Raff Capashen, Ship's Mage
Legendary Creature — Human Wizard
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Raff Capashen, Ship's Mage occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Recommendations View more recommendations
Latest Decks as Commander
Raff Capashen, Ship's Mage Discussion
4 days ago
Aron Capashen, Lord of Benalia
Legendary Creature - Human Artificer Noble
Whenever this Aron Capashen, Lord of Benalia becomes the target of a spell or ability for the first time in a turn, counter that spell or ability
Whenever you tap an artifact for mana, add one mana of any type that land produced.
He makes the stones sing and men silent.
I'd like another character without their own card from this list: Secondary Characters
5 days ago
Hey just stopping by, it does look pretty similar to my list. I am constantly switching things in and out of my list so its never really the same twice. Anyway heres a few things that Ive found. First, your maybe board has some great cards. Ive been liking Kethis, the Hidden Hand it really eases the burden of the high CMC cards, plus 3 colors. Glissa is great early game, 2 colors and awesome blocker, and you can tutor it out in response to a wrath to get back equipments if they get blown up. Dalakos looks very solid I would probably slot that in over the prophetic flame speaker. The impulse effect is usually best with a low CMC deck which this one is not so you don't lose your big pieces. Ive really been liking Pariah's Shield. Once hammer is in, you can tutor for Godo to flash it in response to a big hit, so did a similar trick with an aetherflux reservoir trigger targeting me the other night. A few other things I like Raff Capashen, Ship's Mage is a new one for me thats been playing really well and Glen Elendra Archmage (strangely not legendary) has been great to stop cyclonic rift and things that make your life terrible. Faeburrow elder is another one that I'm trying to test out. I know their pricey, but try to get an embercleave the trample double strike is just so unbelievably good. My version of the deck is pretty casual, it doesn't play fast at all and I've been happy keeping it there, but you can explore the untap tricks like Bear Umbra and Nature's Will for a little additional power. But yeah overall I think you're in pretty good shape, just keep a close eye on mana curve whenever making changes. Yours is currently better shape than mine, but things get clunky fast. Also I think I'm going to check out Thran Temporal Gateway at some point.
3 weeks ago
Yup, okay so I'm digging this concept.
So I think the first order of business is exploring the different paths Palladia would take upon being reawakened.
Option 1: Helping Bolas Escape
The Steps: First, she'd have to learn what a planeswalker is, as far as I can tell from the lore, she has not met on nor does she know of their existence (She's been asleep for long time). So she would probably have to meet some more knowledgeable people, perhaps the crew of the Weatherlight battled her? Perhaps she does defeat them and learn the secret from an impressionable you Raff Capashen, Ship's Mage, maybe she keeps the weatherlight. After knowing what a planeswalker is, she'd need to learn of Bolas' imprisonment. ATM only three beings know of this, Jace Beleren, Ugin, and Bolas himself. IDK how she'd learn of this but we can get into that detail after she's a planeswalker. Now, she needs to become a planeswalker. In her day, all you had to do to become a planeswalker was gather a ton of mana. Assuming this is post-mending she'd have to be born with a spark, or a spark would have to be given, or perhaps taken. What if a young planeswalker like Teyo, the Shieldmage stumbled upon her path? She could take his spark with the help of her followers, and ascend to be a planeswalker. Additionally, she could use a Planar Portal to traverse the planes. Or maybe she met Tezzeret, who has the planar bridge inside him and struck a deal to travel to another plane, but this is unlikely because Tezzeret has sworn not to serve another dragon. Okay, so Palladia can traverse planes, what next? Now she has to search for info on Bolas and Ugin. This could take centuries, not only are their histories as old as Dominaria but they've both been to so many planes. A possible encounter is with Azor, the Lawbringer on Ixalan where she learns of their plans to trap bolas. She could travel to Ravnica, though this would be hard due to everyone being on watch for planeswalkers. But if she did, she would learn about the war and stuff, and that Bolas might be dead or is thought dead. Now, in order to find where Bolas is, she'd need to find Jace, Idk how she would, he's sort of on and off with Vraska on ravnica as of late and he's a tough cookie to crack, maybe she could hire another mind reader? Either way, she gets the info and now has to find the meditation realm. As of recently, Ugin, Sarkhan, Niv Mizzet, Ashiok, Narset, and Tetsuko Umezawa know of the meditation realm. Of these Sarkhan would provide the best guide, as she could control him again (this seems to be a recurring theme with him). So she finds the realm and stuff but look out now she has to fight Ugin. But wait, what if she fixed The Immortal Sun? Boom Ugin can't escape and now she's fighting him. The point is Ugin needs to lose, but I don't know how Palladia could do that as Ugin is way more experienced than her. Maybe she attains mastery of the meditation realm? There is also, what I think would be the most epic thing ever, where she kills Sarkhan and gives Bolas Sarkhans spark. Bolas kills Ugin and is free. Maybe he kills Palladia right there and then, maybe she somehow kills him? Maybe he becomes her underling, lots of possibilities. So that's that whole destiny right there.
Option 2: Taking over
Palladia wakes up and decides to finally conquer Dominaria. The fractured remnants of the cabal rally behind her. She has a few obstacles though. Shiv won't go down without a fight, especially with Darigaaz defending it, neither will Benalia or Tolaria and then there's the whole Weatherlight crew to deal with. Maybe include Shanna, Sisay's Legacy, Squee, the Immortal, Tiana, Ship's Caretaker. Overall, it's a very difficult crusade, include key enemies such as Lyra Dawnbringer and Radha, Heir to Keld. Finally, after a decade-long war, Palladia rules all of Dominaria.
Option 3: Palladia Mors, Ruiner of Planes
Somehow (literally any of the ways I listed in 1) Palladia finds a way to move plane to plane, she takes it upon herself to sow chaos and bloodshed throughout, collecting trinkets of victory as she goes, maybe she takes the Seal of the Guildpact from Ravnica and Obelisk of Alara from Alara. Ooooo maybe Shadowspear if she defeats Elspeth wherever she goes.
That's just a few of the options for her that I could come up with, I personally think #1 could make a good fan fic
Hope you like feedback, this deck looks sweet.
4 weeks ago
Raff Capashen, Ship's Mage is a solid way to get Bruna on board on the end step before your turn, giving her pseudo-haste. Might even be worth running that new Crashing Drawbridge, you really want to be swinging with Bruna the turn your play her.
1 month ago
1 month ago
What's wrong with Bant Flash Sisay?
2 months ago
@mortifolkmurphcaster: Hi, thanks for commenting and first of all: sorry for me taking so long to answer you. I'm not that active on tappedout anymore and only saw your comment today.
I'm glad you liked my deck and found some inspiration for your own. The deck evolved quite a bit over time and the deck description isn't up to date anymore (the decklist is almost up to date though). So before answering your questions I might make a few remarks about my deck in its current state:
I discarded a lot of the cooler but clunkier cards, that initially gave rise to the deck, like Head Games , Jester's Mask , Ghastlord of Fugue , Seer's Vision and Mindleech Mass , because they just weren't doing anything useful in most games, especially when I was already behind.
Two of the cards that stayed in and that are crucial for where the deck is now are Silent-Blade Oni and Doomsday Specter . Because both of those cards work well with small creatures that have etb effects I decided to create this really creature heavy build. But maybe there are better ways of building the deck and especially Doomsday Specter can be quite disappointing sometimes.
I can also say that I seldomly find myself casting Sen Triplets but I don't know if this is because of my play mistakes or because of the triplets drawing too much hate. I recently added Raff Capashen, Ship's Mage to help Sen Triplets get down (one can also use Shimmer Myr ). When I win games, I most often do so because of a Bribery after a long and exhausting attrition war or something like that. Unfortunately I wasn't able to pull off an infinite combo win that used the cards of my opponents yet.
I didn't know about Thrull Surgeon and Pilfering Imp . Thanks for the suggestions! I will not include them in the current build because it does not play enough from the graveyard to recur them regularly. I focus on creatures that have an etb effect, and then I bounce them back to my hand.
Windfall effects in combination with cards like Narset, Parter of Veils are brutal and, although I do not shy at treating my playgroup like that, I would not include them because I see a nombo between effects that give everyone 7 fresh cards and my strategy of casting/discarding the opponents cards. My deck does not play out cards that fast which is reinforced by the fact that I sometimes play the opponents cards instead of mine with Sen Triplets . So Windfall would likely help the opponents more than it helps me. While it is good as a combo with Narset, Parter of Veils and Notion Thief , on its own it doesn't fit into the overall deck strategy that well. But maybe one could trim down the mana curve a bit more and then all the small creatures in combination with windfall effects and Notion Thief could be strong, but I'm not quite sure.
Ok, I think that's all for now. Again, thanks for your comment!
3 months ago
My thoughts on it are:
1: The color swap MUST be a Commander's PRIMARY color i.e. Green w/ Animar, Black w/ either Marchesa, etc. (playgroup vote in the case of no clear primary color). This prevents you from just adding a few cards and forces a big change up.
2: Playgroup Votes before you even attempt the change. You won't get away with something degenerate like adding green to Marchesa, the Black Rose .
3: A little honesty goes a long way. Explain your planned deck strategy and if you've noticed a card that would be too OP... offer to not run it or let them know you'll drop it immediately if it turns out to be too OP (i.e. W/U Sisay I'd offer to omit Raff Capashen, Ship's Mage )