Omnath, Locus of Rage

Legality

Format Legality
Pre-release Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare

Combos Browse all

Tokens

Omnath, Locus of Rage

Legendary Creature — Elemental

Landfall — Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature of player.

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Omnath, Locus of Rage Discussion

majorappliance on Sek'Kuar, The Meat Master

20 hours ago

i think that with Sylvan Awakening it would be hilarious to run Omnath, Locus of Rage since the lands are now elementals. those 2 effects with both a Sek'Kuar, Deathkeeper and Titania, Protector of Argoth (since the lands are not tokens and are still lands) add a sac outlet and hilarity ensues.

bicebice on Mono green elemental deck

1 week ago

This is more of a ramp deck than a elemental deck. For an elemental deck, consider a Terrain Elemental and an Omnath, Locus of Rage. Oh. You should turn it RG. Rubblehulk is not a bad choice either.

skimask38 on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

1 week ago

Sylvan Awakening + Sac Outlet + Splendid Reclamation = 2x3x(# of Lands) damage with Omnath, Locus of Rage out.

It would be nice if the phrase "until end of turn" meant that the lands coming back into play became 2/2 Elementals again, but I am pretty sure that them leaving the board makes the effect no long apply to them.

Either way, I think Sylvan Awakening is an easy include for this deck to have even more options for game winning damage.

dcoffin on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

1 week ago

Another possible add: Sylvan Awakening

Kind of a Win-more add, yes.. but fun..

Just a few lines off the top of my head:

  1. Cast Sylvan Awakening, swing with everything, Scapeshift with Omnath, Locus of Rage out.
  2. (Needs Amulet of Vigor): Cast Boundless Realms, Sylvan Awakening, swing with everything.
  3. Cast Sylvan Awakening, drop Craterhoof Behemoth swing with everything.

n0bunga on The Deckwatch [Home Base]

1 week ago

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Sylvan Awakening

2G

Sorcery

Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.

Omnath, Locus of Rage, Scapeshift and this seem decadent.

Hi_diddly_ho_neighbor on Dominaria release notes posted

2 weeks ago

I know Jeska literally blew Multani to pieces, and I am glad to see that he is alive and kicking, but I am a little disappointed in the artwork/look of his new form. I just pictured him to be more badass looking.

As a card though, this is one of the few times I am hoping a card is a bulk mythic. That way I can run him in my budget Jolrael, Empress of Beasts deck :). It also goes without saying that he will be a house in my Omnath, Locus of Rage deck.

Bad_Wolf on Tana and Ravos: the Tokening

3 weeks ago

Hey Masterfrog! Thanks for the suggestions! I definitely agree with a lot of your suggestions. Some I'm skeptical about, and the ones I disagree with are mostly a style thing.

I love the Brutal Hordechief idea! Gotta get my hands on one of those. Harvest Season is probably better here than Traverse the Outlands and I can dig how Druids' Repository is more aggressive than Cryptolith Rite. Isn't Cryptolith Rite a bit better with Throne of the God-Pharaoh? Maybe if I had a card like Iroas, God of Victory to swing in without worry?

I'm skeptical about True Conviction and Marshal's Anthem. I know they're good, but I have found that getting to WWW is pretty difficult in this deck, despite its ramp. Maybe, as my manabase improves I'll add them in, probably over Intangible Virtue as you suggested. The same is true for Burgeoning, it doesn't fix Mana, and I've found that getting an explosive start is a good way to die first, so I find a slower start that fixes my Mana is better politically in my group.

Ashnod's Altar and Hatred are not really my style. They're combo-tastic, and I ain't about that life. That and playing an Ashnod's Altar in my group makes you public enemy #1.

I like Rootborn Defenses over Boros Charm because of the populate, especially with larger tokens. That, and I don't need to hold up red, again, maybe with a better manabase. I would be more likely to run the charm over Fanatical Devotion, it doesn't protect from most board-wipes in my group; things like Wrath of God, Damnation, Toxic Deluge, or Cyclonic Rift.

I don't think I'd take out Omnath, Locus of Rage or Rampaging Baloths because of their synergy with Perilous Forays. Nor would I take out Giant Adephage or Spawnwrithe because of how they synergize with the other stuff I use for Tana like Ankle Shanker, Prowler's Helm, or Trailblazer's Boots. Also, they're just so much fun.

I'm not really trying to build around my commanders too hard. My group tends to kill them on sight, so I'm going with more cross-deck synergy than Tana-synergy.

Thanks for all the suggestions! They've given me a lot to think about, so I think you can expect some changes in the near future.

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