This is The Locust God. He brings his friends to the party. His many, many friends.

By the grace of the God-Pharaoh, Death remains a stranger to our Commander. It will continue to rain down the God-Pharaoh's blessings upon the unworthy masses. And through the artifices and ingenuities of other worlds, the Locust Inquisition shall triumph!

Arjun, the Shifting Flame possesses Teferi's Puzzle Box, and gazes into the depths of Alhammarret's Archive. Wielding the Bident of Thassa, the genius of Niv-Mizzet, the Firemind has been called to our cause. The dark power of Ashnod's Altar, abhorrent to all, has been bent to the desires of The Horned One. No force in the universe shall stand before our righteous insectile horde.

And with the greatest power and knowledge of all the planes at our disposal, we shall conquer the multiverse in the name of the holy Lord Bolas! The unbelievers who stand in our path shall have their flesh riven by locusts, and their minds melted in the righteous light of our God-Pharaoh.

Okay, breaking kayfabe...

This is an optimized, multi-faceted combo deck around The Locust God. The goal is to win most games T3-5, hopefully with counterspell backup. The deck relies on a strong package of mana rocks and draw spells to power out early ramp, then moving into any one of several combos to win the game.

The core of this deck is similar to many Niv-Mizzet, the Firemind decks: strong reliance on Wheel of Fortune and Winds of Change style effects. The former are better when trying to refill your hand, and the latter are better when you already have a large number of cards. In general, the best options are are cards like Mindmoil or Arjun, the Shifting Flame, which give this effect repeatedly, but they turned out to be too much mana to work in this deck.

However, unlike any other Izzet commander, The Locust God brings along his personal army of minions. There is no other Izzet commander who is suited to a token swarm effect (heh - swarm strategy), so we're in completely uncharted territory here.

This also means we can play many powerful cards that are somewhat atypical for a spellslinger deck, such as Purphoros, God of the Forge or Skullclamp (which in this deck reads ": Draw two cards, then create a 1/1 hasty flying Locust"). Other generally-marginal cards, like Bident of Thassa-style effects, suddenly become much scarier when they instantaneously create a hasty flying army.

While my list mostly focuses on big draw and combo, it is worth mentioning that all of our tokens (and our commander) have flying, so we can play Earthquake effects without worrying about repercussions - our removal of choice. Other variants of the deck - such as the first drafts of my list - can also act in a "big mana" mode, particularly when Mana Echoes or Ashnod's Altar are out. Suddenly, it becomes viable to kill an opponent with Stroke of Genius (like Combo Winter of old).

Overall, this deck has many interlinked lines of play, and represents a unique take on the classic Izzet "cardslinger" approach.

This deck runs seven (!) major win-cons, including several combos with redundancy and protection. Remember that the deck contains Kozilek, Butcher of Truth as a method to reshuffle the library, to allow for truly infinite draw.

The combos are listed below:

This is the primary win-con of this deck: control a Skullclamp and Ashnod's Altar/Mana Echoes/Phyrexian Altar (while The Locust God is in play). Each Locust will generate mana, allowing you to repeatedly sacrifice them to Skullclamp. If you're not disrupted, you will generate infinite mana, creatures, and draw. Once you have infinite mana/creatures/draw, you can win with Purphoros, God of the Forge or Firestorm.

Technically, Ashnod's Altar only create infinite colorless mana and draw. However, you can draw until you find Phyrexian Altar to pay the colored costs as necessary (or, if that has been disrupted somehow, mana rocks that can produce colored mana). Conversely, Phyrexian Altar "only" creates infinite draw, but it's easy to find 0-mana mana rocks and play Ashnod's Altar to generate infinite Locusts.

To start this combo, it's very easy to tutor/draw Skullclamp (with wheels or Trinket Mage), which allows you to draw 2 cards per 1 mana repeatedly when The Locust God is out (making it very easy to find the rest of the combo). I'm also considering adding Trophy Mage to find the other half of the combo. Despite being a three-card combo, this is one of my most frequent paths to victory.

The other major infinite mana combo is Isochron Scepter + Dramatic Reversal, or Isochron Scepter + Paradox Engine. This requires at least 3 mana worth of mana rocks to pull off, so it is less frequent, but it's also one of the only ways to win on T1 (and one of the only ways to win without The Locust God being on the field). Once you have infinite mana, you can cast The Locust God and use his looting ability to draw infinite cards, make infinite power, get infinite Purphoros triggers, etc.

This deck has two "spellslinger" win-cons, where you win by casting your entire hand repeatedly, while using wheels to refill your hand. The two engines are both vital cards, and your line of play will often center around them if you draw them:

Paradox Engine: This is one of the strongest combo cards in recent memory, in the right deck. This is the right deck. I am playing a total of 12 mana rocks and several creatures with abilities. With the number of times the deck refills its hand, you frequently will draw into 4 or more mana rocks. It's also worth mentioning that it's easier to cast high-colorless-cost spells with this route, which can make spells like Kozilek, Butcher of Truth very easy to cast. I used to be able to cast Molten Disaster for lethal damage as well, although that got cut as the deck evolved.

Dream Halls: This is the fastest combo in the deck, and it also allows you to cast your commander for free. With a good hand, it's even possible to combo-kill the table on Turn 1, by chaining Wheel of Fortune effects for free! Contrary to the Paradox Engine combo, this combo can only cast colored spells, and effectively costs you half of your hand. However, if you draw into a wheel or two, it becomes easy to empty your hand, then refill it to repeat the process. Just remember: if you cast Dream Halls, plan to win on that same turn to avoid giving equal benefit to your opponents (since Dream Halls is symmetric). Notably, all of their counterspells become Force of Wills, which means that the ideal Dream Halls setup will include Defense Grid. This is a very fast and strong combo, but it is somewhat vulnerable to disruption.

The thing these two routes have in common is a high reliance on having a full hand. I am running twelve of what I consider "strong draw" effects: Time Reversal, Diminishing Returns, Wheel of Fortune, Windfall, Time Spiral, Recurring Insight, Timetwister, Consecrated Sphinx, Magus of the Wheel, Jace's Archivist, Reforge the Soul, and Timetwister. Bonus points for the combination of casting Consecrated Sphinx followed by a Windfall effect.

It is worth mentioning that Day's Undoing can refill your hand to prepare for a combo, but is NOT generally worth casting when comboing off (since it will not generate any Locusts or let you continue casting spells).

And now we come to the classic 1-card combo! I built this deck before Kindred Discovery was spoiled, but I was ecstatic when it was revealed because it was exactly what I needed to kick the deck into the stratosphere.

For anyone who hasnt seen this combo before, this is how it works: name Insect on Kindred Discovery while The Locust God is on the field, and as soon as any Locust ETBs or attacks, you draw infinite cards. Now, this is a problem if you dont have a way to terminate the loop

Most decks run Laboratory Maniac and plan to win when they run out of cards. While he is in the deck, I find this to be an insufficient solution because an opponent can kill you with a Doom Blade. I chose to instead go an unorthodox route: using Snapback to bounce The Locust God when your library is almost empty. This allows you to terminate the loop even if you have zero mana available, then win with any one of a thousand sorcery-speed win-cons (or just with many, many hasty Locusts). There is also the option of using Firestorm to win in response to the draw trigger, if you have available. Finally, if you started the loop with a single draw instance, you can also use Stifle to terminate the combo.

Its worth mentioning that Snapback also works wonderfully to perma-remove a creature right before you Wheel of Fortune, and that you can put Snapback back in your hand from the GU by discarding Kozilek, Butcher of Truth at instant speed in the middle of the combo.

This combo is not one I've seen elsewhere, and I've stolen several games with it. Murder of Crows goes directly infinite with The Locust God, if you have a free sac outlet (such as Ashnod's Altar or Phyrexian Altar). It's also a very smooth curve: T3 play an Altar, T4 play a creature, T5 Murder of Crows, T6 The Locust God and combo-kill.
Speaking of this guy! Its very easy to draw more than 100 cards in this deck, doubly so if youre using any of the infinite combos above. Its also easy to draw the magic 100 cards if youve cast an Alhammarret's Archive or Consecrated Sphinx, followed by a Wheel of Fortune or two.

Fair warning, however, that its easy for your opponents to remove your Laboratory Maniac at instant speed, leaving you SOL when you draw dead. Be careful when using this win-con without counterspell backup or a Defense Grid.

There is one card in the deck that can win the game singlehandedly through debilitating stax: Opposition. With this card, a single Locust can lock down an opponent's Blightsteel Colossus, or their access to a given color in a manabase. Overall, Opposition has proven to be one of the strongest cards in the deck, and my opponents shiver when I cast it. Bonus points if you pair this with Paradox Engine!
Often, your opponents will have disruption or effects that prevent you from comboing (such as Rule of Law). Or perhaps your playgroup decided to ban infinite combos (curses be upon them).

Well, fear not! This deck can also win easily through token swarm strategies. Shared Animosity can make 13 Locusts lethal in a 5-player pod, and you only have to generate 20 Locusts to kill your opponents with Purphoros, God of the Forge.

This is what separates this deck from every other Izzet spellslinger deck when our combo is disrupted or destroyed, we can easily compete with aggro or midrange decks on an equal footing. It's also what makes this deck so fun! :)

UR is a color combination somewhat lacking in tutors, but the many Wheel of Fortune/Windfall-style effects make it easy to draw into the pieces you need.

That being said, it's often hard to decide if you should toss half of one combo in order to dig for the next, which is the hardest part of mastering this deck ;) Feel free to ask for my opinion, if you want to get a feel for the kinds of decisions the deck requires!

My personal build of this deck is on a budget, and I thought it might be worth sharing the substitutions I used.

I personally use Visions of Beyond, Chandra, Flamecaller, Preordain, and Bident of Thassa over Timetwister, Chaos Warp, Dramatic Reversal, and Mana Drain (plus 4 Mountains and an Island over the fetches and Volcanic Island). Though my version of the deck is still somewhat expensive, the removal of Mana Drain, Volcanic Island, and Timetwister cut the price almost in half.

The only REALLY necessary expensive cards are Consecrated Sphinx and Kozilek, Butcher of Truth, though others like Time Spiral and fast ramp are very handy.

This deck also now exists in a $125 budget form! Check it out here:

$125 Budget Locust God EDH

Commander / EDH Daedalus19876


Playtesting this deck, I have found one of the largest problems to be drawing dead. Kozilek, Butcher of Truth helps with that, and Laboratory Maniac turns it into a win-con, but it's still something to be careful of.

Other than that, beware of the deck's dependance on its commander. It comes back to your hand when it dies, true, but you still have to pay 6 mana before it returns to the field. The cost is high, if you face consistent and powerful removal (doubly so if the removal exiles or counters).

And finally, sometimes the Dream Halls/Paradox Engine combos simply fizzle, if you wheel and draw a hand full of lands. The deck uses as many wheel effects as possible to avert this, and Alhammarret's Archive solves this problem, but it's still something to be aware of.

Many powerful warriors from many planes have tried to stand up to the Horned One.

The multiverse is littered with their bones. Look upon their remains, ye mighty, and despair:

Alesha, Who Smiles at Death, Anafenza, the Foremost, Animar, Soul of Elements (optimized combo version), Archangel Avacyn, Atraxa, Praetors' Voice (superfriends), Avacyn, Angel of Hope, Ayesha Tanaka, Azami, Lady of Scrolls, Baral, Chief of Compliance (optimized 1v1 polydrazi build), Brago, King Eternal (hard stax), Breya, Etherium Shaper, Captain Sisay, Celestial Kirin, Child of Alara, Cromat, Damia, Sage of Stone, Daretti, Scrap Savant (optimized combo/stax), Darien, King of Kjeldor, Daxos the Returned, Derevi, Empyrial Tactician, Edgar Markov, Elesh Norn, Grand Cenobite, Emrakul, the Promised End, Ezuri, Renegade Leader, Gahiji, Honored One, General Tazri, Geth, Lord of the Vault, Ghoulcaller Gisa, Gishath, Sun's Avatar, Gonti, Lord of Luxury, Grand Arbiter Augustin IV, Hapatra, Vizier of Poisons (optimized combo/stax), Hazoret the Fervent, Hope of Ghirapur, Horde of Notions, Inalla, Archmage Ritualist, Ishai, Ojutai Dragonspeaker, Ishkanah, Grafwidow, Kaalia of the Vast, Kalemne, Disciple of Iroas, Kambal, Consul of Allocation, Karador, Ghost Chieftan, Karametra, God of Harvests, Karlov of the Ghost Council, Kozilek, Butcher of Truth, Kraum, Ludevic's Opus, Kydele, Chosen of Kruphix, Marath, Will of the Wild, Marrow-Gnawer, Mayael the Anima, Meren of Clan Nel Toth, Mizzix of the Izmagnus, Neheb, the Eternal, Nekusar, the Mindrazer, Niv-Mizzet, the Firemind (optimized $7000 build), O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Omnath, Locus of Mana, Omnath, Locus of Rage, Oona, Queen of the Fae, Phelddagrif, Prossh, Skyraider of Kher (optimized Tier 1 combo version; many times), Ramos, Dragon Engine, Rashmi, Eternities Crafter, Ravos, Soultender, Rhys the Redeemed, Rosheen Meanderer, Ruric Thar, the Unbowed, Saskia the Unyielding, Selvala, Explorer Returned, Sen Triplets, Sharuum the Hegemon, Shirei, Shizo's Caretaker, Sidar Kondo of Jamuraa, Sidisi, Brood Tyrant, Sliver Overlord, Szadek, Lord of Secrets, Taigam, Ojutai Master, Tana, the Bloodsower, Teferi, Temporal Archmage, The Gitrog Monster, The Mimeoplasm, The Scarab God, The Ur-Dragon, Thrasios, Triton Hero, Titania, Protector of Argoth, Tymna the Weaver, Ulamog, the Ceaseless Hunger, Ulamog, the Infinite Gyre, Vendilion Clique, Wasitora, Nekoru Queen, Yahenni, Undying Partisan, Yidris, Maelstrom Wielder, Zada, Hedron Grinder, Zo-Zu the Punisher, Zur the Enchanter, and my own doppelganger: The Locust God.

Upvote...or Bolas will come to your plane next!



This deck has quickly morphed into my most competitive deck. I'm now updating this as my "dream" list, rather than reflecting reality (notably, I do not own a Timetwister, Mana Drain, or Volcanic Island).

This build of The Locust God wins between T3 and T5 with counter backup very consistently (i.e. it is a strong deck, between Tier 1.5 and Tier 2). I'm quite proud of it, to be honest, though it's very tricky to pilot XD

I recognize that this deck has now become too expensive for many who want to build something similar. For this reason, I am now working on a budget version of the list as well, so that people can start by building that version and upgrade :) The budget version is located here:

$125 Budget Locust God EDH

Commander / EDH Daedalus19876


I'd appreciate your thoughts on it!

Comments View Archive

Daedalus19876 says... #1

This deck now exists in a budget form! Check it out here :)

$125 Budget Locust God EDH

Commander / EDH Daedalus19876


October 24, 2017 4:27 p.m.

Florg says... #2

Nice job with the budget deck suggestion! If you want to expand on it perhaps make decks at increasing price-points between this and that to give people some sort of progression they can go through as they upgrade the deck.

October 25, 2017 9:07 p.m.

cheeftnx97 says... #3

Not only can my wallet not handle this level of shiny, but I don't know if I could ever hope to construct a deck this brutal and consistent. You've certainly done well with it, and whilst it looks like a seriously fun deck to play, I hope I never have to face the nastiness of such a brutal deck. That being said, I can think of a few commanders with themes that would utterly counter this deck, though that is true of pretty much every deck out there. Most notably, Thraximundar benefits greatly from your infinite mana source, so while you can indeed get a million mana, you then have to deal with a big fat scary that boops your nose into oblivion.

I like the shiny though, the shiny is good. Bolas would be proud.

October 25, 2017 9:15 p.m.

Daedalus19876 says... #4

cheeftnx97: Thanks for your thoughts! :) It is pretty fun, although I'm not super worried about Thraximundar particularly - once I start comboing off, I never give my opponent another attack step. The one strategy that does hit me hard in this deck is Stax, or effects like Rule of Law or Null Rod. Basically, the normal things that hit storm-esque decks ;)

If you're interested in building it at a lower price point, you could start from the budget version (linked a few comments above) and improve from there!

And of course, if you like the deck, you're welcome to upvote it ;)

October 25, 2017 9:44 p.m.

cheeftnx97 says... #5

I'll take a look, though I already have a Grixis deck and I'm thinking of building a Selesnya deck with Felidar Sovereign or Test of Endurance as primary win conditions. If I get the right cards, it could a semi-consistent T3 win!

October 25, 2017 10:09 p.m.

electricbanana says... #6

Daedalus19876 , I just got back into MTG and love EDH. I also built this deck the best I could, what is not to love about a bug god?. I am curious, if you could mention how you smash your opponents by turn 3-5? I win consistently, but, not nearly that fast. what is your ideal first hand?

October 27, 2017 10:23 a.m.

rkjunior says... #7

electricbanana I've found if you can T1 or T2 TLG with rocks, you're well on your way

October 27, 2017 12:02 p.m.

Daedalus19876 says... #8

electricbanana: Generally, a good hand is either many fast mana rocks and a Wheel, or combo pieces and a wheel. Something like Mana Crypt, Command Tower, Sol Ring, Wheel of Fortune would be very good, because I can empty my hand quickly then refill it (giving myself significant advantage over opponents, by gaining marginal card advantage and disrupting their opening hand).

Generally, I can usually resolve The Locust God on T3-4, and very frequently win the following turn. On a good hand, I can setup a combo such that I win on the turn I drop The Locust God.

The perfect hand would probably be something like Defense Grid, Mana Vault, Sol Ring, Command Tower, Island, Dream Halls, Wheel of Fortune, where I draw a red and a blue card on T1-2. That can easily give me a T2 victory.

Does that answer your question? :)

October 27, 2017 12:20 p.m.

electricbanana says... #9

Daedalus19876 yea man huge help, thanks so much!!

October 27, 2017 10:25 p.m.

ComboCrazy says... #10

Nifty, but you hate to see a Rakdos Charm using a deck like this.

+1d, that description was super spicy.

November 9, 2017 7:58 p.m.

ComboCrazy says... #11

Never mind.

Upvote machine broke :/

Nice deck anyway!

November 9, 2017 8:06 p.m.

Daedalus19876 says... #12

ComboCrazy: Thanks! :) If you want to try again in a few hours, the upvotes might work again (I haven't had any problems upvoting today).

November 9, 2017 9:38 p.m.

Lord_Khaine says... #13

I give this a joyous upvote, as I am ever ready to support a fellow apostle of the God-Pharoah.

November 13, 2017 11:26 p.m.

Daedalus19876 says... #14

Lord_Khaine: May his claws find the sinners, brother.

November 15, 2017 2:28 p.m.

rkjunior says... #15

Someone brought this up in the thread on Facebook but I thought it deserved a little more discussion here.

Let's talk about the following enchantment combo:

Kyren Negotiations+Goblin Bombardment+Faces of the Past

November 16, 2017 3:13 p.m.

Daedalus19876 says... #16

rkjunior: Honestly, I think it's meh. Let me be clear that it's definitely cute, and I've always been a fan of Faces of the Past. However, I definitely don't think it's worth including, simply because it requires too many pieces to work.

November 16, 2017 4:53 p.m.

Daedalus19876 says... #17


November 17, 2017 12:59 p.m.

rkjunior says... #18

YUP. Instant include?

November 17, 2017 1:37 p.m.

cheeftnx97 says... #19

I suspect these will become rather valuable, because they turn into alternate versions of those ludicrously expensive sometimes-banned-in-commander ramp lands

November 19, 2017 3:44 a.m.

rkjunior says... #20

How about Molten Psyche? Seems awesome in this deck

November 21, 2017 1:34 a.m.

KayneMarco says... #21

One of the things you could possibly try to prevent wheeling into too many lands is think about putting in a Mana Severance to remove unnecessary lands once you have a high enough source of mana. And save a counterspell for mass land removal.

November 23, 2017 8:03 p.m.

Daedalus19876 says... #22

rkjunior: The issue is that I want to generally increase my hand size every time I wheel. The metalcraft ability is cute, but...

KayneMarco: Ooh, interesting! I might have to pick one of those up to try it...

November 24, 2017 5:09 p.m.

Demo102 says... #23

Tolarian Winds on an isochron scepter.

Too cute, or actually insane?

November 29, 2017 5:28 a.m.

Daedalus19876 says... #24

Demo102: It's cute, but I already removed that card for being too...ineffective if I have a small hand. I'll take it under consideration, though!

November 29, 2017 9:52 a.m.

Sivartus says... #25

Any reason other than cost to not run Grim Monolith? I'm also testing Simian Spirit Guide as I don't own a Mox Opal atm. It seems to work well with the firestorm combo.

December 1, 2017 9:05 a.m.

PartialPride says... #26

+1 Pretty sweet deck and write up. I have two questions;

1) Why is Pyramid of the Pantheon in the deck? It seems really slow given how fast you're trying to be and bad in every scenario that doesn't involve Paradox Engine.

2) Also how often does Mindbreak Trap work for you? If you're concerned about countering uncounterable spells would Summary Dismissal be more useful?

December 1, 2017 2:26 p.m.

Daedalus19876 says... #27

Sivartus: Primarily cost, to be honest, but I also don't like it as a general mana rock. Since I almost never play to untap, it's like a worse Mana Vault (that costs 3 times as much $$$). I might include it if I owned one, but I'm not extremely motivated to find it.

PartialPride: Thanks for the kind words! I agree that Pyramid of the Pantheon does seem bad at first glance, but honestly it's proven to be surprisingly good. I often end up with 1 extra mana during my turns of setup, which I can use to get brick counters, and have it "fully armed and operational" during the combo turn (without having to invest significant mana in a single turn - compare Gilded Lotus).

And with regards to Mindbreak Trap - you've kinda hit upon something I've needed to change for a while. You see, I misread Mindbreak Trap as letting me cast it for zero if I had cast 3 spells in a turn. I wanted to use it as a defensive counterspell, but instead it 'only' stops Storm decks. I still prefer it over Summary Dismissal, because it lets me counter Prossh decks in my meta while holding up 0 mana, but it might get the axe regardless.

Thank you both for your thoughts! :)

December 1, 2017 7:52 p.m.

Library of Leng might help with drawing dead by preventing your discarded cards from hitting the gy

December 4, 2017 1:06 p.m.

DrkNinja says... #29

This deck is quite interesting... I love that your deck has such a toolbox feel to it, anything you need it to do you can pull out of it.

The only real suggestion I could add is Psychosis Crawler. You have plenty of ways to generate infinite colorless mana so playing him would be easy and it would be an alternate win con that is quite viable in multiplayer games. "Stroke of Genius myself for 50, you all lose 50 life to Crawler."

PS I'm a huge fan of Isochron Scepter/Elite Arcanist I just built a Jhoira deck with that as a sub theme! If you get a chance take a look and gimme some suggestions.

The Shadow Of Time

December 4, 2017 7:39 p.m.

filkinsmark says... #30

Hey! Fellow worshipper of the God Pharaoh! Praise his horsemen of Amonkhet's apocalypse! I have my own cEDH The Locust God list (can be found here Locust God's Swarm!)

I don't as good of formatting skills as your primer has, but I did my best. My play group is full of T1 cEDH builds, so I had to give up on a lot of the more 'cute' cards I loved from my initial The Locust God Prototype casual list.

Anyway, quick few suggestions; more mana rocks are better. Lot of the good ones get pricey, so that's obviously feelbads. Dack Fayden solves a lot of these issues by letting you steal your opponent's best rocks or win-cons! Furthermore, As Foretold consistently over-performs for me. People totally underestimate it the first time they play against it, and with my stax package, so clutch.

Anyway, I love the list, definitely a +1 from me. Let me know if there are any suggestions for my lists!

December 6, 2017 11:58 a.m.

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97% Competitive

Compare to inventory
Date added 5 months
Last updated 2 weeks

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.88
Tokens 1/1 Insect, Dack
Folders EDH maybe, Nice, EDH decks, Cool ideas, Inspiration, Interesting decks, Great Ideas, EDH Decks to Build, Hour of Devastation, primer, See all 132
Top rank #1 on 2017-06-24
Views 41099

Revision 33 See all

2 weeks ago)

+1 Mountain main
+1 Ponder main
-1 Memory Jar main
-1 Izzet Signet main
+1 Diminishing Returns main
+1 Day's UndoingKO main
-1 Mana Confluence main
+1 Izzet Signet main
+1 Reforge the Soul main
-1 Diminishing Returns main
+1 Mindbreak Trap main
-1 Scavenger Grounds main
-1 Skullclamp main
-1 Attunement main
-1 Dramatic Reversal main
+1 Mana Confluence main
-1 Chaos WarpGE main
+1 Skullclamp main
+1 Ashnod's Altar main
-1 Day's Undoing main
and 58 other change(s)