Static Orb

Static Orb

Artifact

If Static Orb is untapped, players can't untap more than two permanents during their untap steps.

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Trade

Have (2) metalmagic , gildan_bladeborn
Want (1) ViRSneG

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Seventh Edition (7ED) Rare
Tempest (TMP) Rare

Combos Browse all

Legality

Format Legality
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Tiny Leaders Legal
Magic Duels Legal
Commander / EDH Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Static Orb occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Static Orb Discussion

0rc on Derevi, Holder of Lanterns

6 days ago

You’re “morally opposed to [stax] pieces” ? Derevi is a stax general. You’re also running Brago —- the stax general —- and a numbers of hatebears. Hatebears and stax are peas in a pod, especially with your general. Winter Orb is arguably the best card in any Derevi build. Sure, it doesn’t win you the game, but it stops everyone else from winning and buys you time to assemble your combo, which is exactly what you said you’re looking to do in your write-up. Since you’re not running a lot of tutors, you should run not just Winter Orb but also Static Orb and possibly Tangle Wire to increase the odds of drawing one of these soul-crushers. If you combine them with a taxer, such as Thorn of Amethyst or another taxer, now you’re playing stax. I have a very light Derevi stax deck on tappedout, heavy on hatebears. Check it out if you’re interested to see how to weave in sparse stax pieces to your own Derevi build. It will help you buy time to assemble your otherwise slowish and fragile lantern control combo. It will make your build far more resilient. I look forward to see what you do next.

DeltaMoth on 『Primer』Combo-Cades: The Wallmaster | EDH

1 week ago

0rc

Firstly, thank you for your interest in our deck, we appreciate your adoration for our Bible!

Secondly, some of your suggestions are pretty viable in our build. Starting with: The STAX pieces: Static Orb, Winter Orb and Tangle Wire.

Here we see Winter Orb as the most playable, as we use our creatures for mana equal to or more than that of our lands, and the CMC is very low for the effect.

Tangle Wire looks good in the second most viable position, as it is ephemeral yet effective.

Static Orb would be the least viable, as we need something such as Derevi or Brago out directly to really get value from it, and there's no guarantee they'll come out and stay out.

Drannith Magistrate will be replacing Lavinia, Azorius Renegade as the value he brings overthrows the value of Lavinia, even in her most powerful positions.

Prime Speaker Vannifar seems a good addition, but Birthing Pod can be put down without colour requirements, with the same cost, and activate on the same turn for 4 life. If we find a need for more Birthing effects, such as putting in the Food Chain combos, Vannifar will be considered.

0rc on 『Primer』Combo-Cades: The Wallmaster | EDH

1 week ago

Nice concept. Since we’re utilizing tutors such as Birthing Pod we could consider Prime Speaker Vannifar as well. Since we’re running Derevi, Empyrial Tactician and Brago, King Eternal we could benefit from a few of the higher-end stax pieces such as Static Orb, Winter Orb, or even Tangle Wire. Personally, I feel that Lavinia, Azorious Renegade is effectively superseded by Drannith Magistrate. I appreciate the detailed write-up. I hope this helps.

dingusdingo on Abzan

2 weeks ago

Cards to look at

Trinisphere - 3x of this will do everything you wanted Thalia to do, and more. This is the daddy of stax pieces, and it will frustrate tons of decks.

Collector Ouphe - Turn off equipment and tons of artifacts, 2/2 for , 2-3x and can easily go into your SB if you don't want to MB. Plays well alongside artifact based lock pieces like Static Orb or Trinisphere, look for triggered abilities or static abilities to build around the Ouphe

Gaddock Teeg - Shut off plenty of wincons and huge value cards, a nice 1-2x in this style of deck, and its a 2/2 for . This will usually turn off something in an opponent's deck, requires a bit of build around on your end.

Maralen of the Mornsong - Neat combo with Mindcensor/Arbiter and a great way to find your silver bullet hate cards you need, especially if you run them at 1x slots. You pretty much never want to play this without either Mindcensor or the Arbiter, so I'd look at 1-2x inclusion

Elesh Norn, Grand Cenobite - Dunks on tons of utility dorks and creatures, and if you have a couple hatebears on the field you can punish their life total. Expensive to cast, solid choice at 1, maybe 2 for a deck.

Root Maze - This card pulls double duty against fetch lands, and will generally slow the game against any style of deck. A real nice card to look at for turn 1 plays, but multiples don't do anything for you. Good 3x include, but you will occasionally mulligan another hand when you see 2x of this.

Plow Under - Nasty card that can stall out your opponents for two turns. 2-3x if you want to grab this card, absolutely brutal alongside Trinisphere, best used alongside mana acceleration to hit this on turn 3 or 4.

Weathered Wayfarer - Can be a useful card in these types of builds if you want to investigate further into land based tech. Useful alongside the Ravnica bouncelands like Golgari Rot Farm to guarantee further usage. Useful with Manlands to guarantee beaters. Works well with Inventors' Fair if you have a decent amount of artifacts.

Torpor Orb - Everything has some flashy ETB stapled onto it for value these days. Backfires against Uro and the other titans (no sacrifice trigger), but great sideboard material. Peek Hushwing Gryff for a creature alternate.

Leyline of the Void - Nasty card that breaks tons of combos and tons of value

Hokori, Dust Drinker - Another alternate to Thalia that similarly attacks their mana base, tons of lands to get around it like Ravnica bouncelands or Lotus Field. Best at 1-2x, don't wish to see multiples in your hand ever.

Kataki, War's Wage - I don't recommend this guy as Collector Ouphe fills this niche wonderfully, but this is always an option if you have 2-3 equipments you want to run that the ouphe would shut off and don't mind paying the tax for them.

Authority of the Consuls - Works extremely well against aggro, slowing them and giving you small life gain to survive further. Multiples give multiple life triggers, so not totally wasted, good at 3x if you're interested.

Blind Obedience - Enters tapped is nice, the extort helps stabilize you to late game while getting in valuable life loss against your opponent. Multiples give multiple extort triggers, so you can go up to 4x rather easily if you'd like to.

Sun Titan - Strong etb and attack trigger that reassembles your hateful board state. Return trigger works great with Ghost Quarter. 6/6 works great for slapping opponents.

Time of Need - Nice toolbox card if you want to run 1-2x of a handful of legendary creatures for this style of build. Look at Elesh Norn, Grand Cenobite, Hokori, Dust Drinker, Kataki, War's Wage, and Gaddock Teeg. Gives consistency if you're trying to go for a silver bullet kind of build.

Chord of Calling - Lets you pull Aven Mindcensor from your library at instant speed, also gives Mindcensor something to do on the battlefield if you can't swing with it. Once again, powerful in silver bullet style builds.

Grave Pact - Big board control, heavy color weight cost. Targets neither the player nor the creature, so useful against hexproof/shroud and other hyper evasive creatures. Multiples work fully, but you aren't keeping hands with multiples of this in it probably.

Luminarch Ascension - Control or prison style wincon. Lots of these cards slow the game or shut off an opponents plan to win. This card can use the extra turns to come online, and becomes a hyper mana efficient threat when it does. Works very well when playing under adverse mana conditions, like Hokori, Dust Drinker or Smallpox. Your Aven Mindcensor can gain extra usage on turn 4-7 by chump blocking to power this bad boy on. Best in decks that want to slow the game heavily.

Smallpox - Nasty board control, another way to imitate the hate effect Thalia has on an opposing mana base while also hitting creatures in play and forcing a discard. Works best with cards that allow you to mitigate your own downsides, such as Bloodghast, Gravecrawler, Flagstones of Trokair, Ramunap Excavator. Works well with anything that has madness, works well as fuel for delve too. One of these after playing Luminarch Ascension can give it the perfect amount of space to turn on.

Liliana of the Veil - Whole lot of board control, whole lot of hand hate.

Pithing Needle - CMC answer to any planeswalker and tons of juicy cards that players want to resolve.

Fiend Artisan - Toolbox enabler and nasty wincon packed into one. A good choice for silver bullet style builds. The +1/+1 for creatures in the graveyard shouldn't be underestimated, it keeps the card as a live draw later in the game or with no creatures on the field. The hybrid costs help in 3 color mana base

Beastmaster Ascension - Put those bears to work. Works well on stalled out boards, but your bears have to survive the swings to turn this on. I personally don't like this as much as Luminarch Ascension but it is worth looking at as an option, especially if you have a lot of flyers or evasive creatures. Aven Mindcensor flys :)

Tendershoot Dryad - Expensive to cast, but getting a token each upkeep adds up fast. You will hit the cities blessing rather fast, and then it doesn't take too many 3/3 tokens swinging to end a game.

WanderingSpirit on Click here if I can have your name.

2 weeks ago

Right now it's beatdown using all the anthems to boost and generate tokens. Prison would look more like Crawlspace, Static Orb, Overburden and such rather than Koskun Falls, Aura of Silence, or other effects that make them pay mana. It also provides lock options by combing with Opposition

Nerdytimesorwhatever on Stax vs Prison vs Pillowfort

1 month ago

The goal of Stax is to generate an extreme resource imbalance by playing something that universally impacts everyone very negatively (Static Orb, Winter Orb) and has a method of breaking parity (or suffering a little less under the effects of intentional full table duress). Its ethos is win by whatever method necessary.

Prison is Stax, but with a focus on one specific type of annoying disruption. Lantern Control in Modern was an example of a true Prison deck. Its goal was to get both players hands to nothing in hand to facilitate a very long game with Ensnaring Bridge, use Lantern of Insight to look at the top of both decks, and Codex Shredder to mill relevent draws until you fully mill your opponent out.

Pillowfort is like really gentle stax/prison. You tend to do mutually beneficial things like Howling Mine with effects like propoganda to deter attacking you. Its not very effective.

Epicurus on Pako & Haldan creatureless stax

1 month ago

What about running more lockdown stax, like Winter Orb, Static Orb, Mudslide or Stasis?

Also, Zuran Orb to feed the Aetherflux Reservoir, and possibly Citadel of Pain, which is tricky to manipulate and possibly unnecessary, but lots of fun.

It's hard to make suggestions on a deck that uses infinite combos, because I personally build for synergy and ignore the framework needed to go infinite. So I hope this comment is helpful at all.

Cheers!

SteelSentry on What cards deserve to be ...

1 month ago

As someone without a consistent playgroup, I think a banlist is good to have; it allows a mostly consistent play environment from store to store, and without it there would be a million U/G decks built around Prophet and getting as many Primeval Titan and Sylvan Primordial clones as possible. However, there are a few cards like Braids, Cabal Minion or Worldfire that are by no means worse than cards that are allowed, like Worldpurge or Static Orb.

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