Combos Browse all Suggest
- Amulet of Vigor + Patron of the Moon + Storm Cauldron
- Amulet of Vigor + Omnath, Locus of Rage + Perilous Forays
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Amulet of Vigor
Whenever a permanent enters the battlefield tapped and under your control, untap it.
2 weeks ago
Correct me if i'm wrong, but you must have 7 free mana at the moment you decide to play Ad Nauseam: for Ad Nauseam itself; for Amulet of Vigor; for Manabond. The for Maze's End activation you may get from the lands you just put into play with Manabond. Right?
3 weeks ago
Amulet of Vigor fixes your mana base and win condition.
Urza's Saga grabs every artifact.
Ward of Bones your opponents can only play lands and planeswalkers.
1 month ago
@Max_Hammer: I ended up taking it out because of how it counteracts Amulet of Vigor. You can use multiples to actually generate mana. Gond Gate ends up turning it off. I will add Nearby Planet, though! It looks like it's straight-up strictly better Gateway Plaza?
edit: BOOOOOOOOOOOOOOOOOOOOOOOOOOO IT HAS A PESKY ACORN. Currently not legal in Legacy :(
2 months ago
So yeah, thinking about it logically, Savor the Moment isn't the worst card on its own. It's also pretty good with an Amulet of Vigor out, and not a lot of lands in play (one of the scenarios where Scapeshift is bad). It basically translates into "draw a card, take an additional combat phase, your land plays for the turn reset" - which seems pretty good for only 3 mana. If I have nothing going for me already, I would basically be paying 5 mana to draw a card, when finding this off of Bring to Light, which doesn't sound all that great. However, I do think it may be a step in the right direction, since it is a lower CMC and is actually relevant in a lot of situations where Scapeshift isn't. I can also find Dryad of the Ilysian Grove as a backup if I'm in a position where it's just a glorified "draw a card."
The main thing I can think of that is a potential downside I need to play around is casting Summoner's Pact during the normal turn, then being unable to pay for it during my extra turn without an untap step, if I am silly enough to forget (completely my fault if I end up losing that way).
I think I'm going to make the switch, thanks for the idea! I'm hopeful it will be a more relevant card than The Gitrog Monster was. I may tweak my manabase and sideboard alongside the swap, because I am thinking 2 copies of Bring to Light is feasible now that there's a failsafe option that's relevant enough (Savor the Moment can always go out in games 2/3 for more powerful and narrow targets).
2 months ago
Now that’s an interesting concept I haven’t considered.
I also completely agree that the deck does more with less and both options are pretty meh…
I’ve not really considered extra turns or anything like that as a viable option, but they could definitely fit the slot.
Thanks for the great suggestion, I’ll have to see if there’s any that have a more reasonable downside. I remember some skip your untap ones and things like that, which this deck mitigates a bit due to the interaction of Amulet of Vigor and any bounceland returning back to your hand, to keep producing mana.
2 months ago
Regarding Wargate - If you are investing 4 mana into an Amulet of Vigor, you are generally better off investing in your threat (in my opinion) or just running Stone-Seeder Hierophant since it is essentially an upgraded Amulet of Vigor, letting you choose what to untap. The same can be said about finding a land. In most scenarios, if you are paying that much for a land, it is a bounce so you can go off. I will sometimes tutor for Elvish Reclaimer to achieve that, but I try not to need to.
One of my biggest issues with Wargate is that it is 3 different colored mana, which often means we are capable of getting to 5+ mana just as easily with our manabase, in which case, there's better things to do than overpay for a combo piece to get to our payoff cards. Wargate is definitely flexible enough, and I would probably consider it a lot more strongly if it was something like instead of .
2 months ago
Gotcha, didn't see Glittering Wish mentioned so I figured I'd ask just in case. If Bring to Light works entirely better in practice, that's totally valid. I'll think on possible alternatives to The Gitrog Monster.
Gotcha. I figured having a searchable creature approximation of Amulet of Vigor could be worthwhile, but I can definitely see how another, less powerful one doesn't necessarily benefit the deck.
I see. I wondered if Wargate might be useful since it can get either a land for 3, an Amulet of Vigor for 4, neither of which Bring to Light or Eladamri's Call can do, while also getting creatures with enough mana. If those two upsides don't have enough payout, though, it's more expensive and not really worth it.
2 months ago
I ran Glittering Wish for a while (1 yr+ or so), but I found Fae of Wishes was a better wish option, since it had synergy with Turntimber Symbiosis Flip and had more options when found with Mosswort Bridge. I ultimately cut it for Bring to Light in the current version. I definitely agree on The Gitrog Monster but I need a target for Bring to Light when I don't have Amulet of Vigor in play, and that was the best I could come up with. I am more than open to suggestions of an instant/sorcery or creature that does more at <= 5 CMC (4 or less would be ideal, as 5 CMC pushes it).
Lotus Cobra is also a card I ran for quite a while, and is okay, but doesn't really do much when we don't have lands in hand, and is less powerful than an extra land creature in most cases. If you can cast a titan, it is a free creature, since you get your mana back on the first land fetch, so it is pretty good. I view it as a less powerful Amulet of Vigor for all intents and purposes.