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When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
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It's worth noting that Colfenor's Urn has an Oracle Text errata to change its wording slightly. You can see its Oracle Text on Gatherer.
I assume Colfenor's Urn will be the target you're reanimating with Sharuum the Hegemon . After all those triggers resolve there is a round of priority in which you can activate Kuldotha Forgemaster again but the Urn will not trigger again until the next end step. See:
513.1a Previously, abilities that trigger at the beginning of the end step were printed with the trigger condition at end of turn. Cards that were printed with that text have received errata in the Oracle card reference to say at the beginning of the end step or at the beginning of the next end step.
513.3 If a permanent with an ability that triggers at the beginning of the end step enters the battlefield during this step, that ability wont trigger until the next turns end step.
Short answer: Yes but...
Longer answer: At the beginning of the end step Colfenor's Urn trigger would go on the stack. When it resolved it would be sacrificed and the other artifacts would return to the battlefield.
When Colfenor's Urn , Sharuum the Hegemon , Platinum Emperion , and Thousand-Year Elixir are on the field when Kuldotha Forgemaster activates it's tap ability (sacrificing itself, Platinum Emperion , and Sharuum the Hegemon ), would the end of the turn be delayed enough (by the activation of Colfenor's Urn 's 2nd ability) to activate Kuldotha Forgemaster 's ability again before the turn ends?
Well I had Sharuum the Hegemon as my original commander, but a lot of my decks theme is about gaining life and drawing a ton of cards, so I figured Oloro fit that theme a little better. I also have Sydri, Galvanic Genius but don't like her as a commander much
It plays a little wibbly wobbly at times so in order to make it run better. Got any suggestions for Card draw or mana ramp? #ChiefBell had some good ones but not for my play style. Avacyn, Angel of Hope might replace Dauntless Escort
-1 Mobilization , -1 Martyr's Bond , -1 Phyrexian Altar , -1 Eidolon of Countless Battles , -1 Soul's Attendant , -1 Rhys the Redeemed +1 Rites of Flourishing , +1 Kodama's Reach , +1 Oracle of Mul Daya , +1 Auriok Champion , +1 Scavenging Ooze , +1 Dauntless Escort
Merieke Ri Berit : She uses my crap against me.
Uril, the Miststalker : Hexproof rush? Crap...
Sheoldred, Whispering One : I don't know what is in these decks.
King Macar, the Gold-Cursed : exiling my creatures hurts even when they are just tokens.
Erebos, God of the Dead : not bad, as black has trouble removing enchanments and I can get around the indestructable part with exile. and I don't relie on my life gain too much but that does hurt. The Greed part sucks.
Thassa, God of the Sea : Unblockable and scry? Luckily I have things to take care of her but most likely the counters are going to hurt me a lot.
Zur the Enchanter : He just straight rushes straight at my face.
Memnarch : He takes all my stuff
Prossh, Skyraider of Kher : I have trouble with fliers sometimes.
Kresh the Bloodbraided : He gets big fast.
Non-commanders that hurt:~~~~~~~
Massacre Wurm : I am a weenie token deck. Need I say more.
Legacy Weapon ... I run Return to Dust and Altar's Light against it. Any other things to counter things like that and infinite combos? I mean that is why instant and exile is important. I never want to see it again.
Thanks, AdAchi. I was hellbent on trying to go 5 color artifact and I enjoyed Reaper King because he's an artifact and just awesome, but after beating myself over it I've decided Sharuum the Hegemon to be my new commander (some debate still ensues over Sen Triplets ). Focusing on three colours, rather than five, also makes the manabase more manageable.
|Power / Toughness||5/5|
|Color(s)||B, U, W|
|Avg. draft pick||1.37|
|Avg. cube pick||5.22|
|Commander / EDH||Legal|
|Commander 2013||Mythic Rare|
|From the Vault: Legends||Mythic Rare|
|Shards of Alara||Mythic Rare|