Creature — Dinosaur
Enrage - Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
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Raptor Hatchling Discussion
3 days ago
So Growing Rites of Itlimoc is redundant here, it's a legendary for one so there's no need to have 4 of them, however I would cut them entirely, you mainly want them to pump out mana for your big creatures but you don't have enough little guys to reliably flip it, generally by the time it flips here you'll already have enough Mana that you won't really need it.
You have no removal in this deck despite running red which is a wasted opportunity.
You're relying on big creatures to flex on the battlefield but no real way to get them out early enough for it to matter.
I also feel like you're being a slave to your theme.
Here's some suggestions
2x Raptor Hatchling
2x regisaur alpha
1x Ripjaw raptor
4x Growing Rites of Itlimoc
4x New Horizons
3x Savage Stomp
5 days ago
-Arcanity- Thank you very much for the recommendation and suggestions! I do have 3 more copies of Raptor Hatchling and I'll try that deck out against friends. Maybe even put in 4 Thrash of Raptors since when I do play against my friends, I always count on the card being there since being 5/3 with trample is really powerful. Thank you again for the suggestion I will make a deck that revolves around Dino Tokens!
5 days ago
this deck is kinda janky, so if u want to improve synergy, u could use Raptor Hatchling as a centerpiece (get more copies of it, its an awesome card) and use spells to buff it; so you can always Rile/Dual Shot it to make tokens all the time. For the rest of the cards, you could have less diversity and play more copies of each card to improve on the consistency. Happy tapping :)
1 week ago
You can use Savage Stomp to your advantage with enrage dinos. if you dont have/want many of those in your deck, consider cutting Raging Swordtooth . on that note, Raptor Companion and Tilonalli's Skinshifter both die to Swordtooth's ETB effect.
I would do 4 total of Drover of the Mighty . its a 2-drop 3/3 with an upside. you'll most likely have a dino out, but if not, its still a mana dork to ramp out the big guns.
Thaumatic Compass and New Horizons seem slow for an aggro deck. have you been having success with those, specifically? i'd say probably cut them for a combination of Drover of the Mighty and other dinos. maybe some main deck Lightning Strike or Cast Out for a bit of general removal that doesnt require a creature.
Lastly, have you considered Burning Sun's Avatar (had pretty good success with that guy), Ripjaw raptor (price tag sucks, but the dude is good), Kinjalli's Sunwing , or Imperial Aerosaur (a well-timed, surprise flying dino bomb can close a game)?? if you're going low-to the ground aggressive some other worthy considerations are Sky Terror, Nest Robber, Metallic Mimic, Raptor Hatchling , Territorial Hammerskull, Rampaging Ferocidon, Bonded Horncrest (not in love with him, but not terrible with low curve aggro), Thrash of Raptors, and Dinosaur Stampede. i was rocking a RW dino aggro list and got top 8 at FNM at my LGS. changed the list so much and went Naya, so the relevance isnt there as much. worth noting that low-curve aggro dinos are actually playable. Nest Robber was mvp.
2 weeks ago
I am VERY bad at predicting what decks will play off in the Pro Tour finals.
Although I am sometimes able to guess which cards will make a splash.
I thought it might be fun to try to guess, anyway. Feel free to weigh in.
It seems to me that, ever since Mardu Vehicles, each Pro Tour a different Aggro Deck has come out swinging.
We've had Black Zombies, and also Ramunap Red.
My guess would be another Aggro contender will emerge, particularly given the fact that the Creature-heavy meta has meant a shift towards Control decks, and Temur Energy.
As for cards played, these are ones I think we will see:
I think Walk the Plank will see more play than people initially expected.
I would also not be surprised to see some decks run copies of Dreamcaller Siren.
Firecannon Blast may see some play in a deck based around the Raid mechanic.
I would love to see a deck based around Revel in Riches place, but I think that is an outside shot.
I feel that Carnage Tyrant won't see much play. Initially it was very popular with Tammy/Timmy players, but I think too many decks now pack Sideboard cards that handle it. If Aggro decks are prevalent it will be too slow.
Those are my predictions. What are yours?
3 weeks ago
I tried it, a lot. It's very bad on defense. I cycle a lot of deserts so I need a little early protection. People don't attack into a turn 3 with Raptor Hatchling on the board because it counter punches for 3 trample(Or more with Consuming Fervor) and Adorned Pouncer trades well, double blocks well with Emissary of Sunrise, makes lightning strike play bigger, and then comes back. Sky Terror comes in vs control or other flyers but even his sb slots are at risk.
4 weeks ago
This is too inconsistent at the moment for me to properly Comment on it.
You've set it up like a Commander deck, with almost one of every type of Creature.
For a start I would try this:
2x Bellowing Aegisaur
1x Drover of the Mighty
1x Gishath, Sun's Avatar
3x Kinjalli's Caller
1x Kinjalli's Sunwing
1x Otepec Huntmaster
1x Priest of the Wakening Sun
2x Ranging Raptors
1x Raptor Hatchling
1x Ravenous Daggertooth
3x Regisaur Alpha
4x Ripjaw Raptor
1x Snapping Sailback
1x Territorial Hammerskull
2x Thrash of Raptors
1x Tilonalli's Skinshifter
Your mana base should look more like this: