Rite of Passage


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Rare

Combos Browse all

Rite of Passage


Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)

Price & Acquistion Set Price Alerts



Recent Decks

Rite of Passage Discussion

seshiro_of_the_orochi on I dare u! I double deathtouch-clusterf**k-dare u!

2 weeks ago

I just learned a new word. Should i forget another word to keep clusterfuck?


Which word should be forgotten?


Congratulations. I forgot desoxiribonucleinacid. I learned clusterfuck.

Pokemon aside, how about Rite of Passage for the lolz?

Scion_of_Darkness on Naya Enrage

1 month ago

Rite of Passage and Pyrohemia. Also, Ravenous Daggertooth to offset the damage to you.

CaptainBanana42 on Gishath Saurus Rex

1 month ago

Two cards for consideration:

Rite of Passage: Your Dinos already want to get damage to trigger enrage. With this card they also get pumped up.

Cathars' Crusade is also a nice way to pump up your dinos.

Both of these cards will combo really nice with Forerunner of the Empire and Polyraptor.

Deathbend on Gishath THE FINAL ROAR

2 months ago

Add Rite of Passage for that sweet sweet combo with forrunner and polyraptor

enpc on Polyraptor Infinite EDH Combo.

2 months ago

nerdwerld: adding a Bellowing Aegisaur will just put an additional counter on each creature per loop trigger. That's all. They just get infinitely bigger twice as quickly.

Bellowing Aegisaur is not a replacement here for Rite of Passage as it does not put a counter on itself. This means that you can only resolve a total of 5 Forerunner of the Empire triggers before Aegisaur dies, thus breaking the loop.

On the point of the original combo, it seems like you're getting a bit confused here. The combo goes "infinite" by itself. Say you have a Forerunner of the Empire in play as well as a Rite of Passage.

from here, you play Polyraptor, which triggers Forerunner's ability and deals one damage to forerunners and one damage to the polyraptors. This bth triggers rite and raptors. Resolve the rite of passage trigger first, effectively negating the one damage to your creatures with the +1/+1 counter placed on them (as in each creature has been marked with one damage but they are getting one additional toughness from the counter).

Next you resolve the raptor's ability, making a copy of itself. you now have Forerunner of the Empire with a +1/+1 counter and one damage marked on it, a Polyraptor with a +1/+1 coutner and one damage marked on it and a Polyraptor token with no counters or damage marked on it.

The token entering will trigger forerunner's ability and you will do the exact same thing. The only difference here is that there will be two Polyraptor tokens entering, one from the original and one from the token that previously entered.

Now let's look at Forerunner of the Empire's ability (the second one which is relevant to this combo):"Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature."

See the "may" clause in the ability. This means that you don't have to trigger it and you can choose that for ANY of the Polyraptor tokens entering that they won't trigger the ability.

So if you wanted to, even though you double the number of Polyraptors for each resolution of Forerunner's ability, you could only have one of those tokens trigger the ability. This would mean that you can run the cycle as many times as you want and just double the number of raptors each time.

As for the quantity of +1/+1 counters on them, if you ran the cycle 3 times you would have 8 Polyraptors, one would have 3x +1/+1 counters and 3 damage marked on it (the original card), one would have 2x +1/+1 coutners on it and 2 damage marked (this would be a token), two would have 1x +1/+1 counter and 1 damage marked (also a token) and 3 would have no counters and no damage marked (again, these are tokens).

Assuming you want every raptor to trigger forerunner, then the number of raptors still diverges towards infinity, just a lot faster.

nerdwerld on Polyraptor Infinite EDH Combo.

2 months ago

dbpunk That is what I am saying Aegisaur will give Forerunner +1/+1 and Rite of Passage will give him +1/+1 which increases the amount of polyraptors with this combo in play. I saw a link of someone doing math for just Polyraptor + Forerunner of the Empire + Rite of Passage but, what would Bellowing Aegisaur do with that combo is what I'm saying. Aegisaur would get +1/+1 from Rite of Passage increasing it's survivability each time Forerunner triggers which would be each time Polyraptor would clone itself.

nerdwerld on Polyraptor Infinite EDH Combo.

2 months ago

I have seen this been brought up in standard discussions, but I don't play standard so it doesn't help me much. I'm loving the Ixalan dinos. I run a Gishath commander deck. Nayasaurus-Rekt (Rivals Upgrade).

I see a lot of people doing the Forerunner of the Empire + Polyraptor + Rite of Passage. And then in standard people also bring in Bellowing Aegisaur But, if you do add all of those, what is the limit to that? Because Each time Forerunner of the Empire is dealt damage he will get +2/+2. He is going to trigger Aegisaur and Rite of Passage, but eventually with the polyraptors scaling up he will die.

But, people in standard don't seem to understand the other implications of this combo. If you have other enrage triggers they will go off as well, this is why I call this an enrage engine. Put, any dino besides polyraptor and it will trigger similar affects if only once, but as long as it resolves you have a gaurented enrage trigger.

However, beyond that let's say I somehow get that combo out with those four cards. I have two questions how long will it last? But, also if I have massive amounts of other much stronger dinos out won't that boost them as well? They might take the damage, but they will be getting +2/+2 each time as well.

TheDeckMaker2300 on Ixalan Park (#1 Gishath Commander) V._2.0

2 months ago

That's cool ideas

However there's three more thing you could/should put in

Number 1


Regal Behemoth is now a dinosaur instead of a lizard

You got another card draw and ramp at the same time card to put in.

Number twoRite of Passage it pretty much gives the whole army Snapping Sailback enrage trigger

Number 3Temple Altisaur negates all damage to all dinosaur to 1 except this one give it indestructible then all the sudden Blasphemous Act becomes a 1 sided sweep like Plague Wind (most of the time)

Oh enrage has slight more focus now

So I got three for ya

  1. Caltrops
  2. Lightmine Field
  3. Splintering Wind

The last one may not be such a good idea but with Ravenous Daggertooth + Rite of Passage it negates the damage from the leave play

Load more