|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Mythic Rare|
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- Spoiler Alert: New Omnath Confusion
- When do banished creatures return?
- Legend Rule
- Will using Mirrorpool to copy Titania, Protector of Argoth allow me to put Mirrorpool back on the battlefield with Titania's triggered ability?
- When attacking with Omnath LoR equipped with Blade of Selves, can I sac elemental between the tokens ETB and the legend rule application?
Omnath, Locus of Rage
Legendary Creature — Elemental
Landfall — Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature of player.
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Omnath, Locus of Rage Discussion
1 week ago
Scapeshift might work quite well with Omnath, Locus of Rage and an effect like Purphoros, God of the Forge or similar effects. This deck is quite straight forward and under your budget, giving you a chance to make another combo deck [can you have too many? ;)]
For another idea take a look at this token strategy Tokens!.
I recently came up with a lifegain strategy geared more towards general damage Karlov Lifegain.
Hope you find some inspiration :).
Also, Animar is probably one of the more combo centric generals.
1 week ago
You definitely need at least 5 more lands if you ever want to cast Omnath, Locus of Rage. Go down the Seer's Sundial and some combination of planeswalkers and maybe some of the embodiments, as your lands can die in combat. Also, Ground Assault isn't necessary because you already have enough removal. In there places you could play Azusa, Lost but Seeking, Oracle of Mul Daya, or Courser of Kruphix. The first 2 allow you to play Ghost Quarter over and over from the graveyard if you have a Ramunap Excavator out making you able to blow up some of their lands and trigger landfall multiple times. For the mana base, if you want it to be budget, just take out a couple of basics and add 4 Rootbound Crag and 4 Ghost Quarter. If you want it to be competitive, run 2 Windswept Heath, 4 Wooded Foothills, 4 Ghost Quarter, 4 Stomping Ground, and the rest basics.
1 week ago
I will also highly recommend choosing Omnath, Locus of Rage. Omnath was one of the first commanders I chose when I first started playing the format. It remains to be the deck that I enjoy playing the most. Here is a decklist you would enjoy:
Commander / EDH
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1 week ago
Precons are a good starting place, so make that x5 from me.
Based on your enjoyed colors and strategy though, as well as love of consistency, I’ll be the fourth to recommend Omnath, Locus of Rage. He is the most consistent commander I have ever seen, with his only downside being that he is a little slow of a deck at hyper competitive tables.
welcome to EDH! As a tip, put as many 1-2 cost tutors into your decks as you can manage. Tutors are where consistency comes from in EDH, and most decks as such are built almost like toolboxes of cards that are all good, but which shine in different situations.
Also, start by making a consistent mana base for any deck. EDH decks tend to employ consistency not in how they win necessarily, but in the game plan they pursue. The more mana you have, the faster you can pursue said game plan to close out games.
2 weeks ago
I second Omnath, Locus of Rage. Ramp cards help you get more mana to cast more ramp which nets you more elementals. Lots of efficient beatsticks with cool abilities (Rampaging Baloths, Spellbreaker Behemoth etc), Lots of late-game haymakers like assorted X-damage burn spells, Splendid Reclamation, Scapeshift, Sylvan Awakening etc
2 weeks ago
If you're coming to EDH looking to play really consistently you want a tutor commander like Captain Sisay, Yisan, the Wanderer Bard or Sliver Overlord. Just be prepared to be hated out of games if your meta doesn't jive with that style of play.
As a disclaimer: your favored colors are a little at odds with "consistent" EDH play. in particular is kind of the runt of EDH since its strengths tend to fall short in a format where you're playing against opponents with a combined 120+ life rather than 20, and the threats tend to be larger than the numbers on damage spells can handle.
Not that you can't play or even make a good deck including , just fair warning that a really aggressive that isn't really tightly built around a deadly combo is liable to run into a lot of consistency issues.
Of those commanders already mentioned I like Omnath, Locus of Rage and Uril, the Miststalker the most. is a strong support color to have to hand, and both commanders offer clear, effective deck building strategies.
2 weeks ago
You could try Omnath, Locus of Rage. The strategy is pretty straight forward. Bring as many lands to the battlefield as you can and smash face :). I have a friend that plays it and while it sounds simple it is actually pretty robust and can do huge amounts of damage in a short period of time.
2 weeks ago
Akiri, Line-Slinger + almost anyone is a really strong combo. Having a vigilant, first striking creature which is rather easily a 5/3 (at least) by turn 3 makes for some very good beats. I personally enjoy combining her with Silas Renn, Seeker Adept to give the deck more of a long game plan and access to some of the best tutors in the format, although Bruse Tarl, Boorish Herder can give the deck more speed in a 1v1 commander setting.
Edgar Markov is another extremely powerful aggro commander, and so is General Tazri, though in tazri's case you are confined strictly to playing allies, and she has a lightly more midrange aspect to her than any true aggro.
Purphoros, God of the Forge is another potent aggro commander, though purphoros can TECHNICALLY be called a combo commander by the same arguments that have always plagued burn decks; they don't attack to get your life down to 0, but instead employ spell shenanigans.
Najeela, the Blade-Blossom seems like a decent commander for aggro, but she also is arguably more of a combo commander, going infinite with any number of cards, the most simple of them being Sword of Feast and Famine. (Works because sword untaps your lands when damage is dealt, and you activate najeela's ability in the clean-up step of combat.)
I've also always liked Omnath, Locus of Rage as an aggro commander, since all you need in that deck is omnath himself and a bunch of ramp cards; the deck is the epitome of consistency and simplicity in an aggro commander deck, though he is often far too slow off the ground to be competitively viable. You just have to take too many turns to set up a kill.