Oloro, Ageless Ascetic

Oloro, Ageless Ascetic

Legendary Creature — Giant Soldier

At the beginning of your upkeep, you gain 2 life.

Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life.

At the beginning of your upkeep, if Oloro, Ageless Acetic is in the command zone, you gain 2 life.

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Trade

Have (1) Forkbeard
Want (2) Divine_Equinoxx , spaceyjdjames

Printings View all

Set Rarity
Commander 2013 (C13) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Oloro, Ageless Ascetic occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

WUB (Esper): 0.45%

Oloro, Ageless Ascetic Discussion

TypicalTimmy on Card creation challenge

1 month ago

Yeuum, Indulgence Incarnate

Legendary Enchantment Creature - Satyr

Haste

At the beginning of your upkeep, if Yeuum, Indulgence Incarnate is in your command zone, create a Food token.

Whenever Yeuum, Indulgence Incarnate deals combat damage to an opponent, create that many Food tokens.

Sacrifice 20 Food tokens: You win the game.

2/2


Make another card like Yeuum and Oloro, Ageless Ascetic where they function both in and out of the command zone, but function strictly better if actually played.

enpc on How do i make a ...

1 month ago

If you're actually wanting to build a deck around the extort mechanic, not just a life drain deck, then the key to the list will be lots of mana and lots of recurable/spammable spells. You'd probably be better off using Oloro, Ageless Ascetic as your commander to give you access to blue, which not only allows you to cantrip a heap but also untap lands/rocks to keep your extort loops going.

gavriel1136 on Isochron Scepter + Narset's Reversal ...

1 month ago

Try Oloro, Ageless Ascetic for a pillowfort that will give you plenty of control.

Mortlocke on multimedia

2 months ago

Hello again great mentor - I made an update to my Sliver Queen deck, and somehow lost all of the "show" and "hide" buttons in the accordion menu. I have no idea how I made that mistake...and am just facerolling on the keyboard. I'd appreciate any sort of assistance you could provide...but i'm wondering what did I delete? Warning: this is alot of code.

Code Show

Tzefick on White's issues in Commander

2 months ago

Ok, so this thread kinda blew up more than I expected, so forgive me for the monster text.

To avoid a massive wall of text, I will divide my responses in spoiler blocks to ease the view.


TypicalTimmy and life-variant card draw power Show

Berryjon, considering other format Show

White's resource denial Show

Other remarks Show

Caerwyn on Getting Friend into EDH. Need ...

3 months ago

If you are considering eminence, I'd add Oloro, Ageless Ascetic to the list Drakorya listed. Oloro is a solid commander in very strong control colors. The lifegain and card draw makes him a solid starting control commander since he has built-in protections to mitigate lack of experience.

SideBae on

4 months ago

So, I happen to be very much in accord with RNR_Gaming in the feeling that one-mana mana-dorks will greatly improve this deck. In my experience, in a four player game, people will have a lot of other threats to worry about than mana-dorks; and if the deck is built well, with an appropriate amount of card-draw, it'll recover from a board wipe rather well. That being said, if you want to go the route of enchantment ramp, there're a bunch not in the deck that you should consider. Utopia Sprawl is a favorite of mine, especially if you pair it with an Arbor Elf . Wild Growth , Elvish Guidance and (in the right meta) Carpet of Flowers can all also produce but-tons of mana.

Part of the reason I, and I suspect RNR_Gaming suggest dorks is because, being green, you have access to a lot of creature ramp that can replace artifact ramp. If that is done, you can run cards like Collector Ouphe or Stony Silence ; in competitive metas, these two cards can often times change the course of a game more than any other card. I love artifact ramp dearly -- Kess, Dissident Mage as Storm is my favorite EDH deck -- but it is simply not as good as one mana, dork-based ramp that dodges artifact hate.

One more reason to run dorks, though this one may not really be in accord with the theme of your deck, is that they go very well with the two best win-conditions green has to offer: Craterhoof Behemoth (AKA 'Hoof Daddy') and Triumph of the Hordes . If you use something like Natural Order to slam a Craterhoof for four mana while you have a critical mass of dorks out, you can rather easily end the game right away. Similarly, Triumph of the Hordes can snipe out an Oloro, Ageless Ascetic player like few other cards; Blightsteel Colossus is the only better attacker I can think of.

Give some thought to Sneak Attack . If you have three or four dragons in hand, smacking someone with them for that much red mana may well be what you need. Lathliss, Dragon Queen and Utvara Hellkite will also gain extra value from the ETB/attack triggers. Ilharg, the Raze-Boar has a similar effect that is arguably better than Sneak Attack .

In my experience (perhaps your is different), Path to Exile is really bad in EDH. In general, ramping opponents as a side-effect of removal in a format filled with high-cost, high-payoff strategies is going to be actively dangerous. Sometimes, Path to Exile can be good for removing blockers; however, there are better ways to do this, such as Taunting Elf or even just Renegade Tactics , which has the added bonus of not costing you a card. Same goes for Settle the Wreckage .

If your meta has any blue decks, Veil of Summer is really, really, REALLY good.

Your land-count is very high. If you want to spew out lands, consider Exploration and/or Burgeoning . These can help you get out of the gate much faster than your opponents, and work especially well with your Karoo lands, like Gruul Turf .

Wear / Tear is a good two-for-one. Decimate needs all of the mentioned four card types to be cast, but can be an even more powerful play than Wear / Tear .

Farseek is a ramp-sorcery that can grab typed non-basics; similarly, Nature's Lore does not have to grab a basic forest. I have generally had a good amount of luck with these two.

Flameshadow Conjuring seems like a pretty busted way to squeeze extra value out of your dragons. Notably, if you populate before you sac the token, you get to keep the copy of the original token.

Finally, Sylvan Library is a hallmark of competitive green decks. This is, for the first few turns it's out, a free draw three effect; after that, its card-sorting abilities are what make it good.

Alright man, good luck! That's all I can think of for now.

Snap157 on

4 months ago

Hey, just a quick bit and I hate to be that guy but your deck's commander's color identity is White/Black, making all blue cards illegal in the deck. a commander such as Oloro, Ageless Ascetic might be great as you wouldn't need to rebuild your deck. Also, if you'd like a great reference for EDH spirit decks, go to this site

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