|Commander / EDH||Legal|
Printings View all
|Dragons of Tarkir (DTK)||Mythic Rare|
Combos Browse all
- descent of the Dragons and shaman of forgotten ways interaction
- Is Xenagos, God of Revels a Creature spell when cast if your Devotion to Red/Green is less than 7?
- Can shaman of forgotten ways mana ability be used in conjunction with mastery of the unseen manifest ability.
- Omnath and Shaman of Forgotten Ways
- Oath of Nissa
Shaman of Forgotten Ways
Creature — Human Shaman
: Add two mana in any combination of colours to your mana pool. Spend this mana only to cast creature spells.
Formidable — , : Each player's life total becomes the number of creatures he or she controls. Activate this ability only if creature you control have total power 8 or greater.
Price & Acquistion Set Price Alerts
|Have (16)||NOGzFTW , pokemate0 , Famicomania , philktoken8998 , thetechzombie , ibraJG84 , ironax , sonnet666 , JAT0 , gildan_bladeborn , The_Munchkin , DrLitebur , TheRealPeaches , MoJoMiXuP , TheAlmostHero , sneferie|
|Want (3)||samuelianstorm , fireborne1986 , pskinn01|
Shaman of Forgotten Ways Discussion
19 hours ago
Metallic Mimic feels kind of weak in a deck with actual strong tribal tools like humans. In addition, Angelic Overseer feels kind of low impact for 5 mana. While it offers a bit of protection against board wipes, Selfless Spirit and Dauntless Escort are much better options.
Mayor of Avabruck Flip is a great human anthem that can flip into a repeatable token producer, while Devout Chaplain is a piece of repeatable artifact/enchantment removal. Hanweir Militia Captain Flip is a great token producer that doubles as a strong beater.
Finally, there are some great mana dorks that work very nicely with Samut's untapping ability. Somberwald Sage and Shaman of Forgotten Ways both generate multiple mana, and the shaman's second ability can't be overlooked as a way to close out games. Krosan Restorer also generates lots of mana when you have threshold. Avacyn's Pilgrim, Zhur-Taa Druid, and Steward of Valeron are some other decent mana dorks in your colors.
1 day ago
Looks like a sweet human tribal deck!
However, there are a few things that I feel don't really fit. Konda, Lord of Eiganjo feels like too much mana for very little impact. At 7 mana, I feel you want to be something game changing, not playing a decent blocker than can chip away at your opponents' life totals. Likewise, Angelic Overseer is a strong and resilient threat, but I'm not sure it does enough for its cost.
There are some really strong cards for human decks that I think you should consider. I see Angel of Glory's Rise in your maybeboard, but I feel there's not reason it shouldn't be included. It's such a powerful card, recurring all your humans and potentially being a huge blowout against zombie tribal. Gallows at Willow Hill is a great piece of repeatable creature removal that merely requires a 3 mana investment and tapping some humans.
I also feel like your deck is fairly light on ramp. There are some great mana dorks out there that are also humans. Somberwald Sage and Shaman of Forgotten Ways generate tons of mana, for use only on creatures, while Avacyn's Pilgrim and Steward of Valeron are cheaper dorks.
2 days ago
I recently played a game using my Jund Dragons deck and this situation came up. We didn't really see a ruling on it, so I'm asking here.
I wanted to bring out a Swift Warkite, so I tapped a land for red, sac'ed my Satyr (+3 red), tapped Shaman (+2 black), and tapped my second land. I now have but one single Mountain untapped.
Swift Warkite enters the battlefield, returning my Satyr to the battlefield along with it. Seeing that I had one Mountain left untapped, I decided to once again re-sac my Satyr to put +3 red back in my pool so I could bring out a Dragonlord's Servant.
So this is where my question comes from, now that you understand Satyr hit the graveyard, came back, and is in the graveyard a second time this turn.
When my end step begins, does my Satyr remain in the graveyard or does he return to my hand because of the last sentence of Warkite's ability?
1 week ago
Mana dork + Intruder Alarm + Kindred Discovery + Llanowar Mentor (+ Ulamog, the Infinite Gyre in the hand or library) = Infinite Llanowar Elves. If you have enough mana or another mana dork out, the same turn cast Craterhoof Behemoth to swing with infinite infinity/infinity hasty trample elves
If that combo falls apart (likely!), then Shaman of Forgotten Ways is a great way to finish out the game.
Or, you could just run over them with elves and Craterhoof the ol' fashioned way.
2 weeks ago
Breeding Pool, Steam Vents, Stomping grounds, Cinder Glade, Game Trail, Evolving Wilds, Terramorphic Expanse, Frontier Bivouac, Temple of Abandon, Temple of Epiphany, Temple of Mystery, Gruul Turf, Izzet Boilerworks, Simic Growth Chamber, Hinterland Harbor, Rootbound Crag, Kazandu Refuge, Rugged Highlands, Swiftwater Cliffs, Thornwood Falls, Shivan Reef, Yavimaya Coast, Gruul Guildgate, Highland Lake, Izzet Guildgate, Shivan Oasis, Simic Guildgate, Timber Gorge, Woodland Stream, Highland Weald, Arcane Lighthouse, Homeward Path, Kessig Wolf Run, Rogue's Passage, Skarrg, the Rage Pits, Command Tower, Forbidden Orchard, Path of Ancestry, Lumbering Falls, Wandering Fumarole, Savage Ventmaw, Shaman of Forgotten Ways, Somberwald Sage, Xenagos, the Reveler
2 weeks ago
Hey, I've played Prossh some myself and there are some cards missing in your list that I've had great experiences with: Eldritch Evolution is amazing in this deck, since sacrificing the commander can get Craterhoof Behemoth. But even aside from that, it's a great card that finds you the creature you need quickly and for a reasonable cost.
Tainted Strike is potentially the best pump spell for Prossh. It's extremely easy to 1-hit kill someone with that.
Cryptolith Rite turns all your creatures into mana producers, which is insane with all the tokens generared by Prossh. It allows for some very explosive turns. Earthcraft can be even better since it allows summoning sick creatures to tap for mana, but the card is way more expensive.
Shamanic Revelation also makes use of the number of creatures generated by Prossh - usually you draw 6-10 cards and gain some life for just 5 mana.
Shaman of Forgotten Ways is another excellent tool for Prossh, since it ramps into the commander nicely, then turns into serious threat with it's formidable ability.
3 weeks ago
I'm brewing a Rith deck too. My recommendations are: Shaman of Forgotten Ways and Craterhoof Behemoth are good game enders. They also synergize well with Doubling Season and/or Primal Vigor (if you want a "budget" option).
Slate of Ancestry and Shamanic Revelation are amazing card draw for token decks. Depending on how much pump you have Mentor of the Meek can whiff. big Anthems counter his effect and make it so your tokens aren't always coming in with 2 power or less. Unless, there was a rule change that I don't know about and you can just ignore me.
Good news, Anthems also effect Warstorm Surge if you decide to add it.
I'm going to try and steal some of your ideas too, but I'm still cutting it down and would love some suggestions if you have them too
3 weeks ago
This is a pretty neat Sisay build, I like your win-con though I think there are some far simpler combos available to you. I use Cloudstone Curio + Bontu's Monument with Paradox Engine out, used to use engine to play all my legendary creatures and swing table for lethal but this is far more effective and I still have the swing ftw option. It's also simpler to set up than aetherflux as monument is tutorable with sisay so the only piece that isn't is curio which you just grab with Inventors' Fair.
I highly recommend you run some rocks and Gaddock Teeg should be in every sisay list, he just shuts down so much and with yisan in your list you have a great means to break parity. Toss in Kamahl, Fist of Krosa, Seedborn Muse, and Quirion Ranger you'll have all the pieces you need to setup a quick win through yisan e.g. v1: ranger; v2 Grand Abolisher or Gaddock Teeg; v3 Eidolon of Rhetoric or my fav Shaman of Forgotten Ways (for the spicy bio win); v4 Hokori, Dust Drinker; v5 muse; v6 kamahl; v7 elesh norn; next untap destroy all lands and if you have shaman bio to knock everyone down/kill. This is usually pretty easy to pull off once you get a cradle on field and you have a forest to use to untap yisan. I am usually able to win in 2 turns once yisan hits the field. I only take this path if I am unable to combo-off by t4 by either not having the necessary pieces and needing to play out stax.