, since it lets you "tutor" land or dinos.
Hope it helps, happy hunting...
chox on Zacama Brawl
1 week ago
Thanks for the tip stephenklien. I don't think I've ever seen that dino before. He's great.
I guess there could be benefit finding my ramp-team. Good advice.
3 weeks ago
Thanks for the tips! I think there can be several approaches depending on play style. I'm going to try a version of the deck without Grow from the Ashes and see how it works out. I like that it puts the Land(s) directly on the battlefield untapped, and can be an all-star when kicked when you've got a Sylvan Awakening in hand to play the next turn. But that 3 mana might be better spent on a Jadelight Ranger?
Nissa, Vital Force is an interesting option I didn't even think about. I may try her in place of Nissa, Steward of Elements to see how it works out. I like the Simic Nissa because the Scry 2 is nice for digging, and once she gets ticked high enough up, she can drop a free bomb (or land) on the board. I initially did consider Commune with Dinosaurs back when I was testing with Carnage Tyrant.
Llanowar Scout is also a neat idea I hadn't considered. I was primarily focusing on getting cards directly on the board, but that may work pretty good. I'll play around with that.
My biggest concern is the lack of mainboard interaction - with this style of deck, am I better off keeping all that in the sideboard? Essence Scatter and Time of Ice have been usually pretty good, though they're dead cards in hand vs Control. Wondering if I need to hold open room for a couple mainboard Censor or Spell Pierce?
4 weeks ago
I'm planning on running a very similar deck, except with Ballista in the sideboard and Nissa, Vital Force as a 3-of in the mainboard. Although, she might get cut down to two.
My biggest question is how Grow from the Ashes is treating you? I almost can't justify playing it, but I also completely understand why it could be absolutely a necessity.
The biggest difference is that I am running 4 Swordtooth and 2 Tyrant mainboard, along with 4 Commune with Dinosaurs to help out that push for extra power. I cut the Arch, too, it's just wasted space without Hour of Promise honestly, even in grindy games. I also run 2 River's Rebuke as the primary boardwipe (if I don't switch to Bant) and also because I'm sure someone is going to be running Lich's Mastery.
4 weeks ago
1 month ago
Replace The Immortal Sun with another Radiant Destiny or atleast put it on sideboard. Kinjalli's Caller won't work because you'll probably get the cards you need before you can even utilize it's effect, go with Commune with Dinosaurs and Thunderherd Migration instead to ramp up. With those two cards you'll get your lands faster, you can reduce your land count to 24 then replace it with some removal. You can also use Drover of the Mighty to help with ramp and a low cost body that can attack or block. You can mainboard or sideboard Kinjalli's Sunwing, it's good against fast decks and it's a flyer.