|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Mythic Rare|
|Commander 2013 (C13)||Mythic Rare|
|From the Vault: Legends (V11)||Mythic Rare|
|Shards of Alara (ALA)||Mythic Rare|
Combos Browse all
- Possible Infinite Loop?
- Isn't Metalworker unbanned??
- Does Sharuum the Hegemon + Phyrexian Metamorph copying it, with Blasting Station results in an infinite combo?
- Can you use Mizzium Transreliquat in a W/B/U Commander deck?
- Would this version of card:Sharuum, the hegemon|Sharuum+Mirage mirror combo work as i imagine?
Sharuum the Hegemon
Legendary Artifact Creature — Sphinx
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
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Sharuum the Hegemon Discussion
4 days ago
I get how the Sharuum the Hegemon + Phyrexian Metamorph + Krark-Clan Ironworks / Ashnod's Altar infinite combo generates infinite mana. But what do I do with it, since it is colorless I cant really recast breya to get more thopters to sac to her ability.
1 month ago
Welcome to the most difficult part of being the best player.
We all want to play. Good players win lots of games all the time. The best players (especially in commander) lose gracefully, not because they misplay or anything of that sort, but because they have the self control to not “always win”.
If you are “always losing” to a silver billet deck, YOU have to chose whether to be good, or the best.
A good player wins faster, and makes answers obsolete by removing players from the game before they can get to their silver bullets. Essentially, a good player’s deck is always at a power level above that of the meta.
The best player does one of two things:
1) add answers for the silver bullets, so you still lose to them sometimes, but don’t get locked nearly as often.
2) build a different deck you enjoy at a similar power level which doesn’t get shutdown nearly as hard. Example of when this is necessary: I have a Vona, Butcher of Magan deck. It gets absolutely ranched by Tainted Remedy , and there’s no way around that. So I have a Sharuum the Hegemon deck and Ezuri, Claw of Progress deck which could give a squirrel about Tainted Remedy .
The best player is never above the meta’s power level because being above the meta means that no-one but you has fun. Either tech your deck to not get doo-doo’d on so hard, or if that’s not viable, build another deck at a similar power-level to compete with.
1 month ago
Hey, good job for your first Commander deck. Nice Tezzeret the Seeker :)
When on a budget for the manabase it's better to rely on basic lands and dual lands that have interaction with basic lands. These can replace dual lands that will always ETB (enter the battlefield) tapped such as Azorius Guildgate and Dismal Backwater . The Guildgates and Life lands are not better than a basic land.
Lands within the budget to consider adding:
- Caves of Koilos
- Spire of Industry
- Arcane Sanctum
- Ash Barrens
- Sunken Hollow
- Prairie Stream
- Port Town
- Choked Estuary
- Buried Ruin
Land to consider cutting:
- Azorius Guildgate
- Dimir Guildgate
- Dismal Backwater
- Scoured Barrens
- Tranquil Cove
- Jwar Isle Refuge
- Vivid Creek
- Dimir Aqueduct
- Temple of Deceit
- Temple of Silence
I see too many creatures that don't interact with Alela. Nonartifact/enchantment creatures don't have much interaction with Alela. My advice is cut a lot of these creatures for more artifacts, artifact creatures and enchantments. You have Tezzeret that's a good reason to expand on artifacts.
Lots of mana rocks are good with Alela because they can be used to make ramp to play her faster and then after she's on the battlefield they can create Faeries. I see you have the Signets already which is great, but consider more budget mana rocks?
Three drop mana rocks such as Coalition Relic which you have are fine, but if you can replace a three drop mana rock such as Obelisk of Esper , Mana Geode with a one or two drop mana rock then this will help your deck.
Consider cutting the creature base down to only a few? Keep: Strix, Architect, Shimmer Myr, Simulacrum, Assembly, Master, Seer, Rider, Titan? Can then replace the other creatures with more artifacts/enchantments to make more interaction with Alela.
Cards within the budget to consider adding:
- Etherium Sculptor
- Foundry Inspector
- Silver Myr
- Sai, Master Thopterist
- Bident of Thassa
- Throne of the God-Pharaoh
- Cranial Plating
- Mirrodin Besieged
- Scrap Trawler
- Junk Diver
- Sharuum the Hegemon
- Nihil Spellbomb
- Wayfarer's Bauble
- Conjurer's Bauble
- Manifold Key
Etherium Sculptor and Foundry Inspector are good as low mana cost artifacts that reduce the mana cost of all other artifacts you cast. CMC artifacts are free for you to cast with one of these on the battlefield which can help to chain cast artifacts and make a lot of Faeries. Casting two drop mana rocks for is also good. Sai, Master Thopterist and Mirrodin Besieged are three drops that any artifact you cast after creates an artifact creature token.
If you're wanting to attack with a large Faerie/Thopter army then Bident of Thassa and Cranial Plating are cards that you want. Bident can be busted repeatable draw with attacking flying creatures. Cranial is good to equip to Alela since she has flying and the damage she does to a player is Commander damage. Throne of the God-Pharaoh is a deceptively powerful two drop artifact with Faeries. The life loss this can do will add up fast since it's repeatable at your end step making all your opponents lose life not just one.
Good luck with your deck.
1 month ago
2 months ago
Love the deck tech and this is an archetype I have thought often of, though trying to do both artifacts and enchantments in a three-color format and not restrict your synergies can be tough. You're better off either going full enchantment or full artifact and then you'll be running a more streamlined, combotastic deck by doing so. I think you've gone heavier on the artifact side, or we'd be seeing more enchantment creatures from Theros and the Commander enchantment-creature precon and enchantment removal spells that combo with things like Blightcaster and Grim Guardian (which all combo with enchanting removal like Pacifism and Prison Realm and Dead Weight , etc.). To this artifact-heavy focus, I think Myr Retriever and Workshop Assistant are too redundant and provide only small bodies on the field when there are so many other cards that have this same effect already in the deck here ( Sharuum the Hegemon , Buried Ruin , etc.). Plus, without a sacrifice outlet, Workshop Assistant is definitely not the kind of card you want to be top-decking in situations where you've run out of steam. On the other hand, you may need more card draw rather than grave draw, since you don't self-mill, (especially if you're in a situation where Distant Melody is dead in your hand) and I think Mask of Riddles is an ideal sideboard/budget alternate for this deck. And is Ever-Watching Threshold in the pre-con? It should be. Faerie Mechanist comes to me as a distant budget option (because it only looks at the top 3 cards of your library, it's too limited to be truly useful since this deck also runs so many enchantments and creatures, but it's got tribal, flying, and it is an artifact as such is worth a mention). Finally, if you can make double-black mana work in your casting, Underworld Connections is card advantage that seems to be a staple of commander that also happens to trigger your commander. Sludge Strider can get you that life back on occasions where you have extra mana and are losing artifact creatures or sacrificing artifacts to effects (heck, even Dimir Locket and Orzhov Locket couldn't go wrong as cheap ramp that gets you card draw in the late game and triggers other effects). And take out the Winged Words from the 60-card precon, which gets you nowhere in a 100-card format, and put in at least a Terramorphic Expanse if you don't have access to better quality dual-lands. Campaign of Vengeance and Ethereal Absolution if you're really committed to going wide with your commander (I mean, with Etchings and Ethereal and your commander, you could have at least five or six 4/3 flying faeries threatening to go wider and wider). They could be protected from board wipes by an additional counterspell, like Stoic Rebuttal . I could go on and on, but definitely replace a few of the things in the precon with at least a few of these.
3 months ago
Here's a question: what colors do they already play?
Also, I've had the same issue with my mom (since I play with her and she doesn't like complicated multicard interactions, generally the decks I build are simple enough for her to understand but strong enough to compete) and generally the commanders that I've noticed work best for commanders are the big legends from RTR block ( Isperia, Supreme Judge , Lazav, Dimir Mastermind , Rakdos the Defiler , Borborygmos Enraged , Trostani, Selesnya's Voice , Obzedat, Ghost Council , Jarad, Golgari Lich Lord , Prime Speaker Zegana , Niv-Mizzet, the Firemind , Aurelia, The War Leader) or the first legendary from each of the tricolor decks ( Rafiq of the Many , Sharuum the Hegemon , Sedris, the Traitor King , Kresh the Bloodbraided , Mayael the Anima , Zurgo Helmsmasher , Anafenza, the Foremost , Sidisi, Brood Tyrant , Surrak Dragonclaw , Narset, Enlightened Master ).
None of them are horribly expensive, and you can build fun decks using any of them using simple strategies but the nice thing about them is that you can slowly build them up into better and better decks over time if you like playing them.
3 months ago
6 months ago
I don't want to change your deck i like it and it looks fun. Just asking questions. I am also not that knowledgable on multi-colored decks. I only play Mono Green and Red Green, so i am asking these questions because i have to learn before i make a suggestion.
3.) If no specific reason for red have you tried Green? Has legit removal protection, and ramp. It also has Artifact/ Enchantment removal at instant speed so your combo could go off on the opponents end step and you can attack next turn.
Sharuum the Hegemon occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%