Shaman of Forgotten Ways

Shaman of Forgotten Ways

Creature — Human Shaman

: Add two mana in any combination of colours to your mana pool. Spend this mana only to cast creature spells.

Formidable, : Each player's life total becomes the number of creatures he or she controls. Activate this ability only if creature you control have total power 8 or greater.

Browse Alters View at Gatherer

Trade

Have (3) metalmagic , Azdranax , gildan_bladeborn
Want (2) bond2578 , octagone

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Shaman of Forgotten Ways occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.2%

RG (Gruul): 1.04%

Shaman of Forgotten Ways Discussion

Weird_Frisbee on Omnath - Elemental Lands

1 day ago

I've been playing my Angry Om deck, OMNATH CRUEL GRUUL for a while now and the top 5 cards I recommend are:

1) Stalking Vengeance, as a back-up damage dealer or to supplement Omnath.

2) Cavalier of Flame, does so much work all in one card.

3) Strip Mine, with your crucible effects, you can abuse multiple lands a turn and do a one-sided Armageddon.

4) Shaman of Forgotten Ways, he helps ramp out Om more quickly and his Biorhythm late-game will help you win.

5) Cavern of Souls, once people figure out Omnath is the focal point, they will want to counter him as he is cast, so Cavern will help you ensure he lands the table.

Good luck homie, I always enjoy seeing another angry Om.

Profet93 on Xenagos EDH

1 week ago

+1 !

As a fellow Xenagos player myself, I have a couple ideas I would love to discuss with you...

  1. You're average CMC is pretty high, even for a xenagos deck. You need to lower it to be able to pressure the table effectively. I would cut these to lower the CMC a bit....

Hellkite Charger, Blightsteel Colossus, Ulamog, the Infinite Gyre, Ulamog, the Ceaseless Hunger, and Worldspine Wurm

To add back more creatures for synergy, Shaman of Forgotten Ways, Somberwald Sage are both really good.Springbloom Druid along with Wood Elves, Farhaven Elf and Sakura-Tribe Elder can help bring you closer to a Turn 3-4 Xenagos which is what we need.

  1. Land base is solid. There are a few tweaks you can make for utility but not needed. Let me know if you are interested in them.

  2. Ramp - Our goal is a T3-4 Xenagos. Ramp at 4 CMC does little, trust me on this as I have playtested it extensively.

  3. Tempt with Discovery and Triumph of the Hordes - Tempt is bad because you give opponents options, barely ramps you, and there are no good utility lands in the deck, even with my potential additions, this card is bad in this deck. Moreover, opponents usually tutor for strip mine if they are smart. Triumph is better in decks that go wide. By playing 6+ mana for a beater, you rarely will have another 4 mana to play this the same turn. Right now, you're playing a beater, hope it survives on your turn, survives on opponents turns, then doesn't get removed in response to cast of Triumph.

  4. Draw! - You have about 8ish draw sources, you need more. The biggest issue with Xenagos is 2 for 1s, where you try to cast a draw spell and they remove your creature that the draw spell was targetting in response, thereby putting you down 2 cards for their 1.

Beast Whisperer, Harmonize, Lifeblood Hydra (really fun with Berserk, which ironically, is also fun with malignus), Lifecrafter's Bestiary, Life's Legacy (beware of blue player, sac as additional cost to cast, but because it only costs 2, can be used same turn as beater if you ramped prior), Momentous Fall (in response to removal, also beware of blue), Skullclamp (not the best in your build but still worth considering. I run more 1 toughness creatures so its easier to make it work.....and

Greater Good - BEST CARD FOR XENAGOS. Used in response to removal or just whenever. Play a fatty, Xenagos buffs it, swing, sac it, draw a bunch. Profit. Win. GG

Lastly, the red card that came out recently that lets you change the target of a spell if you control you commander, I can't remember the name but that card is great in Xenagos as you can redirect their spot removal, targetted draw, targetted extra turns, and counters counterspells. Works on abilities too (I think?)

I'm still in the process of tweaking my list in general, and adding the new cards that came/coming out.

TheManaForge on Satyrs Party Hard!

2 weeks ago

Looks like a really fun meme deck! If you really want to maximize Aggravated Assault, I'd just add a few mana dorks such as Paradise Druid,Birds of Paradise, Incubation Druid to keep you're mana pool up enough to get multiple combat steps. Nyxbloom Ancient can help general ramping as well and make Aggravated Assault go infinite. Ramping isn't super important since Aluren is mega busted for low cmc decks. But, its just a back up plan in case it get's hated out. Also, just making Shaman of Forgotten Ways formidable and then dropping all of your Satyrs with Alurenis hilarious.

epajula on Domoka - Lord of Lockdown

3 weeks ago

Missing Lapse of Certainty, the best white card ever. Collector Ouphe, and Teshar, Ancestor's Apostle make sense. How do you win? Shaman of Forgotten Ways seems fun. Conqueror's Flail for one more piece of protection.

Profet93 on Xenagos Command

2 months ago

Crucible seems clunky even with the fetchland and scapeshift.

Rishkar's Expertise - Draw

Momentous Fall - Draw in response to removal

Greater Good - Best card in Xenagos aside from Malignus which you need to add

Harmonize - Draw

Lifeblood Hydra - Draw, beater, lifegain

Lifecrafter's Bestiary - Draw

Life's Legacy - Draw

Skullclamp - Draw

Sylvan Library - Draw

Bolt Bend - Counter counterspells, redirect some removal, some card draw, some extra turns, etc.... very powerful and unexpected. Run it (especially given how your achilles heel is spot removal)

Myriad Landscape - Ramp

Ancient Tomb - Ramp

Castle Garenbrig - Ramp

Goreclaw, Terror of Qal Sisma - Ramp, trample

Savage Ventmaw - Ramp, infinite with Aggravated Assault should you wish to go that route. Itself is just good for tempo. Always good to cast, attack, get mana, use rishkar's to draw 8 and cast a card. Seems very good

Selvala, Heart of the Wilds - Super ramp (and draw)

Shaman of Forgotten Ways - Ramp, wincon

Yavimaya Hollow - Protection

Heroic Intervention - Protection

Tectonic Edge > Field of Ruin

Reliquary Tower - Utility

Serpej on Morphing Mind Games

2 months ago

Hey Exxie97!

Wow I'm excited to be here!! When I found this decklist it was almost like looking at my own deck! For a really long time I went with Thrasios and Sidaar, bringing lots of morph to the table, but since my playgroup had quite high powerlevel I had to shift into a manifest & flicker theme. My deck was built around sneaking in big things with manifest and then flickering them up in an opponents endstep, therefore relying more on etb effects and big permanents like Ugin, the Spirit Dragon, Sphinx of Uthuun and Soul of the Harvest. By then I felt like I had to switch out the commanders for Roon of the Hidden Realm to make space for Manifest/Lifegain/ETB themes. Although getting the powerlevel up, I feel like I've lost the original idea with the sneaking and making threats.

For me, your decklist gave me inspiration to go in a more hatebear approach in the future, probably cutting a bit part of the ETB theme since it will be a bit of a "nonbo" anyway. I espescially like your include of Pygmy Hippo!

What I would recommend you is to include stuff like Seedborn Muse, Wilderness Reclamation and Vivien, Champion of the Wilds to be able to respond more efficiently and be able to flash in Felidar Sovereign or use Mastery of the Unseen in every other players turn. One last tip is an underrated wincon that nobody expects if you succeed in manifesting it, and that is Shaman of Forgotten Ways. The faces of control players when they suddenly drop to 0 life because of them having 0 creatures on board is hilarious.

It's nice to see how great minds think alike, keep beeing awesome!

//Serpej

BossPrime on Nikya Spell less

2 months ago

There are a few I don't dig in this style of deck but your environment would be different from mine.

I haven't played or interacted with Anax, Hardened in the Forge yet but he seems underwhelming. 3 toughness with no evasion or combat tricks makes it seem like he hits a chump blocker for a lot and then dies. While there is a decent smattering of 4 power creatures, the satyrs don't seem worth it.

Purphoros, Bronze-Blooded might be in for the haste but his activated ability only hits 33% of your creatures, not counting the artifacts. Out of the artifacts, you might want the majority around (i.e. Nullstone Gargoyle)

Radha, Heir to Keld and Grand Warlord Radha seem better suited for an aggro deck and not a stompy one.

Grenzo, Havoc Raiser is cute but better suited for a fast deck.

If you want mana dorks in the deck you can't go wrong with Shaman of Forgotten Ways or Somberwald Sage. Cards that thin the deck like Sakura-Tribe Elder or Ranging Raptors are choice, too.

Haima13 on Korvold, Aristocracy

3 months ago

My spoilers in the comment above arnt working for me so im trying something different. "If you want to sift through some cards you can look at each section, but I would recommend just looking at the first grouping to start with, as I went a bit too far with the other lists. Those lists are fine to just look at ideas or "good cards" but there are far too many to call them suggestions.

Headtext for first 3 entries. Show

Enters tapped but sac's for free Show

Doesn't enter tapped, cost mana to sac Show

The expensive ones Show

Cards that do similar but arnt lands Show

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