Time Warp

Time Warp

Sorcery

Target player takes an extra turn after this one.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Time Warp Discussion

azja on Yuriko (Optimized) Primer

1 day ago

Thank you kieferzilla! I appreciate it!

I'll start with the Forgotten Realms stuff first, then move on to the other cards:

Krydle of Baldur's Gate - Paying 2 mana for a creature that isn't a ninja and doesn't have any evasion isn't really where we want to be. His second ability is decent, but not nearly powerful enough to make the cut.

Silver Raven - It's no Faerie Seer , but it has some potential as an enabler. I definitely want to try it out, maybe in place of Tormented Soul since it can't be pitched to Force of Will and friends.

Grazilaxx, Illithid Scholar - This card is powerful as well, but I think it just misses the cut. Its abilities are only relevant when you have a couple enablers and ninjas on the battlefield already, so I worry about it being too "win-more" for my playgroup. I would probably include this card in a more casual meta though.

Alrund's Epiphany - Seems decent, but just not quite as good as the other extra turn spells out there. I don't think it's worth the extra mana (compared to Time Warp or Temporal Manipulation ) even if it does come with two 1/1's. I would like to test it out at some point though.

Diabolic Vision - Looking 5 cards deep for 2 mana is definitely no joke, but being a sorcery and not an instant really makes this card seem meh to me. If you want to use it as topdeck manipulation, you have to cast it on your precombat main phase instead of in response to Yuriko's combat damage trigger, which means it isn't too late for an opponent to remove Yuriko and save themselves some damage. You also can't hold up countermagic and use it on the player-to-your-left's endstep like Dig Through Time . I think it's a reasonable option if you don't have something like Sensei's Divining Top or Vampiric Tutor though.

Mana Crypt - In my experience, it helps way more than it hurts. Since you have 40 life to work with in commander, taking 9-12 damage throughout a game is pretty negligible when you're ahead by 2 mana every turn. It's by no means necessary to include in a Yuriko deck though, since we don't have a lot of ways to utilize colourless mana.

I hope that all makes sense, let me know if you have any more questions/suggestions!

lagotripha on

3 weeks ago

Fires really likes activated abilities and 4 drops, which modern has a lot of options for. You are already trying to cast a blue 6 drop, a Time Warp is a lazy way to improve win rate.

I could see trying to abuse Treasure Mage for Mindslaver locks in a list like this, but its more big mana stuff, and getting to the big mana is the whole challenge.

Another option is Aether Vial and Arboreal Grazer / Elvish Pioneer type effects, trying to build a wide board with a bunch of mana and 1 mana creature synergies.

The big thing it needs is a second bounce effect- something like Paradoxical Outcome that lets you build a more reliable plan.

Quickspell on We Love Freebies! *Primer*

1 month ago

Hey Cloudius, I very much like your deck and have crafted my own version of it. Since I don't have Capture of Jingzhou , I put in Mnemonic Deluge . It works very well with Time Warp and Temporal Manipulation , especially if you can target it with Mirrorpool .

lagotripha on Simic Morph

1 month ago

Morph is a really cool mechanic which I haven't figured out how to make really 'kick' for competitive modern, but is still really fun in casual formats. Colourless, mana value 0 creatures that don't use the stack to become something else and have an activated ability in hand feels like something that should have a silly interaction that makes it great, but it just isn't there. Colourless interactions with eldrazi, artifact creatures & combos built on them crowd it out - people already pack hate because other setups have silly payoffs.

If I was trying to push it, I'd lean into Heartless Summoning and obscuring to try and cast a lot of morph cards, but without a second secret plans that feels awkward.

It is worth looking at Den Protector and Fathom Seer combo options- if you can loop a Time Warp you win the game, with some old Brine Elemental decks built around that, but looping morph effects is pretty tricky - it is usually easier to return to hand then recast since the usual suspects like Necrotic Ooze don't play nice. Have fun experimenting - there are a lot of cool interactions when you aren't using the stack, which will make it a blast to play.

lagotripha on Budget Living Lore Control *Added MDFC*

2 months ago

I spend a while trying to get a Living Lore / Spellweaver Helix deck built around Raven's Crime / Breaking / Entering working, but losing Faithless Looting killed it, and the split cards rule shifts messed with it more. Its a cool idea that wasn't quite there.

One of the big things I learned was that Cruel Ultimatum loops win games, but getting to the point where a living lore hits your opponent is pretty hard. I had some more success once I looked to use it to cast Time Warp and ran some delve spells in Logic Knot and Temporal Trespass . Big creatures win games. Time walking a gurmag angler is incredible when your opponent doesn't realise you have 4 turns banked up, but the whole deck starts feeling like a pile of cards - lots of hands that are almost good but nothing that really works well together.

Efreet Flamepainter and the discard for a treasure tokens offer a set of eight four drops and cards that ramp to it and pay off in the graveyard, with Torrential gearhulk as another couple, but building for that is going to be a little tricky - treasure tokens and fast mana means that getting them on the battlefield leaves you less cards to keep them alive and run the rest of the deck.

Finding a way to make living lore's comparatively bulky body and love of high CMC spells in the graveyard will pull the deck in weird directions - I hope you have fun hunting down ones that work. Who knows- perhaps its a deck that casts Shape Anew for Torrential Gearhulk . All I know is making it good is gonna get weird.

multimedia on

2 months ago

Hey, well done for your first Commander deck.

Consider adding more one drop spells that can give Veyran evasion? That way she can more easily be a win condition with Commander damage. Having more one drops to cast on your turn to start Fork combos is helpful.


In the description Combos explanations you left out one of the better ones for repeatable infinite magecraft: Veyran + Narset's Reversal + Twinning Staff .

Start the combo on your turn by casting any instant or sorcery and then copy it with Reversal. Copies of Reversal are constantly copying each other on the stack which makes infinite copies. It's a repeatable combo because Reversal returns itself to your hand to cast again on your next turn. Shadow Rift or Slip Through Space are good one drops to first cast to copy with Reversal because it makes infinite power Veyran unblockable. Reversal can return itself as well as Rift or Space to your hand to cast again on your next turn and repeat.

Veyran + Reversal + Staff combo doesn't have to be on your turn. Can do it by copying an opponent's instant or sorcery with Reversal. This doesn't help Veyran to attack, but it can make infinite copies for Ral as a win condition or infinite triggers for other magecraft cards. Veyran + Narset's Reversal + Twinning Staff + Time Warp is repeatable extra turns attacking with infinite power Veyran. Reversal can return itself and Warp back to your hand.

Dualcaster Mage is another card to combo with Birgi, God of Storytelling  Flip with Snap for infinite magecraft triggers and infinite storm count because you repeatedly cast Dualcaster. With Veyran this combo is infinite red mana because Veyran triggers Birgi an additional time each time Dualcaster is cast.

Good luck with your deck.

DemonDragonJ on The Mind is a Terrible Thing to Raze

2 months ago

I admit that I am not certain about Propaganda or Scroll Rack , but I shall keep them in the deck, for the present time, to see how they function.

Also, do I need to have both Time Reversal and Echo of Eons in this deck? Should I replace the former with Time Warp ?

HiddenDeftElm on Akatsuki, the Horizon's Shadow

2 months ago

Hi! My advice is replace some of the creatures with cheap or free counter magic. I would defiantly cut Wonder , K'rrik, Son of Yawgmoth , Spark Double and Throatseeker the rest is up to you. Don't under estimate free creatures without evasion like Memnite and Phyrexian Walker .

Some disruption spells i would recommend are Commandeer , Chain of Vapor , Flusterstorm . Their expensive so some budget options are Fatal Push , Misdirection , Murderous Cut , Spell Pierce . Also i would recommend some library manipulation like Spy Network , Ponder , Mission Briefing , Lim-Dul's Vault (its good but expensive). Scroll Rack and Sensei's Divining Top are also great top deck manipulation but probably no worth the money.

I recon Access Tunnel , Blinkmoth Nexus , Halimar Depths and Mystic Sanctuary should replace Path of Ancestry , Temple of the False God , Isolated Watchtower , High Market .

Finally i would recommend some better high CMC cards to reveal with Yuriko activation's. Some of the cards i recommended already double as good reveals but you could add: Sea Gate Restoration  Flip, Nexus of Fate , Time Warp . Their not budget friendly but there good. Take out two lands if you use Sea Gate Restoration and Agadeem's Awakening  Flip for obvious reasons.

I hope this helps :D

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