The Ozolith

The Ozolith

Legendary Artifact

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from the Ozolith onto target creature.

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Have (3) shmoofidoo , yoloswagmoney123 , Azdranax
Want (1) Dre_Doob

Printings View all

Set Rarity
Ikoria: Lair of Behemoths (IKO) Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

The Ozolith Discussion

shub on Veiled-Control

16 minutes ago

Is The Ozolith worth adding to stretch your coin counters further?

Tylord2894 on Multiple Ozoliths?

1 day ago

The tokens that will be created are 1 CMC Artifacts named "The Ozolith". They are not legendary nor creatures. When a creature that had counters in it dies, each Ozolith will trigger and have counters put on it.

Sans mutations and Clone effects, the copiable values of an object are what's print on the card. Helm of the Host will make a token using the base traits of The Ozolith except it's not legendary.

When a creature dies, it's counters cease to exist, so you can't really "move" the counters in a typical sense. Rather, the Ozolith trigger will remember the last state of the creature that died. That many counters will be put on The Ozolith. Since you aren't "moving" counters, each Ozolith will have those counters put on it.

Hope this helps!!

SquirrelPenguin on Multiple Ozoliths?

1 day ago

What happens when I use Animating Faerie on The Ozolith, then attach Helm of the Host?

periclesac on Gargos on These!

1 day ago

Remove Death's Presence and add The Ozolith.

Steely Resolve have no synergy with Gargos...

AjaxSlumbering on Footprints

3 days ago

Rorolith Only if you can consistently get The Ozolith to stick.

tabox on Animar Mutates

2 weeks ago

thenewlollipopjam thanks, those are good suggestions. I'm still tinkering with the list, so I'll try it out. I've made some modifications based on some test runs. I can say that the deck is pretty fun once it gets going. It's not overly competitive, but it is a good time.

I've found that The Ozolith is a real star in the deck, and I'm going to test out Trinket Mage as a tutor. I'll update the list once in a little while once I'm happy with it.

steamcat on Skullbriar

2 weeks ago

First rule The Ozolith says that you do not remove counters from a creature that has left the battlefield.

The Ozolith’s first ability doesn’t move counters off the creature that’s left the battlefield. Instead, it causes you to put a number of counters of each kind of counter that was on that creature onto The Ozolith. Notably, if you somehow control a second The Ozolith, each one will receive the same number and kinds of counters that were on the creature that left the battlefield. Similarly, if the creature has an ability that triggers when it leaves the battlefield that refers to the number of counters it had, that ability will use the number of counters that were on the permanent, even if The Ozolith’s first ability resolves first.

shwanerz88 on Elenda, the First Vampire

2 weeks ago

Very neat looking deck. I'm excited to see how well Elenda performs with the recent buff. I too am very excited for Vito, Thorn of the Dusk Rose and I think he's gonna end up being my mono-black guy. My best recomendations for you are going to be Swords to Plowshares, and Zulaport Cutthroat. Anointed Procession and The Ozolith may be useful if you want to go more for the token or counters path. Good luck and hope I was able to help.

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