Commune with Dinosaurs

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Commune with Dinosaurs

Sorcery

Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Commune with Dinosaurs Discussion

Thurbajen on Gishath hungry! Gishath want eat!

6 days ago

Cut Commune with Dinosaurs not Harmonize ! It's far better! You should also run Overwhelming Stampede over Dinosaur Stampede , it's just far better at ending games for little extra cost. May I ask how you got so many upvotes and comments on this deck? I'm really struggling to get mine out there, luckily I had some great help from one bloke but obviously the more the merrier! Cheers

WickedWilli on RNA Dinosaur Stompy

3 weeks ago

For ramp I would add Commune with Dinosaurs

ramunch on Gishath

3 weeks ago

Out

Maybe Out

In

You're missing a bunch of the best dinosaur cards in my opinion

Maybe In

That gets you no where near where you need to be. To me you have too many enchantments might look there more.

AutKingfisher on Primal Ramp

3 months ago

OberstHati At first i was thinking the same, but i never really had Trouble getting that White mana when it was needed. Its true that Thunderherd Migration cant search for White mana but Commune with Dinosaurs helps a lot in this regard.

The mainpoint is that white mana is so rarely needed that it could cause Problems drawing a Basic White land in your first match, but with the dual lands ist never really a wasted draw.

Craven183 on Welcome...to Ixilan Park.

3 months ago

Hey Joe!

This is Owen from DoKs- I finally have time to give you a detailed response to your list so here goes!

First of all, just wanna say that with this being your very first multicolored deck I'm very impressed with your manafixing base. You've got plenty of lands that tap for multiple colors and I can see you've paid attention to your color pie on TappedOut. Your average CMC of 3.86 in the deck is also a very solid number for Dinosaur tribal- well done! My favorite cards you've got in here that I don't utilize are The Immortal Sun, Staff of Nin, and Duelist's Heritage. These are very synergistic cards for the deck and were well chosen. Staff of Nin, especially, since it gives you an extra draw (which Naya has a hard time with) plus the ability to trigger enrage on a stick. Makes me want to run it in my deck! You must have noticed the lack of draw abilities in Naya colors because I can see you're also running Elemental Bond and Commune with Dinosaurs (which is very flavorful, by the way). I would also like to praise you for running Triumph of the Hordes. If a game has gone on too long and you've got a mighty board presence, you can end it very fast this way.

Suggestions:

  1. I highly recommend you run Runic Armasaur as there is just too much value in the draw that it offers. Plus it's a dinosaur and only costs 3 mana.

  2. I suggest running Fellwar Stone instead of Manalith. Playing in 4 player EDH means you will most likely be able to access all of your colors via your opponents (someone is bound to play a City of Brass or Mana Confluence which immediately causes Fellwar stone to tap for any color mana!). It only costs 2, so you can get it out a turn earlier than your Manalith.

  3. In a similar vein, I would suggest you run Wayfarer's Bauble instead of Traveler's Amulet. Bauble puts that land directly on the field so you can "double" your land drop, whereas the Amulet merely puts it in your hand.

  4. To avoid getting hit with counterspells you could run Prowling Serpopard.

Honestly at this point those are the only suggestions I have. This looks really, really solid and your mana curve looks brilliant. This looks like it will be a very consistent, reliable, and simultaneously fun deck.

andriygoblin on Thou Shall Unseal Thy Gruul Soul

4 months ago

White is a necessity for the cases you just discussed, mostly for Sideboard. Justice Strike deals great with threats like Lyra Dawnbringer and most aggro cards, since it lands on turn 2 or 3. White does not make this deck inconsistent at all since it is only duals and one Plains that supply the white. As for the going wide match up, once again, white to Sideboard Deafening Clarion to clear the board. Thinking to put another one in Sideboard. It lands on turn 2 or if I am in tough mana position on turn 3 or 4. Test it out, the mana fetching and with both Commune with Dinosaurs and Thunderherd Migration solves all the lands issues. Thanks for feedback.

Kizmetto on Nayasaurusrex {updated Oct 4th}

4 months ago

Maaagic Tried llanowar and it 1) never sticks to the board or 2) not benifiting from dinosaurs at all makes it overall weaker in this strat, though i totally get the reasoning behind it all. I guess my preferred t1 is Commune with Dinosaurs into my mana dork and going for a t3 4 drop :) Though...3 carnage tyrants sure is nice.

Pabs4444 Hey thanks for commenting! I did have goreclaw, terror of wal sisma but it was also too slow and ate all the removal! Not once have i stuck a goreclaw for me to get the benifits of it off :( maybe just my bad luck with the card. Same with Sarkhan's Unsealing, being a dead turn but certainly pays off well in the whole clear-the-board strategy i like. Might look into testing again, what would you drop and how many?

Definately adding back Deathgorge Scavenger for the upcoming meta.

andriygoblin %100 agreed. What would you drop for it and maybe...3 copies?? Thanks for commenting too!

TheGoodViking on

5 months ago

Why not go with Commune with Dinosaurs instead of Adventurous Impulse?

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Commune with Dinosaurs occurrence in decks from the last year

Standard:

All decks: 0.12%

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.02%

RGW (Naya): 0.18%