Goring Ceratops

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Goring Ceratops

Creature — Dinosaur

Double strike

Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.

Goring Ceratops Discussion

Thurbajen on Gishath Gonna Dump His Boyos

1 month ago

triproberts12 Hi man, really appreciate the help as this is the first comment I've had on tapped out after using it for a couple of days! The point you make about Nature's Lore being in over Selesnya Signet I think is probably correct so when I acquire one I'll swap that in. I'm already running Farseek so I guess the decision would be weather to cut Bellowing Aegisaur or Onward / Victory for Sakura-Tribe Elder . Do you not think I have enough ramp (this may be the case)? Bellowing Aegisaur combos well with Forerunner of the Empire + Polyraptor and I think that Onward / Victory seemed very good at getting almost two double strike triggers for Gishath, Sun's Avatar . Perhaps I don't need this though as I have may enough effects like True Conviction , Sunhome, Fortress of the Legion , Boros Charm (if needed) and Goring Ceratops . Perhaps Blood Mist is better than Onward / Victory anyway.

Murphy77 on Bant Taxes

7 months ago

Wow! A very expensive deck with a very high mana curve. The creatures all look great, although I would consider Shalai, Voice of Plenty and maybe something like Goring Ceratops. I would try to include a bit more mana ramp and reduce the mana curve, but with such great creatures wouldn't even dare to suggest something to remove.

Deco_y on

9 months ago

True that. For the best decks, you gotta pony up. Oh, the eternal struggle of a magic player.

I took a look at all the Green/White creatures in Standard atm, and this is the list of creatures I would consider for a Dinosaur deck in these colors:

Imperial Lancer
Kinjalli's Caller
Priest of the Wakening Sun
Cherished Hatchling
Drover of the Mighty
Raptor Companion
Atzocan Seer
Deathgorge Scavenger
Kinjalli's Sunwing
Orazca Frillback
Ranging Raptors
Ravenous Daggertooth
Renegade Rallier
Rhonas the Indomitable
Territorial Hammerskull
Thrashing Brontodon
Knight of the Stampede
Ripjaw Raptor
Territorial Allosaurus
Crested Herdcaller
Snapping Sailback
Temple Altisaur
Trapjaw Tyrant
Carnage Tyrant
Goring Ceratops
Wakening Sun's Avatar
Zetalpa, Primal Dawn
Ghalta, Primal Hunger

I would consider maybe focusing on the lower CMC Dinos to populate the majority of the deck and have Wakening Sun's Avatar as a finisher. Your curve is a little wonky, and you'll want to smooth it out a tad.

Kala on Muldrotha & Slinn Fortnite dance on your corpse

10 months ago

if you want to pursue the idea of a more dino-based zacama, a few cards you might want to try are Charging Monstrosaur, Bellowing Aegisaur, Cherished Hatchling, Etali, Primal Storm, Gishath, Sun's Avatar, Goring Ceratops , Kinjalli's Sunwing, Polyraptor, Raging Swordtooth, Regisaur Alpha, Temple Altisaur, Wakening Sun's Avatar, and Zetalpa, Primal Dawn. I didn't actually check how expensive these are but i assume they're not too hard on the wallet (?)

pyracanth on Barney and Friends

10 months ago

That might be a good fit... I might switch out the Goring Ceratops for that, because as of yet the Ceratops is a bit unwieldy. I might even have space to put in Etali, Primal Storm now.

Mitrian on The Dino Brawl

10 months ago

I can't say enough good things about Forerunner of the Empire. It's decent in Commander, but it's game-changing in Brawl. The first dino you want to tutor and play is Ranging Raptors which is fantastic for ramp. The second one to play is Regisaur Alpha, especially if you're going against any opponent with creature ramp. The two damage to everything, plus the haste it gives the rest of your dinos can be devastating. These early plays will change the game for you. The Forerunner is amazing, both for enrage triggers, as well as for non-targeted removal of opponent creatures. Not to mention he enables some really mindblowing combos with things like Polyraptor and Bellowing Aegisaur. Note that his 1 damage effect is a "may" clause, so you don't have to kill your own stuff if you don't want to.

Personally, I'd ditch both of the Huatli planeswalkers, along with the sun-blessed mount, which are just not that good. They are slow, distract you from your primary focus, and their effects don't notably change the game for you. Your best games are when you can go hard aggro in a hurry, in which case, you don't want to spend 5 and 6 mana on a mediocre planeswalker ability when you could instead drop Ghalta, Goring Ceratops, or Bellowing Aegisaur (which are other dinos I'd recommend adding, perhaps in place of the Huatlis).

Another challenge you'll face is that you don't have much removal. Thrashing Brontodon is great here, but you probably want more. Perhaps even just including a Naturalize. Abrade is also useful. Savage Stomp is a decent choice for creature removal, given the size of your dinos.

One thing I'll caution against is not to focus too much on making Gishath's effect happen. Focus on the ramp and board presence. By the time you get the mana for Gishy, there's a good chance your enrage game is already tilting the board in your favor, and his trigger will almost be irrelevant by then.

I have a Gishath EDH deck, and my buddy has a Gishath brawl deck -- they're both pretty powerful and fun to play. He's recently switched his commander to Samut, Voice of Dissent for more haste, and dropped the white dinosaurs; he's almost unbeatable now. When I play any kind of control deck, I always keep mana up to deal with his Forerunner. It's just that good.

SecretEgret on Saskia and Her Battalion

10 months ago

Lowering your curve and cutting some of the slowbies like Agrus Kos, Wojek Veteran, Goring Ceratops, Victory's Herald, Cathars' Crusade and Pathbreaker Ibex might help your playability.

To be honest almost none of your 4 drops measure up to Saskia, so feel free to cut any of them except for Whip of Erebos

Cards like Ghostly Prison don't really seem to fit well into your game plan.

Try adding some scaling 1 and 2 drops like Experiment One, Scute Mob, Gyre Sage, Signal Pest, (and any of the 2 drop battlecry) Anafenza, Kin-Tree Spirit, Precinct Captain, Voice of Resurgence, Akroan Hoplite, Hanweir Militia Captain  Flip

Blink effects like Restoration Angel work well for reassigning Saskia. Angrath's Marauders is an affordable 1 way damage doubler.

TotallyHaywire on Indomitable Wins

11 months ago

Hey PikaSir

I've had an indomitable deck for the last 10 weeks, Mardu Creativity, and it's been fairly competitive, taking 1st place at Store Championship this past weekend, winning FNMs, getting top 16 at a PPTQ which is not the best, but not too bad for how rogue it is. I started with the deck using - Ghalta, Primal Hunger- Samut, Voice of Dissent- Goring Ceratops

Then I switched Samut for regisaur alpha , because that gave me extra damage and all the creatures I was bringing out were dinos anyway.

Now I run- Panharmonicon- Marionette Master- Prosperous Pirates

They enter, Prosperous Pirates makes 4 treasures of the panharm, you sac them to a double-fabricated Marionette Master for 28 lifeloss at instant speed. This combo works better for me simply because it avoids messy combat phases where you can get Settled or whatever.

My deck uses a lot more creature tokens than yours, but I still believe the Marionette Combo is stronger, especially since you're bound to have excess treasure lying around wherever.

I would suggest Trove of Temptation because it's such a strong treasure generator with the combo, and can get out of control.

The other thing is if you draw your wincons, you have no way to win. For my deck, I at least have a swarm of creatures that can be pumped with Shefet Dunes, and casting Cut / Ribbons from graveyard for X=their life can also work when I have enough treasures.

Sorry if I spent more time "advertising" my deck, I'm very tired. My point is, your version is very linear, and while the control and scry help you with consistency, you can lose the game simply by topdecking one of your 3 creatures, which there is a slightly over 50% chance of doing before turn 6.

Whether you change the deck color archetype doesn't matter as much as adding in backup win conditions. Riddleform can be ruthless, but keep in mind dies to pushes and whatnot. Maybe add in some strong lategame burn like Jaya's Immolating Inferno (once Dominaria drops of course). That's just my 2 cents, sorry for any rambling/ patronizing.

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Goring Ceratops occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%