|Commander / EDH||Legal|
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|Commander 2013||Mythic Rare|
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Prossh, Skyraider of Kher
Legendary Creature — Dragon
When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh.
Sacrifice another creature: Prossh gets +1/+0 until end of turn.
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Prossh, Skyraider of Kher Discussion
3 days ago
If you're looking to be a bit more competitive, you might try an idea I found by accident Fungal Sprouting
6 days ago
So, recently my pod of friends and I have gotten back into MTG to play EDH. While everyone else has more-or-less found the deck they want to play, I'm finding myself stuck between a few appealing options. I don't have access to nearly enough funds to build each of these decks in paper, so I'm wanting to know what the wisest investment would be here.
There are three main ideas I've stumbled across and brewed. Perhaps my favorite of these is a Hapatra, Vizier of Poisons deck modeled after Daedalus19876's popular list. Essentially, it aims to kill off opposing creatures, capitalize on Hapatra's trigger, and use her sneks as sacrifice fodder for things like Natural Order and Attrition. As I'm a big fan of midrange strategies in any format, she appeals a lot to me.
Commander / EDH
The next deck isn't as "competitive," but there's a specific reason I brewed it up. Ever since I got into the game, the Myr creature type has always made me happy. There's just something about those little guys that makes me glad to play them. Anyway, here's a Breya, Etherium Shaper deck I threw together to take advantage of the clearly-powerful Myr tribe.
Commander / EDH
SCORE: 1 | 2 COMMENTS | 516 VIEWS | IN 1 FOLDER
Finally, there's two reasons why this last deck appeals to me. One, I've liked the look and feel of the Partner commanders ever since they were spoiled. Two, I want to play with Nissa, Steward of Elements. I know, great reason to play an EDH deck. Regardless, after watching some of the Commander VS videos by SCG, I stumbled across Justin Parnell's Sidar Kondo of Jamuraa & Thrasios, Triton Hero list. This deck just looks really wacky, fast, and fun. It's also midrange-aggro-like, which is a plus to me. Anyway, here's my take on that deck.
Commander / EDH
So, that's what I'm working with. I'm not hesitant to branch out to other commanders, but I'd really like to build one of those three decks in paper. I'd be fine with any one of them, but I'm asking for the opinions of more experienced players to guide my decision of which one I buy into.
For extra info, the decks I'll be playing against are a Queen Marchesa, an Oloro, Ageless Ascetic, a Meren of Clan Nel Toth, a Nekusar, the Mindrazer, and a Prossh, Skyraider of Kher pod. Not sure how relevant that is to know, but there it is.
Anyway, I hope this wasn't too wordy and drawling, but I'd just really like some sound advice before I start investing hard into a single deck. Any feedback, opinions, or deck advice would be appreciated! Thanks for reading all of this lol
TL;DR - I've made three commander decks and can't decide on which one to buy into. I'm looking for advice on which one of the three to build.
1 week ago
Hey thanks for the advice, I'll try to break down what was brought
Kaya, Ghost Assassin was a test card, looking at some of the card draw options, this was one with very little downside. As well, it has a sort of "flicker" effect for creatures with ETB effects. So far, it has been doing fairly well actually. If I find something else to put in, Kaya might come out.
Eldrazi Monument. Provides indestructible to the team, not just flying. Meaning with the Giant, I can't be damaged. Agreed, it doesn't provide ALOT of effects, but it is also another form of evasion.
Key to the City sIs a bit of a political card. I can feed my own reanimation. There are times where I've used it on my enemies to help them get in for more damage. Maybe I might find something better, but making things unblockable isn't always bad
Rule of Law One thing I have noticed, is that alot of people try to "rebuild" after a board wipe and things like that. RoL stops alot of decks that try to rebuild, OR storm decks or decks that just play lots of things. I considered the Ethersworn Canonist, since it is a creature, lower CMC ect. Problem is, if I'm up against something like Sharuum deck or Breya, they can pretty much cast everything. I do know it is powerful, but perhaps it should be reconsidered
Possibility Storm This is one card I am likely to remove. Not sure what to go in quite yet.
Cathars' Crusade was used in place of Anafenza. Reason being is because with some of the tokens, Anafenza wouldn't trigger off of the tokens. Crusade would also help with getting my creatures bigger and maybe help to kill people.
Behind the Scenes Was used for the evasion, since alot of the deck is like 2 power creatures, I'd likely get in for some damage, but agreed, not the "Best" card for the deck
Aura of Silence With some of the more casual people I sometimes play against, I have stopped a player from playing their Grim Monolith. As well, it IS also used for the removal, but its not a "Leave mana open to do it" sort of thing, which was the reason it was in. Not to mention the actual "taxing" part of it too.
Angel of Invention is a token generator that, if something happens, this can help me to bring in some blockers if I fall behind. Really fun thing I did was have Cathar's Crusade out and played this and got a 5/4 and two 4/4s. Was quite good. Plus it has lifelink so it can be helpful if anything
Anger There are times where having haste was good to have, like using Anger and getting Alesha out and attacking the same turn if I don't have another way to give haste. Is it needed all the time? No. But is it better than needing Boots or something else? Possibly.
Duplicant Primarily used as a "cheat" rather than a straight up cast. As well, compared to something like Nekrataal or Bone Shredder, its not limited by anything. Could something better go in, possibly.
Erebos, God of the Dead Used mostly for the draw, agreed. However, with cards like Karlov of the Ghost Council or Oloro, Ageless Ascetic for example, even Ayli, Eternal Pilgrim, this shuts them down. There have been decks that run Aetherflux Reservoir, this hoses that.
Iroas, God of Victory Mostly used for the protection to attack and evasion so if they could, Alesha wouldn't die.
Palisade Giant Has actually saved me quite a bit. protects my creatures but also protects me if an opponent tries to all out kill me and forget about him.
Silent Arbiter Fun interaction with Alesha, since they could only block with one creature, Alesha was likely to get in, or the unblocked creature gets in at least.
Stingscourger was likely to come out. Havent decided what is going in instead of it.
Yahenni, Undying Partisan is indeed a sac outlet, but it can make itself indestructible if a wipe happens. So its also self protection.
Return to Dust Used to get rid of anything nasty. One thing that is ALWAYS an issue is the Gods. Purphoros, God of the Forge in a Prossh, Skyraider of Kher is vomit inducing. Return to dust is one of the many ways I know to get rid of them.
Blasphemous Act currently, Act is usually a 1 mana board wipe. As well, Deluge would be alot better if i had a way to gain life, but as of now, not alot of ways to do so.
Merciless Eviction Another way to deal with "indestructible" things. On top of that, Atraxa, Praetors' Voice Superfriend is the most ANNOYING thing I can deal with. There's not alot of ways to get rid of Planeswalkers, other than direct damage or making them sac them.
Pia and Kiran Nalaar Flying blocker primarily. Early or late game, gives me access to blockers in the air that I normally dont have access to.
To the "auto includes"
Dark Confidant Not going to lie, I've been back and forth on him. Free draw in exchange for life is fine. But I feel as though I might end up flipping a 6 mana guy and killing myself. If I run him, I likely want lifelink
Imperial Recruiter As much as I'd love to justify a 200$+ card, I cant. Recruiter of the Guard, while less powerful or impactful, does close to the same thing. The deck is usually full of 2/2's and what not so that is why Recruiter is in. Plus, you know, saving 185$ XD
Anafenza, Kin-Tree Spirit Originally in the build, I felt Crusade and Anafenza were sort of at ends with each other. Having two copies that do similar things isn't bad, but one triggers off of tokens and one doesn't. In that sense, I swapped them out for each other.
Necropotence is a card I also highly considered, especially since its pretty cheap now. Problem I have is that if I discard stuff, like a creature for reanimate, Potence gets rid of it.
Stranglehold There isn't alot of "extra turn" players where I live, so I didn't think it to be important.
As for land base, not sure what you mean. Realistically, I can't afford the Filter lands or the OG Duals. Those are literally unrealistic for me. The mana base seems to be doing fine. I like the Temples cause they help me fix my top card. Could the bounce lands come out? Sure. But I don't have anything as effective to put in for them. I'm open to suggestions though.
In conclusion, I feel as though I am not focused, or not focusing correctly. Right now, I have a "Death and Taxes", "Reanimator", "Combo" like deck. I feel like I really need to sit down and decide what I want as a player. Do I want Tier 1 deck? Not really. Do I want a deck that is strong? Sure. Do I want a deck that I pull out and people go "Oh he's playing that! Kill him!". Thats why I pulled Hokori, Dust Drinker, it was "too" strong and got me hated out really quickly.
Death and Taxes was my "evasion" to a stax deck. I don't like when people can't play anything and are just sitting there with their thumb up their @$$, waiting for someone to win. This says" You want to do something? Do something extra". I feel as though I either need to go less of the combo route and more reanimator, or scratch D&T's all together (which sucks cause I spent quite a bit for Alesha already -_-)
2 weeks ago
Prossh, Skyraider of Kher would definitely be one of my top recommendations. Green gives ramp, black gives tutors, and the commander generates sac fodder, is a sac outlet, and enables multiple infinite combos.
Karador, Ghost Chieftan and Damia, Sage of Stone are also both really good commanders, though they tend to be a little harder to pilot, and the win comes more form the colors they allow as opposed to their actual abilities, which makes for a slightly tougher build unless you know exactly what you are going for. (The plus side is that the decks can function without the commander, making them more resilient, if not slightly less reliable)
Animar: This is officially one of the top tier commanders, and for a number of reasons. In no particular order, he is cheap, allowing you to get him out early, and replay him easily. He has build in protection, and built in evasion. He gets big fast, putting pressure on your opponents. He can combo with a number of cards easily, for anything from infinite power/toughness, to infinite mana, to an instant win. Green gives you ramp, which is quite important in EDH, but usually the other two colors take the back burner, as blue's control aspect is overshadowed by gruul. It's an easy to play deck, and quite fun. It can let you combo, or have the satisfaction of just smacking someone the old fashioned way. Painfully.
Sharuum: A long time leader in competitive EDH, Sharuum offers great resilience in her decks. (Provided no one is running graveyard hate. But even then, with a solid blue control package, and multiple redundancies, even that isn't usually that big of a deal) The deck plays somewhere between artifacts and control, depending on your build, but very quickly wins by providing infinite ETB/Death triggers. Similar to Prossh, but with a very different feel. The former seems more aggressive, and is possibly faster, but the resilience of this deck is nothing to sneer at.
Thrasios: Probably my favorite combo commander, for a few reasons. First, he is a game-winning mana sink. The easiest combos to pull off are infinite mana, (with the second easiet being infinite ETB), but this always ends in the problem of what to do with it. Infinite mana combos always require that extra piece, or else they are just wasted. This guy just sits there waiting, and the second you have infinite mana, voila, your whole deck in your hand ready to play. But more than that, he is cheap, he is useful pre-combo as both ramp and draw, and he is , the color combination that pulls off infinite mana the easiest. Furthermore, via the Partner mechanic, you can add any one or two colors to his identity. Most often you'll see him used with Tymna the Weaver, for increased card draw, but mostly for the access to black and black tutors.
Oona: She is kind of like the deposed queen. She used to be at the top of competitive EDH, but has since fallen far from that spot. Still, she makes a fantastic competitive commander, as she is both a mana sink for an instant kill, and provides black tutors and blue control. Worst case scenario, she fills your board with fliers to either attack or defend at your command.
Marath: This is my favorite commander. Extremely versatile, capable of multiple combos, or of winning without one. The good thing about him is that, like Animar, he is always relavent, weather you are currently combining or not. And he is able to both control the field, and apply a lot of pressure to your opponents. He is somewhat harder to pilot, as you always have three different directions you could go, and it's not always easy to see which is the best in the moment. It's probably not as good as Prossh or Animar, but it is fun to play, and is my favorite commander.
3 weeks ago
Nice list, I've had a lot of fun with my own Prossh, Skyraider of Kher build!
Fungal Sprouting can be a fun extra with him too (and can one shot an opponent just with Prossh ;0)
Nullmage Shepherd is also great for keeping artifacts/enchantments under control.
You might find some more fun things in my own deck list too.
Prossh also has his own mini story For a Greater Good.
3 weeks ago
I am afraid that I'll have to disagree with you on that.
Reyhan's three counters are put on Crystalline Crawler when he goes to the command zone. You need only one of those counters off of Crystalline Crawler to recast Reyhan, leaving you two counters. Rinse and repeat.
I would argue that converted mana cost and casting cost are one and the same when the commander is the concern, hence why Food Chain works with Prossh, Skyraider of Kher. If you've never seen this combo before, just believe me, it's nuts.
I do like the Eternal Scourge reference. It's nice to have options, but it doesn't fit the theme, in my opinion. Thanks for the input.
1 month ago
Hey Mojo, I am very interested in your Memory Jar worth 23.76 FTV Version, Demonic Tutor, and Dream Halls. With that being said the main priority is your Memory Jar (Just adding other cards if you happen to want more from me).
Cards I'd be comfortable trading for them (In a combination of sorts) would be:
Cryptic Command *mm
Enlightened Tutor *Mirage
Blinkmoth Nexus *mm
I also have some Dragon Cards not listed on your decklist as follows:
Shivan Dragon *Korean m14 or english m14
Let me know if we can work something out!
1 month ago
I run a Prossh, Skyraider of Kher EDH with Food Chain, but looking through new card to add to it, I saw this little guy Eternal Scourge, that seems to me that It is a infinite mana combo with Food Chain too.
Am I right? or "remove a creature from the game" isn't the same as "exile"...