Saskia the Unyielding

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Mythic Rare

Combos Browse all

Saskia the Unyielding

Legendary Creature — Human Soldier

Vigilance, haste

As Saskia the Unyielding enters the battlefield, choose a player.

Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.

Price & Acquistion Set Price Alerts

C16

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Recent Decks

Saskia the Unyielding Discussion

jessetaverne on reyhan infect

2 weeks ago

Hey, nice to see an infect commander list on here. Not sure if you’re willing to choose a different commander, because i think Saskia the Unyielding or Atraxa, Praetors' Voice might be better suited as infect commanders as well as giving you access to more colors. Blue is especially nice since it gives you cards like Blighted Agent and clones.

Nim Deathmantle and Mimic Vat might be nice ways to make sure you always have an infect creature to play with.

Viridian Corrupter is a great way to gain access to poison creatures, while preventing others from building up.

Llanowar Reborn and Oran-Rief, the Vastwood are nice lands with your +1 counter theme

Consider Golgari Signet to ramp and fix your mana.

Good luck!

Sarkhan420 on Pattern Recognition #80 - Commander's ...

4 weeks ago

Boza: Edgar Markov and Saskia the Unyielding are poor examples of how boros colors can do well. first off, they both have additional colors, which immediately writes them off from boros colors. those "free creatures" edgar gives you are 1/1's.

Boza on Pattern Recognition #80 - Commander's ...

1 month ago

Personally, I do not think that is necessarily true. Three things I want to point out:

For one, Wizards has tried to combat this by printing the strongest WR+ aggro commanders ever - Edgar Markov who literally gives you free creatures for casting creatures, and Saskia the Unyielding - literally doubling up your damage dealt, so you can deal with two opponents at once. Heck, even mono-red has a commander that easily deals with the issue of multiple people - Purphoros, God of the Forge that is a an aggro commander that does not even need to attack.

Two - the combo-control meta you mention is also not really present. Just because you have multiple opponents, counterspells are nearly eradicated from Commander. Counterspell targeting a single person leaves does nothing but help your other two opponents. The best modicum of control is coercing your opponents to direct their interactive spells towards the biggest threat.

And the third point - aggro is a bit different in commander than 60-card 1v1 constructed. Aggro threats are just further up the mana curve for every deck. Goblin Guide is not very impactful, but Goblin Rabblemaster is a legit threat.

Fourth bonus point - most metas are self-regulating in this regard. Commander is a social format, or at least marketed as such - the playgroup determines the meta. If everyone is OK with combo control decks, somebody will get fed up, bring a Stax list and Smokestack those people to death. Metas are incredibly localized and your point of observation of 1 game where everyone played the same deck is more a statistical error than the norm.

SynergyBuild on Arahbo, Xenagos... for Cats EDH

1 month ago

Sterling Grove is a powerful card, but not just for Sylvan Library, if that is your best option, don't run it.

I understand Spike Feeder and Archangel of Thune combo perfectky well, simply in a competitive environment, either one will be countered, or they will be removed with something like Chain of Vaporing the Archangel, in response to the first activation of Spike Feeder. That is a blowout like a Time Walk since you can't activate it again without killing the Spike Weaver. Felidar Sovereign with Chord of Calling is your best actual wincon, but I mean... 9 mana/creatures? What turn are you on? If this deck consistently puts out creatures and mana like that by turn 3, since you need to win by turn 4 at the latest for this to be a combo/aggro cEDH deck, then run it, I just don't think that is plausible.

2/2 Cats aren't a real strategy on their own. They don't make mana, and so don't combo out and win, simply put, I could get into Commander theory and the 'Aggro Problem', but I will just copy and paste the work I already did for something else:

So, in EDH, there is a common dilemma called The Aggro Problem, in which is, what many believe to be the reason for the idea that EDH is so slow. Unlike Modern, Legacy, Standard, Pauper, or Vintage, EDH has each player's original life totals set to 40, or 50 for the Oloro, Ageless Ascetic player. This would be a bit difficult for normal aggro to exist, but because it is a four-player format, from the point of veiw of an aggro player, they need to dole out 120 life, which isn't something they can do nearly at all. Even if your opponents start killing each other, an aggro player would averagely have to deal 60 damage if they attack each other and not you, or averagely 80 damage under a normal circumstance of each player dealing out damage to each other.


This is too much for them. Generally there are a few way aggro compensates, one of which abuses the already built-in system of 'Commander Damage.' Building up a ton of auras and equipment on a commander to make it huge and swing in for 21 damage works in a lot of cases, and is called "Voltron." The main issue with this is a cheap and fast commander like Rafiq of the Many is too easily prone to removal like Swords to Plowshares, and more controlling commander like Sigarda, Host of Herons or Uril, the Miststalker are generally a bit too , slow to get around board wipes like Toxic Deluge, Wrath of God, Damnation, Day of Judgment and Supreme Verdict.


But there are other tricks aggro has up its sleeves, think infect. Really, infect is just as powerful in Modern or Legacy than in EDH, right? Well, not exactly, yes infect still only needs to deal 10 poison counters to kill a player, but you still have to deal at least 30 damage given your opponents can't kill faster than you, or if they are also playing infect. It's tracked differently, so if someone is at one life, they can take up to 9 poison counters and still live. Running Atraxa, Praetors' Voice can give some inevitability to your infect win, and stuff like Saskia the Unyielding can also be run to make you only have to deal 20 damage to win with infect.

The biggest issue with infect is that players generally frown upon it, and will target you, or player cards like Solemnity as a counter to it. Some playgroups set the poison counters needed to kill to 15 or 20, and some outright ban it. Also, since there are no commanders other than Skithiryx, the Blight Dragon directly support it, there is little consistency to infect decks, despite there explosive turns and wins.


Well, that is the aggro problem, it is what leads so many decks to be control, midrange, combo, or hybrid builds, and why the format is generally considered slow. This isn't to say decks can't win turn 1 or anything, tons of combo decks can, however, this is what leads to the final point. Combo is generally the best win condition, not to say a deck like Edric, Spymaster of Trest shouldn't beat face to win, but for most decks, combo with differing levels of disruption is the best strategy.

Many playgroups don't use combos, whether they are more casual, frown upon combo, outright ban it, or simply run more beatdown strategies and don't care for combo particularly. This is perfectly fine, and reasonable, but it is the work-around for the aggro problem, while not relying solely on control.

Okay, so now you see the problem with aggro, and why 2/2 cats in essence aren't a wincon, Archangel of Thune can be removed in response to the first Spike Weaver activation, and so aren't as instant win as you thought, and even so, unless you have enough creatures to kill each other player, it isn't going to win the game, as they will simply win on their turn, in a cEDH meta. Since Felidar Guardian combo is too slow generally, and you only run 4 tutors for the Thune-Weaver Combo, it isn't a fast combo deck.

That isn't to say it isn't competitive, you could make it stax, run the fast elf-ramp, and Armageddon until you win, but that still requires a different gameplan.


Again, all of this is meaningless if you don't want to make it stax or fast combo, but without blue, your card draw isn't their for permission control, and that means you aren't able to consistently make this cEDH competitive, but I won't claim it is bad or anything, it is simply a high-powered mid-level EDH deck, and I think that is fine.

You were very right on one of your points on that many other commanders would be better, I would suggest Selvala, Explorer Returned and do something like Explorey-Os! Selvala Combo/Stax.


On ramp, most of the options you mentioned were sub-par, Tithe, Cultivate, Kodama's Reach, Growing Rites of Itlimoc  Flip, Mirari's Wake all are either too expensive or not impactful enough, 1 mana ramp is where you want to be, the fast rocks, Ancient Tomb/Gaea's Cradle/Gemstone Caverns, elves, etc.


Good luck!

RazortoothMtg on Varchild's World War

1 month ago

Maybe consider Dictate of the Twin Gods/Furnace of Rath? They're both cheap ways to double the damage from Varchild, and unlike the previously suggested Gratuitous Violence, they affect opponents creatures as well. While that is usually a downside, since most of your opponents creatures can only attack eachother you wont be taking much damage from them. However, you have to be careful with them, and if your playgroup has decks like Xenagos, God of Revels or Saskia the Unyielding they might be more likely to kill you than help you

Avatar of Slaughter, Curse of the Nightly Hunt, Goblin Spymaster, Grand Melee, Rowan Kenrith, and Warmonger Hellkite all force opponents to attack with their Survivors. Even though they can't block or attack you with them, they might sometimes want to keep them back and gang up on you instead. Goblin Spymaster is my favorite here, since it also gives opponents additional tokens to have to attack with. Kazuul, Tyrant of the Cliffs helps make it so opponents dont attack you with their other creatures.

synchi64 on Can i respond to a ...

3 months ago

Let's put that question into context, i want to build a human tribal deck around Saskia the Unyielding, as i bult it, i found the deck lacking of remouval, so i concidered adding Mangara of Corondor, since i run Ashnod's Altar, and since i care about graveyard interaction, here's the real question, asuming i tap Mangara of Corondor to put Mangara of Corondor's activated ability on the stack, can i sacrifice Mangara of Corondor using Ashnod's Altar after i pay the cost of Mangara of Corondor's activated ability but with the ability still on the stack, to exile target permanent but puting Mangara of Corondor into the graveyard instead of exiling it?

Darkshadow327 on Attack of the Horde (EDH Tribal Series #9)

3 months ago

This deck has gone through 3 iterations, each bringing a different color identity. The deck started at Mardu with Zurgo Helmsmasher, then 4 color with Saskia the Unyielding, and now finally full WUBRG with Najeela, the Blade-Blossom. So a lot of the cards you have been in the deck at one point.

Aven Wind Guide is definitely a cards I need to think about, Brighthearth Banneret as well. Champion of Lambholt was in the running during the Saskia stage, but was cut because I didn't think it would do great, but it definitely would now. Rushblade Commander was under consideration as well, but looking back I should have cut Madrush Cyclops instead. Thrasher Brute will be considered as well.

Aura Shards would be a good idea seeing as this deck has the capacity to produce tons of tokens. Settle the Wreckage is a nice instant speed board wipe, and you underestimate Insidious Will. It is awesome to just turn someone's Path to Exile or other ambush effect when you are attacking and turn it against its caster.

Card draw isn't a huge concern, but there is always a place for it. Both Obelisk of Urd and Door of Destinies were in here at a point, they will have to find a spot once again.

You also underestimate Aggravated Assault I won't always have Najeela, and there is a possibility that I won't have WUBRG.

Hazezon Tamar is mostly here for more tokens, and Dakkon Blackblade is a beast, he can get huge. This can draw attention away from other cards, or just do some damage. Ezuri, Claw of Progress, is a nice card. All these tokens that get produced give me experience counters, allowing me to dump counters on stuff until my opponents are forced to get rid of Ezuri. Jazal Goldmane is nice because if I have a lot of tokens it makes them huge.

The +2/+2 affect of Bear Umbra is just a perk, the real power comes from the "When this creature attacks, untap all lands you control"

Thanks for the suggestions, this will help the deck advance and become better!

Darkshadow327 on Advertise your COMMANDER deck!

3 months ago

Deck that has recently been revamped after Battlebond spoilers. The deck is part of my EDH Tribal Series (warriors) and the commander has changed to Najeela, the Blade-Blossom from Saskia the Unyielding


Attack of the Horde (EDH Tribal Series #9)

Commander / EDH* Darkshadow327

SCORE: 2 | 36 VIEWS | IN 1 FOLDER


Also, let me know if there are some tribes you want me to do (some are under construction but the completed ones can be found Here)

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