|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Rare|
|Promo Set (000)||Rare|
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: Add to your mana pool. ( represents colourless mana.)
, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
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Command Beacon Discussion
3 hours ago
So I see you already removed Valakut, because that really did not make any sense :)
Some Suggestions from me:
Flamekin Village - More haste
Command Beacon - Always good wenn you need to recast your commander on the cheap
Strionic Resonator - Copy that triggered ability
Aggravated Assault - Why not attack twice :)
Temur Battle Rage - Suprise double strike is basically like winning a coin flip
Psychosis Crawler - Good with Zndrsplt also can get big
Neheb, the Eternal - Unless you do not want to combo with aggravated assault. But attacking with Okaun and then getting lots of red mana is nice :)
Teferi, Mage of Zhalfir - Killing uninterrupted
2 days ago
That's the thing. There's plenty of ways to circumvent that; Command Beacon is a good example. You could also recur her from your graveyard after countering her. Yes, there are black counterspells. You could also use effects that prevent her ETB trigger from happening or just negating it. E.G., Torpor Orb, using Sundial of the Infinite to remove her trigger from the stack, or just using cards that straight up stop you from losing the game like Platinum Angel or Lich's Mastery. The payoff for all this work though is a one hit-kill to literally anyone without any lengthy Equips and Auras.
6 days ago
I think, since it's a tribal, you should definitely add Cavern of Souls
Some other good lands could be: Marsh Flats, Bloodstained Mire, Arid Mesa, Sacred Foundry, Luxury Suite (or, if you have money, Plateau, Badlands, Scrubland), Winding Canyons, Maze of Ith, Ghost Quarter, Strip Mine, Wasteland, Bojuka Bog, Nephalia Academy, Slayers' Stronghold, Command Beacon, Arcane Lighthouse
6 days ago
Hello! Long time Kalemne player here! I have a few answers for you!
1: Pro-black is more important than pro-red. This depends on your meta, obviously, but I've found that having protection from black creatures and spells can be far more relevant than red. If you run lots of Earthquake effects then you should take that into account, but otherwise I like pro-black more
2: Creature recursion is very important! Even with a low creature count in a deck like mine, being able to recur a fallen Elesh Norn, Grand Cenobite or Sun Titan or even your commander, is invaluable. I noticed in your deck that you run a whopping 21 creatures! Almost a quarter of your deck is creatures and you call that a low creature count?
3: The extra damage from War and Peace doesn't count towards commander damage. Although the damage you get from War and Peace's triggered ability can get out of hand at times, it ultimately won't matter as much because the goal of the deck is to win through commander damage
I used Sunforger when I first built the deck, and it was fun for a while! I ended up taking it out because it's way too slow and I needed room for more important equipment. Without other pieces to support it like Leonin Shikari or Sigarda's Aid, it can be kind of underwhelming
I hope you're joking with Mask of Memory. Nothing else in Boros comes close to Wheel of Fortune - it's one of the best draw spells in the whole game. Mask of Memory isn't even as good as Sword of Fire and Ice because it doesn't give evasion. It's very useful in your case because Aurelia, the Warleader naturally has evasion. If I ever needed more draw, I would run something that wouldn't require me to have a creature with evasion already on the field - something like Magus of the Wheel, or maybe Wheel of Fate or Sram, Senior Edificer
Spector's Shroud is only one quarter of Sword of Feast and Famine, and I can't imagine ever running it over any other equipment
Destructive Urge is terrible and I don't know why anyone would run it over Stone Rain or any other kind of targeted land removal. If I ever needed more land hate, I'd run either Wasteland or maybe Crucible of Worlds
Balan is an excellent card - as a commander. In the 99, he's not so useful. If I ever wanted a "plan B," I would put Aurelia back in because she's useful even if Kalemne is still on the field. That being said, if Kalemne gets killed too many times and I can't recast her, that's a sign that I might need more ramp or more ways to recur Command Beacon, but so far that hasn't really been the case
Thank you for the comment! I'm sorry for sounding like an ass, but I want to make the most efficient deck possible! Every meta is different, and maybe yours allows for more options for what to play
I will check out your deck soon!
2 weeks ago
As a general rule: if I draw a specific card (or have it in grave) a few games but never or just rarely play it because I got better cards to play, then it doesn’t hurt me much to cut those cards. I try to have only cards that are good no matter what than having cards that are only good in specific situations.
I can’t see making you something wrong with your deck. I like the way you built it and it looks pretty nice. If it still doesn’t work for you this way you need to tune it a bit. I’m really happy the way my deck works, my opponents hate it and someone in my meta even built an anti-muldrotha deck.
Maybe you should just make a few proxies an testing my deck a few games. Our decks are not that different. Some things might work better for you, some might work worse. After some games for testing you can built a deck with the best of both and get a deck that really works well for you. Might be worth a try. Let me know if you liked it and if that helped you.
2 weeks ago
Also should've mentioned that the new card Plaguecrafter is a better alternative to Fleshbag Marauder, and that a Command Beacon would allow you to circumvent Muldrotha's commander tax every time its killed since you can replay the beacon from the bin once you cast Muldrotha.
3 weeks ago
Why the Pyroblast and Red Elemental Blast? If your meta is mostly blue then I can get behind the inclusions, but Choke already fills the role better. I also feel like Crucible of Worlds belongs in this deck along with Titania, Protector of Argoth for more land retrieval/token generation and Command Beacon to cheat out Omnath more. Splendid Reclamation doesn't seem shabby either.
Anyways, always love seeing non-blue competitive creature decks in EDH that don't revolve around any infinite combos. Definitely and upvote from me.