Abundance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Abundance

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

markbeloit on Kura

6 days ago

You wrote me an essay Profet93, so I took awhile to respond. Will try and address your question comments one-by-one.

Regarding Null Rod: It was in the prototype of this deck, but Collector Ouphe was cheaper, so I opted for the ouphe.

Regarding Snow-Covered Forests: Would probably be better, but I'd rather not pay the $.

Regarding Elemental Bond/Garruk's Uprising vs Colossal Majesty: In 90% of decks I'd agree with you that those two are better, but in this deck, I think Colossal Majesty might be better. I don't have that many creatures ETBing, and sometimes I have a big creature around for several turns. In those scenarios, I think Colossal Majesty generates more value.

Regarding Hour of Promise: Good, but not sure I need it.

Regarding Pir's Whim: Good, and not a card I knew of. Will have to keep an eye out for something to cut.

Regarding Yavimaya Hollow: Too much $. I don't think I need it enough.

Regarding Miren, the Moaning Well: I don't like Miren very much. True it's a second sac outlet, but I consider it vastly inferior to High Market. I really don't like having to pay . And while I'm in trouble if someone blows up High Market, that hasn't happened yet.

Regarding Castle Garenbrig: Should probably cut a forest for this, and probably will when I get one.

Regarding Mirrorpool: Worth considering. There's only a few instants and sorceries I'd want to sac a land to copy, though, and I have to pay . Also, I'm trying to be a bit careful about how many utility lands I have in the deck, specifically lands that don't make . If you have too many colorless lands you can get screwed.

Regarding Greater Good: Was a card I was seriously considering when building the deck, but saccing Kura to it is not that great. Bottom line, though, I thought for sure Greater Good would get destroyed immediately if I played it, which is why I decided against it.

Regarding Nylea's Intervention: Ok, but not sure I need it.

As always, a problem is what to cut. This deck does fairly well, and when that's the case, I'm always leery of cutting a card unless I see something strictly better.

Regarding Abundance + Sylvan Library: Drawing 3 cards per turn with no down side is fine, though it doesn't happen often :)

Regarding Abundance, it actually has some additional tech to it. In this deck I've been able to put every land in my deck into play once or twice. With Abundance, you put the revealed cards you don't get on the bottom of your library in ANY order, not a random order. So if I Abundance to get a land and don't have any in my deck.... I can rig the order of my deck. At that point your basically tutoring instead of drawing. Doesn't happen often, but is powerful when it does.

You also can't deck yourself if Abundance is in play, though that hasn't come up yet. A fun piece of tech, though not for every deck.

Sorry for taking so long to respond. I put it off since I knew I'd have to write a lot. Thanks for the suggestions, and I'll think of them, though again the problem is what to cut.

Profet93 on Mana flooding is a good thing?!?! (PRIMER)

1 month ago

fuster +1 It's hard to provide meaningful suggestions to a deck so tuned but I'll do my best.

Yavimaya Hollow - Protection

Maybe Yavimaya, Cradle of Growth - Or do you not need colorfixing/helping opponents?

Castle Garenbrig - Ramp, or is it considered a tap land?

Castle Vantress - Scry, or is it considered a tap land?

Deserted Temple - Untap cradle

Swap half your basic for snow-covered to more easily trigger field of the dead

Maybe Abundance - Synergy with sylvan library and a decent filter.

Snapcaster Mage - Recursion

Maybe Splendid Reclamation - Although you might not have enough land saccing to justify it's cost/too narrow. Works well with scapeshift and all your fetchlands.

Finale of Devastation - Tutor/alt wincon, especially with avenger and cradle.

Horn of Greed - Or is it too symmetrical?

Tireless Tracker - Or is it too slow/not needed given you draw enough?

Courser of Kruphix > Dryad of the Ilysian Grove ? - Can you explain your thought process behind Dryad > Courser? On the one hand, dryad doesn't reveal your draws, provides an additional land drop and is slightly easier to cast. I don't see any significant benefit to it's other ability. On the other hand, Courser gains you additional life (while not needed), is harder to cast but allows you to cast from the top of your library. It does reveal your cards so perhaps that's the reason? I just assume when I'm against the blue player they always have a counterspell. Been thinking of swapping out Dryad for Courser in my azusa list.

SteelSentry on Improve my Magus Lucea Kane …

1 month ago

Welcome to both Commander and the Genestealers! I have a deck very similar to this, since the Tyranid precon is perfectly fine out of the box. On a budget, the land base is definitely top priority; I see you're not running any guild signets (Izzet, Simic, Gruul) which on top of ramp can also fix your colors depending on what color balance you end up having. On that topic, with a budget manabase, you may have to part ways with some of the more color intensive spells, as they might get stuck in your hand, and your general only produces colorless. Tribute to the World Tree, Diviner's Portent, etc. having three of the same symbol can be rough on a budget manabase. Fathom Mage is a pretty good draw engine, and you could replace a big burst draw spell with a small burst spell like Quick Study which is better early game and perfectly fine later. I also like Abundance which was in the precon. Shigeki, Jukai Visionary is a card I'm happy to draw every time I see him; he blocks, he ramps, he regrowths, he slices, he dices!

If you're looking for cuts for other cards, two that jumped out that I cut from mine are Bone Sabres and Hierophant Bio-Titan. They're alright if you're already winning, but often I'd rather have anything else than one more big creature.

Theasus7 on Borborygmos Enraged

2 months ago

This is a sweet deck! You have a pretty cool and unique commander. I was thinking of some cards that might pair well with him.

Here are my suggestions: Perennial Behemoth, Pair o' Dice Lost, Abundance, Boseiju Reaches Skyward  Flip, Goblin Anarchomancer, Greenseeker, Groundskeeper, Harrow, Keen Sense, Nissa's Pilgrimage, Orcish Lumberjack, Ruination Rioter, Snake Umbra, You Happen on a Glade.

There isn't a need to upgrade the deck if you are having fun with it though!

Have a good one! :)

jamochawoke on Uurg eats everything

3 months ago

This is a super fun little combo deck! But it can get shut down pretty easily. I'd suggest putting some key Commander pieces in that you're missing... and thankfully there's a TON of things that work with a land-based deck archetype like this in those colors.

First off, you need to complete your Cultivator combo with Splendid Reclamation for getting all those lands out of your own yard in a very big way (Cultivator probably becomes the biggest thing in your game at this point)!

Centaur Vinecrasher or Multani, Yavimaya's Avatar are superb alternate or additional beatsticks for Cultivator with tons of synergy with your commander that also dig themselves out of the graveyard after they get immediately removed like in my games!

Terravore is nice if you never hit Cultivator in your games (or it gets hated out).

Constant Mists basically you get eternal fog in a deck like this whenever you want if it doesn't get countered.

Entish Restoration, Dig Up, and Beseech the Queen for synergistic tutors.

Kagha, Shadow Archdruid, Elvish Reclaimer, Grisly Salvage, World Shaper, Circle of the Land Druid, Stinkweed Imp, Winding Way, Life from the Loam, Scapeshift, and Satyr Wayfinder for digging through the deck faster while also rotating lands. Life From the Loam is ESPECIALLY GOOD for its dredge ability in this deck so you can keep casting it. Scapeshift is the single most powerful cycler you could run but it's very $$$ and doesn't synergize completely with this deck (it's more for landfall decks, but it can still work with this too).

The utility lands Witch's Cottage, Mortuary Mire, Memorial to Folly can help get your creatures back out of the 'yard.

The utility lands Witch's Clinic, Rogue's Passage, Ghost Quarter, Strip Mine, Wasteland, Field of the Dead, Thespian's Stage, Restless Cottage, Boseiju, Who Endures, and Takenuma, Abandoned Mire would all help your deck's overall resilience and ability to deal with threats.

Either Abundance or Rishkar's Expertise could be a game-ending bomb for you. Rishkar's is great if your commander has enough power. You can draw a ton of your deck, likely hit a tutor you cast for free, then if your hand is flooded with lands you discard down to 7 putting all those lands in your 'yard making your commander even bigger! Abundance isn't as synergistic, but is basically a creature tutor spell for Cultivator Colossus if you decide to not run any other beaters or utility creatures.

Assassin's Trophy for instant-cast targeted removal of EVERYTHING.

Tear Asunder and Abrupt Decay are less-good Assassin's Trophy but at least Decay can't be countered.

Casualties of War for when you need to get rid of a lot of different pests that turn.

Return to Nature for instant-cast targeted removal of Enchantment/Artifact or Graveyard card.

Drown in Filth for a land-synergistic targeted removal that gets around indestructible.

Terror Tide for land-synergistic boardwipe that also gets around indestructible.

Nurgle's Conscription, Froghemoth, and Bojuka Bog for some enemy graveyard hate.

Rain of Filth for a MASSIVE spike in mana for that turn.

Worm Harvest for generating a TON of tokens off of the lands in your 'yard.

Titania, Protector of Argoth or Rampaging Baloths for much, much bigger tokens.

Gitrog, Horror of Zhava and The Gitrog Monster for super frog-land-pseudocycling synergy!

Brawn since you're putting things in your 'yard anyways you might as well give your commander and other beatsticks Trample for free! Trample has saved me so many times in games. No reason not to run it in this deck tbh.

Erinis, Gloom Stalker, Ayula's Influence, and Old Rutstein for more synergy with your commander's ability.

Life / Death for making an army out of your lands or pulling something out of your 'yard.

The planeswalkers Nissa of Shadowed Boughs and Vraska, Golgari Queen can give you alternate win-cons while also being synergistic with your commander.

If you don't need more combo stuff and just need another big beatstick alternate for the Colossus it's hard to go wrong with Yargle and Multani's power (plus the stained glass alt-art is sick!). But unfortunately it doesn't come with the cool yard recovery abilities of the other beatsticks I mentioned and doesn't have trample or evasion, but it does have more power than Emrakul!

fluffyeel on F*** Kevin

9 months ago

I don't see the problem with this deck. Not at all. However, I have some suggestions to make it even more "fun" for Kevin:

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