Dream Halls

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Mythic Rare
Stronghold (STH) Rare

Combos Browse all

Dream Halls

Enchantment

Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.

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Dream Halls Discussion

goblinguiderevealpls on Razin' minds, takin' names (competitive primer)

1 week ago

yes, crawler was in the infant stages of this list along with other slow creatures like Jace's Archivist

nekusar definitely does have a bounty on his head a majority of the time, which is why I run a decent amount of countermagic and control/permission

like most "efficient" edh decks, this deck does not require the use of its commander to win effectively, and he is often used as a blocker, or I simply cast him when my opponents are tapped out or when i have a counterspell in hand and can protect him enough to start wheeling, but he certainly does get answered more than the other cards in the deck, but i dont need to cast him to be able to kill opponents with mill or damage from cards like Chains of Mephistopheles, Underworld Dreams or Liliana's Caress

generally, the most trouble i have had is from selesyna or creature combo decks, since I run a very limited amount of potential blockers, and being spell-central renders me weak to token swarm, which is the main reason I run mainly utility creatures and a lot of creature answers like Evacuation, Damnation, Toxic Deluge, Cryptic Command or Rakdos Charm, and in the earlier stages i ran things such as Propaganda and Crawlspace, and Torpor Orb

secondly, I've found that Aura Shards or Bane of Progress effects really gimp the deck, since outside of nekusar himself a lot of my wheel value comes from artifacts and enchantments such as Dream Halls, Waste Not, Underworld Dreams, Teferi's Puzzle Box, or mana rocks, also hoser cards such as Spirit of the Labyrinth can stop wheels, and since grixis lacks any real form of enchantment removal, I will have to rely only on countermagic or bounce to answer aura shards or the like

other than hatebears, token swarm and stax effects that gimp spell decks such as Nether Void being my main weakness, I also find that wheeling a lot enables the HELL out of flashback or reanimator decks like Kess, Dissident Mage, Sedris, the Traitor King, or Sidisi, Brood Tyrant, due to wheels filling up graveyards relatively fast.

to combat this, i run graveyard hate such as Rakdos Charm and Bojuka Bog, and previously,Leyline of the Void. the reason being that when i wheel multiple times and they have a large graveyard with threats like Golgari Grave-Troll and Past in Flames, i can then exile those threats, which then allows me to cast Timetwister for maximum advantage as I shuffle away 50 cards while they get zero

essentially the main weaknesses of a wheel spell deck would be decks that take advantage of wheel effects or my lack of blocks, so creature heavy, reanimator, or stax decks usually give me trouble with combat damage, graveyard recursion, and combo denial respectively.

hope that was informative enough!

evncrbch on Nekusar's Wheel in the Sky

2 weeks ago

butthurt_qrow - I was testing other stuff in place of Teferi's Puzzle Box and I have found that I miss that card a lot, so it will definitely be getting added back into the list. Also Whip of Erebos is a neat bit of sustain that I hadn't thought of before, so thank you I will see if I can include it.

goblinguiderevealpls - Memory Jar is incredibly strong, I'm honestly not quite sure why it has taken me so long to look for ways to get it into the list. I probably forget it exists any time I go to edit things. As for Notion Thief, I think it is extremely strong for lists looking to combo off very hard with things like Mind Over Matter + Temple Bell , but I am trying to keep this list more semi-competitive because of the audience I am playing with most of the time. This means I am probably running less combo potential. This leads to the next couple of cards, Dream Halls and Mind Over Matter. Dream Halls may make the list, but I will probably refrain from running Mind Over Matter for the time being simply because while I want the deck to be able to win, I don't want to have every game run the same, ending with me going infinite. Necropotence is probably a card I will find the space for as well. Phyrexian Arena and Geth's Grimoire are also cards on my radar that will find space, I'm almost positive. Commit / Memory is another card I have been looking at, and I guess I never got around to putting it in the maybeboard while I figured out what I was going to cut for it. I like Deadly Tempest a lot, didn't even know that card existed. Finally, regarding the Pact of Negation suggestion from Delta-117, yes, I know the card is great, but I also am not sure that I want to spend that large of a chunk of my budget for upgrades to this deck on it just yet. Long term, yes the card gets in here, currently, it's probably going to need to sit on the bench.

goblinguiderevealpls on Nekusar's Wheel in the Sky

2 weeks ago

hey, I have a competitive nekusar primerand ive been playing him since printing so nearly 5 years now,

obviously my list is budgetless but it might help you get some budget ideas, some i dont see would be:

Memory Jar and Notion Thief are some of his best cards.

memory jar can easily be copied to exile the first jars hand of cards, all while discarding them to the wheel engines you're also missing, Dream Halls and Mind Over Matter its also a cheap, easily casted wheel

notion thief may negate the draw damage, but after a single wheel youve drawn more cards than a consecrated sphinx and can damnation into wheeling out

you also run a bit too many creatures for the amount of board wipes you run, and the upkeep ones are rather slow and easily dealt with

you also need a lot more draw engines as backup in case you cant wheel to loot more cards

Teferi's Puzzle Box may seem bad, but with Notion Thief it forces your opponent to bottomdeck their hand and draw 0-1 cards while you draw the rest

Necropotence no reason you shouldn't run this if you have Anvil of Bogardan, it negates the downside and allows you to draw enough cards to win as soon as turn 4 if you cast anvil turn 2 and potence 3 exiling 1-39 cards

other backup draw engines (self only, howling mine just gives opponents card advantage.) besides potence i dont see are Mystic Remora, Phyrexian Arena, Geth's Grimoire, Dark Tutelage, and, more importantly the game-winning combo wheel engines, Dream Halls and Mind Over Matter

also Memory is a great new wheel with a counterspell/bounce to boot!

overall id suggest running much less creatures and cut the walkers, as the planeswalkers are very low impact and you have very few ways to block them getting stomped, ive even ran megajace and dack and found them less than useful, i only run Tezzeret the Seeker for the artifact ramp/tutor, but he isn't budget friendly of course :(

I would add even more creature hate such as Evacuation, Rakdos Charm,Deadly Tempest, Incite Rebellion, AEtherize, Cryptic Command

anyways, +1 for playing the best damn commander there is

check out my primer and see if you get any ideas from the budget cards or combo descriptions! if it helps feel free to "like" it, and hope my suggestions were of help

4 life

may your wheel be done

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

3 weeks ago

rkjunior: Dream Halls lets me chain wheels, mostly. Cast half my hand by discarding the other half, cast a wheel, repeat until I get to a combo. It's also one of the best ways to cast my commander without paying that obnoxious 6 mana.

And Jace Beleren's just too...low-impact for this deck. An extra card per turn is nice, but I don't want to give cards to opponents when possible, and his -1 has limited utility.

HauntinYou: Thanks for the comment, man!

Firestorm is a very good idea to terminate the combo; I'm not sure why I excluded it. I must find a slot, thank you!!

I've considered effects like Tears of Rage, and it's a great budget replacement for Shared Animosity. For the moment, though, I'm not sure I have space for it :(

I am...no longer on a budget for this deck, lol (evidenced by my inclusion of freaking Timetwister haha). Mana Drain, while good disruption if needed, is actually here as a ramp card more than a counterspell. If I can counter a 3-drop on T2, I can cast The Locust God T3!

rkjunior on The Ten Plagues: Locust God EDH | *PRIMER*

3 weeks ago

Sounds good. What are your primary targets with this iteration for Dream Halls? Also, to try Mind's Eye, I cut Mystic Remora (for now) to see how it plays. Any thought on Jace Beleren for another low curve draw option?

KALE434 on Inalla Potter and the Sorcerer's Stone

1 month ago

Got a couple of suggestions for you, Dream Halls, and Mirror Gallery might be some good additions to the deck.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

1 month ago

MordMetal: Strong ramp is usually the solution TBH (or Paradox Engine/Dream Halls, for "easy mode").

With fast ramp, you can play powerful draw spells early, draw more ramp, cast Locust God T3-4 easily, then combo the following turn (often with counter protection).

I don't have this available off the top of my head, but I can record my next few games and get back to you if you want.

goblinguiderevealpls on Azami Combo

1 month ago

Gotta have Dream Halls, its effectively an omniscience for half the mana cost comes out much earlier and doesnt cost you yoyr entire mana pool :)

You're lacking Nykthos, Shrine to Nyx can never have enough mana ramp!

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