Time Warp

Time Warp

Sorcery

Target player takes an extra turn after this one.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Time Warp occurrence in decks from the last year

Latest Decks as Commander

Time Warp Discussion

DemonDragonJ on Strixhaven spoiler season

3 weeks ago

Previews for Strixhaven have finally begun!

I shall first say that I am not particularly fond of the learn mechanic, because being able to obtain cards from outside the game is very powerful and prone to abuse, so I believe that that ability should have bene abandoned.

I also severely dislike the wording on Augusta, dean of order, because players do not attack, their creatures do.

Even further, Will, scholar of frost being able to unconditionally exile permanents is yet another break in blue; it does not matter that the players are given tokens to compensate for the loss of the permanents. Blue is not supposed to be able to remove permanents, other than by returning them to their owners’ hands, so why does WotC continue to give blue such powerful removal?

Why does Uvilda not use the suspend mechanic? That would have been much easier than creating an entirely new type of counter for her ability.

Willowdusk’s ability would be so much better if it could be used at any time, as the fact that it can be used only as a sorcery severely limits its usefulness.

Lisette is mostly worse than is Archangel of Thune , but it is nice to have that effect on a legendary creature, for use in EDH. However, Valentin is far too inexpensive for such a powerful effect; how did WotC think that such a card was balanced?

Breena, the demagogue is very nice, but her ability is useless in one-versus-one games, so any deck that contains her must be used only in games with three or more players.

I do like the cards in the mystical archive, but only two of them are multicolored, thus far, so I hope that more of them shall be. Another reprint of Time Warp is always welcome, to me.

The flavor text on both Blue Sun's Zenith and Krosan Grip implies that the students of Stirxhaven are aware of the existence of other planes, which is actually a nice departure from the majority of planes being utterly unaware of each other’s existences.

Ward being a new keyword is nice, so I do hope that WotC gives it to all previous cars that had it (which were admittedly not many).

Adrix and Nev render Parallel Lives obsolete, but still cannot replace Doubling Season , due to them lacking that card's other ability. Also, why has the wording been changed from "if an effect would create one or more tokens" to "if one or more tokens would be created under your control?" I dislike that, because there is a difference between a cost and an effect.

I see that the "reveal land" cycle from Shadows Over Innsitrad is the cycle that is being completed, which is nice for fans of that cycle, but disappointing, to me, as I was hoping for the "battle land" cycle from Battle for Zendikar to be completed, but I am certain that that cycle shall eventually be completed, some day.

I cannot make any room for archmage emeritus in my Riku of Two Reflections EDH deck, but that card will be great for the Elsha of the Infinite deck that I am currently constructing.

enpc on Muldrotha Wincons/Infinite Combos

3 weeks ago

When it comes to infinite mana win conditions, Villainous Wealth is not good. You're better off playing Exsanguinate or Torment of Hailfire . Both of these cards are A) are easier to cast, B) add more value outside of combo than Villainous Wealth and C) Actually win you the game.

If you're looking to use Laboratory Maniac though, you're better off working to a consistent theme and just using Jace, Wielder of Mysteries / Thassa's Oracle . Then you can just run a Time Warp + Eternal Witness + Sac Outlet or Mystic Sanctuary + Sac Outlet loop.

Asa general rule as well, if you can generate infinite mana, the preference is to add coloured mana. I know hte Lion's Eye Diamond combo is expensive (since you ned LED) but you could run something like Eternal Witness + Ghostly Flicker + Peregrine Drake . Play E-Wit, get flicker, flicker E-Wit and Muldrotha (getting back flicker), play drake, win from there.

Massacar on Blasphemous Act vs Cyclonic Rift

1 month ago

Last_Laugh I was going to make the same suggestion. Wile the Dramatic Scepter combo is defilitely the main money maker in terms of Isochron pairings, the Narset combo actually sets you up to abuse a lot of other possible spells (ex Time Warp / Nexus of Fate or boardwipes or anything else you want to recycle).

smilodex on Best Commanders in EDH [Tier List]

1 month ago

@Sephyrias: Bruse is mostly played for color reasons and as enpc described, he's the better target in Pod/Evolution decks to search for cards like Seedborn Muse or Kikki-Jikki. As you have correctly recognized, Roon is not much stronger than, for example, Atraxa (the boundaries are often very blurred), but many players forget that Roon can bounce opposing commander / creatures with instant speed and thus a constant threat on the board. In addition, you can loop Time Warp infinitely with Roon and Archaeomancer . The Siona combo is already rated high power. It's also not really a 2 card combo because the tokens don't have haste and GW is lacking stack interaction and has just better commanders like Captain Sisay or Yasharn right now.

And thanks for the reminder, we added Liesa, Shroud of Dusk , Thalisse, Reverent Medium and some new Kaldheim commanders. More will follow...

Hardhitta7 on Wreternal Command

1 month ago

Love Eternal Command, haven’t seen it in a while. I can’t imagine it before the bans with Mystic Sanctuary !

Have you considered adding a single Time Warp , might be too expensive but it’s sweet with E-Wit.

king-saproling on QQ

2 months ago

Thoughts on these? Trophy Mage (finds Crucible), Stone-Seeder Hierophant (functions like Lotus Cobra, really good with Thawing Glaciers ), Animist's Awakening , Kamahl's Druidic Vow , Pentad Prism (in opening hand, gets Taty out T3), Elite Arcanist (can hold counterspells or win with Nexus), Isochron Scepter , Kaho, Minamo Historian (gives you options during opps' turns to counter something or use a tutor. Can go infinite with Nexus if you include Riptide Laboratory ), Realms Uncharted (instant, helps set up Sanctuary combo), Intuition (pretty versatile, could go for lands or EWit + Noxious + Temporal Mastery. and it's instant :O!) Littjara Mirrorlake (decent in your build as-is, can go infinite with EWit + Crucible if you include Time Warp ), Sakura-Tribe Scout (I'd slot this in over Oracle of Mul Daya since the effect is similar but Scout can get Taty out faster while Oracle can't), Ghostly Flicker (has neat utlity here. could be used defensively, to draw a couple cards, or as an infinite combo piece: EWit + Sanctuary + Time Warp)

Gontilordofmtg on Tripping over my Cans

2 months ago

Artisan of Forms and Sage of Hours are amazing targets since Artisan of Forms can get you another copy of something and Sage of Hours allows you to get extra turns easily and on a budget. Triton Fortune Hunter is also good if you cast a cantrip on it. Torrential Gearhulk can be a great creature to copy because with it you can storm off and replay every instant and sorcery in your graveyard while creating many 5/5s. Thassa's Oracle is another card I'd consider adding since it can work as a draw 5 when copied and that umber keeps going up due to the two-loyalty the card has. Homeward Path is a card to consider simply because you have Coveted Jewel in your deck. As for cards to cut, Time Warp definitely doesn't seem necesarry considering the little synergy it has with your deck compared to how expensive it is. That said, if you already own it, feel free to keep it in as it is very powerful in general. Definitely cut Salvager of Secrets if you plan on adding the gearhulk, and the rest is pretty much whatever you prefer when playtesting. Overall the deck seems great and I hope I could help.

plakjekaas on Why is WotC Not Allowing …

2 months ago

Maybe, but Cruel Ultimatum was printed in 2008, even before the last core set reprint of Time Warp , clearly Wizards did not, at that time, learn the exile clause lesson yet.

Though I have to say, Cruel Ultimatum is only scary in 1v1 20 life formats. I've been hit by three of them in a row in commander ( Kess, Dissident Mage is fun), playing mono white, and I ended up winning that game.

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