Azusa, Lost but Seeking

Azusa, Lost but Seeking

Legendary Creature — Human Monk

You may play two additional lands on each of your turns.

Azusa, Lost but Seeking Discussion

Scytec on Meren: Necromancy & haruSpEX

4 days ago

To be honest with you, the competitive meter here means almost nothing, I honestly dont know how it is calculated. haha. The strongest meren lists i have seen are Hermit Druid combo lists. how that combo works is like this (synopsis by SynergyBuild years ago, but still relevant because he is a badass) "Nah, by using the five color lands (City of Brass, Mana Confluence, Forbidden Orchard, Tarnished Citadel, Exotic Orchard, and Reflecting Pool), along with fetchlands, you can build up a fast (low to no tapped lands), consistent (at getting your colors), and no-basic landbase for Hermit Druid to deck you. Bring back Dregscape Zombie and Bloodghast, sacrifice them to Dread Return, bring back Necrotic Ooze, then use Wall of Roots's ability to activate Blighted Bat's, then make infinite mana between Devoted Druid and Channeler Initiate, then use Walking Ballista to instantly win the game!"

As a bonus, Ballista combos with Mikaeus as well, so you have some synergies between the two. Things like Entomb and Buried Alive will net you Hermit early so you can access him in a hurry. Some fast mana in the form of creatures and rituals, some nice interaction like you already have, and bringing the average manavalue of your deck down will help as well. You are already runnning Stitcher's Supplier which is my favorite bit of tech. Ramunap Excavator is another solid bit of tech I really like to combine with Azusa, Lost but Seeking to get all kinds of value. Blood Pet, Stinkweed Imp, and Golgari Thug are all good bits of tech for Meren. The Gitrog Monster is also surprisingly good for us. The card draw he can get us with a little bit of ssetup is nothing to be scoffed at. To be honest, the main issue i am having currently is finding solid self-mill options.

WingsofIcarus on Omnath EDH

3 weeks ago

Quite a large update. The printing of Yavimaya, Cradle of Growth called for some re-evaluations. I could include more utility lands in the deck and minimal cost due to its effect. Also due to all lands able to be forests, it allows for more mono green hyper mana shenanagins.

Solemn Simulacrum ---> Allosaurus Shepherd

Vorinclex, Voice of Hunger ---> Azusa, Lost but Seeking

Wood Elves ---> Scryb Ranger

Primal Command ---> Ramunap Excavator

Akroma's Memorial ---> Arbor Elf

The Great Henge ---> Quirion Ranger

Evolution Charm ---> Crop Rotation

Desert Twister ---> Abundant Harvest

Forest ---> Ancient Tomb

Forest ---> Strip Mine

Forest ---> Wasteland

Forest ---> Wirewood Lodge

Forest ---> Yavimaya, Cradle of Growth

Forest ---> Mana Crypt

Mosswort Bridge ---> Maze of Ith

levy120 on Tatyova, Benthic Druid Landfall / Tokens

3 weeks ago

A friend in my playgroup used to play land bounce decks with a lot of Moonfolk

I think these would also be great for you:

Scytec on My Active Windgrace List

1 month ago

A few cards that would allow you to play additional lands would probably be nice. Azusa, Lost but Seeking, Mina and Denn, Wildborn, Fertilid, and even potentially Scaretiller. Since you already have Ramunap Excavator, a fetch land and Ramunap plus Azusa means you will hit your land drops every turn until you run out of basics in your library.

Yumaddah on Te Mana o te Whenua [The Power of the Land]

1 month ago

brandonplaysmagic Thanks, man!

I have not thought about Tireless Tracker at all, so thanks for pointing that out. I agree with what you have to say here, and this might actually work out better than the Guardian Project I've been thinking about.

I find that Multani's inherent Shroud keeps him out of trouble (except for the likes of Cyclonic Rift/board wipes), so Asceticism wouldn't help (Multani can't even be targeted for regeneration).

I had Horn of Greed on my original setup, which run Azusa, Lost but Seeking, Howling Mine, Temple Bell, Crucible of Worlds, Exploration, Oracle of Mul Daya, etc. but I found that this deck's strength comes from drawing a sick amount of cards in one burst and then having a ton of mana to cast as much as possible. Even without this group-hug drawing package, already in a 3-player table, Multani is drawing a sick amount of cards, so instead I opted for ramp to drop him faster.

Thanks for your feedback and suggestions. Funny you mentioned the card-drawing as this is what I am currently working on .

Xalor90 on BUG Mill

2 months ago

zapyourtumor, thanks for the feedback, but I have a Dimir Mill deck on here that does what you’re asking already. The primary reason for this deck was because I was looking to capitalize on the landfall by adding more fetch lands and by adding Azusa, Lost but Seeking , both of which have been really helpful in the few matches I’ve tried them in so far. Growth Spiral has also been fairly powerful, further increasing my ability to play lands down and mill my opponent faster.

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