Time Reversal

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Mythic Rare
2011 Core Set (M11) Mythic Rare

Combos Browse all

Time Reversal

Sorcery

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.

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Time Reversal Discussion

ShikiTen on Draw-MATIC Effects

4 days ago

I love this deck. It reminds me of the early days of my Nekusar deck (which initially was going to have Lord of Tresserhorn as the commander before Nekusar, the Mindrazer showed up later that year). I am assuming you're on a more budgeted approach as some of the key Nekusar wheels that are more expensive are missing.

As for recommendations, I'll start by saying it might be easier to avoid cards like Psychic Spiral. While overall not a terrible effect, it's only useful if you play 1v1 or just need to finish someone off (which can be done with a massive similar effect). Here are some cuts I would make as well as what might be good replacements at similar or better mana costs:

  1. Psychic Spiral out for Time Reversal. - Effects everybody and still causes major pain from Nekusar.
  2. Laquatus's Creativity out for Wheel and Deal. - Slightly cheaper, hits all opponents, and replaces itself.
  3. Intellectual Offering out for Khorvath's Fury. - Choose everyone to be friend, & Nekusar causes pain. Also replaces itself with the added +1 draw.
  4. Day's Undoing out for Whirlpool Warrior. - Day's Undoing doesn't actually work with Nekusar because it ends the turn (removing all Nekusar's triggers on the stack). As an avid Nekusar player, this saddens me. If you don't like Whirlpool Warrior's enter the battlefield effect, Teferi's Puzzle Box is another great option. {Personally I would try to get both).
  5. Prophetic Prism out for Dimir Signet. - You have the other 2 signets for color fixing, why not get the third?

As for some other good-stuff cards you might want to look at: Magus of the Jar, Magus of the Wheel, Helm of Awakening, & Fellwar Stone are all possibile additions if you don't like some of the other suggestions.

Honestly, I am glad I found this deck because of a card YOU have in here that I need in mine. Kiora's Dismissal is great enchantment hate my deck needs as I regularly face against a G/W token deck with an enchantment sub-theme. Anyway, +1 from me on the deck!

Flooremoji on The Perfect Storm

2 weeks ago

ABU and Timetwister are crazy expensive. I guess if you wanted you could add Time Reversal.

Joe9 on Best Deck In Modern. Not Gonna Lie. (44 Lands)

2 weeks ago

Have you thought about adding Day's Undoing or Time Reversal? These would give you another chance to hit the win condition. Many of my playtests quickly burn the opponent down to <8 life and slow to a crawl. Any one of these cards could refill your hand with more land (and toss the Treasure Hunts back into the fray.

Sadly, Timetwister is illegal in modern. Luckily, Seismic Assault's and Molten Vortex's effects can be activated at instant speed.

Daedalus19876 on Yidris Storm

1 month ago

Hi! Sorry it took me a while to get back to you, my job has been super busy.

This deck is...odd (not in a bad way). I'm going to be as cutthroat as possible here, since it's listed as competitive :)

I definitely see the influence of my The Locust God deck - you chose the same counterspell suite as I did, have a similar Paradox Engine line of play, use the same rocks, etc. And yet, there are some strange choices for a competitive deck - relatively little interaction, several 4+ mana spells that do very little when they come down, and a lack of hard draw.

Nature's Lore and/or Three Visits over Kodama's Reach, Windfall over (or in addition to) Time Reversal. Cutting Mindbreak Trap for Arcane Denial, unless your meta is REALLY storm-heavy. Sylvan Library over (or in addition to) Mirri's Guile. Since you're in green, you have access to some strong mana dorks that work well with Paradox Engine (or just as early ramp), particularly Birds of Paradise and Bloom Tender. I'd personally argue for Bear Umbra over Nature's Will, since it also protects the creature in question, but it sorta depends on the amount of exiling removal in your meta. You're not running Necropotence, and you should fix that. I would almost certainly run Dramatic Reversal/Isochron Scepter in here - each half is really good alone, and it gives you an infinite storm count together. In terms of removal, Nature's Claim is the biggest thing I feel you're missing, since you have very little interaction to deal with hate pieces that you go up against. An argument could be made for adding Deadeye Navigator to pair with your Palinchron/Peregrine Drake, and cards like Tooth and Nail/Defense of the Heart to find them, but I don't feel that's a great use of slots in the current list. Jace's Archivist is far better than Arcanis the Omnipotent in this deck.

My first cuts would absolutely be any card at CMC 5 or greater, unless it essentially immediately wins you the game. I would remove Berserkers' Onslaught, Consuming Aberration, Peregrine Drake, Treachery, and Arcanis the Omnipotent immediately.

If I may ask, why use Yidris for this if you could use something like Kess in the command zone instead? It seems like you aren't doing too much with green in the deck, and relying on connecting with Yidris seems...unreliable. In a competitive deck, you'd want to be winning on T4 most games, which makes casting Yidris at that point a bad proposition (especially since most strong mana rocks can't help you cast him, given that his mana cost involves no colorless mana).

I hope this helps as a preliminary look! I can come back and offer more thoughts when I have a few more minutes to think about it :)

SynergyBuild on Protean Chromium, Elder Dragon

1 month ago

Day's Undoing has some application, but Time Reversal doesn't end the turn. Given infinite money, Timetwister is the preferred card.

This deck I feel would much rather not shuffle the whole graveyard into it's deck. Stream of Consciousness works out pretty well in that way.

On another note, Exquisite Blood + Sanguine Bond combo would be the route this deck would take if it really did go with that, as both pieces are Replenishable.

Final point: Effects like Time Sieve have little application in this deck. Time Warp would be much better, as would most effects in that realm. Sacrificing 5 artifacts is almost back-breaking for this deck, and even with an Open the Vaults in hand, you's have wasted a turn using it, which defeats the whole purpose.

Onigma on Kefnet, The Handful

1 month ago

Kudos for building Kefnet Voltron, turning Kefnet sideways is the best! I have a few comments:

Have you ever thought about playing more timetwister effects to fill your hand? you already have time spiral and commit, there is also Time Reversal and Game Plan. If you want to dig deeper still there is also Day's Undoing and Diminishing Returns. It seems like you have enough permanents in your deck to play out your hand, so why not use those to refill your hand? Those incidentally also act as graveyard hate.

Also consider Inquisitor's Flail as a backup for Fireshrieker. Redundancy is never a bad thing.

Brass Squire is a easy way to equip Kefnet, especially if you have more untappers like Vizier of Tumbling Sands, Aphetto Alchemist, Voltaic Key and Fatestitcher

If you are going to consider Training Grounds, also consider Illusionist's Bracers. Again, redundancy is never a bad thing.

I have a considerably higher budget Kefnet Voltron deck Kefnet Savage Beaking (Multiplayer EDH). It might not be everyone's cup of tea but maybe you will find some ideas there that might interest you.

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