Hapatra, Vizier of Poisons

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Tokens

Hapatra, Vizier of Poisons

Legendary Creature — Human Cleric

Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.

Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

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Hapatra, Vizier of Poisons Discussion

Plahbie on Token Mastery

3 days ago

Maybe Hapatra, Vizier of Poisons (+ Obelisk Spider in sideboard?) or Doomfall?

v3n3m on Need help with 2hg -1/-1 ...

5 days ago

Hello I'm pretty new to the site and was hoping someone can help me with a -1/-1 counter deck I'm working on for 2hg.

Right now it looks like this but I'm very open to making changes (that's why i'm posting)

Lands

x2 Dragonskull Summitx3 Forestx1 Grasping Dunesx1 Ifnir Deadlandsx3 Misty Rainforestx5 Swampx4 Temple of Maladyx2 Temple of Malicex2 Woodland Cemetery

Spells

x4 Black Sun's Zenithx3 Contagion Claspx4 Nest of Scarabsx2 Scarscale Ritual

Creatures

x3 Birds of Paradisex4 Channeler Initiatex4 Fume Spitterx3 Hapatra, Vizier of Poisonsx4 Necroskitterx4 Obelisk Spiderx2 The Scorpion God

The main thing I'm trying to do is keep the board under control, drain life with spiders, and create 1/1 tokens and finish by going wide if need be. Keep in mind I will have a partner as well so I don't have to do everything alone. Played it a few times and it is very hit or miss. Either it comes out the exact way it's supposed to be and wins games or it's all over the place and does nothing. Looking to make it a little more consistent and have something to do every turn if possible, not just wait for wombo combos. Sorry about the formatting, I tried to fix it but couldn't figure it out..

~Much appreciated

SorasOtherForm on Withering Scarabs

1 month ago

Blood Artist target your own scarabs with Blowfly Infestation. Alternatively, Altar of the Brood does the same for mill. If you want to splash green, Devoted Druid Hapatra, Vizier of Poisons and Quillspike fit into this deck easily. BG Janky Counter Combo is a deck that I built with a similar idea, if you want to see some other ideas

LeaPlath on Withering Scarabs

1 month ago

So this deck won't do very well as it stands because you have no way to profitably interact. Your removal is a -1/-1 counter or maybe 2. That doesn't answer a lot of threats, compared to something like Fatal Push. You also have no way to interact with combo to slow them down, or speed to race them. And no resilience versus control to survive their 2-1s etc. 20 lands isn't enough either, especially given how you have no draw, fixing or anything to let you pull ahead.

I think the idea could work though for a casual FNM level. But I also think you want to be 2-3 colours. Green is the obvious pairing colour, as Hapatra, Vizier of Poisons as she synergises quite well with Nest of Scarabs to produce multiple tokens. Devoted Druid also provides some ramp, as well as allowing you to make multiple tokens. The green also gives access to Kitchen Finks, a solid card as it is 4 life, a 3/2 and a 2/1 over multiple bodies who triggers the -1/-1 synergy. Skinrender is also a solid 4 drop that triggers your various -1/-1 counter synergy, has an OK body and kills something.

For consistency, you need a way to chain creatures together or get deeper into your deck. Evolutionary Leap could be useful if you are using persist, as a way to turn various tokens into more cards. Or if you go blue for tempo type cards, Scarscale Ritual might help as a way to trigger the abilities and draw some cards, though it requires you to have creatures on board.

For removal, go out of the gimmick into Fatal Push type stuff. Depending on your colours I can advise you on that and stuff.

Red and white don't give you much for the -1/-1 stuff, besides a combo/self protection from -1/-1 counters with Vizier of Remedies. They do however give you a bunch of decent value and sideboard cards.

Atavistic on Looking for my next Commander

1 month ago

Wow, I'm truly surprised at the sheer diversity of recommendations here. I've taken a decent amount of time to look at each option and think through whether they fit my interests and if I can feasibly make them work on my maximum initial investment of GBP200.

First, those I have completely ruled out, and why:

The Gitrog Monster: Reasons as outlined in my second post in this thread

Nekusar, the Mindrazer: Absolutely despise this card and have no interest in wheels.deck, especially when someone at my LGS already does that, and it's absolutely maddening to play against at the best of times.

Gisa and Geralf: I like the idea of Zombie tribal on paper, but while there is graveyard synergy (what kind of Zombies would they be if there wasn't graveyard synergy?), the tribe as a whole seems far too linear, and a lot of the staple Zombie cards are pretty expensive, so I probably couldn't afford to build any kind of decent deck from it on my current budget.

Sapling of Colfenor: I investigated Treefolk tribal early on into my time in Commander, but I wasn't ever able to get a decent decklist together and it didn't actually interest me much at all, despite the gimmick the tribe offers.

Rafiq of the Many: I despise Voltron as I find it too linear and it makes games way too short (either you win quickly or lose quickly as everyone hates you out), so I have no interest in building a deck of this nature at this stage.

Roon of the Hidden Realm: I've already decided that, when I eventually do a flicker deck, it will be built around Ephara, God of the Polis, who was the first mythic I pulled from a pack when I got back into the game 18 or so months ago (in my first pack no less).

The Scorpion God: Not because I dislike it (as honestly, I do quite like the idea), but because a friend of mine has already built a Hapatra, Vizier of Poisons deck and Scorpion just feels like an inferior version of that deck, as you swap green for red and lose out on a lot in the process.

Phenax, God of Deception: Not at all what I'm interested in right now, as straight mill on its own is highly unpopular and not something I want to delve into.

The Mimeoplasm and Alesha, Who Smiles at Death: Both of these seem to pretty much entirely rely on the graveyard to function properly and, while I like having the graveyard as a resource, I don't want something that can't function without it, as all it takes is one Bojuka Bog to nerf either of these decks, or so it appears to me anyhow).

Queen Marchesa and Selvala, Explorer Returned: Both fantastic generals, but I'm not currently interested in doing a political build, as I want something a little more nasty (but without going into full-blown stax, obviously) for a change of pace from my current decks, which are all slightly too nice more often than not.

Brion Stoutarm: I previously tried creating a list for this guy, but I couldn't get any kind of result I was happy with so I gave up on it. Besides, there seems to be a much, much more interesting option in Boros colours in Dominaria, which I'll have to have a look at eventually.

Mazirek, Kraul Death Priest: He seemed interesting and a decent comparison against Glissa, the Traitor as a Commander option, but the Primer I found for him made it sound like either a Stax build or a token-based build, the former of which I don't want to do and the latter of which I'm already working on with my Hazezon Tamar decklist. However, if I do end up doing Glissa, he will likely be a useful addition to the 99.

Sek'Kuar, Deathkeeper: Honestly, as someone mentioned in the thread, he seems like too much of a glass cannon and he just seems to be Jund goodstuff really, which isn't particularly appealing to me. I don't mind a goodstuff build, but I like the Commander of my deck to actually matter rather than just being a choice to get certain colours.

Atraxa, Praetors' Voice: Even ignoring the fact that the card itself is close to 30GBP everywhere I look, I'm pretty certain that on my current budget a four-colour mana base is not really financially viable. Also, while I know she can be built in dozens of ways, it doesn't interest me to use a Commander that is one of, if not the, most commonly-built ever.

Varolz, the Scar-Striped: The only reason that this one doesn't interest me is because I don't really like the Scavenge ability as it doesn't seem all that powerful to me, especially when Varolz doesn't have any kind of in-built evasion to benefit from so many +1/+1 counters going on him.

Another post will follow running through the remaining six choices (Teneb, the Harvester, Saffi Eriksdotter, Skullbriar, the Walking Grave, Oona, Queen of the Fae, Vela the Night-Clad and Tasigur, the Golden Fang), and my thoughts on those (and also one new option from the Dominaria leaks that have now been confirmed official by WotC.

hardhitta71194 on BRG Negative Counter (MtG Casual)(Need Help)

1 month ago

I agree with the Nest of Scarabs suggestion, that card can really get out of control as well as Hapatra, Vizier of Poisons.

I think Savage Lands could help your mana a lot too.

Sweet deck!

MoGoose831 on Rainbow People

1 month ago

This looks like a ton of fun!

I feel like you included Hapatra, Vizier of Poisons only because she is a multicolor human... Yea she is awesome but you have nothing else that creates -1/-1 counters to support her. I would drop her and some of the more expensive humans for some of the following...

As far as dealing with things like Blood Moon you could sideboard a couple Abrupt Decay, Disenchant, or Nature's Claim and to deal with Ghost Quarters you could use Pithing Needle or anything like Stifle

Good luck!

GeneralGarfunkel on Skullbriar, The Counter Hoarder

1 month ago

I would suggest Melira, Sylvok Outcast as a form of protection against -1/-1 counters since Hapatra, Vizier of Poisons is a huge counter to your deck since -1/-1 counters stick with Skullbriar as he moves from zone to zone

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