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Commune with Dinosaurs
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Commune with Dinosaurs Discussion
2 weeks ago
This is Owen from DoKs- I finally have time to give you a detailed response to your list so here goes!
First of all, just wanna say that with this being your very first multicolored deck I'm very impressed with your manafixing base. You've got plenty of lands that tap for multiple colors and I can see you've paid attention to your color pie on TappedOut. Your average CMC of 3.86 in the deck is also a very solid number for Dinosaur tribal- well done! My favorite cards you've got in here that I don't utilize are The Immortal Sun, Staff of Nin, and Duelist's Heritage. These are very synergistic cards for the deck and were well chosen. Staff of Nin, especially, since it gives you an extra draw (which Naya has a hard time with) plus the ability to trigger enrage on a stick. Makes me want to run it in my deck! You must have noticed the lack of draw abilities in Naya colors because I can see you're also running Elemental Bond and Commune with Dinosaurs (which is very flavorful, by the way). I would also like to praise you for running Triumph of the Hordes. If a game has gone on too long and you've got a mighty board presence, you can end it very fast this way.
I highly recommend you run Runic Armasaur as there is just too much value in the draw that it offers. Plus it's a dinosaur and only costs 3 mana.
I suggest running Fellwar Stone instead of Manalith. Playing in 4 player EDH means you will most likely be able to access all of your colors via your opponents (someone is bound to play a City of Brass or Mana Confluence which immediately causes Fellwar stone to tap for any color mana!). It only costs 2, so you can get it out a turn earlier than your Manalith.
In a similar vein, I would suggest you run Wayfarer's Bauble instead of Traveler's Amulet. Bauble puts that land directly on the field so you can "double" your land drop, whereas the Amulet merely puts it in your hand.
To avoid getting hit with counterspells you could run Prowling Serpopard.
Honestly at this point those are the only suggestions I have. This looks really, really solid and your mana curve looks brilliant. This looks like it will be a very consistent, reliable, and simultaneously fun deck.
4 weeks ago
White is a necessity for the cases you just discussed, mostly for Sideboard. Justice Strike deals great with threats like Lyra Dawnbringer and most aggro cards, since it lands on turn 2 or 3. White does not make this deck inconsistent at all since it is only duals and one Plains that supply the white. As for the going wide match up, once again, white to Sideboard Deafening Clarion to clear the board. Thinking to put another one in Sideboard. It lands on turn 2 or if I am in tough mana position on turn 3 or 4. Test it out, the mana fetching and with both Commune with Dinosaurs and Thunderherd Migration solves all the lands issues. Thanks for feedback.
1 month ago
Maaagic Tried llanowar and it 1) never sticks to the board or 2) not benifiting from dinosaurs at all makes it overall weaker in this strat, though i totally get the reasoning behind it all. I guess my preferred t1 is Commune with Dinosaurs into my mana dork and going for a t3 4 drop :) Though...3 carnage tyrants sure is nice.
Pabs4444 Hey thanks for commenting! I did have goreclaw, terror of wal sisma but it was also too slow and ate all the removal! Not once have i stuck a goreclaw for me to get the benifits of it off :( maybe just my bad luck with the card. Same with Sarkhan's Unsealing, being a dead turn but certainly pays off well in the whole clear-the-board strategy i like. Might look into testing again, what would you drop and how many?
Definately adding back Deathgorge Scavenger for the upcoming meta.
1 month ago
2 months ago
Looks pretty good. Not sure I'd run Commune with Dinosaurs with only 8 dinos in the deck, but cheap draw engines are hard to come by in these colors. Have you considered the new Midnight Reaper or maybe Ripjaw Raptor?
2 months ago
Best advice I have for you right now is to restructure your deck for standard rotation. We are losing all sets from Kaladesh to Hour of Devastation.
For a more positive note, I play landfall for brawl. Its fun. But your colors aren't optimal over all. It would be better to drop white and red and play with black and blue, if you want tricolor, or just Black, for bicolor.
Black and Green will be a big powerhouse with the Golgari guild in the newer sets based on Ravnica. Golgari enjoys all the fun from black, removal and recursion, with the stability of green, timely ramp and strong creatures. There will be several new cards that focus on graveyard play in the BG colors so it would be amazing to really capitalize on those effects by pairing them with the Explore mechanic of Ixalan. Cards like Jadelight Ranger or Merfolk Branchwalker will allow 1 of 2 things. Either you see more land in the hand or you can see more power in your Graveyard.
The other option is Blue Green which is similar but less powerful in my opinion. There is the extra draw and control power of Blue but you lose most of your recursion effects and abilities and there is almost no true removal. So in my mind its not the maximum effect.
I suggest looking into cards like Scapeshift ,Crucible of Worlds, and World Shaper to truly maximize land capacity and to help filter your deck out. Those are the best cards at what they do in standard. They can make or break you though if you time them wrong so limit the deck to maybe 2 offs instead of play sets.
The next, and probably last, suggestion would be to find better finishers. You have Multani, perfect for what you are trying to do, but he is not enough alone. I might add in 2 or 3x Ghalta, Primal Hunger and maybe something that helps me find my lands or key deck components like Commune with Dinosaurs.
Good luck and keep brewing!
2 months ago
If you're not going to run any rare lands, you need to play the common duals/gates because three-color decks NEED fixing. Basics don't cut it and Commune with Dinosaurs and Drover of the Mighty only go so far.
3 months ago
Removed more filler dinous and added more solid ramping cards like Drover of the Mighty , Thunderherd Migration and Commune with Dinosaurs. Added Reckless Rage for some solid removal and potential enrage synergy. Removed the numbers of legendary dinosaurs from 4 to 2 as they happen to be alot of dead draws.
Looking for better multi coloured lands and removing some of the random filler dinos for more impactfull dinos or dino synergy cards.