|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Oloro, Ageless Ascetic
Legendary Creature — Giant Soldier
At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay 1. If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro, Ageless Acetic is in the command zone, you gain 2 life.
Price & Acquistion Set Price Alerts
|Have (14)||Dr.Jackel , Antiat , voidruby , Friedrice24 , dplerner , MrCrazzyc , mziter501 , Venser_the_Sojoner , thetechzombie , HR19 , Supremespeed , , Forkbeard , metlguy|
Oloro, Ageless Ascetic Discussion
2 days ago
Thanks guys. My only problem with Oloro, Ageless Ascetic is that I hear he draws a lot of hate. Really considering making this a partner deck; that never occurred to me.
2 days ago
I second the above, and would also like to add Oloro, Ageless Ascetic. I also have a decent control deck with Ishai and Thrasios.
1 week ago
I'm trying to make a control deck and I know both of these lend themselves to different types of control but hear me out. I can't decide what sounds more fun, artifact (Sharuum the Hegemon) control or lifegain/pillowfort (Oloro, Ageless Ascetic) control. Can anyone tell me which can be built better on a fairly tight budget? Not considering lands though.
PS. Not doing infinite combos. They make my playgroup upset.
1 week ago
And I hope you don't mind if I use this deck as a template because I am in the very beginnings of building Oloro, Ageless Ascetic myself!!
2 weeks ago
@notorioez This deck is best used in free for all. Chrome Mox, Grim Monolith, Mana Crypt, Mana Vault, Sensei's Divining Top, Sol Ring, and Vampiric Tutor are all banned in 1v1. Oloro, Ageless Ascetic is also banned as a commander. This deck really relies on it's rocks and tutors, so it's considerably less powerful in 1v1. If your opponent is chill and it's a more casual game and you can use regular non-banned cards,(in which case you'd be labeled a bad person for using this deck), then this deck would perform excellently in 1v1 as well. Honestly I would prefer to include the off colored fetches, but I don't own them right now. For a hyper-competitive deck like this one, deck thinning really helps. They are considerably less necessary though thanks to my tutors and dig cards such as Lim-Dul's Vault. Thanks for up-voting and checking out my deck!
2 weeks ago
This one lacks focus.
Needs more wincons, no amount of manabase tinkering will help if the deck simply can't push for the win. Although I like the addition of Thousand-Year Elixir (still not listed here, needs updating) and it significantly helps, the deck needs more(un)tap effects on creatures and/or stabile wincons. Note that my or Mishraharad's decks, not to mention the scary Prossh lady, can win in a single turn, without having to clear the field or to kill someone by establishing a 4+ turn clock. I'm not advocating for full-on focused cEDH combo deck, but the ability to actually win the game is second only to not dying. There are means of protecting oneself here, now we need better ways to stabilize the board and to push for the win.
Please update the list and then we'll talk details, again. Also, please push for Oloro, Ageless Ascetic reconsideration. That change could solve some problems, trading some removal for:
monstrous life gain that would make it harder to die
pillowfort that would act as ultimate protection against random swings of certain players
interesting array of alternative win conditions that go in line with prison/lifegain/control strategy
And all this without budget going through the roof and with current manabase still being at least halfway decent.
2 weeks ago
Here's a deck I've been tuning. I just changed the commander to Oloro, Ageless Ascetic, but am wondering if I should change it again to Zur the Enchanter. It still runs a little slow, and need to change that up, but I just don't know how. Here's the deck:
Commander / EDH
2 COMMENTS | 72 VIEWS | IN 1 FOLDER
2 weeks ago
first off, two things
mizzix is a combo general, not control, and "control" and "fun" arent really the same thing, if by fun control you mean YOU have fun and nobody else does, then you're talking control!
there's a million options for good control commanders, but for edh multiplayer the most common and reliable control are stax builds, where you ramp out very fast into stuff like Smokestack, Winter Orb, Torpor Orb and Sphere of Resistance which then slows everyone down immensely with you being in the lead, problem is most of the good ramp that gets you very far ahead very fast to be able to handle the effects of such cards on your own board state are pricy.
keranos because it combines the above stax with Counterspells galore and the ability to cast Jokulhaups/Obliterate/Wildfire without keranos dying, and he just draws you into more lands and counters and bolts creatures
meren because she can easily ramp early by stacking Arbor Elf type cards and then playing stax or cards like Living Plane, Grave Pact or Contamination to not let opponents do much of anything while getting a free creature to sacrifice every turn, abusing stuff like Sidisi, Undead Vizier, Gray Merchant of Asphodel or Eternal Witness
stax is the cornerstone of edh control, but many other commanders do it well,
the most fun but least competitive form of staxcontrol is chaos, where silly things occur and lots of dice rolls of chance, for these you want my favorite general, Nekusar, the Mindrazer, or other chaos generals like Norin the Wary
nekusar uses chaos to win in the form of mass draws via Teferi's Puzzle Box or Wheel of Fortune effects, which is like casting a bunch of global mulligans and can either win you games or feed your opponents based on what cards are drawn when you force draw
theres plenty more but those are the most common i can think of