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Commune with Dinosaurs
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Commune with Dinosaurs Discussion
4 days ago
Nice deck! I run an straight RG dino list that does decently well, but is fun to play so that is the important part. I like the idea of the blue splash for counters out of the board. I play tested a few times and either had all my green sources or all my blue sources. Tappedout also never wanted to give me any of the turn 2 ramp no matter how much I mulliganed so that didn't help much... That said I'd consider going up to 24 lands. I tried my deck with 22 lands and Commune with Dinosaurs and 23 lands and the same ramp package. I found that in both iterations I'd have opening hands with 2 lands and some ramp and a 4 drop and then never get my 4th land. I also only run a single Thrashing Brontodon in the main with some in the board I like having it as a silver bullet against tokens to get Hidden Stockpile but otherwise the card was pretty medium for me. I also tried just running Naturalize in the board which is much faster and instant speed which is really nice, so that comes down to preference. I like running Abrade in the main to help deal with fast aggro, like Red and Mardu Vehicles. It's good for those hands that don't happen to get any ramp and don't give you anything to do until turn 3/4. Hope this helps and good luck with the deck!
1 week ago
1 week ago
I'm going to give it a shot.
2 weeks ago
Jeez, this curve is so steep... If I were you, I would do one of two things: Lower the curve, or include more lands and ramp.
If you want to play a deck that reliably gets to 5 mana, you should include ramp like Merfolk Branchwalker, Druid of the Cowl, Servant of the Conduit, Atzocan Seer etc. And like FlabbyAbs said, 24-25 lands seem like the way to go. You could also try to add some draw to get more lands into your hand.
Enter the Unknown is kinda bad without cards like Deeproot Champion, Winding Constrictor or simply a lot of small creatures. You have neither the combos or the general deck to make proper use of it, and it does not replace Attune with Aether. If you are looking a replacement, consider Commune with Dinosaurs instead.
You could make this deck way lower on curve. Use cards like Blossoming Defense to be able to rely on your Myriarch sticking. Verdurous Gearhulk and Angel of Invention are great cards, but running 8 5-drops is to much man. Seeing as myriarch is actually a buildaround, you shouldn't need any more to finish the game. GW is the best colors for protecting permanents, so you should be able to keep it alive if you need to. Watch out for board wipes though, Heroic Intervention should do the job.
Vizier of the Menagerie is awesome, but you kinda ruin it with this high of a curve. Casting a couple of minion from your deck is awesome. Include Merfolk Branchwalker for even more synergy, since it avoids lands on top of your deck. And maybe even Lifecrafter's Bestiary for grindy matchups. But Vizier+Myriarch should get the job done if you need fuel. The rest of the deck should 2-, 3-, and 1-drops, in that order of importance. Narnarm is bad without a revolt-shell, but you could try to make a revolt deck to get Renegade Rallier. Other cards i would recomend for a GW weenie deck:
Adorned Pouncer, Sacred Cat, Prowling Serpopard, Fairgrounds Warden, Appeal, Siegehorn Ceratops, Kinjalli's Sunwing, Tocatli Honor Guard, Huatli, Radiant Champion, Skymarcher Aspirant, Adanto Vanguard, Territorial Hammerskull and maybe Savage Stomp if you feel like playing some dinos.
I'll look forward to seeing where you take this deck
3 weeks ago
Definitly Regisaur Alpha or Ripjaw Raptor fore Rare. And Drover of the Mighty or Ranging Raptors for uncommon. Common i would think the most important for now is Commune with Dinosaurs.Or are the cards in this deck right now those that you already have?
Argy on Ghalt-Fling
3 weeks ago
Eight is too few Sideboard cards.
Commune with Dinosaurs has very few Dinosaur targets in this deck.
If you are aiming to ramp through lands, it isn't going to put an extra one on the field. Suggest Enter the Unknown, instead.
Your mana is very inefficient. You often don't have the colours needed to make crucial plays eg. The two for Prowling Serpopard. Suggest that you remove two basics for two more Sheltered Thicket, and consider adding another land, as your strategy seems to involve land ramp.
There is a similar deck to yours that has been receiving a lot of attention on TappedOut lately. It is called Throwing Dinosaurs at People.
You might want to take a look at how this type of thing can be achieved a bit more effectively.
3 weeks ago
Hey, I suggest getting playsets(4x of each) of four different cards: Drover of the Mighty, Regisaur Alpha, Rootbound Crag and Sunpetal Grove. Also consider adding two more Commune with Dinosaurs. 4x Alpha will cost about $10, 4x Crag about $15 and 4x Sunpetal about $8. As long as Crag and Sunpetal are in Standard until Sept. 2019 they'll be great lands that you can put in a variety of decks an investment in them now is worth it.
3 weeks ago
Maybe you can add Commune with Dinosaurs, it helps to fix your mana or if don't need lands you pick a dino.