Goring Ceratops

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Goring Ceratops

Creature — Dinosaur

Double strike

Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.

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Goring Ceratops Discussion

TShelt on Dinos of the Perfect Curve

11 hours ago

Finally somebody that believes that Naya is best for dinos! I have had some people say I should go R/G but I think some of the most powerful dinosaurs are white. Goring Ceratops for example has been a major threat in my matches as the double strike ability really lets you deal some massive damage, and Otepec Huntmaster or regisaur alpha would let it attack immediately giving a quick opportunity to jump your opponent.

Inferno323 on Cretaceous Nature Preserve

4 weeks ago

Whenever playing the deck, I've noticed that him being blocked hasn't been a huge problem. I run True Conviction and Goring Ceratops in order to give him double strike.

Steelspike on Clever Girl... (HELP NEEDED!)

1 month ago

I got to play it last night for one game. Got a little mana screwed, so Gishath didn't come out, but was able to topdeck a Goring Ceratops with Samut, Voice of Dissent out and Alpha struck for 46 with 5 other creatures.

It worked surprisingly well, aside from, yaknow, the mana screw.

Blo on First Dino Deck 3 color

1 month ago

Some feedback:
Heroic Intervention will stop most stuff hitting your permanents, be it boardwipes or targeted removal when you can't have that. I'd run 2-4 copies.
It seems like you're screwing your manabase by playing a lot of the white cards. Kinjalli's Caller does nothing in the deck that another ramper cannot do. Your deck wants to get out your 4/5drops at least 1 turn earlier. Channeler Initiate,Drover of the Mighty and Otepec Huntmaster seem better for that regard as they are better cards individually. I would cut the white dork and add a playset of each of the other, except maybe the Channeler. That gives you a steady 2drop that will get your 4drop out on turn 3.

Priest of the Wakening Sun and Goring Ceratops dont seem to contribute a lot in the deck I would cut both. Kinjalli's Sunwing seems more of a sideboard card than a maindeck card, unless your meta is very aggro based.You could consider splashing for a Bellowing Aegisaur as this seems to be the right deck. It should achieve the same idea as the Goring Ceratops but will be more resilient, and give permanent boosts to your team.

As mentioned above, try to run a playset of Raging Swordtooth and preferably Regisaur Alpha and Ripjaw Raptor as well. Raptor Hatchling doesn't seem to be at home in this deck, just as Verdant Sun's Avatar and Vanquisher's Banner or Ashes of the Abhorrent. You should consider running Dual Shot as well, to trigger enrage and kill of */1 dudes on the other side or trade up when needed.

Ranging Raptors is a solid card and Deathgorge Scavenger is great. Atzocan Archer or Ravenous Daggertooth could be options if you feel like you need more 3drops.

Okay, break over, I have to go back to work :D.

Xanitsu on Dinobib

1 month ago

I would cut the dino cards that dont have enrage and focus on the ones that do. The only dino's without enrage that are worth running are the 3 other avatars (Wakening Sun's Avatar, Verdant Sun's Avatar, Burning Sun's Avatar they are all good in their own right), Deathgorge Scavenger for grave hate, Drover of the Mighty because mana dork, Goring Ceratops he can be a win con due to double strike, Kinjalli's Caller for mana reduction same with Otepec Huntmaster, Raging Swordtooth to trigger enrage, Priest of the Wakening Sun for a tutor, regisaur alpha for haste and it is just a good card, Thundering Spineback anthem and token generator, and Kinjalli's Sunwing for suppressing the opponents. outside of that you just need cards to trigger enrage so cards that deal 1 damage to everything (Earthquake, Magmaquake, Pyrohemia, and Subterranean Spirit just to name a few).

Outside of trigger enrage with AOE damage cards there are other ways to do it like Pit Fight like cards that have your stuff fight other creatures. This also helps with the lack in flying (because you fight the fliers and destroy them). So that way you don't need cards like Cobbled Wings.

Then the deck needs ramp spells, mana rocks, and card draw along with other ways to cheat your dino's into play like Sunbird's Invocation, Kindred Summons, Selvala's Stampede, Quicksilver Amulet, etc.

Do not forget your EDH staples.

Lastly a win condition card that you can just play it and either defeat a player or win the whole game. Because the deck is naturally a creature based one and using green i would use cards like Overwhelming Stampede and Titanic Ultimatum where you mass buff and swing big.

edhrec helps when deck building hope this helps. Feel free to look at mine for any ideas (even though mine is already outdated compared to the edits I made physically).

Note: some old cards got relabeled as dino's

Dragonzaf on

1 month ago

Nice try here, a word of advise,try and find what your deck is going to do,it seems like you want to do a little too many things at the same time,like steal your opponents creatures and playing your own,and destroy lands!

I suggest cutting on the Act of Treason effects all togetherInstead of destroying your opponents lands ,why not use ramp like Harrow or Rampant Growth and playsets (or 3 ofs) of Kinjalli's Caller , Drover of the Mighty ,Otepec Huntmastersome nice cheap dinos to consider :Ranging Raptors,Charging Monstrosaur, Kinjalli's Sunwing ,Goring Ceratops,Verdant Sun's Avatar,Wakening Sun's Avatar,Thundering Spineback

some other spells that go with the theme :Dinosaur Stampede,Commune with Dinosaurs,Savage Stomp

about the lands,the desserts don't contribute to your plan,try some cheap tap lands like Jungle Shrine,Rugged Highlands,Blossoming Sands,Wind-Scarred Crag or go the extra mile and hit some check lands like Rootbound Crag,Sunpetal Grove,Clifftop Retreat

hwagner on First Dino Deck 3 color

1 month ago

Most notably you have way to many 1 and 2 ofs. To increase your decks consistency you should play 3-4 copies of each of your best cards. For example you should have 4 Regisaur Alpha and 4 Ripjaw Raptor. Those are the best dinos in the deck and will generably be your win conditions. I would remove the expensive dinos like Goring Ceratops and Verdant Sun's Avatar, they are just too slow. I do feel 1 Gishath is acceptable though. You can also reduce the number of mana dorks, Drover of the Mighty is the best mana dork and should be a 4 of. To help reduce the number of cards in the deck you should move the conditionally good cards to the sideboard. Im referring to Rampaging Ferocidon, Deathgorge Scavenger, Ashes of the Abhorrent, Shapers' Sanctuary and Forsake the Worldly. Also Vanquisher's Banner isnt necessary, your dinos are already big and the card draw element is expensive for standard.

Also Stasis Snare is no longer Standard Legal! Hope this helps!

Argy on RaWr Dinos

1 month ago

I would take out 2x Plains and 2x Mountain and add 4x Inspiring Vantage

You have a LOT of Creatures that cost 5CMC or more. Did you add all of those to the deck?

There is no way to play them before your Opponent outruns you.

You either need Ramp to get them out earlier, or ways to destroy your Oppoent's Creatures in the early to mid game.

I would try this:

OUT

3x Goring Ceratops
4x Nest Robber
4x Thrash of Raptors

IN

4x Lightning Strike
3x Otepec Huntmaster
4x Sweltering Suns

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