Tyrite Sanctum

Tyrite Sanctum

Land

: Gain .

, : Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.

, , Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Tyrite Sanctum Discussion

BrassLord on Imaginary Friends!

2 months ago

Oh! Forgot to mention the newish Tyrite Sanctum ! Seems to gel well with your commanders!

DreadKhan on wyleth

2 months ago

Not sure if this comes up, but Reconnaissance can allow Wyleth to attack into a suicidal board state and just cancel the attack before being blocked, in addition to giving all of your creatures vigilance, for 1 mana.

If you like Banishing Light/Oblivion Ring, I'd consider Grasp of Fate . It's a bigger effect, and costs similar mana. Sometimes people will hesitate to blow it up, depending on what else Grasp has exiled.

Tyrite Sanctum might be relevant, but losing the land could hurt. Something like Mother of Runes or Giver of Runes might be useful, offering protection or letting Wyleth get in for damage by making him harder to block.

Cool deck!

philosopher on WFI... Legendary

3 months ago

Hello Zodia,

Blackblade Reforged reduces the equipment cost by {4} if you equip a legendary creature.

Arvad the Cursed a +2/+2 lord for all of your other legendary creatures - seems expensive but this is the only +2/+2 lord I have seen in pioneer.

Heroes' Podium acts as a Sliver Legion for all of your legendary creatures, meaning, if you have 4 creatures on the battlefield, all your creatures get +3/+3.

Kamahl's Druidic Vow it's the Collected Company for your deck, plus you get to put in the lands you find into the battlefield.

Mox Amber is a must include for legendary creature decks because you can use it to cast all of your creatures.

Tyrite Sanctum makes your gods indestrucable and can turn your legendary creatures into gods and then make them indestrucable.

Urza's Ruinous Blast is a one-sided board whipe because all your creatures are legendary.

Kolvori, God of Kinship  Flip is so good in your deck that you need three of them because this will increase your odds of drawing it in the early game and then tempo into other legendary creatures.

I hope this helps.

Thanks,

Philosopher

Daedalus19876 on Message from Surgeon-General Yawgmoth Re: COVID-19

4 months ago

Archon_Bel: I've found Rise of the Dread Marn to be pretty good. It's a good way to rebuild if someone board wipes, and I've killed people with it several times (they board wipe, I cast that, I swing back at them for 20 damage). And I'm already running Liliana's Standard Bearer TOO! Which has proved awesome.

Tyrite Sanctum ... Well, I haven't drawn it yet, so we'll see how it goes. I just adore the flavor, and it's decently good, sue me ;)

Honestly, I should be running Kalitas, Traitor of Ghet in any slot which Draugr Necromancer would fit. So I'll try to fit in Kalitas first, then look back.

Thank you for the thoughts!


OttoFred: I apologize, I don't quite understand. How does Zombie Infestation help with undying combos? Infestation can be cute with Yawgmoth out ("Discard 2 cards, pay a life and draw a new card") but doesn't really serve the combo lines.

Exoflo on Zedruu - The Path to Enlightenment [PRIMER]

4 months ago

Thanks for reply !

Now I understand your point of view. There's many things I didn't think about. You convinced me about the Robe of Mirrors , even more with Tyrite Sanctum . And Soul-Guide Lantern is the perfect card, nice suggestion.

Btw the update made my day. There so much Chaos in this deck, it must be an RNG fiesta every saturday night. Best of luck to you and long live to The Mother Goats.

Archon_Bel on Message from Surgeon-General Yawgmoth Re: COVID-19

6 months ago

About how much mileage could we really get out of Rise of the Dread Marn, though? At least in my build, most of the sac fodder comes from tokens, so I don't feel like I'd really get a whole lot of value from it. The effect counts all nontoken creatures that died, not just your own, but if you have enough sac fodder to kill off a whole board of creatures, you probably don't need the extra bodies. If you want the draw Liliana's Standard Bearer would seem like a better option.

Is Tyrite Sanctum really all that useful/necessary? It's kind of a flavor win, but eh, I've found that removal isn't so much of an issue, and even if Yawgmoth does get removed, it's not too hard to bring him back.

I still really like Draugr Necromancer myself, but I understand where you could be coming from. On my end, I just don't want to pay around $20 for basic lands of all things; I'd effectively be paying that much for a card that's less than a dollar.

Daedalus19876 on Message from Surgeon-General Yawgmoth Re: COVID-19

6 months ago

unrealbr: I'm glad to hear you enjoy my build for Our Lord and Savior Yawgdaddy! ;) I haven't gotten around to updating the list for Kaldheim yet, but I'll definitely be adding Rise of the Dread Marn and possibly Tyrite Sanctum. I need to think about whether Varagoth is worth it here, since he's kind of slow and fragile... Draugr Necromancer is a great card but I'm very emphatic about not changing the basics in this list into snow basics soooooo he won't do as much for me as I wish he would... I'd love to hear your thoughts on how the changes work out for you! :)

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