Jodah, Archmage Eternal

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Jodah, Archmage Eternal

Legendary Creature — Human Wizard

Flying

You may pay rather than pay the mana cost for spells that you cast.

Price & Acquistion Set Price Alerts

DOM

Ebay

Jodah, Archmage Eternal Discussion

Brutal_B on Kozilek, Spatial Render

3 days ago

Idk man... something in bant or simic maybe. You get your ramp to play your big boys and still keep your counter spell abilities via blue but keep it Eldrazi tribal still and keep Kozilek, the Great Distortion

Or completely switch it up and find a commander who could command a game plan you like and build eldrazi tribal around that. The gods (old, not Amonkhet) are always fun to build around.

How about Jodah, Archmage Eternal?

Explore your options.

eatmygender on Religion 2: DesGODcito

4 days ago

although I do realize this is a joke, I think Jodah, Archmage Eternal would fit in here better, along with the obligatory Crystal Quarry that has to be played with him. Have fun wrecking those BEEBLAY-HATING BLASPHEMERS!

IAmTheWraith on The Deckwatch [Home Base]

6 days ago

I actually completely agree with Daedalus19876 on this one. I mean, I know that the meta has shifted and that things have changed, but things like Ruric Thar, the Unbowed, and Jodah, Archmage Eternal being t1 seems a bit extreme. Having all 3 Niv-Mizzets equal in power level is most definitely a stretch, and having things like Zada, Hedron Grinder being in the same tier as Selvala, Explorer Returned doesn't seem very intuitive.

Daedalus19876 on The Deckwatch [Home Base]

6 days ago

Permission to be blunt?

Whoever compiled the new draft of the Tier List (Commanders by Power Level [EDH Tier List]) made some really baffling choices.

The Tier 0 generals are approximately correct (though Tana, the Bloodsower and Selvala, Heart of the Wilds should probably be higher), but everything below that is incredibly messed up.

Circu, Dimir Lobotomist Ghave, Guru of Spores Ishai, Ojutai Dragonspeaker Jodah, Archmage Eternal Kraum, Ludevic's Opus Momir Vig, Simic Visionary Oona, Queen of the Fae Ruric Thar, the Unbowed The Mimeoplasm Tishana, Voice of Thunder Varolz, the Scar-Striped

These should definitely not be Tier 1. Meanwhile, Tier 2 is pretty messed up, and I don't even have enough time to type out the ways, but the short version: all three Niv-Mizzets at the same power??? Ishkanah, Grafwidow at the same power as The Locust God?? Selvala, Explorer Returned at the same power as Zada, Hedron Grinder?? Et cetera. Having played many of these, I can't agree.

I mean, I get what they're trying to do? But I think that abolishing the .5 tiers was a poor decision (since there's clear disparity within each tier) and I think they folded the wrong Tier 2 decks into the new Tier 1 category.

Daedalus19876 on Commanders by Power Level [EDH Tier List]

6 days ago

I have a lot of thoughts on this new ordering of generals, but for the moment I'll just leave this here:


The Ten Plagues: Locust God EDH | *PRIMER*

Commander / EDH Daedalus19876

SCORE: 564 | 369 COMMENTS | 70873 VIEWS | IN 194 FOLDERS


This is my The Locust God list. I'm not saying it's fully optimized (it doesn't have a Volcanic Island, Timetwister, Candelabra of Tawnos, Mishra's Workshop etc due to budget), but even non-optimized it's strong enough that it wins consistently against optimized versions of the decks listed as Tier 1 here. I've tested it pretty heavily in a meta composed of 90% Tier 0 and Tier 1 lists.

Primary strategy is infinite mana using The Locust God as the sink (through Paradox Engine, Isochron Scepter/Dramatic Reversal, etc), with a backup strategy of token aggro against staxier/slower decks, and enough control to deal with fast combo decks (or protect the combos as needed). Average combo turn is T4-5 with counterspell backup, based on a couple hundred games.

I would like to argue that The Locust God should be moved up to the new Tier 1. If Jodah, Archmage Eternal and Tishana, Voice of Thunder merited that placement, so does The Locust God.

Daedalus19876 on The Deckwatch [Home Base]

6 days ago

Permission to be blunt?

Whoever compiled the new draft of the Tier List (Commanders by Power Level [EDH Tier List]) has no idea what they're talking about.

The Tier 0 generals are approximately correct (though Tana, the Bloodsower and Selvala, Heart of the Wilds should be higher), but everything below that is incredibly messed up.

Circu, Dimir Lobotomist Ghave, Guru of Spores Ishai, Ojutai Dragonspeaker Jodah, Archmage Eternal Kraum, Ludevic's Opus Momir Vig, Simic Visionary Oona, Queen of the Fae Ruric Thar, the Unbowed The Mimeoplasm Tishana, Voice of Thunder Varolz, the Scar-Striped

These should definitely not be Tier 1. Meanwhile, Tier 2 is so messed up I don't even have enough time to type out the ways, but the short version: all three Niv-Mizzets at the same power??? Ishkanah, Grafwidow at the same power as The Locust God??? Selvala, Explorer Returned at the same power as Zada, Hedron Grinder??? Et cetera.

I mean, I get what they're trying to do? But I think that abolishing the .5 tiers was a poor decision (since there's clear disparity within each tier) and I think they folded the wrong Tier 2 decks into the new Tier 1 category.

Argy on Chromatic Jodah

1 week ago

I playtested this against my Dragons.

It kept board wiping me with Settle the Wreckage, but I never attack with Lathliss, Dragon Queen, so that I can refill my board, which I did thrice.

Eventually I got five Dragons on the field.

A 4/4 got removed from combat by Spires of Orazca, Chamber Sentry killed another 5/5, Zetalpa, Primal Dawn blocked and killed a second 5/5, and one 2/2 remained unblocked.

By that stage I had enough mana to pay for Lathliss Dragon Queen's ability to pump the Power of my 2/2 up by 9, making it do 11 damage.

I had gotten 4 damage in earlier in the game with Dismissive Pyromancer, leaving this deck on 5.

Next go I played Shock and Lightning Strike and it was all over.

I deliberately made the mistake of attacking with most of my Creatures into Settle the Wreckage. Earlier in the game 6 damage had been prevented with Root Snare.

Jodah, Archmage Eternal got killed earlier with Lightning Strike, before he could do any damage or block.

The Gateway Plaza and Rupture Spire both slowed this deck down too much. The turn they were played actually put you two turns behind because you had to pay PLUS they entered tapped.

Jodah, Archmage Eternal really feels more like a Commander card than a Standard card.

He is cheap enough to make recasting no problem.

His ability would let you get away with playing HUGE spells for peanuts.

He's really not suited to Standard, in my opinion.

Working out your mana base a bit more MIGHT speed this deck up a little. I could probably do it, but I'm tired and don't really feel like it.


There are some problems with the plays you've set out.

T1: Land

T2: Land, Thaumatic Compass  Flip

This can't happen if the first land pays for the second land, and the second land comes in tapped, which is what happened on my test.

T3: Land, Root Snare on opponents turn.

With only three copies of Root Snare in the deck you are more likely to see it in the late game, rather than on Turn 3.

T4: Land, Thran Temporal Gateway, Chromatic Lantern

This play can't happen. You only have four lands at this stage. Thran Temporal Gateway costs and Chromatic Lantern coats , which would require seven mana.

T5: Land, Jodah eternal, activate Thran Temporal Gateway for Zacama, Primal Calamity.

This play can't happen either. Thran Temporal Gateway costs to activate, and Jodah eternal coats to cast, which would require eight mana.

If you played Chromatic Lantern on Turn 4 you would have access to only six mana, but you couldn't also have played Thran Temporal Gateway that turn.


This deck sort of has too much going on.

I do like the Ramp into Zetalpa, Primal Dawn. I believe there is a place for that card in Standard, but it would probably be in a shell with early mana dorks.

The ratio of Creatures to Artifacts feels way off here.

23 cards in this deck are non-creature spells, but they are all concerned with fixing mana, or stopping damage. That is only going to delay the Opponent and help you Ramp so much.

You have no spot removal which meant that all I had to do to protect my main win con, Lathliss, Dragon Queen, was just not attack with her.


Sorry to be the bearer of bad tidings.

I don't really think this deck is viable in Standard.

At the very least it would need a Sideboard with stuff like Dive Down, to protect Zetalpa, Primal Dawn from Vraska's Contempt (which most decks play).

If you change it and want me to take another look, tag me in these comments.

I used to offer a lot of deck help, but I have really cut that back these days.

Kilrane on The Roil: Chaos in 5C

2 weeks ago

Jodah, Archmage Eternal for Commander? It'll change 20% of your deck to 5 drops.

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