Timetwister

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Vintage Masters Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare

Combos Browse all

Timetwister

Sorcery

Each player shuffles his or her hand and graveyard into his or her library and then draws seven cards. (Then put Timetwister into its owner's graveyard.)

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Timetwister Discussion

NorainJS on card:Timetwister with card:Consuming Aberration on ...

6 days ago

With my Consuming Aberration on the field, if one of my opponents plays Timetwister will the Aberration die or will it stay as a 1/1 because Timetwister enters the graveyard?

Sgtpopnfreash on Ad Nauseam Doomsday Zur

1 week ago

Second question. Do you think 2.1 average CMC is too high for Ad nauseam/DD Oloro? Its not as competitive as your deck because I dont have cards like Timetwister Grim Tutor Underground Sea, but I am trying to make it as strong as possible with what I have access to.

MagicalHacker on Nekusar infect

1 week ago

Awesome!

Okay so if we are going to aim to win with Nekusar dealing lethal infect to each opponent, we obviously need ways to give Nekusar infect, and like we mentioned before, there are only five ways to do that, so we will make due with what we got. That's six cards done, but what about the rest of the deck?

Well, if we think about Nekusar getting infect, we can guarantee that our opponents will try everything in their power to kill Infeckusar as fast as possible, so based on that, Howling Mine effects are basically worthless. What we need are wheels. Play Tainted Strike and follow it up with a Wheel of Fortune and a Burning Inquiry.

The wheels we can add include Burning Inquiry, Commit / Memory, Dark Deal, Diminishing Returns, Incendiary Command, Jace's Archivist, Magus of the Jar, Magus of the Wheel, Memory Jar, Molten Psyche, Reforge the Soul, Runehorn Hellkite, Standstill, Teferi's Puzzle Box, Time Reversal, Time Spiral, Timetwister, Wheel of Fortune, Whirlpool Warrior, Whispering Madness, Windfall, and Winds of Change. That gives us 22 wheels, which I will recommend each one being used here. (Many of these are very expensive, so if you aim to build a budget deck, I completely understand dropping some of them, and that's rings true for all of my suggestions actually.)

So infect and wheels gets you about 1/3 through the deck, so what do we do about the rest of the deck? A small portion of the deck should be devoted to protecting the commander, and those are best done with counterspells, because they double as ways to shut down massive plays by opponents. Based off of MagicalHacker - List of All Counterspell Cards, I think the best 7 counterspells for this deck are Swan Song, Arcane Denial, Counterspell, Countersquall, Mana Drain, Memory Lapse, and Negate.

Next, we can definitely get use of a couple tutors to really make sure the deck fires off consistently. We have both wheels and infect pieces, that can be found with a various array of tutors. The seven I am going to recommend are Dizzy Spell, Demonic Tutor, Dimir Infiltrator, Muddle the Mixture, Shred Memory, Dimir House Guard, and Clutch of the Undercity.

That puts us 42 cards into the deck, and just 21 cards away from the 63 nonlands I want to see for the deck. These cards can be whatever you think is necessary, such as maybe 7 ramp cards, 7 draw cards, and 7 ways to destroy permanents, like board wipes and spot removal. As for draw, I highly suggested perusing through MagicalHacker - List of All Draw Cards (Burst) for cards like Treasure Cruise and Ancestral Vision.

As xander11 suggested, I think that proliferate would be a fantastic inclusion.

I do want to mention one last option. If you build just right, you can basically use rituals like Desperate Ritual and Dark Ritual to play your hand to make lots of mana, then spam out wheels and more rituals. It's a very risky play, but if you can get it to work, it can be brutal. In terms of low risk, going with wheels, tutors, infect, and counterspells is going to be your best bet an effective build of Infeckusar.

What are your thoughts?

Frank_Glascock on Death Hulk

2 weeks ago

Can you explain the Timetwister loop with Reality Shift?

deadmanwaltzing on [Obey] - Ultra Competitive Control

2 weeks ago

TheDevicer

Thanks for your comments man, although a shame about the deletion. Firstly, what do you mean by 'hasn't been explored enough?' Do you mean it's untested? sub-optimal? I'd be very interested to hear your thoughts.

Secondly, and more importantly - the heart of the matter, the deck critique - I've heard a lot of talk about a shift to a Paradox Engine fuelled list; and I'm certainly not adverse to re-tuning the deck for testing (the deck has gone through so many 'final' iterations it's beyond a joke). What would be the heart of the combo then if you remove Help/Rip? (RIP is good in the meta, but where possible, this deck looks to 'take on all challengers', having as much game againsts DD, FC, BW, CVT etc. rather than focusing on beating two or three archetypes).

Serra Ascendant is actually on the chopping block at the moment, currently in the deck as a hangover from previous iterations. I'm in agreement that the deck's win condition has forever been its weakest aspect; and finding a solid way to consistently close out games is high up on my priorities list.

I'd be interested to see what your revised combo suite looks like, and I'd happily review and go for a few weeks of testing. I've got some reservations about some of your card evaluations; but I'll wait until I've seen what you'd cut and add. If it helps your evaluation, a Timetwister has just been acquired for the deck.

MagicalHacker on In light of the recent ...

3 weeks ago

In light of the recent MTGO Commander Banlist announcement, I thought to ask everyone what the banlist would look like if they made it.

The following proposed banlist is my opinion of what the banlist should look like. You will see 3 criteria for what makes a card unfit for the format, and a list of what cards could be banned based on them:

Proposed banlist Show

Sorual on Niv Mizzet cedh

3 weeks ago

why not Timetwister instead of Time Spiral if you're not concerned with a budget?

TheDevicer on LEOVOLD IS BANNED!

3 weeks ago

@Redace878 - Commander is a social format, not a casual one. The distinction is important as calling commander casual implies that building competitive decks for the format is somehow wrong.

Very few people advocate the existence of no bans EDH. Not even the most competitive crowds. It's actually been tested a bit and it led to unfun games. You could use pretty consistent mana acceleration to dump your hand into something like a Windfall or Timetwister before other people could even begin their first turns. That type of consistent speed just doesn't leave enough room for interaction.

As is, most competitive EDH players grumble a lot about the ban list and feel pretty strongly about certain cards on it, but its existence isn't something people really see that many problems with.

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