When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
|Have (50)||abdulbaqr , DukeNicky , BlackShadowBlaze , Makki2chigi , Ashy , NoOneYouKnow , PrimeSpeaky , earleymw , ewills5089 , 8vomit , Execut1ve , TheGenuineMetz , Syhiver , herrkutt , TheFlish , RubyStrings , rache , darkark12 , Dougie , kmcree , Dismay , JIV_IV , zachi , gunpocket , attak , IdiosynCyto , Radish , TheHorse , Comicalflop , TXMetal , guerillarage , Raistlin911822 , kungfurabbi , Nate_D , Conqueror_of_Thrones , Kamotz , deatn1342 , oneeightybyjake , jwe94 , Shmu , wtrob , jaredscottwilson , AlwaysHarmony , icehero0003 , Sauron_ , Maswoon , pskinn01 , mziter501 , bcornett24 , knto|
|Want (2)||jak314 , deatn1342|
CastleSiege & Ohthenoises - If we look at C13 we saw 2 new shard legendaries and a reprint of a favorite legend from that shard. E.g. Oloro, Ageless Ascetic , Sydri, Galvanic Genius , & Sharuum the Hegemon . I see no reason for this pattern to end. 3 possible commanders allows for each deck to have some level of replayability, with the Planesewalker as the face of each deck.
And you can look here for a collection of the info from C14. You can also go listen to the Comic-Con panel and fast forward to the part concerning C14.
I am currently looking for a Jace, the Mind Sculptor .
If anyone looks at my trade binder, don't be fooled by the sheer volume of cards put in there, a bunch of people from my town use it to keep track of what we have, and 95% of it is in a deck and is untradeable.
i once hit a Sharuum the Hegemon combo EDH with it and they just scooped right there. didn't even kick it. there's alot in EDH that deserves it, and it easily gets kicked later on.
Yep, you've found me, though I don't call it Izzit because it was called Counter Burn back in the day when I used to play. You can find that deck list here actually. Last week I brought Sharuum the Hegemon
. This week I'm bringing Talrand, Sky Summoner
Whenever I go to add Metalworker to my Sharuum the Hegemon build, A Wild Sharuum Appeared!, it says that Metalworker is banned. However, when I check the latest updates to the EDH rules at mtgcommander.com, it isn't on the banned list, and the last update says it is unbanned (the same update that unbanned Kokusho). Am I checking the wrong sources for my EDH rules or is the Metalworker ruling just an oversight on the website??
Fair enough. My point still stands, that running Zur hinders the deck more than it helps it. If you want to use the gimmick, then use some more equipment and run Sharuum the Hegemon . Kamigawa had a fair share of decent ones, such as Konda's Banner , Kusari-Gama , Umezawa's Jitte , Manriki-Gusari , Oathkeeper, Takeno's Daisho , Shuko , etc. I mean Zur will work, ultimately, but he limits your deck to needing to run equipment to utilize his effect, even if it's gimmicky. Personally, I'd run the deck with Oloro at the helm, simply so that I don't need to worry as much about getting behind in my life total and instead only need to worry about getting dudes onto the battlefield.
Also, other fun creatures you could run would be Takeno, Samurai General , Isamaru, Hound of Konda (an absolutely amazing card) and potentially Toshiro Umezawa , if you would add some more white/black instant removal, like Doom Blade , Hero's Downfall , Reprisal , etc. And you're building an Esper EDH with a Kamigawa theme and not running Hinder ? Shame on you!
So I found Sphinxes for the first time not long ago and they looked cool, and I've always wanted to build an Esper deck so this seemed like the right fit. It was quickly and easily realized that the deck is slow, and after several revisions of it being a weird self mill deck with Armored Skaab and whatnot, I decided on focusing on cards like Unburial Rites and Gifts Ungiven to make the deck a lot more consistent with getting cards out (Sharuum the Hegemon is also great at getting things back). The deck became a lot more of the control type and just tries to stall out until you can start making the big plays and win. I'd like some advice please, as it's my first deck of this type and although Sphinxes aren't the strong creature type for this deck (or in general, for that matter) I want to make this actually good and competitive if possible.
|0.64 TIX||4.0 TIX|
|Power / Toughness||5/5|
|Color(s)||Black Blue White|
|Avg. draft pick||1.04|
|Avg. cube pick||6.18|
|Commander / EDH||Legal|
|Commander 2013||Mythic Rare|
|From the Vault: Legends||Mythic Rare|
|Shards of Alara||Mythic Rare|