Elvish Reclaimer

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Elvish Reclaimer

Creature — Elf Warrior

Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

, , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

nbarry223 on Land Prison

2 weeks ago

I'd think you could cut some Arboreal Grazer. Too many early cards just give you less impactful cards as the game goes on. You do want an explosive start, but there's a certain point where you have too much ramp, and you should cut back on some of the early stuff. Since you don't have the land coming into play untapped, Arboreal Grazer doesn't really do anything for you the turn it is played, making it significantly worse than all your other ramp.

It's also not like you are in need of ramping to any crazy amounts of mana, so I definitely think you can trim on the Grazer. I'd think you want to keep Elvish Reclaimer around 3, as you have its effect duplicated already, and it is a land tutor essentially, which really helps your strategy. Maybe 3 or 4 is correct, but I'd put Grazer as less important, even though it does enable some of the stronger turn 1 plays.

nbarry223 on Viga-BOOM! (Turn 2)

4 weeks ago

Hmm a turn 3 Dryad Arbor is not nearly as good as an Elvish Reclaimer or Arboreal Grazer. It does get significantly better as turns go on, but at that point a better threat may be better.

The landfall enabling and synergy with increasing land count for Dryad of the Ilysian Grove and Scapeshift may be enough for it to be a decent lategame threat, but objectively it’s kind of meh early.

Still going to test, but it’s not as good as a tutor like Eladamri's Call was. Diabolic Intent also looks like something to test for that reason, but I don’t really like cards that rely on a resource I can’t guarantee (in this case having a creature to pitch and mana). I’d be very hard pressed to play this particular tutor t2.

Ardees on Gates? Nine Fingers Keene Competitive

1 month ago

If you are aiming at 'competitive' in the technical sense of the term (as in 'cEDH' or 'competitive EDH'), like the title seems to suggest, I see many staples missing that unfortunately make the deck quite far from being competitive.

Artifacts: you should be running at least Mox Diamond, Chrome Mox, Mana Crypt, Sol Ring, Arcane Signet, Mana Vault, Jeweled Lotus, maybe even Grim Monolith and Lion's Eye Diamond.,

Tutors: you are missing Vampiric Tutor, Imperial Seal, and Worldly Tutor and Green Sun's Zenith if you run any combo, win, or strategy whatsoever based on creatures. You could also add Wishclaw Talisman and Solve the Equation, and, although not a tutor, Peer into the Abyss, which works quite nicely with Thought Vessel.

Lands: any competitive deck plays true duals, namely Underground Sea, Bayou, and Tropical Island. Same for shocklands and at least 6-7 fetchlands in a 3-color deck like this one. You could also consider lower the number of lands, depending on whether or not you want to keep the Gate strategy

Protection: any competitive deck that plays blue automatically plays top-end counterspells, namely Swan Song, Arcane Denial, Force of Will, Force of Negation, Pact of Negation, Fierce Guardianship, Mental Misstep, An Offer You Can't Refuse, and Flusterstorm. You are also missing key cards like Cyclonic Rift or Chain of Vapor. Needless to say, ideally a competitive deck playing blue also plays Timetwister: not a counterspell but a must card (yeah, the price is another topic of conversation).

Creatures: I understand the Gate theme but you are missing some high-value creature cards in here, most notably Dauthi Voidwalker, Malevolent Hermit  Flip, Lotus Cobra, Azusa, Lost but Seeking, Tatyova, Benthic Druid, Ramunap Excavator, Dryad of the Ilysian Grove, Oracle of Mul Daya, Elvish Reclaimer - to name a few. Much depends on the strategy of your deck, although don't let keywords aligned with your strategy (e.g. 'Gate') fool you into thinking some cards are good for that.

Enchantments: a few staples in the current competitive meta: Rhystic Study, Mystic Remora, Sylvan Library, Burgeoning, Exploration, maybe Abundance and Necropotence

Removals: you could most definitely swap some of your removals for something better and more competitive, such as Force of Vigor, Nature's Claim, Abrupt Decay, Assassin's Trophy, and more.

Now, I totally understand there is a budget situation going on with upgrading to competitive MtG (spoiler alert: MtG is a pay-to-win type of game, research confirms), but generally the term 'competitive' sticks to decks that, to the very least, include most if not all cards mentioned above - without mentioning the fact that any competitive deck needs running at least one winning combo. At this stage, your level is more looking towards casual. This isn't to criticize you or anything of course, pretty interesting build, just not really a competitive deck in its strict sense.

If you want to try the competitive experience, my suggestion is to proxy cards by printing them online - this should cost around 10 bucks on colored and good quality paper, and effectively save you more than 7k worth of cards.

TheOfficialCreator on Korvold, Treasure Eater

1 month ago

Gadrak, the Crown-Scourge, Impulsive Pilferer, and Shambling Ghast seem like decent additions. I'm also surprised not to see the fetchlands in this deck (heck, given the added value from Korvold it might be worth it to run off-color fetches like Marsh Flats), and if you do add the fetches then Elvish Reclaimer and Crop Rotation would perform incredibly well.

Happy trails! Korvold is one of my favorite commanders >:)

nbarry223 on Viga-BOOM! (Turn 2)

2 months ago

This is what I came up with. It's a little tricky to be able to play Savor the Moment on its own if we draw into it without a win condition that just gets us ahead anyway with the current manabase. I went back to a fetch + triome, because it enables more plays with Elvish Reclaimer and the ability to bounce the triome and cycle if needed.

nbarry223 on Viga-BOOM! (Turn 2)

2 months ago

Regarding Wargate - If you are investing 4 mana into an Amulet of Vigor, you are generally better off investing in your threat (in my opinion) or just running Stone-Seeder Hierophant since it is essentially an upgraded Amulet of Vigor, letting you choose what to untap. The same can be said about finding a land. In most scenarios, if you are paying that much for a land, it is a bounce so you can go off. I will sometimes tutor for Elvish Reclaimer to achieve that, but I try not to need to.

One of my biggest issues with Wargate is that it is 3 different colored mana, which often means we are capable of getting to 5+ mana just as easily with our manabase, in which case, there's better things to do than overpay for a combo piece to get to our payoff cards. Wargate is definitely flexible enough, and I would probably consider it a lot more strongly if it was something like instead of .

nbarry223 on Cash is King

2 months ago

Decent concept, I think the card counts/options are a bit off though.

First of all, how do you activate Slayers' Stronghold? You should run a Boros Garrison. Cut Thragtusk add Sun Titan. Elvish Reclaimer, Springbloom Druid, and Roiling Regrowth are good ramp options in addition to going harder on Harrow to feed Brought Back. You should also go harder on Flagstones of Trokair.

Urza's Saga also gets you to Amulet of Vigor and makes a decent Brought Back target. I'd also go a lot lighter on Oblivion Stone. Maybe run something like Porphyry Nodes if you are that scared of aggro, since all of your creatures you want to stick around will be large.

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