|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Mythic Rare|
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Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
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Dream Halls Discussion
4 days ago
So I have an EDH deck, Politics Schmolitics, which for a while I have not been improving with certain cards which I blacklisted, as I felt they would break my deck in terms of my playgroup. However, my LGS has made an anything goes EDH league (not including banned cards) so I decided to try to put these cards in. The cards are, in no particular order: Paradox Engine, Library of Leng and Dream Halls. Given I want to swap the deck between my pod and my LGS tournament, what cards should I change to accomodate my blacklisted cards?
4 days ago
So... The Locust God offers an obscene amount of card advantage. Distant Melody, Slate of Ancestry, Kindred Discovery and not to forget Mind Over Matter/Dream Halls gives you an insanely good opportunity to draw and then cast your entire deck (Laboratory Maniac, etc
5 days ago
I really like this build. +1. I'm working on a build with Dream Halls that is a bit more creature focused and less competitive/win instantly. What do you think about the idea?
2 weeks ago
Cool to see this list - I am working on an Oloro, Annoying Ascetic list that plays a bunch of other Esper commanders until it can land a Phage the Untouchable + Fractured Identity combo, sometimes enabled by Dream Halls.
I'll also pitch Choice of Damnations as a fun card to play.
3 weeks ago
Play Dream Halls for extra cheese and wincon/combo piece. It is instant win with either Omniscience or Enter the infinite (maybe even with Razaketh, the Foulblooded, depending if you have 1-2 other creatures on the battlefield). Also it is really good with the amount of tutors and card draw you have. I'd also replace Obelisk of grixis and replace it with Chromatic Lantern or Coalition Relic for extra ramp and better fixing. Maybe Oblivion Stone is just better Nevinyrral's disk asweel? Oh, and play Hero's Downfall over terminate as an option for planeswalker removal.
If you want to see your friends and playgroup salty and amazed, you should also play Withering Boon for extra lolz ;D
1 month ago
electricbanana: Generally, a good hand is either many fast mana rocks and a Wheel, or combo pieces and a wheel. Something like Mana Crypt, Command Tower, Sol Ring, Wheel of Fortune would be very good, because I can empty my hand quickly then refill it (giving myself significant advantage over opponents, by gaining marginal card advantage and disrupting their opening hand).
The perfect hand would probably be something like Defense Grid, Mana Vault, Sol Ring, Command Tower, Island, Dream Halls, Wheel of Fortune, where I draw a red and a blue card on T1-2. That can easily give me a T2 victory.
Does that answer your question? :)
2 months ago
yes, crawler was in the infant stages of this list along with other slow creatures like Jace's Archivist
nekusar definitely does have a bounty on his head a majority of the time, which is why I run a decent amount of countermagic and control/permission
like most "efficient" edh decks, this deck does not require the use of its commander to win effectively, and he is often used as a blocker, or I simply cast him when my opponents are tapped out or when i have a counterspell in hand and can protect him enough to start wheeling, but he certainly does get answered more than the other cards in the deck, but i dont need to cast him to be able to kill opponents with mill or damage from cards like Chains of Mephistopheles, Underworld Dreams or Liliana's Caress
generally, the most trouble i have had is from selesyna or creature combo decks, since I run a very limited amount of potential blockers, and being spell-central renders me weak to token swarm, which is the main reason I run mainly utility creatures and a lot of creature answers like Evacuation, Damnation, Toxic Deluge, Cryptic Command or Rakdos Charm, and in the earlier stages i ran things such as Propaganda and Crawlspace, and Torpor Orb
secondly, I've found that Aura Shards or Bane of Progress effects really gimp the deck, since outside of nekusar himself a lot of my wheel value comes from artifacts and enchantments such as Dream Halls, Waste Not, Underworld Dreams, Teferi's Puzzle Box, or mana rocks, also hoser cards such as Spirit of the Labyrinth can stop wheels, and since grixis lacks any real form of enchantment removal, I will have to rely only on countermagic or bounce to answer aura shards or the like
other than hatebears, token swarm and stax effects that gimp spell decks such as Nether Void being my main weakness, I also find that wheeling a lot enables the HELL out of flashback or reanimator decks like Kess, Dissident Mage, Sedris, the Traitor King, or Sidisi, Brood Tyrant, due to wheels filling up graveyards relatively fast.
to combat this, i run graveyard hate such as Rakdos Charm and Bojuka Bog, and previously,Leyline of the Void. the reason being that when i wheel multiple times and they have a large graveyard with threats like Golgari Grave-Troll and Past in Flames, i can then exile those threats, which then allows me to cast Timetwister for maximum advantage as I shuffle away 50 cards while they get zero
essentially the main weaknesses of a wheel spell deck would be decks that take advantage of wheel effects or my lack of blocks, so creature heavy, reanimator, or stax decks usually give me trouble with combat damage, graveyard recursion, and combo denial respectively.
hope that was informative enough!
2 months ago
butthurt_qrow - I was testing other stuff in place of Teferi's Puzzle Box and I have found that I miss that card a lot, so it will definitely be getting added back into the list. Also Whip of Erebos is a neat bit of sustain that I hadn't thought of before, so thank you I will see if I can include it.
goblinguiderevealpls - Memory Jar is incredibly strong, I'm honestly not quite sure why it has taken me so long to look for ways to get it into the list. I probably forget it exists any time I go to edit things. As for Notion Thief, I think it is extremely strong for lists looking to combo off very hard with things like Mind Over Matter + Temple Bell , but I am trying to keep this list more semi-competitive because of the audience I am playing with most of the time. This means I am probably running less combo potential. This leads to the next couple of cards, Dream Halls and Mind Over Matter. Dream Halls may make the list, but I will probably refrain from running Mind Over Matter for the time being simply because while I want the deck to be able to win, I don't want to have every game run the same, ending with me going infinite. Necropotence is probably a card I will find the space for as well. Phyrexian Arena and Geth's Grimoire are also cards on my radar that will find space, I'm almost positive. Commit / Memory is another card I have been looking at, and I guess I never got around to putting it in the maybeboard while I figured out what I was going to cut for it. I like Deadly Tempest a lot, didn't even know that card existed. Finally, regarding the Pact of Negation suggestion from Delta-117, yes, I know the card is great, but I also am not sure that I want to spend that large of a chunk of my budget for upgrades to this deck on it just yet. Long term, yes the card gets in here, currently, it's probably going to need to sit on the bench.