Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce.
|Have (2)||lorddarkstar , Forkbeard|
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|Commander / EDH||Legal|
Squandered Resources occurrence in decks from the last year
Latest Decks as Commander
Squandered Resources Discussion
2 months ago
You might like these: World Shaper, Splendid Reclamation, Squandered Resources, Rain of Filth, Lotus Cobra, Stone-Seeder Hierophant, Tinder Wall, Blood Pet, Wild Cantor, Skirk Prospector, Krosan Wayfarer, Crop Rotation, Curse of Opulence, Mishra's Bauble, Urza's Bauble, Lotus Vale
4 months ago
Might be worth mentioning in the Bloom Engine panel that the Isochron Scepter line actually tends to be a 5-7 card combo engine more often than not to result in an infinite win line: Thrasios, Triton Hero, Isochron Scepter, Dramatic Reversal, plus (usually) 2 mana rocks/dorks with one producing at least 2 mana (or 3 mana rocks/dorks producing a single mana), and an actual game winning card (like Thassa's Oracle). The Mystic Bloom Combo engine requires 3 islands, but as these are generally acquired over the course of game play in normal fashions by fetching and playing them it's not difficult to assemble 3 islands in play and their requirement for the engine can largely be ignored since you'll almost always have them. If the islands are discounted then the Bloom Engine is also a 5 card infinite win line requiring Summer Bloom, Ramunap Excavator, Squandered Resources, Mystic Sanctuary, and the sac to draw land (though none of these pieces are in the command zone, which is a downside). In terms of total cards (and therefore card slots) required to culminate in a game winning line of play both engines are relatively equally card slot efficient, with the main difference being the quality of the individual cards outside of functioning in an engine capacity that leads to various play pattern advantages.
Looking forward to checking in on the primer as it evolves!.
5 months ago
DeinoStinkus While for cEDH, I don't see us needing Beseech the Queen, as we aren't running tutoring that expensive, and I'd probably slot in an Enlightened Tutor for a Mystic Remora, Mana Crypt, Training Grounds, or Squandered Resources first, and Uro is much better where the 3 life and 6/6 beat stick is a relevant clock and threats, here I think Mystical Dispute is still a wonderful card for this strategy.
I considered it mainboard, as well as a few other 1 mana counterspells, specifically Autumn's Veil, Dispel, and a few personal favorites like Divert. The card is fantastic, but remember that it won't kill any consult players, as you actually are supposed to cast Thassa's Oracle first, wait for it to resolve, then respond to it's ETB effect with the Demonic Consultation/Tainted Pact effect. Doing it this was gets around dying to a counterspell, and is why it's such a popular method.
Just a warning for if you try this, it probably can stop them, if they cant counter back or pay 3 mana, but can't kill them is all!
5 months ago
Tomik, while an interesting piece, actually probably can be worked around well. Sure, some parts are turned off, but you can still just use the value half of a ton of the relevant pieces, the lands aren't affected, squandered resources is fine, and bloom is good too.
I am looking more into layering this into a more defined shell, medium green in particular.
The idea is that cards like Green Sun's Zenith, Summoner's Pact, and to a lesser extent, Force of Vigor are incredibly powerful, but specifically for a list like medium green, they find Biomancer's Familiar and Seedborn Muse, and that allows the list to gain high value in grinding out games against the slower decks. The issue is early game consistency and mana screw/flood. This doesn't necessarily fix the former problem, however certainly helps with both the late game value, simply adding more to the deck's absurdly strong endgame, as well as fixing up the mana screw/flood issues.
Ramunap Excavator is one of the more important value pieces, which with the help of Summoner's Pact and Green Sun's Zenith the deck can really get it going. Adding in Excavator, Bloom, and Squandered Resources is all the combo needs, outside of some important lands.
This means the whole combo and value engines could fit in 3 cards, a strong few cards that adds in a backup wincon, another 2 ways of going mana positive during a storm-style turn, and a value engine that is easily tutorable. Crucible, while nice, isn't as easily tutorable. It will definently be another consideration though.
5 months ago
Wow, been testing the bloom loops for the past 3 days ever since I saw this. Absolutely love it, it's never bad to see a Squandered Resources or Summer Bloom on a good Ad Nauseam turn, or coming off the back of a big Mystic Remora cycle needing to unload and win. The sanctuary itself is a strong piece too, though certainly is hard to pull off early game, needing so many islands.
Finishing it off, the cycling lands just allows the deck to be more efficient at coming back from mana flooding, and can really store up some straight value with the crucible style effects. Those even work just fine with a fetchland, and with all of that, the deck has additional winlines, additional ways to get more lands, returning from mana screw, and lands that allow you to return from mana flood.
It just is a pile of good cards that fix the most awful parts of the randomness of the format, while also giving you a stupid good way to win the game, even if only as a backup.
I've been testing more, and think that Life from the Loam acts extremely powerfully in this shell.
The idea is similar, however rather than comboing using the deck's pieces, adds redundancy in the way that it recurs valuable lands, and countering it just allows you to get it back. While looping cycling and sac-to-draw lands with it, the card even allows for heavy grind value too.
Again, this is more to remove the chance of both mana flooding and screwing, but I feel this pile could work with many value pieces and needs more minds tinkering with it. Did you come up with it yourself?
5 months ago
You might consider finding some slots for the Mystic Bloom combo, one of the absolute most powerful competitive concepts available to Sultai lists.
The heart of the combo involves Summer Bloom, Squandered Resources, Ramunap Excavator, Mystic Sanctuary, and Waterlogged Grove (Some of these pieces are interchangeable with others). The combo bypasses the vast majority of meta hate pieces, doesn't require the commander, is relatively easy to assemble, and rewards pilots for playing it's various pieces early for value outside of being a full fledged infinite combo allowing cuts for various cards that would otherwise be completely dead outside of being a combo element (Walking Ballista type pieces) or are extremely risky combo lines in the most competitive settings (Demonic Consultation type lines). Infinite mana and infinite deck looping all in one package allows much greater card slot efficiency and enables cards that would already be run such as Ashiok, Dream Render, Assassin's Trophy, and Swan Song to be utilized as win conditions. Complementary pieces (such as Exploration, Burgeoning, or Dryad of the Ilysian Grove) to the Mystic Bloom combo package also reward pilots with extremely consistent, versatile, and accelerated game play patterns as well as additional control options in deck configurations that make use of Strip Mine to soft lock or hard lock opponents out of developing board states at all.
Certainly a set up worth consideration for competitive Sultai lists in the current meta given the extreme power level of the concept.
6 months ago
Cool deck! You might like these: Animist's Awakening, Kamahl's Druidic Vow, Traverse the Outlands, Squandered Resources, Lotus Cobra, Stone-Seeder Hierophant, Shared Summons, Alhammarret's Archive, Memorial to Unity, Memorial to Folly, Embodiment of Fury, Embodiment of Insight, Hissing Quagmire, Lavaclaw Reaches, Raging Ravine, Waker of the Wilds (strongly recommend this last one. once Om is out, you can pay to pop a land, dealing 3 damage and creating a bigger elemental)
6 months ago
you know what else was in all those decks ?
Mountain shall we debate its power level as well?
you are entitled to your opinion but mine wont change
korvold for example. food chain is a 2 card 6 mana combo that does not work independently and can only be used to draw into another combo. (you could have just fetched the win con instead)
Squandered Resources & World Shaper is a 2 card 6 mana combo that both cards work independently, as well as it evolves the board state by powering up korvold and providing mana to cast the cards your drawing, which if it so happens one of those cards is a gy recursion could evolve to infinite.
but hey they don't do that in teir'd decks so it cant be good
and no one uses 3 card combos in cedh even if 1 of the 3 is just a basic mechanic that should be spread though out the deck.
no one should ever question the power of the teired net decks!