|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
|Promo Set (000)||Rare|
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: Gain . ( represents colourless mana.)
, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
Command Beacon Discussion
1 week ago
Mono black decks can take advantage of some very specific cards: Jet Medallion , Caged Sun , and Contamination (if you're feeling spikey), Cabal Ritual , and Bubbling Muck . The rituals hurt a lot less due to Villis's amazing ability to draw cards. Heartless Summoning is also a fantastic creature ramp card when your deck is composed primarily of large creatures like demons, however it prevents you from keeping x/1 creatures around. In my opinion it is VERY worth it because there is little difference between an 8/8 and a 7/7 but saving 2 mana on every creature makes a huge impact.
Mindslicer makes everyone hell bent but you will often pull ahead with Villis afterward so it could be a decent include.
Villis costs ALOT of mana and adding commander tax to that makes it crippling so I suggest including some ways to cheat him into play through reanimiation or other tricks. Geode Golem and Command Beacon can get Villis out of the command zone much sooner than normal and you can abuse Black's amazing reanimation spells to cheat him into play more efficiently than returning him to the command zone. Chainer, Dementia Master , Animate Dead , Dance of the Dead , Reanimate (also draws you 8 cards after he enters!!), Strands of Night , there are so many more I haven't listed.
Loxodon Warhammer is a fantastic equipment that serves multiple purpose by giving your flying demons trample and the much desires lifelink. This also turns Villis into a 2 hit commander damage killer making it even a win condition.
Including some quality sacrifice outlets feels like a must in a mono black deck because you are always playing with the grave. High Market and Miren, the Moaning Well are great sac outlets in land slots. Ashnod's Altar , Phyrexian Altar , Spawning Pit and Dimir House Guard are also good option that can serve multiple purposes.
2 weeks ago
Just_A_Friend I agree that Command Beacon is a better card then Geode Golem but it is currently out of my budget so, for now, I'll stick with the latter. I would definitely recommend this archetype, the Eldrazi are of course a very strong creature type and the colorless aspect adds a unique challenge to the deck building process.
2 weeks ago
Yooo! I had the exact same idea for an oathbreaker deck. Great minds, no? I'm looking into different strategies to run with and I haven't picked one yet. I might use your list as inspiration. Ugin+Eldralzi seems like a funny combo. Have you considered Command Beacon ? It's a little better than Geode Golem when the game starts to drag on.
3 weeks ago
KayneMarco: Is the +1 button working? Your voted didn't seem to stick. Regardless, thanks for the +1! Glad you like the build!!!
dingusdingo: The reason I am not running counterspells here is because I don't see myself leaving much mana up for Instant speed effects. I would have to change the whole list quite a bit in order to do that. Although adding cards like Leyline of Anticipation , Vedalken Orrery , Alchemist's Refuge , Seedborn Muse and Emergence Zone is not out of the question, that is not what this deck is trying to do right now. The more I think about it, it might be cool to make this deck a Flash ETB Temur deck! I would likely have to add those four cards as well as 3-4 counterspells. Which counters would you run if you were me? This would change the deck quite a bit, so I have to be sure if I really want to do this... (R.I.P. Prophet of Kruphix )
Right now this is what changes I am looking to make. Please let me know what you think!
I will also be adding Cavalier of Thorns and Cavalier of Storms once added to Tappedout.
1 month ago
VexenX, I have also used Sylvan Scrying to get Yavimaya Hollow , Cavern of Souls and Command Beacon . Am I the only one who has waited a turn to cast Omnath because I wanted the extra green mana to activate Yavimaya Hollow?
I would be interested to see how many activations Wrenn and Six gets in decks using our creature base if cast before Omnath. Remember we start with a maximum of 12 creatures. Purphoros, God of the Forge is not going to have enough devotion most games to be a creature on the battlefield. Craterhoof Behemoth is a finisher and won't be there to block. Avenger of Zendikar is probably another late game cast.
What besides Sakura-Tribe Elder and Eternal Witness would you consistently be ok with blocking and losing to protect Wrenn and Six? Maybe with no lands in hand you are ok with losing the extra land drop creatures with the exception of Oracle of Mul Daya .
You stated that you expect to utilize Wrenn and Six "for a couple of turns (at least)". I think this is very optimistic especially considering you are talking about turns 2-5. Maybe I am wrong. I will chart the times I have Sylvan Scrying in hand and wish it was Wrenn and Six. But remember, we have to consider board state and factor in the number of probable activations.
1 month ago
Wrenn and Six seems like an inferior choice to either of the above listed cards. I will compare it to Sylvan Scrying as Crop Rotation is the vastly superior card to Wrenn and Six and the debate would be pointless.
Wrenn and Six, with our low creature count, is most likely getting one activation if cast before Omnath and the arrival of the elementals. Sylvan Scrying always gets ANY land. Sure IF Wrenn and Six survives mutiple turns and there are land cards in your graveyard it is the superior card.
But, unlike Sylvan Scrying it is not good in every stage of the game. It can't help the deck overcome difficult metas such as heavy control and heavy removal. Sylvan Scrying does just that by getting Cavern of Souls , Yavimaya Hollow and Command Beacon . All of this is just icing on the cake for Sylvan Scrying as it gets one of the best cards in the deck in Gaea's Cradle . One could argue that Sylvan Scrying has a higher floor and ceiling than Wrenn and Six.
1 month ago
Thank you for your feedback and it's great to hear from another Titania player! I would love to see your list. My list has become very foiled over the years, but that's just because I love the deck! To address your suggestions:
I definitely agree with Pir's Whim and at this point, I'm not sure why it isn't in my deck. I must have been distracted by other cards in Battlebond to have not notice it during spoiler season back then. Ha!
Kamahl, Fist of Krosa is definitely a no from me. The trample is mediocre and I can just make more 5/3 elementals if I don't have enough damage on board. The wrath protection is interesting though. I recently added Natural Affinity to my list, and it does the same thing, but at instant speed and 3 mana. Also, the deck is already good at rebuilding from boardwipes. Usually killing my board means Titania is dying, which lets me play her again for more ramp and value.
Green is so bad at removal. I run very little interaction other than land destruction. Mouth of Ronom definitely would work as a way to interact with my opponents more. Thanks for the idea! I've also ran Karn Liberated at some point because he is great removal. I'm also going to being trying out Ugin, the Ineffable because of Haven of the Spirit Dragon synergy.
Zuran Orb has been pretty bad lately, so I might drop it for other Lifegain cards. Buried Ruin is a good idea, but the artifacts I run aren't essential to my gameplay. Seasons Past and Eternal Witness do the same thing.
As for Food Chain , I removed the Food Chain package to lower the power level of the deck. The package is genuinely insane in the deck, but my group didn't really like to play against it. Instead, I put together a General Tazri Food Chain cEDH deck with it. I highly recommend Food Chain in Titania though. You can exile tokens for creature mana. With Command Beacon + Food Chain , you get infinite 5/3 elementals and with a land sac outlet, you can get infinite mana to cast other spells by casting Titania and bring back lands to convert the Food Chain mana into normal mana. Otherwise, if you have a Strip Mine in your graveyard, you can just cast Titania infinitely and bring back Strip Mine and kill all your opponent's lands. Food Chain is busted.
Again, thanks for the suggestions!
1 month ago
Guerte: I think all your changes are great. I am just struggling to figure out if I can make room for Circuitous Route in my deck yet. I don’t want to cut something with CMC smaller then , but everything the same of above seems too good to cut. What do you think about cutting one of the token doublers or Splendid Reclamation ?
Sylvanrush: I don’t see a problem with running the Nissa package, I am just not a big fan of Planeswalkers in Commander for the most part. The exception I make with Wrenn and Six is because of its CMC as well as the fact that I really don’t mind if it dies after one use. Two mana for a land from the grave is not all that bad, and if it lives then it is pretty fantastic after that. The problem I have with all the Nissas is that if they don’t survive a couple turns then they are really bad! I think mainly about playing them on curve. So although Nissa, Who Shakes the World could ramp you a ton if played with a couple lands open, if you play here and only get 2 mana (after untapping one land with her+) then that is a pretty bad turn. Regardless, still not bad cards overall, just not my thing. I would definitely play Evolution Sage if you go more of a Planeswalker route though!
When it comes to Boundless Realms I always felt like it was a bad play about 80% of the time when I had it in hand. I have played then deck easily over 100 times and have always felt this way. It has been in the deck so long only because of these handful of times it did really cool things. I think there are better options out there though, like earlier ramp spells for have the CMC.
As you stated, I removed a couple “search for any land” cards from the deck, but also added Crop Rotation . When I search it is almost always for Gaea's Cradle and maybe sometimes Command Beacon (if against heavy black) or Cavern of Souls (if against heavy blue). Going down one search ability overall won’t break the deck I think, but only playtesting will tell us.
Ruggs: Thanks for the support man! I think the deck is a ton of fun too! The Finale of Devastation debacle was discussed a bit above. Although you just win if you cast it for 12 mana and Avanger is not in your hand, that is a ton of mana for something that can be done by other cards, such as Tooth and Nail for Avenger of Zendikar and Craterhoof Behemoth . The only way it gets in the deck is if I take out Natural Order or Chord of Calling . Do you think either of those are worse? I am not against adding it, but I don’t think I need three tutors.
Command Beacon occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
BUG (Sultai): 0.63%