Wishclaw Talisman

Wishclaw Talisman


Wishclaw Talisman enters the battlefield with three wish counters on it.

, , Remove a wish counter form Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn.

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Wishclaw Talisman Discussion

Atsuma on New hubs to be added

3 months ago

I think a politics hub could be relevant for decks specializing in uniquely multiplayer strategies involving mechanics like Council's Judgment, Wishclaw Talisman, Tempt with Discovery, Parasitic Impetus and the monarch cards to promote aggression like Marchesa's Decree.

Scytec on Tasigur cEDH Advice

3 months ago

@NinjaBunny01 - I would say probably $5 or less honestly. I do have Necropotence so I will figure out how to slot that in. In addition to the cards I listed earlier, I am also found Mystical Tutor, Cruel Tutor, Lim-Dul's Vault, and Wishclaw Talisman. Those are going to slot in as soon as I work out what to remove for each of them. Haha, kind of leaning toward Murderous Cut, Treasure Cruise, Bring to Light, Tribute Mage, and Krosan Grip. What would you recommend?

Scytec on Tasigur cEDH Advice

3 months ago

@Lanzo493 - Wishclaw Talisman I actually own, I didn't think to include it because my opponents also get an advantage from it, but if I use it to grab my winning piece, then theoretically they wont get to take advantage of it. I think I will test that further. If I am not mistake I have some Ponder and Preordain laying around as well...I will take a look and see what I can find. I am already running two ways to net infinite mana in my deck, plus the win con of just getting Oracle and Consultation. I swapped away from a Tainted Pact win-con because I wanted to run more basics for a more consistent untap land ratio. I will look into getting some more non-basic lands that come in untapped, but for now I think I will just stick with Consultation. Endurance looks really solid, but unfortunately it is out of my budget range currently. I am running all the mana dorks I have access to currently with the exception of one in my Meren deck, but I want to leave it there, if I can get my hands on some more in the future I will definitely slot them in for additional mana though. I know Sky Diamond is slow, but it is better than my other options currently. In your opinion, knowing my chances of winning are slim of course, could I at least sit at a table of cEDH and get some games in with this list?

Lanzo493 on Tasigur cEDH Advice

3 months ago

Wanna play a not super $$$ deck but benefit off of everyone else's 0 mana accelerants, Docksides, etc? Run Culling Ritual. It's a great card.

I'm pretty new to cEDH, but I like to think I understand some of the basics. So take my advice if it appears sound. cEDH is mainly about speed and interaction. By utilizing 2 card combos, you can use just a small number of cards to win and use the rest of the deck to interact and prevent your opponents from winning. That is cEDH on average outside of high speed combo decks.

To translate that ideology into cards, it means that slow mana is bad. Lands that enter tapped and mana rocks that enter tapped don't allow you to keep up Counterspell mana at the same time as you mana ramp. This puts you incrementally behind until the crucial moment comes and you lose in a counterspell war due to lack of mana. For this reason mana rocks like Fellwar Stone are much preferred to Sky Diamond. However, a turn one Elves of Deep Shadow is still worth it even if it's slow on any other turn, so I would add that.

Another thing about cEDH that differs from high power commander is the shift from card advantage to card quality. You don't need to draw a lot of cards to win (think of cards like Genesis Wave or Recurring Insight), but rather just need the right cards. Tutors are great for this. Ponder, Preordain, and Brainstorm are fantastic as well since they're cheap, letting you keep mana up for interaction, while also giving you quality cards. I would recommend all of them. Wishclaw Talisman is a solid tutor that you can probably afford, too.

Honestly, with Tasigur on a budget, I would go for infinite mana combos, which you're already doing. Isochron Scepter and Dramatic Reversal is on the moderate side as far as costs go, but it's powerful since you also have a lot of instants. You also already have Muddle the Mixture which basically only sees play in cEDH to assemble a scepter combo anyway while being a counter when needed. Well, that's at least why I run it. You can even search up Pili-Pala with it.

On a side note, if you run into Thassa's Oracle a lot, I would consider trading for an Endurance. Not only can this card trick an opponent into exiling most of their deck and alternate wincons in the process, it can also shuffle your own deck back into your library if it gets too full and your opponents only give you trash cards when activating Tasigur. And if you wanted to pull off a Tainted Pact win, you can use 3 normal basics and 3 snow-covered basics. Of course, you'll need lots of different lands, too, but it's not impossible on a budget.

zapyourtumor on Mono blue mill

4 months ago

I agree with hungry that Field of Ruin is generally better than Ghost Quarter because, even though it's more mana intensive, it forces your opp to search while also giving the crabs a landfall trigger. Even if your opponent suspects an archive trap, they will always search for a basic land unless it's mid game and their deck is running low. And if it's midgame then Field is clearly better anyways.

About the sideboard, why are there B spells ( Bloodchief's Thirst , Crypt Incursion , Fatal Push , Thoughtseize , Wishclaw Talisman ) when you have no B lands? It looks like you guys switched from a UB build to mono U with the addition of Demilich , Fractured Sanity , Counterspell , and Tasha's Hideous Laughter . Honestly, I think Drown in the Loch clearly outclasses both Spell Pierce and Counterspell mainboard. Vedalken Shackles doesn't look very useful either, and could be replaced with Push mainboard. If you update the sideboard to stay mono U, Profane Memento can sort of replace Crypt Incursion .

Adameus2012 on POST OPAL/SSG BAN - Lantern Control

5 months ago

Now that you are running Scheming Symmetry, have you considered Archive Trap ? It seems like it might speed the game along well to symmetry into an archive trap and casting it to mill 13 at a whack. The same could work for Wishclaw Talisman but that one is not quite so clean.

Casketbase77 on The Many-Faced God - [Primer]

5 months ago


By "dodge the cumulative upkeep" I just mean you don't have to put age counters on Lazav if you shapeshift him into a creature other than Mystic Remora before your upkeep rolls around. For example, you could shapeshift Laz into the Remora during your end step, reap the draws while your opponents all play their cards, then at the end of the turn directly before yours, shift Lazav into Ornithoper or something. Your upkeep passes with Lazav free of his Remora persona, so you don't have to put any age counters on him. Just do your regular Voltron sequencing during your turn via Banehound, Wall of Blood, etc, then during your end step shapeshift Lazav back into Remora to passively draw more cards.

Ebb n' flow gameplay, basically. Lazav morphs into reactive cards like Remora and Hullbreacher to recover resources on your opponent's turns, then morphs into your Voltron pieces on your turn.

Ad Nauseum certainly sounds like a nifty choice for late game hand replenishing. I myself am going to try out Jace's Archivist and Blood Scrivener . They're reusable and Lazav can copy them for less mana than an Ad Nauseum activation. Then again, Scrivener's draw is highly conditional and copying Archivist means tapping Lazav instead of attacking someone. Ad Nauseum might be better after all since it doesn't need your Commander on the battlefield.

Will have to keep testing. I know I suggested Scorched Ruins in my last comment, but I've since noticed the Vector Asp / Phyrexian Dreadnought oneshot needs a black mana to activate Asp's lingering Infect self buff. The Ruins only produces colorless, so although they still make the Wall of Blood / Banehound play doable, the card remains a debatable include. The monetary price to acquire it is another factor (as if that matters in a deck where Phyrexian Dreadnought and Intuition are mandatory includes).

My pockets aren't as deep as yours, so I'll try to trim my own build's budget with Scheming Symmetry and Wishclaw Talisman . Thanks again for this deck's ghoulishly clever combo primer, and wish me luck as I labor to lob Lazav at my opponents.

Kelvin-escesare on Claw Curse **Primer**

5 months ago

Red_X, oops just saw this

The Solemnity + Nine Lives / Phyrexian Unlife combo is not particularly good in a deck with only 1 Enduring Ideal . Tutoring with Wishclaw Talisman doesn't work because then opponent just tutors a removal.

This deck needs tutor targets that are devastating and the opponent can't recover from, since they get a free tutor with Wishclaw. That's why Blood Moon is excellent (it's actually responsible for winning the game 20% of the time despite being only 1 of). Between our 12 mana producing enchantments, we are almost always immune to Blood Moon ourselves, while there are a lots of games where the opponent just loses on the spot. The beauty of having Moon as a tutor target (instead of just playing 4) is that you only tutor it when your mana is good and it will cripple your opponent. If not, you just don't tutor it.

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