Command Beacon

Command Beacon

Land

: Gain . ( represents colourless mana.)

, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

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Want (4) MagmaArmor0 , amj , JohnTubaina , ViRSneG

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Set Rarity
Commander 2015 (C15) Rare
Promo Set (000) Rare

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Legality

Format Legality
Leviathan Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Oathbreaker Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Command Beacon occurrence in decks from the last year

Latest Decks as Commander

Command Beacon Discussion

Profet93 on K'rrik's Land of K'ombos

3 days ago

I'm a bit tired so I hope my comments make sense. First of all, +1.

You have a lot of combos, some pieces of the combo provide value on their own, others do not. Defiant bloodlord and Vito are redundancy that IMO are not needed as a wise opponent would just get rid of exquisite blood, rending the other cards you draw to be useless. And by useless, I mean requiring that your commander stay on board and that he connects in some way. Your deck is very very reliant upon your commander, and thus need ways of protecting him. Going back to combos, Bloodchief is decent on its own, mindcrank is not. Remember you need to ensure an opponent loses life for bloodchief.

With little reanimation, Mikeaus + Triskelion doesn't feel too powerful. Mikeaus is great on it's own, but triskelion is not. Magus + Umbral Mantle/Sword of Paruns is cute but not great. Its on a 5 cmc creature with no haste and the sword/mantle are only good with Magus and dead draws in every other situation. If you truly want the infinite black mana route, add the rings in your maybeboard. As an artifact it is less likely to get blown up that a creature and can be used the same turn (not much a difference but true nevertheless). Rings can draw you cards with top, adding in fetches can help ensure smoother draws with top deck filtering and ramp with rings (not to mention bolas citadel synergy), additional activation of aetherflux should you get high life but non-infinite, wishclaw, doubling cube, obelisk ,etc...

Under your description + decklist, you have helm of awakening + leyline = Kill player. I think you mean Helm of Obedience. I don't see torment of exsanguinate in your decklist, I assume you took them out? Given that we are taking out some of the combos, you should add one whose pieces work well on their own. You already have Ashnods, + Grave Titan + Nim Deathmantle = Good times

Single card Discussion....

  1. Blast Zone - Can deal with problematic artifacts/enchantments

  2. Command Beacon - For when people kill your commander a bunch and you're in a tough spot

  3. CUT Cabal Stronghold - Takes too many basics/too long and little payout for what it's worth. Add in one of the above 2

  4. CUT Rogue's passage for Shizo, Death's Storehouse - Upgrade

  5. What is the purpose of Phyrexian Alter? I feel like I'm missing something obvious....?

  6. CUT Dark confidant - Your avg CMC is too high and its too risky IMO. If you want card draw, get burst card draw such as Necropotence (it will make that thought vessel put in more work)

  7. Lightning Greaves - Protect commander and provide haste

  8. Infernal Darkness - If you want to be that guy, gives you a turn or 2. Best played after a mass board wipe to ensure no dorks/rocks can circumvent this. At worst, its counterbait so the blue player has to respond. At best, it time walks them. Worth considering although not necessary.

Does final parting search for Reanimate + Villis? Or something like Mike + Trike when you already have a reanimate on hand?

OVERALL: I like this deck. I've only played against 2-3 Krrik decks but they were all faster/lower to the ground. I feel that by having so many backup wincons, you take away support from the primary wincon. Alternate wincons are good, but not when they circumvent plan A. Since you haven't played this out yet, give it a shot in it's current state, see how it goes and adjust from there + my suggestions. Be sure to let me know what you think of each suggestion.

Coward_Token on Phage: That Which is Not Dead

1 week ago

You probably already know but Command Beacon & Netherborn Altar can also be used to not lose to Phage's ETB

Pikobyte on muldrotha

2 weeks ago

You’re missing protection for your commander and your graveyard and also Command Beacon

BenWin on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

3 weeks ago

VexenX, as you have recently inspired me to find room for more draw in Om_Rath, I have done some testing and I'd like to recommend some ambitious solutions. First, I'd like to touch on some cards that I think have been holding Om_Rath back.

1) Doubling Season. Lets power level check this card by comparing it to another 5 CMC card Where Ancients Tread. I believe both cards serve a similar purpose: Do more damage. If our focus is burn: Doubling Season does an extra 3 damage plus a sac outlet effect per land given that you have a sac outlet vs Where Ancients Tread's 5 extra damage per land, no outlet required. The biggest problem I'd like to point out is that Doubling Season demands that you also have a sac outlet in play to be interactive with other players on the same level as Where Ancients Tread. Although we will usually come across one of our four sac outlets in a given game and we'll always have the creatures to burn players given a board wipe, Doubling Season is very often a slow card. Not to mention that it always deals less total damage than Where Ancients Tread. Lets look at the other upsides of Doubling Season though. What it has that Where Ancients Tread doesn't is the ability to create more creatures. Lets take a look at the cards that benefit from more creatures in the deck: Gaea's Cradle, Shamanic Revelation, Purphoros, God of the Forge, Craterhoof Behemoth, keep in mind Akroma's Memorial was recently slotted out, and more burn effects like Where Ancients Tread. None of these cards are at all dependent on Doubling Season effects, they appear to only be assisted. I could not say the same about Where Ancients Tread - a card that Om_Rath is often dependent on to close games. In summary, although Doubling Season and Parallel Lives are strong synergistic cards, I view them to be awkward in many hand states and cut-able if the price is right.

2) Genesis Wave. I gotta say this card looks much more exciting on paper than when you actually play it. And that's IF you play it. First off, Genesis Wave is usually the last card in your hand that you play when you're out of gas. This isn't a bad idea if you need a mana sink and if you have good odds on hitting some bombs. I won't knock the mana sink call, but what exactly are we trying to hit in this deck? In theory, we're playing a deck that has its main bomb for a commander, so most of what you can expect to hit is lands and cheap spells. And in that respect, isn't Genesis Wave often a high CMC ramp spell? The kind of spells we've been cutting from the deck for a while now for good reason? I think it's cuttable.

3) Command Beacon. I get that it's useful to have a late game land, but I think Command Beacon is TOO late game. Every time you sacrifice a land, you sacrifice tempo. Tempo you could use to drop more lands for a real CMD cast or draw spells into real protection for Omnath, Locus of Rage. For ex. just one tutor draw can grab Sylvan Safekeeper and a lot of the time that works better than any Command Beacon loop will. If you're looking for a late game land, I think you want to be in Field of the Dead. I've been absolutely loving it, and it even fills the role of a tiny Doubling Season, keeping Gaea's Cradle, Shamanic Revelation, and Purphoros, God of the Forge perfectly happy even after Doubling Season's removal. This also means splitting your mountains and forests in half to make room for equivalent snow lands.

Off this tangent, I would propose the following changes with a theme of increasing draw, decreasing CMC, and not compromising win cons:

Genesis Wave --> Sensei's Divining Top : Top does everything including sinking mana and sometimes drawing cards

Doubling Season --> Skullclamp : I believe Skullclamp was always correct in Om_Rath and synergizes with sac outlets even better than Doubling Season will. Plus the card draw is way too insane.

Parallel Lives --> Compost : Compost can be an on or off card, but if we're talking odds, I think it hits enough of the time in enough games to earn a slot.

Return of the Wildspeaker --> Life's Legacy : Same card draw for much less CMC. In both scenarios you will want a 5/5 out anyways. I think it's a great deal.

Command Beacon --> Field of the Dead

7 Forest --> 7 Snow-Covered Forest

3 Mountain --> 3 Snow-Covered Mountain

And lastly, with the addition of more reliable draw I think Burgeoning deserves to be revisited. You will have more hand states with more lands than you can play in a turn or even two. If you were to make the swaps I listed, I would recommend slotting in Burgeoning over Mina and Denn, Wildborn. I think this is more where we wanted Om_Rath to be in the first place. I believe you only slotted out Burgeoning because the deck didn't have enough consistent card draw. We know Mina and Denn, Wildborn fills a flex spot because it's an expensive Exploration and if all Exploration effects were integral to the success of the deck, we would also be in Wayward Swordtooth. If we're in Burgeoning, I think we should also slot in Ghost Town again. In summary:

Mina and Denn, Wildborn --> Burgeoning

Evolving Wilds --> Ghost Town : Thought assisted by my previous post about Evolving Wilds

I hope you take everything I say with a grain of salt, and at the end of the day I just love chatting about Om_Rath!!!

Omniscience_is_life on Tetzimoc as a commander?

4 weeks ago

RNR_Gaming: the deck is not supposed to break any records for optimization or value or anything, I just wanted to know how it could be made possible. Command Beacon-type effects are really what I was looking for, and now I know a few from you all. Thanks again btw, my dream of hella-janky commanders continues!

RNR_Gaming on Tetzimoc as a commander?

4 weeks ago

Not every card is meant to be for commander. There are a lot of hoops to jump through to make make his ability moderately relevant but in black there are much better options if you just care about colors. It would probably play out very similar to Haakon, Stromgald Scourge or a Phage the Untouchable deck. Command Beacon and Netherborn Altar become your bread and butter and everything else is generic black value.

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