Elvish Reclaimer

Elvish Reclaimer

Creature — Elf Warrior

Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

, , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Elvish Reclaimer Discussion

Ector on Galea, the Equipmonger

11 hours ago

The Ramp, the Lands and Topdeck Manipulation

The major goal of every good Galea deck is the right method of ramp and topdeck manipulation. Every time you see a card that Galea cannot play, you should have a way to change the situation somehow. And there are two primary ways to achieve that:

  1. Direct manipulation. Scroll Rack , Sylvan Library , Soldevi Excavations , Vantress Gargoyle and Jace, the Mind Sculptor directly manipulate with your topdeck, allowing you to gain card advantage. Let's look at Scroll Rack for example. If you have say three Auras/Enchantments in your hand that you can play this turn, and your topdeck isn't Aura or Equipment. You just draw three cards, put your Auras/Equipments on topdeck and play all them, actually drawing three cards for 1 mana!

  2. Fetching lands. As long as Galea cannot play lands from top of your library, you should fetch lands as much as you can. This reduces the number of lands in your library (and the chance to see a land on your topdeck), and allows you to shuffle your library. We have six lands that fetch the other lands, and one of them ( Thawing Glaciers ) can fetch multiple times. We also have Sword of the Animist and Elvish Reclaimer that fetch lands repeatedly, and Expedition Map .

The Ramp strategy of this deck uses "the best of all worlds" principle: the best creatures, the best artifacts and the best Aura ( Wild Growth ). Most of the Ramp cards cost 1 mana, but there are few 0-cost and 2-cost cards. Why don't I use more Auras? Because creatures and artifacts are more efficient, and I need Ramp prior to playing Galea. Why do I use mana dorks? There are two reasons: I need early targets for my Equipment, and I want to sacrifice them later to Skullclamp .

This deck has three ways of fetching NON-basic lands: Elvish Reclaimer , Expedition Map and Tolaria West - and if you have Academy Ruins , you can recycle Expedition Map to fetch more lands. One of the best targets for the fetching is Urza's Saga , which can create a giant token and fetch Skullclamp or Expedition Map . Another very important target is Glacial Chasm , which can allow you to survive and grab victory even in a grave sutuation. Of course, Academy Ruins and Hall of Heliod's Generosity are also the popular fetch targets.

The Aura Selection

Most Auras in this deck steal or spoil enemy creatures (especially Commanders). It's hard to win when your Commander is stolen or converted to Insect :) There are only two Auras that should be played on your creatures: Mantle of the Ancients and Unquestioned Authority . Most of the time they are played via Sovereigns of Lost Alara : you attack, then fetch one of them from your deck, and, in case of the Mantle, also play all Equips from your graveyard.

The Hidden Gems

Conqueror's Flail prohibits opponents from playing spells during your turn. This allows you to play all your stuff without pesky counterspells and attack safely. It's very important for this deck.

Moonsilver Spear and Seraphic Greatsword create 4/4 flying Angels. If you have both, you can create enough blockers that can eventually kill somebody.

Dowsing Dagger  Flip should be transformed into a land that provides three mana of any color. It's a great Ramp, especially if you consider that Sword of Feast and Famine and Treachery untap your lands. With a bit of luck, you can even create two Construct tokens with Urza's Saga !

Fractal Harness is the easiest way of creating an enormous creature. It will grow very fast, and Belt of Giant Strength may give it +10/+10! If you get both in play, follow the "Trident Punch" path and look for Surestrike Trident .

Umbral Mantle doesn't have a lot of good targets in this deck: there are no creatures with powerful "Tap:" abilities. But you can steal them! :) Talking seriously, the Mantle is used to untap our Ultron after attacking. I am not a big fan of using Galea for this purpose: it's better not to put all the eggs into one basket. Plus, the Mantle makes a great combo with Surestrike Trident .

Shimmer Dragon is really great for this deck. It flies and almost always has Hexproof. It provides insane amount of cards. And it is much better material for Ultron than Galea IMHO. Most of the time you would need just one Scytheclaw or Kaldra Compleat on it to deal very serious damage.

Fierce Guardianship means that you always might have a counterspell :)

Thassa, God of the Sea is very helpful for two reasons: it can make your creature unblockable (even a tiny Elf with the Scytheclaw becomes a very dangerous threat!) and it provides a free Scry 1 every turn (see above on topdeck manipulation). Still, you have a chance of turning her into creature, since there are several permanents with UU in their casting cost. Having an indestructible creature is always nice!

Fritzn on Yedora the Grave Gardener and …

1 month ago

So, Yedora, Grave Gardener can bring a creature who dies in the form of a land, my question relates to WHEN he sees it as a creature that dies, is it before it actually hits the graveyard or after? Specifically I'm looking at something like Elvish Reclaimer sacrificing a facedown creature that's a "Land - Forest", once that land is in the graveyard, it's no longer a land, it is a creature again. Would Yedora grab it back and bring him back out as a land?

PikaPrince on Gravebloom

1 month ago

Thanks for your suggestions Epicurus! I did overlook Crop Rotation when I was building as I thought it wasn't worth wasting a permanent slot, but I think that I'll definitely give Elvish Reclaimer a try, as the effect is very powerful. Do you think a Dark Depths + Thespian's Stage Combo could be added?

I put in the infinite combo as I found that in my first iterations of this list I didn't have many win conditions, I also try to avoid them when possible.

My playgroup generally dislikes Storm Cauldron effects which is why I tried avoiding stuff like Contamination and Smokestack . Thanks for the suggestion though, first time seeing the card and I will definitely try it out sometime in a different deck :)

Epicurus on Gravebloom

1 month ago

Love me some loaming Azusa decks! I have a few of those myself. Though I haven't ever built a Muldrotha deck. Looks good to me.

Now, I don't play infinite combos as a general rule. So my comments should be taken with a grain of salt.

First, imagine the possibilities of Storm Cauldron in this deck. Most of the time it will be a massive nuisance to all opponents, while you will be fine with all of your multiple land drop capabilities.

I think that Crop Rotation should definitely be in here. As well as Elvish Reclaimer . And also Aesi, Tyrant of Gyre Strait .

Splinterfright is also worth a look.

That's all I got. Cheers!

zapyourtumor on Splendid Reclamation + The World Tree

1 month ago

I think it would take less god cards if you had 2 Purphoros, God of the Forge s to deal more etb damage before one of them dies to legend rule. This could free up some space to maybe go for a more midrangey build and be less reliant on the combo. Also, since a lot of the gods are dead cards (like the ones you don't have the right mana to hardcast anyways) cutting down definitely seems like a good thing.

I'm thinking you could also free up some space by getting rid of some of the graveyard filtering cards. By running cards like Knight of the Reliquary (and Elvish Reclaimer as previously recommended) you could have a backup plan in case you aren't able to pull a ragnarok in time. I also second the World Shaper suggestion. In addition, maybe some Path to Exile unless there's a better removal spell that I'm not aware of involving sacrificing lands.

Lastly, I don't know what your budget is, but adding fetch lands would definitely help.

Inkmoth on Yeva Draw-Grow

2 months ago


=16/14 cmc


= 13 cmc

These are the incoming changes guys. Expect a fully fleshed out primer implementing all of these. Also, the Moxfield primer is just going to be a redirect to the T/O primer. (Sorry guys, keeping up with multiple primers is a giant pain in the ass and I got ton on my plate atm).

Eventually I'll re-port the whole updated primer back to Moxfield.

If want to discuss these changes with the whole Yeva community, myself included join our server:

Yeva is cEDH?

Epicurus on Splendid Reclamation + The World Tree

4 months ago

Your topdecking/self-mill(ish) strategy is probably the right move, but just from an outside perspective it seems like Elvish Reclaimer would be useful here.

Other possibilities as I see it:

And then some cycling lands.

Sorry, don't know if any of this is at all helpful. Just liked the idea a lot and my mind went into build mode.

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