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Pathways in this deck are probably as good as pathways will be. Since you don't want to lose tempo, you'll want as little "enter the battlefield tapped" lands as you can, so them coming in untapped, keeping up Shock or Opt from turn 1, depending which you have in hand, is probably worth 4 land slots.
I'd make this mana base with 4x Temple of Epiphany and 4x Clearwater Pathway Flip, and then add basics according to your mana requirements in the deck. No Fabled Passage, no Swiftwater Cliffs, I think even the castles in your colors are too slow for your gameplan. Shatterskull Smashing Flip is probably worth it, but Sea Gate Restoration Flip most definitely is not a spell you're ever going to cast, so it's not worth paying 3 life for the land part if it's basically an island in your deck.
October 19, 2020 5:26 a.m.
I think flipping them at the beginning of your end step is pretty feelbad, every opponent gets a swing at them before you've activated a loyalty ability even once.
October 19, 2020 12:35 a.m.
Which is basically a convoluted win-more combo piece, in the end. I'm of the opinion that Lich's Mirror is a style card you play to impress the table with, not a card to win as many games with as you can.
FormOverFunction : I'm afraid there's no way to make that work, the Tokens will stop existing any moment state based actions are checked, which means pretty much every moment between spells and abilities resolving on the stack. The moment the Mirror's trigger is done resolving and before the Battle of Wits trigger of winning the game will resolve, the Tokens will already have disappeared, way before the moment Battle of Wits can check how many cards are in your deck.
October 17, 2020 8:33 p.m.
(If you're dealt lethal damage with Lich's Mirror under your control, but you don't own it, it won't shuffle itself back in. Molten Vortex will prevent your life total from being raised to 20, so when state based actions are checked, you will lose again and the mirror will trigger again, and again, and again, making this an infinite loop that keeps itself going, and therefore draws the game)
October 17, 2020 8:22 p.m.
October 17, 2020 6:30 p.m.
Having to read a novel and explaining that novel to the entire table every time you try to win with this card may also be why people seem discouraged to make full use out of this card '^^
October 17, 2020 9:25 a.m.
How much your table will like playing against a deck like that, I can't vouch for, but that's probably the best way to force a win with this card.
October 17, 2020 9:02 a.m.
Stoneforge Mystic and Steelshaper's Gift are probably out of budget, but Relic Seeker, Stonehewer Giant, Taj-Nar Swordsmith and Steelshaper Apprentice are pretty budget ways to make sure you keep finding your important equipment most of your games.
October 15, 2020 11:36 p.m.
Experience is the best teacher. They will learn by playing their commander centric decks and not be able to execute their strategy when it's gone. It's a process that takes time, and if they don't want to learn yet, don't force them to.
Making a deck trying to teach them faster than they want to learn, will only antagonize yourself to them. Instead of building better decks, they will just stop playing with you.
Just let them play and enjoy their decks, until they don't enjoy them anymore and want to build better decks. That's how I learned too, my first commander deck ever was lead by Noyan Dar, Roil Shaper. It was only removal and cantrips, a few counterspells, but if my 5 mana commander was countered or removed, I wasn't doing anything. At some point, swinging in with a 24/24 land every 7 games was not worth the other 6 games doing nothing anymore, that's when I started building better allround decks. People advised me not to be so dependant on the commander, but I only started listening when everyone else's regular decks, not a specific commander-hate deck, but their regular decks, started outclassing me on every turn I didn't have my commander out.
The motivation needs to be intrinsic, external pressure on how to enjoy your casual format usually leads to opposite of the intended results. Be patient and let them figure it out themselves.
October 15, 2020 8:30 p.m.
In conjunction with Sun Titan
Against Uril, the Miststalker
Anyway, fogs are the best defense against Voltron decks, there's no cure for lethal commander damage. You should play them only if your meta allows it. It's true that a fog won't win you the game, but neither will a counterspell. Their function is not (just) to "not lose", they are best used to prevent someone else from winning with combat. Fogging someone's Craterhoof Behemoth turn will make you the hero of the table, and because most people think lowly of those effects, nobody will expect or play around them.
Use them sparingly, along with the element of surprise, if your friends like to win with creatures, for the best results.
Make them scared to swing out if you have a green mana up ;)
October 15, 2020 1:19 a.m.
Be aware that Panoptic Mirror is banned in commander, probably because its just too easy to go infinite with only a single extra turn spell.
October 13, 2020 7:43 p.m.
I'm a fan of monocolored decks, those were the first that came to mind '^^
October 12, 2020 1:32 a.m.
You can't cast a Thrill of Possibility if it's the only card in your hand. To cast it, you need to pay its full price, both the mana cost and discarding a card. If you can't do both, you cannot play it, just like you can't cast the spell if you'd have insufficient mana to pay for it.
October 12, 2020 1:29 a.m.
If others are still wondering: A planeswalker with 0 (zero) loyalty will die, no matter how the loss of loyalty came to be.
If your Gideon, Ally of Zendikar immediately uses its -4 after being cast to make an emblem, it will be dead having 0 loyalty, just as much as a creature with 0 toughness would be.
Fun fact: if you have a Gideon of the Trials with 3 loyalty, activated to be a 4/4 until end of turn and someone casts a Heartless Act to remove 3 (loyalty) counters from it, Gideon will die, no matter how indestructible he may be until end of turn.
October 12, 2020 1:12 a.m.
Twinflame or Heat Shimmer + Dualcaster Mage can make infinite hasty 2/2 human wizards if you keep copying the original spell with the token copies that enter the battlefield. Similar combo's can be achieved with Kiki-Jiki, Mirror Breaker and a nonlegendary creature that can untap it, like Zealous Conscripts.
October 12, 2020 12:59 a.m.
October 11, 2020 6:37 a.m.
Lich's Mastery works like Nine Lives, run some Cleansing Nova-like effects to clear all these "whenever this permanent leaves the battlefield, you lose the game" effects when they're under your opponents' control.
October 11, 2020 6:33 a.m.
It will be a 40/4, Evra only gets power equal to your life total.
October 10, 2020 9:40 p.m.
Which means if you have less than 21 life it's not gg, which is completely dependent on life totals, mainly yours.
Trample is not hard in mono white though, it is the color mainly associated with equipment. A simple Shadowspear or Whispersilk Cloak is a great way to connect your Voltron commander in every color, and white has easy tutors for those.
October 10, 2020 5:17 p.m.
Commander / EDH*
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Commander / EDH
Commander / EDH
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