|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
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Each player shuffles his or her hand and graveyard into his or her library and then draws seven cards. (Then put Timetwister into its owner's graveyard.)
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|Want (45)||Gobblemeister , Amagon , Rahvin_dom , rmredman55 , snowmaster55555atgmaildotcom , zsedcx22 , Brookzy , Brasshatchet , isleep2late , XVicarious , Azlux , Enivid , Moratorius , Unslain , mompointk11 , DPGamer17 , sne , Omen124 , filipaco , JDRonin , atomiccloud , buildingadeck , chaosumbreon87 , firemind12 , ryuzaki32667 , Dakini , random72guy , IcyInk , Guinness530 , lightbow , kev41 , Hagenizzle , Dimarx , JASEON , anbrx , Liquicitizen , Kogan1911 , dauid , XXXSALVATI0NXXX , TonyD , TheZodiac666 , Torquoal , angelust , tomshwag , Zadorrak|
2 days ago
MordMetal, it honestly depends on the situation, ideally you would tutor for 3 wheels so you get a wheel no matter what, but you could also tutor for situational stuff such as 3 counterspells, most of the time you want to Intuition for 3 of the same type of card (board wipe,wheel, counterspell, draw pain, mana rock) so you get what you want no matter what. plus you can recast the other 2 later via Timetwister or Yawgmoth's Will, its kind of like an Entomb/Fact or Fiction hybrid
thanks for the upvote!
5 days ago
I apologize if this has been suggested before, but Glen Elendra Archmage offers a relevant creature type synergy with the commander, and its activated ability is a nice counterspell option that can even be used twice due to its persist ability as well.
Overall, this is a very cool deck. Thank you for sharing and a well earned +1 from me.
6 days ago
I haven't run that card much since needing to pull something back from exile has been really uncommon, and since it isn't needed for the loop, we can play another card.
Though I do agree pretty neat loop!
1 week ago
You are right on track. You can sculpt and hold up a bunch of countermagic if you have to pass. If you don't have Timetwister, Memory's Journey will let you shuffle back in Silence + Noxious Revival + Something else and go from there. It's rare for everyone to be able to fight through that. You also get an overloaded Cyclonic Rift the turn before, plus many other things.
Hope this helps clarify. You are right though that Memory's Journey does only loop a few cards and you library will mostly be in the graveyard after. Thankfully, with such strong outlets, most decks are simply too paralyzed to do anything.
1 week ago
Yes, that is certainly the way to do it SynergyBuild. However, my understanding is that you would do this on your own turn to loop the aforementioned Swan Song and Nature's Claim. What if, and I'm likely just missing something obvious here, you had to dig deep off of Thrasios/Infinite mana in order to first get to either or both of those pieces. You can certainly then loop them on your own turn, but eventually you pass and go to your cleanup, pitching down to 7. What does this hand look like in order to stop your (let's say, 3) opponents from playing anything?
If you have more than two desired cards you'd like to shuffle back in (e.g. Silence and two pieces of countermagic in case your opponents have interaction) do you Noxious Revival your Memory's Journey, grab two useful cards + NR, and stack your hand with however many cards you need in each opponent's upkeep? Basically, you don't care if nearly your entire deck is in your graveyard when you pass your turn? As I wrote this out, I think I began to understand it. But please let me know if I'm on track haha. I'm mainly confused as the primer discusses resetting your library with Timetwister before it goes to your opponent's turn, which you obviously can't do with Memory's Journey. What I think is the difference here is that you just need to take a more convoluted route with MJ than with TT.
1 week ago
Thanks, AlwaysSleepy. I have another question, as well. As the win-condition of the deck is to loop spells like Swan Song and Nature's Claim, the tricky part is making it around the table once in order to swing in. One of the key components seems to be drawing (most of) your deck on your first opponent's upkeep, and stopping them (and everyone else) from doing anything.
Where I'm confused is that, without Timetwister, wouldn't you have drawn and discarded most of your library on your own turn while going infinite with Thrasios and looking for all your non-land permanents and spells like Swang Song/Nature's Claim, etc.? If you were unlucky and had to dig deep, you have nothing to reset your library after discarding in your clean up step. Is there any way to "restock" your library without this (expensive) card? Memory's Journey can only do so much if you still want to have things like Silence, Force of Will, and Pact of Negation on each of your opponents' turn. Thanks!
1 week ago
hurricane219 I think Delay is another useful endgame counter so I probably wouldn't remove it, Flash of Insight is great in a longer game where some wincons have been nullified. Personally, I don't see a great use for Gitaxian Probe and will probably replace it with Assassin's Trophy.
1 week ago
Is it possible to use Mnemonic Nexus instead of Timetwister? I'm assuming if you're doing loops you have infinite mana so this shouldn't be a problem right... Also we draw off Thrasios so we should be fine... I'm not sure if this is a good idea or not, i would like to see other opinions. Also wondering if I should replace rec sage with the new Assassin's Trophy, although it improves the loops, rec sage helps counter null rod match-ups...