Amulet of Vigor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Amulet of Vigor

Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

Icbrgr on Modern Benevolence

2 days ago

@Dani3377 I think Declaration in Stone is more of a sideboard card if anything and in order to justify Planar Disruption in Modern you would need some sort of "enchantments matter" theme to your decks gameplan. Make no mistake I dont think either of these are bad cards though.

From the hip the reasons I see why Prismatic Ending is preferred over Planar Disruption is it has a wider range of targets; Ending is PERMANANT universal extra removal. 3 CMC/MV can hit a lot of relevant targets it can hit Chalice of the Void, can hit Amulet of Vigor, can hit Wrenn and Six/Tarmogoyf can hit Teferi, Time Raveler/Heliod, Sun-Crowned ect. ect. and not everything in these mana value slots need to attack or be activated... vs Planar Disruption something the opponent can get back if they have enchantment removal and hits less things... kinda like pro and con to Leyline Binding very easy to essentially have instant speed removal for almost everything but if the opponent has enchantment removal then it can just feel bad if you really needed it gone... not a perfect card but objectively a Modern staple even pushing out Path to Exile to being a sideboard card for many decks because of its versatility.

nbarry223 on Viga-BOOM! (Turn 2)

1 week ago

I’m actually strongly considering Gretchen Titchwillow + Eldritch Evolution.

The singleton Gretchen Titchwillow would allow us to draw our whole deck with 2x Amulet of Vigor and Eldritch Evolution would allow us to find that piece with any creature.

I’m still trying to figure out if it is worth it, since the deck’s numbers are pretty statistically solid right now. It’s a fairly dead card without 2 amulets, so it is very close to the realm of win-more.

wallisface on competitive cards vs casual cards

3 weeks ago

What seshiro_of_the_orochi said is correct, but just to extrapolate on that:

  • individual cards aren’t “competitive” on their own. Amulet of Vigor, Murktide Regent, Stoneforge Mystic etc are all undeniably strong cards in decks we typically see them, bit their “competitiveness” is dictated entirely by the other cards in the deck and whether they have the support they need. Even cards that are seen of as “generically good” don’t show up in every top-tier deck that can support them (example being no Solitude in Modern Hammer Time).

  • a decks competitiveness is also dictated by the meta it’s running in. The highest-tiered Burn deck would be completely uncompetitive in a world of Lifegain decks, and the strongest-possible Tron deck would completely suck in a world of land-destruction and/or Mill.

nbarry223 on Viga-BOOM! (Turn 2)

1 month ago

Alright, I am pretty happy with this 75 now. I have an answer to most of the weaknesses I want to cover, and the deck is quite explosive. I am honestly surprised nobody is running Altered Ego or Tyrranax Rex since they do so much for the deck. Altered Ego is a cheaper second Primeval Titan, letting you get 2 titans at 7 mana instead of 9 by transmuting after the fetch, meaning you only need 1 extra mana with 2 Amulet of Vigor. It is also quite relevant to copy an opponent's Archon of Cruelty or any other major threat. Tyrranax Rex is just impossible for any interactive deck to interact with favorably, and it also gives us an out against "infinite" life gain, as a nice coincidence. Since it comes down swinging, it is a nicer control answer that something like Carnage Tyrant in my opinion, making it capable of slotting in the main instead of the side, since it is only a slight downgrade from Primeval Titan against a non-interactive deck.

Some other options in the main or side might look a little strange, but I've updated the deck description, so you should be able to see why I've chosen them. I honestly think these 75 are fairly ideal (you can tweak the sideboard a bit depending on meta obviously).

I've also been toying around with the idea of Nexus of Fate maindeck with the increase of mill matchups (maybe side, although I think Emrakul, the Aeons Torn is still slightly better for mill matchup). However, it only comes in foil so is considered a marked card (good job on that one Wizards...)

My main thought is that it almost invalidates the mill matchup, since it recycles itself and is a replacement effect, so it can't really be interacted with - hitting it with Tasha's Hideous Laughter is their only answer. This could potentially give me back the Emrakul, the Aeons Torn slot in the sideboard, and is honestly a solid hit for hideaway in any matchup as well. Not sure how I feel about drawing into it with no other threats, so I will have to playtest a bit and see if it is too much tradeoff, as it would probably swap in for the third Forest or second Boseiju, Who Endures, both of which I think are slightly better, if I am being honest.

Jphorn on Gond Gate + Amulet of …

1 month ago

I'm playtesting a gates deck right now and I used a The Mycosynth Gardens to copy my Amulet of Vigor and I want to produce extra mana by untapping gates multiple times when I play them. But I have a Gond Gate in play. Can I choose to have the gates enter play tapped so I produce the extra manna?

Also if I put them into play with a ramp spell like Hour of Promise can I choose to have the Gond Gate replacement effect happen first then the tapped clause of the spell second so they enter tapped and trigger the Amulet of Vigor?

nbarry223 on Viga-BOOM! (Turn 2)

1 month ago

Haha, I'm still trying to see if there's any other artifacts worth copying with The Mycosynth Gardens beyond the obvious Amulet of Vigor.

Cosima, God of the Voyage  Flip seems like an interesting version of Tireless Tracker where you don't need to invest mana, but I am still not sure if the backside is worth copying, even though it lets us swing with Azusa, Lost but Seeking sort of, or capitalize with the creature side if we can't get through. I'll try it out, best thing I could find so far, even though highly situational, and probably a little slow.

Surprisingly nothing really comes to mind, but I will keep thinking about how to abuse the new deck.

Rhadamanthus on Cultivator Colossus puts in Gond …

1 month ago

Yes, the fact that Cultivator Colossus's effect has you take sequential actions matters. It means Gond Gate's ability will affect the Gates that enter the battlefield after it, namely because they actually are entering after it instead of simultaneously with it.

You can choose the order to apply the replacement effects. If you really want the other Gates to enter tapped (maybe for some Amulet of Vigor shenanigans) then you're allowed to do that.

nbarry223 on Viga-BOOM! (Turn 2)

1 month ago

They finally spoiled the one piece this deck was historically missing, a 4 CMC creature which allows us to pivot to stalling or help progress our plan of getting to 6 mana. Sadly, I think the deck has pivoted enough into colorless utility lands which blow themselves up for Amulet of Vigor that it may not find a home because of how color intensive it is. I'm still kind of excited to see any "you may play an additional land" cards, since I would prefer another per turn usable card to help offset Arboreal Grazer and Explore if possible.

Thalia and the Gitrog Monster


Legendary Creature - Human Frog Horror
First strike, deathtouch

You may play an additional land on each of your turns.

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.

4/4

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