Azusa, Lost but Seeking
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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Azusa, Lost but Seeking

Legendary Creature — Human Monk

You may play two additional lands on each of your turns.

Recommendations View more recommendations

UltimateRoxas40 on The Harvesttide Festival [Human Primer]

2 months ago

capwner Thanks for taking a look! I've thought about running Captain Sisay, but I'm already running several tutors and Yisan, the Wanderer Bard, and while I do have some combo lines/synergies, I don't want the deck to be too formulaic.

I'm probably going to add in Teferi's Protection at some point, but I'm not sure what to take out. Any suggestions? So far Sigarda, Heron's Grace and weirdly enough Azusa, Lost but Seeking are potential cut options, as neither one has been impactful enough during my recent games.

JacobAGrossman on Viga-BOOM!

9 months ago

I see 3 run a lot of the time. I would cut Elvish Reclaimer, Phyrexian Metamorph, and either Scapeshift or 1 Azusa, Lost but Seeking.

How do you feel about only running 3 monkeys?

nbarry223 on Viga-BOOM!

9 months ago

So I’m thinking:

-1 Elvish Reclaimer
-1 Azusa, Lost but Seeking
-1 Scapeshift
-1 Cultivator Colossus

In that order for The One Ring while playtesting. I’ll probably start with 2 copies and adjust as necessary.

I won’t be investing in any physical copies until hype dies down a bit and I am more confident it won’t get banned, but I’m thinking I will end up running 2+ copies.

Barbarian_Sun_Pope on $99 Front Loaded

1 year ago

Have you considered Leatherback Baloth's cousin, Steel Leaf Champion? It pretty much accomplishes the same thing but with a little more upside. Reverent Hunter is a pretty nice follow up since it would be at least a 4/4 for 3 after playing a Baloth.

Azusa, Lost but Seeking and Whisperer of the Wilds can speed up the early game considerably.

Ghalta, Primal Hunger as a 'one of' might also be a pretty good finisher that could come out pretty quickly considering the amount of power in this deck (Goreclaw alone reduces his cost by 6). Hope this helps

NV_1980 on Hello Lindler

1 year ago

I think this deck needs a different commander; maybe even a colorless one (like Kozilek, the Great Distortion). You can do more or less the exact same thing (even play counterspells, because of Kozilek) and your deck would become much easier to control and predict (for yourself (or your buddy), as a player I mean). For some ideas, check out my Kozilek deck.

However, if you plan on sticking to Kruphix, I would recommend:

  • to increase the number of lands. In a dual-color EDH deck I would expect at least 34 (if you also include a lot of 0-cost mana artifacts). When I play-tested this deck, I drew 10 starter hands and I had to mulligan for more lands 8 out of 10 times.
  • use green's major strength: ramp. Right now you're not using it at all and it could drastically increase the speed of this deck. Green has phenomenal ramp creatures like Llanowar Elves/Elvish Mystic, Selvala, Heart of the Wilds, Azusa, Lost but Seeking to name but a fraction. Also, don't forget ramp sorceries like Rampant Growth, Cultivate, Three Visits, etc.
  • use some more of blue's draw power. There's hardly any of that in here and it too could drastically increase the deck's speed (and the options per turn of the player). My recommendations would go out to Ponder, Preordain, Prosperity and Mystic Remora

I'd recommend removing some of the (mana-)artifacts in this deck to make room for the above. And Emrakul, since he's been banned from the format.

Hopefully some of this helped. Good luck.

nbarry223 on Viga-BOOM!

1 year ago

Haha, I'm still trying to see if there's any other artifacts worth copying with The Mycosynth Gardens beyond the obvious Amulet of Vigor.

Cosima, God of the Voyage  Flip seems like an interesting version of Tireless Tracker where you don't need to invest mana, but I am still not sure if the backside is worth copying, even though it lets us swing with Azusa, Lost but Seeking sort of, or capitalize with the creature side if we can't get through. I'll try it out, best thing I could find so far, even though highly situational, and probably a little slow.

Surprisingly nothing really comes to mind, but I will keep thinking about how to abuse the new deck.

nbarry223 on Viga-BOOM!

1 year ago

Got my Azusa, Lost but Seeking on pre-order, such a pretty card, whole bundle is quite nice.

shock7123 on Omnath Whole Lotta Lands

1 year ago

Finally, another 4c Omnath player!

Omnath, Locus of Creation is a fun commander that gives you access to the grand majority of all the landfall effects to ever come out in Magic. I will say, though, there are a few things you could add if you wanted to make this deck more competitive. Not sure if that was your plan or not, but here are some suggestions I would make:

Geode Rager can help keep your opponents off your back and swinging at each other, making it easier for you to win. As long as you have a couple landfall token generators out, it isn't too hard to win in a 1v1 situation with this commander.

Felidar Retreat + Kodama of the East Tree + Simic Growth Chamber is a combo that allows you to win the game with literal infinite landfall triggers and infinite tokens being created. You can sub out Simic Growth Chamber for any of the Ravnica bounce lands (of which you have access to 7 total in your colors, including Guildless Commons.) You can also swap out Felidar Retreat for any landfall token generator like Zendikar's Roil, Rampaging Baloths, heck, even Scute Swarm will work. You just need to create a token of some kind whenever a land enters the battlefield under your control.

Valakut Exploration is a great way to give yourself some temporary card advantage while also pinging your opponents for whatever you don't end up casting. Careful with this card, though, as if you don't cast whatever is exiled with it, you don't get it back.

Retreat to Coralhelm can let you tap down creatures you don't want attacking you or give you card selection via a ton of scry effects.

Nissa, Voice of Zendikar is a solid 3-drop walker that lets you get some chump blockers out early, pump any tokens you control, or gain a bunch of life and draw a bunch of cards.

Ancient Greenwarden is a solid effect. It lets you get your fetch lands out of your graveyard to find another land, easy two landfall triggers per turn with that. It also acts as a Panharmonicon for landfall, which is amazing in this deck. With just this, your commander, and a Myriad Landscape or Fabled Passage, you can gain 8 life and add 8 mana for free to your mana pool each turn.

Azusa, Lost but Seeking makes it so that you can consistently get three landfall triggers per turn with just a Ravnica bounce land in your hand. You may not grow the amount of lands in your deck, but it does allow you to get that 4 damage trigger off from your commander consistently.

Tireless Tracker and Tireless Provisioner are the GOAT in a landfall deck. All the treasures, food, or clues you could ever hope for.

Trench Behemoth is a solid value engine that lets you return lands to your hand to protect itself while also forcing a creature to attack whenever you get a landfall trigger. If you have enough tokens, you can take out their big threats if they decide to swing at you with it.

I love my Omnath deck, as I've had it since I pulled a foil version of him from a Zendikar Rising prerelease box. If you want other suggestions, I'm happy to help!

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