Beebles
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Finished Decks | 103 |
Prototype Decks | 66 |
Drafts | 0 |
Playing since | Tempest |
Points | 30 |
Avg. deck rating | 44.00 |
T/O Rank | 292 |
Helper Rank | 260 |
Favorite formats | Commander / EDH |
Suppressed formats | Standard, Standard Brawl, Modern, Pauper, Legacy, Vintage, Pauper EDH, Canadian Highlander, Highlander, Duel Commander, Leviathan, 1v1 Commander, Limited, Pre-release, Planechase, Archenemy, Vanguard, Penny Dreadful, Heirloom, Hero, Noble, Frontier, Tiny Leaders, Oathbreaker, Block Constructed, Arena, MTGO, Magic Duels, Casual, Unformat |
Cards suggested / good suggestions | 212 / 96 |
Cards Added/Fixed | 80 |
Joined | 10 years |
Said on [Primer] Karametra's Short-Term …...
#1Hey Goretast. Sorry for the late reply.
I finally had a look at the list. I really like the selection of creatures and the lines you've got going. There's a lot of fun synergies in there, which will likely keep the deck interesting to play for lots of games. For my taste though, the deck seems to be missing some basic ingredients.
First I only counted about 6 card draw pieces and no other ways to get card velocity. That makes me wonder how consistent the deck can get off the ground or how often you end up with little to no cards in hand. Especially after you've had to play through a boardwipe or 2.
In the removal department, I only counted about 7. I run 19 currently (not counting protection spells). Doing all those different things is fun, but in the end removal wins games. Of course this is meta dependent, and you are aiming for a B3, yet I'd still try to focus the lines of deck a bit more to create some more spots for interaction and card draw.
Hope this helps!
June 14, 2025 4:09 p.m.