Prossh, Skyraider of Kher

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2013 Mythic Rare

Combos Browse all

Tokens

Prossh, Skyraider of Kher

Legendary Creature — Dragon

Flying

When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh.

Sacrifice another creature: Prossh gets +1/+0 until end of turn.

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Prossh, Skyraider of Kher Discussion

CampbellStev on MoJoMiXuP

2 weeks ago

Hey Mojo, I am very interested in your Memory Jar worth 23.76 FTV Version, Demonic Tutor, and Dream Halls. With that being said the main priority is your Memory Jar (Just adding other cards if you happen to want more from me).

Cards I'd be comfortable trading for them (In a combination of sorts) would be:

Cryptic Command *mm

Omniscience

Batterskull *Promo

Sigarda, Host of Herons

Enlightened Tutor *Mirage

Sulfur Falls

Blinkmoth Nexus *mm

I also have some Dragon Cards not listed on your decklist as follows:

Dragon's Claw

Prossh, Skyraider of Kher

Shivan Dragon *Korean m14 or english m14

and 3 Tarkir Dragon Fury Promos alternative art ( Foe-Razer Regent, Dragonlord's Servant, Dragon Fodder ).

Let me know if we can work something out!

TucoBZ on Eternal Scourge + Food Chain ...

2 weeks ago

I run a Prossh, Skyraider of Kher EDH with Food Chain, but looking through new card to add to it, I saw this little guy Eternal Scourge, that seems to me that It is a infinite mana combo with Food Chain too.

Am I right? or "remove a creature from the game" isn't the same as "exile"...

Snap157 on Eat or Be Eaten

3 weeks ago

At first I thought this deck was about the Prossh, Skyraider of Kher+Food Chain combo. I guess I was wrong! Looks super cool. Running my own Jund Sac deck, I use some of these cards:

Mitotic Slime becomes a nightmare to deal with and provides a ton of sac creatures

Ophiomancer provides a deadly blocker that you can keep, replace, and sac if needed.

Fecundity provides awesome card draw.

Skullclamp also provides card draw.

Grave Pact is a bit of a challenge with the cost, but worth it.

Primal Vigor has the same synergy and fuction as Parallel Lives

Ogre Battledriver is insane with your general! Imagine an instant 5/1 with haste almost every turn!

FYI you also have 101 cards so I would consider dropping Languish as you want to keep your own creatures pumping. Good luck!

Galacticus on HOWCANSHESLAP (Saskia Tokens)

1 month ago

Seems like Prossh, Skyraider of Kher would be a fun addition and finisher.

Spirits on

1 month ago

Hey, nice build, fellow Kaalia of the Vast player Kaalia, the Purifier

Avacyn, Angel of Hope is the flagship Angel of this deck, shes pricey, but critical in here. The indestructible is also very, very nice.

Rune-Scarred Demon is a great Demon, he replaces himself in your hand with a Master of Cruelties or a Avacyn, Angel of Hope or can pull an Anguished Unmaking if Prossh, Skyraider of Kher and Purphoros, God of the Forge are punching you in the face. Demonic Tutor also great. Best solutions, more searching for them.

Path to Exile is great removal.

Blood Crypt and Godless Shrine and Sacred Foundry are great because they are Mountain, Swamp and Plains so searchable. In 3-color Mardu, mana fixing is an issue.

Angel of Despair is also good for destroying annoying permanents.

Not sure Night's Whisper is a good enough card advantage, but I understand, Mardu doesn't have too many great ones. Sign in Blood is a little more modular, allows you to target opponents, if you need them to lose two life or lose. But the makes it more difficult to cast earlier on during ramping up.

I like the Banishing Light and Oblivion Ring you've gone with.

Don't think this guy is too much of a threat Kolaghan, the Storm's Fury. if he gave haste to others would be ok. Usually won't be attacking with too many creatures. His Dash is nice, but not really that strong. Won't trigger if brought in with Kaalia of the Vast either and negates his Dash.

I think Hanweir Battlements is better than Slayers' Stronghold, You lose the +2/+0 and Vigilance, but for less Mana.

Overall cool build, some fun demons and dragons in there. +1

Spirits on Kaalia, the Purifier EDH

1 month ago

Hi BlackWitch. Indeed Utter End is very expensive at CMC 4. I've tried putting in tutors Shred Memory and more importantly Dimir Machinations to pull the Anguished Unmaking to solve problems like Purphoros, God of the Forge primarily, or Omniscience, or Avacyn, Angel of Hope (not mine lol). In Duel Commander I would prefer Council's Judgment, but in a 4-player pod, and myself playing Kaalia of the Vast, I often find all 3 opponents will strategically team together, even if I'm not the strongest on the board, to protect each other until I'm not a threat. Sorcery is also very bad at responding to anything, I don't tap mana for anything anyway usually, since I'm playing for free with Kaalia of the Vast, so my mana is used to protect me Boros Charm, Path to Exile etc. Instant is King, imagine a Jeleva, Nephalia's Scourge pulling a Cruel Ultimatum do I want to remove her before she attacks or wait till my turn, same with a Prossh, Skyraider of Kher with a Purphoros, God of the Forge resolved already, or Godo, Bandit Warlord that pulled a Loxodon Warhammer and triggers off of a Bruse Tarl, Boorish Herder. There's just too many possible scenarios that Instant trumps Sorcery.

Council's Judgment is also a great card, my deck is primarily Aggro/Combo, so I don't need that much control either. I found the tutor's were working, but they were costing me an entire turn (remember i'm aggro!) using the sorcery speed transmute. They were really awesome for modularity pulling a Goblin Bombardment for example, but wasn't worth the speed. I found with Transmute tutors I was running 1/2 turn slower. I'm really trying to find a way to be 1/2 turn faster right now! That's what I need. So Utter End, I dunno, it's clunky at CMC 4, but Instant + Exile makes it a functional card, even at an ugly cost. It's no Anguished Unmaking, If I could have two of those instead I would, but it's more valuable to me than the Sorcery + Opponent Council voting is in my build anyway.

nik_r on Omnath, Locus of Rage: Scapeshifting to Victory

1 month ago

Axeplorer, Our meta's are very similar then. Most of our players are running 60-75% decks, others less. There are only about 5+ people in my area that truly play competitively. Technically we would have more if I considered the three mono-blue counter decks competitive(not a fan of combo-control, would rather play against a stax deck and truly have to struggle). The truly 90+% decks in our meta are my Narset, Enlightened Master, my(currently disassembled) Prossh, Skyraider of Kher, a Jarad, Golgari Lich Lord, a Zur the Enchanter, and a Sidisi, Brood Tyrant. That is my main playgroup. The other competitive players float around, and don't play too terribly often. In regards to your first question though, given the description you just gave me of your meta, I would run Seasons Past. It seems your only issue would be playing against the Gaddock Teeg deck, but it's not like you couldn't bolt him with an Omnath, Locus of Rage Trigger. So yeah, I would try it out. You may find you like it, and the fact it is reusable might help you in those longer lower tier games.

Quesosity on Squee, Spleen, and Spoon, the Shattergang Bros.

1 month ago

Nice deck! I have my own Shattergang deck and love playing it. Here's a few suggestions from my experience:

Prossh, Skyraider of Kher - generates 6 tokens on cast and has a sacrifice outlet that pumps itself. Plus its a nice flying beater

Kothophed, Soul Hoarder - another big flying beater but gives you card advantage when your opponents inevitably sacrifice their permanents

Mitotic Slime - provides 7 creatures for 5 mana with a sac outlet on board

Nether Traitor - an easy to recur creature which is usually unblockable so it can knock down planeswalkers or just ping oppoenents

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