|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Mythic Rare|
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- Spoiler Alert: New Omnath Confusion
- When do banished creatures return?
- Legend Rule
- Will using Mirrorpool to copy Titania, Protector of Argoth allow me to put Mirrorpool back on the battlefield with Titania's triggered ability?
- When attacking with Omnath LoR equipped with Blade of Selves, can I sac elemental between the tokens ETB and the legend rule application?
Omnath, Locus of Rage
Legendary Creature — Elemental
Landfall — Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature of player.
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Omnath, Locus of Rage Discussion
6 days ago
First things first...Sakura-Tribe Elder and Sol Ring. By using Omnath, Locus of Rage with expensive dragons you want early and inexpensive ramp. Shaman of Forgotten Ways is also a great ramp for creature-heavy decks. I understand this aspires to be a budget deck so Burgeoning finds home here and not Exploration too. Take out Relentless Hunter for Rubblehulk. Take out Harbinger of the Hunt for Savage Ventmaw.
Zendikar's Roil is a bit slow and ineffective here as you don't focus on small tokens rather than big fat tokens from Omnath and creatures. Where Ancients Tread also finds home here it has won me lots of games (I also play EDH with this Omnath). Take out Peregrination for Cultivate it's essential to have cheap ramp spells. You can scry a lot more with Lifecrafter's Bestiary.
Wild Slash and Draconic Roar are awful in EDH. Instead have Comet Storm and perhaps Starstorm or Mizzium Mortars...Ground Assault, Hull Breach, Decimate and Vandalblast are all excellent removals for Gruul EDH.
In the end some good cards are: Elemental Bond for card draw. Rite of the Raging Storm which triggers both Elemental Bond,Omnath, Locus of Rage AND Where Ancients Tread. You can take out Revel of the Fallen God for it...it's not such a good card. Spellbreaker Behemoth to mess with those blue players out there. Gruul Turf, Naya Panorama, Terramorphic Expanse as for lands. Grave Sifter or Creeping Renaissance for turning the game to your advantage. And perhaps Mistcutter Hydra for a kill out of nowhere.
1 week ago
even though Zacama can destroy artifacts and enchantments with its ability, it still might be a good idea to pack cards like Austere Command, Return to Dust, Swords to Plowshares, and others just to have removal that's not "sorcery speed" (needing to cast your commander if it dies). Since you're playing big fatties you can also try out Pyrohemia to make sure your opponents don't get little annoying baby creatures. Beyond that you can also mess around with cards like Cloudstone Curio and lower CMC ramp creatures like Farhaven Elf to go infinite with your commander for mana. In the same boat is also Temur Sabertooth. If you wanted to ramp up the ramp even more, you can also throw in cards like Tireless Tracker, Seer's Sundial, Rampaging Baloths, Omnath, Locus of Rage to take advantage of that. Also you can try using enrage creatures with >3 toughness to trigger them on each turn with Zacama's damage ability, so something like Ripjaw Raptor, Silverclad Ferocidons, or Trapjaw Tyrant could be really strong. And speaking of the damage ability, Basilisk Collar.
1 week ago
Some lands that are super fun to play are Glacial Chasm and Gruul Turf, since they provide you with extra lands to play, and Drownyard Temple + Glacial Chasm is a hilarious interaction. Would also recommend Ramunap Excavator and if you have the money, Crucible of Worlds to play alongside Glacial Chasm.
That's the most notable land base,the rest I'd recommend lands that fetch others, such as Evolving Wilds and Blighted Woodland to help with landfall. Also include duals that help with color fixing, of course. :)
That's all I can think of for now, hope this helps!
1 week ago
As BPots6694 mentioned; Crafty Cutpurse is very situational and meta-specific. If you see prossh and the like it makes sense. The only token deck we see at our table on a regular basis is my own Omnath, Locus of Rage deck. If you pull it in a pack I'd say use it once just to say HAH! to the prossh player lmao but who knows if you'll see it in a 99 card deck
You missed a combo on your list!
I've based my entire rashmi list around such combos. I'm hoping you'll take a moment to look at my deck and tell me what you think!
2 weeks ago
One thing that really stood out to me was that the average CMC is ~4, and there are only 4 ramp cards. That's higher than my Omnath, Locus of Rage deck and it has plenty of high-CMC bombs!
There aren't too many options for ramp in BW, but you'll find plenty of ramp in black. Urborg, Tomb of Yawgmoth and Cabal Coffers go together amazingly. Basalt Monolith is a nice, quick 3 mana. Orzhov Cluestone, Commander's Sphere, Mind Stone and Hedron Archive all provide ramp early game, and can be cracked for draws late game.
As for cuts, I'd recommend Vizkopa Confessor and Sin Collector since single player discard is low-impact in multiplayer games. Agent of Masks, Yahenni, and Revenant Patriarch are either mediocre or don't really follow the deck's game plan.
Hope this helps!
2 weeks ago
2 weeks ago
@Phaetion I was thinkin the Polyraptor would be good in an Omnath, Locus of Rage deck for a few reasons
1. You're likely running Parallel Lives or Doubling Season already
2. You're likely running a lot of ramp which can get you up to eight mana quickly
3. The elemental tokens can bolt the raptor when they die to enable Enrage
Also it reminds me a lot of our buddy Giant Adephage
3 weeks ago
There is much more, but these ones are the most common for me to fight in my meta. :)