When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
|Have (50)||abdulbaqr , DukeNicky , BlackShadowBlaze , Makki2chigi , bcornett24 , Ashy , NoOneYouKnow , PrimeSpeaky , earleymw , Sauron_ , zachi , ewills5089 , 8vomit , Execut1ve , TheGenuineMetz , Syhiver , herrkutt , TheFlish , RubyStrings , rache , darkark12 , Dougie , deatn1342 , kmcree , Dismay , JIV_IV , gunpocket , attak , IdiosynCyto , Radish , jwe94 , Comicalflop , TXMetal , guerillarage , kungfurabbi , Nate_D , Conqueror_of_Thrones , Kamotz , TheHorse , oneeightybyjake , Shmu , wtrob , jaredscottwilson , AlwaysHarmony , Raistlin911822 , icehero0003 , Maswoon , pskinn01 , mziter501 , knto|
|Want (2)||deatn1342 , jak314|
I am currently looking for a Jace, the Mind Sculptor .
If anyone looks at my trade binder, don't be fooled by the sheer volume of cards put in there, a bunch of people from my town use it to keep track of what we have, and 95% of it is in a deck and is untradeable.
i once hit a Sharuum the Hegemon combo EDH with it and they just scooped right there. didn't even kick it. there's alot in EDH that deserves it, and it easily gets kicked later on.
Yep, you've found me, though I don't call it Izzit because it was called Counter Burn back in the day when I used to play. You can find that deck list here actually. Last week I brought Sharuum the Hegemon
. This week I'm bringing Talrand, Sky Summoner
Whenever I go to add Metalworker to my Sharuum the Hegemon build, A Wild Sharuum Appeared!, it says that Metalworker is banned. However, when I check the latest updates to the EDH rules at mtgcommander.com, it isn't on the banned list, and the last update says it is unbanned (the same update that unbanned Kokusho). Am I checking the wrong sources for my EDH rules or is the Metalworker ruling just an oversight on the website??
Fair enough. My point still stands, that running Zur hinders the deck more than it helps it. If you want to use the gimmick, then use some more equipment and run Sharuum the Hegemon . Kamigawa had a fair share of decent ones, such as Konda's Banner , Kusari-Gama , Umezawa's Jitte , Manriki-Gusari , Oathkeeper, Takeno's Daisho , Shuko , etc. I mean Zur will work, ultimately, but he limits your deck to needing to run equipment to utilize his effect, even if it's gimmicky. Personally, I'd run the deck with Oloro at the helm, simply so that I don't need to worry as much about getting behind in my life total and instead only need to worry about getting dudes onto the battlefield.
Also, other fun creatures you could run would be Takeno, Samurai General , Isamaru, Hound of Konda (an absolutely amazing card) and potentially Toshiro Umezawa , if you would add some more white/black instant removal, like Doom Blade , Hero's Downfall , Reprisal , etc. And you're building an Esper EDH with a Kamigawa theme and not running Hinder ? Shame on you!
So I found Sphinxes for the first time not long ago and they looked cool, and I've always wanted to build an Esper deck so this seemed like the right fit. It was quickly and easily realized that the deck is slow, and after several revisions of it being a weird self mill deck with Armored Skaab and whatnot, I decided on focusing on cards like Unburial Rites and Gifts Ungiven to make the deck a lot more consistent with getting cards out (Sharuum the Hegemon is also great at getting things back). The deck became a lot more of the control type and just tries to stall out until you can start making the big plays and win. I'd like some advice please, as it's my first deck of this type and although Sphinxes aren't the strong creature type for this deck (or in general, for that matter) I want to make this actually good and competitive if possible.
I just found this article from Sheldon about various questions people sent in about EDH. Here's what he had to say about proxies:
What is your personal stance on the use of proxies for EDH?
I don't like them, don't support them, and don't think you need them. There are enough cards available to you to be able to make very good decks that you don't need to proxy up dual lands or whatever. The occasional "this card is a proxy for that card because I didn't have the time to swap them" is okay, but usually I just suggest they play with the replacement. I understand the argument that Magic cards can be expensive. I reject the argument that you need the expensive ones to enjoy this format.
LOL ARE WE PLAYING THE SAME GAME?! The difference between a deck with fetches, powerhouse cards (such as Mana Crypt , Force of Will , Jace, the Mind Sculptor , Karn Liberated ) and one of the preconstructed decks is huge. I'd argue that, in EDH, the difference is larger than any other format out there, even going as far to say the format can be "pay to win" at times.
At least in something like Legacy or even Vintage, you can play aggro decks that attack the meta. In EDH? Due to the format's nature and inconsistency, you'll feel it when your token deck plays Gaea's Cradle or you sleeve up a Mana Drain for Sharuum the Hegemon .
I wouldn't make such a big deal out of his proxy comment, if it wasn't for this:
1. In your experience do you believe judges play Commander differently in style or attitude to those who play it perhaps more competitively or even casually? Why?
Kind of. There are high-level competitive players (as well as some judges and some regular players) who can't wrap their brains around the idea of "build casually, play competitively." Sam Black for one has been trying to "get" the format for a while now, and all he can brew up is broken stuff. It's always interesting and off the beaten path, but nonetheless broken. People that stay with the format tend to stay once they come around to the idea that you can't have fun with turn 3 wins.
So we're going to look at people who play with proxies like their scumbags, but then concede the fact our format has turn 3 wins. The turn 3 win isn't so bad if the entire table has proxy Force of Will s, but clearly those two players are the jerks and not me. It's impossible that Sam Black maybe has fun trying to do broken things with other people having fun trying to stop him. My version of fun is the correct one, where we intentionally make the wrong plays so we can stall the game out to turn 10, then arbitrarily decide who should win based on what each of us considers the most fun.
Ugh. This is one of the people on the rules committee?
|0.64 TIX||4.0 TIX|
|Power / Toughness||5/5|
|Color(s)||Black Blue White|
|Avg. draft pick||1.04|
|Avg. cube pick||6.18|
|Commander / EDH||Legal|
|Commander 2013||Mythic Rare|
|From the Vault: Legends||Mythic Rare|
|Shards of Alara||Mythic Rare|