Shaman of Forgotten Ways


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Mythic Rare

Combos Browse all

Shaman of Forgotten Ways

Creature — Human Shaman

: Add two mana in any combination of colours to your mana pool. Spend this mana only to cast creature spells.

Formidable, : Each player's life total becomes the number of creatures he or she controls. Activate this ability only if creature you control have total power 8 or greater.

Shaman of Forgotten Ways Discussion

Inkmoth on Yeva Draw-Grow

1 week ago

Somberwald Stag can get taken out early when used as deterrent, which means down the line Shaman of Forgotten Ways is a non-option. I like knowing that the stag isn't the only way to achieve something.

Inkmoth on Yeva Draw-Grow

1 week ago

My only issue with Blighted Woodland is that it allows me to loop Mouth of Ronom in the scenario where Somberwald Stag is gone and Shaman of Forgotten Ways is my most secure win before having to resort to Geier Reach Sanitarium .

Inkmoth on Yeva Draw-Grow

2 weeks ago

Good morning, gentlemen!

CyborgAeon: I'm really glad you like the deck! I'm also very happy to hear you've been playing it! Let me know how your games have gone, so that continue to improve upon the list. Glad I could show you Dryad Arbor 's practicality in tandem with Fetches, it's truly come in handy (to a point it's essential).

Brown Ouphe - It's neat that it can stop Isochron Scepter , however, I can't instant speed cast it to stop scepter unless Thousand-Year Elixir is on the field. Otherwise, I have to hope the scepter player plays into it. It's the primary reason Ouphe Vandals is enticing, even though 4 mana for that effect is.... clunky? My testing hasn't found him too useful YET (not giving up hope, I like this card). Not aware of what YMMV means, sorry.

Soren841: It's not your Windgrace deck, it's more of a heavy control deck that works its way up to MLD or T&N into Kiki+Zealot. I will see if my buddy would be willing to post it for you guys.

The fundamental difference between Yisan and Yeva, is that Yeva is literally just a Vedalken Orrery with flash in the CZ, whereas Yisan has value built in. Yeva relies on what's in hand in order to do anything.

Shaman of Forgotten Ways - My experience with this card is phenomenal and he's probably a main-stay for the forseeable future. While the deck has the ability to put everyone in a situation where scooping is the only viable option, you sometimes need to kill the table on the spot and Shaman is the main and most effective way to do it. His requirements to pop off are entirely negligible, since you're at infinite mana when he's being used for that purpose.

Voyaging Satyr : Satyr works in this context cause he's extremely cost efficient and the deck runs every Cradle land+ Crop Rotation , Wild Growth , Utopia Sprawl , and Ancient Tomb . He can fly under the radar until he needs to be exploited all while remaining a 2 drop dork. The problem with Satyr's friends is that I need to commit a land slot to pull off anything worthwhile and the deck only has one land tutor and 31 lands. Last but not least, my combo dorks are quite plentiful, so I can't even begin to wonder how much of a struggle it would be to find 2 slots for even one of them.

Thanks for the comments, guys!

CyborgAeon on Yeva Draw-Grow

2 weeks ago

Hi, Inkmoth - honestly it's no trouble. As a lover of niche builds (like Gonti food chain, venser food chain, yisan etc.) I can't help but love the idea of mono green combo-control.

I'll start collating the data, but my testing won't be as close to the mark as somebody who plays this as their deck often (I'd never even thought of fetching to clamp Dryad Arbor - that's genius - using it for EE & friends? Also great thinking).

While you're right about Brown Ouphe needing haste, it's a seriously good option for turning off scepter while they dig for a bounce spell, but using Ouphe Vandals vs scepter builds is still good! It's a very corner-case card, but I play against a lot of storm decks, so I've looked for just about every hatebear I can against these; I hope you find a slot for it though YMMV.

I'd be interested to see this cEDH viable windgrace build as it sounds neat; I see how the suggested lands are likely not ideal for yourself - I just find that in Yisan there are occasions (ie post LED) where the draw is necessary.

How's your experience with Shaman of Forgotten Ways ? I'd not considered it, but against my meta it seems smart in yisan & yeva; but it feels win-more due to needing formidable & 11 mana - is it easy?

Unlikely include, but you mention the use of Voyaging Satyr & friends - I'd recommend trying Magus of the Candelabra with Maze of Ith , as it opens up the possibility for t2 wins with infinite mana (though very rare), but it's also a 3 card way to achieve unbounded mana with gaea's cradle. Conversely you could use Ley Weaver (superior to Argothian Elder as it gives you a free shuffle) as a way to gain wins with Maze of Ith . I'm testing these out atm and find that using ley weaver is simpler in yisan, as you can either naturally draw maze / tutor via Sylvan Scrying .

ZendikariWol on The Shamans of Jund

3 weeks ago

Suggested cuts:

Ambuscade Shaman and Primal Forcemage : only works with hasty creatures.

Anowon, the Ruin Sage : slow and introduces a different tribal theme- feels out of place, especially to vorthos weirdos like me. Can't have a vampire card in a shaman deck, man!

Beastcaller Savant , Bloodline Shaman , Shaman of Forgotten Ways , and more or less all of your planeswalkers: dependent on the number of creatures in your deck and even without the cut cards has a <50% chance to draw you a card.

Dragon's Herald and Hellkite Overlord seems like an odd package.

Fauna Shaman and Underrealm Lich : you have no reason to stock your graveyard and very few things that get things back from the graveyard.

Mazirek, Kraul Death Priest - also Door of Destinies : so many people put him in aristocrat decks, it confuses me! Do you want your creatures to die or not??

Mindclaw Shaman : for you to get any real value out of him, you need to be casting an instant or sorcery that costs at least 4 mana. Decide depending on your meta whether that's consistently feasible.

Stoneshaker Shaman : how much instant interaction is there in your meta? If the answer is less than ALL OF IT, this card is bad.

Reach of Branches feels like bulk here. This card belongs in an Azusa, Lost but Seeking deck.

Last_Laugh on Animar, Soul of Elements EDH

1 month ago

There's 2 of your categories that need the most work... card advantage and ramp. Rocks needs to disappear altogether because neither your ramp or rock sections are how you want to ramp in Animar. Use mana dorks like Birds of Paradise , Shaman of Forgotten Ways , Rishkar, Peema Renegade , Somberwald Sage , and guys like Sakura-Tribe Elder and Wood Elves (many more options). The only card I'd keep out of rocks/ramp is Utopia sprawl.

Card Advantage I'd switch Fathom Mage for Beast Whisperer. Urban Evolution and Rishkar's Expertise are really bad here, you can do a lot more with that much mana. Primordial Sage , Tishana, Voice of Thunder , Momir Vig, Simic Visionary , and Vizier of the Menagerie are all much better options.

I'd also switch your counterspells for creature versions like Stratus Dancer , Draining Whelk , Siren Stormtamer , and/or Glen Elendra Archmage .

Anyways, feel free to check out my list for inspiration. It's also a bit of a hybrid that wins through combat or combo. Upvotes and/or Ideas on any of my decks is appreciated. Animar, Gaea's Hemorrhoid

Mj3913 on Abyssal Might: Sea Monster Tribal EDH

1 month ago

I see you can make infinite green mana, so why not capitalize on that?. You could do this alternatively by adding Simic Growth Chamber (Voyaging Satyr target). Genesis Wave your deck to the field, add Laboratory Maniac as an alternate win con maybe as you can potentially do the the same with the Hydroid?. Tap everything on board with Icy Blast and/or Gridlock . Nimbus Swimmer for a giant flying sea monster. Walking Ballista to take out everyone/thing.

And if you're not into infinite things then perhaps you'd like Shaman of Forgotten Ways . A bit of creature ramp and a secondary ability that gets overlooked/forgotten alot that can net you a win, esp. against heavy lifegain decks. Well, hope this helps for your first cycle advice ;).

Inkmoth on Yeva Draw-Grow

1 month ago

DrkNinja: "you have no win con other than making a player scoop"

This is completely incorrect. Please look at the kill loops section, it explains how it KILLS a whole table using Shaman of Forgotten Ways and Thousand-Year Elixir to kill a table as well, as a contingency to mill the whole table if that becomes a non-option.

I am sorry if you mistook my comment as inflammatory, I was not trying to aggravate you in any way, I just think you might've overlooked the actual KILL win-condition.

DavePeachtree: Genesis Wave is super awesome, and while it seems like a perfect fit, once I have enough mana to get anything worth while out of it, I usually have enough mana to actually win. As for Umbral Mantle , my only issue which is pretty dumb I'll admit, is the fact that I need an outlet. Once I have infinite mana, I will always need infinite bounces to pop off or draw at the very least.

Soren841: Thanks for coming in to my defense, good sir! and I think my Yeva deck is as competitive as SHE can get, but I don't believe she's cEDH by any means, which is what I will never admit to.

BUT THANK YOU SO MUCH FOR: "it's as competitive as Yeva gets" <3 Stuff like this makes my day.

PlatinumOne: The kill loops thoroughly explains how, but the gist of it is either Shaman of Forgotten Ways killing the table when everything has been wiped out OR Geier Reach Sanitarium loops to mill the whole table.

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Shaman of Forgotten Ways occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.2%

RG (Gruul): 1.04%