Jodah, Archmage Eternal

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Jodah, Archmage Eternal

Legendary Creature — Human Wizard

Flying

You may pay rather than pay the mana cost for spells that you cast.

Jodah, Archmage Eternal Discussion

Peoyogon on $25.00 Seeds O' Hate

3 weeks ago

Aw, thanks Raknulfr! I've been able to play several games with it and it's been a ton of fun! The other super budget decks I've been going up against also seem really cool. They've been running Hapatra, Vizier of Poisons and Jodah, Archmage Eternal .

BMHKain on Mankind's Codex of Civilian Planetary Unification

3 weeks ago

@king-saproling: Well, I suppose that's how everyone feels about this.

Anyways, Approval, or Rejection?

Cut 1: Militia Bugler or Icon of Ancestry : Just adding Heirloom Blade is quite a thumbs up to me. Bugler has higher range of what one can get, but that Stained Glass Window buffs & does a similar effect.

Cut 2: Urza's Incubator : Uh, Jodah, Archmage Eternal for Morophon, the Boundless ? Those two together practically retcon even paying less for a Human.

This is literally my choices for what to cut. That said, I already would know what, between these would be cut. I just need one more opinion from you about them. I'll check out your decks soon enough. :)

multimedia on jodah

1 month ago

Hey, looks good for your first Commander deck. You haven't finished the manabase? Nice Ugin, the Spirit Dragon :)

What's the max budget for your deck? I ask because you haven't allocated yet for lands in the manabase. 35x basic lands is not going to work when you want to pay for spells. When playing five colors the manabase and the amount of color fixing you have in your deck is very important. If you don't make these things priority to focus on getting right then your deck will have a difficult time functioning when playing so many colors.

You have a good start by including the budget land ramp spells ( Cultivate , Sakura-Tribe Elder ), but you're going to want a lot more than just these spells for both ramp and more importantly for color fixing. You can build a five color manabase on a budget with basic lands using some dual lands that have interaction with basic lands, Tri lands and other budget lands.

Here's an example:


This example manabase is not ideal by any means, but it's low budget and a starting point for future upgrades. Sunken, Glade or Stream are dual lands that Farseek can search for since they're two different land types. Being able to land ramp with a dual land with Farseek makes Farseek better and helps with color fixing.

A budget manabase like this example can use color fixing from other nonland sources. Signets and other budget mana rocks that can make colored mana and ramp are options.

With Signets you can pay for the colorless mana cost with mana from any source such as a land. That mana then turns into two different colors of mana. For example if you have two Signets on the battlefield and two lands then that mana can be four different colors of mana. In this manabase example there's more green sources than others that's because green is the enabler color to help to get all the other colors with land ramp and mana dorks. There's more green than the rest because you consistently want to have green mana in the early game.

Joiner Adept lets you tap lands for any color of mana which is great color fixing when playing five colors. Chromatic Lantern is a more expensive price card that does the same thing and it's better because it also ramps. Faeburrow Elder and Paradise Druid are called mana dorks and either one can tap to make different colors of mana. Faeburrow by itself can tap to make two mana . With Jodah, Archmage Eternal on the battlefield it can make four mana . If you have Jodah and have a permanent on the battlefield that's black then Faeburrow can tap to make all five colors of mana.

Fertile Ground is an example of another source of color fixing/ramp that's different than the rest. It's an aura that enchants a land you control. When the enchanted land is tapped it makes two colors of mana; one mana that the land could produce and another mana of any color you choose.


Color fixing sources that also ramp are better than ones that don't. If you can as the saying goes "kill two birds with one stone" then it can help your deck. Including most cards that can do two different things you want are better than cards that can only do one thing you want. For example Cultivate ramps and color fixes since it can find two different basic lands. Izzet Signet taps to ramp and color fix two different colors of mana. Renegade Map only color fixes, it doesn't ramp because it only puts the land you search for into your hand not onto the battlefield and it can't tap to make mana.

Sylvan Scrying is one exception since it can tutor (search your library) for any one land and put it into your hand. That's powerful and helpful to have when you can get a land that can make any color of mana such as Command Tower or better yet Cascading Cataracts which can tap along with five other sources of mana of any colors to make all five different colors of mana. This land makes it easy to be able to make five different colors to cast spells with Jodah. Cataracts is good with ramp from mana rocks.

I have suggested a lot of cards which means if you want to include them then you'll have to make many cuts. I'm not going to give you suggestions of cuts now, but if you're interested in any of these suggestions then I offer to help to make cuts. This is the nature of building budget many colored decks in Commander; have to allocate a lot of deck spots to cards to help the manabase and to make sure your deck can function, so you can reliably cast cards. Good luck with your deck.

BookMole on Bringer of Victory

1 month ago

cut morophon and add Jodah, Archmage Eternal

BMHKain on Mana Identiy Color Personality Traits ...

2 months ago

With Bumps gone, I just feel this deserves an Update...

I am at a status this needs a Part 3. But I have to ask before doing so (SPOILER ALERT: Part 3 WILL Happen no matter one; & it includes the Ravnican Comparisons (Even after WAR.), & what we got so far for Color Identity confirmation.): are you guys even interested anymore? I actually still am. I just need your help is all. Thanks for helping so far. & Caerwyn, I can completely understand the HUGE amount of Complications from 3+ Colors. I'm just trying to do 5 Personality Traits entirely for each Color Identity & nothing more/less. I just need help more than ever now... Thanks for all this. I just want more Traits, & less complications of Color Identity issues...

Thanks for all the help thus far. I didn't think we'd make to this far...

Oh, & if Ramos, Dragon Engine , Najeela, the Blade-Blossom , Jodah, Archmage Eternal (Who is technically /Jeskai.), General Tazri , Morophon, the Boundless , Golos, Tireless Pilgrim , Sisay, Weatherlight Captain , & now, Kenrith, the Returned King can all count as , nearly more than all other true 5 Colors, I really need more help than ever to complete this campaign. Who still wants to do this? (SPOILER ALERT: It won't matter if you say no... Eheheh...)

Urplep on Golos - Traveler of the Great Dark

2 months ago

BobbyBlue

It's a hold over, I suppose. Jodah, Archmage Eternal and Morophon, the Boundless have both been commanders at one point, and I was focused on getting Eldrazi out as quickly as possible.

In my playing with this deck, I've managed to get the Morophon, the Boundless + Jodah, Archmage Eternal or Fist of Suns twice, and it is pretty neat, but not consistent.

I think the deck needs a better focus. Any suggestions?

DrukenReaps on Look I'm You!

3 months ago

Pulled out my sol ring and slotted in putrefy for a 1v1 tournament. I didn't place very well but it got me a lot of games with the deck to get a better idea of how things work and I'm actually really happy with it. He is a good replacement for Mairsil for me. It is also hilarious how many 1 toughness things get played in 1v1. Once Volrath comes out things started dropping like flies, lol.

Assassin's trophy is in replacing putrefy and I would love to find a spot for oblivion stone. That would serve two purposes. Good idea munky702.

The mana feels fantastic. The vast majority of the time I'm starting with 3 or 4 lands and getting to accelerate really well. I do want to find a spot for Chromatic Lantern and maybe a few other things that can make any color for times when Volrath becomes a copy of Jodah, Archmage Eternal , Najeela, the Blade-Blossom , or something similar. Being able to semi-consistently use their abilities would be nice. Though not needed.

GreenHamma on Wurm Tribal-Mono Green cEDH

3 months ago

LVL_666 hey im computer stupid ha, ill learn thank you.

Gargos, Vicious Watcher i actually love this card. I had him in my Red Green Modern Hydra deck for a while, but decided to make a different deck with him. Its mono green Modern Hydra Fight deck. also gave me an excuse to use use Arena .

Yea its all good ha. I did update the wurm deck, its even more tribal than before, what is your thoughts? I did put Beast Within , and a shitload of tutors.

Side note. I haven't lost a game with the updated deck yet. One game i even started with 0 lands and won by the 10th turn. Of course small pool, obviously need to go on mtgo or to the game store. Played against Jodah, Archmage Eternal , Muldrotha, the Gravetide , Golos, Tireless Pilgrim , and Atraxa, Praetors' Voice .

Jodah, Archmage Eternal - beat by using Hall of Gemstone and a 25/25 Omnath, Locus of Mana

Muldrotha, the Gravetide - turned all the lands into creatures used Lure & Engulfing Slagwurm

Golos, Tireless Pilgrim - Lands into creatures Omnath, Locus of Mana & Kusari-Gama & Alluring Scent

Atraxa, Praetors' Voice - just buffed everything up with Finale of Devastation , tutored God-Eternal Rhonas , and Overwhelming Stampede

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Jodah, Archmage Eternal occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%