Shaman of Forgotten Ways

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Mythic Rare

Combos Browse all

Shaman of Forgotten Ways

Creature — Human Shaman

: Add two mana in any combination of colours to your mana pool. Spend this mana only to cast creature spells.

Formidable, : Each player's life total becomes the number of creatures he or she controls. Activate this ability only if creature you control have total power 8 or greater.

Shaman of Forgotten Ways Discussion

Azdranax on For Those About Yarok, We Salute You

1 week ago

Always_Freezing, thanks for the upvote and checking out the deck, I guess great minds think alike. As far as Baleful Strix , I was on the fence with it when the build was based around Muldrotha, but now with Yarok, I think it does need to find a place in the 100 despite its non-bo with Cloudstone Curio . In playtesting, I've found that the ETB draw triggers are the best option for consistency, so all of those options should be included in my opinion. I'll probably drop Arctic Merfolk to add it back.

As far as your deck, the only automatic include I would suggest is Dimir House Guard , as dropping Aluren on the board is the highest winning percentage play in the deck, and it's one of the very best ways to ensure you can get it in your hand, as it's almost impossible for your opponents to stop. Also, if you're going to rely on mana via creatures and untap triggers, you may want to consider Shaman of Forgotten Ways to go with Bloom Tender , as it has potential to go infinite even without Aluren , whereas Sylvan Caryatid and Paradise Druid can't.

Other than that, I would just say playtest the deck a bunch and see what stands out - I've found that options I thought were must includes initially ended up being quite underwhelming. Good luck and happy brewing.

TypicalTimmy on LF: Hackball Cards

2 weeks ago

I have had around just over half of the cards on your list at any given point. Unfortunately I have been clearing out my cache as I move toward buying singles online as I construct decks. Obviously you can tell by my name that I love cards such as Shaman of Forgotten Ways .

I am unable to make any deals, as I previously mentioned I have been clearing out cards as of late. But may I ask what you are building with these? Are these for some fringe EDH deck? Are you just a fanciful collector finishing off sets? Some other purpose? :)

miracleHat on LF: Hackball Cards

2 weeks ago

Looking for cards found in this list: Hackball List
Notable wants are: Heritage Druid Pact of Negation Voidslime Vizier of the Menagerie Shaman of Forgotten Ways

Does this binder link work?

Edit: Updated want list includes pact of negation, shaman of forgotten ways, and vizier of the menagerie.

Inkmoth on Yeva Draw-Grow

2 weeks ago

Chansamu:

Glad you love the deck, man! :D As for your flying problem, I can't say that I have one. My meta usually consists of fast combo decks that aim to win around turn 5-6 or heavy control and stax decks. The deck currently has the best possible suite for general creature control without compromising the combo and as an added side bonus Great Oak Guardian can also help if absolutely needed.

Furthermore, there are other precautions you can take, like the Thornweald Archer . You can also use Kraul Harpooner and Emerald Charm . Personally, I don't like the other guys cause they do nothing for the combo at hand.

As for the Hexproof, you have access to Lignify and Song of the Dryads which can be brought out via Genesis Hydra . However, this is only relevant when you're trying to wipe the field with a pesky Hexproof creature and you're trying to end with Shaman of Forgotten Ways .

If damage is that much of an issue you can still make some concessions for something like Spore Frog or Timbermare for killing blows or set up a Turbofrog with Eternal Witness / Skullwinder .

However, if your pod makes you the archenemy because you're playing Yeva Draw-Grow, you might not be in the right arena. This is a deck that should be matched with similarly strong decks that don't rely on damage/voltron-like strategies that can pummel this deck in archenemy-like situations. Though, I promise you this deck will still manage to pull through those situations if played correctly and patiently as is.

I hope this helps!

WagiDreams on Ayula's Hunny Pot (Show Me Your Bear Face!)

4 weeks ago

Played this deck for the first time last night. I have to say it was much better than I thought. Ayula comes down quickly and starts to do work immediately. Helm of the Host was an all-star. Panharmonicon was crazy effective. The MVP of the game though, was Vivien's Arkbow .

The bears were in control most of the game, but sadly didn't win it. As Windgrace was going for big mana to combo kill the table, all I needed to do was hit a bear off the Arkbow and I could have wiped his board of three creatures with six (yes I said six) Ayula triggers, which then would have allowed me to trigger the Shaman of Forgotten Ways I counted up my mana and had 19 available. Needing 11 for the Shaman, for some reason, I played it conservatively and chose to Arkbow for 4. Motherbear was the 5th card down.

I intend to keep some random game thoughts about this deck in these comments going forward, as it is a pet project that has been a long time coming. I unfortunately only played the one game with this deck last night as I had some other decks to test, but this is the one that has me most excited to get back to and shuffle up.

I unfortunately didn't see a single legendary creature or our lone planeswalker during the match, though The Immortal Sun was a bomb moving itself further away from the first round of cuts.

Oh yes, unfortunately, it looks like Drop of Honey may not fit the playstyle of the deck. Considering dropping it for Sunstone or Dolmen Gate to offer either a political play fog or protect bears during combat.

Last_Laugh on Animar Counters

1 month ago

I have several suggestions for you. First, you need to take conventional deck building and toss it out the window lol... Animar doesn't get built like a regular deck.

For example, you are running 22 non-creature spells and in Animar you want about 15 tops. Any non-creature that can be replaced with a similar effect on a body needs to happen.

Ramp: Beastcaller Savant , Rattleclaw Mystic , Sakura-Tribe Elder , Shaman of Forgotten Ways , Somberwald Sage , etc.

Draw: Beast Whisperer , Soul of the Harvest , Primordial Sage , Tishana, Voice of Thunder , and Glimpse of Nature if it's in your budget.

Land Untap: Cloud of Faeries , Peregrine Drake , Stadium Vendors , Great Whale , etc.

SideBae on Gas Powered Stick (Complete)

1 month ago

Yo! RG decks are interesting. Here's what I think -- feel free to disregard it:

The main attraction of running green is having access to one-mana mana-dorks. Llanowar Elves , Birds of Paradise , Fyndhorn Elves , Elvish Mystic and Orcish Lumberjack will all speed up your deck tremendously, while giving you bodies for Overwhelming Stampede or similar finishers. Exploration is a good accelerator, though it can be expensive; search for tomorrow is similar. There are some two- or three-mana dorks you might also want to consider, like Priest of Titania , Shaman of Forgotten Ways and Somberwald Sage . Having dorks ramps green faster than any other color is capable of.

Overwhelming Stampede is an excellent card; in that vein, Overrun and Triumph of the Hordes are both good finishers. If you want to put money into the deck, Craterhoof Behemoth is a great card in Legacy Elves that also works here. Grabbing Craterhoof with something like Natural Order can produce a really fast win. Green Sun's Zenith is another good tutor-spell, which can also fetch Dryad Arbor turn one.

I see you're running Nature's Lore . Farseek is a great card to fetch a mountain, especially if you choose to run Stomping Ground , Sheltered Thicket and/or Cinder Glade . Taiga is good, too, but that's pushing $200 these days... effing OG duals.

Growing Rites of Itlimoc  Flip is a good card, and an affordable version of Gaea's Cradle . Similarly, Slate of Ancestry is a very underrated EDH card that would be a powerhouse in this deck. In the line of card-draw, Beast Whisperer and Harmonize are worth considering.

Karplusan Forest , Spire Garden , Command Tower and Grove of the Burnwillows are four excellent non-basic, ETB-untapped lands for your colors. You should run these, if at all possible. I think they're better than Jund Panorama and Naya Panorama , as well as Rogue's Passage . You should consider Kessig Wolf Run , as well as cutting one or two lands from the final list.

Depending on how sadistic you are, you may also want to consider running some stax pieces. Thorn of Amethyst is an excellent card in most green decks, as these decks tend to produce oodles of mana and not cast too many non-creature spells. Pyrostatic Pillar and Eidolon of the Great Revel are excellent ways to keep low-curved decks in check. Harsh Mentor varies with meta calls, though it can be very strong. Stranglehold can ruin some strategies, and Price of Glory can nuke counter-heavy decks. Similarly, Vexing Shusher is useful to avoid getting countered, especially since you don't have to activate it until after an opponent casts a counterspell. Scab-Clan Berserker is worth considering.

I suggest Gamble . It's the best tutor in your colors. Eternal Witness is another pretty good card you may want to consider to get you back in the game after a board-wipe. I suggest running Grim Flowering or Nature's Resurgence for the same reason.

Your spot removal will be dependent on how hard you want to lean into Ruric Thar, the Unbowed . If you want to keep him, Reclamation Sage and similar effects are the way to go. Without him, or while thinking of him as a secondary creature, you should run Nature's Claim and/or Krosan Grip . Chain of Acid is an interesting card I've been wondering about recently, so you may be interested in experimenting with it. Hull Breach is similar to Decimate , and is often a two-for-one. Shattering Spree , By Force , Ancient Grudge , Vandalblast and Fiery Confluence are good as well.

Neheb, Dreadhorde Champion is an efficient, powerful creature that helps cycle away dead cards in your hand, all while generating mana. Huntmaster of the Fells  Flip is another super-efficient creature. Boartusk Liege is valuable for its anthem effect and not-insignificant body. Siege Behemoth is another recommendation, for obvious reasons.

Depending on your meta, Sunder Shaman , Choke , Carpet of Flowers , Flashfires and Boil are options. If you keep your mana-base with only a few non-basics, Blood Moon , Magus of the Moon and Ruination are good cards. If your meta is super aggressive, you should consider Loxodon Warhammer or Basilisk Collar in order to recoup life points. Runic Armasaur is another good consideration if your meta has a lot of fetch lands and the like.

Using Sylvan Tutor can let you stack your deck for Lurking Predators , and you can cast Worldly Tutor in response to it triggering to just fetch whatever creature you want from your deck for .

Strionic Resonator is a way to copy your general's trigger, and may be tremendously helpful. Resolving them in succession on the same creature results in quadrupled power.

From Modern Horizons, Collector Ouphe and Throes of Chaos are worth considering.

Alright, that's all I got for now. I hope you found these suggestions at least a little helpful. Good luck with deck building!

Load more

Shaman of Forgotten Ways occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.2%

RG (Gruul): 1.04%