Prossh, Skyraider of Kher

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Commander 2013 (C13) Mythic Rare

Combos Browse all

Tokens

Prossh, Skyraider of Kher

Legendary Creature — Dragon

Flying

When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh.

Sacrifice another creature: Prossh gets +1/+0 until end of turn.

Price & Acquistion Set Price Alerts

A25

C13

Ebay

Recent Decks

Prossh, Skyraider of Kher Discussion

GamePunk226 on New to EDH. Please help ...

1 month ago

Prossh, Skyraider of Kher is an extremely flexible Jund Commander.

greyninja on WWYD? DubSeason+ParallelLives

1 month ago

Hey All! Looking for help on some decision-making!

I acquired Parallel Lives and Doubling Season for my Nath of the Gilt-Leaf build, but I'm finding the tactics to that deck are just too mean. I'd like to rebuild a deck to utilize those two expensive cards. What Would You Do?

I do not own a Food Chain; which would be an expensive combo piece for prossh and marath. Not necessary, but def makes the deck(s) stronger

I now own a ton of elves due to Nath; which could go great with Tana

I pretty much own all the shock and buddy lands to go with all three builds. No fetches.

Any and all thoughts are greatly appreciated! Thanks!

Riptide9 on Need more power!!

1 month ago

That’s true, but there actually is a dictate lockdown deck I have to go against (I really hate Prossh, Skyraider of Kher). Luckily it’s owned by the same guy as Ojutai, so I don’t have to compete with both at the same time

2tank6 on Goblin Copycat! Wort, the Raidmother Spellslinger

1 month ago

Galacticus This deck has had a few interesting bouts with some of the competitive commanders. Its suite of removal has performed well against decks such as a Lockdown Derevi, Empyrial Tactician deck, and both Mana Web and Heroic Intervention have been extremely useful. I will list off some of the more cEDH commander decks I have gone up against, and am testing it against different decks whenever possible.

Atraxa, Praetors' Voice Infect: The amount of tokens this deck can spit out even at an early stage is wonderful. Dragon Fodder has been the MVP against this deck, though the times I have gone against it I did not have Doubling Season in, but Worldly Tutor, which I typically used to fish for either Krenko, Mob Boss for nigh-infinite blockers, Magus of the Moon to cripple their start, or Vexing Shusher if I am preparing to go off on someone with spells and have the mana to spare to block it, be it taking out their board or burning them. I have had to play really fast against that person's particular brew of it, so I have sometimes had to mulligan once or twice to get cards early enough to keep from getting a single counter if I can help it.

Talrand, Sky Summoner Control/Mill : This deck has been pretty straightforward, going for shusher or waiting until I copy spells before trying to cast anything. His deck is not too heavy on the offense, so I am typically able to build up a board state, and ramping spells are typically ones that he doesn't counter, as he waits for Wort, the Raidmother or a burn spell to counter it. Obviously Vexing Shusher is really great against control, and I had both that and Price of Glory in before making further changes to the deck. Mana Web has proven more useful since I had to cut back on using my own instants one too many times.

Mizzix of the Izmagnus Burn/ Laboratory Maniac deck: This one was pretty back and forth, but I found that being able to copy on certain spells he cast, especially since we take the X value they pay for, it makes casting on their turn particularly powerful. Fork and Reverberate have managed to either get me a hand full of cards or get my card advantage particularly potent. I know that the most effective strategy I found was being able to copy certain powerful combo pieces like Expropriate to work against his style. I typically mulligan for those types of copy spells, but not just for interrupting the combo, also moreso to safely let creatures like Wort enter with a copy spell ready in case of counterspell, as a lot of his counterspells grant him additional value such as drawing a card or untapping mana.

Prossh, Skyraider of Kher Combo Voltron: This one has been difficult due to the flying Voltron and how quickly it can get off the ground. However, Chaos Warp has saved me multiple times during this combo to get rid of a certain permanent, which stops that infinite. With this one I mostly try to mulligan for a Blood Moon or a Magus of the Moon with the number of multilands they run, and it has worked out well so far. Past that, ramping into Wort to double-cast something like Hull Breach or even a few games I got Boundless Realms and managed to get my mana on board to start drawing like crazy. I had to play a lot more aggressively against this one, moreso ramping aggressively to try and get to where I can conspire either removal or card draw into removal.

Those are the most competitive decks I have faced with the deck so far, and if there are any super notable matchups, I will be sure to edit it in. Sorry for the mountain of text, but hopefully I answered your question!

SteelSentry on Are there tiers for multiplayer?

1 month ago

cdkime is pretty spot on with the tier measurements. The commander isn't exactly the best measurement (I have a Jund deck that would probably be the center of attention with Prossh, Skyraider of Kher, but I use Sek'Kuar, Deathkeeper and fly under the radar), but it can definitely be used as a baseline. It's a little difficult if it's a one-off game, but if you play with the same playgroup or the same LGS you can get a feel for the general power level of the group, if not each person individually.

Horthoren on Command Zone Flickering?

3 months ago

There's a few commanders that cost dictates their overall effectiveness. Cards like: Prossh, Skyraider of Kher, Marath, Will of the Wild, and Jeleva, Nephalia's Scourge. Although letting them resolve FIRST then sacking the creature does work out quite a bit better for the overall effect.

feudalsquidums on List of all infinite combos 2.0

3 months ago

if you are playing a prossh deck a well known one isProssh, Skyraider of Kher + Food Chainwhich makes a ton of infinities such as mana (for creatures), tokens, and etb tirggers but i like Prossh, Skyraider of Kher + Pitiless Plunderer + Goblin Bombardment + Doubling Seasonthis infinite makes mana and damage, im not going to say tokens because they get used in Goblin Bombardment. Its alot nicer in casual play than just straight going infinite off Food Chain

Rondo on Karrthus, Tyrant of Jund

4 months ago

AaronEchoes: Thank you! The deck is as much fun as you think I'd be :)

Reyemile: Thank you for the suggestions :)

  • Huh, it's funny how I've stolen several Prossh, Skyraider of Kher, but never considered playing him. I think I might try him over Broodmate Dragon or Wasitora, Nekoru Queen.
  • Taurean Mauler is a dragon, he's doesn't quite fit the deck. I already have an abundance of big creatures that I don't think I need to play something niche like this.
  • Patriarch's Bidding: I agree with you! But Living Death is my budget option for it right now. When the day comes I'll be able to play both.
  • Kessig Wolf Run: I'm still worried about colored sources, but If I don't like Path of Ancestry I'll probably end up replacing it with this.
  • Herald’s Horn : I like this suggestion and I'll try the swap
  • Oracle of Mul Daya: Again, Courser is a budget option. I'll switch to Mul Daya once I acquire one.
  • Painful Truths: Here I thought Harmonize was my best option. Again, I like the swap, I'll try it at once.

  • electromancer: I do like the idea of Sarkhan the Mad. I'll probably swap him out over Sarkhan, the Dragonspeaker. My issue with Heartless Summoning I already have a lot of reduction costs. For more ramp I'd probably end up playing more things that fetch actual lands. Thanks for the feedback :)

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