Amulet of Vigor
Whenever a permanent enters the battlefield tapped and under your control, untap it.
Combos Browse all
- Amulet of Vigor + Patron of the Moon + Storm Cauldron
- Amulet of Vigor + Omnath, Locus of Rage + Perilous Forays
|Commander / EDH||Legal|
Amulet of Vigor occurrence in decks from the last year
Latest Decks as Commander
Amulet of Vigor Discussion
1 day ago
Stop the presses!
Public service announcement: infinite land ETBs available for the easy price of:
Stack the triggers so that the Bounce Land returns to hand, the token ETBs from the landfall trigger (from the Bounce Land), and then the Kodama trigger resolves from the token entering the battlefield (CMC 0) allowing you to put a CMC 0 permanent (the Bounce Land you returned to hand) onto the battlefield to start the loop again. The beauty is that this can be stopped at any time.
Unfortunately you can't gain infinite mana without an Amulet of Vigor or Lotus Cobra but this is a big step for the deck. Probably not the most timely seeing as this has probably been out in the open for a while now but it's a chance to look over the focus of the deck and possibly look at adding more tutor or creature tutor effects to try and bring out Kodama of the East Tree or potentially try to find ways to cheat it out as quickly as possible.
Things to be excited for:
- Infinite zombies with Field of the Dead + five other differently named land (not counting the field and the bounce land here of course),
- Infinite Scute Swarm,
- Ability to trigger Valakut, the Molten Pinnacle and infinite number of times w/ Prismatic Omen or Dryad of the Ilysian Grove,
- Dread Presence going bananas with Urborg, Tomb of Yawgmoth (moreso than usual),
- Dab hard with infinite clues from Tireless Tracker (not game winning, just to show off),
Things to be careful of though: Valakut Exploration may cause you to exile your entire deck if you go too deep, but you should be winning on the turn you go off, but don't go for it unless you have the mana to do it.
Either way, Kodama of the East Tree is making its way into this deck. Main thing will be finding the optimal strategy/timing to go off, and how much of a pain it will be to stack the triggers outside of paper magic. Protecting the Kodama will be key to the strategy.
Part of the power is the many ways you can find/play the bouncelands in this deck. I'm still not convinced Rakdos Carnarium is worth it because of the slow mana and colour fixing, two bouncelands should do with the number of tutors, but the question will be whether it is worth it for the MILL value, the chance that you might just flip it into the graveyard and play it from there to go off. Either way it will require some deep thought on how to best balance out this new horizon of potential for Lord Windgrace.
1 week ago
Cool thematic deck, looks fun to play.
I don't know your card pool or budget, but I prefer relying on fetches and shocks than having the 3-colored slow lands. Whenever I see a mana base with this many lands that enter the battle field tapped I can't help but think of Amulet of Vigor. An Enlightened Tutor could allow to find it early and still be helpful in late game. A City of Brass or a Mirrodin's Core could come in handy.
Arguably, Song of the Dryads is a stronger removal than Kenrith's Transformation. Three Visits is faster than Spoils of Victory, you can fetch a Triome (or a shock land) and play it for free on turn 2. You can Fetch 2 Triomes with Krosan Verge.
Hope some of this helps!
1 month ago
Kodama of the East Tree seems like it should be slotted in. With Omnath and Gruul Turf that's infinite tokens and with Lotus Cobra or Amulet of Vigor that's infinite mana (not that it's needed here but still nice). With a fetch to start the chain or Crop Rotation, you could do this all on someone's end step too. Seems like Hour of Promise should be a consideration too (to have another way to grab the bounce land and if you grab Field of the Dead with it you can make infinite zombies if for some reason Omnath is removed).
1 month ago
I also play a couple spicy stax pieces such as Root Maze, Orb of Dreams, Mana Breach, Overburden, and Confounding Conundrum. Some of these may seem self-detrimental, but with cards like Arboreal Grazer, Lotus Cobra, Amulet of Vigor, Llanowar Scout, and Sakura-Tribe Scout, I can break the parity of stax effects while my opponents suffer as all of their lands get bounced. Also, Amulet of Vigor triggers twice with yarok, so in combination with Root Maze or Orb of Dreams we actually get to untap our lands twice separately, leading to double mana. Arboreal Grazer and the scouts both help us combat our own land bounce effects, and are especially fun with Overburden. Burgeoning is another way we can use land bounce to our advantage, as our opponents will be unable to replay their lands without letting us do so as well. This stax route is kind of a fringe strategy, but I think it is very powerful in Yarok and makes the game much more interesting than just winning with craterhoof behemoth.
1 month ago
I like the overall idea of the deck, but it does seem like there are many sub-themes going on and it feels a bit cumbersome. Still, I can see this type of build be a lot of fun to mess with in the right meta.
I was wondering about Pull from Eternity, it seems like an awfully circumstantial card. Is this choice motivated by your playgroup?
When I see a list with this many lands that enter the battlefield tapped, I ache for an Amulet of Vigor.
Hope this helps!
1 month ago
I began to build a deck with the same commander, but ended up with Yarok, Landlubber, and didn't eventually even include Archelos in the 99, haha... though I did include Amulet of Vigor, because what first struck me about the Old Tortoise was his synergy with all of the land fetch that bring lands in tapped.
Our decks have similarities, so I think I can recommend some stuff. Firstly, Strip Mine and Wasteland can take out a lot of lands if you have Ramunap Excavator and things that allow additional land drops. Secondly, speaking of additional land drops, I recommend adding a bit more of that. My top choices for you would be Oracle of Mul Daya and Dryad of the Ilysian Grove. Also consider the possibilities of Storm Cauldron.
That's all I got. Love the build!
1 month ago
Theres an article on edhrec about him. It was running this janky combo Amulet of Vigor + Mirrorpool + Splendid Reclamation + Sunscorched Desert with a land sac outlets Zuran Orb and Sylvan Safekeeper - lots of moving parts but fairly easy to assemble with Scapeshift and a little luck.
2 months ago
Cryptolith Rite to give you another easy way to tap your commander.
Amulet of Vigor to break the symmetry of your turtles ETB tapped effects.