Raptor Hatchling

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Raptor Hatchling

Creature — Dinosaur

Enrage - Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.

wallisface on Mono Red Burnt Goblins

1 month ago

Some thoughts:

  • The game is never going long enough to cast Wort, the Raidmother - on average you won't be seeing your 6th land to play until around turn 10-11, and generally most games of magic are decidedly over by turns 4-6. I would suggest ditching this card.

  • I think you need to lower your mana curve drastically. You currently have a LOT of 3-mana spells, which is typically considered near the higher-end for most decks. Conversely, you have very-few 1-mana spells, in a deck that's aiming to be "spell slinger" you want your mana curve to be as low as possible. Goblin Anarchomancer might be also be a creature worth considering to help you cast more spells early - but even with that I think you want a lower mana-curve.

  • Raptor Hatchling and Sporeweb Weaver both don't appear to be doing much for you here??

Coward_Token on Lost Caverns of Ixalan

4 months ago

Beligerent Yearling: I like the flavor that this is trying to execute, but it's kinda off. I'm guessing that it's supposed to be small like e.g. Raptor Hatchling, but the art doesn't really give me a sense of its smallness and with its base stats it can still take on a bear and a half. (Also, what the heck is it supposed to be? Looks like a t-rex with an Ankylosaurus' back & tail plus two out of three Triceratops horns.

art 1 Show

art 2 (a bit better IMO) Show

Aside from that, the main characters fighting a bat god and its minions in the story while riding on giant bats themselves kinda seemed like a weird mix of metaphors, especially since bat tokens in the set are mostly associated with Vampires

jdogz32 on Dinosaurs

8 months ago

I love dinosaurs but there's alot of hype since they just printed a bunch of new ones. Your deck has to many 1 of and 2 ofs. You are going to need more 3-4 copies of less different dinos for more consistent game play. Since your deck is based around the enrage ability that is what I will focus on. For starters I'm going to suggest taking these cards out.

Zetalpa, Primal Dawn - too expensive and has no relevance other than being a dinosaur

Wakening Sun's Avatar - too expensive and there's much cheaper board wipes than an 8 Mana dinosaur. This guy is extremely good in commander but not very good for 1v1 60 card decks.

Verdant Sun's Avatar - again he's a good card but there's no relevance to the strategy other than he's a dinosaur and he's a 7 Mana drop.

Rampaging Ferocidon - you are running a creature heavy deck so his ability will hurt you way more than it will your opponent. If you are adding him for the lifefain there's another dinosaur that cost the same but doesn't have that same drawback.

Gishath, Sun's Avatar - extremely good card but he's very expensive for what your trying to build. He will go back down in price eventually but for now I'd suggest taking him out.

Gigantosaurus - he's to Mana expensive. In a 3 color deck trying to get 5 green is going to be more of a challenge than he's worth. If you were running mono green he'd be a great add but for right now I'd take him out.

Bellowing Aegisaur - for 6 Mana the game would gave to continue to go on for a few more turns to get any real value out of him.

Cards you should add more of

Marauding Raptor - one of the best cards in an enrage deck for an immediate activation and makes your dinos cheaper

Ranging Raptors - great for early game and consistent Mana ramp throughout the game.

Raging Regisaur - great for enrage triggers and offers you some removal

Ripjaw Raptor offers consistent card draw which cannot be understated.

Forerunner of the Empire he offers consisten board enrage triggers and you get to search for whichever dino you want

Cards I'd add you don't have listed Drover of the Mighty - offers cheap Mana ramp and is a 3/3

Raptor Hatchling - not very good by himself but when you put him with Forerunner of the Empire he gives you 2 separate counts of enrage.

Last thing is with a deck like this your running too few lands. You need at minimum 23-24 lands for running large creatures that you are hard casting. I know this is alot but I hope this helps.

kamarupa on speedy Ghalta

1 year ago

One thing about having a lot of mana dorks is that you tend to run out of spells pretty quickly. I think it might be worth it to drop 2xCommune with Dinosaurs and add in 2xHarmonize. Or drop Commune with Dinosaurs altogether in favor of 2xHarmonize and 2xForerunner of the Empire. You never need a dinosaur on T1, and barely one T2, so the 1MV cost of Commune isn't really helping, per se. I'll also throw out Time of Need as a possible tutor for a few of your threats at a lower cost, but you might want to reconsider your creatures to add in a 3rd Legendary to make such a spell 'worth it.'

You need some kind of interaction with your opponent, as wallisface already said. In order to make room for non-creature/non-land spells, you have to cut either creatures or lands. Given some of the high MVs of spells here, I think it's safe to say, you can't afford to cut any lands, so you'll need to cut some creatures. I suggest dropping 1x of each of your elves. 6 is still quite a lot and 3 of each makes their removal less effective for opponents. I'd also cut 2x each of Otepec Huntmaster and Raptor Hatchling. I realize you need dinos for Drover of the Mighty to get buff, and obv Ghalta's discount, but I think you'll be just fine with those numbers and it opens up 6 slots for some utility spells. 28 creatures is still quite a lot. Additionally, having non-creature / non-land spells makes it a lot easy to swap spells with your sideboard.

Beast Within is pretty useful as it hits pretty much everything, but of course, comes with a downside. And of course, I'm 100% with wallisface on Lightning Bolt and Primal Might.

Some sideboard spells I really like: Return to Nature - sometimes getting rid of artifacts, enchantments, and graveyards is crucial.

Elixir of Immortality - just say no to mill

Ratchet Bomb - just say no to tokens.

Lands: Scavenger Grounds could be useful in some matchups.

Castle Garenbrig seems relevant

Field of Ruin is nice against tron and more

Boseiju, Who Endures is really nice.

1xYavimaya, Cradle of Growth might allow for one less forest and one more mountain.

FolkOccult on Card creation challenge

1 year ago

Angrath's Barrelman

Creature - Vampire Pirate (uncommon)

Flying, deathtouch

Whenever a creature dies, Angrath's Barrelman explores.

2/3


I'm so happy that we got this lovely little theme going. Ixalan is probably my favorite plane, next to Mirrodin/New Phyrexia. It's what brought me back to magic singlehandedly. I miss the cycles, the lore. We only ever got a cycle of two hatchlings, one in red, another in green, but no flyer for white. It's a bit of a bummer if I'm honest. Wish we h- lol I got it.

Make a mythic, nonlegendary white dinosaur hatchling for the hatchling cycle. Raptor Hatchling , Cherished Hatchling , and then your creation here~

In uninterested, lets make another Grixis pirate commander for Ixalan, seems only fair since every other tribe has two really strong options and pirates really only received the one from the plane.

Gandolfini on Raptor Hatchling and Kindle the …

1 year ago

If I have a Raptor Hatchling on the battlefield, and I cast Kindle the Carnage, discarding a card, then repeating the process 3 more times, for a total of four discards, would I get a total of four dinosaur creature tokens before Raptor Hatchling is sent to the graveyard? From Scryfall, the rules info on [Kindle the Carnage]] says: "A creature that’s been dealt lethal damage by an iteration of this effect will remain on the battlefield and be dealt more damage by any further iterations. After you stop, all creatures that have been dealt lethal damage are put into their owners’ graveyards at the same time. (2006-05-01)"

mrweaselman on Stompy Boys

1 year ago

Budget based, 1x more Ghalta, Primal Hunger is pretty good.

Enrage works pretty well with dinosaurs. Marauding Raptor triggers Ranging Raptors, Silverclad Ferocidons and Raptor Hatchling. Running 2 of the larger ones and 4 of the smaller ones are pretty good, and they cost one less. Ripjaw Raptor is also decent, but more expensive.

Charging Monstrosaur, Relentless Raptor are only here bc they're dinosaurs. They don't really synergize that well with the rest of your deck. Sky Terror seems more of a sideboard card or replace in sb with flying defense. Either run Colossal Majesty or Sarkhan's Unsealing for 2-3, both seem kind of overkill and a bad late game draw. Huatli, Warrior Poet seems ok, but another dinosaur would probably be better. Or 2-3 Domri, Anarch of Bolas if you want a planeswalker. Signal the Clans can be taken out for more Cultivate and Commune with Dinosaurs.

The rest, just take what you find to be the best cards, generally 2-4 drops, and run 3-4, cut down the one ofs. More Lava Coils and general removal, Ram Through a personal favorite.

Let me know if you want me to comment on mana base after you make changes.

lagotripha on Pyrohemia Enrage (Looking for feedback)

2 years ago

Urban Daggertooth is neat, especially if you are using treespeaker. I could see trying to get Raptor Hatchling working with bigger P/T to get a big board presence quickly.

Blizzard Brawl offers indestructability if you go to snow lands, letting you have some big turns with pyro while still being removal. Setessan Tactics can work, but most fight effects are a little tough to keep your guys alive to use.

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