|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Mythic Rare|
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Creature — Dinosaur
Enrage - Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
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Trapjaw Tyrant Discussion
1 week ago
Please use double-square brackets around a card's name to create a reference link. It's the easiest way to make sure everyone understands what's going on with your question, and is especially important for complicated questions: Rona, Disciple of Gix, Lazav, the Multifarious, Deadeye Tracker, Metamorphic Alteration, Trapjaw Tyrant
You'll only be able to cast cards exiled with Rona's printed abilities, not any other abilities.
When the printed text of a card has one or more abilities that exile things, and another ability that references "cards exiled by (this)", then those abilities are "linked" and the "cards exiled by (this)" ability only refers to cards in exile that were put there by those specific exiling abilities. Adding more abilities won't change this relationship. There's currently no way in the game to create new links between abilities that weren't already linked.
2 weeks ago
2 weeks ago
You could probably cut a lot of the weak dinosaurs for some bigger ramp. You're better off playing Traverse the Outlands, Mirari's Wake, and Zendikar Resurgent than stuff like Nest Robber. I'd also try to find copies of Ghalta, Primal Hunger, Rampaging Brontodon, Regal Behemoth, Runic Armasaur, Thrashing Brontodon, Trapjaw Tyrant, and Wayward Swordtooth. Check out EDHREC for more suggestions.
2 months ago
610.3. Some one-shot effects cause an object to change zones “until” a specified event occurs. A second one-shot effect is created immediately after the specified event. This second one-shot effect returns the object to its previous zone.
610.3a If the specified event has already occurred when the initial one-shot effect would cause the object to change zones, the object doesn’t move.
610.3b An object returned to the battlefield this way returns under its owner’s control unless otherwise specified.
In bold is the important part, but the other rules go with it. Since Trapjaw Tyrant does not specify where it returns to, it will default to its owner's control, not whoever was previously controlling it.
2 months ago
I have Trapjaw Tyrant exile my creature an opponent controls. Then when trapjaw leaves play does the exiled creature return to its owners control or whom ever controlled it prior (in this case not the owner).
3 months ago
Pabs4444 I have considered Fight with Fire in the sideboard but never really brought it in against matches, and Banefire feels flavorfully correct aha, but what could i drop? I do get into big mana, and if i do get Settle the Wreckage'd, I suddenly have all this mana to pump into the burn spell.
3 months ago
took your advice and tweaked sideboard, adding in the Deathgorge Scavenger. Feels more consistent now.
ive been thinking on capitalising a little more on the midrange focus and enrage as a mechanic, now that im running Deafening Clarion mainboard and im looking at these two copies of Trapjaw Tyrant i have in my folder. perhaps i could drop 1 Runic Armasaur and a Ixalan's Binding to give them a try? what do you think?
6 months ago
I'm a pretty big fan of dinosaurs, this deck overall looks good, could use a little work though. As far as lands go, I'd add in Jungle Shrine, Path of Ancestry, Rogue's Passage, and Kessig Wolf Run. If you want to splurge and ensure you can color fix more reliably, maybe throw in City of Brass, Mana Confluence, and Forbidden Orchard too. One of my favorite cards in this deck is Congregation at Dawn because it can either set up your commander to do crazy work, or just set you up for a combo, or even just grab a few mana dorks. Defense of the Heart is also a fantastic card in this deck. I like to run Return to Dust in any deck that can run it because it's stellar removal. I see you have a couple Huatli planeswalkers, and they're good, but I'd also consider Domri Rade and Samut, the Tested. As for creatures, I see you have a few that can trigger the 'Enrage' keyword, but only two creatures that have the keyword. I built my dino deck around that keyword becuase I think it's really powerful. Consider adding in Bellowing Aegisaur, Ripjaw Raptor, Siegehorn Ceratops, Silverclad Ferocidons, and Trapjaw Tyrant. I'd also consider adding in Zacama, Primal Calamity, Temple Altisaur, and Territorial Hammerskull. For creatures to support your dinos, Drover of the Mighty, Druid of the Anima, and Priest of the Wakening Sun and all pretty good. Odric, Lunarch Marshal is an include in this deck because of all the keywords flying around, Zetalpa, Primal Dawn is a reason enough to include him. They're not dinos, but there are two gods from Theros block that are great in here (and in general) Xenagos, God of Revels and Iroas, God of Victory are worthy includes in my opinion. For artifacts I like Door of Destinies and Caltrops to trigger your enrage abilities. Those are just a few suggestions, if you want to check out my dinosaur tech I'll link it here.