Azusa, Lost but Seeking

Azusa, Lost but Seeking

Legendary Creature — Human Monk

You may play two additional lands on each of your turns.

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Trade

Have (2) Azdranax , metalmagic
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Printings View all

Set Rarity
Masters 25 (A25) Rare
Commander's Arsenal (CMA) Rare
Champions of Kamigawa (CHK) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Azusa, Lost but Seeking occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.05%

Green: 0.32%

Golgari: 0.11%

BRG (Jund): 0.97%

Azusa, Lost but Seeking Discussion

dingusdingo on Sultai Bloom combo in competitive ...

1 week ago

Big value that is competitive playable is always nice to see.

Two cards for consideration

Azusa, Lost but Seeking works with both the play-from-graveyard enablers. It can also accrue some incredible grind value when paired with graveyard recursion + Strip Mine/Wasteland. In a bug colored shell you will have the card draw to keep up with the 2 free lands a turn.

Lotus Cobra works well for mana when combined with the cedh standard fetches, but even better with your graveyard online and if you are able to play more than one a turn. It turns Waterlogged Grove and Nurturing Peatland into free draws.

The other thing I'd recommend would be considering opening the range of acceptable CMC permanents. Keep the vast majority of the curve tight and low, but if you are building for grindier Sultai games you should include some payoffs for stalled out board states. Tendershoot Dryad is a wonderful new-ish card that deals an absurd amount of damage quickly on stalled out board states. Avenger of Zendikar could be worth a consider in the lands focused build, but the CMC makes it a much greater chance of being a dead draw in your opening 7. Luminarch Ascension would be the 10/10 add if it was in color.

What commanders have you identified for this synergy? Tasigur and Muldrotha?

manbearpig90 on Jhoira or Keranos?

1 week ago

seriously dude, very few decks ever want more than 24 lands. the only competitive deck i know of to run even close to 28 is amulet titan, and thats because they are very much a "lands matter" deck, and need to get a critical mass of lands early so they can start dropping multiple per turn with things like Sakura-Tribe Scout and Azusa, Lost but Seeking. 24 lands is enough to reliably get 4 by turn 4. if you need more mana than that, then what you need is ramp spells, not more lands.

pkdan on Tatyova, Benthic Ramp

3 weeks ago

Ac1d_W4term3l0n I have considered it but the deck already ramps pretty fast and it is not necessary in my opinion. Scapeshift is net superior because I can get stuff like Gaea's Cradle + Field of the Dead + Simic Growth Chamber + other lands, make zombies, bounce cradle in hand, replay, and so on. When I am at 7 mana I usually have a lot more stuff to do than ramp and pass the turn.

It will also happen often for me to not be able to find enough basics because the fetchlands pull them out of the deck very quickly. Quite often I pull out all my basics, for example if I ever get Azusa, Lost but Seeking + Ramunap Excavator. Basically Boundless Realms is too slow for this deck.

multimedia on Nissa who shakes her A**

3 weeks ago

Hey, in the future please link to the deck you would like me to look at. Nice Gaea's Cradle :)

Why is this your favorite deck of the three? Why Hydras with Nissa? Some Hydras are fine, but with many you risk disrupting the main game plan of Vastwood Seer of getting lands. When you're established in the mid to late game and can make lots of mana, that's when most Hydras become options to cast. Before that happens, in the early game, you want to focus on getting seven lands to have Animist.

The early game is more important with Nissa as Commander then the late game. Animist helps you in the mid and late game, but you can't get Animist's repeatable value unless you get a lot of lands in the early to mid game.


The strength of Vastwood Seer is being a three drop who can flip fast into Nissa, Sage Animist, only needing seven lands. Vastwood Seer is all about lands, consider more lands? More lands and Vastwood Seer can benefit from more cards that let you play additional lands per turn. Consider expanding on this for upgrades?

Nissa's Pilgrimage is nice with cards that let you play an additional land per turn. Crop Rotation is among the best land tutors in Commander for Cradle because it's a one drop, instant and puts the land onto the battlefield. Nature's Lore and Wood Elves search for and put a Forest onto the battlefield untapped.

Other cards to consider adding:

Avenger, Kalonian Hydra or End-Raze Forerunners can be a win condition interaction. Finale of Devastation where X=10 or more, tutor for Forerunners/Kalonian. You must have Avenger/Plants on the battlefield before you cast Finale that way Avenger/Plants get the +X/+X haste bonus. Unfortunately, can't tutor for Avenger with Finale and get the +X/+X haste bonus with all the Plants only with Avenger.

Good luck with your deck.

Gidgetimer on Help Me Reduce My Decks ...

3 weeks ago

I second Caerwyn in that 28 lands is entirely too many in 60 card. The most lands I have ever ran in a 60 card deck was 26, and that was in a deck that was using Summer Bloom and Azusa, Lost but Seeking. 20-24 is the normal land range for 60 card.

jaymc1130 on Big Mana Muldrotha *Update 1*

3 weeks ago

If you're going for a big mana ramp it up kind of a deal here you might consider some Exploration, Burgeoning, Azusa, Lost but Seeking type cards. There are certainly some budget options for these types of effects if that's a consideration.

LegitHuman46 on List of all infinite combos 2.0

1 month ago

Here are some combos:

Walk the Aeons + Life from the Loam +Azusa, Lost but Seeking Infinite turns.

Fist of Suns + Morophon, the Boundless + Kessig Malcontents + Stormfront Riders Infinite Damage

Nyxbloom Ancient + Basalt Monolith Infinite colorless mana.

Viscera Seer + Melira, Sylvok Outcast + Murderous Redcap Infinite Damage.

Myr Galvanizer + Myr Galvanizer + Palladium Myr Infinite colorless mana.

Scholar of the Ages + Thassa, Deep-Dwelling +Chance for Glory + Tale's End Infinite turns IN STANDARD as of GRN to THB.

Ilharg, the Raze-Boar + Medomai the Ageless Infinite turns. Use Helm of the Host as an Ilharg replacement.

xaarvaxus on Muldrotha Rats Commander

1 month ago

In addition to the Swordtooth: Azusa, Lost but Seeking, Exploration, Burgeoning, The Gitrog Monster, Oracle of Mul Daya and the new Dryad of the Ilysian Grove all can let you play extra lands that you may have in hand. Unfortunately all are on the more expensive side.

[Holy crap! I hadn't checked the prices on most of these in awhile and man have some of them spiked...!]

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