|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Mythic Rare|
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- descent of the Dragons and shaman of forgotten ways interaction
- Is Xenagos, God of Revels a Creature spell when cast if your Devotion to Red/Green is less than 7?
- Can shaman of forgotten ways mana ability be used in conjunction with mastery of the unseen manifest ability.
- Omnath and Shaman of Forgotten Ways
- Oath of Nissa
Shaman of Forgotten Ways
Creature — Human Shaman
: Add two mana in any combination of colours to your mana pool. Spend this mana only to cast creature spells.
Formidable — , : Each player's life total becomes the number of creatures he or she controls. Activate this ability only if creature you control have total power 8 or greater.
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|Have (14)||NOGzFTW , pokemate0 , MoJoMiXuP , Famicomania , DrLitebur , philktoken8998 , The_Munchkin , thetechzombie , ibraJG84 , ironax , sonnet666 , gildan_bladeborn , TheRealPeaches , TheAlmostHero|
|Want (3)||pskinn01 , samuelianstorm , fireborne1986|
Shaman of Forgotten Ways Discussion
9 hours ago
I'll do my best to suggest budget cards here, but maybe consider the following: Mind's Eye, Horn of Greed, Seer's Sundial, Skullclamp, Explosive Vegetation, Nature's Lore, Skyshroud Claim, Nissa's Pilgrimage, Khalni Heart Expedition, Harrow, Sword of the Animist, Ashnod's Altar, Eldrazi Monument, Altar of Dementia, Hammer of Purphoros, Fervor, Ogre Battledriver, Xenagos, God of Revels, Purphoros, God of the Forge, Shaman of Forgotten Ways, Somberwald Sage, Rampaging Baloths, Defense of the Heart, Tooth and Nail, Triumph of the Hordes, Titania, Protector of Argoth, Ramunap Excavator, Green Sun's Zenith, Myriad Landscape, Command Beacon, Yavimaya Hollow and if you feel the need for added protection, Asceticism and Steely Resolve. I hope that some of this can be helpful for you. Again, good luck and give your opponents hell!
1 day ago
Also I would take out the two Bonfire of the Damneds and exchange them for a full playset of Birds of Paradise because you have no two drops and you rely on getting a ramp source out to do anything worthwhile on turn three. Additionally, I would recommend adding some creatures for 1, 2 or 3 CMC like Kird Ape, Fauna Shaman, or Tarmogoyf so you can capitalize if your opponent has a slow start. Your deck currently relies on your opponent having a medium start and you having a good one so you can destroy their lands and wait until turn 5 so you can cast a fattie (maybe turn 4 if you get ramp). Also Shaman of Forgotten Ways, Domri Rade, and Xenagos, the Reveler all seem like they might have a place here.
1 day ago
Mycosynthlithium, I believe both versions will perform very well and I recommend choosing the build that best fits your meta. So with that being said I wouldn't necessarily call this version an upgrade, but more of an efficient way to adjust to a meta swing, which will happen often when playing Omnath. Cards I believe that will be missed that were not included would be: Sword of the Animist, Tooth and Nail, Defense of the Heart, Triumph of the Hordes, Rampaging Baloths, Traverse the Outlands, Doubling Season, Chord of Calling, Shaman of Forgotten Ways and the four fetch lands that were cut. Which makes me believe that this build will play a tad bit slower at obtaining a massive board, won't be as aggressive and winning by turn 4-6 in multiplayer will be more difficult. The upside is, this build has the removal, additional haste enablers and more sac outlets. So there will be heavy damage available, no doubt.
6 days ago
This particular problem is solved by a turn 2 drop aswell as a turn 1 drop, it requires a critical mass of cards to provide a reliable start instead of an occasional lucky game.
I would keep the Sensei's Divining Top it is incredibly powerful with fetches and other shuffle effects.
Commander's Sphere is a 3 drop, the drop we are trying to move past.I would probably drop Chromatic Lantern aswell, unless you feel your manabase requires that card to work.Nicol Bolas, God-Pharaoh doesn't look particular powerful either, have I missed a synergy somewhere?
I think dropping Dragon Arch would be a good choice, it probably isn't as powerful in practice as it looks on paper, but you know that better than I! :)
I would cut Shaman of Forgotten Ways, cmc 3 mana dork.
The last card I can come up with is Kilnmouth Dragon but I haven't tested it in practice, use your own judgment!
1 week ago
You need more ramp to get your big dragons out sooner! Might I suggest taking out Reclamation Sage, Skyship Stalker and Crucible of Fire and replace them with Birds of Paradise, Sylvan Caryatid and Shaman of Forgotten Ways if budget allows. If not Elvish Mystic, Whisperer of the Wilds and Rattleclaw Mystic. Always a fun addition Dragon Tempest. Also to get all three colors more reliably replace the Rugged Highlands and two Thornwood Falls with Evolving Wilds. You could also use the Kaladesh Fastlands Botanical Sanctum and Spirebluff Canal as they are relatively cheap money wise and have a chance at entering untapped. Same goes for the Battleland from Zendikar Cinder Glade.
Take a look at my list Rampaging Dragonlords if you like. It's not very competitive or anything but it can hold its own! Sorry for the wall of text. But I love my dragons and I have started out as you did. Wished someone had given me more pointers at the time being new to the game and all. So I hope that helps :) If you have any questions fire away!
1 week ago
Personally, I feel like there are better options than Combat Celebrant to get extra combat stages. I get that it's new, but Aggravated Assault is my personal pick for this style of affect. Also, with only 12 creatures, Cryptolith Rite seems pretty bad. I like it best in a token-style build, or at least one based on creatures, not ramp and one big creature. I feel that Gruul Signet or even Mana Vault are better options (if you can afford the ~$15 fifth edition vault).
Also, I like Somberwald Sage and Shaman of Forgotten Ways as slower ways to ramp out your commander. Typically, the dream scenario described above isn't going to happen (would be nice though), so having these two reasonable means of ramp helps to achieve your ramping goals.
Overall good deck!
2 weeks ago
The main new cards that come to mind are:
- Traverse the Outlands
- Hour of Promise
- Ramunap Excavator
- Song of the Dryads
- Shaman of Forgotten Ways
- Nature's Lore
- Splendid Reclamation
- Ulvenwald Hydra
- Mina and Denn, Wildborn
I will update the actual deck list when I get to a computer!
3 weeks ago
So... I just built this deck for my best friend, and I have a lot of knowledge if you are willing to listen.
The first thing I want to say, don't play The Ur-Dragon as your commander. I get why you did but less on your dragons isn't worth, having to pay 9 CMC for your commander. With Sion as your commander you get to play it turn 5, and put the Ur-Dragon on the table the next turn for , then you just reanimate it with Teneb, the Harvester or any reanimation tool.
Cards to take out:
Boneyard Scourge: it's just not that good, I'd rather run Reanimate or Dread Return in its place to bring back a dragon that does something and isn't just a body.
Ramos, Dragon Engine: When you play dragons you are under constant bombardment of Wraths because your creatures hit hard and do so much. Ramos will never make it to 5 +1/+1 counters which means he's just a flying body. He needs to be in a deck based around him or using +1/+1 counters.
Territorial Hellkite: Its too RNG based it's not always gonna do what you want it to do; there are just better dragons to take this slot.
Dragon Tempest: So you already have Temur Ascendancy which is better than the haste on this card, and Warstorm Surge does more damage per dragon. Ultimately this card relies on you keeping a huge board state which just isn't a reality when you sit down at the table with this deck.
Consecrated Sphinx: The card is way too expensive and it doesn't get any cost reduction because you are playing a dragon deck. There are dragons that are just better to take it's place.
Dragonlord's Servant: I get why it's in here, but again you can cheat dragons out with reanimation and this isn't good enough.
O-Kagachi, Vengeful Kami: the card is WAY too situational, it assumes that you are playing against a deck that wants to attack you and not by other means. My play group is Omnath, Daretti, Mizzix, and Superfriends none of which this card works to help defeat.
Spellbound Dragon: this is only good if you discard dragons to reanimate them.
Sunscorch Regent: lets imagine you get this card to become a 20/20 before it gets back to your turn then, I can now Unsummon/Doomblade/Path to Exile/etc. and all it's hard work was for nothing. It's too big a target and takes too long to matter.
Fractured Identity: it helps the people you are eventually trying to kill too much to be competitive.
True Conviction: It's good but its too expensive when you could play akroma's memorial for the same CMC that doesn't require THREE white.
Moat: Dawg... I think you have somethings mixed up here... You are playing DRAGONS, you dare a mothafucker to swing into you! You need to feed your dragons man! Honestly you are the one on offense in this deck you shouldn't care about anyone attacking you; even if they are playing something as annoying as elves, Balefire Dragon just wipes the table with their boardstate. There's just a better card for this slot.
Cards To Add Or Look At: