Arcades, the Strategist
Legendary Creature — Elder Dragon
Whenever a creature with defender enter the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Printings View all
|Core Set 2019 (M19)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Arcades, the Strategist occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
GWU (Bant): 0.81%
Recommendations View more recommendations
Latest Decks as Commander
Arcades, the Strategist Discussion
4 weeks ago
Just played my first game with it, 5 players including myself - Teferi, Mage of Zhalfir control, Saheeli, the Gifted artifacts, Arcades, the Strategist defenders, Meren of Clan Nel Toth infect, and then myself.
I was lucky and got to start the game (won high roll). On turn 4 I had 4 vamps on board and then played Captivating Vampire bringing my total to Vampires 6 and giving me a huge board control advantage, Fortunately blue was already tapped out as I was the last player before him. I took Arcades after he cast him to shut down his deck. Played Malakir Bloodwitch turn 5 bring my life total up to like the 90's. Damnation was played turn 6 but in response I used Captivating Vampire to take Pawn of Ulamog from the infect player and ended up with 8 eldrazi tokens. Turn 7 I played Necropotence and drew 50 cards, sculpting a perfect hand, throwing a crazy amount of cards into my graveyard. Cast Burning Wish into Rise of the Dark Realms on turn 8 dumping all graveyards creatures onto the board (including my super full graveyard) under my control and that was basically it, won turn 9 because no one had a board wipe.
1 month ago
If it were me, I would make the creature more akin to the actual Defense of the Heart but more in spirit of catching up rather than the current "your opponent has many creatures, you get many creatures".
Creature - Elemental
At the beginning of your upkeep, if the total power of creatures an opponent controls is seven or more in excess of the total power of creatures you control, you may sacrifice ~. If you do, search your library for up to two creature cards and put them onto the battlefield, then shuffle your library.
It's a defense related creature, that only gets to trigger if you are behind on the board - a catch up if you will. It could have been related to number of creatures the opponent control, but that would hit disproportionately against wheenie strategies, mana dorks, and not so much against single heavy beaters. It does miss out entirely against strategies that look to pump their creatures temporarily.
The trigger could have been when you were attacked, to grab some desperate defense measures, but that would make the trigger entirely dependent on the opponent's actions, whereas a more generic trigger in the upkeep is harder to completely work around for the opponent but also instill some dampeners on your own plays if you want it to trigger.
Hmm, it would be great in Arcades, the Strategist.
1 month ago
Saw this got a recent comment so I thought I'd take another look.
The only real place for improvement here I can see here is that it's up at 72-cards. I haven't played the deck so I'm not sure I can accurately assess ALL of which cards are your key win condition(s), but there's some things that do stand out to me that you could adjust to trim it down (and increase the chance/speed of getting your key cards out):
- Tower Defense This could trim down to x2 or x3, and possibly even get moved out & into the Sideboard unless you know you're going up against a Flying deck.
- Secrets of the Golden City I'd drop this completely since you can get a lot of card draw out of Arcades, the Strategist and all the cheap Defender Creatures (not to mention mana generators) you have in this build.
- Tangle Angler It's hard for me to suggest removing him completely even though he doesn't really fit -- just because I love surprising people with it in Casual/Legacy sometimes myself. I'd definitely drop him down from a 4x-copy by losing a copy or two given his high mana cost, though (compared to the rest of your creatures).
- Commune with Nature You could probably get away with dropping a copy or two of this as well. If you can increase your chance of getting Arcades in play, then this becomes pretty much moot.
In any case, I really (really!) like what you've done with this deck. Nice job!
2 months ago
Found an interesting card recently for own Marisi deck. Taunting Elf practically gives another creature unblockable 90% of the time. It's cheap but also only really a one time use. It's a haymaker against my friend's Arcades, the Strategist deck while he just has normal walls.
2 months ago
colossus of Akros is one of favorite cards. Awesome deck. I would suggest Arcades, the Strategist if possible. It would mobilize your defenders, and allow for a tertiary wincon. Overall great deck!
2 months ago
3 months ago
exalted_k1d | Before I start, fine suggestions all round! Thank you! | Show and Tell , Academy Rector and Omniscience . | Now these are some spicy cards and the Rector into Omni is a spicy combo, Show Tell is a little questionable due to the advantage you're giving to your opponents however. If anything, I'd want Rector in just for the immediate value if he gets removed, Omniscience is sort of a dead draw in a late game situation where I'm looking for a combo piece.
If anything, I'd be putting Rector in, now how do I remove him...?
| Sensei's Divining Top and Sylvan Library . Actually these pieces and Scroll Rack would all be good for the deck in their various ways, I simply haven't picked them up yet! Those price points are a big factor when it comes to me affording other things like my rent, or food, or general living.
Sensei's Top specifically is a little underpowered to contest with the amount of card draw in the deck, so I'll be passing over it.
| Countermagic. Just a personal gripe? Not too into it all. I play a 1 of Counterspell until I can get my hands on a Mana Drain or a Force of Will and that's it. I even took out my Dovin's Veto for some more tutoring, I just don't like control playing at all. I know this severely 'depowers' my gameplan with far less disruption interaction, but in my current meta, not much is actually being played either - helpfully!
Thank you for the suggestions!
Metachemist | My opinions on Chulane, Teller of Tales is that he's drew back by his need for the spell to be cast and not simply cheated into play to get a draw. This turns off some of the flicker effects with Brago, King Eternal , but synergises well with the many bounce effects from things such as Jeskai Barricade and Shrieking Drake . I would probably also have to change up many of my creatures from defenders to other things, due to the fact that without Arcades, the Strategist they have little to no viable combat potential outside of having out specific 'defenders attack' cards, which makes some of my very unique mana creatures such as Axebane Guardian and Overgrown Battlement left with no viable replacement.
He can however facilitate a Bouncegine (Bounce engine) with Intruder Alarm out, so it's a good thought!
Roon of the Hidden Realm seems cool! A little expensive and outclassed by other cards at this point but he has his place. His effect can't really be helpfully combo'd as you can only do it on the same creature once per turn, however.
| Alternate Win Cons. I was actually thinking about Blue Sun's Zenith as a trade in for Pull from Tomorrow . Although it costs 1 CMC more, it can target opponents. After you clear out your library into your hand it'll also be the only card you draw, so after setting up a Flengine (Flicker Engine) or Bouncegine you can draw the card after shuffling it back and cast it again for 6000 on your next opponent. Still questioning this however.
Finale of Devastation seems utterly devastating and I'd probably be running it if I had it. Big stompy crater boy would only seal the deal but he seems a little out of place? I'd just Finale for X=14000 and swing in for massive hits. The trample trick however is helpful.
On the topic of Lab Man and Jace, they just seem a little overplayed. if I draw out my entire library I should be winning regardless - might as well do it in a flashy 'royal flush' way as opposed to a trashy 'ace-high' way.
Again, fantastic comments and helpful insight, will be amping up the Maybeboard shortly. Thank you!
3 months ago
Build a Selesnya deck and run things such as Darksteel Mutation , Lignify and Song of the Dryads . If you want to make it Bant instead and have counterspells, you now have access to Imprisoned in the Moon . There is also Humility , Overwhelming Splendor , Kasmina's Transmutation and Kenrith's Transformation .
Basically you're going about the deck in the wrong way. Stop trying to "kill" him and start trying to "out pace" him.
You can also prevent him from even gaining life; Leyline of Punishment , Erebos, God of the Dead , Stigma Lasher , Forsaken Wastes , Everlasting Torment , Witch Hunt , Havoc Festival , Rampaging Ferocidon , and Archfiend of Despair .
You're going to want solid enchantment removal. For those, you have; Tranquil Path , Back to Nature , Paraselene , Bane of Progress , Primeval Light , Tranquility , Rampage of the Clans , Fracturing Gust , Austere Command , Tempest of Light and Merciless Eviction .
I'd highly recommend you go Bant and just ignore the Rakdos options I have given you, but those are there in the event you want some extra possibilities.
So you have two things here; Prisons & Mass Removal. They are working against each other, so you want something that protects your own boardstate; Teferi's Protection , Avacyn, Angel of Hope , Darksteel Forge + Mycosynth Lattice , Starfield of Nyx + Eldrazi Monument , Soul of New Phyrexia , Heroic Intervention , etc.
I'd recommend you run all of them, actually. Put Tuvasa as your Commander so you always have access to card draw. He basically turns your first enchantment each turn into a cantrip (Trading 1 card for 1 card).