When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
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I just found this article from Sheldon about various questions people sent in about EDH. Here's what he had to say about proxies:
What is your personal stance on the use of proxies for EDH?
I don't like them, don't support them, and don't think you need them. There are enough cards available to you to be able to make very good decks that you don't need to proxy up dual lands or whatever. The occasional "this card is a proxy for that card because I didn't have the time to swap them" is okay, but usually I just suggest they play with the replacement. I understand the argument that Magic cards can be expensive. I reject the argument that you need the expensive ones to enjoy this format.
LOL ARE WE PLAYING THE SAME GAME?! The difference between a deck with fetches, powerhouse cards (such as Mana Crypt , Force of Will , Jace, the Mind Sculptor , Karn Liberated ) and one of the preconstructed decks is huge. I'd argue that, in EDH, the difference is larger than any other format out there, even going as far to say the format can be "pay to win" at times.
At least in something like Legacy or even Vintage, you can play aggro decks that attack the meta. In EDH? Due to the format's nature and inconsistency, you'll feel it when your token deck plays Gaea's Cradle or you sleeve up a Mana Drain for Sharuum the Hegemon .
I wouldn't make such a big deal out of his proxy comment, if it wasn't for this:
1. In your experience do you believe judges play Commander differently in style or attitude to those who play it perhaps more competitively or even casually? Why?
Kind of. There are high-level competitive players (as well as some judges and some regular players) who can't wrap their brains around the idea of "build casually, play competitively." Sam Black for one has been trying to "get" the format for a while now, and all he can brew up is broken stuff. It's always interesting and off the beaten path, but nonetheless broken. People that stay with the format tend to stay once they come around to the idea that you can't have fun with turn 3 wins.
So we're going to look at people who play with proxies like their scumbags, but then concede the fact our format has turn 3 wins. The turn 3 win isn't so bad if the entire table has proxy Force of Will s, but clearly those two players are the jerks and not me. It's impossible that Sam Black maybe has fun trying to do broken things with other people having fun trying to stop him. My version of fun is the correct one, where we intentionally make the wrong plays so we can stall the game out to turn 10, then arbitrarily decide who should win based on what each of us considers the most fun.
Ugh. This is one of the people on the rules committee?
I'm pretty happy with the changes. Rofellos and Braids could both be pretty brutal if left unchecked. I'm a little concerned about the unbanning of Metalworker , I can see some Sharuum the Hegemon or Memnarch decks getting really ugly hands.
Also its good that they removed the "Banned as a Commander" ruling. Normally cards would be banned as a commander since their power level is too high to consistently be cast. With all of the tutors and such, its best to just eliminate them altogether.
Exile is certainly riskier because it's almost impossible to return a card from exile to another zone (provided the effect that exiled the card is not related to the effect that would return it). The cards that do return unrelated exiled cards to other zones are generally pretty unplayable.
Fiend Hunter , which is an example of a card that has related exile/return effects, is still pretty risky because you can counter the LTB trigger and basically keep someone's commander indefinitely exiled unless he or she has a response. Some U/W control decks actually run Trickbind as both an offensive counter-ability and as a tactical trick with cards like Oblivion Ring and Fiend Hunter because the split second mechanic makes it impossible to save the exiled card as a response.
There are, however, some situations in which you'd want your general to die. Some reanimator strategies evade commander taxes by simply returning their commanders from the graveyard to the battlefield. Sharuum the Hegemon combo builds necessarily depend on dies effects.
rowcla Well, I just wanted something a little more interesting and less like a 12-year-old came up with it.
As for not being "boring", I think you missed a couple combos.
Sharuum the Hegemon and Sculpting Steel /Copy Artifact (Which I somehow managed to forget to put on the list.) with Disciple of the Vault on the field or followed by Bitter Ordeal takes out all opponents at the same time. And the entire rest of the deck is nothing but ridiculously fast mana rocks (Five mana on turn one? Seems legit.), tutors and deck thinning. I'm missing some of the super ridiculous cards like the ones on the maybe board, and a couple in the main list, but even now I can get this to go off fairly consistently by turn 6. Including a few of the "God Hand" times when it ends it on turn 3.
Sorry if I got your hopes up for this not being a fun killer. xDThis is supposed to be my hyper-competitive deck though. It's mostly only going to be used in playgroups where broken combos are the norm and aren't hated. It's not intended to be one of my "spirit of the format" EDH decks. :P
freezerboy - It has been really useful in this deck, but that might be due to the metagame I play in. I regularly play against kaalia, doran, slivers, and talrand. In kaalia I see Avacyn, Angel of Hope and Master of Cruelties in the first few turns. SS allows me to eat them with anything I have in play. In doran I am usually against a swarm of infect creatures. SS makes them harmless. I would hope the use is obvious against slivers. And as soon as Talrand tries to combo off I can drop this to wreck it. Ive also used it to shut down any deck with an indestructible commander (i.e. the Theros Gods), and it really messes with combo decks that rely on the general (like Sharuum the Hegemon ). At the very worst its a fog. At best it is either a powerful (one-sided) removal spell, a political bargaining chip, or combo disruption. So what I'm saying is that if you need any of those 3 things, at least give it a try.
I was browsing through ebay today looking at various different mtg merchandise and cards. Then I came across this auction with about five minutes remaining: It was eight oversized commander cards and two from prereleases it was just under a dollar so I bid $1.04 (Shipping is three dollars) and in the end I won! The cards were: Glissa, the Traitor , Comet Storm , Karador, Ghost Chieftain , Ghave, Guru of Spores , Thraximundar , Teneb, the Harvester , Nekusar, the Mindrazer , Sydri, Galvanic Genius , Sharuum the Hegemon , and Jeleva, Nephalia's Scourge .So in the end I have a few questions for you guys: Was it a good idea to buy this? Would you have bought it if you stumbled upon it? And what are some the best ebay deals you have come across? Anyway thank you for reading!
|Power / Toughness||5/5|
|Color(s)||Black Blue White|
|Avg. draft pick||1.37|
|Avg. cube pick||5.23|
|Commander / EDH||Legal|
|Commander 2013||Mythic Rare|
|From the Vault: Legends||Mythic Rare|
|Shards of Alara||Mythic Rare|