Ramos, Dragon Engine

Ramos, Dragon Engine

Legendary Artifact Creature — Dragon

Flying

Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colours.

Remove five +1/+1 counters from Ramos: Gain . Activate this ability only once each turn.

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Have (2) DemMeowsephs , metalmagic
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Set Rarity
Commander 2017 (C17) Rare

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Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
1v1 Commander Legal

Ramos, Dragon Engine Discussion

Feiryn on Here there be DRAGONS!

4 weeks ago

Ah okay, I assumed the maybeboard were cards you were only looking at, my bad!

In that case you have a bunch of stuff that definitely could fit in the deck. For those three you mentioned Exploration is very good and can be slotted in over Rampant Growth, Canopy Vista/Smoldering Marsh can just be replaced by a Forest/Mountain, and definitely take a Sol Ring if you have a spare one.

As for others, here's the most notable you have on your maybeboard:

  • Asceticism
  • - If it resolves your dragons are almost invulnerable outside of stuff like deathtouch/boardwipes
  • Smothering Tithe
  • - Could help with ramp
  • Dragonlord Ojutai
  • - Great card advantage with hexproof half of the time
  • Glorybringer
  • - Might not be as strong as some other options but that exert can effectively be a removal spell every other turn
  • Nicol Bolas, the Ravager  Flip
  • - Great value all around and if you manage to transform him you basically win
  • Rishkar's Expertise
  • - Pricy but casting it will probably mean refilling your hand and getting a free dragon which covers its cost
  • Cyclonic Rift
  • - EDH staple and one of the best boardwipes in the format, wipes all of your opponents' creatures, artifacts, walkers, etc
  • Force of Vigor
  • - Pretty good removal that can be manaless
  • Teferi's Protection
  • - Protects your entire side from boardwipes

For boardwipes you already have Crux of Fate and Balefire Dragon. Throwing in Cyclonic Rift would definitely be a good choice. The issue with boardwipes in decks like these is that you don't want to reset your own boardstate, but that's why the three I mentioned are so good because they only affect the opponents. Cyclonic Rift also dodges indestructable as it's a bounce effect rather than a destroy.

In my opinion, counters are generally not very effective in decks like these. It's generally more effective to run cards like Rhythm of the Wild and Asceticism as they're not one-shots, while also having the side-benefit of opponents using their counters on your other opponents instead. If you wanted to pick up additional effects like those if counters/removal are rampant in your group, I personally like Steely Resolve and Conqueror's Flail.

I actually recommending cutting Deflecting Swat as you'll only rarely have your commander out. If you want one-shot defensive utility, Veil of Summer and Autumn's Veil are amazing for that.

If you want more spot removal, I definitely recommend picking up a Path to Exile. With it, Swords to Plowshares, and Anguished Unmaking you should be good for spot removal unless you wanted to splurge on an Assassin's Trophy.

I'm unsure about Ramos, Dragon Engine. Since you're in a more casual environment they might be okay, but unless you have something like Descendants' Path down they're not really worthwhile. If you're wanting to go out and buy a fairly expensive creature, by far the best purchase you could make is Kaalia of the Vast IMO.

TheOneDemon on Here there be DRAGONS!

4 weeks ago

Feiryn Thanks for the suggestions! Just FYI, some of the cards in the sideboard I don't have/aren't coming because of stuff arounds etc. The maybeboard is all cards I own and have on hand atm. What would you recommend for field clears/counters? I think exile is good because I needed it multiple times in the games I played (artifact that gives indestructible to all creatures and another player made their commander indestructible (Or it was shrouded maybe) unblockable and huge.. Bonked two of us for commander damage for one hit lol.) Golos, Tireless Pilgrim should be on its way, same with Dromoka, the Eternal and Bladewing the Risen. Do you think Ramos, Dragon Engine would be a good addition?

I don't own Canopy Vista or Rampant Growth, but Sol Ring I can just take out of one of my pre con 18 commander decks I got recently.

Feiryn on

4 weeks ago

The first thing that comes to mind reading through this list are your lands. I'm unsure what your budget is like, but if you wanted to spend a bit I recommend cutting basics for shocks like Steam Vents. You also have tri-lands such as Mystic Monastery when they can be replaced by triomes like Raugrin Triome, though this mainly benefits you if/when you pick up a set of fetches.

I'm unsure about Mana Echoes, Omniscience, and Sunbird's Invocation. Mana Echoes is good for tribal in general but since you're playing Tazri your creature types all over the place, and I'd recommend just running a dork or rock in its place. I assume you plan on cheating Omniscience and Sunbird's Invocation out via Zur, but without targeted tutors you'll most likely not draw into him consistently so those cards will be dead in your hand.

With how much graveyard recursion you have why not add Entomb, Buried Alive, or even Jarad's Orders? They could help with consistency quite a bit. At the very least you should replace Mythos of Brokkos with one as UBGG is far too rigid for its effect.

Since you don't have non-basic fetchlands and your only landfall is Moraug, Fury of Akoum, I recommend cutting Ramunap Excavator and replacing them with a dork instead.

I don't think Ramos, Dragon Engine fits very well into the deck either. While WUBRG helps with his effect, you have a very high CMC and don't have counter manipulation so I feel he'd be better off being replaced with something else.

Hopefully those give you a few ideas. I haven't played Tazri before so I don't know a lot about what her decklists often look like, but after a brief lookthrough with her general idea in mind those are my thoughts!

Oni44444 on Golos, Tireless Pilgrim

2 months ago

Phyrexian Metamorph: ETB creature to copy a Nyxbloom Ancient, Gilded Lotus, Sol Ring, Savannah Lions. Whatever your heart desires.

Solemn Simulacrum: 5 basics in the deck. Finds them.

Agent of Treachery: Usually targets the most expensive cards on the table. Masterpiece Mana Crypt or a Sheoldred. Taking that Mana Crypt.

Bloom Tender: Mana dork.

Charming Prince: ETB bounce creature. Also sets up the top of the deck for a Golos activation.

Deadeye Navigator: Soulbonds with most ETB creatures listed here. Favorite, Resolute Archangel.

Eternal Witness: Returns fetch lands, removal, Aminatou's Augury to hand.

Faeburrow Elder: Mana dork.

Laboratory Maniac: One somewhat win con. Self-mill.

Progenitor Mimic: Imagine having a few copies of Nyxbloom or Terror of the Peaks.

Reclamation Sage: Destroys those pesky signets.

Resolute Archangel: See Deadeye.

Rune-Scarred Demon: Searches for things you need. Sensei or Soothsaying comes in handy.

Seedborn Muse: Activate Golos on everyone's turn.

Soulherder: EOT bounce.

Terror of the Peaks: Creatures entering and leaving the battlefield all the time. Deals damage.

Wayward Swordtooth: Extra land dork.

Nyxbloom Ancient: Mana dork with trample.

Ramos, Dragon Engine: Golos activation adds a few counters to this.

Emiel the Blessed: If you want to have fun with your opponents. Golos out in play. Have enough mana to activate Golos twice. But, instead, you play Emiel. Pay three to activate Emiel 4 or 5 or 6 times to flicker Golos in and out. Find a bunch of lands. Amulet of Vigor out. Those lands come in untapped. Then you tap them for things.

Keruga, the Macrosage: Draws a bunch of cards.

Kurkesh, Onakke Ancient: If 1 activation from Golos isn't enough. Double it.

Maelstrom Wanderer: More than 90 percent of the deck is CMC 7 or less. Some free spells when this ETB's with Golos activation. Or you can just cast it normally. Whatever you want.

Yarok, the Desecrated: Double triggered abilities. Zacama entering is a wild ride.

Zacama, Primal Calamity: Untaps lands. Destroys artifacts/enchantments. Kills opponents.

Zirda, the Dawnwaker: Why pay 7 to activate Golos. Pay 5.

Thassa, Deep-Dwelling: EOT bounce.

Greater Good: Draw engine.

Guardian Project: Another little draw engine. Awesome with ETB triggers.

Mirari's Wake: Mana doubler.

Mystic Remora: Draw.

Omniscience: Let's start a new game.

Rhystic Study: Draw.

Smothering Tithe: Best feeling ever is asking: "paying for smothering tithe".

Soothsaying: Fixes the top of your deck.

Aetherflux Reservoir: Unnecessary in the deck but always fun to take someone out early.

Amulet of Vigor: Untapps tapped lands when they enter with a Golos trigger.

Arcane Signet, Chromatic Lantern, Commander's Sphere, Izzet Signet, Mana Crypt, Sol Ring, Thran Dynamo, Chromatic Orrery: Mana Rocks.

Conjurer's Closet: EOT bounce.

Sensei's Divining Top: Fixes top of the deck.

Only have removal in the deck. Removed all counter spells.

Ephemerate and Eerie Interlude: Bounces creatures in and out.

Aminatou's Augury: Play a bunch of free cards.

Demonic Tutor: Find a card.

Genesis Ultimatum: Play permanents, put the rest in your hand.

In Garruk's Wake: Destroy all creatures and PW you don't control.

Time Stretch: Gives your friends and even longer time in wondering why they let you play with them.

NyxDragon on Help my Rainbow

2 months ago

Hello there. I have made a 5 color JANK deck here. Id like to do something with the deck instead of it just being jank. The two things Id want to do is 1/1 counters on my creatures and use it for big drops from Ramos, Dragon Engine, or ETB/tokens breaking my Derevi deck and my Riku Deck for parts for the deck. Hope yall can help. This isnt meant to be competitive!

DeinoStinkus on Jo Jodah's Big Mana

2 months ago

Definitely put Signet into the main board, but Ramos, Dragon Engine is often run on these kinds of builds. I love Wubrg, I even have my own: Ramos Locos Combos!

griffstick on None

2 months ago

MagicalHacker another big weakness to the plainswalkers is alot of them are bad. So 4 to 5 color decks is ideal. I played against a Ramos, Dragon Engine superfriends deck and it was very good.

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