|Commander / EDH||Legal|
Printings View all
|Explorers of Ixalan (EO2)||None|
|Tempest Remastered (TPR)||Mythic Rare|
|2010 Core Set (M10)||Mythic Rare|
|Starter 1999 (S99)||Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Target player takes an extra turn after this one.
Time Warp Discussion
6 days ago
This is a pretty cool looking deck, however, you may want to consider leaning more heavily into the merfolk theme. You also seem like you want to draw cards so put more draw cards spells in as well. You can also budget by removing some of the expensive cards like Time Warp and Empress Galina . Getting rid of some of the more expensive mana merfolk and putting in some mana rocks like Sky Diamond would work as well.
Bro where is Bident of Thassa at???
2 weeks ago
3 weeks ago
Decided to scrap Sheoldred, Whispering One for Reanimate . I figure it's not unheard of to skip my land drop turn 1 to discard something stupid like Etali, Primal Storm and lose 6 life to have a creature like that swinging on turn 3.
I also switched out Karn's Temporal Sundering for Time Warp . In the case where I don't have my commander on the field, or any other legendaries, Karn's is basically a dead card in the deck whereas Time Warp can be cast whenever I have double blue mana available.
3 weeks ago
1 month ago
Adds: Kokusho, the Evening Star , Ravenous Chupacabra , Go for the Throat , Hero's Downfall , Murder , Snuff Out , Solemn Simulacrum , Sidisi, Undead Vizier , Crux of Fate , Baleful Strix , Rapid Hybridization , Disallow , Negate , Beacon of Unrest , Rise of the Dark Realms (if you still have one), Ashnod's Altar , Hedron Archive , Gray Merchant of Asphodel , Buried Alive , Read the Bones , Deep Analysis , Night's Whisper , Swan Song , Meteor Golem , Living Death , Wayfarer's Bauble , Razaketh, the Foulblooded , Illusionist's Bracers , Training Grounds
Cuts: Body Double , Clone , Consuming Aberration , Necropolis Regent , Phenax, God of Deception , Sire of Stagnation , Stitcher Geralf , Syr Konrad, the Grim , Wrexial, the Risen Deep , Dire Undercurrents , Propaganda , Steal Enchantment , Blustersquall , Countersquall , Grisly Spectacle , Psychic Strike , Pull from Tomorrow , Sinister Sabotage , Thought Collapse , Undermine , In Garruk's Wake , Kindred Dominance , Psychic Drain , Time Warp
1 month ago
TypicalTimmy I don't think it's fair to say that Arvail's card analysis is "objectively wrong". Most mono-blue decks consistently run nearly identical cards in the 99, at least at the competitive level because the power level of blue cards developed much earlier than other pieces of the color pie. Time Walk was an early print while MtG was figuring out what it wanted to do, and Time Warp was the fixed version of it to give an example. Blue also has Force of Will , which, believe it or not, was originally intended to be a red card when it was being developed.
I personally don't think artifacts are getting weaker generally. We're getting Arcane Signet which is now effectively the best mana rock at 2CMC even in mono-colored decks considering it's an inline replacement to something like Coldsteel Heart in mono-color because it doesn't enter tapped. Wizards is always going to be testing things with balancing, but also throwing us a bone here and there. That's just how balancing and power creep works in card games I suppose.
1 month ago
so i saw your deck on the forum. I should start with cedh isnt a strong point of mine but have you thought about;
Teferi, Time Raveler - 3cmc and makes interacting with you very tough.
Isochron Scepter you have some very strong targets for this but then you could add Narset's Reversal which creates infinite turns with Time Warp and is also a utility option. great in a counterspell battle
some possible extra control options Flusterstorm - works with scepter
Silence - works with scepter
Conqueror's Flail - 4cmc total so maybe a bit slow but shuts your opponents off on your turns
Angel's Grace - classic
anyway thats all i could think of. hope some of this helped.
1 month ago
With Muldrotha at the helm, you really need to focus more on his abilities. Sure, you can just use him for value, but if say, you take out Thoughtseize (a pretty terrible card in commander) and brought in a Time Warp would mean infinite extra turns with Muldrotha (by simply recasting it over and over). Anyway, it needs more removal (things like Krosan Grip ) and it needs some more ramp. Other than that, small adjustments can be made to really tune down a Muldrotha deck. E.g, changing out your creatures (the horrible ones, like Ramunap Excavator , as your commander does the exact same thing to creatures with ETB's and than sacrifice outlets, to abuse those ETB's, if you want a decklist with this theme incorporated in, let me know and i'll make one for you :)
Time Warp occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%