If Static Orb is untapped, players can't untap more than two permanents during their untap steps.
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Static Orb Discussion
1 week ago
- Thank you for the kind words and suggestion! Icy Manipulator has always been one of the cards I have considered for the deck but never put in. Its obviously a very good card and has general utility; tapping our opponent's resources, tapping blockers for Isamaru, Hound of Konda, and tapping Winter Orb or Static Orb so that we can get a full untap step. It does cost 5 mana the turn its played to get any utility out of it and only hits one target. In the same role of resource denial Kismet may be better, but even then I am not sure what I would remove from the deck to make room for either of them. I think Icy Manipulator is a card worth testing out at some point.
1 week ago
Winther I believe someone asked about that a long time ago??? I'm not 100% certain, however this list is not really meant to be stax. Being complete stax is not the goal. I know that Static Orb, Winter Orb and Silent Arbiter are there, but that's pretty much just so Daretti, Scrap Savant can be in play long enough to ult.
2 weeks ago
I don't think Llawan, Cephalid Empress or Fog Bank are worth playing, you could also remove Wall of Denial...you have 40 life, so aggro isn't as much of a problem as it is when playing stax in other formats. Most aggro decks also have some combo included in case they run against too many protective permanents they can't remove. I don't think a card that is "just a good blocker" has any value in realistic matchups.
I would replace Crawlspace with Ensnaring Bridge because it's more effective (and your commander can always attack after you draw your card for the turn). maybe think about removing the artifacts that have activated abilities completely if you want to play Stony Silence and add Null Rod for an additional card with the same effect. Overburden seems a bit odd because it helps the opponents against Winter Orb and Static Orb - it's a great card, but only if your mana denial plan is based on bouncing/destroying lands instead of having them stay tapped. If you go for land bouncing I can recommend Mana Breach (super effective! you could get rid of Arcane Laboratory because mana breach also punishes players for playing too many spells per turn), Land Equilibrium, Ward of Bones, Words of Wind and Sunder.
In general I think it's best to focus on one or two types of lockdown and build around these. If you do a bit of this and a bit of that everything is there but weak. I would say the tapping locks are the easiest to escape because you leave everything intact and only disable certain permanent types...if the tapping card is gone, everything works again. The most effective locks are those that constantly make you lose cards permanently, for example Mana Vortex, Smokestack, Possessed Portal. You have to choose what suits your playing style best and then focus on that plan with your whole deck.
2 weeks ago
I think the current banlist is acceptable, and I think that Protean Hulk should be rebanned.
Sorin Markov/Magister Sphinx/Tree of Perdition = Not because these are overly broken, but because one of the awesome parts of EDH is having some life to work with, the fact that 1 card can just drain you for up to 30 or more, just ridiculous and are hated cards at least in the community I play in.
Paradox Engine = Just another issue with Static Orb plus allows for other ridiculous combos. Artifacts are usually some of the most busted spells/permanents and I don't think WotC has figured a way to balance the creation of artifacts.
Deadeye Navigator = As much as I love playing with this card, it is absurdly broken and needs to go. Either that or ban these other 2 cards...
Rafiq of the Many = I know of at least 8 players who play this as their general, and too many times have I seen the Turn 4 kill with General damage. It's too consistent. I have also seen quite a few Turn 3 kills as well.
That's all I can think of for now.
2 weeks ago
In light of the recent MTGO Commander Banlist announcement, I thought to ask everyone what the banlist would look like if they made it.
The following proposed banlist is my opinion of what the banlist should look like. You will see 3 criteria for what makes a card unfit for the format, and a list of what cards could be banned based on them:
Proposed banlist Show
First off, the easiest thing to tackle is the fact that simple bans can be made to ensure the format is not a pay-to-win game, in order to make the format more inviting AND ensure that the winner isn't always the one with the most money:
- The ABUR Duals (Tundra, Underground Sea, Badlands , Taiga, Savannah, Scrubland, Volcanic Island, Bayou, Plateau, and Tropical Island)
- The Power 10 (Black Lotus, Time Walk, Ancestral Recall, Mox Sapphire, Mox Jet, Mox Ruby, Mox Pearl, Mox Emerald, Timetwister, and Library of Alexandria)
- Candelabra of Tawnos
- Capture of Jingzhou
- Gaea's Cradle
- Gauntlet of Might
- Grim Tutor
- Imperial Recruiter
- Imperial Seal
- Mana Drain
- Mishra's Workshop
- Ravages of War
- The Tabernacle at Pendrell Vale
- Time Vault
Next, what's the point of having the format be 100-card singleton if we can just jam the best tutors and obscene card drawing engines into every deck? I'd ban those cards to ensure the game can't become stale through consistency:
- Altar of Bone
- Arcum Dagsson
- Birthing Pod
- Captain Sisay
- Defense of the Heart
- Demonic Tutor
- Diabolic Intent
- Edric, Spymaster of Trest
- Eladamri's Call
- Enlightened Tutor
- Fauna Shaman
- Gifts Ungiven
- Green Sun's Zenith
- Hermit Druid
- Merchant Scroll
- Mystical Tutor
- Oath of Druids
- Personal Tutor
- Sterling Grove
- Survival of the Fittest
- Sylvan Tutor
- Trade Secrets
- Traverse the Ulvenwald
- Vampiric Tutor
- Worldly Tutor
- Yawgmoth's Bargain
- Yisan, the Wanderer Bard
- Zur the Enchanter
Lastly, the elephant in the room. According to a survey conducted by MaRo, people said that the most unfun event for them in a game of magic is mana denial. Being denied mana production or being unfairly out-ramped is a core part of games that are the opposite of fun:
- Braids, Cabal Minion
- Limited Resources
- Mana Crypt
- Mana Vault
- Mana Vortex
- Rofellos, Llanowar Emissary
- Sol Ring
- Static Orb
- Tangle Wire
- Tolarian Academy
- Winter Orb
And that's it!
I'm anticipating a few arguments to this proposed banlist.
Firstly, I'm sure that many would argue that such a banlist would allow many combos to run rampant through commander, to which I would say, with what tutors? Combos that previously didn't exist truly now exist, but without tutors to back them up, it will be difficult to assemble combos.
Some will say that Stax decks are no longer viable, to which I respond with the question: If stax and MLD are objectively the most effective way to ensure opponents don't enjoy the game, what argument could there possibly be for their inclusion?
Lastly, many opponents of this proposed banlist will probably argue that such a banlist is far too long to be healthy. I agree that a shorter banlist would be better, so I am interested to hear which specific examples aren't as bad of violators of the problems I mentioned for each section.
3 weeks ago
Nice deck- I enjoy seeing other people playing Commander Unchained. I am fortunate that my playgroup--after some persuasion-- came around to playing with fun cards as well.
A few notes after reviewing the list- Brainstorm, Sensei's Divining Top, Halimar Depths are all great cards, but to truly maximize their strength you need to run more ways to consistently shuffle. It looks like you run Windswept Heath, so you're on the right track, but a Polluted Delta, Arid Mesa, Scalding Tarn, etc would go a long way towards making those spells more reliable. I'm actually not even certain that they're correct in this list: only Terminus and Long-Term Plans seems to have much synergy. A Preordain, Ponder, or even Crystal Ball may just be a better effect. If you do decide to up the shufflers, Jace, the Mind Sculptor probably becomes better than Jace Beleren as well.
Hokori, Dust Drinker and Rising Waters could be upgraded with Static Orb and Relic Barrier. The Orb is weaker in general, but combos with Barrier and Blinkmoth Well to allow you to fully untap while your opponents can't. Similarly, Winter Orb was re-un-re-errated (the only word to describe its messy history) to where if it's tapped, it turns off. This means that it too will work with ways of tapping it to be the only person who gets to have fun.
Anyhow, these are just some ideas after taking a look around. I've been piloting an Arbiter deck for a few years now, and occasionally enjoy checking in on what other people are doing wit him. God bless, and best of luck in your conquests.-McDeity
4 weeks ago
- Leyline of the Void/Ground Seal
- Null Rod/Stony Silence
- Cursed Totem
- Tainted AEther
- Defense Grid
- or better yet Nether Void
- Spreading Plague instead of Lethal Vapors (a weak card imo, I ran it for a long time). There's also The Abyss.
- Be a real ass and run Living Plane with Elesh Norn, Grand Cenobite/Massacre Wurm.
- Cut Burning Earth, it's crap, use Ruination and change your land base into basics cause you're already running Back to Basics. Save a spot for Blinkmoth Well to tap your Winter Orb/Static Orb on the end step of the opponent before you so all your shit untaps.
- Mana Reflection and/or Mirari's Wake
- Chains of Mephistopheles and Necropotence to play around it.
- After you stall the game out, end it with Divine Intervention to make the entire game pointless. Vampire Hexmage or Hex Parasite would go well with that enchantment.
- Win the game with Decree of Annihilation + Barren Glory out of no where, this usually pisses everyone off. Especially if you could of done it 5 turns and 45 minutes ago.
I've got plenty more of ideas if ya want more, this kind of magic is my sort of thing :P Just don't forget to add draw into this deck. Phyrexian Arena, Rhystic Study and so on will keep you pissing people off with card advantage.
4 weeks ago
shout out to Reddeckredemption and his version of a Teeg EDH with
The need for teeg a bit enchantment heavy for my taste but it brought some inspiration to my deck is the ways of Grafdigger's Cage , Static Orb , and Void Winnower