Omnath, Locus of Rage
Legendary Creature — Elemental
Landfall — Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature of player.
|Have (2)||, metalmagic|
Printings View all
|Battle for Zendikar (BFZ)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Omnath, Locus of Rage occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
RG (Gruul): 1.28%
BRG (Jund): 1.35%
- Spoiler Alert: New Omnath Confusion
- When do banished creatures return?
- Legend Rule
- Will using Mirrorpool to copy Titania, Protector of Argoth allow me to put Mirrorpool back on the battlefield with Titania's triggered ability?
- When attacking with Omnath LoR equipped with Blade of Selves, can I sac elemental between the tokens ETB and the legend rule application?
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Omnath, Locus of Rage Discussion
3 days ago
MindAblaze, I would like to put in the following:
3 days ago
I would like to put in the following:
1 week ago
Chandra, Flamecaller might be of some use to you. +1 her and attack with the tokens cuz you're gonna lose them anyway on end of turn; and if Omnath, Locus of Rage is out and your tokens die, then you can deal damage via Omnath. Plus the tokens entering will trigger Risen Reef twice.
3 weeks ago
Hey I_TappedWrong, thank you for the upvote and your suggestion of Mad Ratter. This is a real good Token Machine. As far as i have tested my deck in draw simulators i have enough ramp to possibly cut one card for Mad Ratter. At this Weekend i can finally test the deck in our Playgroup and hopefully i can give you an answer about the impact of Mad Ratter.
About your deck: Your way to build Korvold seems a really fun alternative to mine. You have many powerhouses i got extra edh-decks like Omnath, Locus of Rage or Yahenni, Undying Partisan. I maybe take some of your free sac outlets to my maybeboard, because i think my deck is lacking those.
1 month ago
Omnath, Locus of Rage. Play lands, hit people with 5/5's. Simple.
1 month ago
Alright, so right off the bat it's a pretty strong deck with lots of synergy but is lacking big payoffs or interaction which means you'll struggle to do much against combos. As a creature-based deck you're also naturally weak to board wipes and removal.
We can start by improving the mana base: 24 is probably the right number considering the Reefs, and looking at the stats it looks like what you want early are Forests and Mountains. I'd definitely recommend Cinder Glade/Sheltered Thicket due to their having the basic subtypes, so can be utilised alongside both the reveal (Game Trail)) and check (Rootbound Crag/Hinterland Harbor) lands. Unclaimed Territory gives you all three colours but will get slightly worse if you start including more non-creature spells, while Lumbering Falls seems pretty good for you what with being an Elemental and all. Finally there are the shock lands and a strict upgrade to Evolving Wilds in Fabled Passage but they cost money. Ps you want to put "ZEN" in the square brackets after the lands of you want them show up as those lovely original Zendikar ones.
Ok, with that out of the way, we can take a look at the creatures. I maintain that a single Omnath, Locus of Rage is the best top end you can have here, as he'll do silly things with all your lands entering and if anyone tried to wrath your board they'll probably just end up killing themselves! Also two copies of his latest incarnation (Omnath, Locus of the Roil) again gives you some damage to ping around and some card draw. Undergrowth Champion is a beast, and the Cavalier cycle might be worth looking into as well. I think you can easily afford to cut some creatures in order to get other spells in - maybe down to 28? Stuff I'm thinking of would be Temur Battle Rage, Growth Spiral, Neoform, Hadana's Climb Flip, and Retreat to Kazandu.
Finally there's your sideboard, if you want to get into that for the paper version. Here you'd probably want to consider Plasm Capture, Broken Bond, Cindervines, Shapers' Sanctuary, Rhythm of the Wild, 2 Pithing Needles or Sorcerous Spyglasss and maybe a single Chandra, Awakened Inferno.
1 month ago
A favourite of mine is Sylvan Safekeeper. It can mess up your opponents' plans to deal with your board, and you often don't even need to activate. The threat of activation is enough to ward off removal.
Just Birds of Paradise or Avacyn's Pilgrim can advance your game plan far enough, and people don't kill them as they would in a 1v1 format. When they do die to the inevitable wrath, their value has already been gotten. But, if you prefer land-based ramp, Wood Elves is fine. Fauna Shaman can also be fun.
For six-drops and more, I almost never run them unless they can command a game on their own or are powerful enough to warp your game plan around them, save for my Xenagos, God of Revels deck. :)
Pathbreaker Ibex can end games on one attack, and thus is fun for one player. Sigarda, Host of Herons is one I include in some decks, fulfilling a similar role to the Sylvan Safekeeper. Many creatures are just incidentally humans. Dragonlord Dromoka can really defend your turn nicely, so that can be fun. For a more on-theme finisher, Omnath, Locus of Rage beseems this strategy.
Hope this helps!
2 months ago
I like Simic Ascendancy as a weird win condition that suits Omnath's flavor. Nyxbloom Ancient for the mana tripling abilities. Hadana's Climb Flip as a way of getting one really big creature across the line. You can try using Blasphemous Act to wrath away your tokens as long as you have Omnath, Locus of Rage out.
Also one of the most tried and true methods of green creature based strategies finishers the Craterhoof Behemoth