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When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
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It plays a little wibbly wobbly at times so in order to make it run better. Got any suggestions for Card draw or mana ramp? #ChiefBell had some good ones but not for my play style. Avacyn, Angel of Hope might replace Dauntless Escort
-1 Mobilization , -1 Martyr's Bond , -1 Phyrexian Altar , -1 Eidolon of Countless Battles , -1 Soul's Attendant , -1 Rhys the Redeemed +1 Rites of Flourishing , +1 Kodama's Reach , +1 Oracle of Mul Daya , +1 Auriok Champion , +1 Scavenging Ooze , +1 Dauntless Escort
Merieke Ri Berit : She uses my crap against me.
Uril, the Miststalker : Hexproof rush? Crap...
Sheoldred, Whispering One : I don't know what is in these decks.
King Macar, the Gold-Cursed : exiling my creatures hurts even when they are just tokens.
Erebos, God of the Dead : not bad, as black has trouble removing enchanments and I can get around the indestructable part with exile. and I don't relie on my life gain too much but that does hurt. The Greed part sucks.
Thassa, God of the Sea : Unblockable and scry? Luckily I have things to take care of her but most likely the counters are going to hurt me a lot.
Zur the Enchanter : He just straight rushes straight at my face.
Memnarch : He takes all my stuff
Prossh, Skyraider of Kher : I have trouble with fliers sometimes.
Kresh the Bloodbraided : He gets big fast.
Non-commanders that hurt:~~~~~~~
Massacre Wurm : I am a weenie token deck. Need I say more.
Legacy Weapon ... I run Return to Dust and Altar's Light against it. Any other things to counter things like that and infinite combos? I mean that is why instant and exile is important. I never want to see it again.
Thanks, AdAchi. I was hellbent on trying to go 5 color artifact and I enjoyed Reaper King because he's an artifact and just awesome, but after beating myself over it I've decided Sharuum the Hegemon to be my new commander (some debate still ensues over Sen Triplets ). Focusing on three colours, rather than five, also makes the manabase more manageable.
Oh and even then, you're actually majoring in esper colors right now so it wouldn't be that hard to convert to a Sharuum the Hegemon or a Sydri, Galvanic Genius build just to emphasize that BUW artifacty goodness....
If you don't want to side in all three Urabrask the Hidden , Magister Sphinx , and Sharuum the Hegemon ; and since Iona, Shield of Emeria is already a starter, you can just side in a Painter's Servant for a T1 win guarantee. You don't even have to guess the correct color to call! Solves multi-color problems as well. Additionally, you can use 2x Entomb s instead of just Buried Alive with the double Reanimate . Furthermore, if the 2x Entomb s are used, you can use an Exhume with a Reanimate . These options slightly increase the chance of drawing a T1 winning hand. On a side note, Avacyn, Angel of Hope pairs great with Empyrial Archangel or Palisade Giant ...
It's all in how you build the deck really. I've always favored card synergy over going infinite in a way that wins the game every time. When I build around Karador, Ghost Chieftain I avoid Tooth and Nail , when I build around Mikaeus, the Unhallowed I stay away from Triskelion , and I don't run Pemmin's Aura in Vorel of the Hull Clade . No Disciple of the Vault in Sharuum the Hegemon either. They're all great decks and a lot of fun to play, comboing off is a decision you make when you're building not when you're choosing a commander.
That said, Krond the Dawn-Clad has a lot of utility and doesn't have any reputation or means to really "go off," he just blows stuff up. Rafiq of the Many is a pretty simple beater with good support colors. I've had a lot of fun with Aurelia, the Warleader but you should know that those games end pretty quickly for good or ill; Boros doesn't have a lot of sustain and it's hard to come from behind in those colors.
I tend to shift back and forth in my play group as "that guy," depending on who I'm playing against and what they are playing, but "that guy" in our group typically finds himself sitting on mono-blue control most of the time. Freaking Teferi, man. Freaking Teferi, Mage of Zhalfir . Teferi, and a guy in our group who used to play him, is why my Ruric Thar deck is a thing.
My Roon of the Hidden Realm deck (still haven't uploaded to tapped out) is my most Anti-Social because it's the one that will trick you into thinking it is your friend but, every time, it ends up locking the game down and deciding you don't get to do anything ever again. I mean, a Torpor Orb turns it off, but still.
Kaervek tends to get a lot of hate in my group, and for a few different reasons. One of those being that I tend to just pick one person, hate them out, then go around the table until everyone is dead now, another being that sometimes the deck runs "unfun cards" for the entire purpose of ruining games. (Some people deserve it.)
One thing I found strange was listing Ruric Thar, the Unbowed as Anti-Social. I Got 99 Problems, But Counter Spells Ain't One is almost the perfect anti-blue agenda deck (mono blue control being one of my least favorites) and nobody in my play group cares because it's a mid-range deck running as few non-creatures as possible, so they see it as non-threatening provided they do not provoke it. Yeah, that much needed board wipe will coast you six to the face, but it will also cost you one of my combat steps. ...or three, or until I decide your lifeless corpse isn't worth hitting anymore.
A few of my own personal disliked commanders, besides Teferi, are usually the ones that scream combo player. Sharuum the Hegemon , Maralen of the Mornsong , etc, and it is the decks that do nothing but play with themselves that I see as honestly Anti-Social. See Also: Lazav, Dimir Mastermind
|Power / Toughness||5/5|
|Color(s)||B, U, W|
|Avg. draft pick||1.37|
|Avg. cube pick||5.22|
|Commander / EDH||Legal|
|Commander 2013||Mythic Rare|
|From the Vault: Legends||Mythic Rare|
|Shards of Alara||Mythic Rare|