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Legendary Creature — Human Artificer
: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it into play, then shuffle his or her library.
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Commander Recommendations Start Commander Deck
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Arcum Dagsson Discussion
1 month ago
@killroy726, FormerBalloon, The problem with cards like Tormod's Crypt , Relic of Progenitus , and Nihil Spellbomb is both deck strategies can easily bypass these. Flash-Hulk can easily tutor out a Grand Abolisher which shuts down their abilities entirely, and Gitrog can always discard another land, or put a draw trigger on the stack to save their Dakmor Salvage just to resume the combo all over again.
@xaarvaxus, The Walking Ballista combo has been removed in order to run these hate cards, but I still note it in case if there are better cards that won't interfere with it. I did run Darksteel Mutation , but the Gitrog player would just start playing their full combo in one turn which bypasses the sorcery speed of Darksteel Mutation . To better effect I simply ran Nevermore naming The Gitrog Monster , but Nevermore would become awkward in games where The Gitrog Monster wasn't present, as Nevermore 's hate effect can really get a particular player to start hating you fast.
@xeratheenigma, I've considered cards such as Go for the Throat and Terminate , but holding up 2 mana every turn can feel like a serious drag and slows my board progression over time, so I would prefer to keep it to 1-mana instant speed spells if applicable. (Plus a lot of popular commanders utilize black anyway, but I agree that I'd like a card that had better range as it feels like a worse Pyroblast .)
Instead of Darkblast I run Molten Vortex as it's repeatable effect can bypass counterspells which is very helpful against counter-heavy decks that want to win through Laboratory Maniac , Azami, Lady of Scrolls , Arcum Dagsson and Edric, Spymaster of Trest . I've ran Barbarian Ring , Cabal Pit , and Scavenger Grounds , but the flux of graveyard hate easily kills threshold and holding up 2 mana and the Scavenger Grounds is a real pain. I'm on the fence about Faerie Macabre as the graveyard-hate effect feels too narrow against other decks. I might be more inclined to run Ghost-Lit Raider , but holding up 4-mana doesn't make it any better either. Leyline of the Void also feels gimmicky as a 1-of in a 100-card deck, as both combos can easily out-race me in playing it if it's not in my opening hand. I would prefer running Planar Void instead, but that card would ruin my Wayward Servant + Gravecrawler combo.
The Gitrog player in my play group doesn't own a Chains of Mephistopheles , but I'm fairly certain it's discard effect would trigger before the dredge trigger unless they have two Dakmor Salvage 's. Either way, it's discard effect by itself isn't an activated ability, so I question if using one to cycle through the deck this way would share the same un-deterministic qualities as using the discard phase. (And thus be frowned upon in tournament settings.)
1 month ago
Glad to hear ya kicking ass! No worries, good to see ya tuning your bae! Same with me I'm always altering and min/maxing all my decks! I been tweaking and slowly accumulating foils for all my decks haha!
I have an update for you as well! For your gf, the base build I have on my page for Meren is pretty degenerate...This past Saturday I was locking down 2 Jhoira, Weatherlight Captain decks as well as an Arcum Dagsson deck. Mindslicer MVP as well as Culling the Weak . So happy that I rebuilt her :P
Keep me posted with your games it's refreshing to hear!
1 month ago
To break it down for you, your top picks for what you want to do with the deck are going to be Arcum, Breya, and Jhoira.
Arcum Dagsson is the most linear of the three and perhaps the easiest to pilot, which is really friendly to learn how to play it especially when you're not dedicated to exclusively playing that deck amongst other decks you like to rotate through. The primary combo package is incredibly straightforward, but because of that it may become boring to win that way every time after racking up a couple wins with him, so I'd keep that in mind.
Breya, Etherium Shaper is perhaps the most powerful with the most combo potential out of all of them. She is more consistent with access to black for tutors, and she has more paths to winning in her arsenal. This deck will be the most expensive to boot and optimize, but it is very much your strongest candidate for what you want out of an artifact-based deck. There are a myriad of ways to win in the deck and it's simply a blast to pilot.
If you want to play stax combo, then you want to play Jhoira, Weatherlight Captain . A bit different from the others mentioned, and I've found that the deck is very heavily reliant on her being on the battlefield for her to function (which can be said about any commander really), but it's done in such a way that there are so many places to interact with her combo that it's easier to stop her momentum than it is for others. The stax of course helps with disrupting interaction, but she can fizzle and run out of gas if she's not on the field since she is really just used as a draw engine for the deck and without her on the field you won't be consistently drawing into the things you'd like to see. Regardless, she is still powerful and has more ways to win unlike Arcum, but is less consistent than Breya.
If you're looking for a deck that will always be fun to play and you like to have multiple ways to win at your disposal, I recommend Breya or Jhoira. Depending on your playstyle preference, it really comes down to one or the other. I am more of an advocate of Breya if you couldn't tell by now, I really think you will have the most success with her and she will always prove to keep things interesting every time you pilot her. I think Arcum is the most forgiving to play, but the fact that you have a few other higher tier commander decks leads me to believe you are pretty experienced with EDH, so Arcum wouldn't be my top pick for you.
Best of luck to you! I hope my advice helps and I'd like to hear back from you when you decide on a commander to build. Feel free to post a decklist in this thread or on my wall if you need help in regard to specific card suggestions. You can also private message me if you want to enable chat. Cheers!
3 months ago
3 months ago
You should consider Arcum Dagsson with Darksteel Forge, Master Transmuter, Master of Etherium or something like that. A lot of legacy decks have completely broken combos and transmuter turning a free myr into a forge for 1 mana is pretty sweet. Memnarch also fairly comical. I like the build as is but if you need a few ideas, Fabricate might help too
4 months ago
Going specifically from my blue decks:
Arcum Dagsson should be winning on his 5 mana turn, not trying to take another turn.
Oloro, Ageless Ascetic is built to take advantage of other people's turns, so the cards basically do nothing.
Animar, Soul of Elements. If it's not a creature spell, I don't want it.
Muldrotha, the Gravetide. If it's not a permanent spell, I don't want it.
Bruna, Light of Alabaster I probably should run some.
As you can see, there are many different reasons to not run extra turn spells. I also think that the argument "OMG this card is so powerful" loses a lot of credibility when you have to preface it with "but not powerful enough for competitive play". You are basically asking why a card that is right at the edge for your group's power level isn't run in every single deck.
Easy, a vast majority of groups are either slightly lower power level than yours and those cards break the social contract or are high enough power that extra turn cards no longer seem insanely powerful. Combine this with the fact that many players in the central power distribution could, and do, play at higher power levels as well and would rather run cards they find fun/funny/interesting instead of min/maxing a deck that is intentionally sub-optimal.
4 months ago
If you're doing a Saheeli the gifted deck, a card that works well is Blightsteel Colossus since if you have enough artifacts then its a 0 mana 11/11 infect trampler that doesn't go away. Arcum Dagsson is also a good option since it turns your Myr Retriever's into Darksteel forges, which is pretty good value. I will let you know if I have any other suggestions. Good luck with this deck
6 months ago
I would say it probably needs a touch more removal so your game plan is not disrupted. I have my own angel deck which goes wide in typical Timmy fashion, however; it crumbles in a 3v1 scenario. I would maybe add one or two board wipes, staples removal spells like Return to Dust, Swords to Plowshares and Path to Exile. a good board wipe needs to be versatile like Austere Command or can act as a really good deterrent such as Nevinyrral's Disk
Some good angels to get for this deck are the Admonition Angel, Linvala, Keeper of Silence and Iona, Shield of Emeria pus it would be a funny combo with your Helm of the Host. Another angel I would recommend is Dawnbreak Reclaimer since it is reanimation plus you can make deals with opponents to get your good stuff back. Grand Abolisher is a must have in any angel tribal since it is kind of annoying if all your high value angels are countered for 2 mana. While I like Crovax, Ascendant Hero, If you wanted to; Elesh Norn, Grand Cenobite is simply better and for more value plus it buffs all your creatures regardless and kills all your opponents 2/2's (which 90% of the time would be hatebears like Thalia, Guardian of Thraben or Ethersworn Canonist or any other annoying af enemy) plus it kills Arcum Dagsson so theres bonus points (seriously, screw that Dagsson guy).
in terms of mana rocks, Sol Ring is a staple, to get some of the higher end Angels I would recommend mana rocks such as Thran Dynamo or Worn Powerstone since adding one coloured mana in a mono colour deck such as angels simply doesn't do enough. adding tons of colourless mana to pay the generic cost of angels is worth it though.
Overall I would say this deck gets an upvote for how fun it looks and for potential and versatility.
Arcum Dagsson occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%