Commune with Dinosaurs


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Commune with Dinosaurs


Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Recent Decks

STD 1 / 0
STD 3 / 0
EDH 0 / 0

Commune with Dinosaurs Discussion

Moodbreaker96 on Ramping Dinos

2 weeks ago

Removed more filler dinous and added more solid ramping cards like Drover of the Mighty , Thunderherd Migration and Commune with Dinosaurs. Added Reckless Rage for some solid removal and potential enrage synergy. Removed the numbers of legendary dinosaurs from 4 to 2 as they happen to be alot of dead draws.

Looking for better multi coloured lands and removing some of the random filler dinos for more impactfull dinos or dino synergy cards.

Struyk on R/G Enraged Dinosaur Ramp

2 weeks ago

Commune with Dinosaurs IS a land 90% of the time so you can easily go with 20 lands + 4 of them

Pabs4444 on Green-Red Dinosaur

1 month ago

You're very welcome. I'd say that you would rather run basic lands rather than than Timber Gorge. This is to increase the chance of a T1 Commune with Dinosaurs and drawing a land to play your spells on curve. 22 lands for any deck is fairly low, and this deck will especially suffer for considering you have a cmc curve. Wishing you the best of luck with the deck! Perhaps some Unclaimed Territory for the mana base?

Beydin83 on Feel the 4

1 month ago

Commune with Dinosaurs will only fetch for a land 98% of the time. Might you give Adventurous Impulse a go?

bohemen86 on R/G Dino Ixalan

1 month ago

I'm thinking of getting back in standard with a Dinasaur deck :)

If I were to build upon your deck I would add some ramping with 4 Drover of the Mighty, 4 Otepec Huntmaster, 4 Thunderherd Migration and have at least 23 lands.

For removal I would choose 4 Abrade(Lightning Strike works too) and maybe a couple of Reckless Rage.

For draw Commune with Dinosaurs.

And for the rest, Dinasaurs :)

AmazingGrace15 on Enraging Dinos 2

1 month ago

Looks good so far! I love dinosaurs, they're super fun to play. Being a dino player myself, I have a lot of suggestions for you!

First off, I would suggest cutting some of the mana dorks, like Kinjalli's Caller, Knight of the Stampede, or Otepec Huntmaster. Although they can be helpful, I suggest cutting them to make room for better ramp. I also think cutting Priest of the Wakening Sun is a good idea; I didn't find him very useful whenever I played him in my deck, but maybe that's just me. Some more cards to reconsider are some of your sorceries, namely Anger of the Gods, Commune with Dinosaurs, and Sweltering Suns. While Anger the Gods and Sweltering Suns allow you to get the enrage trigger, I think they're a little on the weaker side. Not only would they deal a good amount of damage to each of your creatures (they would alone kill 9 of the creatures you currently have in your deck), they are also sorceries and are rather slow. Commune with Dinosaurs I didn't find useful when I playtested with it. As far as your enchantments go, I think Ashes of the Abhorrent, Blind Obedience, Ghostly Prison, and Solemnity don't fit. It seems like you're worried about getting attacked and losing life, but as a dino player, you can't worry about those things. Dinosaurs are aggressive, so you need to put cards in that make them more aggressive rather than slow you down. Plus a lot of your dinosaurs involve +1/+1 counters, and solemnity doesn't allow you to put them on creatures.

To help you with these things, I suggest more ramp in the form of Kodama's Reach, Commander's Sphere, Zendikar Resurgent, Herald's Horn (sort of like ramp and card draw) and Mirari's Wake (the less budget option). In my mind, you can never have enough ramp, especially with an 8 cmc commander. I also think you need some more card draw, so I recommend cards like Elemental Bond, Sunbird's Invocation, Shamanic Revelation or Rishkar's Expertise. Both Elemental Bond and Sunbird's Invocation have worked wonderfully for me. As far as the enrage trigger, I saw you have Pyrohemia so that's a great start, but think about adding Rampaging Ferocidon. My dinosaur deck doesn't focus on the enrage mechanic, but maybe you'll find use of cards like Staff of Nin, Splintering Wind, Task Mage Assembly, or Bullwhip.

I hope this helps! Let me know if you have any questions, I hope I didn't overwhelm you. Great start though!

frantik129 on Dinosaurs

1 month ago

I'm always down for stomping with Dinosaurs and this seems like a fine deck but I would make some changes to it.

1) Get rid of your white. I understand what you're trying to do with it but all dinos want to do is smack the face and the white side of your cards isn't really doing that. Sure you can return a dino from your graveyard with Atzocan Seer but I don't find it useful. Only having two colors will also fix your mana a whole lot better.

2) Add Raging Swordtooth, this card will do WONDERS for your deck! You have so many Enrage triggers on your cards that you want something that will help you trigger it.

3) ADD MORE ENRAGE MECHANICS! I find them to be so strong and there are some powerful ones that will help you control the board so you can keep smashing face Rampaging Ferocidon and Needletooth Raptor will not only help deal with those pesky blockers but will make it so your opponent can't gain life.

4) Your enchantments and instants are okay... but having cards such as Commune with Dinosaurs and Crash the Ramparts are much better for the deck. If anything, throw the Vanquisher's Banner and New Horizons to the sideboards to deal with the slower matchups you may have!

Anyways good luck and have fun with your dinos :)

scapegoat_tom on R/G Enraged Dinosaur Ramp

2 months ago

multimedia I have had fairly good results vs most decks my current meta with a flat 20 lands. Adventurous Impulse is not as good as you may think since it looks so shallow into the deck. Commune with Dinosaurs is much better since it looks deeper and can be used to find land as an alternative. I will admit I dont play either card in this deck.

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