Abundance

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Vintage Legal

Abundance

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

seshiro_of_the_orochi on Soul of Windgrace Voltron Aura

1 month ago

Some thoughts: Even though the voltron route is a little counter intuitive, I think it's a nice twist on this dude. You should definitely add more ramp, removal and card draw, I'll come to some ideas later. And Abundance, while a great card for sure, isn't ramp. This is actually true for all cards in your ramp category except Provisioner.

For ramp, Sol Ring, Rampant Growth, Farseek, Nature's Lore, Three Visits and similar spells seem important, especially combined with the three playable Kaldheim snow duals. With these MV2 ramp spells, you will oftentimes be able to drop Windgrace on turn 3. Kodama's Reach and Cultivate are important as well. Splendid Reclamation would be a great addition.

For removal, Beast Within and Chaos Warp are really good options.

Michigone on Trigger Warning

1 month ago

Change Log 08/22/2022, slightly later

Cut:

Add:

Michigone on Trigger Warning

1 month ago

Nevermind, Abundance disrupts card draw, which is a large portion of the decks win cons. I'm cutting Abundance and slotting in Sylvan Library as it gives me top deck manipulation and gives me multiple draw triggers.

Michigone on Trigger Warning

1 month ago

Change Log 08/22/2022

Cut:

Add:

Michigone on Trigger Warning

1 month ago

I need more control over the top of the library, and I'm ending up with games where I'm top decking a lot with huge amounts of mana open, so I'm adding Abundance at the cost of cutting a single Forest. We'll se if 30 lands is too light. If so, then I think Burgeoning is the card I would cut instead.

TheLoreSeeker on Omnath - Live Laugh Land

1 month ago

You've got most of your bases covered here, it's quite the deck. Ashaya, Soul of the Wild has any creature you cast enter as a land and can be easily exploited with some cards that search Ashaya out, and bounce your dudes from field to hand, then you can tap your creature's for mana and repeat. It's some good shenanigans. Temur Sabertooth is a decent outlet for methods to protect your commander by sending them to hand, and by protecting your other pieces in general (Aside from the Ashaya deck-tech).

A formatting thing that may assist you, is adding your commander and "CMDR" after their entry in the editer so it is easier for reader's to see your commander.

Abundance can also help you really shoot those lands into play and with Cultivator Colossus you can net a ton of landfall triggers.

That's about all I can say from what I see, take it easy Planeswalker and I hope to see how this deck evolves down the road. It looks great so far.

DreadKhan on Tatyova

1 month ago

Harrow is worth a look, it'll net two landfall at instant speed. In a pinch, you could ramp while finding two islands to cast a counter, not many ramp spells let you 'catch' someone like that. There is even Dreamscape Artist, which I like. Parcelbeast is not bad value, but it's better with a higher land count. Abundance is a fun card in a Tatyova deck like this, if you've got access to extra lands per turn, you just keep playing them out. You could pull stuff like Brainstorm IMHO, I don't think you want cards like this, I'd run a land over it even. I'd also run a land like Simic Growth Chamber over a basic, and if you have a really high number of basics, you might even look at the Karoo lands, Jungle Basin and Coral Atoll. Guildless Commons is another land you can play that will net you an extra land fall, which is good even if it's a colourless land. You could run lands or land ramp over mana dorks, other than 1 mana ones, there are 2 mana ramp spells you could run over mana dorks, and these don't generally die to wipes. If you ran more lands, I'd suggest Sakura-Tribe Scout and Skyshroud Ranger, but at 36 I'm not sure it'll come up.

I think Molimo is a fair bit worse than Multani, Yavimaya's Avatar. There aren't many better beaters in a land ramp deck.

If you want, I could link you to my Tatyova deck, you could take a look at the manabase, it's designed to get Field of the Dead out and online quickly, while also letting me utilize Mystic Sanctuary as a potential combo piece with an extra turns spell. Field and Sanctuary are both really good cards, you do need a way to get Sanctuary to ETB, I use land bounce. The rest of the deck is a huge pile of combo, but Field is a great card if you can turn it on reliably.

seshiro_of_the_orochi on With a Little Help From My Friends

3 months ago

Maybe consider Abundance? It has great synergy with your commander.

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