Wishclaw Talisman enters the battlefield with three wish counters on it.
, , Remove a wish counter form Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn.
|Have (2)||IcyLightning ,|
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|Commander / EDH||Legal|
Latest Decks as Commander
Wishclaw Talisman Discussion
2 weeks ago
I agree with hungry that Field of Ruin is generally better than Ghost Quarter because, even though it's more mana intensive, it forces your opp to search while also giving the crabs a landfall trigger. Even if your opponent suspects an archive trap, they will always search for a basic land unless it's mid game and their deck is running low. And if it's midgame then Field is clearly better anyways.
About the sideboard, why are there B spells ( Bloodchief's Thirst , Crypt Incursion , Fatal Push , Thoughtseize , Wishclaw Talisman ) when you have no B lands? It looks like you guys switched from a UB build to mono U with the addition of Demilich , Fractured Sanity , Counterspell , and Tasha's Hideous Laughter . Honestly, I think Drown in the Loch clearly outclasses both Spell Pierce and Counterspell mainboard. Vedalken Shackles doesn't look very useful either, and could be replaced with Push mainboard. If you update the sideboard to stay mono U, Profane Memento can sort of replace Crypt Incursion .
1 month ago
Now that you are running Scheming Symmetry, have you considered Archive Trap ? It seems like it might speed the game along well to symmetry into an archive trap and casting it to mill 13 at a whack. The same could work for Wishclaw Talisman but that one is not quite so clean.
1 month ago
By "dodge the cumulative upkeep" I just mean you don't have to put age counters on Lazav if you shapeshift him into a creature other than Mystic Remora before your upkeep rolls around. For example, you could shapeshift Laz into the Remora during your end step, reap the draws while your opponents all play their cards, then at the end of the turn directly before yours, shift Lazav into Ornithoper or something. Your upkeep passes with Lazav free of his Remora persona, so you don't have to put any age counters on him. Just do your regular Voltron sequencing during your turn via Banehound, Wall of Blood, etc, then during your end step shapeshift Lazav back into Remora to passively draw more cards.
Ebb n' flow gameplay, basically. Lazav morphs into reactive cards like Remora and Hullbreacher to recover resources on your opponent's turns, then morphs into your Voltron pieces on your turn.
Ad Nauseum certainly sounds like a nifty choice for late game hand replenishing. I myself am going to try out Jace's Archivist and Blood Scrivener . They're reusable and Lazav can copy them for less mana than an Ad Nauseum activation. Then again, Scrivener's draw is highly conditional and copying Archivist means tapping Lazav instead of attacking someone. Ad Nauseum might be better after all since it doesn't need your Commander on the battlefield.
Will have to keep testing. I know I suggested Scorched Ruins in my last comment, but I've since noticed the Vector Asp / Phyrexian Dreadnought oneshot needs a black mana to activate Asp's lingering Infect self buff. The Ruins only produces colorless, so although they still make the Wall of Blood / Banehound play doable, the card remains a debatable include. The monetary price to acquire it is another factor (as if that matters in a deck where Phyrexian Dreadnought and Intuition are mandatory includes).
My pockets aren't as deep as yours, so I'll try to trim my own build's budget with Scheming Symmetry and Wishclaw Talisman . Thanks again for this deck's ghoulishly clever combo primer, and wish me luck as I labor to lob Lazav at my opponents.
1 month ago
Red_X, oops just saw this
The Solemnity + Nine Lives / Phyrexian Unlife combo is not particularly good in a deck with only 1 Enduring Ideal . Tutoring with Wishclaw Talisman doesn't work because then opponent just tutors a removal.
This deck needs tutor targets that are devastating and the opponent can't recover from, since they get a free tutor with Wishclaw. That's why Blood Moon is excellent (it's actually responsible for winning the game 20% of the time despite being only 1 of). Between our 12 mana producing enchantments, we are almost always immune to Blood Moon ourselves, while there are a lots of games where the opponent just loses on the spot. The beauty of having Moon as a tutor target (instead of just playing 4) is that you only tutor it when your mana is good and it will cripple your opponent. If not, you just don't tutor it.
2 months ago
I love Paradoxical Outcome decks in vintage. They are so fast and so resilient at the same time. I was wondering, is there any reason why you only run one of every spell? I feel like you could gain a lot of consistency from doing the following:
I have a deck of my own, I would love if you drop a vote and any suggestions you may have:
SCORE: 16 | 19 COMMENTS | 2633 VIEWS | IN 5 FOLDERS
2 months ago
Online class is in session, which just means I've got an excuse to post my suggestions now. My suggestions for lands are a doctrine I'm going to press on you; the following suggestions are just ideas that you can decline based on your taste. Overall, your list epitomizes the Commander format to me.
- LANDS MAN LANDS! You could have the best cards in every format and never play them when you need them because you're topdecking the wrong basics at the wrong time. There's budget options, not every mana base needs to be fetches and shocks. Prioritize your lands over cards that are powerful but not essential to your strategy. There are some specific lands that would be interesting in here too. I recommend prioritizing buying one or all of these cycles before buying stuff like Urborg, Tomb of Yawgmoth if you don't already have one. The basic land ratio can then be more specific once your lands are fixed, but that can be the last step of your construction.
Your Mardu and Commander staples: Command Tower , Savai Triome , Nomad Outpost , Exotic Orchard , Terramorphic Expanse , Evolving Wilds . I have a Forbidden Orchard that would be cool in this deck but would need to be part of a good deal (I'm strict about lands).
Your bicolored lands:
a. Pain lands: Caves of Koilos and Battlefield Forge are cheap as hell. Sulfurous Springs is the most expensive of these three but if you can get your cycle of lands for less than $15, it's still really good.
b. Filter lands: Graven Cairns , Rugged Prairie , Fetid Heath . You can get all three of these for $16 so it doesn't pass our test... but I have a Cairns for trade, bringing you to $12.50. These are good because you have some cards essential to your strategy that have double-colored-mana costs and others with multicolored costs. These are a great budget cycle, especially for your colors.
Less good bicolored lands that are require deckbuilding technique:
c. Check lands: these are fantastic if you have a good basic land ratio (why it would be important not to run both the thriving lands and the pathways at the same time as these)- Dragonskull Summit , Clifftop Retreat , Isolated Chapel
d. Pathway lands: Needleverge Pathway Flip, Brightclimb Pathway Flip, Blightstep Pathway Flip. You saw the foil full art Blightstep Pathway that was in my knight deck, you asked about the price when you said it was cool. I wouldn't necessarily go out of your way to buy these, but definitely seek them out in binders. If you're not running cards like Cultivate where you want to have some ratio of basic lands, these are strictly better than basic lands and could replace your Thriving Lands (which are a decent start; I have the nonred ones available).
- Curses, Vows, Impetuses: these could be cool, especially with the Sigarda's Aid you already own. Having these in your hand (and even better, a sigarda's aid in play) means when you say "if you attack this person instead of me, I'll reward you with ____" and bluff, or if someone attacks you you could flash in a Vow of Duty . I have most of these in the cube (as well as marchesa and the jankier cards in your deck), so you can try these out and see if you like them.
a. The other vows are Vow of Lightning , Vow of Torment , and Vow of Malice (quick trivia- there's two black vows because R&D has tried to ween off of intimidate and other mechanics like protection from [color] and likely didn't want to include it in Commander Legends).
b. More aggressive and prone to cause kamikaze-style attacks, the Impetuses are similar to the vows but definitely play very differently. Martial Impetus , Shiny Impetus , and Parasitic Impetus could even be considered removal for multiple creatures in combat if you flash them out with Sigarda's Aid.
c. Curses: Marchesa was the most popular commander for curses until Ghen, Arcanum Weaver was released. Curse of Chaos encourages the player with a shitty hand to swing in a bit. Curse of Bloodletting punishes the opponent who is too far ahead. Curse of Shallow Graves is cool at a table with Gedan's Varina, Lich Queen deck. The curses from Commander 2017- Curse of Opulence and Curse of Disturbance are the best in your deck as they also give you something when your opponent attacks them too. These are really the only curses that fit the theme and psychology of your deck by not making you a target IMO, but .
Removal: You have some "soft" enchantment synergy going on, so you might as well make it more broad. You're in the late game, you've got all your powerhouse enchantments in order and extra mana... why not cast Idyllic Tutor for whatever removal would smooth out your schemes? Darksteel Mutation shuts down commanders. Seal of Cleansing can be recurred with Hall of Heliod's Generosity . Dark Banishing is honestly a better run for your cash over Bedevil ... you're supposed to be able to convince those opponents to remove the black creature ;)
Individual cards: Gedan has a Rite of the Raging Storm you could get. Wishclaw Talisman is more on theme than Diabolic Tutor or cheaper than Infernal Tutor . This is the only deck I wanna see those and Grim Tutor in since I know what you tutor for will actually be interesting and not a combo piece. Sphere of Safety would be impenetrable and bait removal if you have the mana for it. I have a foil Keeper of the Accord somewhere but I don't know where it is. Commander's Sphere as a budget option for Chromatic Lantern , and if you build a solid budget land base the draw effect would be better (adding but lantern but not replacing would be good eventually)
Some cards I'd remove or wanted to comment on, but understand maybe stylistic or preferred: Sunforger can be a cool aikido spell tutor at instant speed. However, looking at your white instants, you have to spend 3 and then RW to save yourself with Angel's Grace . That could be a cool maneuver. I was also going to suggest dropping Akroma's Will until I saw Sunforger... that's fucking cool too, especially game changing after blockers are declared. Otherwise you're Mortify ing a creature, having your opponent talk to the Deflecting Palm , or Tear ing an enchantment in half. Batwing Brume wouldn't do anything with Sunforger. Therefore Sunforger basically has two game-changing effects and three utility effects, but I'd suggest keeping an eye on Sunforger to see how often the 3RW cost is available and worth it. The fewer cards you're dependent on, the more decentralized your strategy is, making it way harder to compete against (I'm saying this both critically and in favor of Sunforger- just keep it in mind). Torment of Hailfire wins you the game, but isn't gonna be less than $15 in the next couple years. You might not need it. Revival / Revenge can make you one of six creatures or one of three opponents an enemy- it seems like there are better cards you could play. Revel in Riches makes you a threat that your opponents need to race against, and I (genuinely) don't know if that's a position you want or if you want to maintain your monarch status. Try to think of when you want to win with this deck- by beating down your opponents individually, by beating them all at once, by spontaneously winning, or by drawing the game out for as long as possible and having the best resources throughout the game.
I haven't been able to analyze most of my own decks this intensively in a while, your design is competitive while still unique and interesting. Knowing your play style and how well it fits to this too also helps me suggest cards- it's the difference between auto-generating a deck from EDHRec and building a deck. I haven't been super inspired in the decks I've been building for myself, but this one of yours has me just as interested in the game as you now.
3 months ago
Finding tricks with Aminatou is always a favorite of mine. Gilded Drake , Wishclaw Talisman , etc. let you do busted things each turn for super cheap mana costs. Finding more and more every day is a pastime of mine!