|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Mythic Rare|
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Creature — Dinosaur
Enrage - Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
Trapjaw Tyrant Discussion
2 months ago
Hey, fine start, lots of good cards here, but I think you can make much better use of $600 budget. Infect isn't working here and you get it. Three infect creatures is not worth adding additional cards that have interaction with infect. My advice is focus more on Dinos and what makes Dinos good which is enrage.
Cards to consider adding:
- Regal Behemoth : mana doubler and repeatable draw, errata to Dinosaur
- Zacama, Primal Calamity
- Ghalta, Primal Hunger
- Trapjaw Tyrant : repeatable exile, enrage.
- Atla Palani, Nest Tender : backup plan to cheat Dinos from your library onto the battlefield.
- Elvish Piper : backup plan to cheat Dinos from your hand onto the battlefield.
- Walking Ballista : repeatable enrage enabler.
- Pyrohemia : repeatable enrage enabler.
- Wayward Swordtooth
- Marauding Raptor : enrage enabler.
- Ripjaw Raptor : repeatable draw, enrage.
- Runic Armasaur : repeatable draw.
- Greater Good : repeatable draw and a sac outlet.
- Garruk, Primal Hunter : can be repeatable draw.
- Natural Order : turn any green creature into Regal, Zacama or Ghalta, etc.
- Eladamri's Call
- Gamble : another tutor for Mirari's Wake or Smothering Tithe , etc.
- Nature's Lore : upgrade for Kodama's Reach .
- Skyshroud Claim : upgrade for Explosive Vegetation .
Atla and Piper can be backup plans to cheat Dinos onto the battlefield without Gishath. Atla's Eggs can benefit from enrage enablers because they're 0/1 creatures making these enablers also sac outlets. Enrage is an ability that makes Dinos unique and it can be powerful in multiplayer Commander when it can be repeatedly triggered.
Cards to consider cutting:
- Blight Mamba
- Glistener Elf
- Phyrexian Hydra
- Viridian Corrupter
- Giant Growth
- Contagion Clasp
- Contagion Engine
- Sword of Truth and Justice
- Sword of the Animist
- Whispersilk Cloak
- Kinjalli's Caller
- Huatli's Raptor
- Evolution Sage
- Commander's Sphere
- Kodama's Reach
- Explosive Vegetation
4 months ago
I have been playing Dinosaur Tribal ever since Ixalan came out and have a few things to suggest. The main problem still is that the white dinosaurs kind of suck in today's standard. I had splashed into Jund dinos way back in Guilds of Ravnica and find it much more consistent and competitive against the top tier decks of the meta. With the support that those colors got in M20, its safe to say that that is still going to be your best option. Now for individual reasons about cards.
Kinjalli's Caller : Though the mana reduction and the high health body is very attractive, the main focus for dinosaur decks is to push damage through. With this having 0 power, it does literally nothing on its own.
Imperial Ceratops : Even with Maruading Raptor being able to hit this as it comes down, lifegain generally isn't revelant in a ramp style deck. Granted, it does well against aggro, so I would use this in your sideboard if you keep with the white color.
I'm gonna put Verdant Sun's Avatar and Silverclad Ferocidons together here. These bad boys cost 7 mana. That alone is a huge thing to make happen. 4/5 times you will find these stuck in your hand and unable to be played.
Blood Sun : I understand that this meant to combo with Lotus Field however having a 3 mana enchantment that doesn't affect your board at all is really bad. I was recommend playing Ripjaw Raptor instead. With Marauding Raptor , it's essentially 3 mana and it gives you a creature that can continue to draw more.
Wilderness Reclamation : I see that you want to run Vivien, Champion of the Wilds in your deck and that's completely fine, however, you will probably find that you will rarely end up playing anything at instant speed, making the extra mana unusable. Also, if you draw this late, it ends up being a dead draw.
Raptor Hatchling : I love this card don't get me wrong. However, I think this is better save as a sideboard option against aggro, especially mono red.
Now a couple of cards that I would recommend would be Regisaur Alpha , Ripjaw Raptor , Savage Stomp , and Domri, Anarch of Bolas as they speed up your deck and add more power to the board, as well as giving you some removal options and enrage triggers. If you want cards to use against control, Carnage Tyrant still typically gets the job done.
9 months ago
Some great card choices in here, but it does seem a bit light on card draw and removal. Elemental Bond , Colossal Majesty and Beast Whisperer could be good for card draw. Land/artifact ramp is also generally better than creature ramp in commander, board wipes are everywhere. If you are looking for a good board wipes/removal yourself though, Chandra's Ignition and Sarkhan's Unsealing are both great. Temple Altisaur and Trapjaw Tyrant could be good additions too. Hope that helps!
9 months ago
Here's a few cards that may help Thaumatic Compass Flip, Sol Ring , Herald's Horn , Growing Rites of Itlimoc Flip, Thunderherd Migration , Solemn Simulacrum , Ranging Raptors , Trapjaw Tyrant , Zendikar Resurgent , Mirari's Wake
11 months ago
Please use double-square brackets around a card's name to create a reference link. It's the easiest way to make sure everyone understands what's going on with your question, and is especially important for complicated questions: Rona, Disciple of Gix, Lazav, the Multifarious, Deadeye Tracker, Metamorphic Alteration, Trapjaw Tyrant
You'll only be able to cast cards exiled with Rona's printed abilities, not any other abilities.
When the printed text of a card has one or more abilities that exile things, and another ability that references "cards exiled by (this)", then those abilities are "linked" and the "cards exiled by (this)" ability only refers to cards in exile that were put there by those specific exiling abilities. Adding more abilities won't change this relationship. There's currently no way in the game to create new links between abilities that weren't already linked.
11 months ago
11 months ago
You could probably cut a lot of the weak dinosaurs for some bigger ramp. You're better off playing Traverse the Outlands, Mirari's Wake, and Zendikar Resurgent than stuff like Nest Robber. I'd also try to find copies of Ghalta, Primal Hunger, Rampaging Brontodon, Regal Behemoth, Runic Armasaur, Thrashing Brontodon, Trapjaw Tyrant, and Wayward Swordtooth. Check out EDHREC for more suggestions.
1 year ago
610.3. Some one-shot effects cause an object to change zones “until” a specified event occurs. A second one-shot effect is created immediately after the specified event. This second one-shot effect returns the object to its previous zone.
610.3a If the specified event has already occurred when the initial one-shot effect would cause the object to change zones, the object doesn’t move.
610.3b An object returned to the battlefield this way returns under its owner’s control unless otherwise specified.
In bold is the important part, but the other rules go with it. Since Trapjaw Tyrant does not specify where it returns to, it will default to its owner's control, not whoever was previously controlling it.
Trapjaw Tyrant occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%