Arcum Dagsson

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Rare

Combos Browse all

Arcum Dagsson

Legendary Creature — Human Artificer

: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it into play, then shuffle his or her library.

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Arcum Dagsson Discussion

SynergyBuild on Cards like Goblin Cannon?

4 weeks ago

TheAmazingSteve

Wow... beautiful.

Okay, new deck, Rod of Spanking and 99 cards meant to fetch and abuse it. Arcum Dagsson in the command zone for increased efficiency.

Monomanamaniac on Golem Production Simulator 2018

1 month ago

You should consider Arcum Dagsson with Darksteel Forge, Master Transmuter, Master of Etherium or something like that. A lot of legacy decks have completely broken combos and transmuter turning a free myr into a forge for 1 mana is pretty sweet. Memnarch also fairly comical. I like the build as is but if you need a few ideas, Fabricate might help too

Gidgetimer on Why not play this card ...

2 months ago

Going specifically from my blue decks:

Arcum Dagsson should be winning on his 5 mana turn, not trying to take another turn.

Oloro, Ageless Ascetic is built to take advantage of other people's turns, so the cards basically do nothing.

Animar, Soul of Elements. If it's not a creature spell, I don't want it.

Muldrotha, the Gravetide. If it's not a permanent spell, I don't want it.

Bruna, Light of Alabaster I probably should run some.

As you can see, there are many different reasons to not run extra turn spells. I also think that the argument "OMG this card is so powerful" loses a lot of credibility when you have to preface it with "but not powerful enough for competitive play". You are basically asking why a card that is right at the edge for your group's power level isn't run in every single deck.

Easy, a vast majority of groups are either slightly lower power level than yours and those cards break the social contract or are high enough power that extra turn cards no longer seem insanely powerful. Combine this with the fact that many players in the central power distribution could, and do, play at higher power levels as well and would rather run cards they find fun/funny/interesting instead of min/maxing a deck that is intentionally sub-optimal.

Avacidal_maniac on Behold my inventions

2 months ago

If you're doing a Saheeli the gifted deck, a card that works well is Blightsteel Colossus since if you have enough artifacts then its a 0 mana 11/11 infect trampler that doesn't go away. Arcum Dagsson is also a good option since it turns your Myr Retriever's into Darksteel forges, which is pretty good value. I will let you know if I have any other suggestions. Good luck with this deck

Avacidal_maniac on Angles, Angles & more angles! ;)

4 months ago

I would say it probably needs a touch more removal so your game plan is not disrupted. I have my own angel deck which goes wide in typical Timmy fashion, however; it crumbles in a 3v1 scenario. I would maybe add one or two board wipes, staples removal spells like Return to Dust, Swords to Plowshares and Path to Exile. a good board wipe needs to be versatile like Austere Command or can act as a really good deterrent such as Nevinyrral's Disk

Some good angels to get for this deck are the Admonition Angel, Linvala, Keeper of Silence and Iona, Shield of Emeria pus it would be a funny combo with your Helm of the Host. Another angel I would recommend is Dawnbreak Reclaimer since it is reanimation plus you can make deals with opponents to get your good stuff back. Grand Abolisher is a must have in any angel tribal since it is kind of annoying if all your high value angels are countered for 2 mana. While I like Crovax, Ascendant Hero, If you wanted to; Elesh Norn, Grand Cenobite is simply better and for more value plus it buffs all your creatures regardless and kills all your opponents 2/2's (which 90% of the time would be hatebears like Thalia, Guardian of Thraben or Ethersworn Canonist or any other annoying af enemy) plus it kills Arcum Dagsson so theres bonus points (seriously, screw that Dagsson guy).

in terms of mana rocks, Sol Ring is a staple, to get some of the higher end Angels I would recommend mana rocks such as Thran Dynamo or Worn Powerstone since adding one coloured mana in a mono colour deck such as angels simply doesn't do enough. adding tons of colourless mana to pay the generic cost of angels is worth it though.

Overall I would say this deck gets an upvote for how fun it looks and for potential and versatility.

SynergyBuild on Paradox Scepter Thrasios

5 months ago

Surprised Strionic Resonator wasn't mentioned in the alternate wincons of the deck. It's combo with Paradox Engine is pretty famous among Arcum Dagsson players, and it can act as a secondary Isochron Scepter in some variations of the combo. Similarly many variants run Devoted Druid and Vizier of Remedies in their lists.

Dominator42 on Tawnos, Urza's Apprentice's Fancy Artifacts

5 months ago

Thoughts on Mycosynth Golem or Arcum Dagsson? If you make Arcum an artifact to copy the ability and have 2 creatures to sac, you can grab two artifacts from your deck.

loricatuslupus on Breya: Friends with Benefits

5 months ago

Kaizer_Marano yes, sometimes without even using any planeswalkers! Only a couple of weeks ago I was introducing a newer player to EDH and let him use a variety of my decks while I piloted others to show how they all work differently and how your commander and colour choices can influence how a deck behaves. Anyway, I got out an early Arcum Dagsson and while I carefully didn't pick out any infinite combo pieces he pretty much won the game for me. In larger multiplayer versus more experienced opponents I actually try to avoid singular infinite parts - eg. Cranial Plating rings fewer alarm bells than Nim Deathmantle so people let it resolve to their detriment. There are just enough reasonably sized creatures plus ways to copy them to get in a beatdown; just enough ways to produce tokens for swarming tactics; just enough removal to deal with a few big problems etc. In fact, by choosing a variety cards I like rather than focusing on Breya-centric combo win with more tutors I believe I have lost some tempo and perhaps lowered my outright win percentage but created a more well-rounded deck.

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