Tyrite Sanctum

Tyrite Sanctum

Land

: Gain .

, : Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.

, , Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.

Latest Decks as Commander

Tyrite Sanctum Discussion

multimedia on Vast of Vanity

1 week ago

Hey, good first version, nice Avacyn, Angel of Hope.

Having some backup plans to cheat big creatures onto the battlefield can be helpful because you will not always control Kaalia. Reanimation and ramp are two straight forward backup plans to consider expanding on.

  • Rakdos, Lord of Riots: Demon who can reduce the colorless cost of creatures you cast.
  • Emeria Shepherd: repeatable reanimate any nonland permanent in your graveyard if you play a Plains or if you play any land then put that permanent into your hand instead.
  • Karmic Guide: Angel who can reanimate any creature in your graveyard.
  • Nahiri, the Harbinger: all her loyalty abilities are good, her -8 can tutor for any creature and put it on the battlefield.
  • Wayfarer's Bauble: land ramp that has interaction with Emeria Shepherd since it can get a basic Plains, repeatable with Shepherd for two mana.

Some changes to consider:


Some other upgrades to consider:

Some lands to consider adding to improve the manabase in place of some basic lands, the three Bounce lands, Wreckage and the two Scry lands.

If you choose to add Emeria Shepherd then some Fetch lands that can get a basic Plains are helpful because they give you two triggers of landfall.

Good luck with your deck.

multimedia on The Big Bad Wolf Pack

2 weeks ago

Hey, well done on a budget for your first deck, nice Huntmaster of the Fells  Flip.

Some budget cards to consider adding:


Some cards to consider cutting:


Some budget land upgrades to consider:

Good luck with your deck.

jayscore on Vadrik's Discount Spell Emporium

2 weeks ago

Some of these are good ideas for sure. Champion's Helm and Commander's Plate are both fantastic; but they cost $28 and $15 respectively. Zaffai, Thunder Conductor seems pretty good here. Scour from Existence definitely makes the cut; I also put in Harmonic Prodigy (double the counters added to Vadrik; also, almost all the other Wizards have triggered abilities). Tyrite Sanctum seems like it's really good in most commander decks.

QuestionMarc on Vadrik's Discount Spell Emporium

2 weeks ago

It's not really fair to suggest a bunch of additions to a deck without suggesting some cuts, so the ones I am seeing so far are:

  1. Clone Legion This is a huge spell but not necessarily a game ender when for 9 mana it probably should be. If it doesn't end the game, it will create a bookkeeping nightmare of tokens that are copies of a variety of creatures that don't have haste and are permanent. Seems the most straight across replacement would be Insurrection which for 1 mana less steals ALL creatures (not just one player's), gives them haste, and guarantees you have all the power and your opponents have no blockers. You should be able to end most games that way or at least take out a player or two, or just wait a little longer until that is the case.
  2. Diluvian Primordial A very expensive creature with no cost reduction, no tribal support, no flash or anything to keep it flexible, and it allows you to cast one spell from each opponent's graveyard? Your spells should be better than theirs. you don't need their spells. Certainly not at this cost. My straight across replacement recommendation? Spark Double! If you have your commander out, this seems like the best creature you could possibly cast!
  3. Double Vision 5 mana is a lot to spend on an enchantment that does nothing on its own, and when it is really good it is kind of a win more card. What this card needs more from an enchantment is more stuff to do early game and more repeatable card draw, so it may be cliche but you could put Mystic Remora or Rhystic Study here and I'm sure they would prove useful to keeping the deck fueled.
  4. Foil Seems like the worst of your counterspells, and you already have a lot! You want one you can cast for free? Force of Will, Fierce Guardianship, and Deflecting Swat are all likely better but expensive. Mana Drain too. But IMO, you already have plenty of counterspells and could use more stuff to trigger day/night so I recommend Leyline of Anticipation here so you can make it night on your turn easy and keep all your tools available at all time. Not to mention dropping creatures and artifacts and stuff right before your turn to protect them!
  5. Galecaster Colossus I'm not sure what another 7 mana creature is doing in this spell slinger deck. You wanna tap out for this on turn 8? No. I found a few other Wizard synergies that would probably work better like Sage of Fables or Metallic Mimic, but probably the Wizard that I would hate seeing the most here and is therefor probably correct is Fatespinner. This will also encourage a lot more day/night flipping I imagine when some people have to skip their main phase!
  6. Homeward Path Are you worried about your commander being stolen? That doesn't seem like a likely occurrence in our meta, and even less likely with all the counterspells and protection equipment you are playing. Instead how about Tyrite Sanctum? You can put a counter on Vadrik at instant speed repeatably for a low price, and when the time comes you can make him Indestructible permanently!
  7. Stifle I find this effect is often too small to be worth running defensively. You could replace it with a slightly bigger version like Disallow, Trickbind, Interdict, or Squelch. You could also replace this with kind of anything proactive and I have a lot of suggestions that could go here with Commander's Plate probably being the safest and Galazeth Prismari being the wildest! (He allows you to tap your equipment for mana!)
  8. Theoretical Duplication I just don't think copying your opponent's creatures for the turn (or more likely creature, singular) is that strong. And the bookkeeping again. You know what IS frustratingly strong? Capsize. Oof. I kinda hate myself for recommending it though. Alternatively if you wanna buyback something fun how about Seething Anger, Haze of Rage, or Lunar Frenzy to build up a huge Vadrik turn!

And a few basic lands for some of the nonbasics I recommended. Also we probably have too many Mountains given that 73% of your mana costs are blue. That's a good start I think at tweaking this deck!

QuestionMarc on Vadrik's Discount Spell Emporium

2 weeks ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

multimedia on Draggin' Grwl

3 weeks ago

Hey, good upgrades for the precon. Nice Gnawbone + Charger combo. Other than Gnawbone most upgrades here are budget.

What the precon doesn't have is a way to make Vron indestructible since then he can take infinite damage to enrage which can make Scourge, Outpost or Warstorm a burn win condition. Some budget ways to make Vron indestructible:

Hammer of Nazahn, Darksteel Plate, Heroic Intervention are three expensive price ways to make Vron indestructible.

Greater Good and Goblin Bombardment are budget cards for Dragon Spirits because when a Dragon Spirit does damage it triggers. When this trigger goes to the stack it has to resolve from the stack for the Dragon Spirit to be saced. You can response to the trigger and sac the Dragon Spirit for value. Greater is draw 5 cards and Bombardment lets you do 1 damage to Vron to create another Dragon Spirit. Bombardment is also a burn win condition when Vron is indestructible.


Some changes to consider:

Good luck with your deck.

multimedia on Tiamight

3 weeks ago

Hey, nice version, solid deck building on a budget. Looks like you got the Draconic Rage Commander precon and upgraded it to Tiamat?

Some budget Dragon upgrades to consider:

Savage Ventmaw + Hellkite Charger is a budget way with Dragons to have many extra attacks. When each of these Dragons attacks both trigger at the same time and you can choose the order these triggers resolve. First resolve Ventmaw to make six mana then resolve Charger and use the six mana + one other mana to pay for an extra attack and repeat. These two let you have a number of extra attacks equal to the amount of mana you have which can be a lot of attacks. Add Dragonborn Champion to draw a lot of cards.


Some budget other spell upgrades to consider:

Crux of Fate is a very powerful for Dragons in multiplayer Commander since it can wreck all your opponents creatures leaving you unscathed to attack. Temur Ascendancy has two repeatable effects that are great with Dragons: a haste enabler and repeatable draw whenever a Dragon ETB. Patriarch's Bidding is a powerful budget tribal card since it reanimates all Dragons in your graveyard for five mana. Seasons Past is any card recursion which you don't have any. Use Seasons Past with Klauth, Unrivaled Ancient to potentially cast all the cards you got back.


Some other upgrades to consider:

Tyrite Sanctum can be a repeatable way to put a +1/+1 counter on a legendary creature you control. Use Tyrite with Vrondiss, Rage of Ancients to first make him a God and then make him indestructible for unlimited enrage.

Good luck with your deck.

multimedia on Naomi's Primal Genesis

1 month ago

Hey, well done with your budget upgrade of Ghired precon, nice Purphoros.

Quartzwood Crasher is a very good budget creature with Ghired since it can create huge Dino tokens who have trample and Rhinos have trample. Pair Quartzwood and creating Rhinos with Garruk's Uprising for repeatable draw and giving all creatures you control trample.

Dragonmaster Outcast can create a 5/5 Dragon at your upkeep if you control at least six lands which is not difficult to do when playing green with land ramp. Court of Grace at your upkeep can create a 4/4 Angel if you have the monarch or a 1/1 Spirit if you don't. Having the monarch is also repeatable draw at your end step and only one player can be the monarch at one time.


Loyal Apprentice and Loyal Unicorn are budget creatures who care about when you control Ghired. You want to attack with Ghired since then you get his populate trigger, but sometimes you can't attack because it's not safe since Ghired will not survive the attack. Unicorn lets Ghired safely attack because he will not take damage in combat. Creatures you control also gain vigilance which is helpful for defense.

When you control Ghired Apprentice creates a 1/1 flying Thopter with haste at combat before you attack. Enchant a 1/1 flying Thopter with Breath of Fury for a combo of infinite attacks or infinite damage to opponents with Purphoros. As long as the Thopter does combat damage to an opponent then you sac it and attach Breath to the newly created 1/1 Thopter and repeat. Breath can also be used with Ghired by enchanting a Rhino, but you would first need a haste enabler for creature tokens such as Fires of Yavimaya. Then as long as Ghired can safely keep attacking and the Rhino can attack/do combat damage to an opponent you get infinite attacks.

Tyrite Sanctum is a nice support land since for two mana it can repeatedly make Ghired bigger with a +1/+1 counter then sac it to give Ghired indestructible to protect him in combat and from most board wipes as well as from most other opponent removal.


Some changes to consider:

I offer more advice. Good luck with your deck.

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