Static Orb

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Seventh Edition Rare
Tempest Rare

Combos Browse all

Related Questions

Static Orb

Artifact

If Static Orb is untapped, players can't untap more than two permanents during their untap steps.

Price & Acquistion Set Price Alerts

7ED

TMP

Ebay

Recent Decks

Load more

Static Orb Discussion

Pongo_Pygmaeu5 on Competitive Derevi: b i r d w i z a r d [2.0]

4 days ago

Good question! Reconnaissance clearly has great synergy with a lot of our orb effects and Stasis and is a card I was very excited about for a while but ultimately I found it to be extremely low impact in situations where we don't have specifically Static Orb or Stasis and, being an enchantment, it's pretty tough for us to tutor.

I much prefer Copperhorn Scout for this type of effect because finding creatures is much easier for us.

MartialArt on I Must Stax You a Question

1 week ago

Hi.

Some words to this decklist from a fellow stax player here.

For a stax deck you are pretty slow and have a really high mana curve. Fast Decks will simply overwhelm you before you get to a point of control. The Angelic Arbiter comes way to late for example and does not much for stax. I would suggest to take a look at the stax primer: klick here

Better take in some mana rocks and set your sight more on the land count then on the punishment. Because you will punish yourself while your opponent will punish you too as fast as possible and you have very few means to stop him from hitting you with at least 2 creatures. Remember: There are still counters in the game and spot removal and you will face them.

I would cut Michiko Konda, Truth Seeker too since she does not prevent the damage that might kill you. Stuffy Doll is cool but with 5 mana you better get yourself some mana rocks in here and then you might still die to flyers.

I would cut all lands that come into play too since they hurt you more then needed with Static Orb out. Alternately you should look for cards to go around the orb. Then you could still play those.

The key to stax is that you should punish your opponent more then yourself. As it is the deck punished you almost equally, like 60 to 40.

Quicksilver Amulet is a good card but what for? In stax you usually don't need any big mana cost creatures to flash in. In a 60 card deck you can run almost no creatures at all and still get no damage from your opponent.

I would cut Farsight Mask too for the same reason as Michiko. If you are dead those cards won't get you anywhere. Better run some Sign in Blood or Phyrexian Arena or sth like it.

The rest sounds pretty interesting. Keep those enchantments and do sth with them while keeping the deck at a lower risk level for yourself.

Last suggestion: How about a Pox build? Though this would cut a lot of those cool enchantments you put in here sadly. If you want to keep it with those in I will be really excited to see the deck progress.

I hope this helped. Greets MA.

Avulth on Jhoira of the Ghitu - EDH

1 week ago

What sort of luck have you had with Static Orb type effects? Do you find that it just slows you down less because you're doing fewer total things? I'm Interested in your thoughts on this strategy for Jhoira generally.

Mark_Hill_AL on Daretti, Stax Savant

2 weeks ago

Hey bimjowen, big fan of the changes. The deck looks far more formidable in a competitive environment now. Now you have fully embraced stax there are a few other cards you might consider. No doubt you have already given them some thought: Cursed Totem, Mana Web - this combines really well with Urborg, Tomb of Yawgmoth, Static Orb, Lodestone Golem. One card that looks a bit odd is Serum Powder, have you found this to be any good?

Cheers.

LTmiller on [[Primer]] - Daretti the Degenerate (On Hiatus)

2 weeks ago

Gosse It's no problem! Also as for the Trinisphere over Static Orb I don't feel that it is a bad idea to run a it, but Static Orb is really nice whenever we combine it with Unwinding Clock. However, with the Animar, Soul of Elements deck in your meta I'd recommend you find something that's kind of underperforming in your opinion and maybe swap it out and give it a try.

I tried really hard to make Panharmonicon work and I just couldn't. It was more often a dead card than it was anything else. Once again, this is always at the discretion of the user, if you feel you can make it work, go for it. Bring me your results! I'm going to try my hardest to keep it alive for as long as possible.

ibstudent2200 on Daretti, Stax Savant

2 weeks ago

I didn't notice it before, but Clock of Omens might be a better choice than Unwinding Clock. My experience has been that there are certain activated abilities that you want to spam as much as possible (artifacts that tap for 3+ mana, The Chain Veil, etc), but you end up with plenty of artifacts that don't do anything with Unwinding Clock. It also shuts off Static Orb and Winter Orb during an opponent's end step.

To break down Paradox Engine's utility in this deck, here's the list of cards that it aids:

Mana rocks (1-mana only): Mox Diamond, Mox Opal.

Mana rocks (2+ mana): Mana Crypt, Sol Ring, Hedron Archive, Grim Monolith, Mana Vault, Basalt Monolith, Thran Dynamo, Metalworker.

Activated abilities: Goblin Charbelcher, The Chain Veil, Prototype Portal, Goblin Welder, Voltaic Key (doesn't work without other listed cards), Sensei's Divining Top (with spells at instant speed).

Based on this list, it looks like Paradox Engine will probably produce a lot of mana, but you aren't going to abuse activated abilities consistently and you don't have enough ways to draw cards to necessarily take advantage of all that mana. If you get Metalworker, Goblin Welder, or The Chain Veil+Mana Vault/Grim Monolith/Basalt Monolith/Thran Dynamo, you'll probably go nuts, but untapping Goblin Charbelcher and Mana Crypt a couple times per turn seems kind of weak for a 3-card combo. It's probably worth testing, but I think you'd want to add Staff of Domination and a couple other payoffs (which I don't think is the best direction for the deck).

Snapdisastermage on Derevi, Empyrial Tactician

2 weeks ago

Static Orb Thorn of Amethyst Thalia, Guardian of Thraben Hokori, Dust Drinker Sphere of Resistance Grand Arbiter Augustin IV Glowrider Vryn Wingmare Stoic Angel Looks cool, But you need to focus your gameplan more. You're only real prison cards are Thalia, Heretic Cathar and Winter Orb. Prison typically doesn't want to combo but actually is anti - combo and tries to stop the whole table from comboing.

freakingShane on Bruna, Antithesis of Sympathy

2 weeks ago

I honestly recommend not going for a graveyard strategy solely because if you get any graveyard hate you can get shut down. I think have a teeny bit of stuff isn't bad, but I definitely wouldn't recommend the whole "dump half my library into my GY" strategy, haha.

That being said, I am in complete support with your game plan here. Bruna can be played a few different ways, but the smoother variation is the Control/Stax shell. That's the build I made for my wife, and it is brutal...if you'd like to see her's for reference/inspiration, I'll link it here. Also, I made a budget version that shares a lot of the same cards if you'd rather see that!

Okay, so now onto the fun stuff!

I would say that the deck should probably have around 20-30 enchantments. You don't want to have too many, but you want to make sure you hit the auras and such that you need.

Here are some card suggestions: Show

And here are some overall recommendations/advice: Show

I would include pretty much every Stax piece that doesn't really affect you.

Other good inclusions, although they affect everyone, would be: Show

1.) Battle Mastery + Eldrazi Conscription = 30 Commander Damage

2.) Battle Mastery + Corrupted Conscience = 10 Poison counters

3.) Eldrazi Conscription + Corrupted Conscience = 15 Poison counters

4.) Pariah + Indestructibility / Shielded by Faith / Inviolability = Damage immunity

5.) Rest in Peace + Helm of Obedience = Completely mill opponent

This is all my opinion though, so obviously keep everything you like! I'm not trying to tell you that anything is bad or that you have to do anything! It's your deck and you should enjoy it! :)

Let me know if you have any questions or anything!

Load more