Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
|Have (2)||pskinn01 , sonnet666|
Printings View all
|Tempest Remastered (TPR)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Dream Halls occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Dream Halls Discussion
3 days ago
smashadams83 Thanks for the input!
Rite of Replication: Is that how that works? I'm a little fuzzy on how the legendary rule applies here. I view Rite of Replication as a copy of a sphinx which I think is good, and the kicker option can be huge. The slot that it would have to take I think would be Clever Impersonator or Phyrexian Metamorph. But I prefer the versatility of those cards to the kicker ability. Perhaps its time to take out my trusty Serra Sphinx.
Mystic Sanctuary: I agree with you on this one, I should probably take out an Isalnd for it.
Back to Basics: I have thought about this one before, I think its an excellent card that could take the propoganda slot in some matchups. Typically I don't run it because I don't have fun with it, but it definitely deserves a spot. HOWEVER I don't know how to get rid of it when I want to start using my Shrine to Nykthos. There is a little anti synergy here.
I'll have to do more thinking on Mind Over Matter && Dream Halls, I think they have potential. IDK what slot they would take yet, but I can see them putting in work if I include more card draw into the list. What's holding me back from these cards is that they are basically worse versions of Omniscience.
3 days ago
hey this looks like a really solid deck! long term plans is amazing and i play it in my version found here https://archidekt.com/decks/368865#A_Riddle_of_Sphinx
i put a brief description of what my deck is looking to do in there.
rite of replication is certainly worth it, it can win you the game most often if you play it as you will have so many cards in hand people will just scoop. If you kick it on unesh its 30 triggers which goes 120 cards deep and that would leave me with nexus of fate with the only card in my deck.....
id suggest sphinx of enlightement and windreader, then do alot of extra drawing for you. phyrexian metamorph has great utility and if you run any bounce type spells you can reset him.
my secret weapon is Mind Over Matter which is just insane if you land it with nykthos or nyx lotus you can just go nuts and usually storm off. highly recommend it as you will usually have plenty of cards to dump to it to keep chaining spells together. also Dream Halls is neat here and can do some serious work.
oh and add mystic sanctuary its amazing here!
back to basics also is nice if your meta plays the right manabases for it.
i need some upgrades like mana crypt, opal and mana drain but otherwise the deck has been really smooth since the paradox engine ban :(
let me know if you have any questions!
1 month ago
First and foremost, huge fan of this build. I jumped on here for some help because my friend has a Torbran, thane of redfell that was kicking my ass and I needed to develop something to go up against it and this build was it. Thank you! I am working on my own take on this build.
1 month ago
Hey, nice deck, I like the idea, madness is tricky I think, I love the idea of having all of the synergies but I’d pick a main one and stream line the others to help you decide what to remove.
I thi The suggestions I would make for the list as is are:
Pros. It’s treasure tokens so much better for mana fixing as adds one of any colour, not colourless. It’s whenever another creature dies, not non-token creature. Which can also be very beneficial.
Cons. It’s 1 mana more expensive. It’s not a vampire...
I think you could cut down on the removal as you’re running a lot of it, maybe adding in Attrition would be good because it’s constant. Slaughter could be cut as could Unfulfilled Desires If you could budget for it Dream Halls could be very good, because it’s a madness outlet that lets you cast another spell too.
I hope you found this useful :)
2 months ago
Hey, fellow GG player! Sweet build!
Also some of my favorites which can work well in your favor with the tokens is Shepherd of Rot, Gray Merchant of Asphodel, and Gempalm Polluter. The Gempalm Kill comes out of nowhere and I’ve won many games that way.
Feel free to give me feedback as well. Always looking to improve! +1 Good Luck
3 months ago
K1ngMars, I don't know how to answer to someone's comment but I hope you're gonna see it. Thanks for your comment at first,
I'm definitely going to improve mana rocks, hopefully with Moxes but they are quite expensive so I think I'll start with 2 mana ones, for Izzet Signet there is a big NO from me, it's only 2 colors deck and I need mana to activate it what makes it inefficient if i played it for my last mana and it got replaced by Talisman of Creativity.
Timecrafting is pretty good if I go for casting cards out of suspend. I'm not really sure about Leyline tho, on one hand it's cool to have but but, on the other, I'll probably replace it soon with something better like another tutor or combo piece.
Shivan Sand-Mage seems to be bad tbh,it has suspend 4, to make it efficient I need to suspend it at least 2 turns before something else, I might not have anything to suspend what makes it useless then, if I do, I show it to everyone and become the target most likely what is not a good thing.
As Foretold is also interesting but very slow, to become useful it needs at least 5-6 counteres, you won't get to that moment, in addition, it seems dangerous what makes you the potential target while you have nothing to do with it for 5 turns anyway. I'd never play it in a deck that is supposed to be serious and ready high level.
Also, banning extra turns and land destruction in your playgroup makes jhoira kind of useless, you have no other ways to win tbh, casting big creature once upon a time out of suspend is not that good unless it happens very early otherwise you need to wipe the board or get more turns. It actually kills this deck, maybe it's not the best to lose to that but it seems to be more fair that other combat oriented decks which lose to board wipe killing 1 person before who then has to wait long for another game whereas with those board wipes you secure the victory (most likely) but it requires at least 2 spells to resolve and it's not that easy.
Furthermore, I'm looking forward to improve the deck with fetch lands, Scroll Rack and more tutors like Intuition or Personal Tutor helping me to combo off with Dream Halls/Omniscience and get my infinite turns.
4 months ago
Just to say it, I personally hate infinite combos. I try to avoid them in my decks (except for long, over-complicated ones); however, if you're looking to do better and win harder and faster, then Parun is perfect.
I know that this will raise your budget by a little bit, but if you're looking for combos to win off of, I would suggest adding Kiki-Jiki, Mirror Breaker to your deck as well as a few combo pieces to go along with him. I'll list a few combo pieces:
- Helm of the Host. Make it to declare attackers step, copy Kiki-Jiki, Mirror Breaker and then the copy can clone itself (as it has haste). Though this doesn't win the game itself, creating 1 million Kiki-Jikis can get you close. But, if you have the next card on the list, then you should be able to win
- Intruder Alarm. Basically, copy a creature and then untap Kiki-Jiki, Mirror Breaker. Infinite of any non-legend and attack with all of them to win assuming no interaction
- Breaching Hippocamp, Deceiver Exarch, Pestermite, and Corridor Monitor. All of these allow you to untap Kiki as you clone them and then attack with 1 million of those guys.
I think that all of those also work with Splinter Twin which is a bit cheaper.
Enter the Infinite is also quite good. If you have Parun out, you deal a lot of damage with his ability. Usually, it's easiest to cast that spell if you have Omniscience which then allows you to play your whole deck for free. Easiest way to win from there is to play Jace, Wielder of Mysteries and +1.
The only other thing I can recommend is more wheels I suppose that's not just straight upgrades (I understand that budgets are a thing lol). Wheels allow you to find your combo pieces faster while also allowing you to do some damage with Parun. If you really want to make your wheels that much better and are willing to really extend on the budget, you could add Mind Over Matter and Dream Halls.
I'd make sure you actually enjoy playing infinite combos as well as make sure that you have an extra deck with you if you play a lot of the cards I recommended. A lot of people (myself included) don't enjoy games that last as long as shuffling your deck.
Regardless, best of luck with your deck!
4 months ago
Guys sorry it took me that long to answer you all!
ToolisMaynard The site is a bit buggy and sometimes it happens. :( Sould be working fine now! But I need to warn you that the primer isn't 100% updated with the list.