Amulet of Vigor

Amulet of Vigor


Whenever a permanent enters the battlefield tapped and under your control, untap it.

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Amulet of Vigor Discussion

TheoryCrafter on Annowanna make you mill

1 week ago

I really like how you have your deck synergize well with your graveyard. Normally I would cringe seeing Mesmeric Orb in a deck, but you made it work to your advantage.

I don't think you need to replace spells with lands as much as find spells with a lower mana cost. For example, Visara is a good card, but in my opinion the cost is too high to justify for a non-Rogue creature. Have you considered replacing her with either Nighthowler (you can attach it to Consuming Aberration and give it some protection from players exiling their own graveyards), a tutor card (such as Demonic Tutor or Mastermind's Acquisition) or even a counter spell (such as Didn't Say Please, Psychic Strike or Thought Collapse). Another example is Mirko Vosk. It goes well with your overall strategy, but for the same amount of mana Mind Grind can get around opponents with Hexproof despite milling one less land and you can cast sooner if necessary.

Speaking of Hexproof, Maddening Cacophony and Soaring Thought-Thief also get around it.

As for lands, unless you intend on adding Amulet of Vigor and Ghirapur Orrery at a later date, Having Coral Atoll and Everglades could do your strategy more harm than good since you have to remove other lands from the battlefield only for them to be tapped upon entering. If you choose to add Amulet of Vigor and Ghirapur Orrery, may I also suggest adding Dimir Aqueduct? If you choose to replace Coral Atoll and Everglade, May I suggest lands that allow you to search for lands including, but not limited to, Esper Panorama and Terramorphic Expanse?

Thank you for reading me out. I hope this helps. Happy Hunting!

nbarry223 on Viga-BOOM! (Turn 2)

3 weeks ago

Seems to work with this manabase, although now aggro matchups just got that much harder. Thankfully, Amulet of Vigor mitigates the need to shock myself with Shocklands, and Dryad of the Ilysian Grove / Yavimaya, Cradle of Growth help me to use my Fetchlands without actually fetching. One bonus that I did get is that the Fetchlands combo nicely with Lotus Cobra to produce 3 mana with one land-drop.

DawnsRayofLight on Breya treasures

3 weeks ago

Lands: 34

Arid Mesa

Bloodstained Mire

Polluted Delta

Marsh Flats

Snow-covered plains

Snow-covered Mountain

Snow-covered Island

Snow-covered Swamp

Urza's Saga

Treasure Vault

Inventor's Fair

Command tower

Reflecting Pool

Mana Confluence

Savai Triome

Raurgrin Triome

Mistvault Bridge

Razortide Bridge

Silverbluff Bridge

Cascade Bluffs

Graven Cairns

Fetid Heath

Mystic Gate

Sunken Ruins

Rugged Prairie

Hallowed Fountain

Watery Grave

Sacred Foundry

Blood Crypt

Steam Vents

Godless Shrine

Obviously shock lands can be replaced with their equivalent in classic Duals. Filter Lands are invaluable and I haven' had too many scenarios where I wished I had more basic than the 4 I run in Atraxa.

I might play Amulet of Vigor though for a lot of these lands that come in tapped

RelinquishedAttempts on Sisay and the Legends

1 month ago

A lot of your lands enter tapped, so even though it's expensive, you should possibly interest yourself with an Amulet of Vigor. And maybe more synergistic with your deck, an Archelos, Lagoon Mystic. A lot of your legendary permanents are also mono colored, so you should try and find more multicolored cards. I would have suggested Defiler of Souls if Sisay herself wasn't mono white. Also, it's any legendary permanent, so you could even run the cycle of shrines (Honden and Sanctum cycles), or just the rainbow one, Sanctum of All, since that would give you all the colors. On the note of rainbow dudes, Child of Alara, O-Kagachi, Vengeful Kami, and Cromat (who is hilarious), or something like them would be good maybe.

A card that you really should have though is Spirit of Resistance (once you get some more rainbow permanents). The only problem with rainbow permanents is that they cost at least five each, though you will already be open to paying that since you are going to activate Sisay's ability.

Skip casting costs with Dragon Arch.

Since you really want to activate Sisay's ability, maybe something like Chromatic Orrery or Chromatic Lantern would be good. Faeburrow Elder is perfect for this deck too.

Watch out for aggro strats and anything that's efficient, this deck seems really slow.

Finally, sorry about this, but you should take all these suggestions with a grain of salt because I am also not the best at magic.

TypicalTimmy on Card creation challenge

1 month ago

seshiro_of_the_orochi, you can also go infinite mana with Eldrazi Displacer if you add in Amulet of Vigor. Also Deadeye Navigator if you're in Naya+

Argy on General Tazri's Allies

1 month ago


Join the Ranks and Unified Front do NOT do the same thing.

One is a Sorcery, one is an Instant.

The Instant can trigger Rally on an opponent's turn. The Sorcery cannot.

Therefore the Instant speed of Join the Ranks makes it better, for this deck.

Likewise, Swiftfoot Boots and Lightning Greaves have a significant difference. One gives Hexproof and one gives Shroud.

The owner of a permanent can't target something with Shroud, but they can if it has Hexproof.

That makes Swiftfoot Boots the better choice.

My guess is that you have forgotten that lands are permanents, which seems to happen a LOT when people give deck suggestions.

Amulet of Vigor is absolutely amazing in this deck, because it makes all the tri lands come in untapped, and raring to go.

The one suggestion you made that was helpful was Selfless Glyphweaver  Flip and I will insert that instead of Coalition Relic

Thanks for mentioning it.

brandonplaysmagic on Gretchen Titchwillow; Druid of Land Bouncing

1 month ago

I love that I'm seeing more Moonfolk decks out here!! I have a Patron of the Moon deck myself and what I've found to be extraordinarily helpful is Amulet of Vigor . It just helps speed things along if you've got Patron out and you're dumping lands out tapped. I also think cards like Sea Drake and Gush are uniquely fun with these strategies. Cool deck, though!

Spaghetti_boy on General Tazri's Allies

1 month ago

Personally I would remove Bala Ged Thief and Beastcaller Savant because 1. While Bala Ged Thief is a good card, it doesn't really contribute to your wincons and 2. I would remove Beastcaller Savant because it has a very minimal effect on your board state as a whole(in other words I think that card slot would be used more effectively with a different card). I run a similar setup to you but with less lands without any mana issues if youre worried about that. Gideon's Phalanx is very expensive for the effect that it gives but I respect your choice. If anything you should probably swap Join the Ranks with Unified Front since it does the same thing but better, same with Swiftfoot Boots and Lightning Greaves . I'm not sure how much use you get out of Amulet of Vigor but it doesn't seem like it would have a big effect on this deck, maybe consider Darksteel Plate instead. Selfless Glyphweaver  Flip could also be a really good choice for on demand indestructible, maybe replace Drana's Emissary .

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