Back:Avacyn, the Purifier
Legendary Creature — Angel
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
|Have (4)||, orzhov_is_relatively_okay819 , sonnet666 , metalmagic|
|Want (3)||JohnHosie , mccduff , Rabu|
Printings View all
|From the Vault: Transform (V17)||Mythic Rare|
|Shadows over Innistrad (SOI)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Archangel Avacyn occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Recommendations View more recommendations
Latest Decks as Commander
Archangel Avacyn Discussion
4 weeks ago
Hi! Fellow Pioneer lover. I run a more aggressive, traditional spirits list, but I think your more midrange oriented list is cool too! I had a few thoughts though...
The maindeck Rest in Peace and Eidolon of Rhetoric are hyper specific answers. You probably don't want them main deck, they're just not going to do anything in most situations. If you're desperate to have maindeck graveyard hate for some reason, Remorseful Cleric is a little more reasonable generically.
Supreme Verdict in not probably a great pick for a deck that wins with a wide board of creatures. I appreciate that you want a sweep, but Settle the Wreckage is probably more the effect you're looking for. I know that you can 'combo' verdict with Selfless Spirit , but there's no need to force yourself to find a combo.
Render Silent probably isn't the counterspell you're looking for; it's expensive with low upside. Spell Pierce is more traditional, but if you're trying for a longer game, maybe Absorb is more what you want. The hardest matchups are aggressive decks and decks full of removal, so life gain is pretty relevant text.
1 month ago
One major vulnerability of this deck is its vulnerability to sweepers (most notably Supreme Verdict ) and I'm pondering how best to combat that.
Obviously, we have a perfect answer in Archangel Avacyn Flip, but she's pretty expensive, and not something you want to run 3 of in the side. I'm considering Heroic Intervention and Rootborn Defenses , the former wins on being cheaper and also offering hexproof, the latter by quite often netting you an angel token and being in all white (which remains the deck's main color despite splashes). I see you're using Unbreakable Formation in pretty much that slot, why did you pick it over the alternatives?
1 month ago
Archangel Avacyn Flip's ETB ability is a triggered ability. When a triggered ability is put onto the stack, there is a round of priority before it resolves. In this case, when Archangel Avacyn Flip's ETB is put onto the stack, it does not have indestructible yet. There is a round of priority where players can kill her because her ETB triggered ability has not resolved yet.
In case you are wondering how this differs from the original post and Boza's answer. Once you begin to resolve Collective Brutality 's effect (in this case the part where target player reveals their hand), the effect on the stack is resolving. During the resolution of a spell or ability, no player has priority.
1 month ago
1 month ago
2 months ago
One thing I’ve noticed that your deck is very counterspell heavy, with 11 in the main deck; in general, from personal experience, decks that are heavily counterspell based aim to control the tempo of the game, slowing their opponent’s game plans while advancing their own. However, the quality of counterspells aren’t great in your deck and get very quickly outclassed (see Izzet Charm / Quench as opposed to something like Absorb / Frilled Mystic ) and there aren’t any flash threats present in your deck that aren’t cheap counterspells. Looking at Azorius and Simic Flash, they hold up the threat of counterspells, but also have ways to apply pressure in case there is no need to counterspell, such as Nightpack Ambusher and Archangel Avacyn Flip. While you have Cryptic Serpent and Enigma Drake , playing those on curve prevents you from holding up counterspells, and every turn later they’re played allows your opponents to go over your game plan, and potentially beat you. Maybe adding something like Young Pyromancer or Thing in the Ice Flip would be better than Curious Homunculus Flip, as one can generate a huge battlefield and the other can provide a huge threat and tempo shift. Bedlam Reveler can also be better late game, as even though you have to tap on your turn for it, it can help refill your hand. Improving the quality of counterspells with cards like Ionize and Mindswipe could make your deck much better late game, and maybe adding more flash threats like Elder Deep-Fiend , Brazen Borrower and Brineborn Cutthroat could help apply more pressure to your opponents. Cards like AEtherize to act as a pseudo Settle the Wreckage could be a great idea as well. Of course, this kind of Izzet Flash deck not be the goal of your deck; in that case, perhaps remove Quench and Izzet Charm , as these kinds of counterspells are only really good early game and are dead draws later on.
2 months ago
Friend of mine who's barely played MTG before (a prerelease about 5 years ago and some arena) borrowed this list for a local tournament and went 2-2 literally without sideboarding (I wasn't able to anticipate the field super well, so he wasn't sure what to bring in/out and just ran mainboarded every game.
God-Eternal Oketra is fantastic, next to nothing kills her and if you curve Monument into her you are in a damn good spot.
Archangel Avacyn Flip has very strong blowout potential against wraths and makes combat math a nightmare for opponents, but the potential to lose your entire board to a fatal push on an inspector the next turn makes me think we should go down to 0-1 of her and delegate her to the sideboard. Probably going up Oketras to match.
I think we only really want ~2 Bygone Bishop . I would go down two of those guys and one Hanweir Militia Captain Flip, our most mediocre card, for 3 Smuggler's Copter . We're playing Inspector and a ton of 1/X tokens anyways, this lets the weenies we make tap for value that same turn and gives us an evasive threat.