Timetwister

Timetwister

Sorcery

Each player shuffles his or her hand and graveyard into his or her library and then draws seven cards. (Then put Timetwister into its owner's graveyard.)

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Want (3) Skulduggery , goblinguiderevealpls , tgcchallenger

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Duel Commander Legal
Highlander Legal
MTGO Legal
Canadian Highlander Legal
1v1 Commander Legal
Casual Legal
Magic Duels Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Leviathan Legal

Timetwister occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Timetwister Discussion

DeinoStinkus on Card creation challenge

2 weeks ago

Mox Tantalite is good because it delays your reward.

Mox Prismarine

: Add to your mana pool. Activate this ability only if you control three or more Islands.

Make a new nonbroken version of a Power 9 card. We still have Black Lotus, Time Walk, Timetwister, and Ancestral Recall.

DerPiagier on Parun Control

2 weeks ago

Hey there pal,

as an MtG Judge Lvl 8 and 2nd place winner of the MtG Pro Series 2016 I am always on the watch for new players with high potential. Thus, I was extremely excited when I discovered you and your decks. You're truly showing a high level of commitment and an absurd amount of card research in your decks. However, there are some cards that would fit nicely in here that you might want to include. All of those cards are easily affordable, provided that you have no problems with simply stealing them from other players. Those cards are: Jace, the Mind Sculptor, Mana Crypt, Force of Will, Mana Drain, Timetwister, Mox Diamond, Snapcaster Mage. I am convinced that including them would significantly improve your deck. Hit me up if you need further suggestions, as I am always eager to help players with high potential.

Best regards, Danny Nolan

RNR_Gaming on YoUrza gonna Win!

1 month ago

Whir of Invention is a must in any heavy artifact deck. Also, Trail of Evidence does some serious work. On a less budget friendly note Transmute Artifact, Timetwister, and Time Spiral would kick things up a notch if you're into that sort of thing.

firrlo on Emry, Lurker of the Loch cEDH

2 months ago

ALLTHESESQUARESMAKEACIRCLE

  1. Very good question! At first hand this would probably seem like a problem, but then we remember that we have an insane draw-engine on the field. We can just play the disruptive game-plan until we have pieced together a Dramatic Reversal + Isochron Scepter combo along with enough interaction to back up a secondary wincon (such as Mesmeric Orb + Staff of Domination -combo or a more intricate line with Timetwister + either Swan Song or Brain Freeze).

  2. I have not played/ brewed any budget/ more casual build of Emry unfortunetly so I redirected your question to the nice people at the Emry discord ( https://discord.gg/NeMwgTG )!

Brogan54 on Oloro, Ageless Ascetic

2 months ago

My recommendations :

I think most people will tell you that Oloro offers little competitive advantage to you compared to other esper commander like Zur (who can fetch Necropotence into play) or even Aminatou (who is a combo piece in the command zone). I think upsides for Oloro would be that he can do larger ad nauseam and possibly can even run Humility which few decks can win while it is on the board.

LOW IMPACT:

Teferi's Protection

Rhox Faithmender

Debt to the Deathless

Despark

MANA COST TOO HIGH

Merciless Eviction

Anguished Unmaking

Disallow

Thran Dynamo

TOO SLOW

Mox Tantalite

Phyrexian Arena

Twilight Prophet

Crypt Ghast

Winds of Abandon

Vindicate

Search for Azcanta  Flip

I would first add better ramp, better draw, potential Stax, tutors and then other win cons.

RAMP

Dark Ritual

Fellwar Stone

Mox Diamond

Talisman of Hierarchy

Talisman of Progress

Copy Artifact

Mox Opal

Cabal Ritual

Grim Monolith

Lotus Petal

Dramatic Reversal

DRAW

Ad Nauseam

Night's Whisper

Windfall

Timetwister

Whispering Madness

Brainstorm

Ponder

Preordain

Verity Circle (good against dorks)

Plunge into Darkness (a good Impulse)

Mindblade Render

Sygg, River Cutthroat

STAX

Drannith Magistrate

Aven Mindcensor

Cursed Totem

Notion Thief

Humility

Blind Obedience

Rest in Peace

Torpor Orb

BETTER COUNTERSPELLS

Mental Misstep

Dispel

Flusterstorm

Delay

Spell Pierce

Spell Snare

Negate

Tale's End

BETTER REMOVAL

Chain of Vapor

Gilded Drake

Yahenni's Expertise

Into the Roil

Blink of an Eye

TUTORS

Vampiric Tutor

Imperial Seal

Transmute Artifact

Intuition

Whir of Invention

Praetor's Grasp

Spellseeker

Academy Rector

OTHER COMBOS

CONSULT COMBO Demonic Consultation

Tainted Pact

Jace, Wielder of Mysteries

Laboratory Maniac

AD NAUSEAM COMBO Angel's Grace

Ad Nauseam (draw whole deck, can Windfall and make everyone die while AG means you can't lose

Helm of Obedience

Rest in Peace / Leyline of the Void

Heliod Walking Ballista

Approach of the Second Sun

Dramatic Scepter

Isochron Scepter

Rocks that produce at least three mana total (outlet is extort with blind obedience or crypt ghast) If have pristine Talisman gain infinite life, which is infinite draw with commander

Didn't look at landbase

MurderForBrunch on The Immortal King: The Fable of Oloro [cEDH]

3 months ago

GhostChieftain Right! In that case I agree with you, if the deck is pushing towards cEDH Yennett doesn't do enough then! Is a super good card... in casual tables. In cEDH it draws too little too late.

Now, if cEDH is the way this deck is pushing I would also get other pieces to make it faster. What I mean is, something like Linvala, Keeper of Silence is really good, but if the plan is to cast in turn 4 it might be way too late. I would cut stuff that is either too narrow, too mana intensive or too inconsistent or unreliable, like Sun Titan, Dimir Doppelganger, Mirage Mirror and Unmake. Strangely enough, by my experience Cryptic Command is too expensive and hard to cast most of the time, specially with 3 colours!

In exchange I would add fast mana like Mana Vault, Grim Monolith and Chrome Mox. And other staples like Windfall and Timetwister (availability or budget permitting). Casting a Windfall on turn 1 with 3 or 4 mana on the battlefield is bonkers! Or with a Narset, Parter of Veils!

As a final note, I would consider switching the most expensive ways to draw cards and add some cheaper ones. Like switching Esper Charm and Sphinx's Revelation for Ponder, Preordain and/or Brainstorm.

spyder1569 on Urza Polymorph Tyrant (Bouncy Boi)

3 months ago

Thanks so much. I've put this bad boy together (outside of Timetwister and The Tabernacle at Pendrell Vale) after months of collecting the cards and I can't wait to start playing it. Two and four are ones I hadn't even thought about. Great interaction there!

One last question, is there a better replacement card you might recommend for Timetwister other than Echo of Eons? It's obviously a bit slower, but I just can't see myself splurging on the two most expensive cards in the deck.

Olde_English on Dragon's Eye Sanctuary | Dragonlord Ojutai EDH

3 months ago

StefanKaminski: Please excuse the essay XD

My main gripe with equipment is that they tend to be a lot more mana intensive than auras and you have to run extra pieces, like Sigarda's Aid or Stoneforge Mystic, to cheat those high costs, which takes away valuable spots that could be dedicated to better cards. I chose auras over equipment after extensive play-testing and although auras are more brittle than equipment, being able to attach them early and generate huge advantage is very powerful.

I do really like Umezawa's Jitte seeing as it pumps up Ojutai and can effectively eliminate opposing mana dorks and hate-bears, I'll test it out and see how it plays. This deck is shooting for optimization, while equipment like Sword of Feast and Famine are very solid pieces in high or mid-powered metas, in competitive games they take too long to set up or are disrupted before you can generate any value from them. Voltron is just one way to win with this deck, mostly Ojutai serves as a massive distraction piece who also generates card advantage.

Muddle the Mixture is very spicy, thanks for the suggestion! As far as specific stax pieces go, I really like Deafening Silence style effects their only downside is that they are a non-bo with combos I play like Dramatic Reversal + Isochron Scepter + Blind Obedience. I can run Disenchant effects to break parity with my own stax pieces, I just worry that I'll lock myself out of potential wins. You are right though, one spell per turn effects really hose quick combo decks and I should include one, it's just tough to identify exactly what I could swap for it.

Winter Orb and Back to Basics have been great "no untapping allowed" pieces so I haven't felt the need to have another. I'd like to play-test Static Orb and see if I prefer it over any of my other pieces.

I have play-tested both Sphere of Resistance and Thalia, Guardian of Thraben and didn't like how either performed. Usually they slowed me down as much as my opponents and didn't cause enough disruption to warrant including in the main board.

In this particular list, Cursed Totem functions as a better version of Linvala, Keeper of Silence and is easier to tutor up in Azorius colors. The Tabernacle at Pendrell Vale is similar to Timetwister, great cards and I'd run them if I had several thousand dollars to spend on them, unfortunately I don't have that kind of cash lying around.

I love Approach of the Second Sun and if I was ever powering down this list it would go right back in right alongside a ton of crazy equipment. Trying to optimize things though makes keeping a seven mana spell that doesn't win the game on the spot tough.

I imagine you already know but just in case, Helm of Obedience is meant to pair with Rest in Peace to kill off one person at a time, it isn't the most streamlined combo but Azorius in general suffers from a lack of ultra-efficient game winning combos. The best way to navigate it is to play Rest in Peace early on, then use something like Whir of Invention to put Helm of Obedience into play on the end-step before my turn begins, kill a player, start my next turn, untap and kill another player. I go back and forth a lot on whether or not to remove Helm and add effects like Luminarch Ascension (which can also win with Dramatic Scepter combo), extra mana rocks or hate pieces. It's a never ending tinkering process.

Scroll Rack pairs incredibly well with Land Tax and is a solid way to get out of dead hands. I can also use it to put two or three dead cards on top of my library, deal damage with Ojutai, filter the top three and set myself up for fresh draws. It might not be an optimal card choice but it always performs well when I need it too and is a versatile tool to have at my disposal.

And yes Blind Obedience does need a white or black producing mana rock in order to stack infinite extort triggers. Six out of my ten mana rocks can produce white mana, seven if you count Copy Artifact. It's not perfect but sometimes when you're trying to make a fringe strategy work you've got to bank on a bit of luck.

Thank you for all your feedback, I appreciate it!

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