Trapjaw Tyrant


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

Trapjaw Tyrant

Creature — Dinosaur

Enrage - Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.

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Trapjaw Tyrant Discussion

KINGofORESKOS on dinosaur

6 days ago

Trapjaw Tyrant is always a nice card to have, and I would double the number of planeswalkers you have to make it 2 each. Unclaimed Territory is a must for any tribal deck, so I would add a playset of those. Nice deck, keep up the good work and hope my suggestions help. Definitely worth an upvote!

jboss1642 on Dinosaurs

1 week ago

Idk what level of competitiveness you're aiming for, but I like Trapjaw Tyrant, Etali, Primal Storm, Ranging Raptors, Temple Altisaur, Thrashing Brontodon, and I like Wakening Sun's Avatar over Gishath. Also try to add more removal, Abrades, Magma Sprays, and especially Baffling Ends to the mainboard.

theosZA on DY-NO-MIGHT!

1 week ago

Some good dinosaurs that appear to be missing: Trapjaw Tyrant, Thrashing Brontodon (need to have some answers in your deck for other people's stuff), Temple Altisaur, Verdant Sun's Avatar, Ranging Raptors, Wakening Sun's Avatar (boardwipe dinosaur!), Thundering Spineback, and some of my favourite "dinosaurs" Taurean Mauler and Chameleon Colossus.

Dinosaurs are expensive - make sure you can cast them with plenty of cheap mana ramp (Rampant Growth, Cultivate, etc.).

JuQ on Dinosaur Commander Deck

1 week ago

Huatli's Snubhorn

You could focus it a bit more to Enrage, there are still many enrage dinos you could use: Ranging Raptors, Bellowing Aegisaur, Needletooth Raptor, Raptor Hatchling, Siegehorn Ceratops, Silverclad Ferocidons, Trapjaw Tyrant and use enraging cards like AEther Flash, Pyrohemia, Powerstone Minefield, Lightmine Field, Reckless Rage, Savage Stomp, Subterranean Spirit, Wave of Reckoning. The best part of the enrager cards is they also work on their own stopping token mechanics and many other decks. Just the AEther Flash on its own stops so many decks.

Other cards that may prove usefull are Path of Discovery, Thunderherd Migration and you will also need a ton of card advantage to keep the stomping going Elemental Bond, Harmonize, Hunter's Prowess, Mouth / Feed, Seasons Past, Shamanic Revelation, Soul's Majesty...

Dabless on Ear my RAWR

2 weeks ago

hi Jeyce Thank you for the feed back !

We wanted to put Wayward Swordtooth in, but the fact that we only play 20 lands makes this card less interesting. We know we can drop it turn 2 and then be able to have 4 mana + dino ramp (so 5) turn 3. But this happen only if we have 4 lands in hand. If we start, it's for lands on 9 cards (by turn 3).

We also wanted to put Trapjaw Tyrant but it really feels like it's too easy to remove and backslash

We are thinking about chipping in some Regisaur Alpha, it's just not perfect for the mana curve, we gonna have to tweak it a bit !

Jeyce on Ear my RAWR

2 weeks ago

I think that Regisaur Alpha or Wayward Swordtooth would do really well in this deck. Possibly Trapjaw Tyrant for more removal.

Guyvas on Zacama EDH deck

3 weeks ago

This is my first time building an EDH deck and I was curious what could be improved.

7 Mountains

8 Forests

8 Plains

Golden Guardian  Flip

Zacama, Primal Calamity

Gishath, Sun's Avatar

New Horizons

Orazca Raptor

Nest Robber

Traveler's Amulet

Xenagos, God of Revels

Gyre Sage

Iroas, God of Victory

Kinjalli's Caller

Otepec Huntmaster

Majestic Heliopterus

Colossal Dreadmaw

Ravenous Daggertooth

Charging Tuskodon

Tilonalli's Knight

Forerunner of the Empire

Tilonalli's Crown


Overgrown Armasaur

Sun-Collared Raptor

Path of Mettle  Flip

Raging Regisaur

Mosswort Bridge

Knight of the Stampede

Stampeding Horncrest

Luminous Bonds

Kodama's Reach

Nissa's Renewal

Radiant Destiny

Wayward Swordtooth

Trapjaw Tyrant

Siegehorn Ceratops


Stone Quarry

Thunderherd Migration

Tranquil Expanse

Gruul Turf


Shake the Foundations

Frilled Deathspitter

Ghalta, Primal Hunger

Zetalpa, Primal Dawn


Sunpetal Grove

Orazca Frillback

Boros Garrison

Silverclad Ferocidons

Etali, Primal Storm

Strength of the Pack

Thrash of Raptors

Sun-Crested Pterodon

Graypelt Refuge

Cherished Hatchling

Reckless Rage

Blinding Fog

Pillar of Origins

Atzocan Seer

Sky Terror

Raging Swordtooth

Crash the Ramparts

Slash of Talons

Frenzied Raptor

Selesnya Sanctuary

Sun-Blessed Mount

Huatli, Dinosaur Knight

Goring Ceratops

Burning Sun's Avatar  Flip

Unclaimed Territory

Huatli's Snubhorn

Bonded Horncrest

Pterodon Knight

Shining Aerosaur

Huatli's Spurring

Rallying Roar

Kazandu Refuge

Snapping Sailback

Territorial Hammerskull

Commune with Dinosaurs

Mayael's Aria

I want to add in a boardwipe like Wrath of God or Planar Cleansing and switch something out for Wakening Sun's Avatar and then I don't have Command Tower or Reliquary Tower in and don't know if they're "required".

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