|Commander / EDH||Legal|
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|New Phyrexia (NPH)||Uncommon|
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( can be paid with either or 2 life.)
Counter target spell with converted mana cost 1.
Mental Misstep Discussion
4 days ago
You should play:
Chain of Vapor Narset, Parter of Veils , Mental Misstep Merchant Scroll Sai, Master Thopterist Arcum's Astrolabe Trail of Evidence ...literally anything that can consistently crap out artifact tokens Mirrodin Besieged
Why are you playing: Kozilek, Butcher of Truth is this just for the shuffle? Lux Cannon this is a win more card...you supposedly already have 2 artifacts so its better to play literally anything else and just activate urza Heartstone if you have infinite mana anyways then this card is a waste of your time Expedition Map ? you have perfect mana anyways is pumping 2 mana into this to grab like academy ruins the best use of mana?
why so many wincons? like you don't need chalice, aetherflux, lux cannon, and Jace. Its better to focus on 2ish combos, because your wincons are dead draws until you have the combo...I suggest Jace and Aetherflux because they dont require dramatic scepter just infinite mana and or a deck.
4 weeks ago
Speaking as something of an EDH sadist, you should run Curiosity . Enchanting Niv-Mizzet, Parun and then drawing a card creates a loop, provided you continue targeting opponents with the ping. Unfortunately, in EDH you're usually going to have to deal 120 damage to win, and this loop only works so long as you have cards in your library. So in all likelihood, you'll only kill one and a half opponents. You can end the loop by targeting a creature (including your general, if he's the only one on the field), in order to not deck yourself.
One solution to this is to add Timetwister effects. The card itself is in excess of $2,000 these days, so, if you have that kind of money, just buy a small boat. Consider Day's Undoing , Diminishing Returns , Clear the Mind or Time Spiral in addition to your Echo of Eons ... If you cast these after drawing your deck with the Curiosity loop, you can continue shooting people.
Completely shifting gears, I love that you're running Ponder and Brainstorm . Xerox cantrips like these dig you to what you need and past what you don't. Preordain is similarly busted, and Brainstorm goes from good to great with shuffle effects like your Evolving Wilds or Terramorphic Expanse . The Zendikar/Onslaught fetches, like Scalding Tarn or Flooded Strand , are the gold standard here, though they do tend to be very expensive. Slow fetches, like Bad River or Mountain Valley , are similar, cheaper, and still powerful. Faithless Looting is a great card in EDH, as it is in many ways a red Preordain . If you want to go the combo-route, Gitaxian Probe is great for checking for enemy counter-magic.
Dig Through Time is similar to the above suggested Treasure Cruise . I suggest running one or the other, but not both; delve tends to get in its own way, if there're too many delve cards in the deck. Since Dig Through Time sees more cards, if you want to use the Curiosity loop, I think it's better; if you have ethical qualms about infinite loops in EDH, Treasure Cruise is better in that it provides more card-advantage.
A similar source of card-advantage is Mystic Remora . Landing this one turn one can slow down your opponents if you have a slower hand, and in more inexperienced metas it can easily be an Ancestral Recall or two. It's similar effect to your Rhystic Study with a higher cost on the trigger means you can get some real value fast.
Your artifact-ramp can use some work. Chrome Mox is great if you draw your deck and need to cast a Timetwister effect, though it is $40-ish. Talisman of Creativity is extremely powerful, as is Prismatic Lens , Fellwar Stone , the soon-to-release Arcane Signet , Thought Vessel and Coldsteel Heart . In general, two-mana ramp is a lot better than three-mana ramp in EDH, as once you hit three mana you should be trying to do more powerful things. Mana Vault is good for casting Thousand-Year Storm early.
One card I think would be fun to try is Goblin Welder . He lets you reanimate your Inkwell Leviathan for cheap, if you discard it early in the game. Wurmcoil Engine is a great card to sac-recur, as its splitting in two means you end up, over time, netting more and more artifacts to the field. However, this synergy is very slow if you can't untap your Goblin Welder . One thing to consider that is often forgotten with Goblin Welder is that you can use it to target your opponents' stuff. If you're facing down a Blightsteel Colossus and it's controller has an artifact in the 'yard, you can make your opponent sac the Blightsteel and return the (presumably less powerful) artifact.
Depending on your meta, you may want to consider Pyroclasm , Anger of the Gods , Kozilek's Return , etc. These are cheaper than your Mizzium Mortars , and if you're careful you can avoid killing your own dudes.
Presumably, after the first game or two your opponents will start trying to kill your general on sight. Increased cheap interaction will protect him and maintain any advantage you have; Swan Song , Turn Aside , Dispel , Spell Snare , Spell Pierce or even Mental Misstep (in some metas) are all worth considering.
Right. That's all I got. Good luck!
1 month ago
BearJOO: So firstly, I think it's important to realize that a deck will need control, and that while counterspells certainly give a deck an amount of that, they are not the only way of gaining a controlling advantage. In the current configuration, I see only two counterspells in your list: Absorb and Counterspell . Counterspell is certainly very good, though I am not sure that Absorb is better than just an Arcane Denial or Dovin's Veto . Because you aren't playing a hardcore Stax list, countermagic may well be how you want to hold sway over a game; if this is the case, consider bringing in four to seven more counterspells. (Other good counterspells, though they vary vastly in price, include: Force of Will , Swan Song , Mana Drain , Negate , Countersquall , Cryptic Command , Remand , Flusterstorm , Dispel , Spell Snare , Spell Pierce and the meta-dependent Mental Misstep , among others.)
If you want more permanent-based disruption, I advise Rule of Law , Narset, Parter of Veils , Ashiok, Dream Render or even the classic Smokestack itself. (Note that Smokestack is especially good with token-generators, like the Bitterblossom mentioned above.) Zur's Weirding , which I believe I mentioned in my first comment, is similarly constant and powerful. Generally, you want your Stax pieces to do something to the broadest variety of things your opponents are doing. Propaganda and Ghostly Prison are good against creature decks, but tend to do little to nothing against combo. Running something like Ashiok, Dream Render means that any deck that tutors (which is pretty much any deck) is going to have trouble. This idea of universal applicability is why Authority of the Consuls and Rhystic Study are good.
I think Test of Endurance is not a good card, if you intend to win with it. It is a four-mana enchantment that needs to survive a full turn circuit to do anything (assuming you cast it during your main phase, without a flash enabler, and have to wait for your next upkeep). During that time, you will be the number-one threat to all other players at the table, meaning three people will do whatever they can to get rid of you and/or Test of Endurance , which, as an enchantment, is very easily removed with widely-played cards like Krosan Grip or Nature's Claim . Approach of the Second Sun is not an unfeasible win condition (I used to run it in a Grand Arbiter Augustin IV list), but it does require you to have a stranglehold on the board between when you fire cast it and when you cast it to try to win. If you want to run it, you'll want to bring in a lot more Stax pieces.
I think that, when considering cuts, you should look for needless redundancy. Tutors are meant to fetch out the best card for any given situation, and are therefore in themselves a sort of redundancy; if you need X card, you need to topdeck X OR a tutor for X, not just X. So I'd advise cutting Exsanguinate or Debt to the Deathless , as having just one in your deck to tutor up is probably going to be enough, most of the time. Also, I count four boardwipes (including your Cyclonic Rift ): In all likelihood, three or even two will be enough. I suggest cutting Fumigate . Toxic Deluge is less mana-intensive, and Cyclonic Rift and Merciless Eviction are both more versatile.
Running more two-for-one style cards will also allow you to cut back on the number of slots used by your removal suite. Running either Ashes to Ashes or, better yet, Grasp of Fate is likely enough to replace both Path to Exile and Utter End .
That being said, I've always found that the easiest way to make cuts is to play-test the deck against a wide variety of opposing decks, and see which cards most often get stuck in your hand. If nine times out of ten you're looking at a card, wishing you could just cycle it for zero rather than having it there, the card is a blank and should be cut.
Good luck man!
1 month ago
If you have a few penny to spend, add cards like Winds of Change , Gitaxian Probe Aetherize, aetherspouts will likely never see any play and possibly update your Counterspell game to include what are considered cheap staples in Blue like Counterspell Dispel Muddle the Mixture Pongify Tale's End Swan Song Mental Misstep . And can I ask why you did not include Mindmoil ? Literally an amazing enchantment for Wheel effects.
I have a Niv-Mizzet, Parun deck with an example of good counterspells to use. https://tappedout.net/mtg-decks/mizzet-budget-competitive-spells/
1 month ago
I enjoy the Kefnet Turns build, haven't seen it before for this commander and I think its rather neat. You should focus exclusively on assembling your win and remove the extra side cards, like your mill sub-theme. I also think you should replace expensive removal and interaction with cheaper pieces, as you're less likely to cast them off the top with Kefnet. I also think you should add in more ways to discard and also tutor to top of deck. Your combo requires a handful of specific cards and also to be in a specific spot in your library, so topdeck manipulation and tutors help immensely.
My complete list of changes would be
Zndrsplt's Judgement -> Vapor Snag (That card is hard to link to :O )
I think its worth noting
That to combo off, you need Library + Aminatou's Aug + Dino + Turn card + Commander. That requires 4 cards outside your commander, 3 of which are exactly specific. Finding another enabler or outlet to reuse your turn spells or another way to put cards on top would help the consistency of this deck a lot. Running more draw and tutors to topdeck also lets you value copy a turn spell to start chaining turns, and even if you don't hit an infinite loop getting 3 or 4 extra turns will get you much closer to establishing the lock. You should shave off alternate wincons and focus on getting infinite turns, because once you have them you've won.
1 month ago
Sensei's Divining Top allows you to draw past lands in your deck when you are comboing
1 month ago
Suppression Field is nice, I didn't know that card
Thanks for the comments!!! I really appreciate it.
2 months ago
Sorry, allow me to clarify; I have most of the deck, minus some of the more expensive pieces, specifically:
Those are the ones I know off of memory that aren't in my collection, or are above 5$ that I don't have. Steel Overseer getting reprinted makes it easier to get a hold of it.
Mental Misstep occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
WUB (Esper): 0.32%