|Commander / EDH||Legal|
Printings View all
|Commander 2016||Mythic Rare|
|Commander 2013||Mythic Rare|
|From the Vault: Legends||Mythic Rare|
|Shards of Alara||Mythic Rare|
Combos Browse all
Sharuum the Hegemon
Legendary Artifact Creature — Sphinx
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
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Sharuum the Hegemon Discussion
5 days ago
Yeah, honestly I'd say it depends on your playstyle. Breya lends herself to a bit more combo, while Triplets are control. Another possible commander for you would be Sharuum the Hegemon, which retains the (relative) simplicity of Esper colors while increasing artifact synergy (Panharmonicon). Again, you can do degenerate things any way you go, it just depends on the method you choose. Although, I should note that for a budget-ish build, a 3-color landbase is way easier than a 4-color one.
Hope that helps! Cheers.
1 week ago
Overall, the deck looks pretty solid. There's only a few changes I would suggest you make:
1) 40 lands is probably too many. If it's been working out for you then fine, but I would suggest that you trim a few, for either more mana rocks, more tutors, or extra combo redundancy. I would also suggest you re-examine the color spread of your lands (you don't need so much red).
2) There are a couple cards you could replace with more efficient options. For example, Rewind could be swapped for Arcane Denial, Mana Leak, or good old Counterspell. Etched Oracle could become Thirst for Knowledge or a similar draw spell. Thopter Spy Network can be Necropotence if you find you can reliably hit triple black.
3) You mention the Sharuum the Hegemon+Phyrexian Metamorph combo and acknowledge you don't have the piece to actually make it lethal. I would include at least one way to make the combo lethal; standouts include Disciple of the Vault, Altar of the Brood (which has the upside of being an artifact but doesn't kill if your opponent has any Eldrazi titans), or Reckless Fireweaver (run Disciple before this one). If you choose to include this combo I would also run a Sculpting Steel to have a backup for the Metamorph.
Other than that, the deck looks strong (as supported by my experience playing against it). If you're looking to slim down the list you can pick a combo or two to focus on and replace the rest of the combos with tutors and draw, but you don't have to do that.
1 week ago
Hey! You have a wincon already there, which is a combo with Breya, Etherium Shaper + Ashnod's Altar / Krark-Clan Ironworks + Nim Deathmantle. Sacrifice Breya and a token to make , then use it to reanimate Breya with the Deathmantle. When she enters again, makes 2 other thopter tokens. Each time will make a new token, so you can repeat it to make any number of tokens. Any number also means you can sacrifice any of them to make any amount of colorless mana, which you can use to activate Breya's ability to deal damage to an opponent. In short, infinite mana, infinite tokens, infinite damage, win the game.
There is another combo in your list, which uses Sharuum the Hegemon + Disciple of the Vault + Phyrexian Metamorph. With Disciple in play, all you need to do is have the Metamorph copy Sharuum, either reanimating it with Sharuum or casting it while Sharuum is in play. Because you can't have two Legends with the same name, you need to sacrifice one before doing anything as it enters the battlefield (a state based action), but the Enter the Battlefield ability gets to trigger, so after you sacrifice the copy, use the ability to return the copy, and repeat any number of times. Each time you sacrifice one, the Disciple will trigger, dealing 1 damage to an opponent, so you deal infinite damage.
I'd recommend you having all signets and talismans to fix your mana, specially if you are playing with a budget mana base. Check my Breya deck (althou not really budget) to get more ideas.
2 weeks ago
Start by thinking whatdo you want for a deck to do: synergistic cool plays, damage, controlling your opponents, comboing, stacking the game... Then search for a commanders that fits the game plan you choosed. For example, I started with artifact decks because I liked synergy within the deck, then it turned into combo, so I played Sharuum the Hegemon with tons of combos, where the commander could be part of, or help to build up to.Another commander I have found incredibly fun is Brago, King Eternal, blinking stuff and doing so many broken stuff (and also seeing my opponents suffer to multiple Rishadan Brigand triggers is priceless).
Looks like you don't like voltron strategy (swinging with a 20/20 for the kill) or creature heavy decks, so I would suggest going for a more controlling, stax play. Try Brago. The deck is pretty cheap to build and yet very powerful in play.
3 weeks ago
Haven't seen an 'eggs' build before, sort of stumped on the reason? I would think something like this would want to run Artificer's Intuition or Salvaging Station so I was surprised not to see either. I used to play a janky Salvaging Station kit in my Sharuum the Hegemon deck that was lots of fun when you got it up and running but only really allowed for minor continual field control at best... but stuff like that is interesting. I'd love to hear how this works if anyone could explain it.
3 weeks ago
Not annoying at all man, I'm happy to see someone being interested in the deck!
Sharuum the Hegemon is super neat, but it is kind of sad when we is the only one in the graveyard. I've thought about trying some combo with him, since you can do a infinite loop if have two on the graveyard (since he is legendary), something with effects of an artifact entering or leaving the battlefield, but i'm not sure i can afford a slot for this kind of thing. You mentioned Sphinx of the Steel Wind being good against Shatterstorm and Creeping Corrosion, but i don't think that's the case because protection does not protect a creature against being destroyed by non targeted effects. Still, Flying and Lifelink may be enough to justify using it against aggro decks.
I'm still thinking about the sideboard, we have a lot of good options, since we're running white. On mtgo I've got some artifact and enchantment hate, in case of facing graveyard hate.
Nahiri's Wrath is a pretty situational card, it's not our best discard spell and it's kind of a waste to deal 6 damage agains a troublesome 2/1 or something like that. However, I've had situations where an opponent played some huge creatures and I was able to deal with them by discarding two fatties. Worth noting also that you can discard a bunch of lands just to make Nahiri's Wrath into a Wrath of God effect, even if they don't increase the damage dealt they do allow for more targets. So yeah, it's a bit of an awkward card, but I did't really wanted to run the deck without any removal.
3 weeks ago
I agree. The main problem of this kind of deck are fast, go wide, strategies and Cataclysmic Gearhulk resolves that. Inkwell Leviathan can also be worth a third slot, since it's immune to almost everything is not a boardwipe. The same can be said of Sphinx of the Steel Wind against decks that utilize Shatterstorm or Creeping Corrosion, but maybe Sharuum the Hegemon provide too much value.
3 weeks ago
If your goal is to adapt the deck to different playstyles, then I have some hate bears to recommend to you:
Gaddock Teeg is first and foremost. Thalia, Heretic Cathar is also quite strong and can give you time to respond to, say, a Krenko, Mob Boss deck producing 50+ goblin tokens with haste by controlling Umbral Mantle and Goblin Warchief, that would otherwise get a swift win by killing you (they can't all swing if they enter tapped, right?). This gives you another turn you would not have normally had to board wipe, cast a creature that may stymie that plan, etc..
Kataki, War's Wage is incredible. You barely run any artifacts, and taxing specific strategies can give you a strong edge (it hurts Arcum Dagsson and Sharuum the Hegemon, Voltron strategies that use equipment, etc.).
As for cuts to fit these in:
Mirri can go. She's just a beater, and you can do better than a beater. Giving her slot to Dosan or Kataki would be very beneficial for your deck.
Jareth, Leonine Titan is mediocre. Its only effective as a blocker, and you have creatures that already do that better. Thalia would be much lower in mana cost, slow down your opponents nonbasic lands, and shut off your opponent's creatures with haste. That's huge.
I also feel like you could do better than Jugan the Rising Star by slotting the other of Dosan or Kataki here: Much lower mana cost, more relevant abilities (5 +1/+1 counters isn't really that much).
That'd help lower your mana curve a little bit, as it's absurdly high right now which doesn't help the specific weaknesses this deck has against certain strategies, specifically Voltron.