|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
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Ramos, Dragon Engine
Legendary Artifact Creature — Dragon
Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add WWUUBBRRGG to your mana pool. Activate this ability only once each turn.
|Have (2)||MikeLaserbeam , Daddy1ong1egs13|
|Want (23)||IsaacGreenseed , kvfd1719 , nightblindsniper , Talmadge , nealcm , vaerth , Toasty_Death , ztanos , Talonisnthavingit , 10000turtles , pitamoh , TrackerD , 2gherkins , SleepySushi , jondy1212 , math_puppy , Elode , mtgpat , Tene_ , ciacia , Scotty026 , ketzacoalt , Arumancer|
Commander Recommendations Start Commander Deck
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Ramos, Dragon Engine Discussion
1 day ago
1 week ago
So looking at making a new deck based around casting instants that benefit any targeted creature or other permanent/player. Things like Tainted Strike to cast on either my own things at the right time or more likely on a creature another player controls that isn't attacking me.
I'm not sure about the color identity or for that matter who the commander should even be.... I'm open to any suggestions. At this point I was half thinking about Ramos, Dragon Engine since he provides a threat, mana, and 5-color identity.
Black provides some cool things like the above mentioned player killing card.
Green and red have tons and tons of cards that provide temporary buffs.
Blue has cards that support instants.
White has some interesting protection effects.
Really other than wanting to make it an instant speed huggy deck to 'help' players that fall behind in the game I'm at a bit of a loss on the idea...
2 weeks ago
Maybe I'm missing the combo, but, wouldn't you want the mana from Ramos, Dragon Engine ?
3 weeks ago
Solid list, I build a deck like this using basically every charm I could find and slowly took them out the add in good cards. Eventually I just started playing Siege Rhino as a finisher and that was where this deck took me. I like your idea for a build to say no mono and see what happens. Enjoy the journey. A few thought from my experience building with this commander.
Ramos, Dragon Engine works well with some extra +1/+1 counters on it. Opal Palace is a land you probably want to add and Forge of Heroes might help you if you aren't afraid of the colorless mana. You may even want to slide in a Corpsejack Menace to get those counters going.
I don't have any strong thoughts on what to cut from your list. There seem to be some cards that you may be forcing into the deck to get more colors: Saskia the Unyielding , Kynaios and Tiro of Meletis , Knotvine Mystic , Counterflux , Nissa, Steward of Elements and Lord Windgrace . Each one of these cards is an answer to certain situations, but I'm not sure which ones you like/use often.
Just to clarify, Jodah, Archmage Eternal is an alternate way to cast the spell; it does not put 5 counters on your commander. Since most of your spells aren't really high costed you may want to cut the archmage.
Also I noticed you aren't abusing hybrid Figure of Destiny is a solid one-drop and can grow if your colors are right. Another thing to abuse are cards like Fieldmist Borderpost , you don't run a lot of basics, so this may not be a thing for you.
3 weeks ago
Re-post the actual changes for formatting
3 weeks ago
Descendants' Path -> Steel Hellkite misses too often, and requires a dragon in play Shared Animosity -> Savage Ventmaw requires 2+ dragons Quicksilver Amulet -> Ramos, Dragon Engine most of them aren't much more than 4... and this doesn't help with the commander
3 weeks ago
I agree with Unlife, you need more rocks. I'm not a huge fan of Gilded Lotus ; its a 5 CMC rock that produces 3 mana. I'd rather run Sol Ring , Worn Powerstone , and several signets. Ramos, Dragon Engine , Dowsing Dagger Flip, and Pyramid of the Pantheon all require some work for you to benefit from the ramp. For the Pyramid, you have to pay 2 to filter for one color three times before you can tap it for 3 mana. So, its really not good. You'd be better off running Basalt Monolith or Grim Monolith , because at least you'll get 3 mana out of them right away.
I would also not run Crypt Ghast and Urborg, Tomb of Yawgmoth . The Ghast just becomes a dead draw if you don't have Urborg, and if you just run those two cards because they work together, but you don't have a consistent way of tutoring for them, then I don't see how they really help you out. City of Brass would be a better land card for you in this deck, at least from what I am seeing.
I don't think Amulet of Vigor fits really, either. It speeds up your tapped lands, but I think I'd rather run another mana rock in its place.
Hope that helps out some. I love reanimator and graveyard focused decks, so I really like what you've got started here. Keep at it!
3 weeks ago
Ramos, Dragon Engine occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%