|Commander / EDH||Legal|
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|Tempest Remastered||Mythic Rare|
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Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
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Dream Halls Discussion
1 day ago
Maizena. Disallow is awesome, but not strictly better than Disdainful Stroke in EDH. At least in my playgroup, Disdainful Stroke is pretty much a hard counter to anything relevant. This being said, Disallow would have been in there if I owned a copy, I didn't think the difference between that and the countermagic I ran was worth making an extra proxy for that matter. Dream Halls looks nice! I wouldn't necessarily run it here, but definitely keeping an eye on it for my ever-upcoming storm deck! Also, your hint on Archfiend of Ifnir was a great one! By the time I originally started making the list Amonkhet spoilers were barely out so I didn't look much into them, but that one is a perfect fit here! Thanks!
bradtheimpaler13 I could have sworn that I ran Psychosis Crawler in the deck. Maybe it was a last minute cut or I just didn't find my copy in time for the final list and replaced it with something else. Since this was a one-trick-pony of a deck, it was thrown together quickly and stripped apart soon after. I like keeping lists for future reference and this one was tremendously fun (for me at least!) so it is a card that will probably make the cut the next time I play Nekusar. Thanks!
5 days ago
Eklipse87 I would recommend not building a competitive deck immediately, and instead have fun with your playgroup making a weird meta. This deck is expensive, and there are faster and more consistent decks for less money in the same color combination anyways.
Decks that use Arjun, the Shifting Flame tend to want to get Arjun on the field, and activate his effect as many times as possible. They dig can dig for a few things to win: Alhamaret's Archive, Dream Halls, Paradox Engine, and then try to win with whatever infinite combos you like in the UR color combination.
This particular deck is considered to be one of the most optimal ways possible to use Arjun. It has wonderful (and expensive) mana rocks, ranging from Sol Ring to Lion's Eye Diamond, and runs some control to stall the game/protect its own combo until it wins.
5 days ago
I typically don't revive things too often using spells. I mostly get things back on the battlefield using Marchesa's ability. So while i like Entomb and Buried Alive, the deck just doesn't have spells consistent enough to revive creatures just by using spells alone. And I have thought about using Show and Tell, but I don't like having other ppl take advantage of that spell. And Puppeteer Clique only lets me gain control of things temporarily. I prefer to permanently gain control of other people's creatures.
With that said, I do love Dream Halls. I will heavily consider putting that in my deck. IF I don't put it in this deck, I will definitely put that in my mimeoplasm deck!
Thank you for your suggestion, and I will definitely take a look at your decks.
6 days ago
Hey...very cool and unique Marchesa build. Have you considered Show and Tell/Dream Halls/Entomb/Buried Alive to cheat your higher cmc stuff into play since you have quite a few of them? Also, I think Puppeteer Clique might work well for you to steal players' creatures, put +1/+1 counters on it, and sac them to permanently control them.
Feel free to check mine out too! +1
1 month ago
so kinda huggy, kinda controly?
My suggestions are as follows; both Dream Halls and Ice Cave are kinda huggy, in they they effect everyone. Dream halls makes boardstates get crazy fast, and ice cave keeps things under control. Mikokoro, Center of the Sea is a helpful land. And Rainbow Vale ends up in most hug decks.
Maybe Quest for Ula's Temple given your subtheme of tribal.
1 month ago
Dream Halls is also a great card. You will be able to chain some "wheels" with it.
2 months ago
For a wheel deck you don't run a lot of wheels,
Is this a French list? I can't help but notice the large amount of permission and spot removal, but a lack of board wipes (which are very important for multiplayer spell decks
What I learned from my years of playing nekusar is that a wheel deck works best when it functions without nekusar and he is simply a bonus, as you are mostly spells,you want the deck to function by itself, And if you took nekusar out of the picture (also common cuz of how common creature removal Is, and after a few casts he gets pricy) then cards like Curiosity, Helm of the Ghastlord, and Glistening Oil become obsolete when you can simply cast a game changer like Evacuation,Cyclonic Rift, Blasphemous Act, Damnation or Toxic Deluge, resolve an Underworld Dreams Dream Halls or Liliana's Caress and chain of wheels for lethal
I would recommend more hard wheels for efficiency, such as Reforge the Soul, Dark Deal, Winds of Change, Windfall as well as ways to copy Memory Jar and Teferi's Puzzle Box as well as any mana rocks such as Copy Artifact, Goblin Welder, Phyrexian Metamorph and Sculpting Steel.