|Commander / EDH||Legal|
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Creature — Dinosaur
Enrage - Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
Raptor Hatchling Discussion
3 months ago
I can tell that you've mostly built from cards that you have sitting around from recent sets. That's fine, but there's a few things you should consider when building Radha.
First, you want to be putting out a lot of creatures, and quickly. That will allow you to make attacks the first turn she comes down and spiral out of control. To do that, you'll want token producers and cheap creatures. With only 25 creatures and very few token makers, you're unlikely to combo off with Aggravated Assault and Hellkite Charger . Also, you're weakening your cards like Guardian Project by running so few creatures.
Secondly, you'll want more lands. While your commander is a source of mana, you still want to be ramping and hitting your land drops between when you play her and when you go off. Casual EDH decks usually run between 37-40 lands, depending on the build, so I would go up at least 4 lands.
Thirdly, you'll want to reconsider some card choices that look powerful, but will have unintended consequences. Wildfire and Annihilation looks good on paper, but the table will turn on you for blowing up their lands, meaning you can't count on rebuilding after. Kiki-Jiki, Mirror Breaker is powerful, but the table will IMMEDIATELY try to kill you, and rightfully so, when they see it, since the assumption will be that you're running infinite combos with him.
Finally, you'll just want to clean up some of the subpar card choices like Blossom Dryad , Raptor Hatchling , Natural End , etc. Check out the EDHREC page for Radha to see what others are playing in their decks. You can toggle to budget decks in the top right, so you can probably make huge improvements to the general card quality of your deck for $5-10, before you even consider adding the cards that will really make it tick. Good luck!
3 months ago
triproberts12 Hey Bud. Yeah, all the cards in the main board I own, and most in the Maybeboard. Just read the article and that was really interesting. Guess I should probably run Sakura-Tribe Elder over Explosive Vegetation !
Would you say that Territorial Allosaurus should be ran over Domri Rade then? As it can be hit off of Gishath, Sun's Avatar ? I just find that he comes down, makes something fight and then dies, and even if he survives he then has a 30% chance of drawing you a card.
I agree with you on Huatli, Warrior Poet , and I think that does probably mean that Charging Monstrosaur is better, but I'd still put in things like Sunforger above it. I still don't even think that Vanquisher's Banner is that good in this deck, and adding something like Crush Contraband a long with Sunforger would be a better include.
Scattered Groves and Sheltered Thicket should probably be in the lad base anyway. I don't know about going all the way up to 40 lands as that's how many I have in my Omnath, Locus of Rage deck! Average on EDHREC is now at 38, so I should go up one or maybe even two.
It has occurred to me that there is a sweet combo with one of the indestructible spells like Make a Stand and a combination of Raptor Hatchling or Forerunner of the Empire + Polyraptor . In combination with Impact Tremors or Purphoros, God of the Forge this would make a quick win. Would you say that this is worth going for and building in? Or am I convoluting the strategy!
Once again if there's anything I can do on your tappedout let me know and I would be happy to oblige.
3 months ago
The token will have summoning sickness, but it wears off at the beginning of their turn. So he will be able to attack on their next turn.
The ferocious ability will trigger even if lethal damage is dealt. Once an ability triggers it exists independently of its source, so even though most of the time Raptor Hatchling will die from any amount of damage, it will always make the token.
3 months ago
So if my opponent has Raptor Hatchling and It’s my turn, I attack it and kill it, #1 does the toke creature have summoning sickness, like can he use it his turn coming up or does he have to wait as though he summoned on his turn and can’t use it till the next turn? #2 if I fataly damage it and kill it does he get the token at all? I tried to read the official ruling but it seemed to contradict itself.
3 months ago
Looks like you have a pretty solid handle on deckbuilding, so I'll just give you the main suggestion I have whenever I see Gishath decks. Cut the wimpy dinos like Raptor Companion , Frenzied Raptor , etc. That critical mass of dinosaurs is good for Gishath, but you have to weigh the benefit of drawing them any other time verses getting them for free. There's a pretty big gulf between the disadvantage of drawing that Raptor Hatchling instead of a Cultivate that would get out your Gishath two turns earlier, versus the advantage of possibly getting a Hatchling in addition to a couple six-drops that will actually impact the board. The same goes for mediocre tribal stuff like Drover of the Mighty , Imperial Lancer , and Pterodon Knight . I recommend you check out the EDHREC page for Naya. You can see the general good-stuff staples that would be better than the stuff I mentioned, or you can click on Gishath, and even chose the budget tab on his page at the top right. Good luck!
3 months ago
Yeah, there's not nearly enough lands. Think of it this way: Lands are 21% of your deck, as it is now. That's the equivalent of running 13 lands in a 60-card deck or 9 lands in a 40-card deck. You're built around an 8-mana commander, so 39 is the minimum you should be running, along with, at the very least, 8 sources of ramp.
I think these 3 videos will be very helpful for you. The first two are videos by The Professor, one on Commander deck construction, and the other on building a 3-color manabase for the format. The last one is SaffronOlive on common pitfalls in deck construction.
Next off, what you'll want to do is look at the EDHREC page for Gishath to see what other people are putting in their decks. If you're on a budget, you can also click at the top right to go to what people are playing in decks labeled as budget. Remember to include card advantage, ramp, removal that is either flexible or hits the whole table, and haymakers that will close out the game.
As for cuts, I would start with 4 to 7-mana non-dinos, since that spot on the curve will get clogged up pretty quickly, and you want to be putting expensive dinos out for free with Gishath. I would also cut Atzocan Archer , Emperor's Vanguard , Frenzied Raptor , Looming Altisaur , Nest Robber , Pterodon Knight , Raptor Companion , Raptor Hatchling , Ravenous Daggertooth , Sky Terror , Steadfast Armasaur , Voltaic Brawler , Cobbled Wings , Primal Amulet Flip, Abrade , Blossoming Defense , Demystify , Lightning Helix , Righteousness , Shock , and Slash of Talons . They're all either too narrow, too weak, don't scale up well with the creature size or life totals of Commander, or don't make sense in your deck.
5 months ago
You might be right about elves over Raptor Hatchling. I'm pretty back and forth between the two. But Elves is terrible against mono red and think it's worse against against weenies as well. It also has anti synergy with the Deafening Clarion plan, and hatchling works well with Savage Stomp.
I'd come to pretty much the same conclusion with Ghalta
I had considered Banefire, and it is probably better than Huatli in the sideboard. It may very well deserve more slots in the 75 than that, but I'm uncertain what else I would cut.
5 months ago
hey, I was surprised not to see Shield Mare on the list?
but a greater recommendation is not to stay mono white:
Splashing green for an Emaria or two and a couple of Trostani would give you a good win con outside your combo to better beat decks that know how to beet your combo as a couple of removal pieces does destroy it. This would also allow knight of autumn for main or sideboard because it is such a versatile card! It would also allow the activation of Shalia's ability (not a core reason to splash green but a little bit of sugar on top).
Also why are you only playing a 2 of your sorcerer's wand. if it is a combo piece you want it all the time and do not care if you have one in hand and one on board! a deck causally running 3 knights of autumn or any other artifact removal piece would dismantle the combo?
On a different note if you are looking for more combo decks look up Polyraptor/Raptor Hatchling + Forerunner of the Empire +something that gives indestructible. really fun combo and if you do not have all the combo pieces it can still work really well eg. forerunner tutors polyraptor then play the dino creating 8 polyraptors (and killing the forerunner) 1 card combo :D
Raptor Hatchling occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%