|Commander / EDH||Legal|
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Creature — Dinosaur
Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
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Goring Ceratops Discussion
2 weeks ago
Wow! A very expensive deck with a very high mana curve. The creatures all look great, although I would consider Shalai, Voice of Plenty and maybe something like Goring Ceratops. I would try to include a bit more mana ramp and reduce the mana curve, but with such great creatures wouldn't even dare to suggest something to remove.
2 months ago
True that. For the best decks, you gotta pony up. Oh, the eternal struggle of a magic player.
I took a look at all the Green/White creatures in Standard atm, and this is the list of creatures I would consider for a Dinosaur deck in these colors:
Priest of the Wakening Sun
Drover of the Mighty
Rhonas the Indomitable
Knight of the Stampede
Wakening Sun's Avatar
Zetalpa, Primal Dawn
Ghalta, Primal Hunger
I would consider maybe focusing on the lower CMC Dinos to populate the majority of the deck and have Wakening Sun's Avatar as a finisher. Your curve is a little wonky, and you'll want to smooth it out a tad.
3 months ago
if you want to pursue the idea of a more dino-based zacama, a few cards you might want to try are Charging Monstrosaur, Bellowing Aegisaur, Cherished Hatchling, Etali, Primal Storm, Gishath, Sun's Avatar, Goring Ceratops , Kinjalli's Sunwing, Polyraptor, Raging Swordtooth, Regisaur Alpha, Temple Altisaur, Wakening Sun's Avatar, and Zetalpa, Primal Dawn. I didn't actually check how expensive these are but i assume they're not too hard on the wallet (?)
3 months ago
3 months ago
I can't say enough good things about Forerunner of the Empire. It's decent in Commander, but it's game-changing in Brawl. The first dino you want to tutor and play is Ranging Raptors which is fantastic for ramp. The second one to play is Regisaur Alpha, especially if you're going against any opponent with creature ramp. The two damage to everything, plus the haste it gives the rest of your dinos can be devastating. These early plays will change the game for you. The Forerunner is amazing, both for enrage triggers, as well as for non-targeted removal of opponent creatures. Not to mention he enables some really mindblowing combos with things like Polyraptor and Bellowing Aegisaur. Note that his 1 damage effect is a "may" clause, so you don't have to kill your own stuff if you don't want to.
Personally, I'd ditch both of the Huatli planeswalkers, along with the sun-blessed mount, which are just not that good. They are slow, distract you from your primary focus, and their effects don't notably change the game for you. Your best games are when you can go hard aggro in a hurry, in which case, you don't want to spend 5 and 6 mana on a mediocre planeswalker ability when you could instead drop Ghalta, Goring Ceratops, or Bellowing Aegisaur (which are other dinos I'd recommend adding, perhaps in place of the Huatlis).
Another challenge you'll face is that you don't have much removal. Thrashing Brontodon is great here, but you probably want more. Perhaps even just including a Naturalize. Abrade is also useful. Savage Stomp is a decent choice for creature removal, given the size of your dinos.
One thing I'll caution against is not to focus too much on making Gishath's effect happen. Focus on the ramp and board presence. By the time you get the mana for Gishy, there's a good chance your enrage game is already tilting the board in your favor, and his trigger will almost be irrelevant by then.
I have a Gishath EDH deck, and my buddy has a Gishath brawl deck -- they're both pretty powerful and fun to play. He's recently switched his commander to Samut, Voice of Dissent for more haste, and dropped the white dinosaurs; he's almost unbeatable now. When I play any kind of control deck, I always keep mana up to deal with his Forerunner. It's just that good.
3 months ago
To be honest almost none of your 4 drops measure up to Saskia, so feel free to cut any of them except for Whip of Erebos
Cards like Ghostly Prison don't really seem to fit well into your game plan.
Try adding some scaling 1 and 2 drops like Experiment One, Scute Mob, Gyre Sage, Signal Pest, (and any of the 2 drop battlecry) Anafenza, Kin-Tree Spirit, Precinct Captain, Voice of Resurgence, Akroan Hoplite, Hanweir Militia Captain Flip
4 months ago
I've had an indomitable deck for the last 10 weeks, Mardu Creativity, and it's been fairly competitive, taking 1st place at Store Championship this past weekend, winning FNMs, getting top 16 at a PPTQ which is not the best, but not too bad for how rogue it is. I started with the deck using - Ghalta, Primal Hunger- Samut, Voice of Dissent- Goring Ceratops
Then I switched Samut for regisaur alpha , because that gave me extra damage and all the creatures I was bringing out were dinos anyway.
They enter, Prosperous Pirates makes 4 treasures of the panharm, you sac them to a double-fabricated Marionette Master for 28 lifeloss at instant speed. This combo works better for me simply because it avoids messy combat phases where you can get Settled or whatever.
My deck uses a lot more creature tokens than yours, but I still believe the Marionette Combo is stronger, especially since you're bound to have excess treasure lying around wherever.
I would suggest Trove of Temptation because it's such a strong treasure generator with the combo, and can get out of control.
The other thing is if you draw your wincons, you have no way to win. For my deck, I at least have a swarm of creatures that can be pumped with Shefet Dunes, and casting Cut / Ribbons from graveyard for X=their life can also work when I have enough treasures.
Sorry if I spent more time "advertising" my deck, I'm very tired. My point is, your version is very linear, and while the control and scry help you with consistency, you can lose the game simply by topdecking one of your 3 creatures, which there is a slightly over 50% chance of doing before turn 6.
Whether you change the deck color archetype doesn't matter as much as adding in backup win conditions. Riddleform can be ruthless, but keep in mind dies to pushes and whatnot. Maybe add in some strong lategame burn like Jaya's Immolating Inferno (once Dominaria drops of course). That's just my 2 cents, sorry for any rambling/ patronizing.
Jeyce on Ear my RAWR
5 months ago
I understand the reason to keep Wayward Swordtooth out. I was mostly looking at it since it is an easy ascend five five that could give you pressure earlier game so the opponent couldn't just ram at your face while you're building up.
Since you have Gishath you might want Goring Ceratops since it can double the triggers. Also works well just for a death swing later with protection from your creatures dying.
Also I feel like Huatli, Warrior Poet would be better than Radiant Champion for life gain, ways to make your creatures unblockable, and spot removal.
Thanks for telling me the general idea of how you are looking at it.