|Commander / EDH||Legal|
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: Add to your mana pool. ( represents colourless mana.)
, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
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Command Beacon Discussion
5 days ago
Looks like a fun deck, Rafiq is great and can be very powerful!
Saw your deck on the commander thread, here are some quick suggestions, hopefully some of them you like and are in your budget. Cheers!
Lands: cut Vitu-Ghazi, the City-Tree and some of your ETB tapped lands for some etb untapped multicolor lands to help your color production be reliable: Command Tower, Yavimaya Coast, Adarkar Wastes, Prairie Stream, City of Brass, Breeding Pool.
ramp: Sol Ring, Simic Signet,Azorius Signet, Cultivate, Kodama's Reach.
Wrath of God > Terminus.
Rout > Martial Coup.
Counterspell, Arcane Denial, Swan Song, Swords to Plowshares, Cyclonic Rift.
Eternal Witness, Seasons Past, Mystical Tutor, Archaeomancer.
Recurring Insight, Fact or Fiction, Stroke of Genius.
things to help Rafiq of the Many crush your enemies:
Rancor, Inquisitor's Flail, Steel of the Godhead, Shield of the Oversoul, Swiftfoot Boots, maybe Command Beacon, Sword of Vengeance, maybe Sigarda's Aid.
given how many creatures creatures you run, you might want some tricks to protect your board from boardwipes. Bastion Protector, Make a Stand, Dauntless Escort may or may not be useful.
anyway those are just the things i thought of. I built a rafiq deck a while ago, you should be able to find it in my profile if you want any more suggestions, i went a little bit more in on the pillowfort/control/combo side of things but the list was a bit pricier too. anyway have fun and keep crushing!
2 weeks ago
Tiny leaders is not a multiplayer format it is designed as a 1v1 format. Having a few of the lands mentioned above would be a good idea however. Some of them can be really good especially the man lands. Only two things I would suggest would be to remove Opal Palace as the secondary effect will not produce any mana as it is colorless. The other thing would be to add a Crucible of Worlds strictly to be able to keep getting back Command Beacon and any other special lands you may put in.
3 weeks ago
Hi! I really like your deck and I've got some ideas for you to consider. It seems you are not on a tight budget so I'll recommend some more expensive cards too.
Mind's Eye if you happen to have good mana acceleration, since the card itself costs 5 mana and requires mana to use.
If your meta has a lot of token and/or creature based decks, Farsight Mask can be a pretty solid card draw engine.
Tutoring lands such as Nykthos can be priceless so Weathered Wayfarer helps in doing that.
I also spotted that you are "missing" some wrath-effects, have you considered Austere Command.
And last but not least, since your commander costs 8 mana, it'll probably be a huge set back if she died, so using Command Beacon sort of reduces her casting cost, since you'll be able to cast her for 8, instead of 10 or 12.
3 weeks ago
Hello! I have an Avacyn deck - Judgment Day: Avacyn the Purifier EDH | *PRIMER*, you may have seen it - and I might be able to help you a bit :)
I find that 41 lands is far too high for a deck like this. Especially with your CMC hovering around 3.5, I generally wouldn't run more than 37 in a deck like this. I'd cut the ETB tapped ones first.
I built my deck to use her as a Voltron commander so obviously our strategies are different, but I feel like one of your major issues in this deck will be your own flip killing your creatures. Have you considered Mark of Asylum and Light of Sanction and Rune-Tail's Essence to protect your own board?
Either way, happy deckbuilding! I'd love to hear your thoughts on my list as well if you have a few moments.
1 month ago
Yeah, I do really like Spelltwine half the reason why I took it out, was because I don't know if I really want to look through everyone's 30-40 card graveyards for that perfect spell, lol.
I agree Command Beacon is legit. Adding immediately.
Phyrexian Tyranny actually scares me a lot. Especially since I hope to have a no hand limit in play and there are more ways for me to draw than my opponents in this deck.
I do want both of the Talismans but I am straining to find enough cuts to add them back, and I already have the 3 signets to do very similar work.
Pact of Negation is out of my comfort zone as far as cost at the moment, but certainly worth thinking about.
I see your point about Minds Aglow. My original thought was that I could dump mana into it to finish the game. But you are right I don't really have many ways to support an X cost spell except in the case of the Waste Not + wheel.
Ghastly Conscription was also in there to deny a graveyard centric deck, as well as to get some potentially juicy creatures out there. Day's Undoing is only one spell and as long as there is like one or two wheels in between I think it would still have pretty good value. I honestly think that situation would be pretty rare where there isn't anything good left in anyone's graveyard.
I agree Runehorn Hellkite is very expensive for a wheel. However, being able to wheel from the graveyard is exactly why it's there. The way this deck goes dumping over half my library into my graveyard every game, I think it's actually very likely to be there as an ace-in-the-hole backup wheel when I need it.
Totally didn't realize Helm of Awakening was all players. Cutting it now.
Sudden Spoiling does so much more than Fog. It removes all creatures abilities without letting them respond. I'm thinking of all of the situations where someone is about to fire off a massive combo that relies on a triggered ability, or the repeated use of an activated ability. However, I am still going to cut it because it very likely won't be in my hand at the right time. Seeing as how my hand will cycle pretty much every time I have a wheel and at least one draw/discard trigger in play. I can't really afford to be much of a reliable responder with this deck.
My thought process on Nighthowler was to use him to survive the inevitable board wipe and still have high value on the board. But, I think you are right, it doesn't really fit as well as I would want it to, and I don't really have a way to make it connect.
1 month ago
Spelltwine fits a bit of the recursion theme - recasting one of your wheels, while giving you the added bonus of getting a spell from an opponent's graveyard since they'll be full to the brim.
Command Beacon is a land that can help mitigate the increasing taxation on your commander.
Pact of Negation - nothing helps resolve a commander like a free counterspell. Albeit not a budget card.
Some more lands - 34 is way too little unless you want to waste your wheels to draw your 4th/5th land.
Minds Aglow is basically an over-priced wheel. No one is going to willingly pay mana into it, meaning you're stuck with footing the bill. Could be really great after a Waste Not + wheel leaving you with 10 mana, but more often than not, this will be "Pay 7 mana to have everyone draw 6". It is good in a team format though.
Runehorn Hellkite is a 7 mana wheel that has to be in your graveyard in order to work.
Helm of Awakening is pretty high-risk as it discounts your opponents' plays. This can backfire pretty badly unless you plan on winning immediately.
Nighthowler doesn't fit the deck very well. Their graveyards may be big (or not after Day's Undoing) but the deck doesn't support attacking or removing blockers meaning they'll always be able to block.