Sharuum the Hegemon

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Mythic Rare
Commander 2013 (C13) Mythic Rare
From the Vault: Legends (V11) Mythic Rare
Shards of Alara (ALA) Mythic Rare

Combos Browse all

Sharuum the Hegemon

Legendary Artifact Creature — Sphinx

Flying

When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.

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C16

C13

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Sharuum the Hegemon Discussion

Rhadamanthus on Does this Bloodline Necromancer combo ...

1 week ago

Unfortunately this doesn't work. If a triggered ability has targets then you need to choose them at the time it's first put onto the stack. In your example the Bloodline Necromancer isn't in the graveyard at the time you have to choose a target for its ability (and you don't have an opportunity to make a response in-between the Necromancer entering the battlefield and the ability triggering).

If you can find something else for the Necromancer to target that can keep the loop rolling then you can make this work, but the Necromancer can't do it by itself.

Just in case it's relevant: if you're wondering why this doesn't work the same way as some Sharuum the Hegemon combos you may have heard of, it's because many of those loops rely on the specific ways state-based actions (SBAs) and triggered abilities work differently from one another. SBAs like the Legend Rule are processed right before each time a player would get priority, and a triggered ability that triggers is put onto the stack right at the next time a player would get priority. This is why a Sharuum killed by the Legend Rule can target herself with her own triggered ability.

Wolfrage76 on Help changing Wincons for Sen ...

3 weeks ago

Currently I am getting massive rage hate from my local group as the whole Thopter Assembly + Time Sieve infinite turn thing is pretty cheap (all you need is 6 mana to drop the Assembly and an extra turn) and has let me pull of some stupid wins when I was way behind until that point. Problem is, the deck is pretty much setup with mostly wipes and bounces for control but also a lot of "let me get the artifacts I need out" searches and stuff. I'd like to get rid of Time Sieve (and probably some of the other cheap combos), which would let me also get rid of the cards added for that Sword of the Meek, some of the thopter generators, bunch of tutor stuff, etc, to free up room for something else. I really am looking for a new Wincon to shift the deck towards instead of the cheap combos I have. I also don't use my commander much, though Sen Triplets are awesome. Was thinking of switching for Zur the Enchanter or Sharuum the Hegemon as commander instead (unless I can fig out how to swift the deck to a new color combo instead of esper)


They're triplets but I just see the twins

Commander / EDH Wolfrage76

20 COMMENTS | 362 VIEWS


Wolfrage76 on Advertise your COMMANDER deck!

3 weeks ago

Currently I am getting massive rage hate from my local group as the whole Thopter Assembly + Time Sieve infinite turn thing is pretty cheap (all you need is 6 mana to drop the Assembly and an extra turn) and has let me pull of some stupid wins when I was way behind until that point. Problem is, the deck is pretty much setup with mostly wipes and bounces for control but also a lot of "let me get the artifacts I need out" searches and stuff. I'd like to get rid of Time Sieve (and probably some of the other cheap combos), which would let me also get rid of the cards added for that Sword of the Meek, some of the thopter generators, bunch of tutor stuff, etc, to free up room for something else. I really am looking for a new Wincon to shift the deck towards instead of the cheap combos I have. I also don't use my commander much, though Sen Triplets are awesome. Was thinking of switching for Zur the Enchanter or Sharuum the Hegemon as commander instead (unless I can fig out how to swift the deck to a new color combo instead of esper)


They're triplets but I just see the twins

Commander / EDH Wolfrage76

20 COMMENTS | 362 VIEWS


Xynarth on Fear The Reaper

1 month ago

My pleasure.

And yes, you're right: Xenograft does work. My bad.

It's easily the best scarecrow they printed (excluding Painter's Servant which is a combo exclusive card, but whatever).

Another suggestion since you don't seem to mind running infinites, Sharuum the Hegemon + Phyrexian Metamorph. It only works if you have Xenograft or Arcane Adaptation, but still. The cards on their own aren't bad either. You can use the Metamorph to copy a Panharmonicon or any changeling, so he'll never be useless. And Sharuum can bring RK from the graveyard back into play, which is never bad either.

Also, there was another card in Commander 2017 that can replace (in my opinion) Rite of Replication: Kindred Charge. It's cheaper, and can still cause significant damage.Ultimately it's safer if ever there aren't 25 permanents on board, since RK's ability is a "must" and not a "you may" .

TeferisBitchboy on Lifegain Artifact Paradoxes

1 month ago

This kind of idea is much better suited for regular EDH instead. If you're wanting both lifegain, and artifacts, I want to say Oloro, Ageless Ascetic is probably your best bet. Esper colors have some of the best artifact synergy, and lots of lifegain. What I would do, if I had the same deck idea as you, is look at Oloro, Ageless Ascetic decks, as well as Sharuum the Hegemon decks. Find cards from both types of decks that work well together, and see if you can sort of Frankenstein the two together into one hybrid deck.

Steelspike on Old, Hidden Gems in EDH

1 month ago

Angel's Trumpet EDH rec has it in 410 decks. Nice aggro-centric/anti-control card.

Familiar Ground 113 decks. Unblockable creatures if paired with anything that gives menace like Gruul War Chant

Kill Switch 187 decks. Troublesome Breya, Etherium Shaper or Sharuum the Hegemon deck? Drop this, HOSED!

Player3.14 on What legend should become a ...

1 month ago

As TheRedGoat implies, planeswalking can really only be given to sentient creatures, so that does block out a group of legendaries.

I would like to see a planesalker of a creature type we haven't seen before (I know planeswalkers don't have creature types, so from a flavor perspective of course). We have a dragon planeswalkers and a demon planeswalker, so how about and angel of a sphinx? Maybe Linvala, Keeper of Silence or Sigarda, Host of Herons. It'd be interesting to see how she would cope with her new role as archangel while being a planesalker. At the same time, seeing Sharuum the Hegemon as a planeswalker would be interesting too, because she kind of already knows that other planes can exist, due to Alara's mending. Hydras can't work because they're not sentient, as far as I know.

Thalia would be interesting too, as she has a well-defined character.

DefinitelyNotJoe on Karametra, God of Harvests EDH

1 month ago

Hey slayingmatt1234 thanks for the feedback, all suggestions are appreciated!

After looking through your deck, it does seem like we've taken quite the different direction to Karametra. When I first brewed this deck, I wanted to take advantage of the flash/recursion creatures that trigger his landfall ability into the most powerful X cost spells I could find. This led me towards a lot of mana doublers, high ramp spells, and even ramp creatures. The end result led me into 2 recurring scenarios in play; snowball out of control with 13+ lands by turn 5-6 consistently pulling Vorinclex, Voice of Hunger (My personal favourite card), or getting consistently locked down by the 3 other players who do not want to see Vorinclex every game.

Now for your suggestions, I used to run Stonecloaker for the same reason you mentioned, but I never found using him more than once a turn to be helpful, and any of the enchantress creatures at same or less cost seemed to net me card advantage more often if not always.

Temple Garden and Scattered Groves will be added, thanks! (This used to be a budget deck, so I strayed from improving the land base first).

Knight of the Reliquary seemed to play too slow for me, I put a lot of creature tutoring so my main landfall triggers have to be multiple triggers in a turn. I found the same with Emeria Shepherd, thought a GREAT card, I just never looked to pick it over any 7+ drop that I normally tutor for. I also leaned towards creature protection over recursion, with cards like Eerie Interlude, Heroic Intervention, and Teferi's Protection, I always found the instant answer to boardwipes to lean in my favor and end up setting everyone else behind.

I will look to add more enchantments if I can find some that tackle the main decks in my playgroup. In my playgroup specifically, I found some interesting answers that I included in the deck. Ground Seal against The Scarab God deck, Blind Obedience against Yidris, Maelstrom Wielder 's Sneak Attack + Maelstrom Wanderer deck, and Stony Silence + Aura of Silence against Sharuum the Hegemon artifact control deck + Nazahn, Revered Bladesmith voltron equipment. The end result now, was a consistent easy 3v1 win.

If you had the pleasure of speaking to any of my friends in my playgroup, they'd tell you that in play, this deck is a TERROR. Ulvenwald Hydra is a champ for cheating Rogue's Passage into play into an easy 20+ damage, an early Vorinclex, Voice of Hunger through Natural Order always locks my opponents to pay from behind, and Worldspine Wurm becomes so easy to play with Fauna Shaman + Garruk, Caller of Beasts / Selvala's Stampede. Any of the instant X spells with a mana doubler guarantees a win ( White Sun's Zenith, Entreat the Angels, Hydra Broodmaster ). A well timed Rishkar's Expertise into Overwhelming Stampede or Genesis Wave closes out easy.

If you get the chance, please play test it! Focus on ramping with Whitemane Lion, Greenbelt Rampager with Amulet of Vigor for an easy 6+ lands on turn, and play Vorinclex, Voice of Hunger to win.

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