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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Deflecting Swat
Instant
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Profet93 on Gruul Smash!
1 month ago
How often do you have too much trample? If it overlaps too much, would you ever consider swapping out some trample enablers, mainly Ulvenwald Oddity  Flip for something with a bit more utility such as Deflecting Swat or it's budget counterpart Bolt Bend? They both "Counter" counterspells while redirecting targeted removal, extra turns and draw. Very much utility. Ulvenwald isn't impressive on it's own and it takes a large amount of mana just to make it bigger which can be removed in response.
As a fellow Xenagos player, our decks fold to spot removal given we invest our 5+ mana into a creature just to die to a 1-3 mana spot removal. I understand you have dense foliage to circumvent this but it's just one card.
Perhaps a Swiftfoot Boots might be worth including so you don't fail to search for an equipment. Swiftfoot boots also requires opponents to use spot removal in response to equipping, pre-combat so that your xenagos trigger isn't wasted on something that was gonna die anyways. Not to mention it makes people less likely to target your creature if they are unsure of who you are swinging at. After all, why waste spot removal on something that's harming one of their enemies. As the saying goes, the enemy of my enemy is my friend.
Looking forward to your response.
Profet93 on Numot: Leave. Everything. Destroyed.
1 month ago
Weirdly enough, I didn't get a notification of your comment or upvote. The site is acting up so I might not see replies even though I am subscribed to the deck.
My bad regarding the color mixup. Perhaps a Magus of the Moat given that moat is too expensive? It is expensive and easily removed so perhaps not, but worth mentioning.
Why is teferi's ile the MVP?
What is the purpose of capsize? Would you not be better suited with a (free) counterspell such as Fierce Guardianship/Deflecting Swat? Perhaps I'm missing it.
Other cards to potentially consider....
Sunder - Not MLD but instant speed and accomplishes a similar effect
Smothering Tithe - Ramp
You mention Teferi's Protection in your description but I don't see it in the deck, perhaps it was in a previous version.
Overburden - Accomplishes a similar goal
Torpor Orb - To stop ETB effects like Bane of Progress. I know you have humility which is super strong so this might not be needed, but it's cheaper and easier to cast. Could be redundancy, sort of.
Profet93 on Tactical Nuke Incoming!
2 months ago
Wittyinator +1
Nice deck. I'm unsure what benefit Contagion Clasp provides despite seeing it's custom category, how does it work exactly to your benefit?
I noticed you have the mana gyser + reiterate combo, nice!
Deflecting Swat - Your deck is based on your commander, you need a way to protect it. Alternatively, Bolt Bend is a budget option.
Ancient Tomb - Ramp
Chaos Warp - Removal
Doombeard1984 on Sliver Overlord - Predatory Super-Organisms
2 months ago
Hi Profet93,
Firstly, happy new years!
The decknitself runs a pretty heavy control package which I do like to have flexibility. I tend to be targeted on the regular, and when the deck is starting to really build. Can also cause a lot of board wipe triggers as well. With the manage restrictions, I am usually OK to be honest, as the manabase is solid, with usually the mana slivers as an early tutor for Sliver Overlord.
That being said, Deflecting Swat is a great card situationaly (as well as Imps Mischief). They just don't offer the flexibility I tend to need to interact with my opponents trying to scupper my devious plans lol.
On a more general note, I tend to have to pkay very cagey to try and not just be targeted out of existence . The order of play, tutoring, interacting etc are super key early game to enable to (usually) combo out the win in some way.
Hope that a useful response at least, and again I wish you a very happy new year
Profet93 on Sliver Overlord - Predatory Super-Organisms
2 months ago
How have Steely Resolve and Voidslime been working for you? For the former, do you need the redundancy within the deck? For the latter, is it not difficult to cast given the color restriction?
Have you considered swapping out one of them for Deflecting Swat or even Imp's Mischief? They "counter" counterspells, and can redirect targeted removal, draw, extra turns and more!
MightyPox on Demon Till Your Dreams Come True
2 months ago
Hi Rocketman! How is it going?
Nice to see your Rakdos primer is still active and updated!
I appreciate the new section about Rakdos Game Theory!
Haven't played Magic for some time now but my buddy and I will be getting back at it soon.
In preparation for that I went through the Rakdos-coloured demons on Gatherer and saw that there are new demons to consider for the deck.
Bloodletter of Aclazotz
We can always use effects like Archfiend of Despair/Fiery Emancipation, so this one's really good.
My deck does most of it's damage during my turn anyhow. Definitely adding it to the deck.
Infernal Sovereign
An effect in the vein of Recycle/Null Profusion on a 6/6 flying, trampling demon may help us in a pseudo combo turn.
I'm usually always playing a land and/or spell each turn or drawing/filtering cards in other ways so skipping the draw step is not a great set back. Not sure about this one but will be testing it.
Bringer of the Last Gift
Living Death is one of my favourite cards in this deck and here it is stacked on a 6/6 flying demon.
The only draw back is that it has to be cast for which is a steep price as most of the expensive demons are reanimated. Only Hellcarver Demon may cheat it into play.
Nevertheless I will try this one out, maybe in place of Patriarch's Bidding.
Scourge of the Skyclaves
This one has been around for a while now and most of the time it will be : everybody loses half of his or her life.
In an earlier iteration of the deck I ran Havoc Festival which was nice because it speeds up things and my opponents would lose the life before me and not simultaneously.
Still for this deck I'm always looking for demons that do "crazy things" and maybe one day I will test this guy.
Concerning The Balrog of Moria: I read that you had this one on and off your deck and I think I like it.
All of it's abilities are relevant to us. If I find space for him I will test him for sure!
I read through your change log/Rakdos Game Theory/user comments and I understand that you emphasize playing the commander and therefore divert slightly away from the demon-theme.
While I think that your success proves you right, I just can't bring myself to cut a lot of demons from this deck - I'm a flavour freak on this one. :D
I'm really light on Rakdos protection (Tibalt's Trickery, Lightning Greaves and Not of this World are the only ones right now). Maybe if I could find room for Bolt Bend and Deflecting Swat I could see myself casting Rakdos more often.
On the other hand: since I've been playing this deck 1vs1 most of the time, connecting with Rakdos is devastating for my opponent and almost always leads to victory.
I also had situations when I had the mana to cast Rakdos very early in the game but had also options to do crazy stuff that could potentially win me the game.
Albeit risky I mostly tried the crazy things because this is my only deck that can do this kind of thing - the Rakdos thing. :D
I'm looking forward on reading what you think about the demon suggestions I made in this post!
Azoth2099 on Kess, Graveyard Farm Mage - JJG
3 months ago
Yep, it's a good deck for sure lol.
I guess my only real questions/statements are as follows:
Is there any reason you're not running Entomb? I can understand not running things like Displacer Kitten or Storm-Kiln Artist, but Entomb is a 2nd 1-card wincon alongside Demonic Consultation with this Commander since you're running Intuition. I'd ask the same for Deflecting Swat, especially since it was also reprinted recently.
Consider Tolarian Winds over Thrill of Possibility! It usually draws more cards, is better for Underworld Breach & can be pitched to Force of Will & Force of Negation. Value! Merchant Scroll - being able to Tutor up the almighty Intuition - should probably be tested as well of you haven't already done so.
Mortlocke on Indoraptor Combo
3 months ago
Apologies for taking so long to make a reply, life is busy and all. Before going into your deck, i'll speak on what I think are the ideal cards for your commander, Indoraptor, the Perfect Hybrid. This deck's primary wincons appear to be death by Commander Damage, as your Commander grows exponentially when it's Cast under the right conditions. The Enrage trigger is meant to deal with the opponents left after the initial shock of blowing up one opponent after the combat step.
In my opinion, your deck seems close - but misses the mark when supporting your commander's themes. Some of your cards seem a little too divergent from a nice central theme which I believe is or should be a form of group slug. However, you will break pairity through your commander's enrage ability. Obviously this won't earn you many friends but when you throw around enough damage friends may not even be necessary.
Objectively, your deck has all the usual suspects when it comes to solid reliable options that help with consistency. Demonic Tutor, Grim Tutor, etc are always the best options when you have available to you. Same for the other colors. Good job on making sure you have your options available to you when you need them. Great manabase as well - you've picked essentially all the best options. I would however advise a word of caution regarding the inclusions of Urborg, Tomb of Yawgmoth and Yavimaya, Cradle of Growth - fixing your opponents manabase can push them multiple turns ahead as well and cost you the game. I'd typically recommend cutting these unless you can break pairty and find a use for them that far outstrips the benefit to your opponents (e.g. include Cabal Coffers for urborg).
As painful as it is to cut or change themes, here are the cards I think would better suit your commander:
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Caltrops: A reliable method to trigger your commander when Pyrohemia or Pestilence isn't on the field. it also punishes opponents as well. However, a word of caution here - if you can't deal damage to opponents before you cast your commander, then this will result in a nonbo or anti-synergy. Take or leave this one.
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Rite of Passage: Enrage naturally wants to kill creatures off, so why not make that an advantage for you and break pairty?
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Roaming Throne: Double up on triggers.
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Wrathful Raptors: Double up on triggers.
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Raging Regisaur: Did I say Double up on triggers? I feel like I haven't.
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Fiery Confluence: When you simply need to get another trigger from your commander.
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Forerunner of the Empire: The tutor effect is neat for when you need to get another Dinosaur - but what's really great is his second ability which you guessed it - gets you another trigger from your commander when said other Dino hits the battlefield.
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Assassin's Trophy/Beast Within: Your deck doesn't have very much interaction, which will lead to situations where you will find yourself wanting to do something about a problematic card - but unable to do so.
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Deflecting Swat/Deadly Rollick: The free cast spells are great in any deck - and thanks to the "recently" released commander masters these cards are cheaper than they've ever been.
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Compy Swarm: This creature will get your consistent Dinosaur ETB triggers as your opponent's creatures die off from Pyrohemia and the like triggers.
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Plague Spitter: It does what Pyrohemia and Pestilence does - with caveats. With the effect being only once per turn
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but free, you don't have to worry about keeping mana open to use it. But it's on a body and can be easily removed.
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Ranging Raptors: As you are using Enrage, why not ramp while you're at it?
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Sword of Hearth and Home: Given your commander's first ability is an ETB trigger, when not have the option of potentially increasing it's power and toughness after a particularly vicious turn? The ramp also doesn't hurt to boot. The best part though, is that you don't have to target your commander - need another creature to ETB so you can trigger something else? You can do that too.
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The Ozolith: This is obviously an expensive suggestion - and I don't know your budget. But this card has some very obvious synergy with your Commander that would definitely make all those recasts worth it - and you know you'll be recasting your commander.
The Proliferate/Poison cards are an interesting method of dealing with opponents early - but this theme unfortunately requires much more cards to be built around it to work in my opinion. Proliferating the +1/+1 counters and the poison counters already on an opponent is great and all - but I don't think that will create consistently lasting and reliable game states that are favorable to you. It only takes a single piece of interaction to make the whole process fall, and that interaction only needs to target your single point of failure - your commander.
You have a solid deck, but I think over time as you play it in pods and ponder your themes you may make make some changes or tweaks. I hope my card suggestions are something useful to you. +1 from me, if I haven't already.
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