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Ramos, Dragon Engine
Legendary Artifact Creature — Dragon
Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add WWUUBBRRGG to your mana pool. Activate this ability only once each turn.
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Ramos, Dragon Engine Discussion
10 hours ago
Well, was a fun one - but lost to Gisela, Blade of Goldnight in the end.
2 days ago
Looking for cards that can help me bring out Dragons for free. So any card that does this sort of thing, really.
I know a small list already, but I was wondering what else there is so I can try to narrow and hone in on the best cards.
Here's what I already know of that do this sort of thing, in one way or another. In no particular order, because I'm lazy.
I'm trying to stay away from graveyard tricks, so please keep those suggestions to a minimum. Thank you.
Cards I know of Show
Kaalia of the Vast: A good Commander, but I want to go 5C so I'll just have her as a 4 CMC creature and if she stays on the field, great. If not, well she's a nice distraction.
Maelstrom Archangel: Honestly, she's going to be my Commander.
Fist of Suns: While this isn't "free", per se, it does allow faster play for larger spells.
Genesis Wave: Obviously.
Kamahl's Druidic Vow: Gets me Planeswalkers and Legendary Dragons. It's a shame Doubling Season isn't Legendary, otherwise that'd be a neat little combo piece. Still works with the aforementioned Genesis Wave, though.
The Ur-Dragon: Obviously.
Intet, the Dreamer: Would need topdeck fixing but it is possible.
Teneb, the Harvester: Technically it does work.
Descendants' Path: Again, requires topdecking.
Call to the Kindred: Potent and powerful.
Cryptic Gateway: Yup.
See the Unwritten: Yeah.
Stitch Together: Graveyard works.
Sarkhan Unbroken: His ultimate does this.
Sarkhan, Dragonsoul: As does his.
Tamiyo, Field Researcher: As does hers.
Xenagos, the Reveler: As does his... Man there's a lot of Planeswalkers that do this, isn't there?
Garruk, Caller of Beasts: I guess he does if the Dragon has in it?
Liliana Vess: She does, but I'd have to manage graveyard tricks in addition to the rest of the deck. I'm trying to stay away from making it too complex.
Liliana, Death Wielder: Which means cards like her and others are probably a no-go as well.
Samut, the Tested: I mean, technically?
Ugin, the Spirit Dragon: Oh yeah, definitely.
As I said, I'm trying to stay away from Graveyard tricks but if it is cheap enough and easy to pull off, I guess it works. I'm looking to constantly grow my boardstate every turn, not try and rebuild it from scratch.
1 week ago
Destroy target artifact, enchantment, or land.
Overtake (You may cast this card from your graveyard by discarding a land in addition to paying it's other costs. If you do, change the text "destroy" to "exile". Exile this spell afterwards.)
Couldn't think of a card name so I used the mechanic name instead. Ideally it would be geared mostly in green, secondly in white, probably tied for third in black and red, and maybe a single or two in blue as Instants that can exile spells rather than merely countering them.
Sort of a controlly-mechanic probably meant for Zendikar.
Speaking of Zendikar, here's what I'd like to see: A colorless Kor Ally Commander who has the full 5C color identity, similar to how Ramos, Dragon Engine is, but be creative with his / her abilities.
1 month ago
I have a similar deck (Ramos' Charming Maze to Nothingness) built around charms that hopes to use Door to Nothingness or Maze's End to win.
I think you should adjust your mana slightly. Since many of your ramp spells/creatures are green, you want a higher chance of drawing green early. I'd suggest replacing 1 Mountain and 1 Swamp with Forests.
Do you need 4 sources of 'no max hand size'? Having more than one on the field is redundant. I would ditch probably the Spellbook.
While you have many things that let you play extra lands from your hand, what if you don't have lands in your hand? I recommend Courser of Kruphix and Dryad Greenseeker or similar cards to help you play lands you haven't even drawn yet.
What is the goal of Strionic Resonator in the deck?
Ramos, Dragon Engine might be a good include. I use him as commander, but being a good flying body that can also generate enough mana to activate Door or cast Progenitus on his own is nice.
1 month ago
TheKingThero yea, that zozu deck seems sweet. Ill have to build it at some point. With this deck though, i'm wondering whether or not i should switch the commanders. I feel like Ramos, Dragon Engine might have more synergy in my deck.
1 month ago
First, I'd like to point out that colorshifting from Planar Chaos was changing the colors of cards (and renaming and re-typing them accordingly) but keeping the text the same, while keeping those cards still correctly in the color pie. (Ex Wrath of God -> Damnation)
Second, a fun fact about Transguild Courier: If one plays with silver-bordered rules (as Commander was for a brief period half a year ago), then it actually counts as eight colors (white, blue, black, red, green, purple, brown, and gold). I play a copy in my Ramos deck, so I had some fun with that.
Flip-flopping colors for characters like this sounds fun, though, so I'll give it a shot!
Emeria, Font of Time
Legendary Creature - Avatar
Flying, vigilance, protection from colored spells
Whenever ~ blocks a creature, take an extra turn after this one.
Whenever ~ is put into a graveyard from anywhere, shuffle your graveyard into your library.
This may or may not have been designed exclusively for Ramos, Dragon Engine to play with.
Speaking of Ramos, lets flip him into a five-color legend that cares about things having as few colors as possible, or just make him a five-color artifacts commander.
1 month ago
I use Ramos, Dragon Engine as my 5 color EDH deck commander. You'd be surprised how easily you can get +1/1 counters on him. My deck isn't even based on +1/1 counters but I get 5 on him every other turn. He's colorless so you can get him out easily enough, and with a deck focused on counter manipulation he could be insane.
2 months ago
I usually try to combo out as soon as possible when I cast it, taking extra turns, gaining mana to cast more spells, and drawing more cards. The goal is to avoid giving my opponents the chance to use it against me.
Also, it is the reason I am running Talent of the Telepath. Potentially, it could mill out an opponent on its own by finding enough spells to recast it again and again. An alternative, and known combo I am not using, is Knowledge Exploitation, stealing all the instant and sorcery cards in all opponents libraries.
Lastly, one of my wincons is Insidious Dreams -> Maelstrom Wanderer, Eye of the Storm, and whatever spell or spells depending on number of cards discarded will most help you win, usually Karn's Temporal Sundering works well enough.
Hope that is enough of an explanation of things.