Saskia the Unyielding

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Legacy Legal
1v1 Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Mythic Rare

Combos Browse all

Saskia the Unyielding

Legendary Creature — Human Soldier

Vigilance, haste

As Saskia the Unyielding enters the battlefield, choose a player.

Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.

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Saskia the Unyielding Discussion

epajula on Teenie Tiny Tana Tymna Tumults

1 week ago

Regarding your commander why wouldn't you just play Saskia the Unyielding? Would Ravos, Soultender work better with Tana if you wanted to keep her? Another pairing that may work for you is Sidar Kondo of Jamuraa so you could play Vial Smasher the Fierce. Sidar isn't too impressive until you drop Master of Cruelties. He would also have synergy with some of your hatebears.

landofMordor on Eon_Requiem

1 week ago

Hey there! Noticed your post on Argy's page. clayperce has a TON of excellent resources for new EDH players. I totally agree with him that the forums are a good place to start.

Additionally, he's right in saying that your deck should reflect your budget, the competitiveness of your meta, and the colors you like to play with.

That said, I have a couple more suggestions for you as far as "aggro/control" commanders go. Aggro in Commander is best paired with disruption, since Commander is a 40-life format and aggro strategies are much tougher to pull off. That said, there's an excellent Saskia the Unyielding precon for $40-ish that you can probably find. As far as brewing your own deck, Surrak Dragonclaw, Samut, Voice of Dissent, Gisela, Blade of Goldnight, and Archangel Avacyn  Flip all fit the role you need from an aggro-control commander: enough power to push through damage, and also access to colors/abilities of disruption and control. Does that sound like what you're going for? hmu and let me know, and I'd be glad to help out best I can.

Reverie42 on Reverie42

3 weeks ago

I started buying the EDH precons as full sets starting with C14 as a way to get in to the format, then began upgrading some of them this year.

As of now, I've done all of the revamps that I intend to do for the C14-C16 decks. I'll probably write more about that process later. There were three decks that I did not attempt to upgrade, though, so I figured I would explain why.

  • Nahiri, the Lithomancer: I would want to build this as an equipment deck. Unfortunately, the good equipment is extremely expensive, and the deck is not really that awesome even when fully built out. I'd love to build it out one day, but not when the equipment package alone would cost multiple times what I'm willing to spend on one deck.
  • Ob Nixilis of the Black Oath: Ultimately, this deck feels too much like a worse version of Meren to be worth building out. I'd like to build some flavor of mono-B some day to play with some of the cool toys that don't work so well in multi-colored decks, but given that it would be a nearly complete overhaul of the deck, I will probably wait until after the C17 decks come out to try it.
  • Ezuri, Claw of Progress: Ezuri is basically just a strictly worse Atraxa at this point. The other option is to go snake tribal, but that's just not realistically a very good deck. You end up running all of the "build your own tribe" cards, and at the end of the day, there are just way better tribes to use at that point. If I were to build something in Simic colors, I'd likely go Bant and build out a bounce/flicker themed deck in the vain of my U/G Bounce casual 60-card list.

There were also a couple interesting decisions in a few of the decks that I did choose to build out:

  • Kalemne, Disciple of Iroas I originally skipped since it felt like a fairly linear voltron-ish deck. It eventually turned out that having a fairly linear voltron-ish deck is really helpful for briging new players in to the format who feel intimidated by the crazy combos, timing manipulation and rules intricacy of other decks. It's also a great deck in multiplayer for keeping some of the degenerate decks honest since it tends to get ignored right up until it just wipes someout out. While this isn't one of the strongest decks, there are a handful of legitimately skill-testing match-ups (like Daxos) that made me glad I built it.
  • Saskia the Unyielding was another initial skip since my original take on it was that it basically jund aggro, which was more than I wanted to spend for a fairly linear deck. I came back to it when I was looking to build a token deck. With new toys like Hanweir Garrison , Odric, Lunarch Marshal and Samut, Voice of Dissent, there was enough cool stuff going on at a reasonable price that I took the plunge. A lot of people in my play group like tokens, and this has been a popular choice for people to play, so it's been worth it.
  • I threw pretty much all of Mizzix of the Izmagnus out to build out a U/R chaos deck. This leaves my stable without any dedicated spellslinger style decks, which I want to build out. I don't know if what I want for that is Mizzix, Narset, or maybe something new. This is another deck I'll likely wait until after the C17 decks come out to take a stab at. I feel like every playgroup should have a chaos deck to break out once or twice a year, and in general I think even when it's frustrating, it tends to lead to more memorable games than storming off would.
  • Kynaios and Tiro of Meletis was one that I wanted to build but didn't intend do. I always thought group hug decks were neat, but we have so much 1v1 in our playgroup that I figured I'd rarely actually get a chance to play it. Ultimately, I settled on a game plan that was less politics and more about resource flooding and board wipes with a combo finish and made up a sideboard to remove the combos in multiplayer. This is another deck that can lead to memorable games as the insane levels of ramp and draw mean everyone is constantly setting up crazy broken board states and then getting wiped until someone breaks through.

Reverie42 on Control The Dead - Dark Shaman Best Shaman

3 weeks ago

I started buying the EDH precons as full sets starting with C14 as a way to get in to the format, then began upgrading some of them this year.

As of now, I've done all of the revamps that I intend to do for the C14-C16 decks. I'll probably write more about that process later. There were three decks that I did not attempt to upgrade, though, so I figured I would explain why.

  • Nahiri, the Lithomancer: I would want to build this as an equipment deck. Unfortunately, the good equipment is extremely expensive, and the deck is not really that awesome even when fully built out. I'd love to build it out one day, but not when the equipment package alone would cost multiple times what I'm willing to spend on one deck.
  • Ob Nixilis of the Black Oath: Ultimately, this deck feels too much like a worse version of Meren to be worth building out. I'd like to build some flavor of mono-B some day to play with some of the cool toys that don't work so well in multi-colored decks, but given that it would be a nearly complete overhaul of the deck, I will probably wait until after the C17 decks come out to try it.
  • Ezuri, Claw of Progress: Ezuri is basically just a strictly worse Atraxa at this point. The other option is to go snake tribal, but that's just not realistically a very good deck. You end up running all of the "build your own tribe" cards, and at the end of the day, there are just way better tribes to use at that point. If I were to build something in Simic colors, I'd likely go Bant and build out a bounce/flicker themed deck in the vain of my U/G Bounce casual 60-card list.

There were also a couple interesting decisions in a few of the decks that I did choose to build out:

  • Kalemne, Disciple of Iroas I originally skipped since it felt like a fairly linear voltron-ish deck. It eventually turned out that having a fairly linear voltron-ish deck is really helpful for briging new players in to the format who feel intimidated by the crazy combos, timing manipulation and rules intricacy of other decks. It's also a great deck in multiplayer for keeping some of the degenerate decks honest since it tends to get ignored right up until it just wipes someout out. While this isn't one of the strongest decks, there are a handful of legitimately skill-testing match-ups (like Daxos) that made me glad I built it.
  • Saskia the Unyielding was another initial skip since my original take on it was that it basically jund aggro, which was more than I wanted to spend for a fairly linear deck. I came back to it when I was looking to build a token deck. With new toys like Hanweir Garrison, Odric, Lunarch Marshal and Samut, Voice of Dissent, there was enough cool stuff going on at a reasonable price that I took the plunge. A lot of people in my play group like tokens, and this has been a popular choice for people to play, so it's been worth it.
  • I threw pretty much all of Mizzix of the Izmagnus out to build out a U/R chaos deck. This leaves my stable without any dedicated spellslinger style decks, which I want to build out. I don't know if what I want for that is Mizzix, Narset, or maybe something new. This is another deck I'll likely wait until after the C17 decks come out to take a stab at. I feel like every playgroup should have a chaos deck to break out once or twice a year, and in general I think even when it's frustrating, it tends to lead to more memorable games than storming off would.
  • Kynaios and Tiro of Meletis was one that I wanted to build but didn't intend do. I always thought group hug decks were neat, but we have so much 1v1 in our playgroup that I figured I'd rarely actually get a chance to play it. Ultimately, I settled on a game plan that was less politics and more about resource flooding and board wipes with a combo finish and made up a sideboard to remove the combos in multiplayer. This is another deck that can lead to memorable games as the insane levels of ramp and draw mean everyone is constantly setting up crazy broken board states and then getting wiped until someone breaks through.

NV_1980 on Kalemne's Giant Clan

3 weeks ago

I agree with your comments concerning Lairwatch Giant and Hundred-Handed One. However, by himself I don't think Lairwatch Giant is stronger/better than any of the other Giants in my deck. You really need Godsend on the field to bring out his true potential. That's the reason why I'll (probably) not add him.

As for Godo, I'm not that interested in extra attacks :) The equipment tutor is nice but I have many cheaper cards to compensate for that. Tell you what though, if I ever get around to building a warrior/barbarian deck around Saskia the Unyielding, he'll be one of the first cards I'll add.

MindAblaze on Trying to fill a void

1 month ago

It is one of the ways I've considered building Saskia the Unyielding. Four colors is overwhelming though. Good stuff aggro?

golgariizzet on Nature's Growth

1 month ago

Coat of Arms, Door of Destinies, Obelisk of Urd are solid for tribal your commander is awesome but have you thought of maybe Ulasht, the Hate Seed possibly Tana, the Bloodsower. Rith, the Awakener is also a good commander i was not going as tribal but the saproling deck i made was with Saskia the Unyielding i like the colors. just some thought here's mine check it out.SEEK AND DESTROY

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