Deflecting Swat

Deflecting Swat

Instant

If you control a commander, you may cast this spell without paying its mana cost.

You may choose new targets for target spell or ability.

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Set Rarity
Commander 2020 (C20) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Deflecting Swat Discussion

Profet93 on The true storm

3 days ago

Deflecting Swat - Add this 100%

Cut Dolemn gate for Endless Atlas - You need card draw in red

Your deck is extremely reliant upon your commander. You should add some more ramp to cast some of the more expensive cards you are trying to top deck. It also helps bring Etali out earlier. At the very least, more card draw is important. Perhaps wheels?

Lanzo493 on FELDON EDH PRIMER: FELDON NEEDS SOME LOVE

4 days ago

TypicalTimmy I can’t remember why I took it out in the first place. Maybe I disliked giving opponent’s cards, or it could be the fact that I only need specific cards in the graveyard and not a critical mass of them. It’ll go back in after I find a copy.

Profet93 I want Deflecting Swat so bad, but nobody’s trading it right now. I’ll get it for this deck eventually.

Profet93 on FELDON EDH PRIMER: FELDON NEEDS SOME LOVE

4 days ago

Deflecting Swat - Counter counterspells, redirect (some extra turns), targetted removal, targetted draw, etc.... Very powerful. That's a nice swords to plowshares you have there, would be a shame if you exiled your own commander :D

jakeyuki12 on My Bois

1 week ago

Contrary to popular belief, Boros doesn't have any harder of a time ramping than any other non-green color combination.

If you want to ramp early to get your general out faster, might I suggest some red ritual spells? Stuff like Seething Song or Pyretic Ritual. These give you a burst of red mana for a single turn that can really help get your general out several turns earlier. You already play Mana Vault which, let's be honest, is most of the time a ritual too since how often do you actually untap it?

On top of these early ritual effects, you could also consider playing some big-gun ritual effects like Mana Geyser or Brass's Bounty. While these aren't early game ramp, they can provide some explosive later-game turns.

I also heavily recommend cards like Underworld Breach and Past in Flames as these give you access to your ritual spells later game as well as your whole graveyard to re-use.

If you're already playing Smothering Tithe I recommend playing some more wheel effects. Wheel of Fortune is ideal, but if you don't have access to it you can instead play stuff like Magus of the Wheel.

Another few cards that might be good- your deck really wants to be making it's land drops every turn and would also really appreciate more ways to get card advantage, so cards like Land Tax (just got reprinted in double masters so it's high price tag just dropped!) or Gift of Estates or Tithe could help out a lot. At that point, draw effects that break even get better since you're plus-ing off of land effects, so your Faithless Looting and Tormenting Voice effects can swap lands for better cards.

Last few cards- if you've been liking Neheb, the Eternal, Neheb, Dreadhorde Champion could also be a really good card for the deck. It can cycle your cards into your big gun spells and then give you extra mana to fire off another burn spell. Deflecting Swat is an incredible card for this deck since it can do a bunch of shenanigans AND protect your commander. I think Flawless Maneuver would also be worth it to protect your commander.

That was a lot more than I expected, the ideas just kept flooding in hahaha. You know.... unfortunately it makes me want to build yet another Boros deck...... Why do I keep doing this to myself?

MTGBurgeoning on Gruul Stompy Featuring Xenagos, God of Revels

1 week ago

So the changes have been made. Here's what I decided:

1) Easily, Atarka, World Render improves the 99 by replacing Rampaging Brontodon. The double strike-enabling for dragons is more valuable than the power toughness buff of Rampaging Brontodon's attack trigger.

2) Questing Beast replaces Vivien's Arkbow. Vivien's Arkbow requires a lot of resources and the deck seems smoother with Questing Beast in its place. Questing Beast is too good to not be included in the deck.

3) Savage Ventmaw replaces Mana Geyser. I actually prefer Savage Ventmaw over Kozilek, Butcher of Truth in this spot. Without any of the spells that used to be included with the previously discussed token package, keeping Mana Geyser in the deck seemed to be an oversight. Savage Ventmaw's attack trigger will help mitigate the loss of this ramp spell.

4) Deflecting Swat replaces Chord of Calling. Chord of Calling is more difficult to cast without the presence of token creatures to help convoke it. In this exchange, a premium for protection was eye-balled. Unfortunately, a copy of Heroic Intervention currently is unavailable, but Deflecting Swat is a great runner-up!

5) I will continue to play-test and game-play with Lurking Predators. In the current deck list it replaces Gratuitous Violence, which was going to be replaced by Fiery Emancipation. This is a work in progress, as Gratuitous Violence has been a great card in the deck for me for a while. I'm open-minded, however, and will continue to give Lurking Predators a chance.

6) Lastly, Inkmoth Nexus is out and Field of Ruin is in. Inkmoth Nexus will find residence in another EDH/Commander deck. Its ability is rarely activated, if ever, by me in this deck. As such, substituting a more helpful land like Field of Ruin and its Maze of Ith-destroying capabilities seems like an easy swap.

And that's the way the news goes. I look forward to continue play-testing and game-playing Xenagos, God of Revels.

SaberTech on Animar, Soul of Combos | Animar cEDH

2 weeks ago

Yeah, Imperial Recruiter is pretty essential to the deck. Once you add it and learn the lines, you'll notice a significant increase in the deck's consistency.

Those counterspell choices you listed are all viable. Flusterstorm, Deflecting Swat, and Pact of Negation are other common picks. Mental Misstep is really strong in cEDH metas, but its usefulness drops a lot in more casual ones.

As a note, The Ozolith and Rhythm of the Wild are cards that people have tested in cEDH metas but have generally been found lacking. If you are playing in a slower and more casual meta I can see them being more useful, but they are likely to be potential options to swap out as you get more cards that you want to add in.

Azeworai on Die! Die! Die!

2 weeks ago

Ah, yes. I have a Jund sacrifice deck myself with Mr. Oakenshield at the helm, though Korvold is quite the powerful engine.

I see a few things problematic with the decklist. First, a distinct lack of ramp. Two, a lack of early game, which can be fixed by ramp. Three, there are a lot of places to fit creatures to die.

So, what I would recommend:

Mana dorks are fantastic in aristocrat decks, for they can be sacrificed if they must. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, and Boreal Druid each fill the best role at one mana. I've enjoyed Skull Prophet greatly, for it fills the graveyard with fodder.

Other than that, two mana ramp is best. But you're in Green! Get those Arcane signets out of here. Rampant Growth, Nature's Lore, Into the North (try a few snow basics), Cultivate, and Kodama's Reach are all lovely.

Then, of course, there are some includes that should go in most aristocrat lists:

  1. So, Yawgmoth, Thran Physician is the single greatest card for this style of deck. It offers draw, murder, sacrifice, and cannot be tapped by Aphetto Grifter. Run it despite the ten-dollar price limit.

  2. Midnight Reaper and Grim Haruspex each fill a smiliar role, though Liliana's Standard Bearer is one I have much enjoyed. Dark Prophecy does much.

  3. More sacrifice outlets! Goblin Bombardment is fantastic, Carrion Feeder is cheap whiles growing massive, New Erebos draws some cards, Rankle is an engine by itself, and Yawgmoth is the best.

  4. There are some things that offer much to die. Goblin Rabblemaster and Legion Warboss each fill the board apace.

  5. So, let's add far more creatures than is deemed sanely necessary. Satyr Wayfinder, Gatecreeper Vine, and Sylvan Ranger can fill the slot of a land. Reclamation Sage can be a removal spell.

  6. Liliana, Heretical Healer  Flip transforms far too eath in strategies such as this. Grisly Salvage can fuel graveyard chicanery. And Once Upon a Time is something I put in literally every green deck I own, for it is most potent.

  7. Living Death ends games. It gets back all from the bin, then murdering all opponents withal Blood Artist.

Alright, now upon what I would ablate:

Chittering Witch is too slow for fodder and the sacrfice ability is not gratis. Thrashing Brontodon is too much mana. Mazirek just doesn't do enow; she wishes to put counters upon creatures that are meant to die. Deathsprout is too much mana. Deflecting Swat seems lacking. Find / Finality is just too much to cast. Taste of Death is actually just useless. Witch's Oven is too limited.

Okay then. That shall be all from me! You may peer upon my list here if you care.

Happy snuffing!

BuildingDankJankEDH on Grumgully The Infinite Gruul Goblin (CEDH)

2 weeks ago

Thank you for the +1 StarTard8! I have not updated the deck in a while since I (like everyone else) have not been playing much paper magic. I do like Deflecting Swat as another source of protection for any of our combo pieces on the field. I will most likely be doing some tweaks to the deck soon depending on when I start playing again! As far as the deck goes as of now, I have played a few times via video chat and it has performed well every time. Since the deck does require several pieces mulligans are definitely your friend here! I look forward to some new pieces in the future as we keep getting more and more EDH goodies as power levels get cranked up in standard sets.

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