Elvish Reclaimer

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Elvish Reclaimer

Creature — Elf Warrior

Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

, , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

nbarry223 on Viga-BOOM! (Turn 2)

1 month ago

I found that Eladamri's Call is a nice option that doubles as a dryad or titan as needed. It’s also a solid option in the side or main.

Riveteers Charm is nice for finding lands and Eladamri's Call lets me find specific creatures. Elvish Reclaimer from Eladamri's Call could be a roundabout way to tutor for lands too against decks with less interaction.

I also added back some gravehate and anti-mill in the form of Wheel of Sun and Moon since I felt I needed it in the current meta.

lagotripha on Cash is King

1 month ago

Flagstones/brought back is neat.

I feel like this could be a really powerful engine. Brought back is already very close to being a combo - getting to put Spore Frog and Eternal Witness in the sideboard and sometimes just straight up winning off that alone is nice.

Maybe look at Saffi Eriksdotter combo lists? Roiling Regrowth/Springbloom Druid as extra (bad) harrow copies? Knight of the Reliquary/Elvish Reclaimer for utility lands?

There is definitely something strong here - there are too many good cards without homes that suit this.

nbarry223 on A New Type of Amulet

2 months ago

Elvish Reclaimer + Flagstones of Trokair was some of the glue I was missing. They both enable lots of synergies. I've really liked the lines where I use Elvish Reclaimer to blow up a land to find Ghost Quarter to target myself, all while having The Gitrog Monster out, to net myself 3 draws (Ghost Quarter draws on its cost and when you destroy a land).

Tireless Provisioner and Tireless Tracker have also been performing well. I think dropping some of the less useful overall creatures to 1 copy and adding more tutors gave the deck a more streamlined feel when piloting it, as I now get less draws where I feel like they are bad, while still retaining the overall utility.

Cultivator Colossus has just been an all-star, and might even find itself bumped up to 4 copies. It lets me fill my hand with cards due to drawing off the bounces essentially, which can sometimes let me get into the cute The Gitrog Monster + Dakmor Salvage combo during my end step, where I can basically dig through most of my deck if desired.

CaptnShady on Jund Loam [Modern Heartless Gitrog]

2 months ago

Have you considered Elvish Reclaimer? Not sure what you'd swap out for it but it really seems like it would fit the deck well. Love the list tho +1

AstroAA on Sythis' Beautiful Lands

3 months ago

Hello!

You aren't running any sac outlets outside of Elvish Reclaimer which only hits lands, so I'd advise cutting Pattern of Rebirth as it doesn't really do you any good just sitting on a creature. I'm not sure what your budget is, but I'd recommend running Survival of the Fittest instead. It's cheaper CMC-wise, but tutors to hand instead of the battlefield. You could also run Chord of Calling which tutors to the battlefield, but is an instant.

In addition, I have personally found Smothering Tithe to not really be worth it. The treasure tokens you get from it are shut off by Collector Ouphe and Stony Silence. You could replace it with something like Carpet of Flowers which can generate mana for you, albeit it's dependent on other decks at the table. At it's worst though it's a one mana enchantment, which with any of your enchantresses out can still draw you a card. You could also go with something like Flickering Ward or Whip Silk which are both one mana enchantments that can bounce themselves, allowing you to draw more cards from them for pretty cheap if you have enchantress effects out.

I've ran a Sythis, Harvest's Hand deck since she was spoiled, so if you have any other questions on cards feel free to hit me up. Albeit, I will say - I go a completely different route you're going with your deck. Instead of trying to draw my deck and ramp as quickly as I can, I try to slow the game down as much as possible and keep opponents from being able to play Magic. I've found great success with my list, so I'd recommend checking it out if you're interested. My deck can be found here: [EDH][Primer] Sythis Enchantress Prison. As I said, if you have any questions or need help with it, feel free to hit me up!

Frank_Glascock on Better Omnath Lands

3 months ago

Caleb, what do you think about these changes?

I think these are the best changes:

Wrenn and Six > Birds of Paradise

Nature's Lore > Arcane Signet

Kodama's Reach > Wheel of Fortune

Birds of Paradise never fit a lands matter deck. Just one man's opinion but Arcane Signet doesn't belong in a landfall deck. I don't like Wheel of Fortune when it can not be abused, ala Snakes or if you have a Notion Thief in play. You are paying three mana to refill everyone hands.

I would love to find a spot for Consecrated Sphinx.

Can we talk about your lands? You are playing seven lands that tap for colorless and one, Dark Depths that does not tap for mana. There are also eleven basics in this deck. The only spells in your deck that put basic lands into play are Cultivate and Sakura-Tribe Elder. I would cut Ghost Quarter and three basics for City of Brass, Mana Confluence, Exotic Orchard, Breeding Pool at a minimum. A reasonable case could be made to cut two more basics for Temple Garden, and Sacred Foundry.

I know Coalition Relic solves all your mana base issues but you have no way to tutor for artifacts.

I would probably find a place for Yavimaya Hollow. I play it in snakes.

You stated you wanted more counterspells. I assume this being a Calab Holyt deck that means the addition of Swan Song at a minimum. Orginally, I looked at areas where you had a glut of cards that did the same thing. Creatures that let you play additional lands or lands off the top of your library was one area. The other was cards that allowed you to play lands or recur lands from your graveyard. In the end, I just couldn't justify cutting any of the cards in either of there areas without more testing.

Elvish Reclaimer was the card I settled on to be the cut. Why? This card was extensively tested and cut from another landfall trigger deck, the primer Tappedout list for Omnath, Locus of Rage. The reason was the card was too slow.

I hope this generates discussion between us on this deck. You had to be very happy with the results from your first play session.

Rodfjell on Hans Gruber likes this deck (Budget)

4 months ago

Quirion Ranger is a 1-drop that can help you pump out lands quicker with Elvish Reclaimer and Knight of the Reliquary.

Also, well done!

Dete on Borborygmos Enraged EDH

4 months ago

le podria Field of the Dead cambiando una basica o Cinder Glade por q no tiene tantas basicas.

si le ponemos Vesuva podriai ponerle tmb Dark Depths+ otra pa copiar Thespian's Stage, en volada pa hacer mas mana rapido ponerle tierras locus.

The Tabernacle at Pendrell Vale en volada pa mantener al resto mas piola.

Ash Barrens, Crop Rotation, Expedition Map, Elvish Reclaimer, Evolution Charm, Realms Uncharted son todos buenos pa el enfoque en tierras y 4 son buenos pa buscar las de arriba.

Druid Class, Khalni Heart Expedition,, Azusa's Many Journeys  Flip, Rites of Flourishing, Summer Bloom, cualquiera es buena pa esto.

ponerle otra copia del kruphix podria estar weno Augur of Autumn/Wayward Swordtooth

Scute Swarm hmm es muy weno jajaja,Tireless Provisioner, Veteran Explorer en volada son buenos tmb. Splendid Reclamation+ScapeshiftThe Mending of Dominaria, dependiendo q tanrapido lo queri hacer.

Dosan the Falling Leaf/Vexing Shusher/City of Solitude/Defense Grid pa tener un poco de defensa contra counters y otras cosas.

en mi opinion sacaria: Glint-Horn Buccaneer (mas q nada por q no me gusta mucho noma),Living Twister, sacaria 1 o 2 de cualquiera de los encantamientos q cuestan 5/6, Bag of Holding en volada tmb, Dragon Mage, Krosan Grip y/o java

podrias poner cartas con cycling o retrace, tmb Rites of Spring esta wena pa ponerla y Treasure Map  Flip le puede dar un poco de mas seleccion de cartas. hmmm le dejaria igual Mulch y añadiria Winding Way por lo mismo.

Load more
Have (1) Azdranax
Want (2) jw560211_magic , lotusrtc