Elenda, the Dusk Rose

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

Tokens

Elenda, the Dusk Rose

Legendary Creature — Vampire Knight

Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.

When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Price & Acquistion Set Price Alerts

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Elenda, the Dusk Rose Discussion

DwaginFodder on Card creation challenge

5 days ago

I managed to get a hold of the Mardu Vampires C17 precon after pulling a prerelease promo Elenda, the Dusk Rose at the RIX prerelease. Using cards from the precon in addition to my own collection, I built an Elenda commander deck (the list is on here somewhere). The first time I played it was in a three-player game against a mono-green Yeva, Nature's Herald deck and a slightly edited Selesnya Cats precon.

Somewhere in the midst of this mess, I managed, through the use of a Blood Artist, a Nantuko Husk, and a Blade of the Bloodchief to get myself into a position where I could constantly sac Elenda for a load of tokens, recast her, and then sac the tokens for lifedrain and more Elenda counters than I started with.

I ended up draining the table for 109.


Vampiric Ritual

Sorcery

Sacrifice all creatures you control, then deal that much damage to each player and put that many +1/+1 counters onto target creature.


Let's keep this up!

xDr_Schnugglesx on Fun guy

1 week ago

Hi.

Cuts

Avacyn, Angel of Hope doesn't seem super on theme or really that useful. I mean, yeah, it's really good. But it's also 8 mana and for 8 mana I feel like you should be winning the game. Not just protecting your 1/1s or whatever you have out.

Pallid Mycoderm, Rot Shambler, Savage Thallid, Sporecrown Thallid, Sporemound, Sporesower Thallid, and Sporoloth Ancient. I think all of them are either overcosted for what they offer, or don't offer enough. I think the best out of these is Sporemound, but I'm not sure it's good enough. You don't really ramp all that hard, and you'll have so many 1/1s anyway that I don't think it'll matter if you get a couple extra. I think these could all be replaced by more 'value' oriented cards.

Verdant Force is simply overcosted. Remove.

Trostani, Selesnya's Voice is out of place. Populating a 1/1 for 3 mana and a tap is a bad feeling, and gaining 1 life from each is trivial and could be done with Suture Priest or any soul sister (and better too). Also Trostani's mana cost is steeper than it seems (from experience).

Death's Presence is extremely overcosted for what it's trying to do here. You already have Mazirek and Cathars' Crusade for your combo win. This is worse than both.

Fungal Plots is just kinda weak. I'm super against self-gy hate, and this is no exception. You're paying 4 mana and a card for a 1/1, and then you can maybe sac 2 more creatures for some life and a draw. There are much better options for card advantage AND tokens (I'll get into it later).

Grave Pact OR Dictate of Erebos, but not both. I vote Dictate because of the easier mana cost and also Flash (plus $$$$).

Intangible Virtue is out of place. An army of 2/2 vigilance's isn't amazing, especially because your saprolings WANT to die (to slimefoot and Blood Artist and others), so tapping to attack isn't an issue. You already have other, better, team buffs so I don't really think this fits.

Night Soil is just kinda meh. It's a tougher restriction than it seems (both from the same yard).

Along with this, I don't like Necrogenesis in general, but at least it gy-hates opponents and is something you can do if you have mana left up. An early cut if you still wanna cut some stuff, but fine to leave.

Primal Vigor can backfire hard. I don't think it's worth tbh. Also the mana cost is steep for something that doesn't do anything by itself.

True Conviction is just super out of place, and that mana cost is super rough. Absolutely cut. If you were gonna have a mana cost with WWW, it's gonna be Avacyn (but it's gonna be neither).

Verdant Embrace is just too costly for what it does and what you need. If it was like 3 mana and didn't give the +3/+3, that would work, but as is it's too costly and you'll almost certainly not get a lot of value from it because people will murder the creature it's on immediately.

Honestly, I've never liked Second Harvest. It's a terrible card if you're losing and if you cast it and win, you probably would've already won anyway. It seems like win-more to me. Most cards that do nothing on their own I think are kinda meh.

I have no idea how to feel about Vona's Hunger. I'd consider removing just because if you're using this to clear a board, they're gonna keep their best shit anyway, and this is pretty trash against other token decks. The mana cost and instant speed is a nice +, but I'm not sure it's enough here.

Akroma's Memorial should be Eldrazi Monument full-stop. Giving 1/1s a bunch of keywords is useless unless those keywords are either infect or indestructible. This gives neither.

You have a lot of lands. I like running fewer lands (35) but having about ~10 sources of ramp. I'll try to figure some out as we progress.

Fungal Sprouting does nothing on it's own and I am having a tough time envisioning it being really useful. Getting 5 1/1s is great for Ghave, but for 4 mana and sorcery speed, I feel you could be doing more. It's fine for now, but consider it an early cut if needed.

Saproling Symbiosis is a hard no. It's a worse Second Harvest and I hate that card too.

Thelonite Hermit is a no. You're paying 8 mana over 2 turns for 4 1/1s that will be 2/2s for like 2 seconds. Hornet Queen is cheaper and gives you better tokens.

Glare of Subdual. This is a tough one. On the one hand, tapping down the voltron player (Seth's cats or my dragons or Zac's Tuvasa) is super dope. On the other hand, tapping is not removal and it relies on you having a creature to spare to tap. It's also 4 mana. I'd probably remove. If it was 1WG, I'd think it was good.

Growing Rites of Itlimoc  Flip is a tough one too. I think if you end up with 30+ creatures, then absolutely go for it. Any less and I think you can do better.

I strongly recommend not having more than 8 enchantments. You have 16 right now and that's just too many without some heavy enchantment recursion.

Okay. We got through it boys. Let's go to our suggestions and recommendations. This next section will include cards in your maybe board that I think are good and should go to mainboard.

Suggestions

Anafenza, the Foremost, because who doesn't like incidental GY hate on an aggressively costed body. 3 mana for a 4/4 that GY hates is something that your opponents need to answer, and more often than not their removal will be worth more to them than Anafenza is worth to you.

Elenda, the Dusk Rose is a card I've always wanted to work and this might be it. Being able to sac a huge board and then herself seems like great value. The issue with Elenda is that she can be exiled, but your commander is a sac outlet which protects against that. I think she could be a powerhouse in this deck ESPECIALLY because her tokens have lifelink. Never underestimate lifelink on tokens.

Juniper Order Ranger is just gravy. 5 mana for a boi that gets progressively larger and boosts your board is something that needs to be answered to. This will either force a boardwipe or spot removal and honestly either a win for you.

Shalai, Voice of Plenty is good. Really good. I don't think it's bad to put it in this deck.

Spike Weaver is a 100% must include. Spore Frog for 1 mana at instant speed multiple times? It's just bonkers (and this is coming from experience).

Retribution of the Ancients is super interesting and could be a powerhouse. I'm inclined to include it as instant speed removal that works on indestructible things at a minimum cost to yourself seems very good. Sure, you'll be using 3-5 counters each time, but ideally that won't be an issue since. Also it's at a mana cost price you just can't do better than.

Everything from maybeboard I didn't mention is a no.

End of Maybeboard Recommendations

Uhh, where's my babe Elspeth, Sun's Champion at?? 6 mana for either a conditional boardwipe that won't hit you that often, or for 3 token bois seems like a good deal. And if you manage to ult, you win. No one can stop a flying army of 3/3s.

Eldrazi Monument. We already talked about it but just wanna have it written down here.

Pir, Imaginative Rascal. Fucking gravy. Works with Ghave super well but also Elspeth and also your dudes who put spore counters on themselves. This is a must include. I'm kind of surprised he wasn't already in the list tbh.

Fecundity can be absolutely nutty. Sure, it helps your opponents, but it is very unlikely it'll help them more than it helps you. Also a may trigger so it won't hurt you if you don't want it to.

Dark Prophecy is also insane, tho the self damage could become hazardous. I'll recommend some things to combat this as the card is a powerhouse, even with the BBB mana cost. Remember, being at 5 life and winning is the same as being at 40 life and winning.

Loyal Guardian is a new card which could do work. Early cut, but I'll put it here if you need to fill out your creatures.

Eternal Witness is good. It's a staple. I hate that it's so important, but it just is. Consider also Skullwinder if you just wanna be different.

Heroic Intervention is the single best protection spell in green. It's basically a green Teferi's Protection for your turn and it cannot be overstated how good it is at the right time. It is the difference between "I win next turn" and "Man nice boardwipe, GG." And for 2 mana too. It's bonkers. Must include.

Anguished Unmaking. You're in Orzhov colors so you need to use them. Maybe the best spot removal ever printed, barring Assassin's Trophy from GRN.

Cryptolith Rite is disgusting. You've played slivers so you know how good Gemhide is. This is too. I think this is a must.

Zulaport Cutthroat is nice redundancy for your combo win and also nice incidental lifegain (which helps counteract Dark Prophecy's life cost).

Forgotten Ancient is bonkers. Will always become a threat and require removal. It's just good.

Hangarback Walker is solid. Dump whatever mana you have into it, gives you something to do EoT, and you'll almost always get the death trigger since your commander is a sac outlet.

Rishkar, Peema Renegade is basically a second Cryptolith Rite. It's just good and low mana cost.

Scavenging Ooze. Graveyard hate is good, and incidental synergy with counter is even better. Just a super efficient card and usually comes something that needs to be removed sooner rather than later. Using the ability as an instant in response to a 'return from graveyard' spell is a joy.

Abzan Charm is good at any point of the game. Removal, counters, card advantage. Maybe the best charm out of all of them. Cannot be overstated. This is a must include.

You have no boardwipes. What the hell. You need at least 4 in almost every deck, but you will be fine with 3 here since you have Elspeth and Dictate of Erebos. I recommend Day of Judgment, Merciless Eviction (best boardwipe ever printed ever), Austere Command (wipe everything but your 0 CMC tokens and you'll usually open a board up for swings) and Living Death. More on Living Death below.

Living Death is a pet card of mine. Mostly because of how bonkers it is. 5 mana for a boardwipe that makes everyone sac their hexproof/indestructible creatures, and then get's you everything you need back. Ideally you'll have something like Aura Shards or Dictate out as you cast this to thin your opponents board afterwards. Also, with Anafenza, Necrogenesis, Scavenging Ooze and Bojuka Bog, you should be getting more value back than anyone else consistently.

Dread Return is good. 4 mana to bring something back is the going rate and saccing 3 creatures to bring something back is double upside since more often than not saccing creatures is good. With Blood Artist that gains you 3 life and someone loses 3, with Fecundity or Dark Prophecy, you just drew 3 cards for FREE. Stupid.

Mikaeus, the Unhallowed if you have the money. Mikaeus, the Lunarch if you don't. Neither are super required, but both are good.

Elesh Norn, Grand Cenobite is always always always a powerhouse. Clears the board and puts you absurdly far ahead in terms of board presence. If you have the money, put it in.

I know you're not huge on tutors, but Razaketh, the Foulblooded and Sidisi, Undead Vizier are good. Can help find answers or just combo pieces to close out a long game. If you only want one, put Razaketh because at the end of the day, an 8/8 flample for 8 is good.

Carrion Feeder is good because instant speed sac outlets with incidental counter value is good. Sac a creature, get a counter, remove counter to get another creature is good. Essentially, with Fecundity/Dark Prophecy, Ghave, and Carrion Feeder out, they read "Pay 1 mana, draw a card" and that's good. Add in Blood Artist and it's even better, and add in Pir and Ashnod's and you win. 5/6 card combos are still combos. Also Carrion is a 1 mana sac outlet and that's really good.

Requiem Angel is a card I've always wanted to use but never found the place. This might be it, chief. Essentially doubling your token count for ability activations and sac triggers, plus turns your measly 1/1 saps into 1/1 fliers, which is a huge boost.

I'd remove Aura Mutation and replace it with both Putrefy and Mortify. The reason is that I often find myself holding onto Aura Mutation hoping to get good value from it, but oftentimes I should just use it on a 2 drop enchantment like Cryptolith Rite or something. Mortify and Putrify also double as modal cards, making them never a dead card if you draw them.

You need more ramp. There is no way around it. But you need more. Cultivate, Kodamas, Nature's Lore, Farseek, etc etc. No mana rocks besides Sol Ring. You're green, use it. You could also run things like Primal Druid that give value when they die, since this is a sacrifice deck. I'd scryfall "dies/enter search library land battlefield" and choose your favorite.

Mindless Automaton just seems fun. Depending on how easy it is to put counters on stuff, this may work. Early cut for sure.

Thats all I got for now. I'll comment again if I think of more.

SP3CTR3_chelts on Abzan Tokens

1 week ago

Hi rejeck10, I like the deck :) I was in the middle of planning abzan tokens myself. I just wanted to point out Elenda, the Dusk Rose I know she is not the cheapest card $$ wise but she does love token decks. she gives you the ability to swing without regret with your tokens! Also Woodland Cemetery is the only land in abzan your not using!! Hope this helps

hydrothermia on Basic Trash

2 weeks ago

Modern is a great format, but being a new player it isn't ideal to start playing it. Casual/Kitchen Table will be what you should stick to for now, until you feel like you're ready to start playing FNM in the Standard format.

So you like (/)Orzhov. It is a good color mix despite them being enemy colors. Expect to see some Orzhov cards in the next magic set, Ravnica Allegiance. What kind of tokens do you like? Creature or utility tokens like Treasure?

Vampires from Ixalan and Rivals of Ixalan are predominately . So I'd look into those first. Bloodcrazed Paladin, Vicious Conquistador, Vona, Butcher of Magan, Legion's Landing  Flip, Profane Procession  Flip and Elenda, the Dusk Rose to name a few.

SynergyBuild on To B/W Vamps or Not to B/W Vamps? (post-rotation)

3 weeks ago

I'd toss in more lands, or lower your curve, 21-22 will smoothen out your draws and mulligans.

3x Forsaken Sanctuary 4x Isolated Chapel 6x Plains 5x Swamp 1x Unclaimed Territory 3x Field of Ruin

Would be the best landbase for this deck, requiring two drops, my picks would be a copy of Vanquisher's Banner and Duress. In fact I would drop the other Duress for a Radiant Destiny or Vicious Conquistador, maybe some spiciness with Bloodcrazed Paladin, who knows.

A sideboard would also be nice, maybe some Bloodcrazed Paladins for the control matchup, where they want to sweep your field, and you get a big 8/8 in the trade, or some removal like Invoke the Divines, maybe some Seal Aways or Cast Downs.

Elenda, the Dusk Rose is a must in the board, really it is normally gonna do what Bloodcrazed Paladin does but in a different way. Profane Procession  Flip is also a good card against midrange for the list.

My sideboard would look like this:

1x Cast Down 1x Murder 1x Seal Away 3x Invoke the Divine 2x Profane Procession  Flip 1x Elenda, the Dusk Rose 3x Duress 1x Bloodcrazed Paladin 1x Divest 1x Settle the Wreckage

DanyTmG on Edgar Markov's Vampire Horde [Primer]

1 month ago

@Spacebeest

Just my thoughts on your suggestions.

1) Price of Progress is definitely a great card for this style of deck, but I much rather prefer permanent effects that ping opponents. It seems like a fantastic finisher later in the game however seems like a very dead card early.

2) I had Iroas, God of Victory in my list earlier and I think its great for Markov. It just happened to be one of the cuts I made earlier when building/testing this deck. Dolmen Gate is another lower CMC card that I've also tested and have found to be useful.

3) Honestly due to how low of a curve this deck functions on you really don't need much ramp/fast mana. Of the Moxen you suggested, the only one I would consider running is Mox Diamond, since it can really help with color fixing. Chrome Mox, makes you lose too much tempo by pitching a card that would be far more useful in play than as fodder for ramp (I tested this in earlier iterations of this deck). As for Mox Amber, I really am not a fan of the card; it ends up being way too inconsistent as it relies on you having a legendary permanent out to do anything.

4) Wheel of Fortune is definitely not in my list due to cost reasons. Amazing for this list though.

5) I have tested Yawgmoth's Will in this deck in the past. Good card for the list for sure, I just chose to use it in another deck and since this is one of my more casual decks I didn't feel bad removing it from this deck.

6) You hit the nail on the head about Aether Vial. I'm using 1-drops to get eminence triggers out early to swarm opponents. Aether Vial really goes against what I'm trying to accomplish since it bypasses the eminence triggers.

7) Falkenrath Aristocrat is a great aggro card, you curve very nicely into it on turn 3/4, it is evasive, has haste and can protect itself; this card is exactly what I'm looking for in this deck for later turns. Vona, Butcher of Magan is a vampire that functions as repeatable removal (my meta calls for a lot of removal) and as a larger body for later turns; I really don't want to be playing 1-drops on turn 5+ and would rather be playing larger threats which is why it's important to curve into these larger vampires. Vampire Nighthawk is def a pet card of mine, but that's not really the reason I run it. It has so many useful keywords on it that make it an extremely valuable threat. I have had all three (Mirror Entity, Adaptive Automaton and Taurean Mauler) in my list before and I think they are all fine cards to run, I've just replaced them with cards that are lower on the curve as I found I had too many cards in the 3CMC slot.

8) Had Lightning Greaves in the list earlier, the mass haste is far more valuable in this deck as it lets you get more damage out earlier. While the protection you get from greaves is nice, I've found running mass protection/recursion spells to be far more useful in this deck since you're almost always trying to protect your board rather than individual creatures. I had Olivia, Mobilized for War in my list also at one point and even though it's a great haste enabler, more often than not I found myself not wanting to discard cards to its effect or not even having cards to discard for its effect.

9) I think Elenda, the Dusk Rose is better suited to an aristocrats style deck as it is more reliable if you have more sacrifice outlets (which my deck doesn't really run much of). I think it's a fantastic card to provide resilience against board wipes assuming you have the pieces to get that big payoff of tokens. I feel the same way about Bloodtracker; I think it's a fantastic card but like Elenda I think it requires too much setup in my list for the payoff I'm expecting it to provide. I've been running Bloodtracker in my Marchesa, the Black Rose deck and have been loving it, but I think a lot of it has to do with the fact that it has far more synergy with the game plan of that deck than my Edgar Markov deck. As for Bloodcrazed Paladin, I'm not a fan of it after trying it out when Ixalan came out. It's a very reactive card, so you tend to hold onto it and unlike Elenda, its payoff is consolidated into one threat (itself) rather than a board of tokens.

Cloudius on edgar markov

1 month ago

+1 for Edgar Markov, one of the most badass Vamp Boss around.

I'd recommend lowering the CMC of the deck to around 3 or less if able to hasten the pace at which your treats hit the board.

Vampires

Some useful vampires you can consider:

Blood Seeker

Bloodthrone Vampire doubles up as a sac outlet, interacts well with Grave Pact, Dictate of Erebos and Butcher of Malakir (though this card's CMC is too high for my liking).

Dusk Legion Zealot and 1 life for 2 1/1 bodies and 1 card, pretty good deal.

Elenda, the Dusk Rose synergizes well with the self sacrifice theme should you run Grave Pact et al. ALso helps ensure you've some board presence should you be hit with a board wipe.

Falkenrath Noble cause I can't get enough of Blood Artist

Gatekeeper of Malakir for Diabolic Edict on a stick. Pretty good though the may be a strain on a triple color deck.

Gifted Aetherborn An uncommon with Deathtouch, Lifelink, with P/T of 2/3 for just , nuff said.

Legion Lieutenant Vampire Lord is sexy.

Vampire Hexmage a.k.a Planeswalker Nemesis!

Viscera Seer one of my all time favorite, Sac outlet and Scry in 1 card.

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