Back:Avacyn, the Purifier
|Commander / EDH||Legal|
Printings View all
|From the Vault: Transform (V17)||Mythic Rare|
|Shadows over Innistrad (SOI)||Mythic Rare|
Combos Browse all
Legendary Creature — Angel
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
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Archangel Avacyn Discussion
1 week ago
Also I can’t believe I didn’t think of this card before, but there’s one card that perfectly fits your theme! Archangel Avacyn Flip! She comes down and protects your board from a Wrath, and then when she flips, her damage ability is one-sided thanks to Tajic!
2 weeks ago
Basically for the purposes of EDH/Commander deckbuilding, it doesn't matter if you're only going to play a card using a certain color, or only half of a split card, or whatever. If you want to include cards like Far / Away, Archangel Avacyn Flip, Shaman of the Great Hunt, General Tazri, or Creakwood Liege in a deck, you need to care about its color identity. Each of these cards has a color identity that is a sum of all its parts, not just what is in its casting cost.
Far / Away is UB, so you can't run it in a mono-blue Commander deck just because you aren't planning to ever play Away. Archangel Avacyn Flip is RW because you count the back side of the card in the color, so it can't go in GW decks. Creakwood Liege is still GB, even though you could cast it with just one of those colors, so it can't go in your Gruul deck. General Tazri is five-color, so you need a five-color deck. And your Shaman of the Great Hunt needs a Temur deck (or more) to work.
Limitations like this make deckbuilding interesting and a challenge. Of course, there are always the people who just find the cheapest five-color commander they can just so they can avoid the color identity problem and end up playing 99-card singleton instead of actual EDH.
Of course, your particular group is always welcome to houserule it so that you could run Shaman of the Great Hunt in your deck.
The reason Extort is exempt from the color identity is because the mana symbol only shows up in reminder text, and reminder text isn't always guaranteed to be printed on the card--see Air Elemental (M19) versus Air Elemental (Ixalan).
2 weeks ago
I’d go with Samut since she lets you basically threaten lethal every turn she’s out as long as Craterhoof Behemoth is in your deck. She also gives you access to Archangel Avacyn Flip, Selfless Spirit, and Dauntless Escort to protect your board from wraths.
1 month ago
+1 from me!
1 month ago
@Shana42: Holy crap I can't believe I forgot to add Sun Titan I have six of them. I guess the bigger question is what looks like it can be cut for it? Also looking to maybe add Archangel Avacyn Flip but not sure what to cut.
1 month ago
2 months ago
Possibility Storm is probably the greatest enemy of all to control players there is and it has little down side for your deck.
Karmic Guide is a useful angel and helps with removal problems and Angel of Serenity is good removal/recursion. If you prefer more protective measures there's Aegis Angel, Archangel Avacyn Flip and Deathless Angel for in tribe options.
I think you are better off skipping the voltron route as its kinda slow and instead aim for haste and extra combat effects like Aggravated Assault (goes infinite with Sword of Feast and Famine), Combat Celebrant, Waves of Aggression and just crush your opponents quickly. If you go this route Crescendo of War and Archangel of Strife will make things very interesting.
With that in mind you may have better luck with Aurelia, the Warleader piloting the deck, I personally think the extra combat step is more valuable as your not geared to exploit pinging damage or burn spells with Gisela, Blade of Goldnight. If you don't swap her out you should add Heartless Hidetsugu then and exploit that damage bonus.
2 months ago
Shalai, Voice of Plenty is more of a sideboard card in my opinion to start and even then I would only personally run it as a one-of there. The list you have here is very much somewhere between the decks I mentioned earlier, taking some things from martyr proc and some from B/W tokens. My first suggestion though is to drop the soul sisters plan. It may seem weird I know but personally I have always found it much too slow for modern and they likely don't sit around long anyway, in their place I would run 4x Martyr of Sands, 2x Cast Down, 1x Wrath of God, 1x Oblivion Ring, and 1x Damnation. This is also assuming Shalai gets moved to the side. Ajani's Pridemate can also go with this setup, in it's place 1x Timely Reinforcements, 1x Gideon of the Trials, and 2x Sorin, Solemn Visitor can come in. The plan should be to gain enough life quickly to beat down with ascendant but to that end have a ton of removal characteristic to midrange to help this plan.