Elvish Reclaimer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Elvish Reclaimer

Creature — Elf Warrior

Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

, , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

jamochawoke on Uurg eats everything

6 months ago

This is a super fun little combo deck! But it can get shut down pretty easily. I'd suggest putting some key Commander pieces in that you're missing... and thankfully there's a TON of things that work with a land-based deck archetype like this in those colors.

First off, you need to complete your Cultivator combo with Splendid Reclamation for getting all those lands out of your own yard in a very big way (Cultivator probably becomes the biggest thing in your game at this point)!

Centaur Vinecrasher or Multani, Yavimaya's Avatar are superb alternate or additional beatsticks for Cultivator with tons of synergy with your commander that also dig themselves out of the graveyard after they get immediately removed like in my games!

Terravore is nice if you never hit Cultivator in your games (or it gets hated out).

Constant Mists basically you get eternal fog in a deck like this whenever you want if it doesn't get countered.

Entish Restoration, Dig Up, and Beseech the Queen for synergistic tutors.

Kagha, Shadow Archdruid, Elvish Reclaimer, Grisly Salvage, World Shaper, Circle of the Land Druid, Stinkweed Imp, Winding Way, Life from the Loam, Scapeshift, and Satyr Wayfinder for digging through the deck faster while also rotating lands. Life From the Loam is ESPECIALLY GOOD for its dredge ability in this deck so you can keep casting it. Scapeshift is the single most powerful cycler you could run but it's very $$$ and doesn't synergize completely with this deck (it's more for landfall decks, but it can still work with this too).

The utility lands Witch's Cottage, Mortuary Mire, Memorial to Folly can help get your creatures back out of the 'yard.

The utility lands Witch's Clinic, Rogue's Passage, Ghost Quarter, Strip Mine, Wasteland, Field of the Dead, Thespian's Stage, Restless Cottage, Boseiju, Who Endures, and Takenuma, Abandoned Mire would all help your deck's overall resilience and ability to deal with threats.

Either Abundance or Rishkar's Expertise could be a game-ending bomb for you. Rishkar's is great if your commander has enough power. You can draw a ton of your deck, likely hit a tutor you cast for free, then if your hand is flooded with lands you discard down to 7 putting all those lands in your 'yard making your commander even bigger! Abundance isn't as synergistic, but is basically a creature tutor spell for Cultivator Colossus if you decide to not run any other beaters or utility creatures.

Assassin's Trophy for instant-cast targeted removal of EVERYTHING.

Tear Asunder and Abrupt Decay are less-good Assassin's Trophy but at least Decay can't be countered.

Casualties of War for when you need to get rid of a lot of different pests that turn.

Return to Nature for instant-cast targeted removal of Enchantment/Artifact or Graveyard card.

Drown in Filth for a land-synergistic targeted removal that gets around indestructible.

Terror Tide for land-synergistic boardwipe that also gets around indestructible.

Nurgle's Conscription, Froghemoth, and Bojuka Bog for some enemy graveyard hate.

Rain of Filth for a MASSIVE spike in mana for that turn.

Worm Harvest for generating a TON of tokens off of the lands in your 'yard.

Titania, Protector of Argoth or Rampaging Baloths for much, much bigger tokens.

Gitrog, Horror of Zhava and The Gitrog Monster for super frog-land-pseudocycling synergy!

Brawn since you're putting things in your 'yard anyways you might as well give your commander and other beatsticks Trample for free! Trample has saved me so many times in games. No reason not to run it in this deck tbh.

Erinis, Gloom Stalker, Ayula's Influence, and Old Rutstein for more synergy with your commander's ability.

Life / Death for making an army out of your lands or pulling something out of your 'yard.

The planeswalkers Nissa of Shadowed Boughs and Vraska, Golgari Queen can give you alternate win-cons while also being synergistic with your commander.

If you don't need more combo stuff and just need another big beatstick alternate for the Colossus it's hard to go wrong with Yargle and Multani's power (plus the stained glass alt-art is sick!). But unfortunately it doesn't come with the cool yard recovery abilities of the other beatsticks I mentioned and doesn't have trample or evasion, but it does have more power than Emrakul!

nbarry223 on Viga-BOOM! (MH3 updates)

6 months ago

I really need to go through and update the deck’s description (lots has changed since ban update) but really liking my new concept of Burning-Rune Demon + Persist tech to get Primeval Titan in hand with a threat on board. Might actually be better than the namesake card against removal, since we don’t need extra mana for Tolaria West shenanigans.

Still playing around with numbers, and I do sort of miss Elvish Reclaimer as well, going to keep playtesting before revamping the entire description.

Idoneity on Any cheap mana permanent with …

7 months ago

Assuming Commander, Soldier of Fortune is a directly apt choice. Elvish Reclaimer does the job well. Lantern of Insight is okay. Myr Mindservant fits anywhere. Soothsaying is pricy for the effect but acceptable. Turn the Earth does it twice with additional utility. And Weathered Wayfarer is always great.

Whilst I assumed it went without saying, I'll say it anyway. Fetchlands are splendid for many reasons; shuffling is one of them.

SufferFromEDHD on March of the Trees

9 months ago

Interesting list. I'm a huge fan of land strategies in EDH. I typically build around the legacy 43 Lands.dec shell.

Dust Bowl is crucial late game alongside a lot of basic lands.

Elvish Reclaimer you have some stuff to tutor for.

Eternal Witness, Holistic Wisdom and/or Turntimber Sower solid recursion.

Creeping Renaissance, Storm the Festival, Moment's Peace and Soul of New Phyrexia are neat discard fodder.

Your maybeboard is full of power. I'd cut like 10 forests to add the good stuff like Constant Mists, Crucible of Worlds and Timber Protector

legendofa on

1 year ago

If you're running the Tron lands in EDH, cards like Crop Rotation, Sylvan Scrying, Elvish Reclaimer, and other land search cards will help pull them out. I'd almost recommend taking them out and replacing them with other lands, so you don't have 7+ cards ultimately dedicated to providing 7 colorless mana.

Pestilence is a repeatable source of life loss that can double as a small board wipes once you get some big creatures out.

How useful are the Sanctums? Sanctum of Stone Fangs is good with your commander, but Sanctum of Fruitful Harvest doesn't seem to add much.

I would also suggest adding some more cheap (2-3 mana) removal.

nbarry223 on Viga-BOOM! (MH3 updates)

1 year ago

I actually like only running 3 grazers. It’s a great card, but drawing into it always feels bad, and I’d much prefer something like Explore. I only regret trimming it against the other monkey.

Initially, I swapped it for an Elvish Reclaimer because he’s super versatile and does almost the same thing. As long as my extra land cards remain at a high enough total, it is all a matter of preference and/or meta calls, since they all have their respective pros and cons.

I’ve actually come to really like Phyrexian Metamorph in here, although that was definitely my 5th choice. It is so good in the scam matchup, being castable through Blood Moon and able to clear a Fury while becoming its own threat. It is also great against Archon of Cruelty which can be another issue for the deck.

Even against decks without those trouble cards, it allows for some nice tempo plays as an early threat alongside Tireless Tracker when we switch up our gameplan.

JacobAGrossman on Viga-BOOM! (MH3 updates)

1 year ago

I see 3 run a lot of the time. I would cut Elvish Reclaimer, Phyrexian Metamorph, and either Scapeshift or 1 Azusa, Lost but Seeking.

How do you feel about only running 3 monkeys?

nbarry223 on Viga-BOOM! (MH3 updates)

1 year ago

So I’m thinking:

-1 Elvish Reclaimer
-1 Azusa, Lost but Seeking
-1 Scapeshift
-1 Cultivator Colossus

In that order for The One Ring while playtesting. I’ll probably start with 2 copies and adjust as necessary.

I won’t be investing in any physical copies until hype dies down a bit and I am more confident it won’t get banned, but I’m thinking I will end up running 2+ copies.

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