|Commander / EDH||Legal|
Printings View all
|Commander 2013||Mythic Rare|
|From the Vault: Legends||Mythic Rare|
|Shards of Alara||Mythic Rare|
Combos Browse all
Sharuum the Hegemon
Legendary Artifact Creature — Sphinx
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
Price & Acquistion Set Price Alerts
Sharuum the Hegemon Discussion
1 week ago
Currently, I'm running a Sen Triplets good stuff deck that I've been building on since Shards of Alara. It was originally 60 card standard then, modern, then in 2011, I switched it over to commander.
However, I've been going through a midlife crisis with the deck. Sleeve it, play a game, tear it apart to play some new deck, just to resleeve it a few days later. I've repeated this for weeks...I think I need a change.
I was considering three diferent decks. An artifact based deck using mainly artifacts with Sharuum the Hegemon combo as an emergency button.
Then there's goodstuff combo with mike/trike, blood/bond, DED/palinchron etc etc.
And last, I have a more control oriented deck, heavily relying on Sen Triplets, counterspells, etc with a very midrange feel. This deck would also have the Sharuum combo in it.
So what would be the best route? I'm losing my mind over this deck and my sleeves don't appreciate it.
1 week ago
Sure. Arcum Dagsson, Azami, Lady of Scrolls, Captain Sisay, Ghave, Guru of Spores, Grand Arbiter Augustin IV, Jace, Vryn's Prodigy Flip, Momir Vig, Simic Visionary, Narset, Enlightened Master, Sharuum the Hegemon, Sidisi, Undead Vizier, and Teneb, the Harvester are all fairly close.
2 weeks ago
I'm looking for suggestions (maybe links to primers) for a new commander deck because I just can't make up my mind. I have five decks so far, but all of them are pretty much built around their commander and rely on the commander to be effective (all but two originating from pre-constructed decks haha). I am hoping to make a deck that isn't so reliant on the commander and can have some fun interactions.
My group isn't very competitive and mostly stay away from infinite combos/tutoring because we found those aren't too much fun, but the decks that are played still can be pretty formidable. I'm interested in making a deck strong deck that doesn't necessarily rely on a ridiculous board state to overwhelm opponents, but not one that just wins with some infinite damage combo.
I have been leaning toward making a two or three color deck that includes black since I don't play one like that yet. My main issue is I'm not sure which will be the most fun, and haven't chosen a theme/direction for the deck. Commanders I've been thinking about include:
I'm open to any suggestions, thanks for taking the time to read this =]
2 weeks ago
It's called Four Horsemen because in the original deck you would mill your deck to hit 3 Narcomoebas and then flashback Dread Return to reanimate some fatty or Sharuum the Hegemon returning Blasting Station for the win.
2 weeks ago
I would try to play Wurmcoil Engine. Recurrable artifact for you, and not to mention if it is consistently sacrificed you just keep building the tokens. Not a win-on-the-spot, but definitely one that builds up to it. Maybe for protection you could add Faith's Reward, or Second Sunrise. Granted you don't have as many artifacts as other Sharuum the Hegemon decks so maybe not. If you're playing Whispering Madness why not play notion theif? In this deck I would feel like that sort of combo (not winning on the spot) would actually be pretty decent as this is semi-competitive. That is something you'd probably actually be able to get out and use in that kind of game. I know you play Mindslaver, but Academy Ruins should be in the deck. Just don't ever actually do the infinite combo as that is one that you can utilize both cards without putting them together. I would also possibly recommend Conspiracy (or the blue alternative but I forgot the name) so that you can play that with Myr Battlesphere. Just name all of your creatures Myr.
Cards to remove possibly Noxious Gearhulk, he is pretty good but at 6 mana to destroy a creature (and yes gain a life) might be a bit expensive? My thought process anyway. Cloudshift, yes you want to blink and have one way of returning instants/and sorceries, but you have more continual ways of blinking your creatures so maybe just this one you could take out. Academy Rector, you no longer play Omniscience and the rest of your enchantments, while good, maybe don't need the extra boost to play? Metallurgic Summonings would probably be the only one you would actually search for. Right?
Those would be some of my suggestions. Let me know how the deck plays.
3 weeks ago
For the moment, those are the only infinite combos I can think of.
To cheat out big artifacts, you can also try Shape Anew.
Blightsteel Colossus, because why not.
1 month ago
Wait for 4c to come out in November; or start stocking up on shocks and staples etc etc
Meren of Clan Nel Toth, Karador, Ghost Chieftain, and Sharuum the Hegemon arent something you've covered (eventually combine them for ). Some sort of boardwipe reanimator strategy. You seem to like those colors anyway
I've been playing around with