|Commander / EDH||Legal|
Printings View all
Combos Browse all
: Add to your mana pool. ( represents colourless mana.)
, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
Price & Acquistion Set Price Alerts
Command Beacon Discussion
1 day ago
Yeah, I do really like Spelltwine half the reason why I took it out, was because I don't know if I really want to look through everyone's 30-40 card graveyards for that perfect spell, lol.
I agree Command Beacon is legit. Adding immediately.
Phyrexian Tyranny actually scares me a lot. Especially since I hope to have a no hand limit in play and there are more ways for me to draw than my opponents in this deck.
I do want both of the Talismans but I am straining to find enough cuts to add them back, and I already have the 3 signets to do very similar work.
Pact of Negation is out of my comfort zone as far as cost at the moment, but certainly worth thinking about.
I see your point about Minds Aglow. My original thought was that I could dump mana into it to finish the game. But you are right I don't really have many ways to support an X cost spell except in the case of the Waste Not + wheel.
Ghastly Conscription was also in there to deny a graveyard centric deck, as well as to get some potentially juicy creatures out there. Day's Undoing is only one spell and as long as there is like one or two wheels in between I think it would still have pretty good value. I honestly think that situation would be pretty rare where there isn't anything good left in anyone's graveyard.
I agree Runehorn Hellkite is very expensive for a wheel. However, being able to wheel from the graveyard is exactly why it's there. The way this deck goes dumping over half my library into my graveyard every game, I think it's actually very likely to be there as an ace-in-the-hole backup wheel when I need it.
Totally didn't realize Helm of Awakening was all players. Cutting it now.
Sudden Spoiling does so much more than Fog. It removes all creatures abilities without letting them respond. I'm thinking of all of the situations where someone is about to fire off a massive combo that relies on a triggered ability, or the repeated use of an activated ability. However, I am still going to cut it because it very likely won't be in my hand at the right time. Seeing as how my hand will cycle pretty much every time I have a wheel and at least one draw/discard trigger in play. I can't really afford to be much of a reliable responder with this deck.
My thought process on Nighthowler was to use him to survive the inevitable board wipe and still have high value on the board. But, I think you are right, it doesn't really fit as well as I would want it to, and I don't really have a way to make it connect.
1 day ago
Spelltwine fits a bit of the recursion theme - recasting one of your wheels, while giving you the added bonus of getting a spell from an opponent's graveyard since they'll be full to the brim.
Command Beacon is a land that can help mitigate the increasing taxation on your commander.
Pact of Negation - nothing helps resolve a commander like a free counterspell. Albeit not a budget card.
Some more lands - 34 is way too little unless you want to waste your wheels to draw your 4th/5th land.
Minds Aglow is basically an over-priced wheel. No one is going to willingly pay mana into it, meaning you're stuck with footing the bill. Could be really great after a Waste Not + wheel leaving you with 10 mana, but more often than not, this will be "Pay 7 mana to have everyone draw 6". It is good in a team format though.
Runehorn Hellkite is a 7 mana wheel that has to be in your graveyard in order to work.
Helm of Awakening is pretty high-risk as it discounts your opponents' plays. This can backfire pretty badly unless you plan on winning immediately.
Nighthowler doesn't fit the deck very well. Their graveyards may be big (or not after Day's Undoing) but the deck doesn't support attacking or removing blockers meaning they'll always be able to block.
6 days ago
2 weeks ago
In my deck i focus less on mana exceleration and more on mana rocks with a few good creatures, i still have a lot of the same cards however there are a few that might be good Mana Vault is a good one to help ramp and the older versions are cheap Karn Liberated is alwasy a good one if you need a powerhouse planeswalker also Boundless Realms is really great to cascade into off maelstrom and is super cheap, also even though sometimes they are duds when i cascade into them i like to run Bonfire of the Damned and Banefire to help finish off an opponent if i have a lot of mana and no sink. Also Asceticism is a good enchantment to help you with targeted removal. Command Beacon is a really great land to run for when Maelstrom gets a little to pricey along with a bounce spell or two like Unsubstantiate. As for good creatures I like to run Myr Battlesphere to help if you get any buff effects. Lastly for good buff effects I like to run Overwhelming Stampede which is not great to cascade into but its nice for finishing off if you have tokens also Berserk to try to kill with commander damage. Oh and any of the swords are good like Sword of Feast and Famine for the protection and some relevant effects.
3 weeks ago
Illusionist's Bracers, Caged Sun, Goblin Offensive, Hammer of Purphoros, Door of Destinies, Rings of Brighthearth, Breath of Fury, Berserkers' Onslaught, Aggravated Assault, Hanweir Battlements, Cavern of Souls, Command Beacon
3 weeks ago
You might want to run Command Beacon. My guess is that you'll be relying on Sun Quan a lot, and he will be constantly moved to the Command Zone. Beacon will cheat the tax by putting him into your hand.