Dream Halls


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Mythic Rare
Stronghold (STH) Rare

Combos Browse all

Dream Halls


Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.

Price & Acquistion Set Price Alerts



Dream Halls Discussion

pyromaniac53 on Muldrotha's Madhouse - No Infinite

2 weeks ago

Dream Halls is absolutely ridiculous with Muldrotha. Muldrotha can let you cast it, and once it hits you can just go crazy, and any kind of card draw is stupid. The only thing to watch out for is playing against decks that can make use of it. But if all goes well, you can probably get so far ahead the turn you play it that it wont matter what your opponents do.

Squirrel_of_War on Muldrotha Exhumes All

2 weeks ago

@ Last_Laugh, I don't have a way to get Primal Surge back from the yard and I'm not running very many tutors otherwise I would totally run it (especially if I was trying to make this competitive and oppressive). Both those land are good choices but I am running others in their place because I am trying to keep a decent number of basics for Sakura-Tribe Elder and Solemn Simulacrum to fetch repeatedly. To be a little more specific cards like Sequestered Stash and Ipnu Rivulet basically say "draw four/five cards" if Muldrotha is out and Geier Reach Sanitarium lets me trigger a dredge which I have found to be super helpful.

@ pyromaniac53, those lands just did't make the cut (see above). Dream Halls, holy crap I never even thought of using it. It would be absolutely bonkers! However the fact that my opponents would be able to take advantage of it makes me very wary of the card. I may test it out and see if it's worth dropping the $25 to snag one up (might also toss one in my Scion of the Ur-Dragon deck too since that would just be unfair!). Thanks for the Hulk suggestion, I run it in Meren so may as well put it in here. Seal of Doom and Seal of Removal were both in here but I always found myself recasting 'better' enchantments and using my Shriekmaw or something else to do the job of the seals. I decided to add Executioner's Capsule back in because I added Trinket Mage and he can fetch up the capsule or more importantly Amulet of Vigor to go with my awesomely stupid Hulk chain in the deck description.

I appreciate your comments, don't forget to +1 if you like the deck!

VETJasper on Muldrotha Combo/Valuetide

2 weeks ago

Thanks again. Infinite mana combos are a consideration, although I'd probably go for something that can be tutored with Protean Hulk or Tooth and Nail such as Deadeye Navigator + Palinchron . Because I already have kill combos with those cards infinite mana has always felt a bit redundant. I also don't have many ways to draw more cards on my turn so it seems hard to make full use of infinite mana.

Woodfall Primus seems good, but if I have Mikaeus, the Unhallowed out I'm already very close to killing. He usually never even hits the board without his combo pieces entering with him. Infinite Woodfall Primus seems a little redundant as a result.

Glen Elendra Archmage is busted and should probably be in the deck.

Dream Halls is cool, but again I don't have very many ways to draw a lot of cards on my turn. I'd also need a way to consistently sac it at the end of my turn. Might be good for going for an explosive winning turn when I already have a lot of cards and just need to break through a Tormod's Crypt though.

I_TappedWrong on Muldrotha Combo/Valuetide

2 weeks ago

if you wanted to get really cheeky Dream Halls would be nothing but value on your turn, then destroy it before you pass turn and never use mana again.

NivStormfront on

2 weeks ago

Dream Halls wins games with Muldrotha. Throw it in and revel in the value.

NivStormfront on Muldrotha: Compost Heap

2 weeks ago

Psst. Dream Halls is, like, the best card for this deck.

pyromaniac53 on Muldrotha Exhumes All

2 weeks ago

I would suggest Evolving Wilds and/or Terramorphic Expanse. Neither is half bad in 3 colors anyway, and with Muldrotha out theyre great. Dream Halls is insane, especially with any way to draw cards. Casting Protean Hulk multiple times seems good, and Seal of Doom, Seal of Removal, and Executioner's Capsule all become repeatable removal once you cast Muldrotha.

Suns_Champion on WW2 Gravetide Propaganda

3 weeks ago

I love this hahah! Love the WWII propaganda... and Prossh being shot down... gold! +1

I am glad you already know of Mystic Remora... and hot damn @ Secrets of the Dead! Fantastic here!

Titania, Protector of Argoth could be nice in conjunction with Gitrog + Strip mine effects.

Eternal Witness?

Forgotten Creation might be a great repeatable self-wheel! Anvil of Bogardan works along those lines!

Finally, I think Dream Halls could get you some crazy, crazy value.

Well done!

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