|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Mythic Rare|
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Arcades, the Strategist
Legendary Creature — Elder Dragon
Whenever a creature with defender enter the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
|Have (48)||Tommuz , Lucretian , RPG_FOX , Clawsun73 , sneferie , gildan_bladeborn , Hakira , marcus638 , mcstang1986 , Notepad95 , conker3009 , , Austin0 , SoggyGecko , Hootiequack , failurechild88 , Puzzlemayor , voidruby , Ellyreia , Nemesis , Malachy_ , Snydog17 , joshw335 , Atroxreaper , thetechzombie , KB2187 , darthnuchi , Raknamadak , bigc137 , duff87 , chrishuffman95 , Skydra2 , Riders_of_Brohan , meowCat1234 , 2austin5 , mziter501 , miracle , saj0219 , Esquire_ , BLEATH , sonnet666 , awalloftext , yerfdog1935 , TypicalTimmy , bakeraj4 , Bluboltar , weirdtimes2004 , orzhov_is_relatively_okay819|
|Want (23)||hyrulian , mini_tb , joshw335 , adb_slayer , Brodolf , TheMagicReturns , Ariumlegion , arthurxisde , Kleptozaniac , P13 , Dk1997 , volcomstone2892 , king0fclubs , olivebagel , Totaemuegerli , PopeJonIII , Swagrajag , snowmaster55555atgmaildotcom , beckhr , bsorner3 , WORD_559 , IBWolfKnight , PoisonSamurai|
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Arcades, the Strategist Discussion
1 day ago
Thanks for the help, folks. Sorry I forgot about this thread for so long.
Divine Intervention is the answer I like best, so far. I think the answer I really needed was this: if all players win or lose simultaneously, the game ends in a draw. The "grouphug victory" question, therefore, is actually more like, "What are some interesting ways to make the game end in a draw?" To narrow it down, I might suggest that mono-White and Bant decks are probably most suited to grouphug, thematically speaking. In EDH, Arcades, the Strategist + Sterling Grove -> Divine Intervention would probably be fun... for me. I mean, if you declare that your objective is to make the game end in a draw... and you do that... then you won, right? Sorta?
BTW, here are the rules regarding draws:
Using a spoil block cause it's long Show
104.4a If all the players remaining in a game lose simultaneously, the game is a draw. 104.4b If a game that's not using the limited range of influence option (including a two-player game) somehow enters a "loop" of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don't result in a draw. 104.4c An effect may state that the game is a draw. 104.4d In a multiplayer game between teams, the game is a draw if all remaining teams lose simultaneously. 104.4e In a multiplayer game using the limited range of influence option, the effect of a spell or ability that states that the game is a draw causes the game to be a draw for that spell or ability’s controller and all players within his or her range of influence. Only those players leave the game; the game continues for all other players. 104.4f In a multiplayer game using the limited range of influence option, if the game somehow enters a "loop" of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw for each player who controls an object that's involved in that loop, as well as for each player within the range of influence of any of those players. Only those players leave the game; the game continues for all other players. 104.4g In a multiplayer game between teams, the game is a draw for a team if the game is a draw for all remaining players on that team. 104.4h In the Emperor variant, the game is a draw for a team if the game is a draw for its emperor. (See rule 809.5.) 104.4i In a tournament, all players in the game may agree to an intentional draw. See rule 100.6.
So anyway, let me suggest a new topic for this thread: What are some interesting, fun, or efficient ways to make the game end in a draw?
As an aside, there could be a political element to it. You could play Divine Intervention, then kill all the players who refuse to grouphug. That way, only the peaceful players get to enjoy the "alliance victory."
3 days ago
2 weeks ago
Personally, I tend to shy away from decks with inappropriate titles, mostly because their actual substance tends to be lacking. While I know that is not true of every such deck, the percentage has been high enough that I'll err on the side of caution and only give such decks a look if I recognize the person who created it.
Worse than the innuendo, in my opinion, are the deck titles that try to make political statements or jokes. I could die happy not seeing another Arcades, the Strategist "build the wall" deck or RUW "MAGA" deck. I find the jokes to be a bit tired, and, heaven forbid, someone tries to make an actual political statement (a phrase usually meaning "is trying to start a flame war").
3 weeks ago
4 weeks ago
1 month ago
Storm Herd might come back in, but only if there is a spot for it. I'm proud of what this deck has become, it seems close in power level to the Arcades, the Strategist deck I've made. That deck is the one that I consider the best I've ever made.
I doubt I'll get this in paper anytime within the next few years. I don't make money and my playgroup doesn't like commander (They should be ashamed). If I have time I'll definitely play it in Untap though.
1 month ago
My top card has to be Teysa Karlov. It is amazing, and just gets me so excited to build around it. After this it goes something like this:
Rakdos, the Showstopper, this card is just cool. It has good stats and, to me, embodies what Rakdos does. Not to mention he is the perfect commander for my demon tribal deck.
Revival // Revenge, this card is just amazing. Recursion straight to the battlefield is always great, not to mention the second half. Doubling your life total while simultaneously cutting your opponent's in half is amazing.
Here it's a toss-up between Kaya, Orzhov Usurper and Kaya's Wrath. Kaya, Orzhov Usurper is a decent planeswalker, especially for 3 mana (at least in my opinion). Kaya's Wrath is an amazing board-wipe, especially since 4 cmc ones are rare these days.
Priest of Forgotten Gods, this is a good sac outlet for many decks. NOt to mention that it also has the upside of basically doubling as removal.
Essence Capture, blue hasn't really tickled my imagination this set. However, I love this counterspell. While it only counters creatures, the added bonus of a c+1/+1 counter is nice.
Biogenic Ooze, this card is just so cool. #OozeTribal
That's my thoughts on cards from the set, just keep in mind that I see these cards from an EDH perspective.
1 month ago
High Alert is all the fun of Arcades, the Strategist without the body of a giant dragon?
Each Creature you control assigns combat damage equal to its toughness rather than it's power.
Creatures you control can attack as though they didn't have defender
: Untap target creature
Arcades, the Strategist occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
GWU (Bant): 0.16%
All decks: 0.01%
All decks: 0.03%