Elvish Reclaimer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Rare

Combos Browse all

Elvish Reclaimer

Creature — Elf Warrior

Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

, , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

Elvish Reclaimer Discussion

Ehsteve on Lord Windgrace Sits Behind A Chasm

1 week ago

Thanks for the input Bighimmy!

So I've gone through the list and my understanding is that you mean proactive interaction/removal. So from the deck list thus far there is:

For boardwipes there are:

Now for some of the other options I've gone through in the past I personally don't feel like a few of them are really worth it, and feel free to discuss these since there's always going to be something that I'm missing or haven't really thought about. My thoughts on:

  • Chaos Warp : This is an attractive option, it deals with anything and you can even use it on your own permanents to try and spin into something more useful. It means that certain threats don't go to the graveyard (for reanimation or death triggers) and can get lost in the deck. However, from past experience I'm much more a fan of Assassin's Trophy as you can then Bojuka Bog to exile the threat along with the rest of the graveyard. This is a less risky option, and I completely understand why people go to it but I know I'll be kicking myself once a Chaos Warp turns a threat into a bigger threat.
  • Gaze of Granite : Pernicious Deed just does everything that Gaze of Granite does that much better with the only exception being planeswalkers. You don't have to sink all your mana into the casting (so if it gets countered it's not a complete loss) and furthermore you can use Pernicious Deed at instant speed, which is a massive way to interact with non-creature permanent-based strategies (such as enchantments and artifacts).
  • Go for the Throat / Doom Blade / Dismember / Abrupt Decay : I'm not a massive fan of conditional removal in commander because my rule of thumb is that the broadest answer is the best answer the vast majority of cases.
  • Putrefy : for the longest time I played this in the deck before Ravnica Allegiances rolled around and Bedevil took its place. The ability to interact with planeswalkers is fantastic, but the key thing I think is that the inability to regenerate clause from Putrefy isn't of massive concern for this deck for a couple of reasons. Firstly regeneration isn't particularly common, and when it is you're dealing with Asceticism in which case you're not Putrefying anything. Otherwise you have access to Damnation which doesn't allow regeneration and Toxic Deluge which also doesn't allow regeneration.
  • Force of Vigor : I started playing this in my Ayula, Queen Among Bears commander deck and in mono green it is the best answer to a lot of early game and late game threats. Current this deck has 42 green cards so there's no shortage of fodder to play this for free on your opponent's turn, but I'm unsure as to what this supercedes in the deck currently.
  • Casualties of War : as a budget option this is fine but the sorcery speed makes this lacklustre.
  • Noxious Revival : This was on the radar for a while when I was concerned about getting Glacial Chasm destroyed and then getting exiled, however there is not really a reliable way to recur this effect, and it is not particularly powerful (though has some utility due to being able to play it at instant speed for nothing). My other concern was that it requires an additional step to get it into hand, so if you draw it for turn, you would need a way to draw an additional card to then get whatever you need from the graveyard to your hand. As a redundant effect for Eternal Witness I understand, however I think it is too much of a corner case and I would be more of a fan of Regrowth -like as you will have access massive amounts of excess mana from Urborg, Tomb of Yawgmoth + Cabal Coffers . I imagine something like this will come along some time in the near future, it's only a matter of time.
  • Red Elemental Blast / Pyroblast / Guttural Response : I find that this angle of interaction is far too narrow to really be applicable unless you know there is a very high chance of versing counterspells in your local meta. This is why I find that Boseiju, Who Shelters All is a better solution to this problem, primarily because it can be searched off abilities and deals with the majority of effects while being difficult to interact with itself. Now the way your opponents can get around this is effects like Venser, Shaper Savant , Narset's Reversal or any other Unsubstantiate -type abilities. I learned to simply accept this as a weakness of the deck given the colours. The archetype is rather weak to its inability to interact with the stack, but I think there are more unconventional ways around this, such as Contamination to punish their mana base or by waiting until your counter-laden opponents are tapped out from trying to deal with each other. I think that this is a fair trade off for this deck being difficult to interact with.

The main weakness of this deck I believe is its inability to deal with mill and combo effectively, vulnerability to bounce effects on the stack like Venser, Shaper Savant and counterspells. I've found that these weaknesses can be reduced with a couple of strategies:

  • Playing some political cards Pir's Whim + Tempt with Discovery + Rites of Flourishing to try and ameliorate the board (and not draw the ire of anyone who might have a counter available),
  • Building up a solid land base from both a deckbuilding and play perspective to support a late-game comeback due to the lack of cards that effectively interact with land-base strategies, and
  • The ability to play around counterspells and interaction, such as Boseiju, Who Shelters All and reliance on using abilities rather than just spells.

Other thoughts

So after a little more testing, Elvish Reclaimer is an absolute house in being able to effectively Crop Rotation each turn to more reliable tutor out either ramping or utility land. The summoning sickness issue means that again this does not pull this deck back from the brink in the late game, but as an early game drop it provides access to both stocking the graveyard for Lord Windgrace and fixing mana for the later game. I regret my initial skepticism on this addition and think it is a great upgrade for the deck.

I am planning on adding in Korvold, Fae-Cursed King shortly because I think another Gitrog Monster will be welcome here. I think I'll finally have to pull the trigger on cutting Zuran Orb , it's been there since the start...

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lagotripha on Mystic Crucible of Aeons (Idea in progress)

1 week ago

Yeah, that makes sense. I was hoping that Pulse of Murasa , an increased land count, Life from the Loam and routes would be enough to fight through, but at that point its closer to legacy lands than anything else. Knight of the Reliquary / Elvish Reclaimer to pull the combo out of nowhere seems really attractive but getting that to work solidly shifts it to a midrange list, and you start having to cut combo pieces.

Still, great list. I'll be keeping it in mind when I'm tinkering.

JBecicka on Mommy Marwyn (cEDH Elves)

1 week ago

What about using Vitalize or Mobilize as a ritual effect?

Was also impressed with Elvish Reclaimer but besides fetching Gaea's Cradle I don't think it would necessarily be worth it in this list.

What about Leyline of Abundance , Ivy Lane Denizen , Seeker of Skybreak , Vizier of the Menagerie , and Heroic Intervention ?

I was very surprised not to see Incubation Druid in the list. Was also expecting to see Llanowar Tribe but I get why there are cheaper spots for that.

My list certainly isn't cEDH but thought I'd through in some of my favourites as food for thought.

ToolmasterOfBrainerd on Reclaimer Knightfall

3 weeks ago

match_lighter thanks for the interest in the deck! I threw the list together to see if Knightfall was the direction I wanted to go with an Elvish Reclaimer brew. Naya has proven to be the much better build. Budget Naya Reclaimer is my current list and I almost have it in paper.

CastleSiege on Deforestation

1 month ago

Turntimber Sower does make Hoof food, but it also provides repeatable land recursion.

Avenger of Zendikar is a big threat in its own right in this deck with lots of landfall triggers. But it is also the classic green win condition with Hoof and Tooth and Nail .

Squirrel Wrangler is actually a strong utility card. It makes two bodies per activation and it's a sac outlet. It's very powerful with Gaea's Cradle (as are the other two creatures mentioned). Sacrifice one land, net three creatures, Cradle taps for an additional 3. Repeat as necessary :)

I'm not really a fan of Amulet of Vigor for this deck. I don't play enough lands that enter tapped or cards that put lands into play tapped. Elvish Reclaimer can be activated at instant speed which makes the land entering tapped irrelevant. Lotus Field is just another land that sacrifices two lands for immediate value when it enters. It entering tapped isn't really a downside because it can sac tapped lands (unlike Lotus Vale and Scorched Ruins ). As for Evolving Wilds , I'm cutting that for the strictly better fetchland from Throne of Eldraine.

CptExtremeKiwi on Deforestation

1 month ago

I really like this! Very close to what I would make in a world where I have several thousand dollars to spend on cards. Are Turntimber Sower , Avenger of Zendikar and Squirrel Wrangler just craterhoof food? I've been unimpressed with them in the past. Also, with the advent of Elvish Reclaimer , Lotus Field and Springbloom Druid I've been leaning more and more toward playing Amulet of Vigor . Is that too cute?

dingusdingo on Non dredge gitrog deck.

1 month ago

This is a somewhat strange request. The interaction between Dakmor Salvage and The Gitrog Monster is extremely strong, and very cheap monetarily. You should consider running a couple dredge cards for value anyways, as hitting 2-3 extra draws off a dredge is an easy and once again cheap monetarily way to get ahead in card advantage.

To humor you though, here's what I'd probably run.

And from there, round it out with some efficient early game beaters, some spot removal, land ramp, and a bit of card draw.

BGlad on Land Drops

1 month ago

Again, thanks RNR_Gaming for the comment. You guys are very helpful, and I’m very thankful. Oracle of Mul Daya and Exploration are too far out of the budget, I’ve gotten most of these cards over the past 2 months and I’ll probably wait to buy another high costing card. I think I can do better things for 6 mana and so I wouldn’t like to play Rampaging Baloths , and I have the same reasoning for Zendikar's Roil . I don’t know about Crop Rotation , due to the fact that I have been happy with Elvish Reclaimer ’s play. I’m definitely think about Burgeoning because it is well worth the tempo play and is pretty inexpensive for the power it packs, but I think I’ll wait to see if I need more mana acceleration.

On a side note, do any of the commenters believe Zoetic Cavern is a good investment due to the fact it can be played as a second land (somewhat)?

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