Command Beacon

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Promo Set (000) Rare

Combos Browse all

Command Beacon

Land

: Add to your mana pool. ( represents colourless mana.)

, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Price & Acquistion Set Price Alerts

C15

Ebay

Command Beacon Discussion

IAmTheWraith on Intet of Infinite Dreams | Primer

8 hours ago

Deck looks really fleshed out, love the idea of Temur control/combo. Seems like it's a ton of fun to play, just a couple of thoughts.

If getting Intet locked out is a concern, Command Beacon can help you get her into your hand when her commander tax is too much to bear.

Honestly, I was looking for something else, and I don't think there's anything I would change here. The deck looks really tuned, and it's great.

dryhamm on Tall Wall Roll Call (Trumps wet dream)

5 days ago

Since this deck is so reliant on it's Commander staying on the field, you might want to add a Command Beacon to save you from Commander tax. I nearly ground my friend's Arcades Deck to a halt by board-wiping his walls and commander 2 or three times. He still steamrolled me with his wall army, but only just.

DiverDown on Commanders by Power Level [EDH Tier List]

5 days ago

Command Beacon is relevant in Tetzimoc, Primal Death , since it's one of the few ways, if not the only way to enable him as a commander if we are speaking in jank terms of course lol.

Also, Soren841, you are misconstruing the "context of cEDH" with that of your own opinions. Like I said, it is not bad in Gitrog, but it may be bad for other decks. Different perspectives yield varying opinions. I want to drop this discussion on that note without you coming back and saying it's bad again. We understand how you feel about it, you don't need to restate it again.

SynergyBuild on Commanders by Power Level [EDH Tier List]

5 days ago

n0bunga also, I am glad we got that all cleared up. It is a powerful effect on a land, but doesn't have good utility outside of some 1-4 decks, of which Gitrog is the tier 1 list that can use it, Prossh at tier 2, and Muldrotha/Windgrace at tier 3. That is about it that I could argue should run the Beacon, and Prossh runs it as a flex slot. Soren841 just has a different definition of 'good' or 'bad' cards than you. I don't know I am comfortable defining those terms at all.

I think a card like Dosan the Falling Leaf is good, but it is a worse Grand Abolisher in a color with all-stars like Autumn's Veil or the super-interesting rules-implications of City of Solitude , but in Sisay it can be a great fetchable target. Same in Prime Speaker Vannifar or even some Yisan lists, while many don't run it due to it's reliance on instant-speed interaction, despite most being ability based.

But, with such few inclusions, is it a bad card? It isn't a staple, but because of its use at all in cEDH, in comparison to cards like Lava Spike , staples in formats like modern, I could easily argue it to be a good EDH card. Command Beacon I find falls into the category of Dosan, not a staple, useful in a few decks in EDH, but not at all in other formats, for more obvious reasons nonetheless.

I think this makes it pretty meh, but a card that should always be kept in mind for land-based EDH decks and decks that plan to recast commanders.

NoOneOfConsequence on Commanders by Power Level [EDH Tier List]

6 days ago

Soren841 You see that text above me, Soren? That's two people being reasonable about Command Beacon . You, on the other hand, jump at any opportunity to dismissively say that a card is 'shit' and that someone knows nothing about cEDH.

In any case, I still back Strip Mine and Wasteland simply because people run some very annoying lands in EDH. Gaea's Cradle ? The Tabernacle at Pendrell Vale ? Maze of Ith ? Serra's Sanctum ? Inkmoth Nexus ? Cabal Coffers ? Don't get me wrong, people have ways of recurring lands, but a well-timed Strip Mine could save you from dying next turn unless your opponents have Stifle or Disallow .

SynergyBuild on Commanders by Power Level [EDH Tier List]

6 days ago

NoOneOfConsequence I actually did playtest your deck once (I know, it isn't a great sample size by any means), yet many cards are an issue. I apologize, I really want to like a deck you post, just to not make this a dramafest, but I can't say a bad deck is good. Damnation and Wrath don't need to be put into the deck at all.

Here is a full list of cards that are particularly overpriced, and where each card I think is bad or could be better fits, if you truely believe that I can't evaluate it fairly:


Call to the Grave A slow, grindy, 5 mana variant of Porphyry Nodes .

Erebos, God of the Dead - A card that is indestructible, yet a worse Greed , a card that is too slow for even grindy stax lists in cEDH most of the time. Tutor for Greed is better than this.

Doomwake Giant - Interesting repeatable board wipe, a meta-dependent inclusion though, not good for the average cEDH meta, but does have a place in some lists. I'd drop, but could imagine many arguments for it's inclusion.

Ghostly Prison - anti-attacks, which just rarely comes into play outside of kiki-lines and the sort, a strange meta-dependent inclusion, but I coudl much less justify this one.

Karmic Justice - Cool card, but often enchantment removal comes in the form of bounce or exile, and so this effect feels very off.

Kismet - again kiki-hate, so I wonder if you go against that often. It is a relatively bad card in Stasis lists, which this is not, easy drop

Vindicate - 3 mana remove 1 thing is a lot of wasted mana, easy drop.

No Mercy - Really a lot of attack-hate, strange for a stax list with a commander that generates blockers. Easy drop at a 4 mana do nothing enchantment.

Knowledge Pool - I get the Eidolon of Rhetoric / Rule of Law combo with it, but many decks have better value engines than Daxos, or can respond by killing one of the pieces, or can kill Daxos. These make this combo rarely an easy way to finish the game, requiring a ton of setup/backup that survives the lock. I think better options exist.

Sigil of the Empty Throne - A slow, 5 mana do nothing enchantment, it takes forever to get this going, easy drop.

Sphere of Safety - This much creature-attack hate? How much do you need? 1 card is often too much with Daxos in the CZ, but you run... including sweepers... like 11? Wow. Your meta must be all Edric and Blood Pod, maybe 1 Kess Twin, nah, just all Edric decks.

Damnation / Wrath of God - Too expensive for a Sweeper, honestly Toxic was all you needed with Humility as well.

Pestilence - 5 mana to get a worse Electrickery , 6 mana to get a worse Pyroclasm , Sweltering Suns without cycling for 7 mana. Just really slow and weak, easy drop.

Black Market - maybe in a meta with 50 Edric decks. Outside of that, easy drop.

Coalition Relic / Worn Powerstone - just slow ramp spells, not bad cards, but Fellwar Stone / Everflowing Chalice comes first.

Infernal Tribute - Cool jank, not useful next to cards like Dark Confidant that is excluded.

Academy Rector - Just no great targets like Pattern of Rebirth in color, great card, just not here.

Grim Tutor / Idyllic Tutor - Just a bit too slow at 3 mana for a tutor. Love them, just gotta leave them. Hard drop.

Land Tax - should run the Geddon/Ravages package or leave this out.

Replenish / Open the Vaults - This deck doesn't run enough ways to sacrifice/ Entomb enchantments to make me want to include the cards.

Mesa Enchantress - Slow card draw on a weak creature is just removal bait, this deck has better cards for the slot. Harder drop.

Phyrexian Arena - A lot of math goes into why this card is generally pretty bad. Inefficient and weak in most circumstances, and needs almost 5 unimpeded turns to get enough value to be okay. Better cards for the slot.

Cabal Coffers - big mana, not worth it outside of ANS.

Vesuva - copying a land to enter tapped leaves you in a lack of mana. Weak card.

Command Beacon - easy drop, weak card.

Deserted Temple - Easy drop, weak card.

Strip Mine - Good card, not here.

Wasteland - Same as Strip Mine but worse.

Temple of Silence - scry is weak when you lose due to not having mana, easy drop

Kor Haven - Easy Drop, never gonna use that ability

Plains x4 - Not great at Fixing

Swamp x6 - Same as Plains


New inclusions (Total drops are at 42)

Base inclusions: Fellwar Stone , Prismatic Lens , Thought Vessel , Everflowing Chalice , Caves of Koilos , Command Tower , City of Brass , Mana Confluence , Exotic Orchard , Cavern of Souls , Gemstone Caverns , Gemstone Mine , and Tarnished Citadel

Total real cards left to put in: 29

Thorn of Amethyst , Thalia, Guardian of Thraben , Trinisphere , Tangle Wire , Sphere of Safety , Damping Sphere , Fragmentize , Aura of Silence , Dismember , Lotus Petal , Dark Ritual , Kataki, War's Wage , Crucible of Worlds , Bottomless Pit , Oppression , Liliana of the Veil , Static Orb , Linvala, Keeper of Silence , Ethersworn Canonist , Aven Mindcensor , Torpor Orb , Planar Void , Grafdigger's Cage , Ensnaring Bridge (just for your meta), Dark Confidant , Containment Priest , Chalice of the Void , Sanctum Prelate , Alms Collector

That would be the deck.

NoOneOfConsequence on Commanders by Power Level [EDH Tier List]

1 week ago

SynergyBuild Uhhh, yes, you started by being a complete asshole and rude af. That's what I was referring to, not my suggestion for people to look at my list.

Also, I am, in fact, capable of generating that much mana, as I run cabal-tron, black market, and a bunch of other things. Exsanguinate often ends up being a more viable wincon, and I can easily tutor that up, of course.

As for the Mindslaver wincon, yeah, it's not great in multiplayer if there are still 3 other players at the table. You don't necessarily have to do the whole recursion gambit every time in order to find a way to win with it, though. Even a couple Mindslaver recursions can be pretty devastating to your opponents, and you don't necessarily have to draw every one of them out--you can sometimes kill them with their own Toxic Deluge or something (if they die to it, the spell leaves the stack).

As for the three strategies you described above, I'd say my deck is not that far off from the second one, but, fair enough, I do run a lot of cards that are completely dependent upon having Shirei. That's why I run my protection suite, and Command Beacon , and so on. Maybe that's worse than not relying on him so much--after all, cards like Nevermore do exist. I actually want to play a Shirei deck, though, as you said, that basically means I'd be better off playing some other commander for such a strategy. In any case, can we move Shirei up to tier 3, then?

triproberts12 on Maestro Fresh Kresh, The Pragmatic Playa’

1 week ago

Other people have said a lot, so I'll focus on lands: I'd consider Path of Ancestry . At my count, you're running 11 creatures that trigger it, Also, Command Beacon is a way you can get around how heavily your deck relies on the commander and the risk he gets removed. The same goes for Homeward Path . Also, I noticed you're running Shinka, the Bloodsoaked Keep and Rogue's Passage . Shizo, Death's Storehouse goes very nicely, here. The other land I would seriously consider, especially since it just tanked in price after the reprint is Phyrexian Tower .

The other big thing I noticed here is that you have a LOT going on, which is sweet, but you might want some redundancy. For example, in addition to Grim Haruspex and Harvester of Souls , add Midnight Reaper .

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