Prossh, Skyraider of Kher

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Commander 2013 (C13) Mythic Rare

Combos Browse all

Tokens

Prossh, Skyraider of Kher

Legendary Creature — Dragon

Flying

When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh.

Sacrifice another creature: Prossh gets +1/+0 until end of turn.

Price & Acquistion Set Price Alerts

A25

C13

Ebay

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Latest as Commander

Prossh, Skyraider of Kher Discussion

NoOneOfConsequence on Commanders by Power Level [EDH Tier List]

3 days ago

CyborgAeon Okay, in fairness, I once again did not even know Skittering Surveyor was a card, so, yeah. For my purposes, it's strictly better than Liliana's Shade , so, yeah.

I honestly tend to find Bottle Gnomes pretty relevant, as I often lose a lot of life, but I suppose I'm playing enough tutors now to where I can just grab Zulaport Cutthroat or something if that's really such a concern--I suppose I can cut him, though I will miss him.

I'm still kinda on edge about cutting Black Market --my meta is still fairly casual, but I have, in fact, won before with Exsanguinate thanks to all the mana from Black Market against a fairly competitive (but by no means optimized) Prossh, Skyraider of Kher deck (and some other peeps). I might find something else to cut for Pitiless Plunderer , but I'd rather not have to choose between both of them. (Also, something worth considering is that Black Market is harder to remove than Pitiless Plunderer , though they'd need exile effects or something in any case).

As for Sanguine Bond + Exquisite Blood , getting 10 mana isn't a problem for me, but I get what you're saying--it's not exactly the fastest combo available, and my deck probably doesn't slow the game down enough to make it competitively viable. All the same, there's just not that many better mono-black combos.

As for running more tutors and stax effects, well, for one, I actually still want this list to be playable in my meta (it's approaching a point where it's just too cancerous relatively to what the majority of everyone else is playing, believe it or not), so adding Trinisphere and Static Orb and the like would be very unsubtle and super cutthroat (though, yes, that's exactly what would make the deck more competitive, I understand that). Secondly, the list is getting pretty tight, yet again, so I'd probably have to cut some Shirei synergy for that sort of thing, which would probably be worth it, but would make me feel that much more soulless, honestly. Can never seem to strike that balance between not playing a whole bunch of staples and having a synergetic build...

Thirdly, while they'd absolutely be worth it, I'm not playing more tutors simply due to budget considerations. I know that might sound pretty laughable considering the deck costs $830 dollars, but it's the only list I have that I own in paper (well, most of it--waiting for more cards to arrive, as I keep cutting stuff), but I've been building it up over the course of 3-4 years. Budget is no object in cEDH, I know, but it is for me--the most expensive card in the deck is about $75. Spending $100 on a card isn't something I really want to do. I might find something to cut for Cruel Tutor , though (bad as it is).

As it stands, I think Liliana's Shade and Bottle Gnomes are out and Skittering Surveyor and Scroll Rack are in. A marginal improvement--still not good enough, though, you're right. If only I could run Land Tax + Scroll Rack ...

(Oh, and, on a completely unrelated note, this might already be a thing, but I was wondering if anyone had figured out a way to combo out with Timestream Navigator in a Prime Speaker Vannifar list. All you'd need is a 1-drop that recurs itself to either your hand or the battlefield, and, so long as you had enough mana and the city's blessing, you could take infinite turns. That might actually be a viable combo in cEDH).

bushido_man96 on Advertise your COMMANDER deck!

4 days ago

I've had the Prossh, Skyraider of Kher precon for some time, and have decided its time to upgrade and personalize it. I've added Food Chain , but its not the focus of the deck. I mainly want value and synergy from token production.


Prossh, Token Synergist of Kher

Commander / EDH* bushido_man96

1 VIEW | IN 2 FOLDERS


I'm keeping it fairly budget, as well, with any upgrades. Purphoros, God of the Forge would be obvious, but not what I'm looking for.

IAmTheWraith on The Deckwatch [Home Base]

4 days ago

I'm actually working on a The Haunt of Hightower discard build right now, wanting to pack it full of 'symmetrical' discard and sacrifice effects that obviously benefit me more.

SynergyBuild, the thing about my Prossh deck is that Food Chain isn't my only way to win. I run a Pod line, several Tooth and Nail combos, a Necrotic Ooze line, as well as the Eternal Scourge /non- Eternal Scourge FC combos, so banning out pieces seems really impractical for the owner.

Full Banlist:

Everything officially Banned by WotC

Mana Crypt : For obvious reasons

Demonic Tutor , Fabricate , Enlightened Tutor , Vampiric Tutor , Grim Tutor , Imperial Seal : Makes decks too consistent

Laboratory Maniac : Too 'easy' of a wincon

Prossh, Skyraider of Kher : "Powerhouse of a deck that needs to be stopped".

Winter Orb : Too oppressive

Static Orb : Too oppressive

Mana Vault : Leads to obviously explosive starts, nuts with untappers like Voltaic Key

Atraxa, Praetors' Voice : Can generate too much advantage for opponents to keep up.

Teferi, Temporal Archmage : Powerful combo/stax enabler.

Any hard stax that generates hard/soft locks to keep players from playing the game (basically any good stax decks)

Any streamlined aggro/combo that wins the game consistently by turn 5 or before.

We reserve the right to ban cards/archetypes as needed to keep the meta fresh and healthy for new players. We also ask that players approximate power levels before sitting down to play a game of Magic.

Thanks,

-Management

IAmTheWraith on The Deckwatch [Home Base]

4 days ago

cdkime, DiverDown

Some of it may be my fault. I've been bringing Aminatou and Prossh to nearly every edh night and tournament, and have been having really good games. I've been averaging about a 95% win rate per night I show up. I've feel like I've surged ahead and my meta hasn't caught up. Many players want to be able to compete, but don't have the funds to do so. So, I've bowed in somewhat and have decided to make semi-competitive decks for my LGS EDH nights. I however do have a group getting together this weekend to talk about making a cEDH league ;)

They have a new in house banlist that I don't remember off the top of my head, things like Mana Crypt , Demonic Tutor , a bunch of other "powerful" stuff, and even Prossh, Skyraider of Kher himself lol.

Happy Deckbuilding!

SynergyBuild on Commanders by Power Level [EDH Tier List]

1 week ago

NoOneOfConsequence I honestly don't think that the mine, wasteland, or command beacon are good cards.

The Mine/Wasteland are for very different reasons than the beacon however, but one issue is with all of these colorless lands. Your deck wants to cast cards like Necropotence and double-devotion cards like Grasp of Fate . A colorless land does nothing but the 1 mana on the Grasp, and nothing on Necro. Since your landbase didn't even run Command Tower or much fixing at all, it would be relatively often you get a hand like Temple of Silence , Wasteland , and Swamp , with Necro or Grasp you couldn't cast either. Running the maximal amount of fixing, especially for the high-devotion deck you put together is key.

Wasteland/Mine's abilities are also really weak, to a 1v1 they are amazing, but in 4 player, you use 1 card to get rid of 1 card, and 2 opponents suddenly have advantage over you. It is card disadvantage, and that along with your deck's reliance on having good mana makes those cards nearly impossible to justify.

Command Beacon is only good in decks when it is using its commander as a key piece that can easily be removed and if it is it cannot easily come back. Think Prossh, Skyraider of Kher , where you cast and sacrifice it infinitely to get infinite mana, but if your outlet to win is countered, and you have to pass, it will never be able to be gotten back again, Beacon doesn't help a ton, as going infinite is nearly impossible at that point with Prossh, but it does make about 13 extra mana with Food Chain, to be spent trying to find another wincon.

Kiyomei on 京 An illusion? What are you hiding? (CEDH-STAX) 京

1 week ago

@Rats1la, Hey there! I've discussed Prime Speaker Vannifar a few comments back!

++ So you are facing these two decks :

. ("Hermit Druid combo + Laboratory Maniac") ,

. ("Hermit Druid + Necrotic Ooze") ,

. ("Insta gib Moltensteel Dragon+Skithiryx, the Blight Dragon") ,

. ("Casual dragon tribal")

. ("Reanimator")

and probably some more janky ways... But I've played against versions that spam out Mana dorks as well for a quick Win with either the "Insta-Gib" or "Hermit" win conditions as well as reanimator. Every version of this deck is comparably slow to the higher end CEDH decks out there. While it may surprise very very rarely with a super early victory they do both have access to Fire Covenant , Toxic Deluge , Red Elemental Blast , Pyroblast , Negate and other counterspells as well as Abrupt Decay and can be packed with artifact and enchantment removal...


  • Prossh, Skyraider of Kher ; This deck is mainly focused on Food Chain while General tazri does it way better and faster this deck also plays an assortment of mana dorks to try speed up the process and also has access to the same wipes and control as mentioned above except it doesn't have ... Nothing extra special here though.

Conclusion: Both decks suffer from an early sphere and orb effect Like any other CEDH deck, but these suffer a tad harder as they still need to amass a certain amount of mana to blow out their win conditions compared to the fast decks that run under 2 - 3 mana (like a hermit/hulk deck).

Depending on your meta: if it's more casual The likes of Gaddock Teeg stop most of the late game wipes and the common sphere effects will delay the faster ones so you can aggressively tap their mana under orb effects... If none of the above if accessible you either kept a bad hand and didn't really have a gameplan with your opening hand or they raced out the right things at the right time which happens...

(If both are actively just focusing you because they think it's fun let them collude! Just find Cards that utterly Wreck what they are trying to do and actively search for those in games!!!)

Sanctum Prelate on also works wonders in this matchup as it stops food chain as well as the faster wipes like deluge and covenant...

Also prioritizing hate/Stax that is unaffected during a creature board wipe will genuinely result in a positive outcome for you. While not always Obvious at first some cards just also stop what they want to do in the future like recently I pulled a turn 1 Aven Mindcensor in response to end step fetching shenanigans while hitting a tutor at the same time from someone else... (Good Scoop!)... Grave hate might work for reanimator versions and Rule of law effects stops Prossh from going infinite. Linvala also does wonders if they are on a lot of dorks... Just got to Mulligan far more aggressively... (Down to 4 is possible but 5 is the recommended low!)

(If you come across problem cards feel free to leave them here and we will try and find answers for you!)

goblinguiderevealpls on You thought you could combo? Think again thot!

3 weeks ago

Vryn Wingmare, Thalia, Guardian of Thraben, Thorn of Amethyst all should be in here, they directly compliment her ability and halt combo before she was printed

Damping Sphere is another combo hoser staple, and Torpor Orb stops any creature deck in its tracks, sure it hurts your 8 creatures but its not like you usually get more than 1 etb from each creature per game anyways

point is, you're gonna need a lot more taxing and combo hose cards than just lavinia to truly stop combo, especially since most combo decks come with counterspells and protection. and you currently have almost nothing to stop popular combo decks like Animar, Soul of Elements, Prossh, Skyraider of Kher, Sidisi, Undead Vizier, Brago, King Eternal, Selvala, Heart of the Wilds, i would consider more stax artifacts and tax cards like Sphere of Resistance, Trinisphere and Static Orb if you truly want to stop combo, because combo decks are stacked with answers, removal, protection and tutors for all 3

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