Sharuum the Hegemon


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Mythic Rare
Commander 2013 (C13) Mythic Rare
From the Vault: Legends (V11) Mythic Rare
Shards of Alara (ALA) Mythic Rare

Combos Browse all

Sharuum the Hegemon

Legendary Artifact Creature — Sphinx


When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.

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Sharuum the Hegemon Discussion

Player3.14 on What legend should become a ...

1 day ago

As TheRedGoat implies, planeswalking can really only be given to sentient creatures, so that does block out a group of legendaries.

I would like to see a planesalker of a creature type we haven't seen before (I know planeswalkers don't have creature types, so from a flavor perspective of course). We have a dragon planeswalkers and a demon planeswalker, so how about and angel of a sphinx? Maybe Linvala, Keeper of Silence or Sigarda, Host of Herons. It'd be interesting to see how she would cope with her new role as archangel while being a planesalker. At the same time, seeing Sharuum the Hegemon as a planeswalker would be interesting too, because she kind of already knows that other planes can exist, due to Alara's mending. Hydras can't work because they're not sentient, as far as I know.

Thalia would be interesting too, as she has a well-defined character.

DefinitelyNotJoe on Karametra, God of Harvests EDH

4 days ago

Hey slayingmatt1234 thanks for the feedback, all suggestions are appreciated!

After looking through your deck, it does seem like we've taken quite the different direction to Karametra. When I first brewed this deck, I wanted to take advantage of the flash/recursion creatures that trigger his landfall ability into the most powerful X cost spells I could find. This led me towards a lot of mana doublers, high ramp spells, and even ramp creatures. The end result led me into 2 recurring scenarios in play; snowball out of control with 13+ lands by turn 5-6 consistently pulling Vorinclex, Voice of Hunger (My personal favourite card), or getting consistently locked down by the 3 other players who do not want to see Vorinclex every game.

Now for your suggestions, I used to run Stonecloaker for the same reason you mentioned, but I never found using him more than once a turn to be helpful, and any of the enchantress creatures at same or less cost seemed to net me card advantage more often if not always.

Temple Garden and Scattered Groves will be added, thanks! (This used to be a budget deck, so I strayed from improving the land base first).

Knight of the Reliquary seemed to play too slow for me, I put a lot of creature tutoring so my main landfall triggers have to be multiple triggers in a turn. I found the same with Emeria Shepherd, thought a GREAT card, I just never looked to pick it over any 7+ drop that I normally tutor for. I also leaned towards creature protection over recursion, with cards like Eerie Interlude, Heroic Intervention, and Teferi's Protection, I always found the instant answer to boardwipes to lean in my favor and end up setting everyone else behind.

I will look to add more enchantments if I can find some that tackle the main decks in my playgroup. In my playgroup specifically, I found some interesting answers that I included in the deck. Ground Seal against The Scarab God deck, Blind Obedience against Yidris, Maelstrom Wielder 's Sneak Attack + Maelstrom Wanderer deck, and Stony Silence + Aura of Silence against Sharuum the Hegemon artifact control deck + Nazahn, Revered Bladesmith voltron equipment. The end result now, was a consistent easy 3v1 win.

If you had the pleasure of speaking to any of my friends in my playgroup, they'd tell you that in play, this deck is a TERROR. Ulvenwald Hydra is a champ for cheating Rogue's Passage into play into an easy 20+ damage, an early Vorinclex, Voice of Hunger through Natural Order always locks my opponents to pay from behind, and Worldspine Wurm becomes so easy to play with Fauna Shaman + Garruk, Caller of Beasts / Selvala's Stampede. Any of the instant X spells with a mana doubler guarantees a win ( White Sun's Zenith, Entreat the Angels, Hydra Broodmaster ). A well timed Rishkar's Expertise into Overwhelming Stampede or Genesis Wave closes out easy.

If you get the chance, please play test it! Focus on ramping with Whitemane Lion, Greenbelt Rampager with Amulet of Vigor for an easy 6+ lands on turn, and play Vorinclex, Voice of Hunger to win.

Flyheight on Ramos's And His Amazing Technicolor Dreamcoat

4 days ago

First pass at cuts.

Creatures (42):

Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim

Non-Creatures: (39)

Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime

This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.

Pygmyrhino990 on Prepare for trouble, and make it triple

5 days ago

Thank you for the comment, I actually considered already every single card that you have suggested, and will add them to my notable exclusions section of my primer.

Yes I know that I can create mana outside my Colour identity, hence exotic orchid, Celestial Dawn, and Chromatic Lantern for example. The cards suggested are good, yet only City of Brass and Mana Confluence even came close to being added, but there was just better options available. For the others they were too costly mana-wise whereas Chromatic Lantern is equal CMC to Cultivator's Caravan except boosts my lands. A 5/5 body is not something I need desperately, especially since I have little low mana creatures to crew it.

As for Sharuum the Hegemon, she/he/it was in the deck, but wasn't playing as well as I had hoped, as there just wasn't enough synergy such as mana eggs or other sac outlets. Sphere of safety is good, but at 5 mana, it's often not as good as a propaganda, and I am able to tutor up propaganda and ghostly prison with Zur the Enchanter, which actually happens far more often than one would think. As for the gearhulks, cataclysmic hurts me way too much especially considering most of my combos are 2 enchantments or 2 creatures, not a muddle. Noxious gearhulk doesn't make the cut since it does not have flash, which I feel would really accelerate its value. Also a 5/4 body that MIGHT gain me life is not an option I'm willing to consider for 6 mana. Torrential nearly made the cut but ultimately once I played a tutor for my combo pieces I didn't need to play it again, as I would usually tutor Diabolic Revelation with any of the other tutors and then ramp into a 7 mana diabolic for two combo pieces.

As for your easy cuts, anticipate is my favourite draw spell, me and him have a special bond that cannot be separated. I love anticipate, 2 mana to clear out my top deck AND get one of the cards is really handy for setting up combos and disallowing players. Sphinx sovereign is one of my finishers, as I can tap it with Grand Architect to start dealing damage, or I can attack with it to get in a whopping 9 damage. As for the other cards they are all my tax cards which I need in this deck to close it out. Decree of Silence and Choice of Damnations are my babies as well, I love them and they fit in so well. Also decree combos with Solemnity which was actually the combo that made me want to make this deck.

You also mention mana fixing being a problem with all the high mana cards. In case you did not realise, I run 40 lands with 9 mana rocks AND an infinite mana combo. Never in any game I have played has mana fixing ever been a problem.

Thank you for the comment but maybe look through the primer before commenting.

CaptSillva on Prepare for trouble, and make it triple

6 days ago

Hey looks like a fair neat build. A few things I noticed when looking at it though is that it is far from optimized. Here are a few suggestions.

Firstly, due to a rules change you con create mana outside of your commander's colors now. So even though you're running a Blue/White/Black deck, you can still generate Red and Green mana. This is very important for your commander since it will allow you to play those types off cards from your opponent's hand. With that in mind, more flexible mana fixing would a big help. Here is a few options Fellwar Stone, Coalition Relic, Commander's Sphere, Cultivator's Caravan, City of Brass, and Mana Confluence.

Sharuum the Hegemon should also likely be in here. Perhaps a Sphere of Safety since you seem to be going for a pillow fort strategy. Other good cards worth considering are Grasp of Fate, Sun Titan, Cataclysmic Gearhulk, Noxious Gearhulk, and Torrential Gearhulk.

Easy cuts to make room for these cards include Anticipate, Sphinx Sovereign, Mind's Dilation, Blazing Archon, Iona, Shield of Emeria, Web of Inertia, Painful Quandary, Decree of Silence, and Choice of Damnations.

Why these cards? Well Anticipate is good, but 1 to 1 card draw is usually bad in this format in general. It is go big or go home. Sphinx Sovereign and Mind's Dilation just don't do enough for their mana costs. Blazing Archon and Iona are good, but are far too hard to cast at 9 mana with three white and die to just about everything in this format. Iona may be able to lock a player out, but this is a chaos format so it is hard to lock out everyone. It is also just generally not fun. Web of Inertia is very bad in general, it is far too easy to by pass its effect all together and there are better options out there. Painful Quandary and Choice of Damnations are alright, but commander is a 40 life start. That makes cards like these far less effective than you might think. Decree of Silence is just too much mana and gives you no control over what actually gets countered.

FreudianSlip on Breya Infinite Combo Winstuff

1 week ago

Hey, may I ask why don't you run more tutors? Like Fabricate, Gamble, Lim-Dul's Vault and maybe Vampiric Tutor if you have the budget instead of adding massive amounts of redundancy into your Sharuum combo; repeated pieces aren't that useful, and in my experience with the deck you are more likely to combo off with Nim Deathmantle/Eldrazi Displacer + Ashnod's Altar/Krark-Clan Ironworks than with Sharuum the Hegemon or Saheeli Rai. Maybe I'm just wrong too, idk.

Isn't Trading Post pretty slow? I think you're better off running Phyrexian Arena or maybe even Ob Nixilis Reignited for the card advantage, not sure if the recursion part in Trading Post is working out for you. The sac effect sure is nice in combination with your combo kill conditions, but idk. Another possible card for that slot is Tezzeret, Agent of Bolas, maybe it might interest you. Ah, and Toxic Deluge is an awesome sweeper that I think would add a lot of resiliency to your deck.

Anyways, this is the list I currently use irl, I'd really appreciate if you could take a look at it and give me your insight! Good luck to us!

They see me Breyin', they hatin'

Commander / EDH FreudianSlip


SaifurCommander on Making a Sharuum the Hegemon ...

1 week ago

So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.

Basically, what I'm looking for is suggestions of cards to add or remove from this list.

ComSharuum the Hegemon f7.58

Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37

Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46

Sorceries Wrath of God 6.07Damnation 18.80 Rite of Replication 2.49Day of Judgment 2.83Fumigate 1.81Demonic Tutor 25.56Supreme Verdict 7.12

Enchantments Oblivion Ring 0.30Ghostly Prison 2.13Rhystic Study 9.18 Leyline of the Void 17.70 Leyline of Sanctity 27.50

Land Command Tower 1.00Reliquary Tower 4.12Opulent Palace 0.25 Orzhov Basilica 0.23Azorius Chancery 0.26

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