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Elvish Reclaimer
Creature — Elf Warrior
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.
, , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
nbarry223 on
Viga-BOOM! (Turn 2)
4 weeks ago
I don't know, 3 Azusa's is a bit much, you'd be surprised how often that legendary rule comes up. Even with 2, I saw the second copy more often than I wanted to. Dead / Gone also seems a bit strange instead of Dismember. Relying on an early red so much seems odd, especially since the 3 CMC of the split isn't even permanent removal. You're weakening your position against a multitude of decks to have a slightly better edge against things like Elesh Norn, Mother of Machines that are unable to be removed otherwise. If you are going for an off-color answer anyway, there's definitely better options. Sure you can still answer Magus of the Moon with it's front, but almost any form of creature removal kills that.
Anyway, Altered Ego sees play in quite a few top 8 decks already, just in their sideboards. It is a fetchable answer to Archon of Cruelty and an uncounterable threat you can dump excess mana into (you can also copy an opponent's hexproof/shroud creature if that ever comes up). However, I like it mainly because you can copy your own Primeval Titan to chain into 2 titans with a singular amulet (can still usually only haste 1) or pretty often 3+ titans with double amulet. Being able to make a second titan so easily is really nice, and it happens to help with 2 of the deck's weaknesses. In fact, it is so powerful, that it devalues Sunhome, Fortress of the Legion quite a bit, essentially making it unnecessary in a lot of situations you would lean on it otherwise - to the point where I cut the win-more card.
It is possible to play into removal with the clone, but you shouldn't be playing that aggressive against an unknown deck, decks where you suspect Solitude or an opponent with open mana for removal. Always play for an actual second Primeval Titan first before trying to copy against those types of decks. Playing into something you shouldn't is what I would call a misplay, not a bad card.
Atraxa, Grand Unifier is a bit situational, but it is similar to Cultivator Colossus in what it does for the deck. It's recently seen top 8 play (which is what inspired the recent changes), albeit alongside Dramatic Entrance to cheat it into play. Instead of that, I am playing Timeless Lotus which I feel has arguably more synergy with the deck and the way I want to play it (as more of a midrange deck). It is capable of fixing our mana to cast Atraxa, Grand Unifier, and we also have Eldritch Evolution or Scapeshift to bring it or the land dependant Cultivator Colossus into play, depending on which is best.
Elvish Reclaimer is admittedly a bit slow, but it does almost everything you could possibly want (albeit slightly worse than other options). If you are capable of paying an extra mana at some point in the game, it is worth it as turns go on, being a psuedo-extra land card, mana fixing, better Expedition Map which puts the target into play, or a decent sized body (can even threaten pumping it and never actually investing mana into it to deter attacks). Hell, you can even pact for it when missing a bounce and unable to pay for pact, using its ability in response, returning that bounce to hand) provided you can actually pay for the pact AFTER the ability resolves).
The inclusions make the deck far less linear and complicate the lines a lot more (because amulet titan isn't complicated enough already...) I'm not saying they are a strictly better upgrade, as I am trading a little bit of consistency for resilience/explosiveness.
That being said, I think just dismissing all of the changes as "bad" because it "isn't what the pros are doing" is a little laughable. Am I stretching the limits of the deck a little right now? Absolutely. Is every new card you've never seen in an amulet shell automatically bad? Absolutely not. We'd still be playing with Hive Mind if that was the case (never liked the concept of combo pieces which do nothing on their own - so glad people moved away from that archetype).
nbarry223 on
Viga-BOOM! (Turn 2)
2 months ago
My search led me to an interesting path involving Devoted Druid + Luxior, Giada's Gift, which realistically has no place in the deck. However, I could see it potentially working out, strangely enough.
Devoted Druid could be used as a way to "store" 2 mana for a turn, to enable us to get to 6, and Luxior, Giada's Gift (pretty useless on its own) being findable by our 4 Urza's Saga and producing infinite mana with the cheeky combo, is definitely a way to get to cast the big things.
Is it worth it? Probably not. Is it interesting enough to mention, for sure!
Realistically, the best option I can think of right now is a singleton Elvish Reclaimer as he really does enable a lot (has gone in and out of the deck a few times). You can even pact for him without enough mana and some amulets to pay for the pact and find the land you need. Not the strongest card in the shell, but also not terrible. But is he better than an Explore? Hard to tell.
thefiresoflurve on
Beginners Greensleeves
3 months ago
This looks like a fantastic beginner deck! Reminiscent of my buddy's mono-green deck back when we played Magic circa 2011. Glad to see some things never change :)
One thing I might recommend cutting is Field of the Dead, since you don't have a lot of land with different names. I guess you could add Command Tower and Snow-Covered Forest for an easy +2.
Elvish Reclaimer or Ulvenwald Hydra could also help. Those cards are good anyway, but I'd err towards not adding too many more - don't want to build around a card that's in the 99.
nbarry223 on
Viga-BOOM! (Turn 2)
3 months ago
Yeah, I am still playing around with a few slots, but these numbers are getting closer to what I envision as the "ideal" 75.
For example, I ended up cutting a Valakut, the Molten Pinnacle because we aren't naturally getting to 6 lands consistently anymore, having 7 lands in the deck that blow themselves up. It's still worth playing a copy though, as there's plenty of lines that get us there. Quite happy with just one, as I still get to lethal with it thanks to Mosswort Bridge over Sunhome, Fortress of the Legion.
I chose Mosswort Bridge over Sunhome, Fortress of the Legion since it helps us get that land count up pretty consistently, and is pretty much just as deadly with less initial mana investment (fetching Mosswort Bridge and Vesuva copying a bounce, so you can replay it as Mosswort Bridge when you find an extra land creature is a nice line).
I'm still undecided as to the "proper" counts for Elvish Reclaimer, Explore, and Arboreal Grazer, since the influx of colorless lands and more consistent double amulet has changed the deck's dynamics a little. It's also a lot easier to fold to hate, because we are sort of sacrificing our lands for Amulet of Vigors, so if those amulets get removed, we are just behind.
I'm also not sure if I want to add back a second Tolaria West or not, because I am capable of getting away with only one thanks to Tyrranax Rex covering me against interactive decks. It does take away a few lines, but most of those are win-more, so I have been weighing the pros and cons of that second copy and am still undecided currently.
Squee_Spirit_Guide on
Shifty Crabs!
3 months ago
Hey nbarry223! Thanks for checking out the deck! Brokers Hideout is very appealing. I like your call of 1-2 copies as well. There will definitely be situations where I don't want it, but also situations where the immediate second trigger will make the difference.
I'll mull over Elvish Reclaimer. I'm not sold on it over Scute Swarm immediately, but I can see its value so I'll test it out a bit. Test of Talents seems like a good option for stopping combo, like you said. I'll play around with that one a bit too.
Thanks for the suggestions!
nbarry223 on
Shifty Crabs!
3 months ago
Have you considered something like Brokers Hideout to essentially go +2 in life for a tapped land? It still gets you the landfall, may be worth it as 1 or 2 copies. Also, if you ran something like Elvish Reclaimer over your other non-synergy creatures, you could find it and it would still trigger tapped, netting you 2 landfalls for 2 mana every turn.
nbarry223 on
Viga-BOOM! (Turn 2)
4 months ago
Not quite sure how I missed this when it was first spoiled, but The Mycosynth Gardens seems to be an auto-include of some kind (I am not sold on it being 4 copies since it is a colorless source, and I need untapped green sources).
The Mycosynth Gardens
Land - Sphere : Add .
, : Add one mana of any color.
, : The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value .
As the Invasion Tree grew, its branches pierced through the world's silent core.
This would allow some more turn 2/3 lines, and be a fetchable second copy of Amulet of Vigor with Elvish Reclaimer or Primeval Titan. However, since it is a colorless source, I have to be careful not to cut too many untapped green sources for it.
jamezbl0nde on
Azusa, Lost but Seeking Cthulu [Primer]
4 months ago
Check out the new marit lage token! definitely a neat Cthulhu reason to run Dark Depths and Vesuva . cool part is Elvish Reclaimer can get both of them back to back. a little slow.. but being able to drop him turn 1, activate him at the END of someone elses turn 2, activate again on the beginning of your turn 3 and then have a 20/20 flying indestructible cthulhu is super cool. 1 card gets all the pieces. super neat.
Have (2) | Azdranax , zachi |
Want (5) | jw560211_magic , Qwi , ag.abramstien , AjaxSlumbering , Helium |