|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Mythic Rare|
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- Spoiler Alert: New Omnath Confusion
- When do banished creatures return?
- Legend Rule
- Will using Mirrorpool to copy Titania, Protector of Argoth allow me to put Mirrorpool back on the battlefield with Titania's triggered ability?
- When attacking with Omnath LoR equipped with Blade of Selves, can I sac elemental between the tokens ETB and the legend rule application?
Omnath, Locus of Rage
Legendary Creature — Elemental
Landfall — Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature of player.
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Omnath, Locus of Rage Discussion
1 week ago
To answer your questions:
You are missing Pitiless Plunderer from Control_Train's four card combo of Chainer, Dementia Master , Izoni, Thousand-Eyed and Savra, Queen of the Golgari . This dovetails into my first question. How does this deck win? I'm in no way on the move to play a combo. Plus a 4 card combo in my opinion is maybe a bit janky to pull off. I don't have the feeling I miss the mana/ramp to include Pitiless Plunderer . Chainer, Izoni and Savra all stand on their own and perform a lot of work.
Would this deck benefit from an all star closer in green, Craterhoof Behemoth ? Short answer? No. Craterhoof Behemoth is a typical go wide card. Most of the time I have around 3-4 creatures on the board. Craterhoof would do nothing for my deck.
I really liked your inclusion of Mindslicer . I just pulled one from my box last night and was planning to put it into the deck. Sheoldred, Whispering One had been on my radar for a while. Well credits for that one go to you, my friend. ;-) I had it in my binder and when you mentioned it I looked at it and went why not! Let's at least give it a try. Sheoldred, Whispering One is an all star and I would always run it in any meren deck.
Do you find that you need three boardwipes, Damnation , Toxic Deluge , and Living Death ? This deck plays more removal than any I have seen in a while. I count 13 cards, with the addition of Casualties of War , that serve this function and that is excluding Sheoldred, Whispering One and the graveyard removal cards. For now I don't have the feeling I'm running too much removal. The goal of the deck is pretty much winning the grind. So wiping the board + destroying and removing stuff is the main goal of this deck. I need to playtest waaaay more to figure out if I run too much. To look closer at the cards you mentioned. If I need to cut Damnation would be the first one. I just always have the feeling it's a welcome card to draw. Toxic Deluge is brilliant and it's an early boardwipe to disrupt our opponents. Living Death serves more as a reanimation card, then it is a boardwipe. My creatures are most of the time in the graveyard. It's basically a win con on it's own.
Could I make an argument that Imperial Seal is superior to Final Parting ? Would you include both? What would you cut? Superior, absolutely. It's basically another Vampiric Tutor . Unfortunately I'm not made of money and I simply don't own that card. That being said, most of my games I got to play Final Parting. And with Meren out on the table I would rather draw into a Final Parting then a Imperial Seal . Playing Final Parting means I get one card to my hand (any) and one creature to the battlefield at the end of our turn. That's where the power comes in from this tutor! Next to this. Imperial Seal is sorcery speed. So if we have no draw engine, we need to wait an entire turn. But if you have one laying around, I would just playtest them both a bit. See wich one feels better.
Why are you and Control_Train playing only one fetchland? I love fetches and normally I stuff my deck full with them :). But in this deck I don't have the feeling I'm missing them too much. I have 5 decks and 3 of them run all the fetches they can. One is Omnath, Locus of Rage (dont think I need to explain). Queen Marchesa a control deck, so it's important I get my colors and shuffle effects. This deck is more, if I have green and black I'm good to go. The fetch is more there to go to my shock. If I had more lands that gave double color and that I could fetch I would run 1 more. In my opinion, 3+ color decks and decks that want their decks shuffled benefit more of fetches. It's a personal preference.
You only have 13 basic lands to be utilized by Earthcraft . Has that been consistently sufficient? Earthcraft I'm still in doubt on as well. I mentioned it at Control_Train as well. The card often feels a bit underused. But early game it helps to get my bigger dudes out faster. The card is not in there to be super abused since we often only have about 3-4 creatures on the field. So yeah you might be right on that. For now it stays in but it's on the shitlist.
I thought Control_Train's argument for the exclusion of Gaea's Cradle was not his strongest. Do you agree with what he said? I totally agree with his argument. I own one copy of Gaea's Cradle and I run it in Omnath, Locus of Rage where it does all the work and really keep the engine going. In meren we probably will have a cradle tapping for 2-3 lategame. And tbh we don't need the ramp. Cradle is a super nice card, but it's a bit of the same argument why I don't run Craterhoof Behemoth
You didn't follow Control_Train's lead and cut Dread Return or Soul of the Harvest . As we speak I have my deck in front of me ;) And those 2 are laying outside of the deck. Now just checking what to put back in. Solemn Simulacrum is on it's way into the deck I think. Since he ramps and draws cards, but as you just mentioned I only run 13 basics and with also 2 other creatures who do so he might not be the strongest pick. I also laid out my curve and Birthing Pod might be on its way back in. Phyrexian Obliterator might also going back in, since he is a nice target to recur at 4 mana for a 5/5. It also stops people from attacking you. If you have any other good suggestions I would love to hear them!
What would you cut if you added Sol Ring and Lightning Greaves ? Do you not have issues with Meren getting removed? If you really want to play a sol ring maybe Dread Return ? Honestly I never really had the feeling I missed not having a sol ring in a deck. Lightning Greaves is maybe a good addition. The thing is with Sylvan Safekeeper he is recurrable. Lightning Greaves will definately get destroyed. Or at least in my meta people love blowing up boots/greaves. If you really want to play it, I think Prowling Serpopard if you run it now?
Dark Confidant in theory seems very dangerous in a deck with as high as a mana cost as this one. Am I way off base? The thing what makes Dark Confidant so good and for example Dark Tutelage absolute trash, is the fact that it's a creature. He is the one example where you don't want him to stick around. Enchantments stick around, creatures don't. Early game he is a powerhouse and an awesome target to dump in a meatgrinder after a few turns!
1 week ago
Sweet deck! +1 from me
One infinite combo I use in my Omnath, Locus of Rage deck uses him as the main wincon with his pseudo- Lightning Bolt ability... but you can use Zendikar's Roil + Perilous Forays + any of the following: Amulet of Vigor , Earthcraft , Lotus Cobra , etc to pull all the basic land types out of the deck !
I hope you'll take the time to check out some of the decks on my profile and +1
2 weeks ago
You have a Stomping Ground Nature's Lore is strictly better than rampant growth in this scenario. Also Three Visits But I wouldn't run any of those unless you're going to run creatures like Omnath, Locus of Rage (the value of land drops from Genesis Wave go way up) that take advantage of land you have. Also you're in green and WORLDSHAPER! is a great attacker if you have a threat of ramping in your graveyard. Every deck that tutors for lands should run at least a Ghost Quarter because Maze of Ith , Glacial Chasm , or a transformed Thaumatic Compass Flip would ruin your combat steps and tutoring for lands in a 2 color deck is mana fixing already. It really depends where you're comfortable taking the deck.
2 weeks ago
Wedjat Since Rest in Peace is quite popular in my playgroup dredge would be risky, but I'm sure Life from the Loam could do some work still. With only 3 landfall creatures Scapeshift often won't do enough, I'd rather have Perilous Forays as the most synergistic card.
majorappliance I've tried Goblin Bombardment and it's a bit clunky. Besides Avenger of Zendikar there are no mass token producers. Phyrexian Altar allows stronger plays with the Horde and only costs 1 more. The tapping ponies are interesting but they also tap your other creatures, leaving you vulnerable to the next opponent when you flash one out with the Horde.
CMaz That's true, one of the reasons I included Phyrexian Altar . By itself the combo also produces infinite plant tokens, and with Omnath, Locus of Rage infinite lightning bolts. I'll update the description thanks!
3 weeks ago
Since you're red green, you could pretty easily throw a Valakut package in there.
Valakut, the Molten Pinnacle , Thespian's Stage , Vesuva , and Scapeshift . Gives you extra value from playing Mountain s and gives you a game winning combo. Combos really well with landfall guys like Omnath, Locus of Rage , Rampaging Baloths , and Lotus Cobra .
A few other cards that could help with that strategy, Boundless Realms as a second Scapeshift effect. Also, great with the landfall dudes. Hour of Promise and Tempt with Discovery to grab Valakut + Thespian. Prismatic Omen helps a whole lot, but doesn't do much outside of the combo except ease color generation. Since most of these are instant/sorceries they work with your Commander's ability as well.
I'm also a Gruul commander player. I run a Borborygmos Enraged deck, and it's a bit of a lands matter / burn deck. Hence my suggestions, lol.
4 weeks ago
You can definitely make Omnath, Locus of Rage competitive. I have a friend who plays it.
Ramp is your best friend. And Sac Outlets are your best friend along with some wrath effects.
Cards that you need to make the deck function better are Explore type effects: Oracle of Mul Daya , Azusa, Lost but Seeking , Exploration , Explore , Enter the Unknown , Journey of Discovery , Mina and Denn, Wildborn , Summer Bloom , Wayward Swordtooth ... These work to great effect in getting the most out of Omnath's triggered ability and might hinder your opponents' plans of sweeping the board.
Also, you should be running more lands than the usual EDH deck because you want to be able to keep playing lands.
Recursion is also what will assist in the control metas: Regrowth , Eternal Witness , Den Protector , Greenwarden of Murasa , Recollect , The Mending of Dominaria ... These will help you maintain use of the cards that get removed. Also it allows you to let your general go to Graveyard and get it back to cast it for regular CMC.
You could also use some triggers upon a creature entering the battlefield: Electropotence , Impact Tremors , In the Web of War , Mana Echoes , Warstorm Surge , Purphoros, God of the Forge , Colossal Majesty , Elemental Bond ...
The world is your "oyster" good sir! So have at it. And happy shuffling. Hope this helps.
4 weeks ago
ZendikariWol i mean... you can also always kill the combo player with aggro before they can get their combo off the ground. In lieu of that, anti-combo cards such as
are very good.
are particularly strong options in
Omnath, Locus of Rage
. The counter to combo isn't always to just play control... but rather to just slow them down long enough to kill them first with a good old slugfest, which Omnath should be able to do with relative ease.
Out of curiosity thewyzman, how crazy is your omnath deck? Are you already doing shenanigans like Scapeshift and such to essentially fill the board with elementals the second omnath sticks? If so, them wiping the board should basically kill whomever played the wrath off of omnath triggers. Between choice hate cards and "i win" buttons of your own... combo should never be the end all be all of your meta. Unless you get to cEDH levels of course where nothing that costs more than 4 mana is playable unless it basically wins the game upon resolution.
4 weeks ago
While blue is certainly the most controlling of colors, it's really cards like Path to Exile , Utter End -type spells, and wraths like Wrath of God and Toxic Deluge that set the deck so far behind in tempo. It makes me consider things like Ranger's Guile attractive, or even Gods Willing in Mayael. Before I deconstructed her, I tried going stax-y with cards like Eidolon of Rhetoric to slow my opponents down to my speed, and Dauntless Escort to wrath-proof my boards.
Mayael aside, Omnath, Locus of Rage is in her stead currently as my top commander. While I am fighting the urge to rebuild her, I would still love to know if ANYONE is having any success with either commander in relatively competitive metas like mine?
Omnath, Locus of Rage occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
RG (Gruul): 1.28%
BRG (Jund): 1.35%