Time Warp

Time Warp

Sorcery

Target player takes an extra turn after this one.

Latest Decks as Commander

Time Warp Discussion

multimedia on Runo, Vampire of the Seas

5 days ago

Hey, nice version, but you forgot Whelming Wave?

Frantic Search is a really good enabler for Runo, by discarding a 6 CMC creature and then use the three lands you untap to cast Runo. Lim-Dul's Vault is another excellent enabler since you have a lot of life in Commander.

Reanimation helps when playing so many high CMC creatures and a low amount of lands. With Apprentice Necromancer the creature you reanimate has haste letting it attack to be copied by Krothuss the same turn you reanimate. Obsessive Stitcher is a repeatable looter and can reanimate even at instant speed on your last opponent's turn to then attack with that creature and Krothuss on your turn. Both these reanimation sources are creatures which can be helpful with Krothuss, if the battlefield is clear to attack to copy. Victimize is sac a creature, most likely a token copy, to reanimate any two creatures.

Victimize and Time Warp, etc. here go well with Archaeomancer to recur them to cast again because Archaeomancer is a creature who Krothuss can copy. Can be infinite extra turns for repeatable five mana as long as Krothuss can keep attacking and copying Archaeomancer. Baleful Strix is great to mutate with Sea-Dasher Octopus, making a 2/2 Octopus with flying, deathtouch, draw a card when it ETB and when it does combat damage to a player.

Attacking creature you want to copy with Krothuss, Spawning Kraken, 9/9 Krakens, etc. can really benefit from evasion. Wonder is nice because you can discard it and you have a lot of Islands. Archetype of Imagination is a 6 CMC creature who also makes your creatures nearly unblockable and pairs with Stormtide Leviathan. Junk Winder is a Serpent who pairs well with Spawning to tap down opponent blockers.

If interested I offer suggestions of cards to cut. Good luck with your deck.

NV_1980 on Chromium Control

1 month ago

Hi,

Can you post the infinite turn combo's you've included. So far I've only spotted one (Venser, the Sojourner + Time Warp/Temporal Manipulation + Archaeomancer). Then there's Narset Transcendent who can put rebound on the time spells, but that's not really infinite so please let me know what I am missing here.

With kind regards,

NV_1980

Demon519 on M-m-m-m-m-my Muldrotha! That's a bad name.

1 month ago

RAMP: Deranged Assistant, Gilded Goose, Rootcoil Creeper, Sakura-Tribe Elder, Skull Prophet, Solemn Simulacrum, Phyrexian Tower, Binding the Old Gods, Titans' Nest, Cultivate, Kodama's Reach, Nissa's Renewal, Chromatic Lantern, Dimir Signet, Golgari Signet, Lotus Petal, Simic Signet, Sol Ring, Wayfarer's Bauble, Kiora, the Crashing Wave.

CARD DRAW and SELF MILL: Baleful Strix, Deranged Assistant, Glowspore Shaman, Prime Speaker Zegana, Satyr Wayfinder, Sidisi, Brood Tyrant, Skull Prophet, Solemn Simulacrum, Stitcher's Supplier, Underrealm Lich, The Binding of the Titans, Titans' Nest, Vessel of Nascency, Buried Alive, Rishkar's Expertise, Victimize, Aether Spellbomb, Altar of Dementia, Kiora, the Crashing Wave.

REMOVAL: Acidic Slime, Agent of Treachery, Bane of Progress, Cavalier of Night, Hostage Taker, Kraul Harpooner, Massacre Wurm, Polukranos, Unchained, Ravenous Chupacabra, Shriekmaw, Binding the Old Gods, Pernicious Deed, Seal of Primordium, Beast Within, In Garruk's Wake, Languish, Aether Spellbomb, Vraska, Golgari Queen.

PROTECTION and RECURSION: Eternal Witness, Genesis, Gisa, Glorious Resurrector, Glen Elendra Archmage, Siren Stormtamer, Spore Frog, Animate Dead, Kaya's Ghostform, Pattern of Rebirth, The Binding of the Titans, Rise of the Dark Realms, Victimize, Kiora, the Crashing Wave.

ATTEMPTS TO WIN: Avenger of Zendikar + Fabled Passage ... Eternal Witness + Time Warp ... Avenger of Zendikar + Altar of Dementia ... Massacre Wurm + Thassa, Deep-Dwelling ... Muldrotha, the Gravetide + Kaya's Ghostform + Lotus Petal + Altar of Dementia ... Rise of the Dark Realms + Eternal Witness ... Vraska, Golgari Queen emblem ... Underrealm Lich + Prime Speaker Zegana OR Rishkar's Expertise

CUTE/GOOFY: Gisa, Glorious Resurrector, Awaken the Erstwhile, Visions of Duplicity.

Icbrgr on Bringing Turbo Fog to the …

1 month ago

I think the success of turbofog mostly hinges on your win condition.... my best attempt with turbofog was Bant blink using Stonehorn Dignitary with Venser, the Sojourner and Eternal Witness and Time Warp with various blink tech cards.... Coiling Oracle is great for drawing and ramp... Wall of Omens/Wall of Blossoms also help..... Glittering Wish is also amazing in this shell.

lagotripha on

3 months ago

Scepter is one of those spells that feels so close to unstoppably good, but the card disadvantage hurts bad. What I'm finding interesting about the list is that it is almost a Polymorph shell, which offers a second wincon to just locking with isochron. With the right creature choice, the disadvantage will hurt a lot less.

Lazotep plating is amazing tech for it- Protection and a Bitterblossom in a can is really nice for a lot of matchups. Great work there.

I think if I was trying to run this myself, I'd try to be taking turns with Narset's Reversal- just cast Time Warp and bounce it at 7 mana until I won. With silence already there you have most of the setup.

Best of luck getting it running smooth - its one of those cards that is almost over the line.

Mtg_Mega_Nerds on Narset Says "My Turn" *Primer*

3 months ago

Since Conjurer's Closet goes infinite with Archaeomancer and Time Warp, do you still want me to take it out?

morgs818 on A King is Only as Great as His Army [Darien]

3 months ago

I love the go wide and planeswalkers idea here. I just rebuilt my Brago deck last night actually (I should probably publish it but I keep most of my stuff private) and I would suggest a couple changes/additions.

Make sure you add Strionic Resonator, makes Brago go infinite with mana rocks. I know Mulldrifter is a staple in Brago decks but Cloudblazer is better to me with the gain 2 life. I think the evoke isn't really how you want to be using it in a Brago deck but that's just my opinion. If you can afford it, Sword of Hearth and Home is a great addition here. Altar of the Brood also seems like a great addition with the go wide strategy that you have going on, if you want to mill people to death that is. I also put in the Archaeomancer+Time Warp combo to take infinite turns (on the off chance that my playgroup doesn't have a response, I at least like having the option available).

azja on Yuriko (Optimized) Primer

3 months ago

Thank you kieferzilla! I appreciate it!

I'll start with the Forgotten Realms stuff first, then move on to the other cards:

Krydle of Baldur's Gate - Paying 2 mana for a creature that isn't a ninja and doesn't have any evasion isn't really where we want to be. His second ability is decent, but not nearly powerful enough to make the cut.

Silver Raven - It's no Faerie Seer , but it has some potential as an enabler. I definitely want to try it out, maybe in place of Tormented Soul since it can't be pitched to Force of Will and friends.

Grazilaxx, Illithid Scholar - This card is powerful as well, but I think it just misses the cut. Its abilities are only relevant when you have a couple enablers and ninjas on the battlefield already, so I worry about it being too "win-more" for my playgroup. I would probably include this card in a more casual meta though.

Alrund's Epiphany - Seems decent, but just not quite as good as the other extra turn spells out there. I don't think it's worth the extra mana (compared to Time Warp or Temporal Manipulation ) even if it does come with two 1/1's. I would like to test it out at some point though.

Diabolic Vision - Looking 5 cards deep for 2 mana is definitely no joke, but being a sorcery and not an instant really makes this card seem meh to me. If you want to use it as topdeck manipulation, you have to cast it on your precombat main phase instead of in response to Yuriko's combat damage trigger, which means it isn't too late for an opponent to remove Yuriko and save themselves some damage. You also can't hold up countermagic and use it on the player-to-your-left's endstep like Dig Through Time . I think it's a reasonable option if you don't have something like Sensei's Divining Top or Vampiric Tutor though.

Mana Crypt - In my experience, it helps way more than it hurts. Since you have 40 life to work with in commander, taking 9-12 damage throughout a game is pretty negligible when you're ahead by 2 mana every turn. It's by no means necessary to include in a Yuriko deck though, since we don't have a lot of ways to utilize colourless mana.

I hope that all makes sense, let me know if you have any more questions/suggestions!

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