|Commander / EDH||Legal|
Printings View all
|Commander 2013||Mythic Rare|
|From the Vault: Legends||Mythic Rare|
|Shards of Alara||Mythic Rare|
Combos Browse all
Sharuum the Hegemon
Legendary Artifact Creature — Sphinx
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
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Sharuum the Hegemon Discussion
2 days ago
For the moment, those are the only infinite combos I can think of.
To cheat out big artifacts, you can also try Shape Anew.
Blightsteel Colossus, because why not.
1 week ago
Wait for 4c to come out in November; or start stocking up on shocks and staples etc etc
Meren of Clan Nel Toth, Karador, Ghost Chieftain, and Sharuum the Hegemon arent something you've covered (eventually combine them for ). Some sort of boardwipe reanimator strategy. You seem to like those colors anyway
I've been playing around with
1 week ago
2 weeks ago
Okay so this deck list is going 1000 different ways at once which from my perspective is fairly difficult to manage within esper. Basically the three major paths you can go down are the artifact decks such as Sen Triplets and Sharuum the Hegemon, Enchantment decks such as Zur the Enchanter and finally life gain decks based around Oloro, Ageless Ascetic. While other esper decks exist I wouldn't suggest going super obscure with your first EDH deck. Since you've chosen Oloro, Ageless Ascetic as your commander and based on your description of the deck I'm going to assume you are just wanting to go the life gain route but always remember you have the option of going chair tribal. If you do choose to go the life gain route, I would suggest cutting cards that don't necessarily benefit your goals. A prime example of this is Library of Leng you really don't have enough card draw to warrant running 4 no maximum hand size cards, unless you are running carddraw.deck you are typically fine with just a Reliquary Tower and a Thought Vessel. Another example is that you don't need 8 wrath effects, I'd recommend running around 4.Since a few other people preferred I do it this way, here is basically a laundry list of everything I'd recommend taking out. :Acquire Bident of Thassa Chalice of Life Flip Elixir of Immortality Etherwrought Page Greater Auramancy Righteous Aura Spinal Embrace Sun Droplet Zur's Weirding Syphon Mind Underworld Connections Teferi's Care Web of InertiaLibrary of Leng Venser's Journal Children of Korlis Fleshbag Marauder Royal Assassin Dromar's Charm Repay in Kind Lethal Vapors Season of the Witch. Most of the removal you are running is fine just keep in mind things like Doom Blade have straight upgrades in EDH. Lastly Run Phyrexian Metamorph instead of Cryptoplasm it's a straight upgreade. In terms of looking for strong cards to put into your deck I'd suggest going to http://edhrec.com/ because it compiles all of the EDH decks on tappedout and tells you what most decks typically run. I'd also recommend running a copy of Aura Thief since you have Enchanted Evening.Finally I'll leave you with what I hear just about every time I go to my local shop to play EDH, Rhystic Study wins games.PS. Don't use Damnable Pact on an opponent... you aren't playing Nekusar, the Mindrazer
2 weeks ago
SCORE: 6 | 6 COMMENTS | 613 VIEWS | IN 2 FOLDERS
This is a home-brew I've been working on for a while. The deck, which runs a heavy control package, aims to control the game until it draws into/can play Gifts Ungiven. Then it uses a series of cards (Sharuum the Hegemon, Unburial Rites and Master Transmuter and one of your choice of seven artifacts) to cheat any of the seven toolbox artifacts, no matter what the opponent does. Below, I have posted the sequence you would undergo depending on what cards your opponent put into your hand:
Master Transmuter/toolbox artifact: Play Master Transmuter which cheats in the toolbox artifact. You could reanimate the Sharuum the Hegemon, but it is more useful to wait until one of your artifacts die.
Sharuum the Hegemon/toolbox artifact: reanimate Master Transmuter with Unburial Rites, cheat the toolbox artifact into play using Master Transmuter. Save Sharuum the Hegemon for another time, though you could cheat her in with Master Transmuter since she's in your hand.
So, this will always get an artifact onto the battlefield for five or less mana. The deck will then continue to cheat artifacts onto the battlefield by looping ETB artifacts. For example, using master transmuter to bounce Spine of Ish Sah or Duplicant and cheat in Sphinx Summoner. Then bounce Sphinx Summoner to cheat in Spine of Ish Sah or Duplicant. This should destroy your opponents board state while gathering fatties like Platinum Angel and Batterskull to play.
While the deck plays well, it needs some help. First, there is two slots where I am conflict as to what to play: currently, I run Expedition Map to find Academy Ruins so I can Mindslaver/Scourglass and lock everything down. However, I have considered using MindStone, Master of Etherium, and more Darksteel Citadel Running artifacts in this slot is essential, because I can bounce cheap artifacts to my hand instead of bouncing the Master Transmuter itself while combing off. Also, my toolbox is seven cards. This seems right to me, but it might be a little high for some.
Please leave some suggestions, I really want to make this deck-semi competitive, and think it can get there with a little aid...
3 weeks ago
what a shiny looking deck you got :)
A few cards popped up in my head when I was looking at your list, curious if you considered these cards:
4 weeks ago
Thanks for the suggestions.Memnarch is would only be a Blue commander, so I don't really want to do that. Sharuum the Hegemon is someone I thought about switching Sydri with, but I know they can't fit on a budget. Especially this. Sydri, Galvanic Genius seems more fun, especially with the shenanigans you can do with her. I like Lightning Greaves and Whispersilk Cloak, but I have doubts about them.
*Isn't Sharuum a competitive commander instead of a casual commander?
4 weeks ago
Pili-Pala and Salvaging Station seem out of place. It doesn't seem like you don't need them in the deck. Secondly I would advise about adding in Lightning Greaves and Whispersilk Cloak. They protect your commander as it seems that she is a necessary part of the deck to make your artifacts into creatures in order to attack. The fact that you have a budget with this kind of seriously narrows how well this deck can be. Artifacts are one of the most broken decks in all of EDH. Sharuum the Hegemon or Memnarch are better commanders, at least for infinite combos and whatnot. I would suggest Master of Etherium especially for this deck. Kuldotha Forgemaster is another great one. Sphinx Summoner could be another tutor. I can't think of some of the cards off the top of my head, but if you look up the list of the original Oloro, Ageless Ascetic premade commander there are definitely some great artifact cards in there for you.