Daxos the Returned


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Mythic Rare

Combos Browse all


Daxos the Returned

Legendary Creature — Zombie Soldier

Whenever you cast an enchantment spell, you get an experience counter.

: Put a white and black Spirit enchantment creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of experience counters you have."

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Daxos the Returned Discussion

ZendikariWol on

3 days ago

I love this deck, but... no Ghostly Prison? No Starfield of Nyx? Let's go full-on enchantress on this bitch. Curse of Misfortunes is monstrous, especially when paired with Overwhelming Splendor. Sigil of the Empty Throne is a beast in enchantments, too. Worth considering is Daxos the Returned but he's not fantastic. Great blocker generator.

Good removal can be Doom Blade, Ultimate Price, Sudden Demise is good vs. blue, Divine Reckoning, Wrath of God, Blasphemous Act, Fumigate. All great with little-to-no creatures. Lightning Helix is also neat.

This one's more optional, but Sorin, Lord of Innistrad is good life gain, gives you a few good blockers. And if you're running Exquisite Blood you might as well have Sanguine Bond up your sleeve to go infinite.

Magister of Worth is a gamble, since you'll probably have few cards in the grave. Also, no rocks? That's up to you, I guess. I appreciate the flavor of Triskaidekaphobia but it's really not good.

This deck is awesome, super cool and fun. I love the flavor of it, the functionality, and the fact that group hug comes in black.

Razulghul on Which Commander deck to give ...

1 month ago

Seize Control with Mizzix of the Izmagnus seems like fun to me. I also like Call the spirits because Daxos the Returned is slow but reliable and straightforward.

Bezter on Commander Series: Did we just ...

1 month ago

Maybe Meren of Clan Nel Toth and Daxos the Returned. Load the deck up with enchantment creatures, sac em, get a ton of experience counters. Some possibilities there.

DukeSteele on Teneb's Enchanting Arsenal

1 month ago

Hello! I absolutely love this brew for Teneb and am seriously considering switching over from Orzhov where I'm playing Daxos the Returned. I feel like green will solve the main problems I have had with my enchantress which is a) Needs more ways to win b) Needs more card draw c) Needs more mana available faster.

How competitive would you say this deck is? I'm building it for FNM so it needs to be able to stand up to all the big dogs.

Many thanks

Undeaddroo on Curse you

2 months ago

Bleona1753 I just tested out this brain child tonight and realized 2 things. More creatures and more Land. That would probably handle some of the quick creature by adding in Daxos the Returned due to him making more and being a low cast and low activate. Thanks for the suggestion. Im forsure going to cut Stalked Prey due to the counters being added and then smacked at me right after :( but its a new brain child and that means test test test.

Thanks for the suggestion!

Bleona1753 on Curse you

2 months ago

Have you thought about adding Daxos the Returned?

iAzire on Athreos Deck (plz halp)

2 months ago

My first piece of advice, is to look at another Commander. You seem to like the Enchantment, Tokens, Stax, so I would look into the "Call the Spirits" preconstructed deck with Daxos the Returned as the Commander.

I believe he will be a better Commander than Athreos for what you're trying to do. You also get to run Athreos in the deck!!

You keep the same colors, so any cards you already have can go right in. It may also provide you with some good cards for the deck.

drohack on Voltron, False God

2 months ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.

The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.

Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)

Mana (14)


Mana fixing(2):

Cost reduction(2):

Tutor(9) *

Enchantment tutor(6):








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