If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
|Have (4)||CompleteWaste , metalmagic , cosmcbun , TheRealSpecialK|
Combos Browse all
- Abundance + Aluren + Glimpse of Nature
- Abundance + Admonition Angel + Kiora, the Crashing Wave
- Abundance + Season of Growth + Summoner's Pact
- Abundance + Horn of Greed
|Commander / EDH||Legal|
Latest Decks as Commander
4 days ago
hello, I like your deck a lot. what do you think about Abundance in the deck? It could provide you with the right amount of lands every turn in combination with damia, am I right? or is it just too slow?
1 month ago
Ah, nvmd, I see Abundance could protect the deck out. Still, might be risky if Abundance was destroyed earlier in the game.
1 month ago
Btw, I found another combo while goldfishing: Aesi, Tyrant of Gyre Strait 1 / Tatyova, Benthic Druid + Retreat to Coralhelm + Sakura-Tribe Scout / Llanowar Scout + Abundance : Play a land, use Aesi or Tatyova to dig for another land with Abundance. Put down the land with either of the Scouts. Use Retreat to untap the Scout, find another land with Abundance, rinse and repeat to put all lands from your deck onto the battlefield. Use the final land to fail to flip a land with Abundance and stack your deck in any you want. This basically results in letting you tutor for any card from the deck every single turn.
1 month ago
How does Abundance work out for you? I used to have it in my Ezuri deck but it felt a bit slow and revealing every card I drew really hurt in the endgame.
2 months ago
EDH was created by judges, who after long days of running big tournaments, wanted to play some magic, but not the magic they had been observing and correcting all day. So they made some 3-color singleton (Highlander) decks, commanded by one of the original Shard-colored legendary Dragons from Legends: Arcades Sabboth , Chromium , Nicol Bolas , Palladia-Mors or Vaevictis Asmadi . 5 Elder Dragons, all 7 power. If you got hit 3 times by one of these, you'd lose the game, regardless of your life total. Elder Dragon Highlander, 21 commander damage is lethal.
This resulted in a casual, fun-oriented, table kitchen style of playing magic. Wizards does know that only a very tiny percentage of their player base is actually playing in sanctioned tournaments in established formats. By far the most Magic players are casual kitchen table players that play the game to have fun, beating their friends, not the world. EDH as a format will speak more to those players than to the PTQ- and pro tour-grinding players. Believe me, the top16 GP players at my LGS usually cower in fear when someone suggests to play a game of EDH.
Wizards knows all this and has been printing cards for specifically that casual multiplayer format for the past 10 years now. The first Commander (Wizards' legally safe name for exactly the same format as EDH is) Set came out in 2011 and gave us mainstay generals like Animar, Soul of Elements , Ghave, Guru of Spores , Kaalia of the Vast , Zedruu the Greathearted and The Mimeoplasm .
What has changed, is that more and more people use EDH as their main way of playing magic. Wizards is a company, to keep existing, they need to make money. So when Commander took over from Standard and Modern as the most popular to spend your Friday Night Magic, Wizards found a way to accommodate their finances accordingly. By including cards that work better for multiplayer than for competitive constructed formats in every single set, they ensure every set will be a financial success.
So the whole hipster "I liked commander before every set had specific cards for it"-attitude is understandable, but not at all useful in the world we live in. We made this format the most massively enjoyed format around the world. By making it that successful, we changed how the company makes its money. As long as those cards sell, we will get more splashy multiplayer nonsense, Arcane Signet s, Jeweled Lotus , etc. And that is why green is the kingpin of colors in multiplayer/EDH right now. Green is famously the color of ramp. The term "ramp" even originates from the green Rampant Growth . Green is also the color of big monsters. Green is the color of nature, of harmony, the color that lets you do everything you want, while generally not hurting other players' cards.
I'm going to talk in stereotypes for a bit. People think of black and see Murder , Damnation , not a friendly environment for your own stuff. Red will Vandalblast , Blasphemous Act , Jokulhaups your stuff away. White will Wrath of God , Rest in Peace , Swords to Plowshares , while Thalia, Guardian of Thraben makes it harder for you to play your game. Blue will Counterspell and Cyclonic Rift everyone out of the game. Green will just play a bigger beast ( Worldspine Wurm , Craterhoof Behemoth ). Of course I know of all the Beast Within and Krosan Grip removal green has, but you generally will think of green as the least board-controlling color of them all. It will execute its game plan without meddling with yours. Green will let everyone do broken stuff, but will be doing the most stuff itself because of its Abundance of mana and resources. That's the most friendly way to let everyone at the table have the most amount of fun without adjusting your strategy to group hug. No wonder people like playing with and against that.
When people like green, Wizards is inclined to print better green cards, which makes people want to play green more. This is a positive feedback loop that spirals out of control of you're not careful. It's also not specifically a green problem. I think people call it Power Creep. It's part of keeping a dynamic game like Magic interesting. I think a hypothetical future Standard set without any Commander playable cards in it will cause much more of an uproar in the Magic community than Kaldheim ever could. Hate it or love it, but EDH is ingrained in the fabric of magic itself now, and as long as we enjoy EDH, that will not change. I plan to have the most amount of fun with available cards, regardless of color or intended format. Your mileage may vary.
3 months ago
MrXilas: I really want to fit Abundance in here, yeah! It's a great card, and works so well with Sylvan Library... I'm not certain about whether Migration Path is the right cut or not, though. Hmmm. I'll try it for now, thanks!
3 months ago
Would you consider cutting Migration Path for Abundance ? Seems like you have a lot of ramp, so maybe some filtering would do some good. Also, if it doesn't make you want for more, Maskwood Nexus and Arcane Adaptation are solid maybes.
4 months ago
Sigarda is my favourite Voltron!
I find that by chosing to go all in with auras, you may be overlooking interesting equipments, like Hammer of Nazahn for the sweet indestructible or Haunted Cloak that gives your commander everything else she needs and doesn't have.
If you stick with enchantments only, you could add Abundance, which combos nicely with Sylvan Library, allowing you to keep all 3 cards you draw each turn.
A great asymmetric board wipe for this deck is Single Combat.
Hope this helps!