Sharuum the Hegemon

Sharuum the Hegemon

Legendary Artifact Creature — Sphinx

Flying

When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.

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Printings View all

Set Rarity
Commander 2016 (C16) Mythic Rare
Commander 2013 (C13) Mythic Rare
From the Vault: Legends (V11) Mythic Rare
Shards of Alara (ALA) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sharuum the Hegemon occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Sharuum the Hegemon Discussion

multimedia on Goddess of Etherium (Budget)

1 month ago

Hey Neodarkside, those are all good cards, all are worth including, especially Emry and Manse for this deck because they're budget cards. Urza, Dockside and Tithe are not budget cards, but are busted with artifacts and if you can afford them then add them.

Been a couple of years since I really looked this deck, but stay tuned for a new updated $200 version. The first budget card I'm adding is Goblin Engineer because of it's instant speed reanimation interaction with Ashnod's Altar , Nim Deathmantle , Pili-Pala and Sculpting Steel . Four combo artifacts especially Altar and Deathmantle since they're the main combo with Breya. Steel is the combo with Sharuum the Hegemon and Engineer can enable and help setup this combo. Engineer also has interaction with Eldrazi Displacer , Goblin Welder and Emry, Lurker of the Loch .

3n3rgy2 on HELP: Esper Exile Brew

1 month ago

Is this going to be a deck that aims to use these cards you exile or just mill them out for the win condition?

Without a doubt cards like Codex Shredder and Pyxis of Pandemonium come to mind when its a direct mill to exile effect. However, depending how big your budget can be, you can run something simple like Muddle the Mixture to transmute for Rest in Peace to turn ordinary mill cards such as Glimpse the Unthinkable and Mind Grind and Rest in Peace will then exile them. The more expensive side of things you could play Enlightened Tutor to hit your Rest in Piece as well as Helm of Obedience. Helm of Obedience Rest in Peace is an infinite mill loop for one player at a time...

Starting with a typical U/B mill shell like say, Phenax, God of Deception and using staple cards from there to then encorperate that into an Esper shell.

As far as a Commander goes, something like Sharuum the Hegemon to grab back Altar of the Brood and Mindcrank would not be a terrible option as well. I can see Sydri, Galvanic Genius being a respectable option too! Needless to say, Esper has MANY MANY options to pull from in terms of combo, strategy and cardpool.

Sincerely hope this helped!

Lanzo493 on

1 month ago

If you don't want to go super into the combo, then there's still the option of playing softer combos. The Sword of the Meek and Thopter Foundry combo is soft because it doesn't win immediately. The farther away your deck goes from being combo-centered, the more important it is that the cards involved in a combo are good when they stand alone. Ashnod's Altar is good in a combo, and it's also good with Alela out. Sculpting Steel is really only useful when you have both Sharuum the Hegemon and Disciple of the Vault out as well. On its own, it's not very useful. Keep in mind having combo pieces that serve some function outside of the combo. Synergy is its own form of card advantage.

Lanzo493 on

2 months ago

My brother also has an esper artifact combo deck, although the commander is Sharuum the Hegemon . The commander is a combo piece. He goes infinite with Disciple of the Vault and Sculpting Steel or Phyrexian Metamorph due to how the stack and legendary rules work. Sharuum and Emry, Lurker of the Lock would be good adds in case a key artifact like Scrap Trawler got countered. Or milled. Plus, they're good anyway and it's really useful to have more than 1 combo to rely on. Especially when the combo pieces are interconnected and generally useful anyway. Skullclamp works great with Alela. It's an artifact, and it generates massive draw, even more so with Alela out. Another good infinite combo with Ashnod's Altar , and Krark-Clan Ironworks as well, is the old Thopter Foundry and Sword of the Meek combo.

I'd like to give you a helpful hint regarding Ashnod's Altar . I learned how this worked when Krark-Clan Ironworks was not banned in Modern. When you cast a spell (it's very important that you have a spell that you can actually cast), you have the opportunity to activate mana abilities. What's important to note is that mana abilities don't use the stack and are all done at the same time. Ashnod's Altar has a mana ability. So, you get to sacrifice both myr retriver and Frogmite at the same time, and they enter the graveyard at the same time. Then the abilities of Myr Retriever and Scrap Trawler go on the stack at the same time, allowing you to retrive both the myr, the frog, and 1 extra artifact less than Myr Retriever 's mana cost. If you have Mycosynth Golem out, you can go infinite with just myr retriver and Scrap Trawler returning each other back. Here's the catch though. Remember that bit earlier where I said you can get 1 extra artifact back less than Myr Retriever 's mana cost due to that extra trigger from Scrap Trawler seeing it die? You need to use that to bring something back like Ornithopter . The reason why is it's very important to have a spell that you can cast in order to be able to activate mana abilities without using the stack. That spell needs to be something you can cast, sacrifice, bring back, and recast, such as an artifact creature you can sacrifice to the altar which can be brought back by scrap trawler. Only then can you go infinite. It's a really tricky combo that abuses the fundamentals of the stack and mana abilities, so if you didn't understand my explanation, I'd suggest you look up the KCI combo. If you add Krark-Clan Ironworks to your deck, you'll be able to go infinite with Sol Ring , Spellbook and your other low cost artifacts.

Although, whether or not you go combo heavy is your decision. If your main win con is an artifact combo, then you're playing one of the most abusable, synergistic, resilient combos, and I'd suggest you play all the artifact combos you can.

Mepslol on [Primer] Breya's Badass Bitch's Brew

2 months ago

I get how the Sharuum the Hegemon + Phyrexian Metamorph + Krark-Clan Ironworks / Ashnod's Altar infinite combo generates infinite mana. But what do I do with it, since it is colorless I cant really recast breya to get more thopters to sac to her ability.

DuTogira on Disadvantaged matchups

3 months ago

Welcome to the most difficult part of being the best player.
We all want to play. Good players win lots of games all the time. The best players (especially in commander) lose gracefully, not because they misplay or anything of that sort, but because they have the self control to not “always win”.
If you are “always losing” to a silver billet deck, YOU have to chose whether to be good, or the best.
A good player wins faster, and makes answers obsolete by removing players from the game before they can get to their silver bullets. Essentially, a good player’s deck is always at a power level above that of the meta.
The best player does one of two things:
1) add answers for the silver bullets, so you still lose to them sometimes, but don’t get locked nearly as often.
2) build a different deck you enjoy at a similar power level which doesn’t get shutdown nearly as hard. Example of when this is necessary: I have a Vona, Butcher of Magan deck. It gets absolutely ranched by Tainted Remedy , and there’s no way around that. So I have a Sharuum the Hegemon deck and Ezuri, Claw of Progress deck which could give a squirrel about Tainted Remedy .

The best player is never above the meta’s power level because being above the meta means that no-one but you has fun. Either tech your deck to not get doo-doo’d on so hard, or if that’s not viable, build another deck at a similar power-level to compete with.

multimedia on Alela EDH

3 months ago

Hey, good job for your first Commander deck. Nice Tezzeret the Seeker :)

When on a budget for the manabase it's better to rely on basic lands and dual lands that have interaction with basic lands. These can replace dual lands that will always ETB (enter the battlefield) tapped such as Azorius Guildgate and Dismal Backwater . The Guildgates and Life lands are not better than a basic land.

Lands within the budget to consider adding:

Land to consider cutting:

  • Azorius Guildgate
  • Dimir Guildgate
  • Dismal Backwater
  • Scoured Barrens
  • Tranquil Cove
  • Jwar Isle Refuge
  • Vivid Creek
  • Dimir Aqueduct
  • Temple of Deceit
  • Temple of Silence

I see too many creatures that don't interact with Alela. Nonartifact/enchantment creatures don't have much interaction with Alela. My advice is cut a lot of these creatures for more artifacts, artifact creatures and enchantments. You have Tezzeret that's a good reason to expand on artifacts.

Lots of mana rocks are good with Alela because they can be used to make ramp to play her faster and then after she's on the battlefield they can create Faeries. I see you have the Signets already which is great, but consider more budget mana rocks?

Three drop mana rocks such as Coalition Relic which you have are fine, but if you can replace a three drop mana rock such as Obelisk of Esper , Mana Geode with a one or two drop mana rock then this will help your deck.

Consider cutting the creature base down to only a few? Keep: Strix, Architect, Shimmer Myr, Simulacrum, Assembly, Master, Seer, Rider, Titan? Can then replace the other creatures with more artifacts/enchantments to make more interaction with Alela.

Cards within the budget to consider adding:

Etherium Sculptor and Foundry Inspector are good as low mana cost artifacts that reduce the mana cost of all other artifacts you cast. CMC artifacts are free for you to cast with one of these on the battlefield which can help to chain cast artifacts and make a lot of Faeries. Casting two drop mana rocks for is also good. Sai, Master Thopterist and Mirrodin Besieged are three drops that any artifact you cast after creates an artifact creature token.

If you're wanting to attack with a large Faerie/Thopter army then Bident of Thassa and Cranial Plating are cards that you want. Bident can be busted repeatable draw with attacking flying creatures. Cranial is good to equip to Alela since she has flying and the damage she does to a player is Commander damage. Throne of the God-Pharaoh is a deceptively powerful two drop artifact with Faeries. The life loss this can do will add up fast since it's repeatable at your end step making all your opponents lose life not just one.

Good luck with your deck.

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