Trapjaw Tyrant


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

Trapjaw Tyrant

Creature — Dinosaur

Enrage - Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.

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Trapjaw Tyrant Discussion

metalmagic on Does trapjaw return to owners ...

1 week ago

610.3. Some one-shot effects cause an object to change zones “until” a specified event occurs. A second one-shot effect is created immediately after the specified event. This second one-shot effect returns the object to its previous zone.

610.3a If the specified event has already occurred when the initial one-shot effect would cause the object to change zones, the object doesn’t move.

610.3b An object returned to the battlefield this way returns under its owner’s control unless otherwise specified.

In bold is the important part, but the other rules go with it. Since Trapjaw Tyrant does not specify where it returns to, it will default to its owner's control, not whoever was previously controlling it.

manbearpig01 on Does trapjaw return to owners ...

1 week ago

I have Trapjaw Tyrant exile my creature an opponent controls. Then when trapjaw leaves play does the exiled creature return to its owners control or whom ever controlled it prior (in this case not the owner).

Kizmetto on Nayasaurusrex {updated Oct 4th}

1 month ago

Pabs4444 I have considered Fight with Fire in the sideboard but never really brought it in against matches, and Banefire feels flavorfully correct aha, but what could i drop? I do get into big mana, and if i do get Settle the Wreckage'd, I suddenly have all this mana to pump into the burn spell.

What do you think of Trapjaw Tyrant and adding more enrage triggers when Deafening Clarion goes off? Too cute?

Kizmetto on Nayasaurusrex {updated Oct 4th}

1 month ago

andriygoblin took your advice and tweaked sideboard, adding in the Deathgorge Scavenger. Feels more consistent now.

ive been thinking on capitalising a little more on the midrange focus and enrage as a mechanic, now that im running Deafening Clarion mainboard and im looking at these two copies of Trapjaw Tyrant i have in my folder. perhaps i could drop 1 Runic Armasaur and a Ixalan's Binding to give them a try? what do you think?

Kingtalk on First Deck, Dinosaur Commander

3 months ago

I'm a pretty big fan of dinosaurs, this deck overall looks good, could use a little work though. As far as lands go, I'd add in Jungle Shrine, Path of Ancestry, Rogue's Passage, and Kessig Wolf Run. If you want to splurge and ensure you can color fix more reliably, maybe throw in City of Brass, Mana Confluence, and Forbidden Orchard too. One of my favorite cards in this deck is Congregation at Dawn because it can either set up your commander to do crazy work, or just set you up for a combo, or even just grab a few mana dorks. Defense of the Heart is also a fantastic card in this deck. I like to run Return to Dust in any deck that can run it because it's stellar removal. I see you have a couple Huatli planeswalkers, and they're good, but I'd also consider Domri Rade and Samut, the Tested. As for creatures, I see you have a few that can trigger the 'Enrage' keyword, but only two creatures that have the keyword. I built my dino deck around that keyword becuase I think it's really powerful. Consider adding in Bellowing Aegisaur, Ripjaw Raptor, Siegehorn Ceratops, Silverclad Ferocidons, and Trapjaw Tyrant. I'd also consider adding in Zacama, Primal Calamity, Temple Altisaur, and Territorial Hammerskull. For creatures to support your dinos, Drover of the Mighty, Druid of the Anima, and Priest of the Wakening Sun and all pretty good. Odric, Lunarch Marshal is an include in this deck because of all the keywords flying around, Zetalpa, Primal Dawn is a reason enough to include him. They're not dinos, but there are two gods from Theros block that are great in here (and in general) Xenagos, God of Revels and Iroas, God of Victory are worthy includes in my opinion. For artifacts I like Door of Destinies and Caltrops to trigger your enrage abilities. Those are just a few suggestions, if you want to check out my dinosaur tech I'll link it here.

Life Finds a Way

paradigmknight on First Deck, Dinosaur Commander

3 months ago

I agree with RedDeckTries, the deck doesn't have enough lands. You could try Temple of the False God, Jungle Shrine, Rogue's Passage, Sunhome, Fortress of the Legion, and/or Exotic Orchard. Gishath is heavily reliant on landing attacks, and while it does have trample, you could add Whispersilk Cloak. A great card for this deck is Rishkar's Expertise, often netting you a lot of cards, and a free dinosaur. I think the deck might be missing some big closers, like Overwhelming Stampede, Titanic Ultimatum, etc. While Belligerent Brontodon does synergise with a few of your cards, I think there are other options to consider; Thundering Spineback, Silverclad Ferocidons, Bellowing Aegisaur, Trapjaw Tyrant, Thrashing Brontodon. Congregation at Dawn can act as a tutor in the deck, especially with gishath, and the versatility of Naya Charm is crazy good.

stikmn33 on G/R Life Finds A Way V2

4 months ago

Take out the Samut, the Tested they are too weak, also you might want to play Druid of the Cowl over Drover of the Mighty that 1 toughness on Drover really makes it vulnerable to Goblin Chainwhirler. Territorial Hammerskull is way too weak, you should play Rhonas the Indomitable instead. Take out Etali, Primal Storm and Zacama, Primal Calamity and run 4 Trapjaw Tyrant. Also Savage Stomp is good removal and you can get 2 for 1 with Trapjaw Tyrant.

AutKingfisher on

4 months ago

Hey I play a lot of dinosaurs and main it in Standard competitive.

I would drop 2x Belligerent Brontodon, 1x Polyraptor (its to slow, you will never get 8 mana in a real standard game), 3x Ranging Raptors, 2 or 3 Snapping Sailback, 1x Vanquisher's Banner and lastly all 3 Blazing Hope (its to specific and you need to lose the game to use it) All of these cards are either to slow or to specific in their use.

That leaves you with around 13 free slots

ADD: 2x Ghalta, Primal Hunger I know he doesnt seem efficent cause of his 12 mana cost but his ability lets you drop him on turn 4 or 5 with only 2 green mana if you played right^^ 2x Ripjaw Raptor 4x Thrashing Brontodon 1x Carnage Tyrant 2 - 3x Trapjaw Tyrant for the nasty exile Ability ^^ (can wipe a board up pretty quick) maybe some Llanowar Elves or 1-2Blossoming Defense

3x Ixalan's Binding insteat of 3x Blazing Hope

I have a red/green Dino deck that does rellay well in the competitiv scene if you want to take a look at it Primal Rage (Red/Green Dino ramp)

Hope it helps and good luck brewing your deck^^

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